web-assets/videojs/v8/alt/video.core.js
Denys Konovalov 10bdfe98fa
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- rm FontAwesome, Filterizr, PDFjs, Tinymce
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30052 lines
950 KiB
JavaScript

/**
* @license
* Video.js 8.17.4 <http://videojs.com/>
* Copyright Brightcove, Inc. <https://www.brightcove.com/>
* Available under Apache License Version 2.0
* <https://github.com/videojs/video.js/blob/main/LICENSE>
*
* Includes vtt.js <https://github.com/mozilla/vtt.js>
* Available under Apache License Version 2.0
* <https://github.com/mozilla/vtt.js/blob/main/LICENSE>
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.videojs = factory());
})(this, (function () { 'use strict';
var version = "8.17.4";
/**
* An Object that contains lifecycle hooks as keys which point to an array
* of functions that are run when a lifecycle is triggered
*
* @private
*/
const hooks_ = {};
/**
* Get a list of hooks for a specific lifecycle
*
* @param {string} type
* the lifecycle to get hooks from
*
* @param {Function|Function[]} [fn]
* Optionally add a hook (or hooks) to the lifecycle that your are getting.
*
* @return {Array}
* an array of hooks, or an empty array if there are none.
*/
const hooks = function (type, fn) {
hooks_[type] = hooks_[type] || [];
if (fn) {
hooks_[type] = hooks_[type].concat(fn);
}
return hooks_[type];
};
/**
* Add a function hook to a specific videojs lifecycle.
*
* @param {string} type
* the lifecycle to hook the function to.
*
* @param {Function|Function[]}
* The function or array of functions to attach.
*/
const hook = function (type, fn) {
hooks(type, fn);
};
/**
* Remove a hook from a specific videojs lifecycle.
*
* @param {string} type
* the lifecycle that the function hooked to
*
* @param {Function} fn
* The hooked function to remove
*
* @return {boolean}
* The function that was removed or undef
*/
const removeHook = function (type, fn) {
const index = hooks(type).indexOf(fn);
if (index <= -1) {
return false;
}
hooks_[type] = hooks_[type].slice();
hooks_[type].splice(index, 1);
return true;
};
/**
* Add a function hook that will only run once to a specific videojs lifecycle.
*
* @param {string} type
* the lifecycle to hook the function to.
*
* @param {Function|Function[]}
* The function or array of functions to attach.
*/
const hookOnce = function (type, fn) {
hooks(type, [].concat(fn).map(original => {
const wrapper = (...args) => {
removeHook(type, wrapper);
return original(...args);
};
return wrapper;
}));
};
/**
* @file fullscreen-api.js
* @module fullscreen-api
*/
/**
* Store the browser-specific methods for the fullscreen API.
*
* @type {Object}
* @see [Specification]{@link https://fullscreen.spec.whatwg.org}
* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
*/
const FullscreenApi = {
prefixed: true
};
// browser API methods
const apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'],
// WebKit
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen']];
const specApi = apiMap[0];
let browserApi;
// determine the supported set of functions
for (let i = 0; i < apiMap.length; i++) {
// check for exitFullscreen function
if (apiMap[i][1] in document) {
browserApi = apiMap[i];
break;
}
}
// map the browser API names to the spec API names
if (browserApi) {
for (let i = 0; i < browserApi.length; i++) {
FullscreenApi[specApi[i]] = browserApi[i];
}
FullscreenApi.prefixed = browserApi[0] !== specApi[0];
}
/**
* @file create-logger.js
* @module create-logger
*/
// This is the private tracking variable for the logging history.
let history = [];
/**
* Log messages to the console and history based on the type of message
*
* @private
* @param {string} name
* The name of the console method to use.
*
* @param {Object} log
* The arguments to be passed to the matching console method.
*
* @param {string} [styles]
* styles for name
*/
const LogByTypeFactory = (name, log, styles) => (type, level, args) => {
const lvl = log.levels[level];
const lvlRegExp = new RegExp(`^(${lvl})$`);
let resultName = name;
if (type !== 'log') {
// Add the type to the front of the message when it's not "log".
args.unshift(type.toUpperCase() + ':');
}
if (styles) {
resultName = `%c${name}`;
args.unshift(styles);
}
// Add console prefix after adding to history.
args.unshift(resultName + ':');
// Add a clone of the args at this point to history.
if (history) {
history.push([].concat(args));
// only store 1000 history entries
const splice = history.length - 1000;
history.splice(0, splice > 0 ? splice : 0);
}
// If there's no console then don't try to output messages, but they will
// still be stored in history.
if (!window.console) {
return;
}
// Was setting these once outside of this function, but containing them
// in the function makes it easier to test cases where console doesn't exist
// when the module is executed.
let fn = window.console[type];
if (!fn && type === 'debug') {
// Certain browsers don't have support for console.debug. For those, we
// should default to the closest comparable log.
fn = window.console.info || window.console.log;
}
// Bail out if there's no console or if this type is not allowed by the
// current logging level.
if (!fn || !lvl || !lvlRegExp.test(type)) {
return;
}
fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
};
function createLogger$1(name, delimiter = ':', styles = '') {
// This is the private tracking variable for logging level.
let level = 'info';
// the curried logByType bound to the specific log and history
let logByType;
/**
* Logs plain debug messages. Similar to `console.log`.
*
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
* of our JSDoc template, we cannot properly document this as both a function
* and a namespace, so its function signature is documented here.
*
* #### Arguments
* ##### *args
* *[]
*
* Any combination of values that could be passed to `console.log()`.
*
* #### Return Value
*
* `undefined`
*
* @namespace
* @param {...*} args
* One or more messages or objects that should be logged.
*/
function log(...args) {
logByType('log', level, args);
}
// This is the logByType helper that the logging methods below use
logByType = LogByTypeFactory(name, log, styles);
/**
* Create a new subLogger which chains the old name to the new name.
*
* For example, doing `mylogger = videojs.log.createLogger('player')` and then using that logger will log the following:
* ```js
* mylogger('foo');
* // > VIDEOJS: player: foo
* ```
*
* @param {string} subName
* The name to add call the new logger
* @param {string} [subDelimiter]
* Optional delimiter
* @param {string} [subStyles]
* Optional styles
* @return {Object}
*/
log.createLogger = (subName, subDelimiter, subStyles) => {
const resultDelimiter = subDelimiter !== undefined ? subDelimiter : delimiter;
const resultStyles = subStyles !== undefined ? subStyles : styles;
const resultName = `${name} ${resultDelimiter} ${subName}`;
return createLogger$1(resultName, resultDelimiter, resultStyles);
};
/**
* Create a new logger.
*
* @param {string} newName
* The name for the new logger
* @param {string} [newDelimiter]
* Optional delimiter
* @param {string} [newStyles]
* Optional styles
* @return {Object}
*/
log.createNewLogger = (newName, newDelimiter, newStyles) => {
return createLogger$1(newName, newDelimiter, newStyles);
};
/**
* Enumeration of available logging levels, where the keys are the level names
* and the values are `|`-separated strings containing logging methods allowed
* in that logging level. These strings are used to create a regular expression
* matching the function name being called.
*
* Levels provided by Video.js are:
*
* - `off`: Matches no calls. Any value that can be cast to `false` will have
* this effect. The most restrictive.
* - `all`: Matches only Video.js-provided functions (`debug`, `log`,
* `log.warn`, and `log.error`).
* - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
* - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
* - `warn`: Matches `log.warn` and `log.error` calls.
* - `error`: Matches only `log.error` calls.
*
* @type {Object}
*/
log.levels = {
all: 'debug|log|warn|error',
off: '',
debug: 'debug|log|warn|error',
info: 'log|warn|error',
warn: 'warn|error',
error: 'error',
DEFAULT: level
};
/**
* Get or set the current logging level.
*
* If a string matching a key from {@link module:log.levels} is provided, acts
* as a setter.
*
* @param {'all'|'debug'|'info'|'warn'|'error'|'off'} [lvl]
* Pass a valid level to set a new logging level.
*
* @return {string}
* The current logging level.
*/
log.level = lvl => {
if (typeof lvl === 'string') {
if (!log.levels.hasOwnProperty(lvl)) {
throw new Error(`"${lvl}" in not a valid log level`);
}
level = lvl;
}
return level;
};
/**
* Returns an array containing everything that has been logged to the history.
*
* This array is a shallow clone of the internal history record. However, its
* contents are _not_ cloned; so, mutating objects inside this array will
* mutate them in history.
*
* @return {Array}
*/
log.history = () => history ? [].concat(history) : [];
/**
* Allows you to filter the history by the given logger name
*
* @param {string} fname
* The name to filter by
*
* @return {Array}
* The filtered list to return
*/
log.history.filter = fname => {
return (history || []).filter(historyItem => {
// if the first item in each historyItem includes `fname`, then it's a match
return new RegExp(`.*${fname}.*`).test(historyItem[0]);
});
};
/**
* Clears the internal history tracking, but does not prevent further history
* tracking.
*/
log.history.clear = () => {
if (history) {
history.length = 0;
}
};
/**
* Disable history tracking if it is currently enabled.
*/
log.history.disable = () => {
if (history !== null) {
history.length = 0;
history = null;
}
};
/**
* Enable history tracking if it is currently disabled.
*/
log.history.enable = () => {
if (history === null) {
history = [];
}
};
/**
* Logs error messages. Similar to `console.error`.
*
* @param {...*} args
* One or more messages or objects that should be logged as an error
*/
log.error = (...args) => logByType('error', level, args);
/**
* Logs warning messages. Similar to `console.warn`.
*
* @param {...*} args
* One or more messages or objects that should be logged as a warning.
*/
log.warn = (...args) => logByType('warn', level, args);
/**
* Logs debug messages. Similar to `console.debug`, but may also act as a comparable
* log if `console.debug` is not available
*
* @param {...*} args
* One or more messages or objects that should be logged as debug.
*/
log.debug = (...args) => logByType('debug', level, args);
return log;
}
/**
* @file log.js
* @module log
*/
const log = createLogger$1('VIDEOJS');
const createLogger = log.createLogger;
/**
* @file obj.js
* @module obj
*/
/**
* @callback obj:EachCallback
*
* @param {*} value
* The current key for the object that is being iterated over.
*
* @param {string} key
* The current key-value for object that is being iterated over
*/
/**
* @callback obj:ReduceCallback
*
* @param {*} accum
* The value that is accumulating over the reduce loop.
*
* @param {*} value
* The current key for the object that is being iterated over.
*
* @param {string} key
* The current key-value for object that is being iterated over
*
* @return {*}
* The new accumulated value.
*/
const toString$1 = Object.prototype.toString;
/**
* Get the keys of an Object
*
* @param {Object}
* The Object to get the keys from
*
* @return {string[]}
* An array of the keys from the object. Returns an empty array if the
* object passed in was invalid or had no keys.
*
* @private
*/
const keys = function (object) {
return isObject(object) ? Object.keys(object) : [];
};
/**
* Array-like iteration for objects.
*
* @param {Object} object
* The object to iterate over
*
* @param {obj:EachCallback} fn
* The callback function which is called for each key in the object.
*/
function each(object, fn) {
keys(object).forEach(key => fn(object[key], key));
}
/**
* Array-like reduce for objects.
*
* @param {Object} object
* The Object that you want to reduce.
*
* @param {Function} fn
* A callback function which is called for each key in the object. It
* receives the accumulated value and the per-iteration value and key
* as arguments.
*
* @param {*} [initial = 0]
* Starting value
*
* @return {*}
* The final accumulated value.
*/
function reduce(object, fn, initial = 0) {
return keys(object).reduce((accum, key) => fn(accum, object[key], key), initial);
}
/**
* Returns whether a value is an object of any kind - including DOM nodes,
* arrays, regular expressions, etc. Not functions, though.
*
* This avoids the gotcha where using `typeof` on a `null` value
* results in `'object'`.
*
* @param {Object} value
* @return {boolean}
*/
function isObject(value) {
return !!value && typeof value === 'object';
}
/**
* Returns whether an object appears to be a "plain" object - that is, a
* direct instance of `Object`.
*
* @param {Object} value
* @return {boolean}
*/
function isPlain(value) {
return isObject(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object;
}
/**
* Merge two objects recursively.
*
* Performs a deep merge like
* {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
* plain objects (not arrays, elements, or anything else).
*
* Non-plain object values will be copied directly from the right-most
* argument.
*
* @param {Object[]} sources
* One or more objects to merge into a new object.
*
* @return {Object}
* A new object that is the merged result of all sources.
*/
function merge(...sources) {
const result = {};
sources.forEach(source => {
if (!source) {
return;
}
each(source, (value, key) => {
if (!isPlain(value)) {
result[key] = value;
return;
}
if (!isPlain(result[key])) {
result[key] = {};
}
result[key] = merge(result[key], value);
});
});
return result;
}
/**
* Returns an array of values for a given object
*
* @param {Object} source - target object
* @return {Array<unknown>} - object values
*/
function values(source = {}) {
const result = [];
for (const key in source) {
if (source.hasOwnProperty(key)) {
const value = source[key];
result.push(value);
}
}
return result;
}
/**
* Object.defineProperty but "lazy", which means that the value is only set after
* it is retrieved the first time, rather than being set right away.
*
* @param {Object} obj the object to set the property on
* @param {string} key the key for the property to set
* @param {Function} getValue the function used to get the value when it is needed.
* @param {boolean} setter whether a setter should be allowed or not
*/
function defineLazyProperty(obj, key, getValue, setter = true) {
const set = value => Object.defineProperty(obj, key, {
value,
enumerable: true,
writable: true
});
const options = {
configurable: true,
enumerable: true,
get() {
const value = getValue();
set(value);
return value;
}
};
if (setter) {
options.set = set;
}
return Object.defineProperty(obj, key, options);
}
var Obj = /*#__PURE__*/Object.freeze({
__proto__: null,
each: each,
reduce: reduce,
isObject: isObject,
isPlain: isPlain,
merge: merge,
values: values,
defineLazyProperty: defineLazyProperty
});
/**
* @file browser.js
* @module browser
*/
/**
* Whether or not this device is an iPod.
*
* @static
* @type {Boolean}
*/
let IS_IPOD = false;
/**
* The detected iOS version - or `null`.
*
* @static
* @type {string|null}
*/
let IOS_VERSION = null;
/**
* Whether or not this is an Android device.
*
* @static
* @type {Boolean}
*/
let IS_ANDROID = false;
/**
* The detected Android version - or `null` if not Android or indeterminable.
*
* @static
* @type {number|string|null}
*/
let ANDROID_VERSION;
/**
* Whether or not this is Mozilla Firefox.
*
* @static
* @type {Boolean}
*/
let IS_FIREFOX = false;
/**
* Whether or not this is Microsoft Edge.
*
* @static
* @type {Boolean}
*/
let IS_EDGE = false;
/**
* Whether or not this is any Chromium Browser
*
* @static
* @type {Boolean}
*/
let IS_CHROMIUM = false;
/**
* Whether or not this is any Chromium browser that is not Edge.
*
* This will also be `true` for Chrome on iOS, which will have different support
* as it is actually Safari under the hood.
*
* Deprecated, as the behaviour to not match Edge was to prevent Legacy Edge's UA matching.
* IS_CHROMIUM should be used instead.
* "Chromium but not Edge" could be explicitly tested with IS_CHROMIUM && !IS_EDGE
*
* @static
* @deprecated
* @type {Boolean}
*/
let IS_CHROME = false;
/**
* The detected Chromium version - or `null`.
*
* @static
* @type {number|null}
*/
let CHROMIUM_VERSION = null;
/**
* The detected Google Chrome version - or `null`.
* This has always been the _Chromium_ version, i.e. would return on Chromium Edge.
* Deprecated, use CHROMIUM_VERSION instead.
*
* @static
* @deprecated
* @type {number|null}
*/
let CHROME_VERSION = null;
/**
* Whether or not this is a Chromecast receiver application.
*
* @static
* @type {Boolean}
*/
const IS_CHROMECAST_RECEIVER = Boolean(window.cast && window.cast.framework && window.cast.framework.CastReceiverContext);
/**
* The detected Internet Explorer version - or `null`.
*
* @static
* @deprecated
* @type {number|null}
*/
let IE_VERSION = null;
/**
* Whether or not this is desktop Safari.
*
* @static
* @type {Boolean}
*/
let IS_SAFARI = false;
/**
* Whether or not this is a Windows machine.
*
* @static
* @type {Boolean}
*/
let IS_WINDOWS = false;
/**
* Whether or not this device is an iPad.
*
* @static
* @type {Boolean}
*/
let IS_IPAD = false;
/**
* Whether or not this device is an iPhone.
*
* @static
* @type {Boolean}
*/
// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
// to identify iPhones, we need to exclude iPads.
// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
let IS_IPHONE = false;
/**
* Whether or not this is a Tizen device.
*
* @static
* @type {Boolean}
*/
let IS_TIZEN = false;
/**
* Whether or not this is a WebOS device.
*
* @static
* @type {Boolean}
*/
let IS_WEBOS = false;
/**
* Whether or not this is a Smart TV (Tizen or WebOS) device.
*
* @static
* @type {Boolean}
*/
let IS_SMART_TV = false;
/**
* Whether or not this device is touch-enabled.
*
* @static
* @const
* @type {Boolean}
*/
const TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch));
const UAD = window.navigator && window.navigator.userAgentData;
if (UAD && UAD.platform && UAD.brands) {
// If userAgentData is present, use it instead of userAgent to avoid warnings
// Currently only implemented on Chromium
// userAgentData does not expose Android version, so ANDROID_VERSION remains `null`
IS_ANDROID = UAD.platform === 'Android';
IS_EDGE = Boolean(UAD.brands.find(b => b.brand === 'Microsoft Edge'));
IS_CHROMIUM = Boolean(UAD.brands.find(b => b.brand === 'Chromium'));
IS_CHROME = !IS_EDGE && IS_CHROMIUM;
CHROMIUM_VERSION = CHROME_VERSION = (UAD.brands.find(b => b.brand === 'Chromium') || {}).version || null;
IS_WINDOWS = UAD.platform === 'Windows';
}
// If the browser is not Chromium, either userAgentData is not present which could be an old Chromium browser,
// or it's a browser that has added userAgentData since that we don't have tests for yet. In either case,
// the checks need to be made agiainst the regular userAgent string.
if (!IS_CHROMIUM) {
const USER_AGENT = window.navigator && window.navigator.userAgent || '';
IS_IPOD = /iPod/i.test(USER_AGENT);
IOS_VERSION = function () {
const match = USER_AGENT.match(/OS (\d+)_/i);
if (match && match[1]) {
return match[1];
}
return null;
}();
IS_ANDROID = /Android/i.test(USER_AGENT);
ANDROID_VERSION = function () {
// This matches Android Major.Minor.Patch versions
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
const match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
if (!match) {
return null;
}
const major = match[1] && parseFloat(match[1]);
const minor = match[2] && parseFloat(match[2]);
if (major && minor) {
return parseFloat(match[1] + '.' + match[2]);
} else if (major) {
return major;
}
return null;
}();
IS_FIREFOX = /Firefox/i.test(USER_AGENT);
IS_EDGE = /Edg/i.test(USER_AGENT);
IS_CHROMIUM = /Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT);
IS_CHROME = !IS_EDGE && IS_CHROMIUM;
CHROMIUM_VERSION = CHROME_VERSION = function () {
const match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
if (match && match[2]) {
return parseFloat(match[2]);
}
return null;
}();
IE_VERSION = function () {
const result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
let version = result && parseFloat(result[1]);
if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
// IE 11 has a different user agent string than other IE versions
version = 11.0;
}
return version;
}();
IS_TIZEN = /Tizen/i.test(USER_AGENT);
IS_WEBOS = /Web0S/i.test(USER_AGENT);
IS_SMART_TV = IS_TIZEN || IS_WEBOS;
IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE && !IS_SMART_TV;
IS_WINDOWS = /Windows/i.test(USER_AGENT);
IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT);
IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
}
/**
* Whether or not this is an iOS device.
*
* @static
* @const
* @type {Boolean}
*/
const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
/**
* Whether or not this is any flavor of Safari - including iOS.
*
* @static
* @const
* @type {Boolean}
*/
const IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
var browser = /*#__PURE__*/Object.freeze({
__proto__: null,
get IS_IPOD () { return IS_IPOD; },
get IOS_VERSION () { return IOS_VERSION; },
get IS_ANDROID () { return IS_ANDROID; },
get ANDROID_VERSION () { return ANDROID_VERSION; },
get IS_FIREFOX () { return IS_FIREFOX; },
get IS_EDGE () { return IS_EDGE; },
get IS_CHROMIUM () { return IS_CHROMIUM; },
get IS_CHROME () { return IS_CHROME; },
get CHROMIUM_VERSION () { return CHROMIUM_VERSION; },
get CHROME_VERSION () { return CHROME_VERSION; },
IS_CHROMECAST_RECEIVER: IS_CHROMECAST_RECEIVER,
get IE_VERSION () { return IE_VERSION; },
get IS_SAFARI () { return IS_SAFARI; },
get IS_WINDOWS () { return IS_WINDOWS; },
get IS_IPAD () { return IS_IPAD; },
get IS_IPHONE () { return IS_IPHONE; },
get IS_TIZEN () { return IS_TIZEN; },
get IS_WEBOS () { return IS_WEBOS; },
get IS_SMART_TV () { return IS_SMART_TV; },
TOUCH_ENABLED: TOUCH_ENABLED,
IS_IOS: IS_IOS,
IS_ANY_SAFARI: IS_ANY_SAFARI
});
/**
* @file dom.js
* @module dom
*/
/**
* Detect if a value is a string with any non-whitespace characters.
*
* @private
* @param {string} str
* The string to check
*
* @return {boolean}
* Will be `true` if the string is non-blank, `false` otherwise.
*
*/
function isNonBlankString(str) {
// we use str.trim as it will trim any whitespace characters
// from the front or back of non-whitespace characters. aka
// Any string that contains non-whitespace characters will
// still contain them after `trim` but whitespace only strings
// will have a length of 0, failing this check.
return typeof str === 'string' && Boolean(str.trim());
}
/**
* Throws an error if the passed string has whitespace. This is used by
* class methods to be relatively consistent with the classList API.
*
* @private
* @param {string} str
* The string to check for whitespace.
*
* @throws {Error}
* Throws an error if there is whitespace in the string.
*/
function throwIfWhitespace(str) {
// str.indexOf instead of regex because str.indexOf is faster performance wise.
if (str.indexOf(' ') >= 0) {
throw new Error('class has illegal whitespace characters');
}
}
/**
* Whether the current DOM interface appears to be real (i.e. not simulated).
*
* @return {boolean}
* Will be `true` if the DOM appears to be real, `false` otherwise.
*/
function isReal() {
// Both document and window will never be undefined thanks to `global`.
return document === window.document;
}
/**
* Determines, via duck typing, whether or not a value is a DOM element.
*
* @param {*} value
* The value to check.
*
* @return {boolean}
* Will be `true` if the value is a DOM element, `false` otherwise.
*/
function isEl(value) {
return isObject(value) && value.nodeType === 1;
}
/**
* Determines if the current DOM is embedded in an iframe.
*
* @return {boolean}
* Will be `true` if the DOM is embedded in an iframe, `false`
* otherwise.
*/
function isInFrame() {
// We need a try/catch here because Safari will throw errors when attempting
// to get either `parent` or `self`
try {
return window.parent !== window.self;
} catch (x) {
return true;
}
}
/**
* Creates functions to query the DOM using a given method.
*
* @private
* @param {string} method
* The method to create the query with.
*
* @return {Function}
* The query method
*/
function createQuerier(method) {
return function (selector, context) {
if (!isNonBlankString(selector)) {
return document[method](null);
}
if (isNonBlankString(context)) {
context = document.querySelector(context);
}
const ctx = isEl(context) ? context : document;
return ctx[method] && ctx[method](selector);
};
}
/**
* Creates an element and applies properties, attributes, and inserts content.
*
* @param {string} [tagName='div']
* Name of tag to be created.
*
* @param {Object} [properties={}]
* Element properties to be applied.
*
* @param {Object} [attributes={}]
* Element attributes to be applied.
*
* @param {ContentDescriptor} [content]
* A content descriptor object.
*
* @return {Element}
* The element that was created.
*/
function createEl(tagName = 'div', properties = {}, attributes = {}, content) {
const el = document.createElement(tagName);
Object.getOwnPropertyNames(properties).forEach(function (propName) {
const val = properties[propName];
// Handle textContent since it's not supported everywhere and we have a
// method for it.
if (propName === 'textContent') {
textContent(el, val);
} else if (el[propName] !== val || propName === 'tabIndex') {
el[propName] = val;
}
});
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
el.setAttribute(attrName, attributes[attrName]);
});
if (content) {
appendContent(el, content);
}
return el;
}
/**
* Injects text into an element, replacing any existing contents entirely.
*
* @param {HTMLElement} el
* The element to add text content into
*
* @param {string} text
* The text content to add.
*
* @return {Element}
* The element with added text content.
*/
function textContent(el, text) {
if (typeof el.textContent === 'undefined') {
el.innerText = text;
} else {
el.textContent = text;
}
return el;
}
/**
* Insert an element as the first child node of another
*
* @param {Element} child
* Element to insert
*
* @param {Element} parent
* Element to insert child into
*/
function prependTo(child, parent) {
if (parent.firstChild) {
parent.insertBefore(child, parent.firstChild);
} else {
parent.appendChild(child);
}
}
/**
* Check if an element has a class name.
*
* @param {Element} element
* Element to check
*
* @param {string} classToCheck
* Class name to check for
*
* @return {boolean}
* Will be `true` if the element has a class, `false` otherwise.
*
* @throws {Error}
* Throws an error if `classToCheck` has white space.
*/
function hasClass(element, classToCheck) {
throwIfWhitespace(classToCheck);
return element.classList.contains(classToCheck);
}
/**
* Add a class name to an element.
*
* @param {Element} element
* Element to add class name to.
*
* @param {...string} classesToAdd
* One or more class name to add.
*
* @return {Element}
* The DOM element with the added class name.
*/
function addClass(element, ...classesToAdd) {
element.classList.add(...classesToAdd.reduce((prev, current) => prev.concat(current.split(/\s+/)), []));
return element;
}
/**
* Remove a class name from an element.
*
* @param {Element} element
* Element to remove a class name from.
*
* @param {...string} classesToRemove
* One or more class name to remove.
*
* @return {Element}
* The DOM element with class name removed.
*/
function removeClass(element, ...classesToRemove) {
// Protect in case the player gets disposed
if (!element) {
log.warn("removeClass was called with an element that doesn't exist");
return null;
}
element.classList.remove(...classesToRemove.reduce((prev, current) => prev.concat(current.split(/\s+/)), []));
return element;
}
/**
* The callback definition for toggleClass.
*
* @callback PredicateCallback
* @param {Element} element
* The DOM element of the Component.
*
* @param {string} classToToggle
* The `className` that wants to be toggled
*
* @return {boolean|undefined}
* If `true` is returned, the `classToToggle` will be added to the
* `element`, but not removed. If `false`, the `classToToggle` will be removed from
* the `element`, but not added. If `undefined`, the callback will be ignored.
*
*/
/**
* Adds or removes a class name to/from an element depending on an optional
* condition or the presence/absence of the class name.
*
* @param {Element} element
* The element to toggle a class name on.
*
* @param {string} classToToggle
* The class that should be toggled.
*
* @param {boolean|PredicateCallback} [predicate]
* See the return value for {@link module:dom~PredicateCallback}
*
* @return {Element}
* The element with a class that has been toggled.
*/
function toggleClass(element, classToToggle, predicate) {
if (typeof predicate === 'function') {
predicate = predicate(element, classToToggle);
}
if (typeof predicate !== 'boolean') {
predicate = undefined;
}
classToToggle.split(/\s+/).forEach(className => element.classList.toggle(className, predicate));
return element;
}
/**
* Apply attributes to an HTML element.
*
* @param {Element} el
* Element to add attributes to.
*
* @param {Object} [attributes]
* Attributes to be applied.
*/
function setAttributes(el, attributes) {
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
const attrValue = attributes[attrName];
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
el.removeAttribute(attrName);
} else {
el.setAttribute(attrName, attrValue === true ? '' : attrValue);
}
});
}
/**
* Get an element's attribute values, as defined on the HTML tag.
*
* Attributes are not the same as properties. They're defined on the tag
* or with setAttribute.
*
* @param {Element} tag
* Element from which to get tag attributes.
*
* @return {Object}
* All attributes of the element. Boolean attributes will be `true` or
* `false`, others will be strings.
*/
function getAttributes(tag) {
const obj = {};
// known boolean attributes
// we can check for matching boolean properties, but not all browsers
// and not all tags know about these attributes, so, we still want to check them manually
const knownBooleans = ['autoplay', 'controls', 'playsinline', 'loop', 'muted', 'default', 'defaultMuted'];
if (tag && tag.attributes && tag.attributes.length > 0) {
const attrs = tag.attributes;
for (let i = attrs.length - 1; i >= 0; i--) {
const attrName = attrs[i].name;
/** @type {boolean|string} */
let attrVal = attrs[i].value;
// check for known booleans
// the matching element property will return a value for typeof
if (knownBooleans.includes(attrName)) {
// the value of an included boolean attribute is typically an empty
// string ('') which would equal false if we just check for a false value.
// we also don't want support bad code like autoplay='false'
attrVal = attrVal !== null ? true : false;
}
obj[attrName] = attrVal;
}
}
return obj;
}
/**
* Get the value of an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to get the value of.
*
* @return {string}
* The value of the attribute.
*/
function getAttribute(el, attribute) {
return el.getAttribute(attribute);
}
/**
* Set the value of an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to set.
*
* @param {string} value
* Value to set the attribute to.
*/
function setAttribute(el, attribute, value) {
el.setAttribute(attribute, value);
}
/**
* Remove an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to remove.
*/
function removeAttribute(el, attribute) {
el.removeAttribute(attribute);
}
/**
* Attempt to block the ability to select text.
*/
function blockTextSelection() {
document.body.focus();
document.onselectstart = function () {
return false;
};
}
/**
* Turn off text selection blocking.
*/
function unblockTextSelection() {
document.onselectstart = function () {
return true;
};
}
/**
* Identical to the native `getBoundingClientRect` function, but ensures that
* the method is supported at all (it is in all browsers we claim to support)
* and that the element is in the DOM before continuing.
*
* This wrapper function also shims properties which are not provided by some
* older browsers (namely, IE8).
*
* Additionally, some browsers do not support adding properties to a
* `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
* properties (except `x` and `y` which are not widely supported). This helps
* avoid implementations where keys are non-enumerable.
*
* @param {Element} el
* Element whose `ClientRect` we want to calculate.
*
* @return {Object|undefined}
* Always returns a plain object - or `undefined` if it cannot.
*/
function getBoundingClientRect(el) {
if (el && el.getBoundingClientRect && el.parentNode) {
const rect = el.getBoundingClientRect();
const result = {};
['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(k => {
if (rect[k] !== undefined) {
result[k] = rect[k];
}
});
if (!result.height) {
result.height = parseFloat(computedStyle(el, 'height'));
}
if (!result.width) {
result.width = parseFloat(computedStyle(el, 'width'));
}
return result;
}
}
/**
* Represents the position of a DOM element on the page.
*
* @typedef {Object} module:dom~Position
*
* @property {number} left
* Pixels to the left.
*
* @property {number} top
* Pixels from the top.
*/
/**
* Get the position of an element in the DOM.
*
* Uses `getBoundingClientRect` technique from John Resig.
*
* @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
*
* @param {Element} el
* Element from which to get offset.
*
* @return {module:dom~Position}
* The position of the element that was passed in.
*/
function findPosition(el) {
if (!el || el && !el.offsetParent) {
return {
left: 0,
top: 0,
width: 0,
height: 0
};
}
const width = el.offsetWidth;
const height = el.offsetHeight;
let left = 0;
let top = 0;
while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) {
left += el.offsetLeft;
top += el.offsetTop;
el = el.offsetParent;
}
return {
left,
top,
width,
height
};
}
/**
* Represents x and y coordinates for a DOM element or mouse pointer.
*
* @typedef {Object} module:dom~Coordinates
*
* @property {number} x
* x coordinate in pixels
*
* @property {number} y
* y coordinate in pixels
*/
/**
* Get the pointer position within an element.
*
* The base on the coordinates are the bottom left of the element.
*
* @param {Element} el
* Element on which to get the pointer position on.
*
* @param {Event} event
* Event object.
*
* @return {module:dom~Coordinates}
* A coordinates object corresponding to the mouse position.
*
*/
function getPointerPosition(el, event) {
const translated = {
x: 0,
y: 0
};
if (IS_IOS) {
let item = el;
while (item && item.nodeName.toLowerCase() !== 'html') {
const transform = computedStyle(item, 'transform');
if (/^matrix/.test(transform)) {
const values = transform.slice(7, -1).split(/,\s/).map(Number);
translated.x += values[4];
translated.y += values[5];
} else if (/^matrix3d/.test(transform)) {
const values = transform.slice(9, -1).split(/,\s/).map(Number);
translated.x += values[12];
translated.y += values[13];
}
if (item.assignedSlot && item.assignedSlot.parentElement && window.WebKitCSSMatrix) {
const transformValue = window.getComputedStyle(item.assignedSlot.parentElement).transform;
const matrix = new window.WebKitCSSMatrix(transformValue);
translated.x += matrix.m41;
translated.y += matrix.m42;
}
item = item.parentNode || item.host;
}
}
const position = {};
const boxTarget = findPosition(event.target);
const box = findPosition(el);
const boxW = box.width;
const boxH = box.height;
let offsetY = event.offsetY - (box.top - boxTarget.top);
let offsetX = event.offsetX - (box.left - boxTarget.left);
if (event.changedTouches) {
offsetX = event.changedTouches[0].pageX - box.left;
offsetY = event.changedTouches[0].pageY + box.top;
if (IS_IOS) {
offsetX -= translated.x;
offsetY -= translated.y;
}
}
position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH));
position.x = Math.max(0, Math.min(1, offsetX / boxW));
return position;
}
/**
* Determines, via duck typing, whether or not a value is a text node.
*
* @param {*} value
* Check if this value is a text node.
*
* @return {boolean}
* Will be `true` if the value is a text node, `false` otherwise.
*/
function isTextNode(value) {
return isObject(value) && value.nodeType === 3;
}
/**
* Empties the contents of an element.
*
* @param {Element} el
* The element to empty children from
*
* @return {Element}
* The element with no children
*/
function emptyEl(el) {
while (el.firstChild) {
el.removeChild(el.firstChild);
}
return el;
}
/**
* This is a mixed value that describes content to be injected into the DOM
* via some method. It can be of the following types:
*
* Type | Description
* -----------|-------------
* `string` | The value will be normalized into a text node.
* `Element` | The value will be accepted as-is.
* `Text` | A TextNode. The value will be accepted as-is.
* `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
* `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
*
* @typedef {string|Element|Text|Array|Function} ContentDescriptor
*/
/**
* Normalizes content for eventual insertion into the DOM.
*
* This allows a wide range of content definition methods, but helps protect
* from falling into the trap of simply writing to `innerHTML`, which could
* be an XSS concern.
*
* The content for an element can be passed in multiple types and
* combinations, whose behavior is as follows:
*
* @param {ContentDescriptor} content
* A content descriptor value.
*
* @return {Array}
* All of the content that was passed in, normalized to an array of
* elements or text nodes.
*/
function normalizeContent(content) {
// First, invoke content if it is a function. If it produces an array,
// that needs to happen before normalization.
if (typeof content === 'function') {
content = content();
}
// Next up, normalize to an array, so one or many items can be normalized,
// filtered, and returned.
return (Array.isArray(content) ? content : [content]).map(value => {
// First, invoke value if it is a function to produce a new value,
// which will be subsequently normalized to a Node of some kind.
if (typeof value === 'function') {
value = value();
}
if (isEl(value) || isTextNode(value)) {
return value;
}
if (typeof value === 'string' && /\S/.test(value)) {
return document.createTextNode(value);
}
}).filter(value => value);
}
/**
* Normalizes and appends content to an element.
*
* @param {Element} el
* Element to append normalized content to.
*
* @param {ContentDescriptor} content
* A content descriptor value.
*
* @return {Element}
* The element with appended normalized content.
*/
function appendContent(el, content) {
normalizeContent(content).forEach(node => el.appendChild(node));
return el;
}
/**
* Normalizes and inserts content into an element; this is identical to
* `appendContent()`, except it empties the element first.
*
* @param {Element} el
* Element to insert normalized content into.
*
* @param {ContentDescriptor} content
* A content descriptor value.
*
* @return {Element}
* The element with inserted normalized content.
*/
function insertContent(el, content) {
return appendContent(emptyEl(el), content);
}
/**
* Check if an event was a single left click.
*
* @param {MouseEvent} event
* Event object.
*
* @return {boolean}
* Will be `true` if a single left click, `false` otherwise.
*/
function isSingleLeftClick(event) {
// Note: if you create something draggable, be sure to
// call it on both `mousedown` and `mousemove` event,
// otherwise `mousedown` should be enough for a button
if (event.button === undefined && event.buttons === undefined) {
// Why do we need `buttons` ?
// Because, middle mouse sometimes have this:
// e.button === 0 and e.buttons === 4
// Furthermore, we want to prevent combination click, something like
// HOLD middlemouse then left click, that would be
// e.button === 0, e.buttons === 5
// just `button` is not gonna work
// Alright, then what this block does ?
// this is for chrome `simulate mobile devices`
// I want to support this as well
return true;
}
if (event.button === 0 && event.buttons === undefined) {
// Touch screen, sometimes on some specific device, `buttons`
// doesn't have anything (safari on ios, blackberry...)
return true;
}
// `mouseup` event on a single left click has
// `button` and `buttons` equal to 0
if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
return true;
}
// MacOS Sonoma trackpad when "tap to click enabled"
if (event.type === 'mousedown' && event.button === 0 && event.buttons === 0) {
return true;
}
if (event.button !== 0 || event.buttons !== 1) {
// This is the reason we have those if else block above
// if any special case we can catch and let it slide
// we do it above, when get to here, this definitely
// is-not-left-click
return false;
}
return true;
}
/**
* Finds a single DOM element matching `selector` within the optional
* `context` of another DOM element (defaulting to `document`).
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelector`.
*
* @param {Element|String} [context=document]
* A DOM element within which to query. Can also be a selector
* string in which case the first matching element will be used
* as context. If missing (or no element matches selector), falls
* back to `document`.
*
* @return {Element|null}
* The element that was found or null.
*/
const $ = createQuerier('querySelector');
/**
* Finds a all DOM elements matching `selector` within the optional
* `context` of another DOM element (defaulting to `document`).
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelectorAll`.
*
* @param {Element|String} [context=document]
* A DOM element within which to query. Can also be a selector
* string in which case the first matching element will be used
* as context. If missing (or no element matches selector), falls
* back to `document`.
*
* @return {NodeList}
* A element list of elements that were found. Will be empty if none
* were found.
*
*/
const $$ = createQuerier('querySelectorAll');
/**
* A safe getComputedStyle.
*
* This is needed because in Firefox, if the player is loaded in an iframe with
* `display:none`, then `getComputedStyle` returns `null`, so, we do a
* null-check to make sure that the player doesn't break in these cases.
*
* @param {Element} el
* The element you want the computed style of
*
* @param {string} prop
* The property name you want
*
* @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
*/
function computedStyle(el, prop) {
if (!el || !prop) {
return '';
}
if (typeof window.getComputedStyle === 'function') {
let computedStyleValue;
try {
computedStyleValue = window.getComputedStyle(el);
} catch (e) {
return '';
}
return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
}
return '';
}
/**
* Copy document style sheets to another window.
*
* @param {Window} win
* The window element you want to copy the document style sheets to.
*
*/
function copyStyleSheetsToWindow(win) {
[...document.styleSheets].forEach(styleSheet => {
try {
const cssRules = [...styleSheet.cssRules].map(rule => rule.cssText).join('');
const style = document.createElement('style');
style.textContent = cssRules;
win.document.head.appendChild(style);
} catch (e) {
const link = document.createElement('link');
link.rel = 'stylesheet';
link.type = styleSheet.type;
// For older Safari this has to be the string; on other browsers setting the MediaList works
link.media = styleSheet.media.mediaText;
link.href = styleSheet.href;
win.document.head.appendChild(link);
}
});
}
var Dom = /*#__PURE__*/Object.freeze({
__proto__: null,
isReal: isReal,
isEl: isEl,
isInFrame: isInFrame,
createEl: createEl,
textContent: textContent,
prependTo: prependTo,
hasClass: hasClass,
addClass: addClass,
removeClass: removeClass,
toggleClass: toggleClass,
setAttributes: setAttributes,
getAttributes: getAttributes,
getAttribute: getAttribute,
setAttribute: setAttribute,
removeAttribute: removeAttribute,
blockTextSelection: blockTextSelection,
unblockTextSelection: unblockTextSelection,
getBoundingClientRect: getBoundingClientRect,
findPosition: findPosition,
getPointerPosition: getPointerPosition,
isTextNode: isTextNode,
emptyEl: emptyEl,
normalizeContent: normalizeContent,
appendContent: appendContent,
insertContent: insertContent,
isSingleLeftClick: isSingleLeftClick,
$: $,
$$: $$,
computedStyle: computedStyle,
copyStyleSheetsToWindow: copyStyleSheetsToWindow
});
/**
* @file setup.js - Functions for setting up a player without
* user interaction based on the data-setup `attribute` of the video tag.
*
* @module setup
*/
let _windowLoaded = false;
let videojs$1;
/**
* Set up any tags that have a data-setup `attribute` when the player is started.
*/
const autoSetup = function () {
if (videojs$1.options.autoSetup === false) {
return;
}
const vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
const audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
const divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
const mediaEls = vids.concat(audios, divs);
// Check if any media elements exist
if (mediaEls && mediaEls.length > 0) {
for (let i = 0, e = mediaEls.length; i < e; i++) {
const mediaEl = mediaEls[i];
// Check if element exists, has getAttribute func.
if (mediaEl && mediaEl.getAttribute) {
// Make sure this player hasn't already been set up.
if (mediaEl.player === undefined) {
const options = mediaEl.getAttribute('data-setup');
// Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Create new video.js instance.
videojs$1(mediaEl);
}
}
// If getAttribute isn't defined, we need to wait for the DOM.
} else {
autoSetupTimeout(1);
break;
}
}
// No videos were found, so keep looping unless page is finished loading.
} else if (!_windowLoaded) {
autoSetupTimeout(1);
}
};
/**
* Wait until the page is loaded before running autoSetup. This will be called in
* autoSetup if `hasLoaded` returns false.
*
* @param {number} wait
* How long to wait in ms
*
* @param {module:videojs} [vjs]
* The videojs library function
*/
function autoSetupTimeout(wait, vjs) {
// Protect against breakage in non-browser environments
if (!isReal()) {
return;
}
if (vjs) {
videojs$1 = vjs;
}
window.setTimeout(autoSetup, wait);
}
/**
* Used to set the internal tracking of window loaded state to true.
*
* @private
*/
function setWindowLoaded() {
_windowLoaded = true;
window.removeEventListener('load', setWindowLoaded);
}
if (isReal()) {
if (document.readyState === 'complete') {
setWindowLoaded();
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* We use a standard event listener here to avoid incrementing the GUID
* before any players are created.
*
* @listens load
*/
window.addEventListener('load', setWindowLoaded);
}
}
/**
* @file stylesheet.js
* @module stylesheet
*/
/**
* Create a DOM style element given a className for it.
*
* @param {string} className
* The className to add to the created style element.
*
* @return {Element}
* The element that was created.
*/
const createStyleElement = function (className) {
const style = document.createElement('style');
style.className = className;
return style;
};
/**
* Add text to a DOM element.
*
* @param {Element} el
* The Element to add text content to.
*
* @param {string} content
* The text to add to the element.
*/
const setTextContent = function (el, content) {
if (el.styleSheet) {
el.styleSheet.cssText = content;
} else {
el.textContent = content;
}
};
/**
* @file dom-data.js
* @module dom-data
*/
/**
* Element Data Store.
*
* Allows for binding data to an element without putting it directly on the
* element. Ex. Event listeners are stored here.
* (also from jsninja.com, slightly modified and updated for closure compiler)
*
* @type {Object}
* @private
*/
var DomData = new WeakMap();
/**
* @file guid.js
* @module guid
*/
// Default value for GUIDs. This allows us to reset the GUID counter in tests.
//
// The initial GUID is 3 because some users have come to rely on the first
// default player ID ending up as `vjs_video_3`.
//
// See: https://github.com/videojs/video.js/pull/6216
const _initialGuid = 3;
/**
* Unique ID for an element or function
*
* @type {Number}
*/
let _guid = _initialGuid;
/**
* Get a unique auto-incrementing ID by number that has not been returned before.
*
* @return {number}
* A new unique ID.
*/
function newGUID() {
return _guid++;
}
/**
* @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
* robust as jquery's, so there's probably some differences.
*
* @file events.js
* @module events
*/
/**
* Clean up the listener cache and dispatchers
*
* @param {Element|Object} elem
* Element to clean up
*
* @param {string} type
* Type of event to clean up
*/
function _cleanUpEvents(elem, type) {
if (!DomData.has(elem)) {
return;
}
const data = DomData.get(elem);
// Remove the events of a particular type if there are none left
if (data.handlers[type].length === 0) {
delete data.handlers[type];
// data.handlers[type] = null;
// Setting to null was causing an error with data.handlers
// Remove the meta-handler from the element
if (elem.removeEventListener) {
elem.removeEventListener(type, data.dispatcher, false);
} else if (elem.detachEvent) {
elem.detachEvent('on' + type, data.dispatcher);
}
}
// Remove the events object if there are no types left
if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
delete data.handlers;
delete data.dispatcher;
delete data.disabled;
}
// Finally remove the element data if there is no data left
if (Object.getOwnPropertyNames(data).length === 0) {
DomData.delete(elem);
}
}
/**
* Loops through an array of event types and calls the requested method for each type.
*
* @param {Function} fn
* The event method we want to use.
*
* @param {Element|Object} elem
* Element or object to bind listeners to
*
* @param {string[]} types
* Type of event to bind to.
*
* @param {Function} callback
* Event listener.
*/
function _handleMultipleEvents(fn, elem, types, callback) {
types.forEach(function (type) {
// Call the event method for each one of the types
fn(elem, type, callback);
});
}
/**
* Fix a native event to have standard property values
*
* @param {Object} event
* Event object to fix.
*
* @return {Object}
* Fixed event object.
*/
function fixEvent(event) {
if (event.fixed_) {
return event;
}
function returnTrue() {
return true;
}
function returnFalse() {
return false;
}
// Test if fixing up is needed
// Used to check if !event.stopPropagation instead of isPropagationStopped
// But native events return true for stopPropagation, but don't have
// other expected methods like isPropagationStopped. Seems to be a problem
// with the Javascript Ninja code. So we're just overriding all events now.
if (!event || !event.isPropagationStopped || !event.isImmediatePropagationStopped) {
const old = event || window.event;
event = {};
// Clone the old object so that we can modify the values event = {};
// IE8 Doesn't like when you mess with native event properties
// Firefox returns false for event.hasOwnProperty('type') and other props
// which makes copying more difficult.
// TODO: Probably best to create an allowlist of event props
const deprecatedProps = ['layerX', 'layerY', 'keyLocation', 'path', 'webkitMovementX', 'webkitMovementY', 'mozPressure', 'mozInputSource'];
for (const key in old) {
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
// and webkitMovementX/Y
// Lighthouse complains if Event.path is copied
if (!deprecatedProps.includes(key)) {
// Chrome 32+ warns if you try to copy deprecated returnValue, but
// we still want to if preventDefault isn't supported (IE8).
if (!(key === 'returnValue' && old.preventDefault)) {
event[key] = old[key];
}
}
}
// The event occurred on this element
if (!event.target) {
event.target = event.srcElement || document;
}
// Handle which other element the event is related to
if (!event.relatedTarget) {
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
}
// Stop the default browser action
event.preventDefault = function () {
if (old.preventDefault) {
old.preventDefault();
}
event.returnValue = false;
old.returnValue = false;
event.defaultPrevented = true;
};
event.defaultPrevented = false;
// Stop the event from bubbling
event.stopPropagation = function () {
if (old.stopPropagation) {
old.stopPropagation();
}
event.cancelBubble = true;
old.cancelBubble = true;
event.isPropagationStopped = returnTrue;
};
event.isPropagationStopped = returnFalse;
// Stop the event from bubbling and executing other handlers
event.stopImmediatePropagation = function () {
if (old.stopImmediatePropagation) {
old.stopImmediatePropagation();
}
event.isImmediatePropagationStopped = returnTrue;
event.stopPropagation();
};
event.isImmediatePropagationStopped = returnFalse;
// Handle mouse position
if (event.clientX !== null && event.clientX !== undefined) {
const doc = document.documentElement;
const body = document.body;
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
}
// Handle key presses
event.which = event.charCode || event.keyCode;
// Fix button for mouse clicks:
// 0 == left; 1 == middle; 2 == right
if (event.button !== null && event.button !== undefined) {
// The following is disabled because it does not pass videojs-standard
// and... yikes.
/* eslint-disable */
event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
/* eslint-enable */
}
}
event.fixed_ = true;
// Returns fixed-up instance
return event;
}
/**
* Whether passive event listeners are supported
*/
let _supportsPassive;
const supportsPassive = function () {
if (typeof _supportsPassive !== 'boolean') {
_supportsPassive = false;
try {
const opts = Object.defineProperty({}, 'passive', {
get() {
_supportsPassive = true;
}
});
window.addEventListener('test', null, opts);
window.removeEventListener('test', null, opts);
} catch (e) {
// disregard
}
}
return _supportsPassive;
};
/**
* Touch events Chrome expects to be passive
*/
const passiveEvents = ['touchstart', 'touchmove'];
/**
* Add an event listener to element
* It stores the handler function in a separate cache object
* and adds a generic handler to the element's event,
* along with a unique id (guid) to the element.
*
* @param {Element|Object} elem
* Element or object to bind listeners to
*
* @param {string|string[]} type
* Type of event to bind to.
*
* @param {Function} fn
* Event listener.
*/
function on(elem, type, fn) {
if (Array.isArray(type)) {
return _handleMultipleEvents(on, elem, type, fn);
}
if (!DomData.has(elem)) {
DomData.set(elem, {});
}
const data = DomData.get(elem);
// We need a place to store all our handler data
if (!data.handlers) {
data.handlers = {};
}
if (!data.handlers[type]) {
data.handlers[type] = [];
}
if (!fn.guid) {
fn.guid = newGUID();
}
data.handlers[type].push(fn);
if (!data.dispatcher) {
data.disabled = false;
data.dispatcher = function (event, hash) {
if (data.disabled) {
return;
}
event = fixEvent(event);
const handlers = data.handlers[event.type];
if (handlers) {
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
const handlersCopy = handlers.slice(0);
for (let m = 0, n = handlersCopy.length; m < n; m++) {
if (event.isImmediatePropagationStopped()) {
break;
} else {
try {
handlersCopy[m].call(elem, event, hash);
} catch (e) {
log.error(e);
}
}
}
}
};
}
if (data.handlers[type].length === 1) {
if (elem.addEventListener) {
let options = false;
if (supportsPassive() && passiveEvents.indexOf(type) > -1) {
options = {
passive: true
};
}
elem.addEventListener(type, data.dispatcher, options);
} else if (elem.attachEvent) {
elem.attachEvent('on' + type, data.dispatcher);
}
}
}
/**
* Removes event listeners from an element
*
* @param {Element|Object} elem
* Object to remove listeners from.
*
* @param {string|string[]} [type]
* Type of listener to remove. Don't include to remove all events from element.
*
* @param {Function} [fn]
* Specific listener to remove. Don't include to remove listeners for an event
* type.
*/
function off(elem, type, fn) {
// Don't want to add a cache object through getElData if not needed
if (!DomData.has(elem)) {
return;
}
const data = DomData.get(elem);
// If no events exist, nothing to unbind
if (!data.handlers) {
return;
}
if (Array.isArray(type)) {
return _handleMultipleEvents(off, elem, type, fn);
}
// Utility function
const removeType = function (el, t) {
data.handlers[t] = [];
_cleanUpEvents(el, t);
};
// Are we removing all bound events?
if (type === undefined) {
for (const t in data.handlers) {
if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
removeType(elem, t);
}
}
return;
}
const handlers = data.handlers[type];
// If no handlers exist, nothing to unbind
if (!handlers) {
return;
}
// If no listener was provided, remove all listeners for type
if (!fn) {
removeType(elem, type);
return;
}
// We're only removing a single handler
if (fn.guid) {
for (let n = 0; n < handlers.length; n++) {
if (handlers[n].guid === fn.guid) {
handlers.splice(n--, 1);
}
}
}
_cleanUpEvents(elem, type);
}
/**
* Trigger an event for an element
*
* @param {Element|Object} elem
* Element to trigger an event on
*
* @param {EventTarget~Event|string} event
* A string (the type) or an event object with a type attribute
*
* @param {Object} [hash]
* data hash to pass along with the event
*
* @return {boolean|undefined}
* Returns the opposite of `defaultPrevented` if default was
* prevented. Otherwise, returns `undefined`
*/
function trigger(elem, event, hash) {
// Fetches element data and a reference to the parent (for bubbling).
// Don't want to add a data object to cache for every parent,
// so checking hasElData first.
const elemData = DomData.has(elem) ? DomData.get(elem) : {};
const parent = elem.parentNode || elem.ownerDocument;
// type = event.type || event,
// handler;
// If an event name was passed as a string, creates an event out of it
if (typeof event === 'string') {
event = {
type: event,
target: elem
};
} else if (!event.target) {
event.target = elem;
}
// Normalizes the event properties.
event = fixEvent(event);
// If the passed element has a dispatcher, executes the established handlers.
if (elemData.dispatcher) {
elemData.dispatcher.call(elem, event, hash);
}
// Unless explicitly stopped or the event does not bubble (e.g. media events)
// recursively calls this function to bubble the event up the DOM.
if (parent && !event.isPropagationStopped() && event.bubbles === true) {
trigger.call(null, parent, event, hash);
// If at the top of the DOM, triggers the default action unless disabled.
} else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
if (!DomData.has(event.target)) {
DomData.set(event.target, {});
}
const targetData = DomData.get(event.target);
// Checks if the target has a default action for this event.
if (event.target[event.type]) {
// Temporarily disables event dispatching on the target as we have already executed the handler.
targetData.disabled = true;
// Executes the default action.
if (typeof event.target[event.type] === 'function') {
event.target[event.type]();
}
// Re-enables event dispatching.
targetData.disabled = false;
}
}
// Inform the triggerer if the default was prevented by returning false
return !event.defaultPrevented;
}
/**
* Trigger a listener only once for an event.
*
* @param {Element|Object} elem
* Element or object to bind to.
*
* @param {string|string[]} type
* Name/type of event
*
* @param {Event~EventListener} fn
* Event listener function
*/
function one(elem, type, fn) {
if (Array.isArray(type)) {
return _handleMultipleEvents(one, elem, type, fn);
}
const func = function () {
off(elem, type, func);
fn.apply(this, arguments);
};
// copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || newGUID();
on(elem, type, func);
}
/**
* Trigger a listener only once and then turn if off for all
* configured events
*
* @param {Element|Object} elem
* Element or object to bind to.
*
* @param {string|string[]} type
* Name/type of event
*
* @param {Event~EventListener} fn
* Event listener function
*/
function any(elem, type, fn) {
const func = function () {
off(elem, type, func);
fn.apply(this, arguments);
};
// copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || newGUID();
// multiple ons, but one off for everything
on(elem, type, func);
}
var Events = /*#__PURE__*/Object.freeze({
__proto__: null,
fixEvent: fixEvent,
on: on,
off: off,
trigger: trigger,
one: one,
any: any
});
/**
* @file fn.js
* @module fn
*/
const UPDATE_REFRESH_INTERVAL = 30;
/**
* A private, internal-only function for changing the context of a function.
*
* It also stores a unique id on the function so it can be easily removed from
* events.
*
* @private
* @function
* @param {*} context
* The object to bind as scope.
*
* @param {Function} fn
* The function to be bound to a scope.
*
* @param {number} [uid]
* An optional unique ID for the function to be set
*
* @return {Function}
* The new function that will be bound into the context given
*/
const bind_ = function (context, fn, uid) {
// Make sure the function has a unique ID
if (!fn.guid) {
fn.guid = newGUID();
}
// Create the new function that changes the context
const bound = fn.bind(context);
// Allow for the ability to individualize this function
// Needed in the case where multiple objects might share the same prototype
// IF both items add an event listener with the same function, then you try to remove just one
// it will remove both because they both have the same guid.
// when using this, you need to use the bind method when you remove the listener as well.
// currently used in text tracks
bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
return bound;
};
/**
* Wraps the given function, `fn`, with a new function that only invokes `fn`
* at most once per every `wait` milliseconds.
*
* @function
* @param {Function} fn
* The function to be throttled.
*
* @param {number} wait
* The number of milliseconds by which to throttle.
*
* @return {Function}
*/
const throttle = function (fn, wait) {
let last = window.performance.now();
const throttled = function (...args) {
const now = window.performance.now();
if (now - last >= wait) {
fn(...args);
last = now;
}
};
return throttled;
};
/**
* Creates a debounced function that delays invoking `func` until after `wait`
* milliseconds have elapsed since the last time the debounced function was
* invoked.
*
* Inspired by lodash and underscore implementations.
*
* @function
* @param {Function} func
* The function to wrap with debounce behavior.
*
* @param {number} wait
* The number of milliseconds to wait after the last invocation.
*
* @param {boolean} [immediate]
* Whether or not to invoke the function immediately upon creation.
*
* @param {Object} [context=window]
* The "context" in which the debounced function should debounce. For
* example, if this function should be tied to a Video.js player,
* the player can be passed here. Alternatively, defaults to the
* global `window` object.
*
* @return {Function}
* A debounced function.
*/
const debounce = function (func, wait, immediate, context = window) {
let timeout;
const cancel = () => {
context.clearTimeout(timeout);
timeout = null;
};
/* eslint-disable consistent-this */
const debounced = function () {
const self = this;
const args = arguments;
let later = function () {
timeout = null;
later = null;
if (!immediate) {
func.apply(self, args);
}
};
if (!timeout && immediate) {
func.apply(self, args);
}
context.clearTimeout(timeout);
timeout = context.setTimeout(later, wait);
};
/* eslint-enable consistent-this */
debounced.cancel = cancel;
return debounced;
};
var Fn = /*#__PURE__*/Object.freeze({
__proto__: null,
UPDATE_REFRESH_INTERVAL: UPDATE_REFRESH_INTERVAL,
bind_: bind_,
throttle: throttle,
debounce: debounce
});
/**
* @file src/js/event-target.js
*/
let EVENT_MAP;
/**
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
* adds shorthand functions that wrap around lengthy functions. For example:
* the `on` function is a wrapper around `addEventListener`.
*
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
* @class EventTarget
*/
class EventTarget {
/**
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
* function that will get called when an event with a certain name gets triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to call with `EventTarget`s
*/
on(type, fn) {
// Remove the addEventListener alias before calling Events.on
// so we don't get into an infinite type loop
const ael = this.addEventListener;
this.addEventListener = () => {};
on(this, type, fn);
this.addEventListener = ael;
}
/**
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
* This makes it so that the `event listener` will no longer get called when the
* named event happens.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to remove.
*/
off(type, fn) {
off(this, type, fn);
}
/**
* This function will add an `event listener` that gets triggered only once. After the
* first trigger it will get removed. This is like adding an `event listener`
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to be called once for each event name.
*/
one(type, fn) {
// Remove the addEventListener aliasing Events.on
// so we don't get into an infinite type loop
const ael = this.addEventListener;
this.addEventListener = () => {};
one(this, type, fn);
this.addEventListener = ael;
}
/**
* This function will add an `event listener` that gets triggered only once and is
* removed from all events. This is like adding an array of `event listener`s
* with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the
* first time it is triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to be called once for each event name.
*/
any(type, fn) {
// Remove the addEventListener aliasing Events.on
// so we don't get into an infinite type loop
const ael = this.addEventListener;
this.addEventListener = () => {};
any(this, type, fn);
this.addEventListener = ael;
}
/**
* This function causes an event to happen. This will then cause any `event listeners`
* that are waiting for that event, to get called. If there are no `event listeners`
* for an event then nothing will happen.
*
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
* Trigger will also call the `on` + `uppercaseEventName` function.
*
* Example:
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
* `onClick` if it exists.
*
* @param {string|EventTarget~Event|Object} event
* The name of the event, an `Event`, or an object with a key of type set to
* an event name.
*/
trigger(event) {
const type = event.type || event;
// deprecation
// In a future version we should default target to `this`
// similar to how we default the target to `elem` in
// `Events.trigger`. Right now the default `target` will be
// `document` due to the `Event.fixEvent` call.
if (typeof event === 'string') {
event = {
type
};
}
event = fixEvent(event);
if (this.allowedEvents_[type] && this['on' + type]) {
this['on' + type](event);
}
trigger(this, event);
}
queueTrigger(event) {
// only set up EVENT_MAP if it'll be used
if (!EVENT_MAP) {
EVENT_MAP = new Map();
}
const type = event.type || event;
let map = EVENT_MAP.get(this);
if (!map) {
map = new Map();
EVENT_MAP.set(this, map);
}
const oldTimeout = map.get(type);
map.delete(type);
window.clearTimeout(oldTimeout);
const timeout = window.setTimeout(() => {
map.delete(type);
// if we cleared out all timeouts for the current target, delete its map
if (map.size === 0) {
map = null;
EVENT_MAP.delete(this);
}
this.trigger(event);
}, 0);
map.set(type, timeout);
}
}
/**
* A Custom DOM event.
*
* @typedef {CustomEvent} Event
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
*/
/**
* All event listeners should follow the following format.
*
* @callback EventListener
* @this {EventTarget}
*
* @param {Event} event
* the event that triggered this function
*
* @param {Object} [hash]
* hash of data sent during the event
*/
/**
* An object containing event names as keys and booleans as values.
*
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
* will have extra functionality. See that function for more information.
*
* @property EventTarget.prototype.allowedEvents_
* @protected
*/
EventTarget.prototype.allowedEvents_ = {};
/**
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#on}
*/
EventTarget.prototype.addEventListener = EventTarget.prototype.on;
/**
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#off}
*/
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
/**
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#trigger}
*/
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
/**
* @file mixins/evented.js
* @module evented
*/
const objName = obj => {
if (typeof obj.name === 'function') {
return obj.name();
}
if (typeof obj.name === 'string') {
return obj.name;
}
if (obj.name_) {
return obj.name_;
}
if (obj.constructor && obj.constructor.name) {
return obj.constructor.name;
}
return typeof obj;
};
/**
* Returns whether or not an object has had the evented mixin applied.
*
* @param {Object} object
* An object to test.
*
* @return {boolean}
* Whether or not the object appears to be evented.
*/
const isEvented = object => object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(k => typeof object[k] === 'function');
/**
* Adds a callback to run after the evented mixin applied.
*
* @param {Object} target
* An object to Add
* @param {Function} callback
* The callback to run.
*/
const addEventedCallback = (target, callback) => {
if (isEvented(target)) {
callback();
} else {
if (!target.eventedCallbacks) {
target.eventedCallbacks = [];
}
target.eventedCallbacks.push(callback);
}
};
/**
* Whether a value is a valid event type - non-empty string or array.
*
* @private
* @param {string|Array} type
* The type value to test.
*
* @return {boolean}
* Whether or not the type is a valid event type.
*/
const isValidEventType = type =>
// The regex here verifies that the `type` contains at least one non-
// whitespace character.
typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length;
/**
* Validates a value to determine if it is a valid event target. Throws if not.
*
* @private
* @throws {Error}
* If the target does not appear to be a valid event target.
*
* @param {Object} target
* The object to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
const validateTarget = (target, obj, fnName) => {
if (!target || !target.nodeName && !isEvented(target)) {
throw new Error(`Invalid target for ${objName(obj)}#${fnName}; must be a DOM node or evented object.`);
}
};
/**
* Validates a value to determine if it is a valid event target. Throws if not.
*
* @private
* @throws {Error}
* If the type does not appear to be a valid event type.
*
* @param {string|Array} type
* The type to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
const validateEventType = (type, obj, fnName) => {
if (!isValidEventType(type)) {
throw new Error(`Invalid event type for ${objName(obj)}#${fnName}; must be a non-empty string or array.`);
}
};
/**
* Validates a value to determine if it is a valid listener. Throws if not.
*
* @private
* @throws {Error}
* If the listener is not a function.
*
* @param {Function} listener
* The listener to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
const validateListener = (listener, obj, fnName) => {
if (typeof listener !== 'function') {
throw new Error(`Invalid listener for ${objName(obj)}#${fnName}; must be a function.`);
}
};
/**
* Takes an array of arguments given to `on()` or `one()`, validates them, and
* normalizes them into an object.
*
* @private
* @param {Object} self
* The evented object on which `on()` or `one()` was called. This
* object will be bound as the `this` value for the listener.
*
* @param {Array} args
* An array of arguments passed to `on()` or `one()`.
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*
* @return {Object}
* An object containing useful values for `on()` or `one()` calls.
*/
const normalizeListenArgs = (self, args, fnName) => {
// If the number of arguments is less than 3, the target is always the
// evented object itself.
const isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
let target;
let type;
let listener;
if (isTargetingSelf) {
target = self.eventBusEl_;
// Deal with cases where we got 3 arguments, but we are still listening to
// the evented object itself.
if (args.length >= 3) {
args.shift();
}
[type, listener] = args;
} else {
// This was `[target, type, listener] = args;` but this block needs more than
// one statement to produce minified output compatible with Chrome 53.
// See https://github.com/videojs/video.js/pull/8810
target = args[0];
type = args[1];
listener = args[2];
}
validateTarget(target, self, fnName);
validateEventType(type, self, fnName);
validateListener(listener, self, fnName);
listener = bind_(self, listener);
return {
isTargetingSelf,
target,
type,
listener
};
};
/**
* Adds the listener to the event type(s) on the target, normalizing for
* the type of target.
*
* @private
* @param {Element|Object} target
* A DOM node or evented object.
*
* @param {string} method
* The event binding method to use ("on" or "one").
*
* @param {string|Array} type
* One or more event type(s).
*
* @param {Function} listener
* A listener function.
*/
const listen = (target, method, type, listener) => {
validateTarget(target, target, method);
if (target.nodeName) {
Events[method](target, type, listener);
} else {
target[method](type, listener);
}
};
/**
* Contains methods that provide event capabilities to an object which is passed
* to {@link module:evented|evented}.
*
* @mixin EventedMixin
*/
const EventedMixin = {
/**
* Add a listener to an event (or events) on this object or another evented
* object.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
on(...args) {
const {
isTargetingSelf,
target,
type,
listener
} = normalizeListenArgs(this, args, 'on');
listen(target, 'on', type, listener);
// If this object is listening to another evented object.
if (!isTargetingSelf) {
// If this object is disposed, remove the listener.
const removeListenerOnDispose = () => this.off(target, type, listener);
// Use the same function ID as the listener so we can remove it later it
// using the ID of the original listener.
removeListenerOnDispose.guid = listener.guid;
// Add a listener to the target's dispose event as well. This ensures
// that if the target is disposed BEFORE this object, we remove the
// removal listener that was just added. Otherwise, we create a memory leak.
const removeRemoverOnTargetDispose = () => this.off('dispose', removeListenerOnDispose);
// Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
removeRemoverOnTargetDispose.guid = listener.guid;
listen(this, 'on', 'dispose', removeListenerOnDispose);
listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
}
},
/**
* Add a listener to an event (or events) on this object or another evented
* object. The listener will be called once per event and then removed.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
one(...args) {
const {
isTargetingSelf,
target,
type,
listener
} = normalizeListenArgs(this, args, 'one');
// Targeting this evented object.
if (isTargetingSelf) {
listen(target, 'one', type, listener);
// Targeting another evented object.
} else {
// TODO: This wrapper is incorrect! It should only
// remove the wrapper for the event type that called it.
// Instead all listeners are removed on the first trigger!
// see https://github.com/videojs/video.js/issues/5962
const wrapper = (...largs) => {
this.off(target, type, wrapper);
listener.apply(null, largs);
};
// Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
wrapper.guid = listener.guid;
listen(target, 'one', type, wrapper);
}
},
/**
* Add a listener to an event (or events) on this object or another evented
* object. The listener will only be called once for the first event that is triggered
* then removed.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
any(...args) {
const {
isTargetingSelf,
target,
type,
listener
} = normalizeListenArgs(this, args, 'any');
// Targeting this evented object.
if (isTargetingSelf) {
listen(target, 'any', type, listener);
// Targeting another evented object.
} else {
const wrapper = (...largs) => {
this.off(target, type, wrapper);
listener.apply(null, largs);
};
// Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
wrapper.guid = listener.guid;
listen(target, 'any', type, wrapper);
}
},
/**
* Removes listener(s) from event(s) on an evented object.
*
* @param {string|Array|Element|Object} [targetOrType]
* If this is a string or array, it represents the event type(s).
*
* Another evented object can be passed here instead, in which case
* ALL 3 arguments are _required_.
*
* @param {string|Array|Function} [typeOrListener]
* If the first argument was a string or array, this may be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function; otherwise, _all_ listeners bound to the
* event type(s) will be removed.
*/
off(targetOrType, typeOrListener, listener) {
// Targeting this evented object.
if (!targetOrType || isValidEventType(targetOrType)) {
off(this.eventBusEl_, targetOrType, typeOrListener);
// Targeting another evented object.
} else {
const target = targetOrType;
const type = typeOrListener;
// Fail fast and in a meaningful way!
validateTarget(target, this, 'off');
validateEventType(type, this, 'off');
validateListener(listener, this, 'off');
// Ensure there's at least a guid, even if the function hasn't been used
listener = bind_(this, listener);
// Remove the dispose listener on this evented object, which was given
// the same guid as the event listener in on().
this.off('dispose', listener);
if (target.nodeName) {
off(target, type, listener);
off(target, 'dispose', listener);
} else if (isEvented(target)) {
target.off(type, listener);
target.off('dispose', listener);
}
}
},
/**
* Fire an event on this evented object, causing its listeners to be called.
*
* @param {string|Object} event
* An event type or an object with a type property.
*
* @param {Object} [hash]
* An additional object to pass along to listeners.
*
* @return {boolean}
* Whether or not the default behavior was prevented.
*/
trigger(event, hash) {
validateTarget(this.eventBusEl_, this, 'trigger');
const type = event && typeof event !== 'string' ? event.type : event;
if (!isValidEventType(type)) {
throw new Error(`Invalid event type for ${objName(this)}#trigger; ` + 'must be a non-empty string or object with a type key that has a non-empty value.');
}
return trigger(this.eventBusEl_, event, hash);
}
};
/**
* Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
*
* @param {Object} target
* The object to which to add event methods.
*
* @param {Object} [options={}]
* Options for customizing the mixin behavior.
*
* @param {string} [options.eventBusKey]
* By default, adds a `eventBusEl_` DOM element to the target object,
* which is used as an event bus. If the target object already has a
* DOM element that should be used, pass its key here.
*
* @return {Object}
* The target object.
*/
function evented(target, options = {}) {
const {
eventBusKey
} = options;
// Set or create the eventBusEl_.
if (eventBusKey) {
if (!target[eventBusKey].nodeName) {
throw new Error(`The eventBusKey "${eventBusKey}" does not refer to an element.`);
}
target.eventBusEl_ = target[eventBusKey];
} else {
target.eventBusEl_ = createEl('span', {
className: 'vjs-event-bus'
});
}
Object.assign(target, EventedMixin);
if (target.eventedCallbacks) {
target.eventedCallbacks.forEach(callback => {
callback();
});
}
// When any evented object is disposed, it removes all its listeners.
target.on('dispose', () => {
target.off();
[target, target.el_, target.eventBusEl_].forEach(function (val) {
if (val && DomData.has(val)) {
DomData.delete(val);
}
});
window.setTimeout(() => {
target.eventBusEl_ = null;
}, 0);
});
return target;
}
/**
* @file mixins/stateful.js
* @module stateful
*/
/**
* Contains methods that provide statefulness to an object which is passed
* to {@link module:stateful}.
*
* @mixin StatefulMixin
*/
const StatefulMixin = {
/**
* A hash containing arbitrary keys and values representing the state of
* the object.
*
* @type {Object}
*/
state: {},
/**
* Set the state of an object by mutating its
* {@link module:stateful~StatefulMixin.state|state} object in place.
*
* @fires module:stateful~StatefulMixin#statechanged
* @param {Object|Function} stateUpdates
* A new set of properties to shallow-merge into the plugin state.
* Can be a plain object or a function returning a plain object.
*
* @return {Object|undefined}
* An object containing changes that occurred. If no changes
* occurred, returns `undefined`.
*/
setState(stateUpdates) {
// Support providing the `stateUpdates` state as a function.
if (typeof stateUpdates === 'function') {
stateUpdates = stateUpdates();
}
let changes;
each(stateUpdates, (value, key) => {
// Record the change if the value is different from what's in the
// current state.
if (this.state[key] !== value) {
changes = changes || {};
changes[key] = {
from: this.state[key],
to: value
};
}
this.state[key] = value;
});
// Only trigger "statechange" if there were changes AND we have a trigger
// function. This allows us to not require that the target object be an
// evented object.
if (changes && isEvented(this)) {
/**
* An event triggered on an object that is both
* {@link module:stateful|stateful} and {@link module:evented|evented}
* indicating that its state has changed.
*
* @event module:stateful~StatefulMixin#statechanged
* @type {Object}
* @property {Object} changes
* A hash containing the properties that were changed and
* the values they were changed `from` and `to`.
*/
this.trigger({
changes,
type: 'statechanged'
});
}
return changes;
}
};
/**
* Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
* object.
*
* If the target object is {@link module:evented|evented} and has a
* `handleStateChanged` method, that method will be automatically bound to the
* `statechanged` event on itself.
*
* @param {Object} target
* The object to be made stateful.
*
* @param {Object} [defaultState]
* A default set of properties to populate the newly-stateful object's
* `state` property.
*
* @return {Object}
* Returns the `target`.
*/
function stateful(target, defaultState) {
Object.assign(target, StatefulMixin);
// This happens after the mixing-in because we need to replace the `state`
// added in that step.
target.state = Object.assign({}, target.state, defaultState);
// Auto-bind the `handleStateChanged` method of the target object if it exists.
if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
target.on('statechanged', target.handleStateChanged);
}
return target;
}
/**
* @file str.js
* @module to-lower-case
*/
/**
* Lowercase the first letter of a string.
*
* @param {string} string
* String to be lowercased
*
* @return {string}
* The string with a lowercased first letter
*/
const toLowerCase = function (string) {
if (typeof string !== 'string') {
return string;
}
return string.replace(/./, w => w.toLowerCase());
};
/**
* Uppercase the first letter of a string.
*
* @param {string} string
* String to be uppercased
*
* @return {string}
* The string with an uppercased first letter
*/
const toTitleCase = function (string) {
if (typeof string !== 'string') {
return string;
}
return string.replace(/./, w => w.toUpperCase());
};
/**
* Compares the TitleCase versions of the two strings for equality.
*
* @param {string} str1
* The first string to compare
*
* @param {string} str2
* The second string to compare
*
* @return {boolean}
* Whether the TitleCase versions of the strings are equal
*/
const titleCaseEquals = function (str1, str2) {
return toTitleCase(str1) === toTitleCase(str2);
};
var Str = /*#__PURE__*/Object.freeze({
__proto__: null,
toLowerCase: toLowerCase,
toTitleCase: toTitleCase,
titleCaseEquals: titleCaseEquals
});
/**
* Player Component - Base class for all UI objects
*
* @file component.js
*/
/** @import Player from './player' */
/**
* A callback to be called if and when the component is ready.
* `this` will be the Component instance.
*
* @callback ReadyCallback
* @returns {void}
*/
/**
* Base class for all UI Components.
* Components are UI objects which represent both a javascript object and an element
* in the DOM. They can be children of other components, and can have
* children themselves.
*
* Components can also use methods from {@link EventTarget}
*/
class Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of component options.
*
* @param {Object[]} [options.children]
* An array of children objects to initialize this component with. Children objects have
* a name property that will be used if more than one component of the same type needs to be
* added.
*
* @param {string} [options.className]
* A class or space separated list of classes to add the component
*
* @param {ReadyCallback} [ready]
* Function that gets called when the `Component` is ready.
*/
constructor(player, options, ready) {
// The component might be the player itself and we can't pass `this` to super
if (!player && this.play) {
this.player_ = player = this; // eslint-disable-line
} else {
this.player_ = player;
}
this.isDisposed_ = false;
// Hold the reference to the parent component via `addChild` method
this.parentComponent_ = null;
// Make a copy of prototype.options_ to protect against overriding defaults
this.options_ = merge({}, this.options_);
// Updated options with supplied options
options = this.options_ = merge(this.options_, options);
// Get ID from options or options element if one is supplied
this.id_ = options.id || options.el && options.el.id;
// If there was no ID from the options, generate one
if (!this.id_) {
// Don't require the player ID function in the case of mock players
const id = player && player.id && player.id() || 'no_player';
this.id_ = `${id}_component_${newGUID()}`;
}
this.name_ = options.name || null;
// Create element if one wasn't provided in options
if (options.el) {
this.el_ = options.el;
} else if (options.createEl !== false) {
this.el_ = this.createEl();
}
if (options.className && this.el_) {
options.className.split(' ').forEach(c => this.addClass(c));
}
// Remove the placeholder event methods. If the component is evented, the
// real methods are added next
['on', 'off', 'one', 'any', 'trigger'].forEach(fn => {
this[fn] = undefined;
});
// if evented is anything except false, we want to mixin in evented
if (options.evented !== false) {
// Make this an evented object and use `el_`, if available, as its event bus
evented(this, {
eventBusKey: this.el_ ? 'el_' : null
});
this.handleLanguagechange = this.handleLanguagechange.bind(this);
this.on(this.player_, 'languagechange', this.handleLanguagechange);
}
stateful(this, this.constructor.defaultState);
this.children_ = [];
this.childIndex_ = {};
this.childNameIndex_ = {};
this.setTimeoutIds_ = new Set();
this.setIntervalIds_ = new Set();
this.rafIds_ = new Set();
this.namedRafs_ = new Map();
this.clearingTimersOnDispose_ = false;
// Add any child components in options
if (options.initChildren !== false) {
this.initChildren();
}
// Don't want to trigger ready here or it will go before init is actually
// finished for all children that run this constructor
this.ready(ready);
if (options.reportTouchActivity !== false) {
this.enableTouchActivity();
}
}
// `on`, `off`, `one`, `any` and `trigger` are here so tsc includes them in definitions.
// They are replaced or removed in the constructor
/**
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
* function that will get called when an event with a certain name gets triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to call with `EventTarget`s
*/
/**
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
* This makes it so that the `event listener` will no longer get called when the
* named event happens.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} [fn]
* The function to remove. If not specified, all listeners managed by Video.js will be removed.
*/
/**
* This function will add an `event listener` that gets triggered only once. After the
* first trigger it will get removed. This is like adding an `event listener`
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to be called once for each event name.
*/
/**
* This function will add an `event listener` that gets triggered only once and is
* removed from all events. This is like adding an array of `event listener`s
* with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the
* first time it is triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {Function} fn
* The function to be called once for each event name.
*/
/**
* This function causes an event to happen. This will then cause any `event listeners`
* that are waiting for that event, to get called. If there are no `event listeners`
* for an event then nothing will happen.
*
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
* Trigger will also call the `on` + `uppercaseEventName` function.
*
* Example:
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
* `onClick` if it exists.
*
* @param {string|Event|Object} event
* The name of the event, an `Event`, or an object with a key of type set to
* an event name.
*
* @param {Object} [hash]
* Optionally extra argument to pass through to an event listener
*/
/**
* Dispose of the `Component` and all child components.
*
* @fires Component#dispose
*
* @param {Object} options
* @param {Element} options.originalEl element with which to replace player element
*/
dispose(options = {}) {
// Bail out if the component has already been disposed.
if (this.isDisposed_) {
return;
}
if (this.readyQueue_) {
this.readyQueue_.length = 0;
}
/**
* Triggered when a `Component` is disposed.
*
* @event Component#dispose
* @type {Event}
*
* @property {boolean} [bubbles=false]
* set to false so that the dispose event does not
* bubble up
*/
this.trigger({
type: 'dispose',
bubbles: false
});
this.isDisposed_ = true;
// Dispose all children.
if (this.children_) {
for (let i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i].dispose) {
this.children_[i].dispose();
}
}
}
// Delete child references
this.children_ = null;
this.childIndex_ = null;
this.childNameIndex_ = null;
this.parentComponent_ = null;
if (this.el_) {
// Remove element from DOM
if (this.el_.parentNode) {
if (options.restoreEl) {
this.el_.parentNode.replaceChild(options.restoreEl, this.el_);
} else {
this.el_.parentNode.removeChild(this.el_);
}
}
this.el_ = null;
}
// remove reference to the player after disposing of the element
this.player_ = null;
}
/**
* Determine whether or not this component has been disposed.
*
* @return {boolean}
* If the component has been disposed, will be `true`. Otherwise, `false`.
*/
isDisposed() {
return Boolean(this.isDisposed_);
}
/**
* Return the {@link Player} that the `Component` has attached to.
*
* @return {Player}
* The player that this `Component` has attached to.
*/
player() {
return this.player_;
}
/**
* Deep merge of options objects with new options.
* > Note: When both `obj` and `options` contain properties whose values are objects.
* The two properties get merged using {@link module:obj.merge}
*
* @param {Object} obj
* The object that contains new options.
*
* @return {Object}
* A new object of `this.options_` and `obj` merged together.
*/
options(obj) {
if (!obj) {
return this.options_;
}
this.options_ = merge(this.options_, obj);
return this.options_;
}
/**
* Get the `Component`s DOM element
*
* @return {Element}
* The DOM element for this `Component`.
*/
el() {
return this.el_;
}
/**
* Create the `Component`s DOM element.
*
* @param {string} [tagName]
* Element's DOM node type. e.g. 'div'
*
* @param {Object} [properties]
* An object of properties that should be set.
*
* @param {Object} [attributes]
* An object of attributes that should be set.
*
* @return {Element}
* The element that gets created.
*/
createEl(tagName, properties, attributes) {
return createEl(tagName, properties, attributes);
}
/**
* Localize a string given the string in english.
*
* If tokens are provided, it'll try and run a simple token replacement on the provided string.
* The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
*
* If a `defaultValue` is provided, it'll use that over `string`,
* if a value isn't found in provided language files.
* This is useful if you want to have a descriptive key for token replacement
* but have a succinct localized string and not require `en.json` to be included.
*
* Currently, it is used for the progress bar timing.
* ```js
* {
* "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
* }
* ```
* It is then used like so:
* ```js
* this.localize('progress bar timing: currentTime={1} duration{2}',
* [this.player_.currentTime(), this.player_.duration()],
* '{1} of {2}');
* ```
*
* Which outputs something like: `01:23 of 24:56`.
*
*
* @param {string} string
* The string to localize and the key to lookup in the language files.
* @param {string[]} [tokens]
* If the current item has token replacements, provide the tokens here.
* @param {string} [defaultValue]
* Defaults to `string`. Can be a default value to use for token replacement
* if the lookup key is needed to be separate.
*
* @return {string}
* The localized string or if no localization exists the english string.
*/
localize(string, tokens, defaultValue = string) {
const code = this.player_.language && this.player_.language();
const languages = this.player_.languages && this.player_.languages();
const language = languages && languages[code];
const primaryCode = code && code.split('-')[0];
const primaryLang = languages && languages[primaryCode];
let localizedString = defaultValue;
if (language && language[string]) {
localizedString = language[string];
} else if (primaryLang && primaryLang[string]) {
localizedString = primaryLang[string];
}
if (tokens) {
localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
const value = tokens[index - 1];
let ret = value;
if (typeof value === 'undefined') {
ret = match;
}
return ret;
});
}
return localizedString;
}
/**
* Handles language change for the player in components. Should be overridden by sub-components.
*
* @abstract
*/
handleLanguagechange() {}
/**
* Return the `Component`s DOM element. This is where children get inserted.
* This will usually be the the same as the element returned in {@link Component#el}.
*
* @return {Element}
* The content element for this `Component`.
*/
contentEl() {
return this.contentEl_ || this.el_;
}
/**
* Get this `Component`s ID
*
* @return {string}
* The id of this `Component`
*/
id() {
return this.id_;
}
/**
* Get the `Component`s name. The name gets used to reference the `Component`
* and is set during registration.
*
* @return {string}
* The name of this `Component`.
*/
name() {
return this.name_;
}
/**
* Get an array of all child components
*
* @return {Array}
* The children
*/
children() {
return this.children_;
}
/**
* Returns the child `Component` with the given `id`.
*
* @param {string} id
* The id of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `id` or undefined.
*/
getChildById(id) {
return this.childIndex_[id];
}
/**
* Returns the child `Component` with the given `name`.
*
* @param {string} name
* The name of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `name` or undefined.
*/
getChild(name) {
if (!name) {
return;
}
return this.childNameIndex_[name];
}
/**
* Returns the descendant `Component` following the givent
* descendant `names`. For instance ['foo', 'bar', 'baz'] would
* try to get 'foo' on the current component, 'bar' on the 'foo'
* component and 'baz' on the 'bar' component and return undefined
* if any of those don't exist.
*
* @param {...string[]|...string} names
* The name of the child `Component` to get.
*
* @return {Component|undefined}
* The descendant `Component` following the given descendant
* `names` or undefined.
*/
getDescendant(...names) {
// flatten array argument into the main array
names = names.reduce((acc, n) => acc.concat(n), []);
let currentChild = this;
for (let i = 0; i < names.length; i++) {
currentChild = currentChild.getChild(names[i]);
if (!currentChild || !currentChild.getChild) {
return;
}
}
return currentChild;
}
/**
* Adds an SVG icon element to another element or component.
*
* @param {string} iconName
* The name of icon. A list of all the icon names can be found at 'sandbox/svg-icons.html'
*
* @param {Element} [el=this.el()]
* Element to set the title on. Defaults to the current Component's element.
*
* @return {Element}
* The newly created icon element.
*/
setIcon(iconName, el = this.el()) {
// TODO: In v9 of video.js, we will want to remove font icons entirely.
// This means this check, as well as the others throughout the code, and
// the unecessary CSS for font icons, will need to be removed.
// See https://github.com/videojs/video.js/pull/8260 as to which components
// need updating.
if (!this.player_.options_.experimentalSvgIcons) {
return;
}
const xmlnsURL = 'http://www.w3.org/2000/svg';
// The below creates an element in the format of:
// <span><svg><use>....</use></svg></span>
const iconContainer = createEl('span', {
className: 'vjs-icon-placeholder vjs-svg-icon'
}, {
'aria-hidden': 'true'
});
const svgEl = document.createElementNS(xmlnsURL, 'svg');
svgEl.setAttributeNS(null, 'viewBox', '0 0 512 512');
const useEl = document.createElementNS(xmlnsURL, 'use');
svgEl.appendChild(useEl);
useEl.setAttributeNS(null, 'href', `#vjs-icon-${iconName}`);
iconContainer.appendChild(svgEl);
// Replace a pre-existing icon if one exists.
if (this.iconIsSet_) {
el.replaceChild(iconContainer, el.querySelector('.vjs-icon-placeholder'));
} else {
el.appendChild(iconContainer);
}
this.iconIsSet_ = true;
return iconContainer;
}
/**
* Add a child `Component` inside the current `Component`.
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @param {number} [index=this.children_.length]
* The index to attempt to add a child into.
*
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*/
addChild(child, options = {}, index = this.children_.length) {
let component;
let componentName;
// If child is a string, create component with options
if (typeof child === 'string') {
componentName = toTitleCase(child);
const componentClassName = options.componentClass || componentName;
// Set name through options
options.name = componentName;
// Create a new object & element for this controls set
// If there's no .player_, this is a player
const ComponentClass = Component.getComponent(componentClassName);
if (!ComponentClass) {
throw new Error(`Component ${componentClassName} does not exist`);
}
// data stored directly on the videojs object may be
// misidentified as a component to retain
// backwards-compatibility with 4.x. check to make sure the
// component class can be instantiated.
if (typeof ComponentClass !== 'function') {
return null;
}
component = new ComponentClass(this.player_ || this, options);
// child is a component instance
} else {
component = child;
}
if (component.parentComponent_) {
component.parentComponent_.removeChild(component);
}
this.children_.splice(index, 0, component);
component.parentComponent_ = this;
if (typeof component.id === 'function') {
this.childIndex_[component.id()] = component;
}
// If a name wasn't used to create the component, check if we can use the
// name function of the component
componentName = componentName || component.name && toTitleCase(component.name());
if (componentName) {
this.childNameIndex_[componentName] = component;
this.childNameIndex_[toLowerCase(componentName)] = component;
}
// Add the UI object's element to the container div (box)
// Having an element is not required
if (typeof component.el === 'function' && component.el()) {
// If inserting before a component, insert before that component's element
let refNode = null;
if (this.children_[index + 1]) {
// Most children are components, but the video tech is an HTML element
if (this.children_[index + 1].el_) {
refNode = this.children_[index + 1].el_;
} else if (isEl(this.children_[index + 1])) {
refNode = this.children_[index + 1];
}
}
this.contentEl().insertBefore(component.el(), refNode);
}
// Return so it can stored on parent object if desired.
return component;
}
/**
* Remove a child `Component` from this `Component`s list of children. Also removes
* the child `Component`s element from this `Component`s element.
*
* @param {Component} component
* The child `Component` to remove.
*/
removeChild(component) {
if (typeof component === 'string') {
component = this.getChild(component);
}
if (!component || !this.children_) {
return;
}
let childFound = false;
for (let i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i] === component) {
childFound = true;
this.children_.splice(i, 1);
break;
}
}
if (!childFound) {
return;
}
component.parentComponent_ = null;
this.childIndex_[component.id()] = null;
this.childNameIndex_[toTitleCase(component.name())] = null;
this.childNameIndex_[toLowerCase(component.name())] = null;
const compEl = component.el();
if (compEl && compEl.parentNode === this.contentEl()) {
this.contentEl().removeChild(component.el());
}
}
/**
* Add and initialize default child `Component`s based upon options.
*/
initChildren() {
const children = this.options_.children;
if (children) {
// `this` is `parent`
const parentOptions = this.options_;
const handleAdd = child => {
const name = child.name;
let opts = child.opts;
// Allow options for children to be set at the parent options
// e.g. videojs(id, { controlBar: false });
// instead of videojs(id, { children: { controlBar: false });
if (parentOptions[name] !== undefined) {
opts = parentOptions[name];
}
// Allow for disabling default components
// e.g. options['children']['posterImage'] = false
if (opts === false) {
return;
}
// Allow options to be passed as a simple boolean if no configuration
// is necessary.
if (opts === true) {
opts = {};
}
// We also want to pass the original player options
// to each component as well so they don't need to
// reach back into the player for options later.
opts.playerOptions = this.options_.playerOptions;
// Create and add the child component.
// Add a direct reference to the child by name on the parent instance.
// If two of the same component are used, different names should be supplied
// for each
const newChild = this.addChild(name, opts);
if (newChild) {
this[name] = newChild;
}
};
// Allow for an array of children details to passed in the options
let workingChildren;
const Tech = Component.getComponent('Tech');
if (Array.isArray(children)) {
workingChildren = children;
} else {
workingChildren = Object.keys(children);
}
workingChildren
// children that are in this.options_ but also in workingChildren would
// give us extra children we do not want. So, we want to filter them out.
.concat(Object.keys(this.options_).filter(function (child) {
return !workingChildren.some(function (wchild) {
if (typeof wchild === 'string') {
return child === wchild;
}
return child === wchild.name;
});
})).map(child => {
let name;
let opts;
if (typeof child === 'string') {
name = child;
opts = children[name] || this.options_[name] || {};
} else {
name = child.name;
opts = child;
}
return {
name,
opts
};
}).filter(child => {
// we have to make sure that child.name isn't in the techOrder since
// techs are registered as Components but can't aren't compatible
// See https://github.com/videojs/video.js/issues/2772
const c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
return c && !Tech.isTech(c);
}).forEach(handleAdd);
}
}
/**
* Builds the default DOM class name. Should be overridden by sub-components.
*
* @return {string}
* The DOM class name for this object.
*
* @abstract
*/
buildCSSClass() {
// Child classes can include a function that does:
// return 'CLASS NAME' + this._super();
return '';
}
/**
* Bind a listener to the component's ready state.
* Different from event listeners in that if the ready event has already happened
* it will trigger the function immediately.
*
* @param {ReadyCallback} fn
* Function that gets called when the `Component` is ready.
*/
ready(fn, sync = false) {
if (!fn) {
return;
}
if (!this.isReady_) {
this.readyQueue_ = this.readyQueue_ || [];
this.readyQueue_.push(fn);
return;
}
if (sync) {
fn.call(this);
} else {
// Call the function asynchronously by default for consistency
this.setTimeout(fn, 1);
}
}
/**
* Trigger all the ready listeners for this `Component`.
*
* @fires Component#ready
*/
triggerReady() {
this.isReady_ = true;
// Ensure ready is triggered asynchronously
this.setTimeout(function () {
const readyQueue = this.readyQueue_;
// Reset Ready Queue
this.readyQueue_ = [];
if (readyQueue && readyQueue.length > 0) {
readyQueue.forEach(function (fn) {
fn.call(this);
}, this);
}
// Allow for using event listeners also
/**
* Triggered when a `Component` is ready.
*
* @event Component#ready
* @type {Event}
*/
this.trigger('ready');
}, 1);
}
/**
* Find a single DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelector`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {Element|null}
* the dom element that was found, or null
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
$(selector, context) {
return $(selector, context || this.contentEl());
}
/**
* Finds all DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelectorAll`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {NodeList}
* a list of dom elements that were found
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
$$(selector, context) {
return $$(selector, context || this.contentEl());
}
/**
* Check if a component's element has a CSS class name.
*
* @param {string} classToCheck
* CSS class name to check.
*
* @return {boolean}
* - True if the `Component` has the class.
* - False if the `Component` does not have the class`
*/
hasClass(classToCheck) {
return hasClass(this.el_, classToCheck);
}
/**
* Add a CSS class name to the `Component`s element.
*
* @param {...string} classesToAdd
* One or more CSS class name to add.
*/
addClass(...classesToAdd) {
addClass(this.el_, ...classesToAdd);
}
/**
* Remove a CSS class name from the `Component`s element.
*
* @param {...string} classesToRemove
* One or more CSS class name to remove.
*/
removeClass(...classesToRemove) {
removeClass(this.el_, ...classesToRemove);
}
/**
* Add or remove a CSS class name from the component's element.
* - `classToToggle` gets added when {@link Component#hasClass} would return false.
* - `classToToggle` gets removed when {@link Component#hasClass} would return true.
*
* @param {string} classToToggle
* The class to add or remove. Passed to DOMTokenList's toggle()
*
* @param {boolean|Dom.PredicateCallback} [predicate]
* A boolean or function that returns a boolean. Passed to DOMTokenList's toggle().
*/
toggleClass(classToToggle, predicate) {
toggleClass(this.el_, classToToggle, predicate);
}
/**
* Show the `Component`s element if it is hidden by removing the
* 'vjs-hidden' class name from it.
*/
show() {
this.removeClass('vjs-hidden');
}
/**
* Hide the `Component`s element if it is currently showing by adding the
* 'vjs-hidden` class name to it.
*/
hide() {
this.addClass('vjs-hidden');
}
/**
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
* class name to it. Used during fadeIn/fadeOut.
*
* @private
*/
lockShowing() {
this.addClass('vjs-lock-showing');
}
/**
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
* class name from it. Used during fadeIn/fadeOut.
*
* @private
*/
unlockShowing() {
this.removeClass('vjs-lock-showing');
}
/**
* Get the value of an attribute on the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to get the value from.
*
* @return {string|null}
* - The value of the attribute that was asked for.
* - Can be an empty string on some browsers if the attribute does not exist
* or has no value
* - Most browsers will return null if the attribute does not exist or has
* no value.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
*/
getAttribute(attribute) {
return getAttribute(this.el_, attribute);
}
/**
* Set the value of an attribute on the `Component`'s element
*
* @param {string} attribute
* Name of the attribute to set.
*
* @param {string} value
* Value to set the attribute to.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
*/
setAttribute(attribute, value) {
setAttribute(this.el_, attribute, value);
}
/**
* Remove an attribute from the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to remove.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
*/
removeAttribute(attribute) {
removeAttribute(this.el_, attribute);
}
/**
* Get or set the width of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The width that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the componentresize event trigger
*
* @return {number|undefined}
* The width when getting, zero if there is no width
*/
width(num, skipListeners) {
return this.dimension('width', num, skipListeners);
}
/**
* Get or set the height of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The height that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the componentresize event trigger
*
* @return {number|undefined}
* The height when getting, zero if there is no height
*/
height(num, skipListeners) {
return this.dimension('height', num, skipListeners);
}
/**
* Set both the width and height of the `Component` element at the same time.
*
* @param {number|string} width
* Width to set the `Component`s element to.
*
* @param {number|string} height
* Height to set the `Component`s element to.
*/
dimensions(width, height) {
// Skip componentresize listeners on width for optimization
this.width(width, true);
this.height(height);
}
/**
* Get or set width or height of the `Component` element. This is the shared code
* for the {@link Component#width} and {@link Component#height}.
*
* Things to know:
* - If the width or height in an number this will return the number postfixed with 'px'.
* - If the width/height is a percent this will return the percent postfixed with '%'
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
* for more information
* - If you want the computed style of the component, use {@link Component#currentWidth}
* and {@link {Component#currentHeight}
*
* @fires Component#componentresize
*
* @param {string} widthOrHeight
8 'width' or 'height'
*
* @param {number|string} [num]
8 New dimension
*
* @param {boolean} [skipListeners]
* Skip componentresize event trigger
*
* @return {number|undefined}
* The dimension when getting or 0 if unset
*/
dimension(widthOrHeight, num, skipListeners) {
if (num !== undefined) {
// Set to zero if null or literally NaN (NaN !== NaN)
if (num === null || num !== num) {
num = 0;
}
// Check if using css width/height (% or px) and adjust
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
this.el_.style[widthOrHeight] = num;
} else if (num === 'auto') {
this.el_.style[widthOrHeight] = '';
} else {
this.el_.style[widthOrHeight] = num + 'px';
}
// skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) {
/**
* Triggered when a component is resized.
*
* @event Component#componentresize
* @type {Event}
*/
this.trigger('componentresize');
}
return;
}
// Not setting a value, so getting it
// Make sure element exists
if (!this.el_) {
return 0;
}
// Get dimension value from style
const val = this.el_.style[widthOrHeight];
const pxIndex = val.indexOf('px');
if (pxIndex !== -1) {
// Return the pixel value with no 'px'
return parseInt(val.slice(0, pxIndex), 10);
}
// No px so using % or no style was set, so falling back to offsetWidth/height
// If component has display:none, offset will return 0
// TODO: handle display:none and no dimension style using px
return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
}
/**
* Get the computed width or the height of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @param {string} widthOrHeight
* A string containing 'width' or 'height'. Whichever one you want to get.
*
* @return {number}
* The dimension that gets asked for or 0 if nothing was set
* for that dimension.
*/
currentDimension(widthOrHeight) {
let computedWidthOrHeight = 0;
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
throw new Error('currentDimension only accepts width or height value');
}
computedWidthOrHeight = computedStyle(this.el_, widthOrHeight);
// remove 'px' from variable and parse as integer
computedWidthOrHeight = parseFloat(computedWidthOrHeight);
// if the computed value is still 0, it's possible that the browser is lying
// and we want to check the offset values.
// This code also runs wherever getComputedStyle doesn't exist.
if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
const rule = `offset${toTitleCase(widthOrHeight)}`;
computedWidthOrHeight = this.el_[rule];
}
return computedWidthOrHeight;
}
/**
* An object that contains width and height values of the `Component`s
* computed style. Uses `window.getComputedStyle`.
*
* @typedef {Object} Component~DimensionObject
*
* @property {number} width
* The width of the `Component`s computed style.
*
* @property {number} height
* The height of the `Component`s computed style.
*/
/**
* Get an object that contains computed width and height values of the
* component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {Component~DimensionObject}
* The computed dimensions of the component's element.
*/
currentDimensions() {
return {
width: this.currentDimension('width'),
height: this.currentDimension('height')
};
}
/**
* Get the computed width of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {number}
* The computed width of the component's element.
*/
currentWidth() {
return this.currentDimension('width');
}
/**
* Get the computed height of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {number}
* The computed height of the component's element.
*/
currentHeight() {
return this.currentDimension('height');
}
/**
* Retrieves the position and size information of the component's element.
*
* @return {Object} An object with `boundingClientRect` and `center` properties.
* - `boundingClientRect`: An object with properties `x`, `y`, `width`,
* `height`, `top`, `right`, `bottom`, and `left`, representing
* the bounding rectangle of the element.
* - `center`: An object with properties `x` and `y`, representing
* the center point of the element. `width` and `height` are set to 0.
*/
getPositions() {
const rect = this.el_.getBoundingClientRect();
// Creating objects that mirror DOMRectReadOnly for boundingClientRect and center
const boundingClientRect = {
x: rect.x,
y: rect.y,
width: rect.width,
height: rect.height,
top: rect.top,
right: rect.right,
bottom: rect.bottom,
left: rect.left
};
// Calculating the center position
const center = {
x: rect.left + rect.width / 2,
y: rect.top + rect.height / 2,
width: 0,
height: 0,
top: rect.top + rect.height / 2,
right: rect.left + rect.width / 2,
bottom: rect.top + rect.height / 2,
left: rect.left + rect.width / 2
};
return {
boundingClientRect,
center
};
}
/**
* Set the focus to this component
*/
focus() {
this.el_.focus();
}
/**
* Remove the focus from this component
*/
blur() {
this.el_.blur();
}
/**
* When this Component receives a `keydown` event which it does not process,
* it passes the event to the Player for handling.
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*/
handleKeyDown(event) {
if (this.player_) {
// We only stop propagation here because we want unhandled events to fall
// back to the browser. Exclude Tab for focus trapping, exclude also when spatialNavigation is enabled.
if (event.key !== 'Tab' && !(this.player_.options_.playerOptions.spatialNavigation && this.player_.options_.playerOptions.spatialNavigation.enabled)) {
event.stopPropagation();
}
this.player_.handleKeyDown(event);
}
}
/**
* Many components used to have a `handleKeyPress` method, which was poorly
* named because it listened to a `keydown` event. This method name now
* delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
* will not see their method calls stop working.
*
* @param {KeyboardEvent} event
* The event that caused this function to be called.
*/
handleKeyPress(event) {
this.handleKeyDown(event);
}
/**
* Emit a 'tap' events when touch event support gets detected. This gets used to
* support toggling the controls through a tap on the video. They get enabled
* because every sub-component would have extra overhead otherwise.
*
* @protected
* @fires Component#tap
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchleave
* @listens Component#touchcancel
* @listens Component#touchend
*/
emitTapEvents() {
// Track the start time so we can determine how long the touch lasted
let touchStart = 0;
let firstTouch = null;
// Maximum movement allowed during a touch event to still be considered a tap
// Other popular libs use anywhere from 2 (hammer.js) to 15,
// so 10 seems like a nice, round number.
const tapMovementThreshold = 10;
// The maximum length a touch can be while still being considered a tap
const touchTimeThreshold = 200;
let couldBeTap;
this.on('touchstart', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length === 1) {
// Copy pageX/pageY from the object
firstTouch = {
pageX: event.touches[0].pageX,
pageY: event.touches[0].pageY
};
// Record start time so we can detect a tap vs. "touch and hold"
touchStart = window.performance.now();
// Reset couldBeTap tracking
couldBeTap = true;
}
});
this.on('touchmove', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length > 1) {
couldBeTap = false;
} else if (firstTouch) {
// Some devices will throw touchmoves for all but the slightest of taps.
// So, if we moved only a small distance, this could still be a tap
const xdiff = event.touches[0].pageX - firstTouch.pageX;
const ydiff = event.touches[0].pageY - firstTouch.pageY;
const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
if (touchDistance > tapMovementThreshold) {
couldBeTap = false;
}
}
});
const noTap = function () {
couldBeTap = false;
};
// TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
this.on('touchleave', noTap);
this.on('touchcancel', noTap);
// When the touch ends, measure how long it took and trigger the appropriate
// event
this.on('touchend', function (event) {
firstTouch = null;
// Proceed only if the touchmove/leave/cancel event didn't happen
if (couldBeTap === true) {
// Measure how long the touch lasted
const touchTime = window.performance.now() - touchStart;
// Make sure the touch was less than the threshold to be considered a tap
if (touchTime < touchTimeThreshold) {
// Don't let browser turn this into a click
event.preventDefault();
/**
* Triggered when a `Component` is tapped.
*
* @event Component#tap
* @type {MouseEvent}
*/
this.trigger('tap');
// It may be good to copy the touchend event object and change the
// type to tap, if the other event properties aren't exact after
// Events.fixEvent runs (e.g. event.target)
}
}
});
}
/**
* This function reports user activity whenever touch events happen. This can get
* turned off by any sub-components that wants touch events to act another way.
*
* Report user touch activity when touch events occur. User activity gets used to
* determine when controls should show/hide. It is simple when it comes to mouse
* events, because any mouse event should show the controls. So we capture mouse
* events that bubble up to the player and report activity when that happens.
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player
* controls. So touch events can't help us at the player level either.
*
* User activity gets checked asynchronously. So what could happen is a tap event
* on the video turns the controls off. Then the `touchend` event bubbles up to
* the player. Which, if it reported user activity, would turn the controls right
* back on. We also don't want to completely block touch events from bubbling up.
* Furthermore a `touchmove` event and anything other than a tap, should not turn
* controls back on.
*
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchend
* @listens Component#touchcancel
*/
enableTouchActivity() {
// Don't continue if the root player doesn't support reporting user activity
if (!this.player() || !this.player().reportUserActivity) {
return;
}
// listener for reporting that the user is active
const report = bind_(this.player(), this.player().reportUserActivity);
let touchHolding;
this.on('touchstart', function () {
report();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(touchHolding);
// report at the same interval as activityCheck
touchHolding = this.setInterval(report, 250);
});
const touchEnd = function (event) {
report();
// stop the interval that maintains activity if the touch is holding
this.clearInterval(touchHolding);
};
this.on('touchmove', report);
this.on('touchend', touchEnd);
this.on('touchcancel', touchEnd);
}
/**
* A callback that has no parameters and is bound into `Component`s context.
*
* @callback Component~GenericCallback
* @this Component
*/
/**
* Creates a function that runs after an `x` millisecond timeout. This function is a
* wrapper around `window.setTimeout`. There are a few reasons to use this one
* instead though:
* 1. It gets cleared via {@link Component#clearTimeout} when
* {@link Component#dispose} gets called.
* 2. The function callback will gets turned into a {@link Component~GenericCallback}
*
* > Note: You can't use `window.clearTimeout` on the id returned by this function. This
* will cause its dispose listener not to get cleaned up! Please use
* {@link Component#clearTimeout} or {@link Component#dispose} instead.
*
* @param {Component~GenericCallback} fn
* The function that will be run after `timeout`.
*
* @param {number} timeout
* Timeout in milliseconds to delay before executing the specified function.
*
* @return {number}
* Returns a timeout ID that gets used to identify the timeout. It can also
* get used in {@link Component#clearTimeout} to clear the timeout that
* was set.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
*/
setTimeout(fn, timeout) {
// declare as variables so they are properly available in timeout function
// eslint-disable-next-line
var timeoutId;
fn = bind_(this, fn);
this.clearTimersOnDispose_();
timeoutId = window.setTimeout(() => {
if (this.setTimeoutIds_.has(timeoutId)) {
this.setTimeoutIds_.delete(timeoutId);
}
fn();
}, timeout);
this.setTimeoutIds_.add(timeoutId);
return timeoutId;
}
/**
* Clears a timeout that gets created via `window.setTimeout` or
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
* use this function instead of `window.clearTimout`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} timeoutId
* The id of the timeout to clear. The return value of
* {@link Component#setTimeout} or `window.setTimeout`.
*
* @return {number}
* Returns the timeout id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
*/
clearTimeout(timeoutId) {
if (this.setTimeoutIds_.has(timeoutId)) {
this.setTimeoutIds_.delete(timeoutId);
window.clearTimeout(timeoutId);
}
return timeoutId;
}
/**
* Creates a function that gets run every `x` milliseconds. This function is a wrapper
* around `window.setInterval`. There are a few reasons to use this one instead though.
* 1. It gets cleared via {@link Component#clearInterval} when
* {@link Component#dispose} gets called.
* 2. The function callback will be a {@link Component~GenericCallback}
*
* @param {Component~GenericCallback} fn
* The function to run every `x` seconds.
*
* @param {number} interval
* Execute the specified function every `x` milliseconds.
*
* @return {number}
* Returns an id that can be used to identify the interval. It can also be be used in
* {@link Component#clearInterval} to clear the interval.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
*/
setInterval(fn, interval) {
fn = bind_(this, fn);
this.clearTimersOnDispose_();
const intervalId = window.setInterval(fn, interval);
this.setIntervalIds_.add(intervalId);
return intervalId;
}
/**
* Clears an interval that gets created via `window.setInterval` or
* {@link Component#setInterval}. If you set an interval via {@link Component#setInterval}
* use this function instead of `window.clearInterval`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} intervalId
* The id of the interval to clear. The return value of
* {@link Component#setInterval} or `window.setInterval`.
*
* @return {number}
* Returns the interval id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
*/
clearInterval(intervalId) {
if (this.setIntervalIds_.has(intervalId)) {
this.setIntervalIds_.delete(intervalId);
window.clearInterval(intervalId);
}
return intervalId;
}
/**
* Queues up a callback to be passed to requestAnimationFrame (rAF), but
* with a few extra bonuses:
*
* - Supports browsers that do not support rAF by falling back to
* {@link Component#setTimeout}.
*
* - The callback is turned into a {@link Component~GenericCallback} (i.e.
* bound to the component).
*
* - Automatic cancellation of the rAF callback is handled if the component
* is disposed before it is called.
*
* @param {Component~GenericCallback} fn
* A function that will be bound to this component and executed just
* before the browser's next repaint.
*
* @return {number}
* Returns an rAF ID that gets used to identify the timeout. It can
* also be used in {@link Component#cancelAnimationFrame} to cancel
* the animation frame callback.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
*/
requestAnimationFrame(fn) {
this.clearTimersOnDispose_();
// declare as variables so they are properly available in rAF function
// eslint-disable-next-line
var id;
fn = bind_(this, fn);
id = window.requestAnimationFrame(() => {
if (this.rafIds_.has(id)) {
this.rafIds_.delete(id);
}
fn();
});
this.rafIds_.add(id);
return id;
}
/**
* Request an animation frame, but only one named animation
* frame will be queued. Another will never be added until
* the previous one finishes.
*
* @param {string} name
* The name to give this requestAnimationFrame
*
* @param {Component~GenericCallback} fn
* A function that will be bound to this component and executed just
* before the browser's next repaint.
*/
requestNamedAnimationFrame(name, fn) {
if (this.namedRafs_.has(name)) {
this.cancelNamedAnimationFrame(name);
}
this.clearTimersOnDispose_();
fn = bind_(this, fn);
const id = this.requestAnimationFrame(() => {
fn();
if (this.namedRafs_.has(name)) {
this.namedRafs_.delete(name);
}
});
this.namedRafs_.set(name, id);
return name;
}
/**
* Cancels a current named animation frame if it exists.
*
* @param {string} name
* The name of the requestAnimationFrame to cancel.
*/
cancelNamedAnimationFrame(name) {
if (!this.namedRafs_.has(name)) {
return;
}
this.cancelAnimationFrame(this.namedRafs_.get(name));
this.namedRafs_.delete(name);
}
/**
* Cancels a queued callback passed to {@link Component#requestAnimationFrame}
* (rAF).
*
* If you queue an rAF callback via {@link Component#requestAnimationFrame},
* use this function instead of `window.cancelAnimationFrame`. If you don't,
* your dispose listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} id
* The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
*
* @return {number}
* Returns the rAF ID that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
*/
cancelAnimationFrame(id) {
if (this.rafIds_.has(id)) {
this.rafIds_.delete(id);
window.cancelAnimationFrame(id);
}
return id;
}
/**
* A function to setup `requestAnimationFrame`, `setTimeout`,
* and `setInterval`, clearing on dispose.
*
* > Previously each timer added and removed dispose listeners on it's own.
* For better performance it was decided to batch them all, and use `Set`s
* to track outstanding timer ids.
*
* @private
*/
clearTimersOnDispose_() {
if (this.clearingTimersOnDispose_) {
return;
}
this.clearingTimersOnDispose_ = true;
this.one('dispose', () => {
[['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(([idName, cancelName]) => {
// for a `Set` key will actually be the value again
// so forEach((val, val) =>` but for maps we want to use
// the key.
this[idName].forEach((val, key) => this[cancelName](key));
});
this.clearingTimersOnDispose_ = false;
});
}
/**
* Decide whether an element is actually disabled or not.
*
* @function isActuallyDisabled
* @param element {Node}
* @return {boolean}
*
* @see {@link https://html.spec.whatwg.org/multipage/semantics-other.html#concept-element-disabled}
*/
getIsDisabled() {
return Boolean(this.el_.disabled);
}
/**
* Decide whether the element is expressly inert or not.
*
* @see {@link https://html.spec.whatwg.org/multipage/interaction.html#expressly-inert}
* @function isExpresslyInert
* @param element {Node}
* @return {boolean}
*/
getIsExpresslyInert() {
return this.el_.inert && !this.el_.ownerDocument.documentElement.inert;
}
/**
* Determine whether or not this component can be considered as focusable component.
*
* @param {HTMLElement} el - The HTML element representing the component.
* @return {boolean}
* If the component can be focused, will be `true`. Otherwise, `false`.
*/
getIsFocusable(el) {
const element = el || this.el_;
return element.tabIndex >= 0 && !(this.getIsDisabled() || this.getIsExpresslyInert());
}
/**
* Determine whether or not this component is currently visible/enabled/etc...
*
* @param {HTMLElement} el - The HTML element representing the component.
* @return {boolean}
* If the component can is currently visible & enabled, will be `true`. Otherwise, `false`.
*/
getIsAvailableToBeFocused(el) {
/**
* Decide the style property of this element is specified whether it's visible or not.
*
* @function isVisibleStyleProperty
* @param element {CSSStyleDeclaration}
* @return {boolean}
*/
function isVisibleStyleProperty(element) {
const elementStyle = window.getComputedStyle(element, null);
const thisVisibility = elementStyle.getPropertyValue('visibility');
const thisDisplay = elementStyle.getPropertyValue('display');
const invisibleStyle = ['hidden', 'collapse'];
return thisDisplay !== 'none' && !invisibleStyle.includes(thisVisibility);
}
/**
* Decide whether the element is being rendered or not.
* 1. If an element has the style as "visibility: hidden | collapse" or "display: none", it is not being rendered.
* 2. If an element has the style as "opacity: 0", it is not being rendered.(that is, invisible).
* 3. If width and height of an element are explicitly set to 0, it is not being rendered.
* 4. If a parent element is hidden, an element itself is not being rendered.
* (CSS visibility property and display property are inherited.)
*
* @see {@link https://html.spec.whatwg.org/multipage/rendering.html#being-rendered}
* @function isBeingRendered
* @param element {Node}
* @return {boolean}
*/
function isBeingRendered(element) {
if (!isVisibleStyleProperty(element.parentElement)) {
return false;
}
if (!isVisibleStyleProperty(element) || element.style.opacity === '0' || window.getComputedStyle(element).height === '0px' || window.getComputedStyle(element).width === '0px') {
return false;
}
return true;
}
/**
* Determine if the element is visible for the user or not.
* 1. If an element sum of its offsetWidth, offsetHeight, height and width is less than 1 is not visible.
* 2. If elementCenter.x is less than is not visible.
* 3. If elementCenter.x is more than the document's width is not visible.
* 4. If elementCenter.y is less than 0 is not visible.
* 5. If elementCenter.y is the document's height is not visible.
*
* @function isVisible
* @param element {Node}
* @return {boolean}
*/
function isVisible(element) {
if (element.offsetWidth + element.offsetHeight + element.getBoundingClientRect().height + element.getBoundingClientRect().width === 0) {
return false;
}
// Define elementCenter object with props of x and y
// x: Left position relative to the viewport plus element's width (no margin) divided between 2.
// y: Top position relative to the viewport plus element's height (no margin) divided between 2.
const elementCenter = {
x: element.getBoundingClientRect().left + element.offsetWidth / 2,
y: element.getBoundingClientRect().top + element.offsetHeight / 2
};
if (elementCenter.x < 0) {
return false;
}
if (elementCenter.x > (document.documentElement.clientWidth || window.innerWidth)) {
return false;
}
if (elementCenter.y < 0) {
return false;
}
if (elementCenter.y > (document.documentElement.clientHeight || window.innerHeight)) {
return false;
}
let pointContainer = document.elementFromPoint(elementCenter.x, elementCenter.y);
while (pointContainer) {
if (pointContainer === element) {
return true;
}
if (pointContainer.parentNode) {
pointContainer = pointContainer.parentNode;
} else {
return false;
}
}
}
// If no DOM element was passed as argument use this component's element.
if (!el) {
el = this.el();
}
// If element is visible, is being rendered & either does not have a parent element or its tabIndex is not negative.
if (isVisible(el) && isBeingRendered(el) && (!el.parentElement || el.tabIndex >= 0)) {
return true;
}
return false;
}
/**
* Register a `Component` with `videojs` given the name and the component.
*
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
* should be registered using {@link Tech.registerTech} or
* {@link videojs:videojs.registerTech}.
*
* > NOTE: This function can also be seen on videojs as
* {@link videojs:videojs.registerComponent}.
*
* @param {string} name
* The name of the `Component` to register.
*
* @param {Component} ComponentToRegister
* The `Component` class to register.
*
* @return {Component}
* The `Component` that was registered.
*/
static registerComponent(name, ComponentToRegister) {
if (typeof name !== 'string' || !name) {
throw new Error(`Illegal component name, "${name}"; must be a non-empty string.`);
}
const Tech = Component.getComponent('Tech');
// We need to make sure this check is only done if Tech has been registered.
const isTech = Tech && Tech.isTech(ComponentToRegister);
const isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
if (isTech || !isComp) {
let reason;
if (isTech) {
reason = 'techs must be registered using Tech.registerTech()';
} else {
reason = 'must be a Component subclass';
}
throw new Error(`Illegal component, "${name}"; ${reason}.`);
}
name = toTitleCase(name);
if (!Component.components_) {
Component.components_ = {};
}
const Player = Component.getComponent('Player');
if (name === 'Player' && Player && Player.players) {
const players = Player.players;
const playerNames = Object.keys(players);
// If we have players that were disposed, then their name will still be
// in Players.players. So, we must loop through and verify that the value
// for each item is not null. This allows registration of the Player component
// after all players have been disposed or before any were created.
if (players && playerNames.length > 0 && playerNames.map(pname => players[pname]).every(Boolean)) {
throw new Error('Can not register Player component after player has been created.');
}
}
Component.components_[name] = ComponentToRegister;
Component.components_[toLowerCase(name)] = ComponentToRegister;
return ComponentToRegister;
}
/**
* Get a `Component` based on the name it was registered with.
*
* @param {string} name
* The Name of the component to get.
*
* @return {typeof Component}
* The `Component` that got registered under the given name.
*/
static getComponent(name) {
if (!name || !Component.components_) {
return;
}
return Component.components_[name];
}
}
Component.registerComponent('Component', Component);
/**
* @file time.js
* @module time
*/
/**
* Returns the time for the specified index at the start or end
* of a TimeRange object.
*
* @typedef {Function} TimeRangeIndex
*
* @param {number} [index=0]
* The range number to return the time for.
*
* @return {number}
* The time offset at the specified index.
*
* @deprecated The index argument must be provided.
* In the future, leaving it out will throw an error.
*/
/**
* An object that contains ranges of time, which mimics {@link TimeRanges}.
*
* @typedef {Object} TimeRange
*
* @property {number} length
* The number of time ranges represented by this object.
*
* @property {module:time~TimeRangeIndex} start
* Returns the time offset at which a specified time range begins.
*
* @property {module:time~TimeRangeIndex} end
* Returns the time offset at which a specified time range ends.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
*/
/**
* Check if any of the time ranges are over the maximum index.
*
* @private
* @param {string} fnName
* The function name to use for logging
*
* @param {number} index
* The index to check
*
* @param {number} maxIndex
* The maximum possible index
*
* @throws {Error} if the timeRanges provided are over the maxIndex
*/
function rangeCheck(fnName, index, maxIndex) {
if (typeof index !== 'number' || index < 0 || index > maxIndex) {
throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is non-numeric or out of bounds (0-${maxIndex}).`);
}
}
/**
* Get the time for the specified index at the start or end
* of a TimeRange object.
*
* @private
* @param {string} fnName
* The function name to use for logging
*
* @param {string} valueIndex
* The property that should be used to get the time. should be
* 'start' or 'end'
*
* @param {Array} ranges
* An array of time ranges
*
* @param {Array} [rangeIndex=0]
* The index to start the search at
*
* @return {number}
* The time that offset at the specified index.
*
* @deprecated rangeIndex must be set to a value, in the future this will throw an error.
* @throws {Error} if rangeIndex is more than the length of ranges
*/
function getRange(fnName, valueIndex, ranges, rangeIndex) {
rangeCheck(fnName, rangeIndex, ranges.length - 1);
return ranges[rangeIndex][valueIndex];
}
/**
* Create a time range object given ranges of time.
*
* @private
* @param {Array} [ranges]
* An array of time ranges.
*
* @return {TimeRange}
*/
function createTimeRangesObj(ranges) {
let timeRangesObj;
if (ranges === undefined || ranges.length === 0) {
timeRangesObj = {
length: 0,
start() {
throw new Error('This TimeRanges object is empty');
},
end() {
throw new Error('This TimeRanges object is empty');
}
};
} else {
timeRangesObj = {
length: ranges.length,
start: getRange.bind(null, 'start', 0, ranges),
end: getRange.bind(null, 'end', 1, ranges)
};
}
if (window.Symbol && window.Symbol.iterator) {
timeRangesObj[window.Symbol.iterator] = () => (ranges || []).values();
}
return timeRangesObj;
}
/**
* Create a `TimeRange` object which mimics an
* {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
*
* @param {number|Array[]} start
* The start of a single range (a number) or an array of ranges (an
* array of arrays of two numbers each).
*
* @param {number} end
* The end of a single range. Cannot be used with the array form of
* the `start` argument.
*
* @return {TimeRange}
*/
function createTimeRanges(start, end) {
if (Array.isArray(start)) {
return createTimeRangesObj(start);
} else if (start === undefined || end === undefined) {
return createTimeRangesObj();
}
return createTimeRangesObj([[start, end]]);
}
/**
* Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in
* seconds) will force a number of leading zeros to cover the length of the
* guide.
*
* @private
* @param {number} seconds
* Number of seconds to be turned into a string
*
* @param {number} guide
* Number (in seconds) to model the string after
*
* @return {string}
* Time formatted as H:MM:SS or M:SS
*/
const defaultImplementation = function (seconds, guide) {
seconds = seconds < 0 ? 0 : seconds;
let s = Math.floor(seconds % 60);
let m = Math.floor(seconds / 60 % 60);
let h = Math.floor(seconds / 3600);
const gm = Math.floor(guide / 60 % 60);
const gh = Math.floor(guide / 3600);
// handle invalid times
if (isNaN(seconds) || seconds === Infinity) {
// '-' is false for all relational operators (e.g. <, >=) so this setting
// will add the minimum number of fields specified by the guide
h = m = s = '-';
}
// Check if we need to show hours
h = h > 0 || gh > 0 ? h + ':' : '';
// If hours are showing, we may need to add a leading zero.
// Always show at least one digit of minutes.
m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':';
// Check if leading zero is need for seconds
s = s < 10 ? '0' + s : s;
return h + m + s;
};
// Internal pointer to the current implementation.
let implementation = defaultImplementation;
/**
* Replaces the default formatTime implementation with a custom implementation.
*
* @param {Function} customImplementation
* A function which will be used in place of the default formatTime
* implementation. Will receive the current time in seconds and the
* guide (in seconds) as arguments.
*/
function setFormatTime(customImplementation) {
implementation = customImplementation;
}
/**
* Resets formatTime to the default implementation.
*/
function resetFormatTime() {
implementation = defaultImplementation;
}
/**
* Delegates to either the default time formatting function or a custom
* function supplied via `setFormatTime`.
*
* Formats seconds as a time string (H:MM:SS or M:SS). Supplying a
* guide (in seconds) will force a number of leading zeros to cover the
* length of the guide.
*
* @example formatTime(125, 600) === "02:05"
* @param {number} seconds
* Number of seconds to be turned into a string
*
* @param {number} guide
* Number (in seconds) to model the string after
*
* @return {string}
* Time formatted as H:MM:SS or M:SS
*/
function formatTime(seconds, guide = seconds) {
return implementation(seconds, guide);
}
var Time = /*#__PURE__*/Object.freeze({
__proto__: null,
createTimeRanges: createTimeRanges,
createTimeRange: createTimeRanges,
setFormatTime: setFormatTime,
resetFormatTime: resetFormatTime,
formatTime: formatTime
});
/**
* @file buffer.js
* @module buffer
*/
/** @import { TimeRange } from './time' */
/**
* Compute the percentage of the media that has been buffered.
*
* @param {TimeRange} buffered
* The current `TimeRanges` object representing buffered time ranges
*
* @param {number} duration
* Total duration of the media
*
* @return {number}
* Percent buffered of the total duration in decimal form.
*/
function bufferedPercent(buffered, duration) {
let bufferedDuration = 0;
let start;
let end;
if (!duration) {
return 0;
}
if (!buffered || !buffered.length) {
buffered = createTimeRanges(0, 0);
}
for (let i = 0; i < buffered.length; i++) {
start = buffered.start(i);
end = buffered.end(i);
// buffered end can be bigger than duration by a very small fraction
if (end > duration) {
end = duration;
}
bufferedDuration += end - start;
}
return bufferedDuration / duration;
}
/**
* @file media-error.js
*/
/**
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
*
* @param {number|string|Object|MediaError} value
* This can be of multiple types:
* - number: should be a standard error code
* - string: an error message (the code will be 0)
* - Object: arbitrary properties
* - `MediaError` (native): used to populate a video.js `MediaError` object
* - `MediaError` (video.js): will return itself if it's already a
* video.js `MediaError` object.
*
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
*
* @class MediaError
*/
function MediaError(value) {
// Allow redundant calls to this constructor to avoid having `instanceof`
// checks peppered around the code.
if (value instanceof MediaError) {
return value;
}
if (typeof value === 'number') {
this.code = value;
} else if (typeof value === 'string') {
// default code is zero, so this is a custom error
this.message = value;
} else if (isObject(value)) {
// We assign the `code` property manually because native `MediaError` objects
// do not expose it as an own/enumerable property of the object.
if (typeof value.code === 'number') {
this.code = value.code;
}
Object.assign(this, value);
}
if (!this.message) {
this.message = MediaError.defaultMessages[this.code] || '';
}
}
/**
* The error code that refers two one of the defined `MediaError` types
*
* @type {Number}
*/
MediaError.prototype.code = 0;
/**
* An optional message that to show with the error. Message is not part of the HTML5
* video spec but allows for more informative custom errors.
*
* @type {String}
*/
MediaError.prototype.message = '';
/**
* An optional status code that can be set by plugins to allow even more detail about
* the error. For example a plugin might provide a specific HTTP status code and an
* error message for that code. Then when the plugin gets that error this class will
* know how to display an error message for it. This allows a custom message to show
* up on the `Player` error overlay.
*
* @type {Array}
*/
MediaError.prototype.status = null;
/**
* An object containing an error type, as well as other information regarding the error.
*
* @typedef {{errorType: string, [key: string]: any}} ErrorMetadata
*/
/**
* An optional object to give more detail about the error. This can be used to give
* a higher level of specificity to an error versus the more generic MediaError codes.
* `metadata` expects an `errorType` string that should align with the values from videojs.Error.
*
* @type {ErrorMetadata}
*/
MediaError.prototype.metadata = null;
/**
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
* specification listed under {@link MediaError} for more information.
*
* @enum {array}
* @readonly
* @property {string} 0 - MEDIA_ERR_CUSTOM
* @property {string} 1 - MEDIA_ERR_ABORTED
* @property {string} 2 - MEDIA_ERR_NETWORK
* @property {string} 3 - MEDIA_ERR_DECODE
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
* @property {string} 5 - MEDIA_ERR_ENCRYPTED
*/
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
/**
* The default `MediaError` messages based on the {@link MediaError.errorTypes}.
*
* @type {Array}
* @constant
*/
MediaError.defaultMessages = {
1: 'You aborted the media playback',
2: 'A network error caused the media download to fail part-way.',
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
5: 'The media is encrypted and we do not have the keys to decrypt it.'
};
/**
* W3C error code for any custom error.
*
* @member MediaError#MEDIA_ERR_CUSTOM
* @constant {number}
* @default 0
*/
MediaError.MEDIA_ERR_CUSTOM = 0;
/**
* W3C error code for any custom error.
*
* @member MediaError.MEDIA_ERR_CUSTOM
* @constant {number}
* @default 0
*/
MediaError.prototype.MEDIA_ERR_CUSTOM = 0;
/**
* W3C error code for media error aborted.
*
* @member MediaError#MEDIA_ERR_ABORTED
* @constant {number}
* @default 1
*/
MediaError.MEDIA_ERR_ABORTED = 1;
/**
* W3C error code for media error aborted.
*
* @member MediaError.MEDIA_ERR_ABORTED
* @constant {number}
* @default 1
*/
MediaError.prototype.MEDIA_ERR_ABORTED = 1;
/**
* W3C error code for any network error.
*
* @member MediaError#MEDIA_ERR_NETWORK
* @constant {number}
* @default 2
*/
MediaError.MEDIA_ERR_NETWORK = 2;
/**
* W3C error code for any network error.
*
* @member MediaError.MEDIA_ERR_NETWORK
* @constant {number}
* @default 2
*/
MediaError.prototype.MEDIA_ERR_NETWORK = 2;
/**
* W3C error code for any decoding error.
*
* @member MediaError#MEDIA_ERR_DECODE
* @constant {number}
* @default 3
*/
MediaError.MEDIA_ERR_DECODE = 3;
/**
* W3C error code for any decoding error.
*
* @member MediaError.MEDIA_ERR_DECODE
* @constant {number}
* @default 3
*/
MediaError.prototype.MEDIA_ERR_DECODE = 3;
/**
* W3C error code for any time that a source is not supported.
*
* @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED
* @constant {number}
* @default 4
*/
MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
/**
* W3C error code for any time that a source is not supported.
*
* @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED
* @constant {number}
* @default 4
*/
MediaError.prototype.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
/**
* W3C error code for any time that a source is encrypted.
*
* @member MediaError#MEDIA_ERR_ENCRYPTED
* @constant {number}
* @default 5
*/
MediaError.MEDIA_ERR_ENCRYPTED = 5;
/**
* W3C error code for any time that a source is encrypted.
*
* @member MediaError.MEDIA_ERR_ENCRYPTED
* @constant {number}
* @default 5
*/
MediaError.prototype.MEDIA_ERR_ENCRYPTED = 5;
/**
* Returns whether an object is `Promise`-like (i.e. has a `then` method).
*
* @param {Object} value
* An object that may or may not be `Promise`-like.
*
* @return {boolean}
* Whether or not the object is `Promise`-like.
*/
function isPromise(value) {
return value !== undefined && value !== null && typeof value.then === 'function';
}
/**
* Silence a Promise-like object.
*
* This is useful for avoiding non-harmful, but potentially confusing "uncaught
* play promise" rejection error messages.
*
* @param {Object} value
* An object that may or may not be `Promise`-like.
*/
function silencePromise(value) {
if (isPromise(value)) {
value.then(null, e => {});
}
}
/**
* @file text-track-list-converter.js Utilities for capturing text track state and
* re-creating tracks based on a capture.
*
* @module text-track-list-converter
*/
/** @import Tech from '../tech/tech' */
/**
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
* represents the {@link TextTrack}'s state.
*
* @param {TextTrack} track
* The text track to query.
*
* @return {Object}
* A serializable javascript representation of the TextTrack.
* @private
*/
const trackToJson_ = function (track) {
const ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce((acc, prop, i) => {
if (track[prop]) {
acc[prop] = track[prop];
}
return acc;
}, {
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
return {
startTime: cue.startTime,
endTime: cue.endTime,
text: cue.text,
id: cue.id
};
})
});
return ret;
};
/**
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
* state of all {@link TextTrack}s currently configured. The return array is compatible with
* {@link text-track-list-converter:jsonToTextTracks}.
*
* @param {Tech} tech
* The tech object to query
*
* @return {Array}
* A serializable javascript representation of the {@link Tech}s
* {@link TextTrackList}.
*/
const textTracksToJson = function (tech) {
const trackEls = tech.$$('track');
const trackObjs = Array.prototype.map.call(trackEls, t => t.track);
const tracks = Array.prototype.map.call(trackEls, function (trackEl) {
const json = trackToJson_(trackEl.track);
if (trackEl.src) {
json.src = trackEl.src;
}
return json;
});
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
return trackObjs.indexOf(track) === -1;
}).map(trackToJson_));
};
/**
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
* object {@link TextTrack} representations.
*
* @param {Array} json
* An array of `TextTrack` representation objects, like those that would be
* produced by `textTracksToJson`.
*
* @param {Tech} tech
* The `Tech` to create the `TextTrack`s on.
*/
const jsonToTextTracks = function (json, tech) {
json.forEach(function (track) {
const addedTrack = tech.addRemoteTextTrack(track).track;
if (!track.src && track.cues) {
track.cues.forEach(cue => addedTrack.addCue(cue));
}
});
return tech.textTracks();
};
var textTrackConverter = {
textTracksToJson,
jsonToTextTracks,
trackToJson_
};
/**
* @file modal-dialog.js
*/
/** @import Player from './player' */
/** @import { ContentDescriptor } from './utils/dom' */
const MODAL_CLASS_NAME = 'vjs-modal-dialog';
/**
* The `ModalDialog` displays over the video and its controls, which blocks
* interaction with the player until it is closed.
*
* Modal dialogs include a "Close" button and will close when that button
* is activated - or when ESC is pressed anywhere.
*
* @extends Component
*/
class ModalDialog extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {ContentDescriptor} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {string} [options.description]
* A text description for the modal, primarily for accessibility.
*
* @param {boolean} [options.fillAlways=false]
* Normally, modals are automatically filled only the first time
* they open. This tells the modal to refresh its content
* every time it opens.
*
* @param {string} [options.label]
* A text label for the modal, primarily for accessibility.
*
* @param {boolean} [options.pauseOnOpen=true]
* If `true`, playback will will be paused if playing when
* the modal opens, and resumed when it closes.
*
* @param {boolean} [options.temporary=true]
* If `true`, the modal can only be opened once; it will be
* disposed as soon as it's closed.
*
* @param {boolean} [options.uncloseable=false]
* If `true`, the user will not be able to close the modal
* through the UI in the normal ways. Programmatic closing is
* still possible.
*/
constructor(player, options) {
super(player, options);
this.handleKeyDown_ = e => this.handleKeyDown(e);
this.close_ = e => this.close(e);
this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false;
this.closeable(!this.options_.uncloseable);
this.content(this.options_.content);
// Make sure the contentEl is defined AFTER any children are initialized
// because we only want the contents of the modal in the contentEl
// (not the UI elements like the close button).
this.contentEl_ = createEl('div', {
className: `${MODAL_CLASS_NAME}-content`
}, {
role: 'document'
});
this.descEl_ = createEl('p', {
className: `${MODAL_CLASS_NAME}-description vjs-control-text`,
id: this.el().getAttribute('aria-describedby')
});
textContent(this.descEl_, this.description());
this.el_.appendChild(this.descEl_);
this.el_.appendChild(this.contentEl_);
}
/**
* Create the `ModalDialog`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
return super.createEl('div', {
className: this.buildCSSClass(),
tabIndex: -1
}, {
'aria-describedby': `${this.id()}_description`,
'aria-hidden': 'true',
'aria-label': this.label(),
'role': 'dialog',
'aria-live': 'polite'
});
}
dispose() {
this.contentEl_ = null;
this.descEl_ = null;
this.previouslyActiveEl_ = null;
super.dispose();
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`;
}
/**
* Returns the label string for this modal. Primarily used for accessibility.
*
* @return {string}
* the localized or raw label of this modal.
*/
label() {
return this.localize(this.options_.label || 'Modal Window');
}
/**
* Returns the description string for this modal. Primarily used for
* accessibility.
*
* @return {string}
* The localized or raw description of this modal.
*/
description() {
let desc = this.options_.description || this.localize('This is a modal window.');
// Append a universal closeability message if the modal is closeable.
if (this.closeable()) {
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
}
return desc;
}
/**
* Opens the modal.
*
* @fires ModalDialog#beforemodalopen
* @fires ModalDialog#modalopen
*/
open() {
if (this.opened_) {
if (this.options_.fillAlways) {
this.fill();
}
return;
}
const player = this.player();
/**
* Fired just before a `ModalDialog` is opened.
*
* @event ModalDialog#beforemodalopen
* @type {Event}
*/
this.trigger('beforemodalopen');
this.opened_ = true;
// Fill content if the modal has never opened before and
// never been filled.
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
this.fill();
}
// If the player was playing, pause it and take note of its previously
// playing state.
this.wasPlaying_ = !player.paused();
if (this.options_.pauseOnOpen && this.wasPlaying_) {
player.pause();
}
this.on('keydown', this.handleKeyDown_);
// Hide controls and note if they were enabled.
this.hadControls_ = player.controls();
player.controls(false);
this.show();
this.conditionalFocus_();
this.el().setAttribute('aria-hidden', 'false');
/**
* Fired just after a `ModalDialog` is opened.
*
* @event ModalDialog#modalopen
* @type {Event}
*/
this.trigger('modalopen');
this.hasBeenOpened_ = true;
}
/**
* If the `ModalDialog` is currently open or closed.
*
* @param {boolean} [value]
* If given, it will open (`true`) or close (`false`) the modal.
*
* @return {boolean}
* the current open state of the modaldialog
*/
opened(value) {
if (typeof value === 'boolean') {
this[value ? 'open' : 'close']();
}
return this.opened_;
}
/**
* Closes the modal, does nothing if the `ModalDialog` is
* not open.
*
* @fires ModalDialog#beforemodalclose
* @fires ModalDialog#modalclose
*/
close() {
if (!this.opened_) {
return;
}
const player = this.player();
/**
* Fired just before a `ModalDialog` is closed.
*
* @event ModalDialog#beforemodalclose
* @type {Event}
*/
this.trigger('beforemodalclose');
this.opened_ = false;
if (this.wasPlaying_ && this.options_.pauseOnOpen) {
player.play();
}
this.off('keydown', this.handleKeyDown_);
if (this.hadControls_) {
player.controls(true);
}
this.hide();
this.el().setAttribute('aria-hidden', 'true');
/**
* Fired just after a `ModalDialog` is closed.
*
* @event ModalDialog#modalclose
* @type {Event}
*
* @property {boolean} [bubbles=true]
*/
this.trigger({
type: 'modalclose',
bubbles: true
});
this.conditionalBlur_();
if (this.options_.temporary) {
this.dispose();
}
}
/**
* Check to see if the `ModalDialog` is closeable via the UI.
*
* @param {boolean} [value]
* If given as a boolean, it will set the `closeable` option.
*
* @return {boolean}
* Returns the final value of the closable option.
*/
closeable(value) {
if (typeof value === 'boolean') {
const closeable = this.closeable_ = !!value;
let close = this.getChild('closeButton');
// If this is being made closeable and has no close button, add one.
if (closeable && !close) {
// The close button should be a child of the modal - not its
// content element, so temporarily change the content element.
const temp = this.contentEl_;
this.contentEl_ = this.el_;
close = this.addChild('closeButton', {
controlText: 'Close Modal Dialog'
});
this.contentEl_ = temp;
this.on(close, 'close', this.close_);
}
// If this is being made uncloseable and has a close button, remove it.
if (!closeable && close) {
this.off(close, 'close', this.close_);
this.removeChild(close);
close.dispose();
}
}
return this.closeable_;
}
/**
* Fill the modal's content element with the modal's "content" option.
* The content element will be emptied before this change takes place.
*/
fill() {
this.fillWith(this.content());
}
/**
* Fill the modal's content element with arbitrary content.
* The content element will be emptied before this change takes place.
*
* @fires ModalDialog#beforemodalfill
* @fires ModalDialog#modalfill
*
* @param {ContentDescriptor} [content]
* The same rules apply to this as apply to the `content` option.
*/
fillWith(content) {
const contentEl = this.contentEl();
const parentEl = contentEl.parentNode;
const nextSiblingEl = contentEl.nextSibling;
/**
* Fired just before a `ModalDialog` is filled with content.
*
* @event ModalDialog#beforemodalfill
* @type {Event}
*/
this.trigger('beforemodalfill');
this.hasBeenFilled_ = true;
// Detach the content element from the DOM before performing
// manipulation to avoid modifying the live DOM multiple times.
parentEl.removeChild(contentEl);
this.empty();
insertContent(contentEl, content);
/**
* Fired just after a `ModalDialog` is filled with content.
*
* @event ModalDialog#modalfill
* @type {Event}
*/
this.trigger('modalfill');
// Re-inject the re-filled content element.
if (nextSiblingEl) {
parentEl.insertBefore(contentEl, nextSiblingEl);
} else {
parentEl.appendChild(contentEl);
}
// make sure that the close button is last in the dialog DOM
const closeButton = this.getChild('closeButton');
if (closeButton) {
parentEl.appendChild(closeButton.el_);
}
/**
* Fired after `ModalDialog` is re-filled with content & close button is appended.
*
* @event ModalDialog#aftermodalfill
* @type {Event}
*/
this.trigger('aftermodalfill');
}
/**
* Empties the content element. This happens anytime the modal is filled.
*
* @fires ModalDialog#beforemodalempty
* @fires ModalDialog#modalempty
*/
empty() {
/**
* Fired just before a `ModalDialog` is emptied.
*
* @event ModalDialog#beforemodalempty
* @type {Event}
*/
this.trigger('beforemodalempty');
emptyEl(this.contentEl());
/**
* Fired just after a `ModalDialog` is emptied.
*
* @event ModalDialog#modalempty
* @type {Event}
*/
this.trigger('modalempty');
}
/**
* Gets or sets the modal content, which gets normalized before being
* rendered into the DOM.
*
* This does not update the DOM or fill the modal, but it is called during
* that process.
*
* @param {ContentDescriptor} [value]
* If defined, sets the internal content value to be used on the
* next call(s) to `fill`. This value is normalized before being
* inserted. To "clear" the internal content value, pass `null`.
*
* @return {ContentDescriptor}
* The current content of the modal dialog
*/
content(value) {
if (typeof value !== 'undefined') {
this.content_ = value;
}
return this.content_;
}
/**
* conditionally focus the modal dialog if focus was previously on the player.
*
* @private
*/
conditionalFocus_() {
const activeEl = document.activeElement;
const playerEl = this.player_.el_;
this.previouslyActiveEl_ = null;
if (playerEl.contains(activeEl) || playerEl === activeEl) {
this.previouslyActiveEl_ = activeEl;
this.focus();
}
}
/**
* conditionally blur the element and refocus the last focused element
*
* @private
*/
conditionalBlur_() {
if (this.previouslyActiveEl_) {
this.previouslyActiveEl_.focus();
this.previouslyActiveEl_ = null;
}
}
/**
* Keydown handler. Attached when modal is focused.
*
* @listens keydown
*/
handleKeyDown(event) {
/**
* Fired a custom keyDown event that bubbles.
*
* @event ModalDialog#modalKeydown
* @type {Event}
*/
this.trigger({
type: 'modalKeydown',
originalEvent: event,
target: this,
bubbles: true
});
// Do not allow keydowns to reach out of the modal dialog.
event.stopPropagation();
if (event.key === 'Escape' && this.closeable()) {
event.preventDefault();
this.close();
return;
}
// exit early if it isn't a tab key
if (event.key !== 'Tab') {
return;
}
const focusableEls = this.focusableEls_();
const activeEl = this.el_.querySelector(':focus');
let focusIndex;
for (let i = 0; i < focusableEls.length; i++) {
if (activeEl === focusableEls[i]) {
focusIndex = i;
break;
}
}
if (document.activeElement === this.el_) {
focusIndex = 0;
}
if (event.shiftKey && focusIndex === 0) {
focusableEls[focusableEls.length - 1].focus();
event.preventDefault();
} else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
focusableEls[0].focus();
event.preventDefault();
}
}
/**
* get all focusable elements
*
* @private
*/
focusableEls_() {
const allChildren = this.el_.querySelectorAll('*');
return Array.prototype.filter.call(allChildren, child => {
return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
});
}
}
/**
* Default options for `ModalDialog` default options.
*
* @type {Object}
* @private
*/
ModalDialog.prototype.options_ = {
pauseOnOpen: true,
temporary: true
};
Component.registerComponent('ModalDialog', ModalDialog);
/**
* @file track-list.js
*/
/** @import Track from './track' */
/**
* Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
* {@link VideoTrackList}
*
* @extends EventTarget
*/
class TrackList extends EventTarget {
/**
* Create an instance of this class
*
* @param { Track[] } tracks
* A list of tracks to initialize the list with.
*
* @abstract
*/
constructor(tracks = []) {
super();
this.tracks_ = [];
/**
* @memberof TrackList
* @member {number} length
* The current number of `Track`s in the this Trackist.
* @instance
*/
Object.defineProperty(this, 'length', {
get() {
return this.tracks_.length;
}
});
for (let i = 0; i < tracks.length; i++) {
this.addTrack(tracks[i]);
}
}
/**
* Add a {@link Track} to the `TrackList`
*
* @param {Track} track
* The audio, video, or text track to add to the list.
*
* @fires TrackList#addtrack
*/
addTrack(track) {
const index = this.tracks_.length;
if (!('' + index in this)) {
Object.defineProperty(this, index, {
get() {
return this.tracks_[index];
}
});
}
// Do not add duplicate tracks
if (this.tracks_.indexOf(track) === -1) {
this.tracks_.push(track);
/**
* Triggered when a track is added to a track list.
*
* @event TrackList#addtrack
* @type {Event}
* @property {Track} track
* A reference to track that was added.
*/
this.trigger({
track,
type: 'addtrack',
target: this
});
}
/**
* Triggered when a track label is changed.
*
* @event TrackList#addtrack
* @type {Event}
* @property {Track} track
* A reference to track that was added.
*/
track.labelchange_ = () => {
this.trigger({
track,
type: 'labelchange',
target: this
});
};
if (isEvented(track)) {
track.addEventListener('labelchange', track.labelchange_);
}
}
/**
* Remove a {@link Track} from the `TrackList`
*
* @param {Track} rtrack
* The audio, video, or text track to remove from the list.
*
* @fires TrackList#removetrack
*/
removeTrack(rtrack) {
let track;
for (let i = 0, l = this.length; i < l; i++) {
if (this[i] === rtrack) {
track = this[i];
if (track.off) {
track.off();
}
this.tracks_.splice(i, 1);
break;
}
}
if (!track) {
return;
}
/**
* Triggered when a track is removed from track list.
*
* @event TrackList#removetrack
* @type {Event}
* @property {Track} track
* A reference to track that was removed.
*/
this.trigger({
track,
type: 'removetrack',
target: this
});
}
/**
* Get a Track from the TrackList by a tracks id
*
* @param {string} id - the id of the track to get
* @method getTrackById
* @return {Track}
* @private
*/
getTrackById(id) {
let result = null;
for (let i = 0, l = this.length; i < l; i++) {
const track = this[i];
if (track.id === id) {
result = track;
break;
}
}
return result;
}
}
/**
* Triggered when a different track is selected/enabled.
*
* @event TrackList#change
* @type {Event}
*/
/**
* Events that can be called with on + eventName. See {@link EventHandler}.
*
* @property {Object} TrackList#allowedEvents_
* @protected
*/
TrackList.prototype.allowedEvents_ = {
change: 'change',
addtrack: 'addtrack',
removetrack: 'removetrack',
labelchange: 'labelchange'
};
// emulate attribute EventHandler support to allow for feature detection
for (const event in TrackList.prototype.allowedEvents_) {
TrackList.prototype['on' + event] = null;
}
/**
* @file audio-track-list.js
*/
/** @import AudioTrack from './audio-track' */
/**
* Anywhere we call this function we diverge from the spec
* as we only support one enabled audiotrack at a time
*
* @param {AudioTrackList} list
* list to work on
*
* @param {AudioTrack} track
* The track to skip
*
* @private
*/
const disableOthers$1 = function (list, track) {
for (let i = 0; i < list.length; i++) {
if (!Object.keys(list[i]).length || track.id === list[i].id) {
continue;
}
// another audio track is enabled, disable it
list[i].enabled = false;
}
};
/**
* The current list of {@link AudioTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
* @extends TrackList
*/
class AudioTrackList extends TrackList {
/**
* Create an instance of this class.
*
* @param {AudioTrack[]} [tracks=[]]
* A list of `AudioTrack` to instantiate the list with.
*/
constructor(tracks = []) {
// make sure only 1 track is enabled
// sorted from last index to first index
for (let i = tracks.length - 1; i >= 0; i--) {
if (tracks[i].enabled) {
disableOthers$1(tracks, tracks[i]);
break;
}
}
super(tracks);
this.changing_ = false;
}
/**
* Add an {@link AudioTrack} to the `AudioTrackList`.
*
* @param {AudioTrack} track
* The AudioTrack to add to the list
*
* @fires TrackList#addtrack
*/
addTrack(track) {
if (track.enabled) {
disableOthers$1(this, track);
}
super.addTrack(track);
// native tracks don't have this
if (!track.addEventListener) {
return;
}
track.enabledChange_ = () => {
// when we are disabling other tracks (since we don't support
// more than one track at a time) we will set changing_
// to true so that we don't trigger additional change events
if (this.changing_) {
return;
}
this.changing_ = true;
disableOthers$1(this, track);
this.changing_ = false;
this.trigger('change');
};
/**
* @listens AudioTrack#enabledchange
* @fires TrackList#change
*/
track.addEventListener('enabledchange', track.enabledChange_);
}
removeTrack(rtrack) {
super.removeTrack(rtrack);
if (rtrack.removeEventListener && rtrack.enabledChange_) {
rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
rtrack.enabledChange_ = null;
}
}
}
/**
* @file video-track-list.js
*/
/** @import VideoTrack from './video-track' */
/**
* Un-select all other {@link VideoTrack}s that are selected.
*
* @param {VideoTrackList} list
* list to work on
*
* @param {VideoTrack} track
* The track to skip
*
* @private
*/
const disableOthers = function (list, track) {
for (let i = 0; i < list.length; i++) {
if (!Object.keys(list[i]).length || track.id === list[i].id) {
continue;
}
// another video track is enabled, disable it
list[i].selected = false;
}
};
/**
* The current list of {@link VideoTrack} for a video.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
* @extends TrackList
*/
class VideoTrackList extends TrackList {
/**
* Create an instance of this class.
*
* @param {VideoTrack[]} [tracks=[]]
* A list of `VideoTrack` to instantiate the list with.
*/
constructor(tracks = []) {
// make sure only 1 track is enabled
// sorted from last index to first index
for (let i = tracks.length - 1; i >= 0; i--) {
if (tracks[i].selected) {
disableOthers(tracks, tracks[i]);
break;
}
}
super(tracks);
this.changing_ = false;
/**
* @member {number} VideoTrackList#selectedIndex
* The current index of the selected {@link VideoTrack`}.
*/
Object.defineProperty(this, 'selectedIndex', {
get() {
for (let i = 0; i < this.length; i++) {
if (this[i].selected) {
return i;
}
}
return -1;
},
set() {}
});
}
/**
* Add a {@link VideoTrack} to the `VideoTrackList`.
*
* @param {VideoTrack} track
* The VideoTrack to add to the list
*
* @fires TrackList#addtrack
*/
addTrack(track) {
if (track.selected) {
disableOthers(this, track);
}
super.addTrack(track);
// native tracks don't have this
if (!track.addEventListener) {
return;
}
track.selectedChange_ = () => {
if (this.changing_) {
return;
}
this.changing_ = true;
disableOthers(this, track);
this.changing_ = false;
this.trigger('change');
};
/**
* @listens VideoTrack#selectedchange
* @fires TrackList#change
*/
track.addEventListener('selectedchange', track.selectedChange_);
}
removeTrack(rtrack) {
super.removeTrack(rtrack);
if (rtrack.removeEventListener && rtrack.selectedChange_) {
rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
rtrack.selectedChange_ = null;
}
}
}
/**
* @file text-track-list.js
*/
/** @import TextTrack from './text-track' */
/**
* The current list of {@link TextTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
* @extends TrackList
*/
class TextTrackList extends TrackList {
/**
* Add a {@link TextTrack} to the `TextTrackList`
*
* @param {TextTrack} track
* The text track to add to the list.
*
* @fires TrackList#addtrack
*/
addTrack(track) {
super.addTrack(track);
if (!this.queueChange_) {
this.queueChange_ = () => this.queueTrigger('change');
}
if (!this.triggerSelectedlanguagechange) {
this.triggerSelectedlanguagechange_ = () => this.trigger('selectedlanguagechange');
}
/**
* @listens TextTrack#modechange
* @fires TrackList#change
*/
track.addEventListener('modechange', this.queueChange_);
const nonLanguageTextTrackKind = ['metadata', 'chapters'];
if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
}
}
removeTrack(rtrack) {
super.removeTrack(rtrack);
// manually remove the event handlers we added
if (rtrack.removeEventListener) {
if (this.queueChange_) {
rtrack.removeEventListener('modechange', this.queueChange_);
}
if (this.selectedlanguagechange_) {
rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
}
}
}
}
/**
* @file html-track-element-list.js
*/
/**
* The current list of {@link HtmlTrackElement}s.
*/
class HtmlTrackElementList {
/**
* Create an instance of this class.
*
* @param {HtmlTrackElement[]} [tracks=[]]
* A list of `HtmlTrackElement` to instantiate the list with.
*/
constructor(trackElements = []) {
this.trackElements_ = [];
/**
* @memberof HtmlTrackElementList
* @member {number} length
* The current number of `Track`s in the this Trackist.
* @instance
*/
Object.defineProperty(this, 'length', {
get() {
return this.trackElements_.length;
}
});
for (let i = 0, length = trackElements.length; i < length; i++) {
this.addTrackElement_(trackElements[i]);
}
}
/**
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to add to the list.
*
* @private
*/
addTrackElement_(trackElement) {
const index = this.trackElements_.length;
if (!('' + index in this)) {
Object.defineProperty(this, index, {
get() {
return this.trackElements_[index];
}
});
}
// Do not add duplicate elements
if (this.trackElements_.indexOf(trackElement) === -1) {
this.trackElements_.push(trackElement);
}
}
/**
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
* {@link TextTrack}.
*
* @param {TextTrack} track
* The track associated with a track element.
*
* @return {HtmlTrackElement|undefined}
* The track element that was found or undefined.
*
* @private
*/
getTrackElementByTrack_(track) {
let trackElement_;
for (let i = 0, length = this.trackElements_.length; i < length; i++) {
if (track === this.trackElements_[i].track) {
trackElement_ = this.trackElements_[i];
break;
}
}
return trackElement_;
}
/**
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to remove from the list.
*
* @private
*/
removeTrackElement_(trackElement) {
for (let i = 0, length = this.trackElements_.length; i < length; i++) {
if (trackElement === this.trackElements_[i]) {
if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
this.trackElements_[i].track.off();
}
if (typeof this.trackElements_[i].off === 'function') {
this.trackElements_[i].off();
}
this.trackElements_.splice(i, 1);
break;
}
}
}
}
/**
* @file text-track-cue-list.js
*/
/**
* @typedef {Object} TextTrackCueList~TextTrackCue
*
* @property {string} id
* The unique id for this text track cue
*
* @property {number} startTime
* The start time for this text track cue
*
* @property {number} endTime
* The end time for this text track cue
*
* @property {boolean} pauseOnExit
* Pause when the end time is reached if true.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
*/
/**
* A List of TextTrackCues.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
*/
class TextTrackCueList {
/**
* Create an instance of this class..
*
* @param {Array} cues
* A list of cues to be initialized with
*/
constructor(cues) {
TextTrackCueList.prototype.setCues_.call(this, cues);
/**
* @memberof TextTrackCueList
* @member {number} length
* The current number of `TextTrackCue`s in the TextTrackCueList.
* @instance
*/
Object.defineProperty(this, 'length', {
get() {
return this.length_;
}
});
}
/**
* A setter for cues in this list. Creates getters
* an an index for the cues.
*
* @param {Array} cues
* An array of cues to set
*
* @private
*/
setCues_(cues) {
const oldLength = this.length || 0;
let i = 0;
const l = cues.length;
this.cues_ = cues;
this.length_ = cues.length;
const defineProp = function (index) {
if (!('' + index in this)) {
Object.defineProperty(this, '' + index, {
get() {
return this.cues_[index];
}
});
}
};
if (oldLength < l) {
i = oldLength;
for (; i < l; i++) {
defineProp.call(this, i);
}
}
}
/**
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
*
* @param {string} id
* The id of the cue that should be searched for.
*
* @return {TextTrackCueList~TextTrackCue|null}
* A single cue or null if none was found.
*/
getCueById(id) {
let result = null;
for (let i = 0, l = this.length; i < l; i++) {
const cue = this[i];
if (cue.id === id) {
result = cue;
break;
}
}
return result;
}
}
/**
* @file track-kinds.js
*/
/**
* All possible `VideoTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
* @typedef VideoTrack~Kind
* @enum
*/
const VideoTrackKind = {
alternative: 'alternative',
captions: 'captions',
main: 'main',
sign: 'sign',
subtitles: 'subtitles',
commentary: 'commentary'
};
/**
* All possible `AudioTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
* @typedef AudioTrack~Kind
* @enum
*/
const AudioTrackKind = {
'alternative': 'alternative',
'descriptions': 'descriptions',
'main': 'main',
'main-desc': 'main-desc',
'translation': 'translation',
'commentary': 'commentary'
};
/**
* All possible `TextTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
* @typedef TextTrack~Kind
* @enum
*/
const TextTrackKind = {
subtitles: 'subtitles',
captions: 'captions',
descriptions: 'descriptions',
chapters: 'chapters',
metadata: 'metadata'
};
/**
* All possible `TextTrackMode`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
* @typedef TextTrack~Mode
* @enum
*/
const TextTrackMode = {
disabled: 'disabled',
hidden: 'hidden',
showing: 'showing'
};
/**
* @file track.js
*/
/**
* A Track class that contains all of the common functionality for {@link AudioTrack},
* {@link VideoTrack}, and {@link TextTrack}.
*
* > Note: This class should not be used directly
*
* @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
* @extends EventTarget
* @abstract
*/
class Track extends EventTarget {
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {string} [options.kind='']
* A valid kind for the track type you are creating.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @abstract
*/
constructor(options = {}) {
super();
const trackProps = {
id: options.id || 'vjs_track_' + newGUID(),
kind: options.kind || '',
language: options.language || ''
};
let label = options.label || '';
/**
* @memberof Track
* @member {string} id
* The id of this track. Cannot be changed after creation.
* @instance
*
* @readonly
*/
/**
* @memberof Track
* @member {string} kind
* The kind of track that this is. Cannot be changed after creation.
* @instance
*
* @readonly
*/
/**
* @memberof Track
* @member {string} language
* The two letter language code for this track. Cannot be changed after
* creation.
* @instance
*
* @readonly
*/
for (const key in trackProps) {
Object.defineProperty(this, key, {
get() {
return trackProps[key];
},
set() {}
});
}
/**
* @memberof Track
* @member {string} label
* The label of this track. Cannot be changed after creation.
* @instance
*
* @fires Track#labelchange
*/
Object.defineProperty(this, 'label', {
get() {
return label;
},
set(newLabel) {
if (newLabel !== label) {
label = newLabel;
/**
* An event that fires when label changes on this track.
*
* > Note: This is not part of the spec!
*
* @event Track#labelchange
* @type {Event}
*/
this.trigger('labelchange');
}
}
});
}
}
/**
* @file url.js
* @module url
*/
/**
* Resolve and parse the elements of a URL.
*
* @function
* @param {string} url
* The url to parse
*
* @return {URL}
* An object of url details
*/
const parseUrl = function (url) {
return new URL(url, document.baseURI);
};
/**
* Get absolute version of relative URL.
*
* @function
* @param {string} url
* URL to make absolute
*
* @return {string}
* Absolute URL
*/
const getAbsoluteURL = function (url) {
return new URL(url, document.baseURI).href;
};
/**
* Returns the extension of the passed file name. It will return an empty string
* if passed an invalid path.
*
* @function
* @param {string} path
* The fileName path like '/path/to/file.mp4'
*
* @return {string}
* The extension in lower case or an empty string if no
* extension could be found.
*/
const getFileExtension = function (path) {
if (typeof path === 'string') {
const splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
const pathParts = splitPathRe.exec(path);
if (pathParts) {
return pathParts.pop().toLowerCase();
}
}
return '';
};
/**
* Returns whether the url passed is a cross domain request or not.
*
* @function
* @param {string} url
* The url to check.
*
* @param {URL} [winLoc]
* the domain to check the url against, defaults to window.location
*
* @return {boolean}
* Whether it is a cross domain request or not.
*/
const isCrossOrigin = function (url, winLoc = window.location) {
return parseUrl(url).origin !== winLoc.origin;
};
var Url = /*#__PURE__*/Object.freeze({
__proto__: null,
parseUrl: parseUrl,
getAbsoluteURL: getAbsoluteURL,
getFileExtension: getFileExtension,
isCrossOrigin: isCrossOrigin
});
var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
function unwrapExports (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
function createCommonjsModule(fn, module) {
return module = { exports: {} }, fn(module, module.exports), module.exports;
}
var win;
if (typeof window !== "undefined") {
win = window;
} else if (typeof commonjsGlobal !== "undefined") {
win = commonjsGlobal;
} else if (typeof self !== "undefined") {
win = self;
} else {
win = {};
}
var window_1 = win;
var _extends_1 = createCommonjsModule(function (module) {
function _extends() {
return (module.exports = _extends = Object.assign ? Object.assign.bind() : function (n) {
for (var e = 1; e < arguments.length; e++) {
var t = arguments[e];
for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]);
}
return n;
}, module.exports.__esModule = true, module.exports["default"] = module.exports), _extends.apply(null, arguments);
}
module.exports = _extends, module.exports.__esModule = true, module.exports["default"] = module.exports;
});
unwrapExports(_extends_1);
var isFunction_1 = isFunction;
var toString = Object.prototype.toString;
function isFunction(fn) {
if (!fn) {
return false;
}
var string = toString.call(fn);
return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && (
// IE8 and below
fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt);
}
function _createForOfIteratorHelperLoose(o, allowArrayLike) {
var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"];
if (it) return (it = it.call(o)).next.bind(it);
if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") {
if (it) o = it;
var i = 0;
return function () {
if (i >= o.length) return {
done: true
};
return {
done: false,
value: o[i++]
};
};
}
throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _unsupportedIterableToArray(o, minLen) {
if (!o) return;
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
var n = Object.prototype.toString.call(o).slice(8, -1);
if (n === "Object" && o.constructor) n = o.constructor.name;
if (n === "Map" || n === "Set") return Array.from(o);
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
}
function _arrayLikeToArray(arr, len) {
if (len == null || len > arr.length) len = arr.length;
for (var i = 0, arr2 = new Array(len); i < len; i++) {
arr2[i] = arr[i];
}
return arr2;
}
var InterceptorsStorage = /*#__PURE__*/function () {
function InterceptorsStorage() {
this.typeToInterceptorsMap_ = new Map();
this.enabled_ = false;
}
var _proto = InterceptorsStorage.prototype;
_proto.getIsEnabled = function getIsEnabled() {
return this.enabled_;
};
_proto.enable = function enable() {
this.enabled_ = true;
};
_proto.disable = function disable() {
this.enabled_ = false;
};
_proto.reset = function reset() {
this.typeToInterceptorsMap_ = new Map();
this.enabled_ = false;
};
_proto.addInterceptor = function addInterceptor(type, interceptor) {
if (!this.typeToInterceptorsMap_.has(type)) {
this.typeToInterceptorsMap_.set(type, new Set());
}
var interceptorsSet = this.typeToInterceptorsMap_.get(type);
if (interceptorsSet.has(interceptor)) {
// already have this interceptor
return false;
}
interceptorsSet.add(interceptor);
return true;
};
_proto.removeInterceptor = function removeInterceptor(type, interceptor) {
var interceptorsSet = this.typeToInterceptorsMap_.get(type);
if (interceptorsSet && interceptorsSet.has(interceptor)) {
interceptorsSet.delete(interceptor);
return true;
}
return false;
};
_proto.clearInterceptorsByType = function clearInterceptorsByType(type) {
var interceptorsSet = this.typeToInterceptorsMap_.get(type);
if (!interceptorsSet) {
return false;
}
this.typeToInterceptorsMap_.delete(type);
this.typeToInterceptorsMap_.set(type, new Set());
return true;
};
_proto.clear = function clear() {
if (!this.typeToInterceptorsMap_.size) {
return false;
}
this.typeToInterceptorsMap_ = new Map();
return true;
};
_proto.getForType = function getForType(type) {
return this.typeToInterceptorsMap_.get(type) || new Set();
};
_proto.execute = function execute(type, payload) {
var interceptors = this.getForType(type);
for (var _iterator = _createForOfIteratorHelperLoose(interceptors), _step; !(_step = _iterator()).done;) {
var interceptor = _step.value;
try {
payload = interceptor(payload);
} catch (e) {//ignore
}
}
return payload;
};
return InterceptorsStorage;
}();
var interceptors = InterceptorsStorage;
var RetryManager = /*#__PURE__*/function () {
function RetryManager() {
this.maxAttempts_ = 1;
this.delayFactor_ = 0.1;
this.fuzzFactor_ = 0.1;
this.initialDelay_ = 1000;
this.enabled_ = false;
}
var _proto = RetryManager.prototype;
_proto.getIsEnabled = function getIsEnabled() {
return this.enabled_;
};
_proto.enable = function enable() {
this.enabled_ = true;
};
_proto.disable = function disable() {
this.enabled_ = false;
};
_proto.reset = function reset() {
this.maxAttempts_ = 1;
this.delayFactor_ = 0.1;
this.fuzzFactor_ = 0.1;
this.initialDelay_ = 1000;
this.enabled_ = false;
};
_proto.getMaxAttempts = function getMaxAttempts() {
return this.maxAttempts_;
};
_proto.setMaxAttempts = function setMaxAttempts(maxAttempts) {
this.maxAttempts_ = maxAttempts;
};
_proto.getDelayFactor = function getDelayFactor() {
return this.delayFactor_;
};
_proto.setDelayFactor = function setDelayFactor(delayFactor) {
this.delayFactor_ = delayFactor;
};
_proto.getFuzzFactor = function getFuzzFactor() {
return this.fuzzFactor_;
};
_proto.setFuzzFactor = function setFuzzFactor(fuzzFactor) {
this.fuzzFactor_ = fuzzFactor;
};
_proto.getInitialDelay = function getInitialDelay() {
return this.initialDelay_;
};
_proto.setInitialDelay = function setInitialDelay(initialDelay) {
this.initialDelay_ = initialDelay;
};
_proto.createRetry = function createRetry(_temp) {
var _ref = _temp === void 0 ? {} : _temp,
maxAttempts = _ref.maxAttempts,
delayFactor = _ref.delayFactor,
fuzzFactor = _ref.fuzzFactor,
initialDelay = _ref.initialDelay;
return new Retry({
maxAttempts: maxAttempts || this.maxAttempts_,
delayFactor: delayFactor || this.delayFactor_,
fuzzFactor: fuzzFactor || this.fuzzFactor_,
initialDelay: initialDelay || this.initialDelay_
});
};
return RetryManager;
}();
var Retry = /*#__PURE__*/function () {
function Retry(options) {
this.maxAttempts_ = options.maxAttempts;
this.delayFactor_ = options.delayFactor;
this.fuzzFactor_ = options.fuzzFactor;
this.currentDelay_ = options.initialDelay;
this.currentAttempt_ = 1;
}
var _proto2 = Retry.prototype;
_proto2.moveToNextAttempt = function moveToNextAttempt() {
this.currentAttempt_++;
var delayDelta = this.currentDelay_ * this.delayFactor_;
this.currentDelay_ = this.currentDelay_ + delayDelta;
};
_proto2.shouldRetry = function shouldRetry() {
return this.currentAttempt_ < this.maxAttempts_;
};
_proto2.getCurrentDelay = function getCurrentDelay() {
return this.currentDelay_;
};
_proto2.getCurrentMinPossibleDelay = function getCurrentMinPossibleDelay() {
return (1 - this.fuzzFactor_) * this.currentDelay_;
};
_proto2.getCurrentMaxPossibleDelay = function getCurrentMaxPossibleDelay() {
return (1 + this.fuzzFactor_) * this.currentDelay_;
}
/**
* For example fuzzFactor is 0.1
* This means ±10% deviation
* So if we have delay as 1000
* This function can generate any value from 900 to 1100
*/;
_proto2.getCurrentFuzzedDelay = function getCurrentFuzzedDelay() {
var lowValue = this.getCurrentMinPossibleDelay();
var highValue = this.getCurrentMaxPossibleDelay();
return lowValue + Math.random() * (highValue - lowValue);
};
return Retry;
}();
var retry = RetryManager;
var httpResponseHandler = function httpResponseHandler(callback, decodeResponseBody) {
if (decodeResponseBody === void 0) {
decodeResponseBody = false;
}
return function (err, response, responseBody) {
// if the XHR failed, return that error
if (err) {
callback(err);
return;
} // if the HTTP status code is 4xx or 5xx, the request also failed
if (response.statusCode >= 400 && response.statusCode <= 599) {
var cause = responseBody;
if (decodeResponseBody) {
if (window_1.TextDecoder) {
var charset = getCharset(response.headers && response.headers['content-type']);
try {
cause = new TextDecoder(charset).decode(responseBody);
} catch (e) {}
} else {
cause = String.fromCharCode.apply(null, new Uint8Array(responseBody));
}
}
callback({
cause: cause
});
return;
} // otherwise, request succeeded
callback(null, responseBody);
};
};
function getCharset(contentTypeHeader) {
if (contentTypeHeader === void 0) {
contentTypeHeader = '';
}
return contentTypeHeader.toLowerCase().split(';').reduce(function (charset, contentType) {
var _contentType$split = contentType.split('='),
type = _contentType$split[0],
value = _contentType$split[1];
if (type.trim() === 'charset') {
return value.trim();
}
return charset;
}, 'utf-8');
}
var httpHandler = httpResponseHandler;
createXHR.httpHandler = httpHandler;
createXHR.requestInterceptorsStorage = new interceptors();
createXHR.responseInterceptorsStorage = new interceptors();
createXHR.retryManager = new retry();
/**
* @license
* slighly modified parse-headers 2.0.2 <https://github.com/kesla/parse-headers/>
* Copyright (c) 2014 David Björklund
* Available under the MIT license
* <https://github.com/kesla/parse-headers/blob/master/LICENCE>
*/
var parseHeaders = function parseHeaders(headers) {
var result = {};
if (!headers) {
return result;
}
headers.trim().split('\n').forEach(function (row) {
var index = row.indexOf(':');
var key = row.slice(0, index).trim().toLowerCase();
var value = row.slice(index + 1).trim();
if (typeof result[key] === 'undefined') {
result[key] = value;
} else if (Array.isArray(result[key])) {
result[key].push(value);
} else {
result[key] = [result[key], value];
}
});
return result;
};
var lib = createXHR; // Allow use of default import syntax in TypeScript
var default_1 = createXHR;
createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop;
createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window_1.XDomainRequest;
forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) {
createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) {
options = initParams(uri, options, callback);
options.method = method.toUpperCase();
return _createXHR(options);
};
});
function forEachArray(array, iterator) {
for (var i = 0; i < array.length; i++) {
iterator(array[i]);
}
}
function isEmpty(obj) {
for (var i in obj) {
if (obj.hasOwnProperty(i)) return false;
}
return true;
}
function initParams(uri, options, callback) {
var params = uri;
if (isFunction_1(options)) {
callback = options;
if (typeof uri === "string") {
params = {
uri: uri
};
}
} else {
params = _extends_1({}, options, {
uri: uri
});
}
params.callback = callback;
return params;
}
function createXHR(uri, options, callback) {
options = initParams(uri, options, callback);
return _createXHR(options);
}
function _createXHR(options) {
if (typeof options.callback === "undefined") {
throw new Error("callback argument missing");
} // call all registered request interceptors for a given request type:
if (options.requestType && createXHR.requestInterceptorsStorage.getIsEnabled()) {
var requestInterceptorPayload = {
uri: options.uri || options.url,
headers: options.headers || {},
body: options.body,
metadata: options.metadata || {},
retry: options.retry,
timeout: options.timeout
};
var updatedPayload = createXHR.requestInterceptorsStorage.execute(options.requestType, requestInterceptorPayload);
options.uri = updatedPayload.uri;
options.headers = updatedPayload.headers;
options.body = updatedPayload.body;
options.metadata = updatedPayload.metadata;
options.retry = updatedPayload.retry;
options.timeout = updatedPayload.timeout;
}
var called = false;
var callback = function cbOnce(err, response, body) {
if (!called) {
called = true;
options.callback(err, response, body);
}
};
function readystatechange() {
// do not call load 2 times when response interceptors are enabled
// why do we even need this 2nd load?
if (xhr.readyState === 4 && !createXHR.responseInterceptorsStorage.getIsEnabled()) {
setTimeout(loadFunc, 0);
}
}
function getBody() {
// Chrome with requestType=blob throws errors arround when even testing access to responseText
var body = undefined;
if (xhr.response) {
body = xhr.response;
} else {
body = xhr.responseText || getXml(xhr);
}
if (isJson) {
try {
body = JSON.parse(body);
} catch (e) {}
}
return body;
}
function errorFunc(evt) {
clearTimeout(timeoutTimer);
clearTimeout(options.retryTimeout);
if (!(evt instanceof Error)) {
evt = new Error("" + (evt || "Unknown XMLHttpRequest Error"));
}
evt.statusCode = 0; // we would like to retry on error:
if (!aborted && createXHR.retryManager.getIsEnabled() && options.retry && options.retry.shouldRetry()) {
options.retryTimeout = setTimeout(function () {
options.retry.moveToNextAttempt(); // we want to re-use the same options and the same xhr object:
options.xhr = xhr;
_createXHR(options);
}, options.retry.getCurrentFuzzedDelay());
return;
} // call all registered response interceptors for a given request type:
if (options.requestType && createXHR.responseInterceptorsStorage.getIsEnabled()) {
var responseInterceptorPayload = {
headers: failureResponse.headers || {},
body: failureResponse.body,
responseUrl: xhr.responseURL,
responseType: xhr.responseType
};
var _updatedPayload = createXHR.responseInterceptorsStorage.execute(options.requestType, responseInterceptorPayload);
failureResponse.body = _updatedPayload.body;
failureResponse.headers = _updatedPayload.headers;
}
return callback(evt, failureResponse);
} // will load the data & process the response in a special response object
function loadFunc() {
if (aborted) return;
var status;
clearTimeout(timeoutTimer);
clearTimeout(options.retryTimeout);
if (options.useXDR && xhr.status === undefined) {
//IE8 CORS GET successful response doesn't have a status field, but body is fine
status = 200;
} else {
status = xhr.status === 1223 ? 204 : xhr.status;
}
var response = failureResponse;
var err = null;
if (status !== 0) {
response = {
body: getBody(),
statusCode: status,
method: method,
headers: {},
url: uri,
rawRequest: xhr
};
if (xhr.getAllResponseHeaders) {
//remember xhr can in fact be XDR for CORS in IE
response.headers = parseHeaders(xhr.getAllResponseHeaders());
}
} else {
err = new Error("Internal XMLHttpRequest Error");
} // call all registered response interceptors for a given request type:
if (options.requestType && createXHR.responseInterceptorsStorage.getIsEnabled()) {
var responseInterceptorPayload = {
headers: response.headers || {},
body: response.body,
responseUrl: xhr.responseURL,
responseType: xhr.responseType
};
var _updatedPayload2 = createXHR.responseInterceptorsStorage.execute(options.requestType, responseInterceptorPayload);
response.body = _updatedPayload2.body;
response.headers = _updatedPayload2.headers;
}
return callback(err, response, response.body);
}
var xhr = options.xhr || null;
if (!xhr) {
if (options.cors || options.useXDR) {
xhr = new createXHR.XDomainRequest();
} else {
xhr = new createXHR.XMLHttpRequest();
}
}
var key;
var aborted;
var uri = xhr.url = options.uri || options.url;
var method = xhr.method = options.method || "GET";
var body = options.body || options.data;
var headers = xhr.headers = options.headers || {};
var sync = !!options.sync;
var isJson = false;
var timeoutTimer;
var failureResponse = {
body: undefined,
headers: {},
statusCode: 0,
method: method,
url: uri,
rawRequest: xhr
};
if ("json" in options && options.json !== false) {
isJson = true;
headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user
if (method !== "GET" && method !== "HEAD") {
headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user
body = JSON.stringify(options.json === true ? body : options.json);
}
}
xhr.onreadystatechange = readystatechange;
xhr.onload = loadFunc;
xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function.
xhr.onprogress = function () {// IE must die
};
xhr.onabort = function () {
aborted = true;
clearTimeout(options.retryTimeout);
};
xhr.ontimeout = errorFunc;
xhr.open(method, uri, !sync, options.username, options.password); //has to be after open
if (!sync) {
xhr.withCredentials = !!options.withCredentials;
} // Cannot set timeout with sync request
// not setting timeout on the xhr object, because of old webkits etc. not handling that correctly
// both npm's request and jquery 1.x use this kind of timeout, so this is being consistent
if (!sync && options.timeout > 0) {
timeoutTimer = setTimeout(function () {
if (aborted) return;
aborted = true; //IE9 may still call readystatechange
xhr.abort("timeout");
var e = new Error("XMLHttpRequest timeout");
e.code = "ETIMEDOUT";
errorFunc(e);
}, options.timeout);
}
if (xhr.setRequestHeader) {
for (key in headers) {
if (headers.hasOwnProperty(key)) {
xhr.setRequestHeader(key, headers[key]);
}
}
} else if (options.headers && !isEmpty(options.headers)) {
throw new Error("Headers cannot be set on an XDomainRequest object");
}
if ("responseType" in options) {
xhr.responseType = options.responseType;
}
if ("beforeSend" in options && typeof options.beforeSend === "function") {
options.beforeSend(xhr);
} // Microsoft Edge browser sends "undefined" when send is called with undefined value.
// XMLHttpRequest spec says to pass null as body to indicate no body
// See https://github.com/naugtur/xhr/issues/100.
xhr.send(body || null);
return xhr;
}
function getXml(xhr) {
// xhr.responseXML will throw Exception "InvalidStateError" or "DOMException"
// See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML.
try {
if (xhr.responseType === "document") {
return xhr.responseXML;
}
var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror";
if (xhr.responseType === "" && !firefoxBugTakenEffect) {
return xhr.responseXML;
}
} catch (e) {}
return null;
}
function noop() {}
lib.default = default_1;
/**
* @file text-track.js
*/
/** @import Tech from '../tech/tech' */
/**
* Takes a webvtt file contents and parses it into cues
*
* @param {string} srcContent
* webVTT file contents
*
* @param {TextTrack} track
* TextTrack to add cues to. Cues come from the srcContent.
*
* @private
*/
const parseCues = function (srcContent, track) {
const parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
const errors = [];
parser.oncue = function (cue) {
track.addCue(cue);
};
parser.onparsingerror = function (error) {
errors.push(error);
};
parser.onflush = function () {
track.trigger({
type: 'loadeddata',
target: track
});
};
parser.parse(srcContent);
if (errors.length > 0) {
if (window.console && window.console.groupCollapsed) {
window.console.groupCollapsed(`Text Track parsing errors for ${track.src}`);
}
errors.forEach(error => log.error(error));
if (window.console && window.console.groupEnd) {
window.console.groupEnd();
}
}
parser.flush();
};
/**
* Load a `TextTrack` from a specified url.
*
* @param {string} src
* Url to load track from.
*
* @param {TextTrack} track
* Track to add cues to. Comes from the content at the end of `url`.
*
* @private
*/
const loadTrack = function (src, track) {
const opts = {
uri: src
};
const crossOrigin = isCrossOrigin(src);
if (crossOrigin) {
opts.cors = crossOrigin;
}
const withCredentials = track.tech_.crossOrigin() === 'use-credentials';
if (withCredentials) {
opts.withCredentials = withCredentials;
}
lib(opts, bind_(this, function (err, response, responseBody) {
if (err) {
return log.error(err, response);
}
track.loaded_ = true;
// Make sure that vttjs has loaded, otherwise, wait till it finished loading
// NOTE: this is only used for the alt/video.novtt.js build
if (typeof window.WebVTT !== 'function') {
if (track.tech_) {
// to prevent use before define eslint error, we define loadHandler
// as a let here
track.tech_.any(['vttjsloaded', 'vttjserror'], event => {
if (event.type === 'vttjserror') {
log.error(`vttjs failed to load, stopping trying to process ${track.src}`);
return;
}
return parseCues(responseBody, track);
});
}
} else {
parseCues(responseBody, track);
}
}));
};
/**
* A representation of a single `TextTrack`.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
* @extends Track
*/
class TextTrack extends Track {
/**
* Create an instance of this class.
*
* @param {Object} options={}
* Object of option names and values
*
* @param {Tech} options.tech
* A reference to the tech that owns this TextTrack.
*
* @param {TextTrack~Kind} [options.kind='subtitles']
* A valid text track kind.
*
* @param {TextTrack~Mode} [options.mode='disabled']
* A valid text track mode.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this TextTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {string} [options.srclang='']
* A valid two character language code. An alternative, but deprioritized
* version of `options.language`
*
* @param {string} [options.src]
* A url to TextTrack cues.
*
* @param {boolean} [options.default]
* If this track should default to on or off.
*/
constructor(options = {}) {
if (!options.tech) {
throw new Error('A tech was not provided.');
}
const settings = merge(options, {
kind: TextTrackKind[options.kind] || 'subtitles',
language: options.language || options.srclang || ''
});
let mode = TextTrackMode[settings.mode] || 'disabled';
const default_ = settings.default;
if (settings.kind === 'metadata' || settings.kind === 'chapters') {
mode = 'hidden';
}
super(settings);
this.tech_ = settings.tech;
this.cues_ = [];
this.activeCues_ = [];
this.preload_ = this.tech_.preloadTextTracks !== false;
const cues = new TextTrackCueList(this.cues_);
const activeCues = new TextTrackCueList(this.activeCues_);
let changed = false;
this.timeupdateHandler = bind_(this, function (event = {}) {
if (this.tech_.isDisposed()) {
return;
}
if (!this.tech_.isReady_) {
if (event.type !== 'timeupdate') {
this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
}
return;
}
// Accessing this.activeCues for the side-effects of updating itself
// due to its nature as a getter function. Do not remove or cues will
// stop updating!
// Use the setter to prevent deletion from uglify (pure_getters rule)
this.activeCues = this.activeCues;
if (changed) {
this.trigger('cuechange');
changed = false;
}
if (event.type !== 'timeupdate') {
this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
}
});
const disposeHandler = () => {
this.stopTracking();
};
this.tech_.one('dispose', disposeHandler);
if (mode !== 'disabled') {
this.startTracking();
}
Object.defineProperties(this, {
/**
* @memberof TextTrack
* @member {boolean} default
* If this track was set to be on or off by default. Cannot be changed after
* creation.
* @instance
*
* @readonly
*/
default: {
get() {
return default_;
},
set() {}
},
/**
* @memberof TextTrack
* @member {string} mode
* Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
* not be set if setting to an invalid mode.
* @instance
*
* @fires TextTrack#modechange
*/
mode: {
get() {
return mode;
},
set(newMode) {
if (!TextTrackMode[newMode]) {
return;
}
if (mode === newMode) {
return;
}
mode = newMode;
if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) {
// On-demand load.
loadTrack(this.src, this);
}
this.stopTracking();
if (mode !== 'disabled') {
this.startTracking();
}
/**
* An event that fires when mode changes on this track. This allows
* the TextTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec!
*
* @event TextTrack#modechange
* @type {Event}
*/
this.trigger('modechange');
}
},
/**
* @memberof TextTrack
* @member {TextTrackCueList} cues
* The text track cue list for this TextTrack.
* @instance
*/
cues: {
get() {
if (!this.loaded_) {
return null;
}
return cues;
},
set() {}
},
/**
* @memberof TextTrack
* @member {TextTrackCueList} activeCues
* The list text track cues that are currently active for this TextTrack.
* @instance
*/
activeCues: {
get() {
if (!this.loaded_) {
return null;
}
// nothing to do
if (this.cues.length === 0) {
return activeCues;
}
const ct = this.tech_.currentTime();
const active = [];
for (let i = 0, l = this.cues.length; i < l; i++) {
const cue = this.cues[i];
if (cue.startTime <= ct && cue.endTime >= ct) {
active.push(cue);
}
}
changed = false;
if (active.length !== this.activeCues_.length) {
changed = true;
} else {
for (let i = 0; i < active.length; i++) {
if (this.activeCues_.indexOf(active[i]) === -1) {
changed = true;
}
}
}
this.activeCues_ = active;
activeCues.setCues_(this.activeCues_);
return activeCues;
},
// /!\ Keep this setter empty (see the timeupdate handler above)
set() {}
}
});
if (settings.src) {
this.src = settings.src;
if (!this.preload_) {
// Tracks will load on-demand.
// Act like we're loaded for other purposes.
this.loaded_ = true;
}
if (this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') {
loadTrack(this.src, this);
}
} else {
this.loaded_ = true;
}
}
startTracking() {
// More precise cues based on requestVideoFrameCallback with a requestAnimationFram fallback
this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler);
// Also listen to timeupdate in case rVFC/rAF stops (window in background, audio in video el)
this.tech_.on('timeupdate', this.timeupdateHandler);
}
stopTracking() {
if (this.rvf_) {
this.tech_.cancelVideoFrameCallback(this.rvf_);
this.rvf_ = undefined;
}
this.tech_.off('timeupdate', this.timeupdateHandler);
}
/**
* Add a cue to the internal list of cues.
*
* @param {TextTrack~Cue} cue
* The cue to add to our internal list
*/
addCue(originalCue) {
let cue = originalCue;
// Testing if the cue is a VTTCue in a way that survives minification
if (!('getCueAsHTML' in cue)) {
cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
for (const prop in originalCue) {
if (!(prop in cue)) {
cue[prop] = originalCue[prop];
}
}
// make sure that `id` is copied over
cue.id = originalCue.id;
cue.originalCue_ = originalCue;
}
const tracks = this.tech_.textTracks();
for (let i = 0; i < tracks.length; i++) {
if (tracks[i] !== this) {
tracks[i].removeCue(cue);
}
}
this.cues_.push(cue);
this.cues.setCues_(this.cues_);
}
/**
* Remove a cue from our internal list
*
* @param {TextTrack~Cue} removeCue
* The cue to remove from our internal list
*/
removeCue(removeCue) {
let i = this.cues_.length;
while (i--) {
const cue = this.cues_[i];
if (cue === removeCue || cue.originalCue_ && cue.originalCue_ === removeCue) {
this.cues_.splice(i, 1);
this.cues.setCues_(this.cues_);
break;
}
}
}
}
/**
* cuechange - One or more cues in the track have become active or stopped being active.
*
* @protected
*/
TextTrack.prototype.allowedEvents_ = {
cuechange: 'cuechange'
};
/**
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
* only one `AudioTrack` in the list will be enabled at a time.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
* @extends Track
*/
class AudioTrack extends Track {
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {AudioTrack~Kind} [options.kind='']
* A valid audio track kind
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {boolean} [options.enabled]
* If this track is the one that is currently playing. If this track is part of
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
*/
constructor(options = {}) {
const settings = merge(options, {
kind: AudioTrackKind[options.kind] || ''
});
super(settings);
let enabled = false;
/**
* @memberof AudioTrack
* @member {boolean} enabled
* If this `AudioTrack` is enabled or not. When setting this will
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
* @instance
*
* @fires VideoTrack#selectedchange
*/
Object.defineProperty(this, 'enabled', {
get() {
return enabled;
},
set(newEnabled) {
// an invalid or unchanged value
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
return;
}
enabled = newEnabled;
/**
* An event that fires when enabled changes on this track. This allows
* the AudioTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec! Native tracks will do
* this internally without an event.
*
* @event AudioTrack#enabledchange
* @type {Event}
*/
this.trigger('enabledchange');
}
});
// if the user sets this track to selected then
// set selected to that true value otherwise
// we keep it false
if (settings.enabled) {
this.enabled = settings.enabled;
}
this.loaded_ = true;
}
}
/**
* A representation of a single `VideoTrack`.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
* @extends Track
*/
class VideoTrack extends Track {
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {string} [options.kind='']
* A valid {@link VideoTrack~Kind}
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {boolean} [options.selected]
* If this track is the one that is currently playing.
*/
constructor(options = {}) {
const settings = merge(options, {
kind: VideoTrackKind[options.kind] || ''
});
super(settings);
let selected = false;
/**
* @memberof VideoTrack
* @member {boolean} selected
* If this `VideoTrack` is selected or not. When setting this will
* fire {@link VideoTrack#selectedchange} if the state of selected changed.
* @instance
*
* @fires VideoTrack#selectedchange
*/
Object.defineProperty(this, 'selected', {
get() {
return selected;
},
set(newSelected) {
// an invalid or unchanged value
if (typeof newSelected !== 'boolean' || newSelected === selected) {
return;
}
selected = newSelected;
/**
* An event that fires when selected changes on this track. This allows
* the VideoTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec! Native tracks will do
* this internally without an event.
*
* @event VideoTrack#selectedchange
* @type {Event}
*/
this.trigger('selectedchange');
}
});
// if the user sets this track to selected then
// set selected to that true value otherwise
// we keep it false
if (settings.selected) {
this.selected = settings.selected;
}
}
}
/**
* @file html-track-element.js
*/
/** @import Tech from '../tech/tech' */
/**
* A single track represented in the DOM.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
* @extends EventTarget
*/
class HTMLTrackElement extends EventTarget {
/**
* Create an instance of this class.
*
* @param {Object} options={}
* Object of option names and values
*
* @param {Tech} options.tech
* A reference to the tech that owns this HTMLTrackElement.
*
* @param {TextTrack~Kind} [options.kind='subtitles']
* A valid text track kind.
*
* @param {TextTrack~Mode} [options.mode='disabled']
* A valid text track mode.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this TextTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {string} [options.srclang='']
* A valid two character language code. An alternative, but deprioritized
* version of `options.language`
*
* @param {string} [options.src]
* A url to TextTrack cues.
*
* @param {boolean} [options.default]
* If this track should default to on or off.
*/
constructor(options = {}) {
super();
let readyState;
const track = new TextTrack(options);
this.kind = track.kind;
this.src = track.src;
this.srclang = track.language;
this.label = track.label;
this.default = track.default;
Object.defineProperties(this, {
/**
* @memberof HTMLTrackElement
* @member {HTMLTrackElement~ReadyState} readyState
* The current ready state of the track element.
* @instance
*/
readyState: {
get() {
return readyState;
}
},
/**
* @memberof HTMLTrackElement
* @member {TextTrack} track
* The underlying TextTrack object.
* @instance
*
*/
track: {
get() {
return track;
}
}
});
readyState = HTMLTrackElement.NONE;
/**
* @listens TextTrack#loadeddata
* @fires HTMLTrackElement#load
*/
track.addEventListener('loadeddata', () => {
readyState = HTMLTrackElement.LOADED;
this.trigger({
type: 'load',
target: this
});
});
}
}
/**
* @protected
*/
HTMLTrackElement.prototype.allowedEvents_ = {
load: 'load'
};
/**
* The text track not loaded state.
*
* @type {number}
* @static
*/
HTMLTrackElement.NONE = 0;
/**
* The text track loading state.
*
* @type {number}
* @static
*/
HTMLTrackElement.LOADING = 1;
/**
* The text track loaded state.
*
* @type {number}
* @static
*/
HTMLTrackElement.LOADED = 2;
/**
* The text track failed to load state.
*
* @type {number}
* @static
*/
HTMLTrackElement.ERROR = 3;
/*
* This file contains all track properties that are used in
* player.js, tech.js, html5.js and possibly other techs in the future.
*/
const NORMAL = {
audio: {
ListClass: AudioTrackList,
TrackClass: AudioTrack,
capitalName: 'Audio'
},
video: {
ListClass: VideoTrackList,
TrackClass: VideoTrack,
capitalName: 'Video'
},
text: {
ListClass: TextTrackList,
TrackClass: TextTrack,
capitalName: 'Text'
}
};
Object.keys(NORMAL).forEach(function (type) {
NORMAL[type].getterName = `${type}Tracks`;
NORMAL[type].privateName = `${type}Tracks_`;
});
const REMOTE = {
remoteText: {
ListClass: TextTrackList,
TrackClass: TextTrack,
capitalName: 'RemoteText',
getterName: 'remoteTextTracks',
privateName: 'remoteTextTracks_'
},
remoteTextEl: {
ListClass: HtmlTrackElementList,
TrackClass: HTMLTrackElement,
capitalName: 'RemoteTextTrackEls',
getterName: 'remoteTextTrackEls',
privateName: 'remoteTextTrackEls_'
}
};
const ALL = Object.assign({}, NORMAL, REMOTE);
REMOTE.names = Object.keys(REMOTE);
NORMAL.names = Object.keys(NORMAL);
ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
var minDoc = {};
var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof window !== 'undefined' ? window : {};
var doccy;
if (typeof document !== 'undefined') {
doccy = document;
} else {
doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];
if (!doccy) {
doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;
}
}
var document_1 = doccy;
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */
var _objCreate = Object.create || function () {
function F() {}
return function (o) {
if (arguments.length !== 1) {
throw new Error('Object.create shim only accepts one parameter.');
}
F.prototype = o;
return new F();
};
}();
// Creates a new ParserError object from an errorData object. The errorData
// object should have default code and message properties. The default message
// property can be overriden by passing in a message parameter.
// See ParsingError.Errors below for acceptable errors.
function ParsingError(errorData, message) {
this.name = "ParsingError";
this.code = errorData.code;
this.message = message || errorData.message;
}
ParsingError.prototype = _objCreate(Error.prototype);
ParsingError.prototype.constructor = ParsingError;
// ParsingError metadata for acceptable ParsingErrors.
ParsingError.Errors = {
BadSignature: {
code: 0,
message: "Malformed WebVTT signature."
},
BadTimeStamp: {
code: 1,
message: "Malformed time stamp."
}
};
// Try to parse input as a time stamp.
function parseTimeStamp(input) {
function computeSeconds(h, m, s, f) {
return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;
}
var m = input.match(/^(\d+):(\d{1,2})(:\d{1,2})?\.(\d{3})/);
if (!m) {
return null;
}
if (m[3]) {
// Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]
return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]);
} else if (m[1] > 59) {
// Timestamp takes the form of [hours]:[minutes].[milliseconds]
// First position is hours as it's over 59.
return computeSeconds(m[1], m[2], 0, m[4]);
} else {
// Timestamp takes the form of [minutes]:[seconds].[milliseconds]
return computeSeconds(0, m[1], m[2], m[4]);
}
}
// A settings object holds key/value pairs and will ignore anything but the first
// assignment to a specific key.
function Settings() {
this.values = _objCreate(null);
}
Settings.prototype = {
// Only accept the first assignment to any key.
set: function (k, v) {
if (!this.get(k) && v !== "") {
this.values[k] = v;
}
},
// Return the value for a key, or a default value.
// If 'defaultKey' is passed then 'dflt' is assumed to be an object with
// a number of possible default values as properties where 'defaultKey' is
// the key of the property that will be chosen; otherwise it's assumed to be
// a single value.
get: function (k, dflt, defaultKey) {
if (defaultKey) {
return this.has(k) ? this.values[k] : dflt[defaultKey];
}
return this.has(k) ? this.values[k] : dflt;
},
// Check whether we have a value for a key.
has: function (k) {
return k in this.values;
},
// Accept a setting if its one of the given alternatives.
alt: function (k, v, a) {
for (var n = 0; n < a.length; ++n) {
if (v === a[n]) {
this.set(k, v);
break;
}
}
},
// Accept a setting if its a valid (signed) integer.
integer: function (k, v) {
if (/^-?\d+$/.test(v)) {
// integer
this.set(k, parseInt(v, 10));
}
},
// Accept a setting if its a valid percentage.
percent: function (k, v) {
if (v.match(/^([\d]{1,3})(\.[\d]*)?%$/)) {
v = parseFloat(v);
if (v >= 0 && v <= 100) {
this.set(k, v);
return true;
}
}
return false;
}
};
// Helper function to parse input into groups separated by 'groupDelim', and
// interprete each group as a key/value pair separated by 'keyValueDelim'.
function parseOptions(input, callback, keyValueDelim, groupDelim) {
var groups = groupDelim ? input.split(groupDelim) : [input];
for (var i in groups) {
if (typeof groups[i] !== "string") {
continue;
}
var kv = groups[i].split(keyValueDelim);
if (kv.length !== 2) {
continue;
}
var k = kv[0].trim();
var v = kv[1].trim();
callback(k, v);
}
}
function parseCue(input, cue, regionList) {
// Remember the original input if we need to throw an error.
var oInput = input;
// 4.1 WebVTT timestamp
function consumeTimeStamp() {
var ts = parseTimeStamp(input);
if (ts === null) {
throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput);
}
// Remove time stamp from input.
input = input.replace(/^[^\sa-zA-Z-]+/, "");
return ts;
}
// 4.4.2 WebVTT cue settings
function consumeCueSettings(input, cue) {
var settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "region":
// Find the last region we parsed with the same region id.
for (var i = regionList.length - 1; i >= 0; i--) {
if (regionList[i].id === v) {
settings.set(k, regionList[i].region);
break;
}
}
break;
case "vertical":
settings.alt(k, v, ["rl", "lr"]);
break;
case "line":
var vals = v.split(","),
vals0 = vals[0];
settings.integer(k, vals0);
settings.percent(k, vals0) ? settings.set("snapToLines", false) : null;
settings.alt(k, vals0, ["auto"]);
if (vals.length === 2) {
settings.alt("lineAlign", vals[1], ["start", "center", "end"]);
}
break;
case "position":
vals = v.split(",");
settings.percent(k, vals[0]);
if (vals.length === 2) {
settings.alt("positionAlign", vals[1], ["start", "center", "end"]);
}
break;
case "size":
settings.percent(k, v);
break;
case "align":
settings.alt(k, v, ["start", "center", "end", "left", "right"]);
break;
}
}, /:/, /\s/);
// Apply default values for any missing fields.
cue.region = settings.get("region", null);
cue.vertical = settings.get("vertical", "");
try {
cue.line = settings.get("line", "auto");
} catch (e) {}
cue.lineAlign = settings.get("lineAlign", "start");
cue.snapToLines = settings.get("snapToLines", true);
cue.size = settings.get("size", 100);
// Safari still uses the old middle value and won't accept center
try {
cue.align = settings.get("align", "center");
} catch (e) {
cue.align = settings.get("align", "middle");
}
try {
cue.position = settings.get("position", "auto");
} catch (e) {
cue.position = settings.get("position", {
start: 0,
left: 0,
center: 50,
middle: 50,
end: 100,
right: 100
}, cue.align);
}
cue.positionAlign = settings.get("positionAlign", {
start: "start",
left: "start",
center: "center",
middle: "center",
end: "end",
right: "end"
}, cue.align);
}
function skipWhitespace() {
input = input.replace(/^\s+/, "");
}
// 4.1 WebVTT cue timings.
skipWhitespace();
cue.startTime = consumeTimeStamp(); // (1) collect cue start time
skipWhitespace();
if (input.substr(0, 3) !== "-->") {
// (3) next characters must match "-->"
throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput);
}
input = input.substr(3);
skipWhitespace();
cue.endTime = consumeTimeStamp(); // (5) collect cue end time
// 4.1 WebVTT cue settings list.
skipWhitespace();
consumeCueSettings(input, cue);
}
// When evaluating this file as part of a Webpack bundle for server
// side rendering, `document` is an empty object.
var TEXTAREA_ELEMENT = document_1.createElement && document_1.createElement("textarea");
var TAG_NAME = {
c: "span",
i: "i",
b: "b",
u: "u",
ruby: "ruby",
rt: "rt",
v: "span",
lang: "span"
};
// 5.1 default text color
// 5.2 default text background color is equivalent to text color with bg_ prefix
var DEFAULT_COLOR_CLASS = {
white: 'rgba(255,255,255,1)',
lime: 'rgba(0,255,0,1)',
cyan: 'rgba(0,255,255,1)',
red: 'rgba(255,0,0,1)',
yellow: 'rgba(255,255,0,1)',
magenta: 'rgba(255,0,255,1)',
blue: 'rgba(0,0,255,1)',
black: 'rgba(0,0,0,1)'
};
var TAG_ANNOTATION = {
v: "title",
lang: "lang"
};
var NEEDS_PARENT = {
rt: "ruby"
};
// Parse content into a document fragment.
function parseContent(window, input) {
function nextToken() {
// Check for end-of-string.
if (!input) {
return null;
}
// Consume 'n' characters from the input.
function consume(result) {
input = input.substr(result.length);
return result;
}
var m = input.match(/^([^<]*)(<[^>]*>?)?/);
// If there is some text before the next tag, return it, otherwise return
// the tag.
return consume(m[1] ? m[1] : m[2]);
}
function unescape(s) {
TEXTAREA_ELEMENT.innerHTML = s;
s = TEXTAREA_ELEMENT.textContent;
TEXTAREA_ELEMENT.textContent = "";
return s;
}
function shouldAdd(current, element) {
return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName;
}
// Create an element for this tag.
function createElement(type, annotation) {
var tagName = TAG_NAME[type];
if (!tagName) {
return null;
}
var element = window.document.createElement(tagName);
var name = TAG_ANNOTATION[type];
if (name && annotation) {
element[name] = annotation.trim();
}
return element;
}
var rootDiv = window.document.createElement("div"),
current = rootDiv,
t,
tagStack = [];
while ((t = nextToken()) !== null) {
if (t[0] === '<') {
if (t[1] === "/") {
// If the closing tag matches, move back up to the parent node.
if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) {
tagStack.pop();
current = current.parentNode;
}
// Otherwise just ignore the end tag.
continue;
}
var ts = parseTimeStamp(t.substr(1, t.length - 2));
var node;
if (ts) {
// Timestamps are lead nodes as well.
node = window.document.createProcessingInstruction("timestamp", ts);
current.appendChild(node);
continue;
}
var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/);
// If we can't parse the tag, skip to the next tag.
if (!m) {
continue;
}
// Try to construct an element, and ignore the tag if we couldn't.
node = createElement(m[1], m[3]);
if (!node) {
continue;
}
// Determine if the tag should be added based on the context of where it
// is placed in the cuetext.
if (!shouldAdd(current, node)) {
continue;
}
// Set the class list (as a list of classes, separated by space).
if (m[2]) {
var classes = m[2].split('.');
classes.forEach(function (cl) {
var bgColor = /^bg_/.test(cl);
// slice out `bg_` if it's a background color
var colorName = bgColor ? cl.slice(3) : cl;
if (DEFAULT_COLOR_CLASS.hasOwnProperty(colorName)) {
var propName = bgColor ? 'background-color' : 'color';
var propValue = DEFAULT_COLOR_CLASS[colorName];
node.style[propName] = propValue;
}
});
node.className = classes.join(' ');
}
// Append the node to the current node, and enter the scope of the new
// node.
tagStack.push(m[1]);
current.appendChild(node);
current = node;
continue;
}
// Text nodes are leaf nodes.
current.appendChild(window.document.createTextNode(unescape(t)));
}
return rootDiv;
}
// This is a list of all the Unicode characters that have a strong
// right-to-left category. What this means is that these characters are
// written right-to-left for sure. It was generated by pulling all the strong
// right-to-left characters out of the Unicode data table. That table can
// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt
var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];
function isStrongRTLChar(charCode) {
for (var i = 0; i < strongRTLRanges.length; i++) {
var currentRange = strongRTLRanges[i];
if (charCode >= currentRange[0] && charCode <= currentRange[1]) {
return true;
}
}
return false;
}
function determineBidi(cueDiv) {
var nodeStack = [],
text = "",
charCode;
if (!cueDiv || !cueDiv.childNodes) {
return "ltr";
}
function pushNodes(nodeStack, node) {
for (var i = node.childNodes.length - 1; i >= 0; i--) {
nodeStack.push(node.childNodes[i]);
}
}
function nextTextNode(nodeStack) {
if (!nodeStack || !nodeStack.length) {
return null;
}
var node = nodeStack.pop(),
text = node.textContent || node.innerText;
if (text) {
// TODO: This should match all unicode type B characters (paragraph
// separator characters). See issue #115.
var m = text.match(/^.*(\n|\r)/);
if (m) {
nodeStack.length = 0;
return m[0];
}
return text;
}
if (node.tagName === "ruby") {
return nextTextNode(nodeStack);
}
if (node.childNodes) {
pushNodes(nodeStack, node);
return nextTextNode(nodeStack);
}
}
pushNodes(nodeStack, cueDiv);
while (text = nextTextNode(nodeStack)) {
for (var i = 0; i < text.length; i++) {
charCode = text.charCodeAt(i);
if (isStrongRTLChar(charCode)) {
return "rtl";
}
}
}
return "ltr";
}
function computeLinePos(cue) {
if (typeof cue.line === "number" && (cue.snapToLines || cue.line >= 0 && cue.line <= 100)) {
return cue.line;
}
if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) {
return -1;
}
var track = cue.track,
trackList = track.textTrackList,
count = 0;
for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {
if (trackList[i].mode === "showing") {
count++;
}
}
return ++count * -1;
}
function StyleBox() {}
// Apply styles to a div. If there is no div passed then it defaults to the
// div on 'this'.
StyleBox.prototype.applyStyles = function (styles, div) {
div = div || this.div;
for (var prop in styles) {
if (styles.hasOwnProperty(prop)) {
div.style[prop] = styles[prop];
}
}
};
StyleBox.prototype.formatStyle = function (val, unit) {
return val === 0 ? 0 : val + unit;
};
// Constructs the computed display state of the cue (a div). Places the div
// into the overlay which should be a block level element (usually a div).
function CueStyleBox(window, cue, styleOptions) {
StyleBox.call(this);
this.cue = cue;
// Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will
// have inline positioning and will function as the cue background box.
this.cueDiv = parseContent(window, cue.text);
var styles = {
color: "rgba(255, 255, 255, 1)",
backgroundColor: "rgba(0, 0, 0, 0.8)",
position: "relative",
left: 0,
right: 0,
top: 0,
bottom: 0,
display: "inline",
writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
unicodeBidi: "plaintext"
};
this.applyStyles(styles, this.cueDiv);
// Create an absolutely positioned div that will be used to position the cue
// div. Note, all WebVTT cue-setting alignments are equivalent to the CSS
// mirrors of them except middle instead of center on Safari.
this.div = window.document.createElement("div");
styles = {
direction: determineBidi(this.cueDiv),
writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl",
unicodeBidi: "plaintext",
textAlign: cue.align === "middle" ? "center" : cue.align,
font: styleOptions.font,
whiteSpace: "pre-line",
position: "absolute"
};
this.applyStyles(styles);
this.div.appendChild(this.cueDiv);
// Calculate the distance from the reference edge of the viewport to the text
// position of the cue box. The reference edge will be resolved later when
// the box orientation styles are applied.
var textPos = 0;
switch (cue.positionAlign) {
case "start":
case "line-left":
textPos = cue.position;
break;
case "center":
textPos = cue.position - cue.size / 2;
break;
case "end":
case "line-right":
textPos = cue.position - cue.size;
break;
}
// Horizontal box orientation; textPos is the distance from the left edge of the
// area to the left edge of the box and cue.size is the distance extending to
// the right from there.
if (cue.vertical === "") {
this.applyStyles({
left: this.formatStyle(textPos, "%"),
width: this.formatStyle(cue.size, "%")
});
// Vertical box orientation; textPos is the distance from the top edge of the
// area to the top edge of the box and cue.size is the height extending
// downwards from there.
} else {
this.applyStyles({
top: this.formatStyle(textPos, "%"),
height: this.formatStyle(cue.size, "%")
});
}
this.move = function (box) {
this.applyStyles({
top: this.formatStyle(box.top, "px"),
bottom: this.formatStyle(box.bottom, "px"),
left: this.formatStyle(box.left, "px"),
right: this.formatStyle(box.right, "px"),
height: this.formatStyle(box.height, "px"),
width: this.formatStyle(box.width, "px")
});
};
}
CueStyleBox.prototype = _objCreate(StyleBox.prototype);
CueStyleBox.prototype.constructor = CueStyleBox;
// Represents the co-ordinates of an Element in a way that we can easily
// compute things with such as if it overlaps or intersects with another Element.
// Can initialize it with either a StyleBox or another BoxPosition.
function BoxPosition(obj) {
// Either a BoxPosition was passed in and we need to copy it, or a StyleBox
// was passed in and we need to copy the results of 'getBoundingClientRect'
// as the object returned is readonly. All co-ordinate values are in reference
// to the viewport origin (top left).
var lh, height, width, top;
if (obj.div) {
height = obj.div.offsetHeight;
width = obj.div.offsetWidth;
top = obj.div.offsetTop;
var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects();
obj = obj.div.getBoundingClientRect();
// In certain cases the outter div will be slightly larger then the sum of
// the inner div's lines. This could be due to bold text, etc, on some platforms.
// In this case we should get the average line height and use that. This will
// result in the desired behaviour.
lh = rects ? Math.max(rects[0] && rects[0].height || 0, obj.height / rects.length) : 0;
}
this.left = obj.left;
this.right = obj.right;
this.top = obj.top || top;
this.height = obj.height || height;
this.bottom = obj.bottom || top + (obj.height || height);
this.width = obj.width || width;
this.lineHeight = lh !== undefined ? lh : obj.lineHeight;
}
// Move the box along a particular axis. Optionally pass in an amount to move
// the box. If no amount is passed then the default is the line height of the
// box.
BoxPosition.prototype.move = function (axis, toMove) {
toMove = toMove !== undefined ? toMove : this.lineHeight;
switch (axis) {
case "+x":
this.left += toMove;
this.right += toMove;
break;
case "-x":
this.left -= toMove;
this.right -= toMove;
break;
case "+y":
this.top += toMove;
this.bottom += toMove;
break;
case "-y":
this.top -= toMove;
this.bottom -= toMove;
break;
}
};
// Check if this box overlaps another box, b2.
BoxPosition.prototype.overlaps = function (b2) {
return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top;
};
// Check if this box overlaps any other boxes in boxes.
BoxPosition.prototype.overlapsAny = function (boxes) {
for (var i = 0; i < boxes.length; i++) {
if (this.overlaps(boxes[i])) {
return true;
}
}
return false;
};
// Check if this box is within another box.
BoxPosition.prototype.within = function (container) {
return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right;
};
// Check if this box is entirely within the container or it is overlapping
// on the edge opposite of the axis direction passed. For example, if "+x" is
// passed and the box is overlapping on the left edge of the container, then
// return true.
BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) {
switch (axis) {
case "+x":
return this.left < container.left;
case "-x":
return this.right > container.right;
case "+y":
return this.top < container.top;
case "-y":
return this.bottom > container.bottom;
}
};
// Find the percentage of the area that this box is overlapping with another
// box.
BoxPosition.prototype.intersectPercentage = function (b2) {
var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),
y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),
intersectArea = x * y;
return intersectArea / (this.height * this.width);
};
// Convert the positions from this box to CSS compatible positions using
// the reference container's positions. This has to be done because this
// box's positions are in reference to the viewport origin, whereas, CSS
// values are in referecne to their respective edges.
BoxPosition.prototype.toCSSCompatValues = function (reference) {
return {
top: this.top - reference.top,
bottom: reference.bottom - this.bottom,
left: this.left - reference.left,
right: reference.right - this.right,
height: this.height,
width: this.width
};
};
// Get an object that represents the box's position without anything extra.
// Can pass a StyleBox, HTMLElement, or another BoxPositon.
BoxPosition.getSimpleBoxPosition = function (obj) {
var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;
var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;
var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;
obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj;
var ret = {
left: obj.left,
right: obj.right,
top: obj.top || top,
height: obj.height || height,
bottom: obj.bottom || top + (obj.height || height),
width: obj.width || width
};
return ret;
};
// Move a StyleBox to its specified, or next best, position. The containerBox
// is the box that contains the StyleBox, such as a div. boxPositions are
// a list of other boxes that the styleBox can't overlap with.
function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {
// Find the best position for a cue box, b, on the video. The axis parameter
// is a list of axis, the order of which, it will move the box along. For example:
// Passing ["+x", "-x"] will move the box first along the x axis in the positive
// direction. If it doesn't find a good position for it there it will then move
// it along the x axis in the negative direction.
function findBestPosition(b, axis) {
var bestPosition,
specifiedPosition = new BoxPosition(b),
percentage = 1; // Highest possible so the first thing we get is better.
for (var i = 0; i < axis.length; i++) {
while (b.overlapsOppositeAxis(containerBox, axis[i]) || b.within(containerBox) && b.overlapsAny(boxPositions)) {
b.move(axis[i]);
}
// We found a spot where we aren't overlapping anything. This is our
// best position.
if (b.within(containerBox)) {
return b;
}
var p = b.intersectPercentage(containerBox);
// If we're outside the container box less then we were on our last try
// then remember this position as the best position.
if (percentage > p) {
bestPosition = new BoxPosition(b);
percentage = p;
}
// Reset the box position to the specified position.
b = new BoxPosition(specifiedPosition);
}
return bestPosition || specifiedPosition;
}
var boxPosition = new BoxPosition(styleBox),
cue = styleBox.cue,
linePos = computeLinePos(cue),
axis = [];
// If we have a line number to align the cue to.
if (cue.snapToLines) {
var size;
switch (cue.vertical) {
case "":
axis = ["+y", "-y"];
size = "height";
break;
case "rl":
axis = ["+x", "-x"];
size = "width";
break;
case "lr":
axis = ["-x", "+x"];
size = "width";
break;
}
var step = boxPosition.lineHeight,
position = step * Math.round(linePos),
maxPosition = containerBox[size] + step,
initialAxis = axis[0];
// If the specified intial position is greater then the max position then
// clamp the box to the amount of steps it would take for the box to
// reach the max position.
if (Math.abs(position) > maxPosition) {
position = position < 0 ? -1 : 1;
position *= Math.ceil(maxPosition / step) * step;
}
// If computed line position returns negative then line numbers are
// relative to the bottom of the video instead of the top. Therefore, we
// need to increase our initial position by the length or width of the
// video, depending on the writing direction, and reverse our axis directions.
if (linePos < 0) {
position += cue.vertical === "" ? containerBox.height : containerBox.width;
axis = axis.reverse();
}
// Move the box to the specified position. This may not be its best
// position.
boxPosition.move(initialAxis, position);
} else {
// If we have a percentage line value for the cue.
var calculatedPercentage = boxPosition.lineHeight / containerBox.height * 100;
switch (cue.lineAlign) {
case "center":
linePos -= calculatedPercentage / 2;
break;
case "end":
linePos -= calculatedPercentage;
break;
}
// Apply initial line position to the cue box.
switch (cue.vertical) {
case "":
styleBox.applyStyles({
top: styleBox.formatStyle(linePos, "%")
});
break;
case "rl":
styleBox.applyStyles({
left: styleBox.formatStyle(linePos, "%")
});
break;
case "lr":
styleBox.applyStyles({
right: styleBox.formatStyle(linePos, "%")
});
break;
}
axis = ["+y", "-x", "+x", "-y"];
// Get the box position again after we've applied the specified positioning
// to it.
boxPosition = new BoxPosition(styleBox);
}
var bestPosition = findBestPosition(boxPosition, axis);
styleBox.move(bestPosition.toCSSCompatValues(containerBox));
}
function WebVTT$1() {
// Nothing
}
// Helper to allow strings to be decoded instead of the default binary utf8 data.
WebVTT$1.StringDecoder = function () {
return {
decode: function (data) {
if (!data) {
return "";
}
if (typeof data !== "string") {
throw new Error("Error - expected string data.");
}
return decodeURIComponent(encodeURIComponent(data));
}
};
};
WebVTT$1.convertCueToDOMTree = function (window, cuetext) {
if (!window || !cuetext) {
return null;
}
return parseContent(window, cuetext);
};
var FONT_SIZE_PERCENT = 0.05;
var FONT_STYLE = "sans-serif";
var CUE_BACKGROUND_PADDING = "1.5%";
// Runs the processing model over the cues and regions passed to it.
// @param overlay A block level element (usually a div) that the computed cues
// and regions will be placed into.
WebVTT$1.processCues = function (window, cues, overlay) {
if (!window || !cues || !overlay) {
return null;
}
// Remove all previous children.
while (overlay.firstChild) {
overlay.removeChild(overlay.firstChild);
}
var paddedOverlay = window.document.createElement("div");
paddedOverlay.style.position = "absolute";
paddedOverlay.style.left = "0";
paddedOverlay.style.right = "0";
paddedOverlay.style.top = "0";
paddedOverlay.style.bottom = "0";
paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;
overlay.appendChild(paddedOverlay);
// Determine if we need to compute the display states of the cues. This could
// be the case if a cue's state has been changed since the last computation or
// if it has not been computed yet.
function shouldCompute(cues) {
for (var i = 0; i < cues.length; i++) {
if (cues[i].hasBeenReset || !cues[i].displayState) {
return true;
}
}
return false;
}
// We don't need to recompute the cues' display states. Just reuse them.
if (!shouldCompute(cues)) {
for (var i = 0; i < cues.length; i++) {
paddedOverlay.appendChild(cues[i].displayState);
}
return;
}
var boxPositions = [],
containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),
fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;
var styleOptions = {
font: fontSize + "px " + FONT_STYLE
};
(function () {
var styleBox, cue;
for (var i = 0; i < cues.length; i++) {
cue = cues[i];
// Compute the intial position and styles of the cue div.
styleBox = new CueStyleBox(window, cue, styleOptions);
paddedOverlay.appendChild(styleBox.div);
// Move the cue div to it's correct line position.
moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);
// Remember the computed div so that we don't have to recompute it later
// if we don't have too.
cue.displayState = styleBox.div;
boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));
}
})();
};
WebVTT$1.Parser = function (window, vttjs, decoder) {
if (!decoder) {
decoder = vttjs;
vttjs = {};
}
if (!vttjs) {
vttjs = {};
}
this.window = window;
this.vttjs = vttjs;
this.state = "INITIAL";
this.buffer = "";
this.decoder = decoder || new TextDecoder("utf8");
this.regionList = [];
};
WebVTT$1.Parser.prototype = {
// If the error is a ParsingError then report it to the consumer if
// possible. If it's not a ParsingError then throw it like normal.
reportOrThrowError: function (e) {
if (e instanceof ParsingError) {
this.onparsingerror && this.onparsingerror(e);
} else {
throw e;
}
},
parse: function (data) {
var self = this;
// If there is no data then we won't decode it, but will just try to parse
// whatever is in buffer already. This may occur in circumstances, for
// example when flush() is called.
if (data) {
// Try to decode the data that we received.
self.buffer += self.decoder.decode(data, {
stream: true
});
}
function collectNextLine() {
var buffer = self.buffer;
var pos = 0;
while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') {
++pos;
}
var line = buffer.substr(0, pos);
// Advance the buffer early in case we fail below.
if (buffer[pos] === '\r') {
++pos;
}
if (buffer[pos] === '\n') {
++pos;
}
self.buffer = buffer.substr(pos);
return line;
}
// 3.4 WebVTT region and WebVTT region settings syntax
function parseRegion(input) {
var settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "id":
settings.set(k, v);
break;
case "width":
settings.percent(k, v);
break;
case "lines":
settings.integer(k, v);
break;
case "regionanchor":
case "viewportanchor":
var xy = v.split(',');
if (xy.length !== 2) {
break;
}
// We have to make sure both x and y parse, so use a temporary
// settings object here.
var anchor = new Settings();
anchor.percent("x", xy[0]);
anchor.percent("y", xy[1]);
if (!anchor.has("x") || !anchor.has("y")) {
break;
}
settings.set(k + "X", anchor.get("x"));
settings.set(k + "Y", anchor.get("y"));
break;
case "scroll":
settings.alt(k, v, ["up"]);
break;
}
}, /=/, /\s/);
// Create the region, using default values for any values that were not
// specified.
if (settings.has("id")) {
var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();
region.width = settings.get("width", 100);
region.lines = settings.get("lines", 3);
region.regionAnchorX = settings.get("regionanchorX", 0);
region.regionAnchorY = settings.get("regionanchorY", 100);
region.viewportAnchorX = settings.get("viewportanchorX", 0);
region.viewportAnchorY = settings.get("viewportanchorY", 100);
region.scroll = settings.get("scroll", "");
// Register the region.
self.onregion && self.onregion(region);
// Remember the VTTRegion for later in case we parse any VTTCues that
// reference it.
self.regionList.push({
id: settings.get("id"),
region: region
});
}
}
// draft-pantos-http-live-streaming-20
// https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5
// 3.5 WebVTT
function parseTimestampMap(input) {
var settings = new Settings();
parseOptions(input, function (k, v) {
switch (k) {
case "MPEGT":
settings.integer(k + 'S', v);
break;
case "LOCA":
settings.set(k + 'L', parseTimeStamp(v));
break;
}
}, /[^\d]:/, /,/);
self.ontimestampmap && self.ontimestampmap({
"MPEGTS": settings.get("MPEGTS"),
"LOCAL": settings.get("LOCAL")
});
}
// 3.2 WebVTT metadata header syntax
function parseHeader(input) {
if (input.match(/X-TIMESTAMP-MAP/)) {
// This line contains HLS X-TIMESTAMP-MAP metadata
parseOptions(input, function (k, v) {
switch (k) {
case "X-TIMESTAMP-MAP":
parseTimestampMap(v);
break;
}
}, /=/);
} else {
parseOptions(input, function (k, v) {
switch (k) {
case "Region":
// 3.3 WebVTT region metadata header syntax
parseRegion(v);
break;
}
}, /:/);
}
}
// 5.1 WebVTT file parsing.
try {
var line;
if (self.state === "INITIAL") {
// We can't start parsing until we have the first line.
if (!/\r\n|\n/.test(self.buffer)) {
return this;
}
line = collectNextLine();
var m = line.match(/^WEBVTT([ \t].*)?$/);
if (!m || !m[0]) {
throw new ParsingError(ParsingError.Errors.BadSignature);
}
self.state = "HEADER";
}
var alreadyCollectedLine = false;
while (self.buffer) {
// We can't parse a line until we have the full line.
if (!/\r\n|\n/.test(self.buffer)) {
return this;
}
if (!alreadyCollectedLine) {
line = collectNextLine();
} else {
alreadyCollectedLine = false;
}
switch (self.state) {
case "HEADER":
// 13-18 - Allow a header (metadata) under the WEBVTT line.
if (/:/.test(line)) {
parseHeader(line);
} else if (!line) {
// An empty line terminates the header and starts the body (cues).
self.state = "ID";
}
continue;
case "NOTE":
// Ignore NOTE blocks.
if (!line) {
self.state = "ID";
}
continue;
case "ID":
// Check for the start of NOTE blocks.
if (/^NOTE($|[ \t])/.test(line)) {
self.state = "NOTE";
break;
}
// 19-29 - Allow any number of line terminators, then initialize new cue values.
if (!line) {
continue;
}
self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, "");
// Safari still uses the old middle value and won't accept center
try {
self.cue.align = "center";
} catch (e) {
self.cue.align = "middle";
}
self.state = "CUE";
// 30-39 - Check if self line contains an optional identifier or timing data.
if (line.indexOf("-->") === -1) {
self.cue.id = line;
continue;
}
// Process line as start of a cue.
/*falls through*/
case "CUE":
// 40 - Collect cue timings and settings.
try {
parseCue(line, self.cue, self.regionList);
} catch (e) {
self.reportOrThrowError(e);
// In case of an error ignore rest of the cue.
self.cue = null;
self.state = "BADCUE";
continue;
}
self.state = "CUETEXT";
continue;
case "CUETEXT":
var hasSubstring = line.indexOf("-->") !== -1;
// 34 - If we have an empty line then report the cue.
// 35 - If we have the special substring '-->' then report the cue,
// but do not collect the line as we need to process the current
// one as a new cue.
if (!line || hasSubstring && (alreadyCollectedLine = true)) {
// We are done parsing self cue.
self.oncue && self.oncue(self.cue);
self.cue = null;
self.state = "ID";
continue;
}
if (self.cue.text) {
self.cue.text += "\n";
}
self.cue.text += line.replace(/\u2028/g, '\n').replace(/u2029/g, '\n');
continue;
case "BADCUE":
// BADCUE
// 54-62 - Collect and discard the remaining cue.
if (!line) {
self.state = "ID";
}
continue;
}
}
} catch (e) {
self.reportOrThrowError(e);
// If we are currently parsing a cue, report what we have.
if (self.state === "CUETEXT" && self.cue && self.oncue) {
self.oncue(self.cue);
}
self.cue = null;
// Enter BADWEBVTT state if header was not parsed correctly otherwise
// another exception occurred so enter BADCUE state.
self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE";
}
return this;
},
flush: function () {
var self = this;
try {
// Finish decoding the stream.
self.buffer += self.decoder.decode();
// Synthesize the end of the current cue or region.
if (self.cue || self.state === "HEADER") {
self.buffer += "\n\n";
self.parse();
}
// If we've flushed, parsed, and we're still on the INITIAL state then
// that means we don't have enough of the stream to parse the first
// line.
if (self.state === "INITIAL") {
throw new ParsingError(ParsingError.Errors.BadSignature);
}
} catch (e) {
self.reportOrThrowError(e);
}
self.onflush && self.onflush();
return this;
}
};
var vtt = WebVTT$1;
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var autoKeyword = "auto";
var directionSetting = {
"": 1,
"lr": 1,
"rl": 1
};
var alignSetting = {
"start": 1,
"center": 1,
"end": 1,
"left": 1,
"right": 1,
"auto": 1,
"line-left": 1,
"line-right": 1
};
function findDirectionSetting(value) {
if (typeof value !== "string") {
return false;
}
var dir = directionSetting[value.toLowerCase()];
return dir ? value.toLowerCase() : false;
}
function findAlignSetting(value) {
if (typeof value !== "string") {
return false;
}
var align = alignSetting[value.toLowerCase()];
return align ? value.toLowerCase() : false;
}
function VTTCue(startTime, endTime, text) {
/**
* Shim implementation specific properties. These properties are not in
* the spec.
*/
// Lets us know when the VTTCue's data has changed in such a way that we need
// to recompute its display state. This lets us compute its display state
// lazily.
this.hasBeenReset = false;
/**
* VTTCue and TextTrackCue properties
* http://dev.w3.org/html5/webvtt/#vttcue-interface
*/
var _id = "";
var _pauseOnExit = false;
var _startTime = startTime;
var _endTime = endTime;
var _text = text;
var _region = null;
var _vertical = "";
var _snapToLines = true;
var _line = "auto";
var _lineAlign = "start";
var _position = "auto";
var _positionAlign = "auto";
var _size = 100;
var _align = "center";
Object.defineProperties(this, {
"id": {
enumerable: true,
get: function () {
return _id;
},
set: function (value) {
_id = "" + value;
}
},
"pauseOnExit": {
enumerable: true,
get: function () {
return _pauseOnExit;
},
set: function (value) {
_pauseOnExit = !!value;
}
},
"startTime": {
enumerable: true,
get: function () {
return _startTime;
},
set: function (value) {
if (typeof value !== "number") {
throw new TypeError("Start time must be set to a number.");
}
_startTime = value;
this.hasBeenReset = true;
}
},
"endTime": {
enumerable: true,
get: function () {
return _endTime;
},
set: function (value) {
if (typeof value !== "number") {
throw new TypeError("End time must be set to a number.");
}
_endTime = value;
this.hasBeenReset = true;
}
},
"text": {
enumerable: true,
get: function () {
return _text;
},
set: function (value) {
_text = "" + value;
this.hasBeenReset = true;
}
},
"region": {
enumerable: true,
get: function () {
return _region;
},
set: function (value) {
_region = value;
this.hasBeenReset = true;
}
},
"vertical": {
enumerable: true,
get: function () {
return _vertical;
},
set: function (value) {
var setting = findDirectionSetting(value);
// Have to check for false because the setting an be an empty string.
if (setting === false) {
throw new SyntaxError("Vertical: an invalid or illegal direction string was specified.");
}
_vertical = setting;
this.hasBeenReset = true;
}
},
"snapToLines": {
enumerable: true,
get: function () {
return _snapToLines;
},
set: function (value) {
_snapToLines = !!value;
this.hasBeenReset = true;
}
},
"line": {
enumerable: true,
get: function () {
return _line;
},
set: function (value) {
if (typeof value !== "number" && value !== autoKeyword) {
throw new SyntaxError("Line: an invalid number or illegal string was specified.");
}
_line = value;
this.hasBeenReset = true;
}
},
"lineAlign": {
enumerable: true,
get: function () {
return _lineAlign;
},
set: function (value) {
var setting = findAlignSetting(value);
if (!setting) {
console.warn("lineAlign: an invalid or illegal string was specified.");
} else {
_lineAlign = setting;
this.hasBeenReset = true;
}
}
},
"position": {
enumerable: true,
get: function () {
return _position;
},
set: function (value) {
if (value < 0 || value > 100) {
throw new Error("Position must be between 0 and 100.");
}
_position = value;
this.hasBeenReset = true;
}
},
"positionAlign": {
enumerable: true,
get: function () {
return _positionAlign;
},
set: function (value) {
var setting = findAlignSetting(value);
if (!setting) {
console.warn("positionAlign: an invalid or illegal string was specified.");
} else {
_positionAlign = setting;
this.hasBeenReset = true;
}
}
},
"size": {
enumerable: true,
get: function () {
return _size;
},
set: function (value) {
if (value < 0 || value > 100) {
throw new Error("Size must be between 0 and 100.");
}
_size = value;
this.hasBeenReset = true;
}
},
"align": {
enumerable: true,
get: function () {
return _align;
},
set: function (value) {
var setting = findAlignSetting(value);
if (!setting) {
throw new SyntaxError("align: an invalid or illegal alignment string was specified.");
}
_align = setting;
this.hasBeenReset = true;
}
}
});
/**
* Other <track> spec defined properties
*/
// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state
this.displayState = undefined;
}
/**
* VTTCue methods
*/
VTTCue.prototype.getCueAsHTML = function () {
// Assume WebVTT.convertCueToDOMTree is on the global.
return WebVTT.convertCueToDOMTree(window, this.text);
};
var vttcue = VTTCue;
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
var scrollSetting = {
"": true,
"up": true
};
function findScrollSetting(value) {
if (typeof value !== "string") {
return false;
}
var scroll = scrollSetting[value.toLowerCase()];
return scroll ? value.toLowerCase() : false;
}
function isValidPercentValue(value) {
return typeof value === "number" && value >= 0 && value <= 100;
}
// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface
function VTTRegion() {
var _width = 100;
var _lines = 3;
var _regionAnchorX = 0;
var _regionAnchorY = 100;
var _viewportAnchorX = 0;
var _viewportAnchorY = 100;
var _scroll = "";
Object.defineProperties(this, {
"width": {
enumerable: true,
get: function () {
return _width;
},
set: function (value) {
if (!isValidPercentValue(value)) {
throw new Error("Width must be between 0 and 100.");
}
_width = value;
}
},
"lines": {
enumerable: true,
get: function () {
return _lines;
},
set: function (value) {
if (typeof value !== "number") {
throw new TypeError("Lines must be set to a number.");
}
_lines = value;
}
},
"regionAnchorY": {
enumerable: true,
get: function () {
return _regionAnchorY;
},
set: function (value) {
if (!isValidPercentValue(value)) {
throw new Error("RegionAnchorX must be between 0 and 100.");
}
_regionAnchorY = value;
}
},
"regionAnchorX": {
enumerable: true,
get: function () {
return _regionAnchorX;
},
set: function (value) {
if (!isValidPercentValue(value)) {
throw new Error("RegionAnchorY must be between 0 and 100.");
}
_regionAnchorX = value;
}
},
"viewportAnchorY": {
enumerable: true,
get: function () {
return _viewportAnchorY;
},
set: function (value) {
if (!isValidPercentValue(value)) {
throw new Error("ViewportAnchorY must be between 0 and 100.");
}
_viewportAnchorY = value;
}
},
"viewportAnchorX": {
enumerable: true,
get: function () {
return _viewportAnchorX;
},
set: function (value) {
if (!isValidPercentValue(value)) {
throw new Error("ViewportAnchorX must be between 0 and 100.");
}
_viewportAnchorX = value;
}
},
"scroll": {
enumerable: true,
get: function () {
return _scroll;
},
set: function (value) {
var setting = findScrollSetting(value);
// Have to check for false as an empty string is a legal value.
if (setting === false) {
console.warn("Scroll: an invalid or illegal string was specified.");
} else {
_scroll = setting;
}
}
}
});
}
var vttregion = VTTRegion;
var browserIndex = createCommonjsModule(function (module) {
/**
* Copyright 2013 vtt.js Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Default exports for Node. Export the extended versions of VTTCue and
// VTTRegion in Node since we likely want the capability to convert back and
// forth between JSON. If we don't then it's not that big of a deal since we're
// off browser.
var vttjs = module.exports = {
WebVTT: vtt,
VTTCue: vttcue,
VTTRegion: vttregion
};
window_1.vttjs = vttjs;
window_1.WebVTT = vttjs.WebVTT;
var cueShim = vttjs.VTTCue;
var regionShim = vttjs.VTTRegion;
var nativeVTTCue = window_1.VTTCue;
var nativeVTTRegion = window_1.VTTRegion;
vttjs.shim = function () {
window_1.VTTCue = cueShim;
window_1.VTTRegion = regionShim;
};
vttjs.restore = function () {
window_1.VTTCue = nativeVTTCue;
window_1.VTTRegion = nativeVTTRegion;
};
if (!window_1.VTTCue) {
vttjs.shim();
}
});
browserIndex.WebVTT;
browserIndex.VTTCue;
browserIndex.VTTRegion;
/**
* @file tech.js
*/
/** @import { TimeRange } from '../utils/time' */
/**
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
* that just contains the src url alone.
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
* `var SourceString = 'http://example.com/some-video.mp4';`
*
* @typedef {Object|string} SourceObject
*
* @property {string} src
* The url to the source
*
* @property {string} type
* The mime type of the source
*/
/**
* A function used by {@link Tech} to create a new {@link TextTrack}.
*
* @private
*
* @param {Tech} self
* An instance of the Tech class.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @param {Object} [options={}]
* An object with additional text track options
*
* @return {TextTrack}
* The text track that was created.
*/
function createTrackHelper(self, kind, label, language, options = {}) {
const tracks = self.textTracks();
options.kind = kind;
if (label) {
options.label = label;
}
if (language) {
options.language = language;
}
options.tech = self;
const track = new ALL.text.TrackClass(options);
tracks.addTrack(track);
return track;
}
/**
* This is the base class for media playback technology controllers, such as
* {@link HTML5}
*
* @extends Component
*/
class Tech extends Component {
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* Callback function to call when the `HTML5` Tech is ready.
*/
constructor(options = {}, ready = function () {}) {
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
options.reportTouchActivity = false;
super(null, options, ready);
this.onDurationChange_ = e => this.onDurationChange(e);
this.trackProgress_ = e => this.trackProgress(e);
this.trackCurrentTime_ = e => this.trackCurrentTime(e);
this.stopTrackingCurrentTime_ = e => this.stopTrackingCurrentTime(e);
this.disposeSourceHandler_ = e => this.disposeSourceHandler(e);
this.queuedHanders_ = new Set();
// keep track of whether the current source has played at all to
// implement a very limited played()
this.hasStarted_ = false;
this.on('playing', function () {
this.hasStarted_ = true;
});
this.on('loadstart', function () {
this.hasStarted_ = false;
});
ALL.names.forEach(name => {
const props = ALL[name];
if (options && options[props.getterName]) {
this[props.privateName] = options[props.getterName];
}
});
// Manually track progress in cases where the browser/tech doesn't report it.
if (!this.featuresProgressEvents) {
this.manualProgressOn();
}
// Manually track timeupdates in cases where the browser/tech doesn't report it.
if (!this.featuresTimeupdateEvents) {
this.manualTimeUpdatesOn();
}
['Text', 'Audio', 'Video'].forEach(track => {
if (options[`native${track}Tracks`] === false) {
this[`featuresNative${track}Tracks`] = false;
}
});
if (options.nativeCaptions === false || options.nativeTextTracks === false) {
this.featuresNativeTextTracks = false;
} else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
this.featuresNativeTextTracks = true;
}
if (!this.featuresNativeTextTracks) {
this.emulateTextTracks();
}
this.preloadTextTracks = options.preloadTextTracks !== false;
this.autoRemoteTextTracks_ = new ALL.text.ListClass();
this.initTrackListeners();
// Turn on component tap events only if not using native controls
if (!options.nativeControlsForTouch) {
this.emitTapEvents();
}
if (this.constructor) {
this.name_ = this.constructor.name || 'Unknown Tech';
}
}
/**
* A special function to trigger source set in a way that will allow player
* to re-trigger if the player or tech are not ready yet.
*
* @fires Tech#sourceset
* @param {string} src The source string at the time of the source changing.
*/
triggerSourceset(src) {
if (!this.isReady_) {
// on initial ready we have to trigger source set
// 1ms after ready so that player can watch for it.
this.one('ready', () => this.setTimeout(() => this.triggerSourceset(src), 1));
}
/**
* Fired when the source is set on the tech causing the media element
* to reload.
*
* @see {@link Player#event:sourceset}
* @event Tech#sourceset
* @type {Event}
*/
this.trigger({
src,
type: 'sourceset'
});
}
/* Fallbacks for unsupported event types
================================================================================ */
/**
* Polyfill the `progress` event for browsers that don't support it natively.
*
* @see {@link Tech#trackProgress}
*/
manualProgressOn() {
this.on('durationchange', this.onDurationChange_);
this.manualProgress = true;
// Trigger progress watching when a source begins loading
this.one('ready', this.trackProgress_);
}
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
*/
manualProgressOff() {
this.manualProgress = false;
this.stopTrackingProgress();
this.off('durationchange', this.onDurationChange_);
}
/**
* This is used to trigger a `progress` event when the buffered percent changes. It
* sets an interval function that will be called every 500 milliseconds to check if the
* buffer end percent has changed.
*
* > This function is called by {@link Tech#manualProgressOn}
*
* @param {Event} event
* The `ready` event that caused this to run.
*
* @listens Tech#ready
* @fires Tech#progress
*/
trackProgress(event) {
this.stopTrackingProgress();
this.progressInterval = this.setInterval(bind_(this, function () {
// Don't trigger unless buffered amount is greater than last time
const numBufferedPercent = this.bufferedPercent();
if (this.bufferedPercent_ !== numBufferedPercent) {
/**
* See {@link Player#progress}
*
* @event Tech#progress
* @type {Event}
*/
this.trigger('progress');
}
this.bufferedPercent_ = numBufferedPercent;
if (numBufferedPercent === 1) {
this.stopTrackingProgress();
}
}), 500);
}
/**
* Update our internal duration on a `durationchange` event by calling
* {@link Tech#duration}.
*
* @param {Event} event
* The `durationchange` event that caused this to run.
*
* @listens Tech#durationchange
*/
onDurationChange(event) {
this.duration_ = this.duration();
}
/**
* Get and create a `TimeRange` object for buffering.
*
* @return {TimeRange}
* The time range object that was created.
*/
buffered() {
return createTimeRanges(0, 0);
}
/**
* Get the percentage of the current video that is currently buffered.
*
* @return {number}
* A number from 0 to 1 that represents the decimal percentage of the
* video that is buffered.
*
*/
bufferedPercent() {
return bufferedPercent(this.buffered(), this.duration_);
}
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
* Stop manually tracking progress events by clearing the interval that was set in
* {@link Tech#trackProgress}.
*/
stopTrackingProgress() {
this.clearInterval(this.progressInterval);
}
/**
* Polyfill the `timeupdate` event for browsers that don't support it.
*
* @see {@link Tech#trackCurrentTime}
*/
manualTimeUpdatesOn() {
this.manualTimeUpdates = true;
this.on('play', this.trackCurrentTime_);
this.on('pause', this.stopTrackingCurrentTime_);
}
/**
* Turn off the polyfill for `timeupdate` events that was created in
* {@link Tech#manualTimeUpdatesOn}
*/
manualTimeUpdatesOff() {
this.manualTimeUpdates = false;
this.stopTrackingCurrentTime();
this.off('play', this.trackCurrentTime_);
this.off('pause', this.stopTrackingCurrentTime_);
}
/**
* Sets up an interval function to track current time and trigger `timeupdate` every
* 250 milliseconds.
*
* @listens Tech#play
* @triggers Tech#timeupdate
*/
trackCurrentTime() {
if (this.currentTimeInterval) {
this.stopTrackingCurrentTime();
}
this.currentTimeInterval = this.setInterval(function () {
/**
* Triggered at an interval of 250ms to indicated that time is passing in the video.
*
* @event Tech#timeupdate
* @type {Event}
*/
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
// 42 = 24 fps // 250 is what Webkit uses // FF uses 15
}, 250);
}
/**
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the
* `timeupdate` event is no longer triggered.
*
* @listens {Tech#pause}
*/
stopTrackingCurrentTime() {
this.clearInterval(this.currentTimeInterval);
// #1002 - if the video ends right before the next timeupdate would happen,
// the progress bar won't make it all the way to the end
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
}
/**
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
*
* @fires Component#dispose
*/
dispose() {
// clear out all tracks because we can't reuse them between techs
this.clearTracks(NORMAL.names);
// Turn off any manual progress or timeupdate tracking
if (this.manualProgress) {
this.manualProgressOff();
}
if (this.manualTimeUpdates) {
this.manualTimeUpdatesOff();
}
super.dispose();
}
/**
* Clear out a single `TrackList` or an array of `TrackLists` given their names.
*
* > Note: Techs without source handlers should call this between sources for `video`
* & `audio` tracks. You don't want to use them between tracks!
*
* @param {string[]|string} types
* TrackList names to clear, valid names are `video`, `audio`, and
* `text`.
*/
clearTracks(types) {
types = [].concat(types);
// clear out all tracks because we can't reuse them between techs
types.forEach(type => {
const list = this[`${type}Tracks`]() || [];
let i = list.length;
while (i--) {
const track = list[i];
if (type === 'text') {
this.removeRemoteTextTrack(track);
}
list.removeTrack(track);
}
});
}
/**
* Remove any TextTracks added via addRemoteTextTrack that are
* flagged for automatic garbage collection
*/
cleanupAutoTextTracks() {
const list = this.autoRemoteTextTracks_ || [];
let i = list.length;
while (i--) {
const track = list[i];
this.removeRemoteTextTrack(track);
}
}
/**
* Reset the tech, which will removes all sources and reset the internal readyState.
*
* @abstract
*/
reset() {}
/**
* Get the value of `crossOrigin` from the tech.
*
* @abstract
*
* @see {Html5#crossOrigin}
*/
crossOrigin() {}
/**
* Set the value of `crossOrigin` on the tech.
*
* @abstract
*
* @param {string} crossOrigin the crossOrigin value
* @see {Html5#setCrossOrigin}
*/
setCrossOrigin() {}
/**
* Get or set an error on the Tech.
*
* @param {MediaError} [err]
* Error to set on the Tech
*
* @return {MediaError|null}
* The current error object on the tech, or null if there isn't one.
*/
error(err) {
if (err !== undefined) {
this.error_ = new MediaError(err);
this.trigger('error');
}
return this.error_;
}
/**
* Returns the `TimeRange`s that have been played through for the current source.
*
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
* It only checks whether the source has played at all or not.
*
* @return {TimeRange}
* - A single time range if this video has played
* - An empty set of ranges if not.
*/
played() {
if (this.hasStarted_) {
return createTimeRanges(0, 0);
}
return createTimeRanges();
}
/**
* Start playback
*
* @abstract
*
* @see {Html5#play}
*/
play() {}
/**
* Set whether we are scrubbing or not
*
* @abstract
* @param {boolean} _isScrubbing
* - true for we are currently scrubbing
* - false for we are no longer scrubbing
*
* @see {Html5#setScrubbing}
*/
setScrubbing(_isScrubbing) {}
/**
* Get whether we are scrubbing or not
*
* @abstract
*
* @see {Html5#scrubbing}
*/
scrubbing() {}
/**
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
* previously called.
*
* @param {number} _seconds
* Set the current time of the media to this.
* @fires Tech#timeupdate
*/
setCurrentTime(_seconds) {
// improve the accuracy of manual timeupdates
if (this.manualTimeUpdates) {
/**
* A manual `timeupdate` event.
*
* @event Tech#timeupdate
* @type {Event}
*/
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
}
}
/**
* Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
* {@link TextTrackList} events.
*
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
*
* @fires Tech#audiotrackchange
* @fires Tech#videotrackchange
* @fires Tech#texttrackchange
*/
initTrackListeners() {
/**
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
*
* @event Tech#audiotrackchange
* @type {Event}
*/
/**
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
*
* @event Tech#videotrackchange
* @type {Event}
*/
/**
* Triggered when tracks are added or removed on the Tech {@link TextTrackList}
*
* @event Tech#texttrackchange
* @type {Event}
*/
NORMAL.names.forEach(name => {
const props = NORMAL[name];
const trackListChanges = () => {
this.trigger(`${name}trackchange`);
};
const tracks = this[props.getterName]();
tracks.addEventListener('removetrack', trackListChanges);
tracks.addEventListener('addtrack', trackListChanges);
this.on('dispose', () => {
tracks.removeEventListener('removetrack', trackListChanges);
tracks.removeEventListener('addtrack', trackListChanges);
});
});
}
/**
* Emulate TextTracks using vtt.js if necessary
*
* @fires Tech#vttjsloaded
* @fires Tech#vttjserror
*/
addWebVttScript_() {
if (window.WebVTT) {
return;
}
// Initially, Tech.el_ is a child of a dummy-div wait until the Component system
// signals that the Tech is ready at which point Tech.el_ is part of the DOM
// before inserting the WebVTT script
if (document.body.contains(this.el())) {
// load via require if available and vtt.js script location was not passed in
// as an option. novtt builds will turn the above require call into an empty object
// which will cause this if check to always fail.
if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) {
this.trigger('vttjsloaded');
return;
}
// load vtt.js via the script location option or the cdn of no location was
// passed in
const script = document.createElement('script');
script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
script.onload = () => {
/**
* Fired when vtt.js is loaded.
*
* @event Tech#vttjsloaded
* @type {Event}
*/
this.trigger('vttjsloaded');
};
script.onerror = () => {
/**
* Fired when vtt.js was not loaded due to an error
*
* @event Tech#vttjsloaded
* @type {Event}
*/
this.trigger('vttjserror');
};
this.on('dispose', () => {
script.onload = null;
script.onerror = null;
});
// but have not loaded yet and we set it to true before the inject so that
// we don't overwrite the injected window.WebVTT if it loads right away
window.WebVTT = true;
this.el().parentNode.appendChild(script);
} else {
this.ready(this.addWebVttScript_);
}
}
/**
* Emulate texttracks
*
*/
emulateTextTracks() {
const tracks = this.textTracks();
const remoteTracks = this.remoteTextTracks();
const handleAddTrack = e => tracks.addTrack(e.track);
const handleRemoveTrack = e => tracks.removeTrack(e.track);
remoteTracks.on('addtrack', handleAddTrack);
remoteTracks.on('removetrack', handleRemoveTrack);
this.addWebVttScript_();
const updateDisplay = () => this.trigger('texttrackchange');
const textTracksChanges = () => {
updateDisplay();
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
track.removeEventListener('cuechange', updateDisplay);
if (track.mode === 'showing') {
track.addEventListener('cuechange', updateDisplay);
}
}
};
textTracksChanges();
tracks.addEventListener('change', textTracksChanges);
tracks.addEventListener('addtrack', textTracksChanges);
tracks.addEventListener('removetrack', textTracksChanges);
this.on('dispose', function () {
remoteTracks.off('addtrack', handleAddTrack);
remoteTracks.off('removetrack', handleRemoveTrack);
tracks.removeEventListener('change', textTracksChanges);
tracks.removeEventListener('addtrack', textTracksChanges);
tracks.removeEventListener('removetrack', textTracksChanges);
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
track.removeEventListener('cuechange', updateDisplay);
}
});
}
/**
* Create and returns a remote {@link TextTrack} object.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @return {TextTrack}
* The TextTrack that gets created.
*/
addTextTrack(kind, label, language) {
if (!kind) {
throw new Error('TextTrack kind is required but was not provided');
}
return createTrackHelper(this, kind, label, language);
}
/**
* Create an emulated TextTrack for use by addRemoteTextTrack
*
* This is intended to be overridden by classes that inherit from
* Tech in order to create native or custom TextTracks.
*
* @param {Object} options
* The object should contain the options to initialize the TextTrack with.
*
* @param {string} [options.kind]
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
*
* @param {string} [options.label].
* Label to identify the text track
*
* @param {string} [options.language]
* Two letter language abbreviation.
*
* @return {HTMLTrackElement}
* The track element that gets created.
*/
createRemoteTextTrack(options) {
const track = merge(options, {
tech: this
});
return new REMOTE.remoteTextEl.TrackClass(track);
}
/**
* Creates a remote text track object and returns an html track element.
*
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
*
* @param {Object} options
* See {@link Tech#createRemoteTextTrack} for more detailed properties.
*
* @param {boolean} [manualCleanup=false]
* - When false: the TextTrack will be automatically removed from the video
* element whenever the source changes
* - When True: The TextTrack will have to be cleaned up manually
*
* @return {HTMLTrackElement}
* An Html Track Element.
*
*/
addRemoteTextTrack(options = {}, manualCleanup) {
const htmlTrackElement = this.createRemoteTextTrack(options);
if (typeof manualCleanup !== 'boolean') {
manualCleanup = false;
}
// store HTMLTrackElement and TextTrack to remote list
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
this.remoteTextTracks().addTrack(htmlTrackElement.track);
if (manualCleanup === false) {
// create the TextTrackList if it doesn't exist
this.ready(() => this.autoRemoteTextTracks_.addTrack(htmlTrackElement.track));
}
return htmlTrackElement;
}
/**
* Remove a remote text track from the remote `TextTrackList`.
*
* @param {TextTrack} track
* `TextTrack` to remove from the `TextTrackList`
*/
removeRemoteTextTrack(track) {
const trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track);
// remove HTMLTrackElement and TextTrack from remote list
this.remoteTextTrackEls().removeTrackElement_(trackElement);
this.remoteTextTracks().removeTrack(track);
this.autoRemoteTextTracks_.removeTrack(track);
}
/**
* Gets available media playback quality metrics as specified by the W3C's Media
* Playback Quality API.
*
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
*
* @return {Object}
* An object with supported media playback quality metrics
*
* @abstract
*/
getVideoPlaybackQuality() {
return {};
}
/**
* Attempt to create a floating video window always on top of other windows
* so that users may continue consuming media while they interact with other
* content sites, or applications on their device.
*
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
*
* @return {Promise|undefined}
* A promise with a Picture-in-Picture window if the browser supports
* Promises (or one was passed in as an option). It returns undefined
* otherwise.
*
* @abstract
*/
requestPictureInPicture() {
return Promise.reject();
}
/**
* A method to check for the value of the 'disablePictureInPicture' <video> property.
* Defaults to true, as it should be considered disabled if the tech does not support pip
*
* @abstract
*/
disablePictureInPicture() {
return true;
}
/**
* A method to set or unset the 'disablePictureInPicture' <video> property.
*
* @abstract
*/
setDisablePictureInPicture() {}
/**
* A fallback implementation of requestVideoFrameCallback using requestAnimationFrame
*
* @param {function} cb
* @return {number} request id
*/
requestVideoFrameCallback(cb) {
const id = newGUID();
if (!this.isReady_ || this.paused()) {
this.queuedHanders_.add(id);
this.one('playing', () => {
if (this.queuedHanders_.has(id)) {
this.queuedHanders_.delete(id);
cb();
}
});
} else {
this.requestNamedAnimationFrame(id, cb);
}
return id;
}
/**
* A fallback implementation of cancelVideoFrameCallback
*
* @param {number} id id of callback to be cancelled
*/
cancelVideoFrameCallback(id) {
if (this.queuedHanders_.has(id)) {
this.queuedHanders_.delete(id);
} else {
this.cancelNamedAnimationFrame(id);
}
}
/**
* A method to set a poster from a `Tech`.
*
* @abstract
*/
setPoster() {}
/**
* A method to check for the presence of the 'playsinline' <video> attribute.
*
* @abstract
*/
playsinline() {}
/**
* A method to set or unset the 'playsinline' <video> attribute.
*
* @abstract
*/
setPlaysinline() {}
/**
* Attempt to force override of native audio tracks.
*
* @param {boolean} override - If set to true native audio will be overridden,
* otherwise native audio will potentially be used.
*
* @abstract
*/
overrideNativeAudioTracks(override) {}
/**
* Attempt to force override of native video tracks.
*
* @param {boolean} override - If set to true native video will be overridden,
* otherwise native video will potentially be used.
*
* @abstract
*/
overrideNativeVideoTracks(override) {}
/**
* Check if the tech can support the given mime-type.
*
* The base tech does not support any type, but source handlers might
* overwrite this.
*
* @param {string} _type
* The mimetype to check for support
*
* @return {string}
* 'probably', 'maybe', or empty string
*
* @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}
*
* @abstract
*/
canPlayType(_type) {
return '';
}
/**
* Check if the type is supported by this tech.
*
* The base tech does not support any type, but source handlers might
* overwrite this.
*
* @param {string} _type
* The media type to check
* @return {string} Returns the native video element's response
*/
static canPlayType(_type) {
return '';
}
/**
* Check if the tech can support the given source
*
* @param {Object} srcObj
* The source object
* @param {Object} options
* The options passed to the tech
* @return {string} 'probably', 'maybe', or '' (empty string)
*/
static canPlaySource(srcObj, options) {
return Tech.canPlayType(srcObj.type);
}
/*
* Return whether the argument is a Tech or not.
* Can be passed either a Class like `Html5` or a instance like `player.tech_`
*
* @param {Object} component
* The item to check
*
* @return {boolean}
* Whether it is a tech or not
* - True if it is a tech
* - False if it is not
*/
static isTech(component) {
return component.prototype instanceof Tech || component instanceof Tech || component === Tech;
}
/**
* Registers a `Tech` into a shared list for videojs.
*
* @param {string} name
* Name of the `Tech` to register.
*
* @param {Object} tech
* The `Tech` class to register.
*/
static registerTech(name, tech) {
if (!Tech.techs_) {
Tech.techs_ = {};
}
if (!Tech.isTech(tech)) {
throw new Error(`Tech ${name} must be a Tech`);
}
if (!Tech.canPlayType) {
throw new Error('Techs must have a static canPlayType method on them');
}
if (!Tech.canPlaySource) {
throw new Error('Techs must have a static canPlaySource method on them');
}
name = toTitleCase(name);
Tech.techs_[name] = tech;
Tech.techs_[toLowerCase(name)] = tech;
if (name !== 'Tech') {
// camel case the techName for use in techOrder
Tech.defaultTechOrder_.push(name);
}
return tech;
}
/**
* Get a `Tech` from the shared list by name.
*
* @param {string} name
* `camelCase` or `TitleCase` name of the Tech to get
*
* @return {Tech|undefined}
* The `Tech` or undefined if there was no tech with the name requested.
*/
static getTech(name) {
if (!name) {
return;
}
if (Tech.techs_ && Tech.techs_[name]) {
return Tech.techs_[name];
}
name = toTitleCase(name);
if (window && window.videojs && window.videojs[name]) {
log.warn(`The ${name} tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)`);
return window.videojs[name];
}
}
}
/**
* Get the {@link VideoTrackList}
*
* @returns {VideoTrackList}
* @method Tech.prototype.videoTracks
*/
/**
* Get the {@link AudioTrackList}
*
* @returns {AudioTrackList}
* @method Tech.prototype.audioTracks
*/
/**
* Get the {@link TextTrackList}
*
* @returns {TextTrackList}
* @method Tech.prototype.textTracks
*/
/**
* Get the remote element {@link TextTrackList}
*
* @returns {TextTrackList}
* @method Tech.prototype.remoteTextTracks
*/
/**
* Get the remote element {@link HtmlTrackElementList}
*
* @returns {HtmlTrackElementList}
* @method Tech.prototype.remoteTextTrackEls
*/
ALL.names.forEach(function (name) {
const props = ALL[name];
Tech.prototype[props.getterName] = function () {
this[props.privateName] = this[props.privateName] || new props.ListClass();
return this[props.privateName];
};
});
/**
* List of associated text tracks
*
* @type {TextTrackList}
* @private
* @property Tech#textTracks_
*/
/**
* List of associated audio tracks.
*
* @type {AudioTrackList}
* @private
* @property Tech#audioTracks_
*/
/**
* List of associated video tracks.
*
* @type {VideoTrackList}
* @private
* @property Tech#videoTracks_
*/
/**
* Boolean indicating whether the `Tech` supports volume control.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresVolumeControl = true;
/**
* Boolean indicating whether the `Tech` supports muting volume.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresMuteControl = true;
/**
* Boolean indicating whether the `Tech` supports fullscreen resize control.
* Resizing plugins using request fullscreen reloads the plugin
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresFullscreenResize = false;
/**
* Boolean indicating whether the `Tech` supports changing the speed at which the video
* plays. Examples:
* - Set player to play 2x (twice) as fast
* - Set player to play 0.5x (half) as fast
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresPlaybackRate = false;
/**
* Boolean indicating whether the `Tech` supports the `progress` event.
* This will be used to determine if {@link Tech#manualProgressOn} should be called.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresProgressEvents = false;
/**
* Boolean indicating whether the `Tech` supports the `sourceset` event.
*
* A tech should set this to `true` and then use {@link Tech#triggerSourceset}
* to trigger a {@link Tech#event:sourceset} at the earliest time after getting
* a new source.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresSourceset = false;
/**
* Boolean indicating whether the `Tech` supports the `timeupdate` event.
* This will be used to determine if {@link Tech#manualTimeUpdates} should be called.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresTimeupdateEvents = false;
/**
* Boolean indicating whether the `Tech` supports the native `TextTrack`s.
* This will help us integrate with native `TextTrack`s if the browser supports them.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresNativeTextTracks = false;
/**
* Boolean indicating whether the `Tech` supports `requestVideoFrameCallback`.
*
* @type {boolean}
* @default
*/
Tech.prototype.featuresVideoFrameCallback = false;
/**
* A functional mixin for techs that want to use the Source Handler pattern.
* Source handlers are scripts for handling specific formats.
* The source handler pattern is used for adaptive formats (HLS, DASH) that
* manually load video data and feed it into a Source Buffer (Media Source Extensions)
* Example: `Tech.withSourceHandlers.call(MyTech);`
*
* @param {Tech} _Tech
* The tech to add source handler functions to.
*
* @mixes Tech~SourceHandlerAdditions
*/
Tech.withSourceHandlers = function (_Tech) {
/**
* Register a source handler
*
* @param {Function} handler
* The source handler class
*
* @param {number} [index]
* Register it at the following index
*/
_Tech.registerSourceHandler = function (handler, index) {
let handlers = _Tech.sourceHandlers;
if (!handlers) {
handlers = _Tech.sourceHandlers = [];
}
if (index === undefined) {
// add to the end of the list
index = handlers.length;
}
handlers.splice(index, 0, handler);
};
/**
* Check if the tech can support the given type. Also checks the
* Techs sourceHandlers.
*
* @param {string} type
* The mimetype to check.
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
_Tech.canPlayType = function (type) {
const handlers = _Tech.sourceHandlers || [];
let can;
for (let i = 0; i < handlers.length; i++) {
can = handlers[i].canPlayType(type);
if (can) {
return can;
}
}
return '';
};
/**
* Returns the first source handler that supports the source.
*
* TODO: Answer question: should 'probably' be prioritized over 'maybe'
*
* @param {SourceObject} source
* The source object
*
* @param {Object} options
* The options passed to the tech
*
* @return {SourceHandler|null}
* The first source handler that supports the source or null if
* no SourceHandler supports the source
*/
_Tech.selectSourceHandler = function (source, options) {
const handlers = _Tech.sourceHandlers || [];
let can;
for (let i = 0; i < handlers.length; i++) {
can = handlers[i].canHandleSource(source, options);
if (can) {
return handlers[i];
}
}
return null;
};
/**
* Check if the tech can support the given source.
*
* @param {SourceObject} srcObj
* The source object
*
* @param {Object} options
* The options passed to the tech
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
_Tech.canPlaySource = function (srcObj, options) {
const sh = _Tech.selectSourceHandler(srcObj, options);
if (sh) {
return sh.canHandleSource(srcObj, options);
}
return '';
};
/**
* When using a source handler, prefer its implementation of
* any function normally provided by the tech.
*/
const deferrable = ['seekable', 'seeking', 'duration'];
/**
* A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable
* function if it exists, with a fallback to the Techs seekable function.
*
* @method _Tech.seekable
*/
/**
* A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration
* function if it exists, otherwise it will fallback to the techs duration function.
*
* @method _Tech.duration
*/
deferrable.forEach(function (fnName) {
const originalFn = this[fnName];
if (typeof originalFn !== 'function') {
return;
}
this[fnName] = function () {
if (this.sourceHandler_ && this.sourceHandler_[fnName]) {
return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);
}
return originalFn.apply(this, arguments);
};
}, _Tech.prototype);
/**
* Create a function for setting the source using a source object
* and source handlers.
* Should never be called unless a source handler was found.
*
* @param {SourceObject} source
* A source object with src and type keys
*/
_Tech.prototype.setSource = function (source) {
let sh = _Tech.selectSourceHandler(source, this.options_);
if (!sh) {
// Fall back to a native source handler when unsupported sources are
// deliberately set
if (_Tech.nativeSourceHandler) {
sh = _Tech.nativeSourceHandler;
} else {
log.error('No source handler found for the current source.');
}
}
// Dispose any existing source handler
this.disposeSourceHandler();
this.off('dispose', this.disposeSourceHandler_);
if (sh !== _Tech.nativeSourceHandler) {
this.currentSource_ = source;
}
this.sourceHandler_ = sh.handleSource(source, this, this.options_);
this.one('dispose', this.disposeSourceHandler_);
};
/**
* Clean up any existing SourceHandlers and listeners when the Tech is disposed.
*
* @listens Tech#dispose
*/
_Tech.prototype.disposeSourceHandler = function () {
// if we have a source and get another one
// then we are loading something new
// than clear all of our current tracks
if (this.currentSource_) {
this.clearTracks(['audio', 'video']);
this.currentSource_ = null;
}
// always clean up auto-text tracks
this.cleanupAutoTextTracks();
if (this.sourceHandler_) {
if (this.sourceHandler_.dispose) {
this.sourceHandler_.dispose();
}
this.sourceHandler_ = null;
}
};
};
// The base Tech class needs to be registered as a Component. It is the only
// Tech that can be registered as a Component.
Component.registerComponent('Tech', Tech);
Tech.registerTech('Tech', Tech);
/**
* A list of techs that should be added to techOrder on Players
*
* @private
*/
Tech.defaultTechOrder_ = [];
/**
* @file middleware.js
* @module middleware
*/
/** @import Player from '../player' */
/** @import Tech from '../tech/tech' */
const middlewares = {};
const middlewareInstances = {};
const TERMINATOR = {};
/**
* A middleware object is a plain JavaScript object that has methods that
* match the {@link Tech} methods found in the lists of allowed
* {@link module:middleware.allowedGetters|getters},
* {@link module:middleware.allowedSetters|setters}, and
* {@link module:middleware.allowedMediators|mediators}.
*
* @typedef {Object} MiddlewareObject
*/
/**
* A middleware factory function that should return a
* {@link module:middleware~MiddlewareObject|MiddlewareObject}.
*
* This factory will be called for each player when needed, with the player
* passed in as an argument.
*
* @callback MiddlewareFactory
* @param {Player} player
* A Video.js player.
*/
/**
* Define a middleware that the player should use by way of a factory function
* that returns a middleware object.
*
* @param {string} type
* The MIME type to match or `"*"` for all MIME types.
*
* @param {MiddlewareFactory} middleware
* A middleware factory function that will be executed for
* matching types.
*/
function use(type, middleware) {
middlewares[type] = middlewares[type] || [];
middlewares[type].push(middleware);
}
/**
* Asynchronously sets a source using middleware by recursing through any
* matching middlewares and calling `setSource` on each, passing along the
* previous returned value each time.
*
* @param {Player} player
* A {@link Player} instance.
*
* @param {Tech~SourceObject} src
* A source object.
*
* @param {Function}
* The next middleware to run.
*/
function setSource(player, src, next) {
player.setTimeout(() => setSourceHelper(src, middlewares[src.type], next, player), 1);
}
/**
* When the tech is set, passes the tech to each middleware's `setTech` method.
*
* @param {Object[]} middleware
* An array of middleware instances.
*
* @param {Tech} tech
* A Video.js tech.
*/
function setTech(middleware, tech) {
middleware.forEach(mw => mw.setTech && mw.setTech(tech));
}
/**
* Calls a getter on the tech first, through each middleware
* from right to left to the player.
*
* @param {Object[]} middleware
* An array of middleware instances.
*
* @param {Tech} tech
* The current tech.
*
* @param {string} method
* A method name.
*
* @return {*}
* The final value from the tech after middleware has intercepted it.
*/
function get(middleware, tech, method) {
return middleware.reduceRight(middlewareIterator(method), tech[method]());
}
/**
* Takes the argument given to the player and calls the setter method on each
* middleware from left to right to the tech.
*
* @param {Object[]} middleware
* An array of middleware instances.
*
* @param {Tech} tech
* The current tech.
*
* @param {string} method
* A method name.
*
* @param {*} arg
* The value to set on the tech.
*
* @return {*}
* The return value of the `method` of the `tech`.
*/
function set(middleware, tech, method, arg) {
return tech[method](middleware.reduce(middlewareIterator(method), arg));
}
/**
* Takes the argument given to the player and calls the `call` version of the
* method on each middleware from left to right.
*
* Then, call the passed in method on the tech and return the result unchanged
* back to the player, through middleware, this time from right to left.
*
* @param {Object[]} middleware
* An array of middleware instances.
*
* @param {Tech} tech
* The current tech.
*
* @param {string} method
* A method name.
*
* @param {*} arg
* The value to set on the tech.
*
* @return {*}
* The return value of the `method` of the `tech`, regardless of the
* return values of middlewares.
*/
function mediate(middleware, tech, method, arg = null) {
const callMethod = 'call' + toTitleCase(method);
const middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);
const terminated = middlewareValue === TERMINATOR;
// deprecated. The `null` return value should instead return TERMINATOR to
// prevent confusion if a techs method actually returns null.
const returnValue = terminated ? null : tech[method](middlewareValue);
executeRight(middleware, method, returnValue, terminated);
return returnValue;
}
/**
* Enumeration of allowed getters where the keys are method names.
*
* @type {Object}
*/
const allowedGetters = {
buffered: 1,
currentTime: 1,
duration: 1,
muted: 1,
played: 1,
paused: 1,
seekable: 1,
volume: 1,
ended: 1
};
/**
* Enumeration of allowed setters where the keys are method names.
*
* @type {Object}
*/
const allowedSetters = {
setCurrentTime: 1,
setMuted: 1,
setVolume: 1
};
/**
* Enumeration of allowed mediators where the keys are method names.
*
* @type {Object}
*/
const allowedMediators = {
play: 1,
pause: 1
};
function middlewareIterator(method) {
return (value, mw) => {
// if the previous middleware terminated, pass along the termination
if (value === TERMINATOR) {
return TERMINATOR;
}
if (mw[method]) {
return mw[method](value);
}
return value;
};
}
function executeRight(mws, method, value, terminated) {
for (let i = mws.length - 1; i >= 0; i--) {
const mw = mws[i];
if (mw[method]) {
mw[method](terminated, value);
}
}
}
/**
* Clear the middleware cache for a player.
*
* @param {Player} player
* A {@link Player} instance.
*/
function clearCacheForPlayer(player) {
if (middlewareInstances.hasOwnProperty(player.id())) {
delete middlewareInstances[player.id()];
}
}
/**
* {
* [playerId]: [[mwFactory, mwInstance], ...]
* }
*
* @private
*/
function getOrCreateFactory(player, mwFactory) {
const mws = middlewareInstances[player.id()];
let mw = null;
if (mws === undefined || mws === null) {
mw = mwFactory(player);
middlewareInstances[player.id()] = [[mwFactory, mw]];
return mw;
}
for (let i = 0; i < mws.length; i++) {
const [mwf, mwi] = mws[i];
if (mwf !== mwFactory) {
continue;
}
mw = mwi;
}
if (mw === null) {
mw = mwFactory(player);
mws.push([mwFactory, mw]);
}
return mw;
}
function setSourceHelper(src = {}, middleware = [], next, player, acc = [], lastRun = false) {
const [mwFactory, ...mwrest] = middleware;
// if mwFactory is a string, then we're at a fork in the road
if (typeof mwFactory === 'string') {
setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun);
// if we have an mwFactory, call it with the player to get the mw,
// then call the mw's setSource method
} else if (mwFactory) {
const mw = getOrCreateFactory(player, mwFactory);
// if setSource isn't present, implicitly select this middleware
if (!mw.setSource) {
acc.push(mw);
return setSourceHelper(src, mwrest, next, player, acc, lastRun);
}
mw.setSource(Object.assign({}, src), function (err, _src) {
// something happened, try the next middleware on the current level
// make sure to use the old src
if (err) {
return setSourceHelper(src, mwrest, next, player, acc, lastRun);
}
// we've succeeded, now we need to go deeper
acc.push(mw);
// if it's the same type, continue down the current chain
// otherwise, we want to go down the new chain
setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);
});
} else if (mwrest.length) {
setSourceHelper(src, mwrest, next, player, acc, lastRun);
} else if (lastRun) {
next(src, acc);
} else {
setSourceHelper(src, middlewares['*'], next, player, acc, true);
}
}
/** @import Player from '../player' */
/**
* Mimetypes
*
* @see https://www.iana.org/assignments/media-types/media-types.xhtml
* @typedef Mimetypes~Kind
* @enum
*/
const MimetypesKind = {
opus: 'video/ogg',
ogv: 'video/ogg',
mp4: 'video/mp4',
mov: 'video/mp4',
m4v: 'video/mp4',
mkv: 'video/x-matroska',
m4a: 'audio/mp4',
mp3: 'audio/mpeg',
aac: 'audio/aac',
caf: 'audio/x-caf',
flac: 'audio/flac',
oga: 'audio/ogg',
wav: 'audio/wav',
m3u8: 'application/x-mpegURL',
mpd: 'application/dash+xml',
jpg: 'image/jpeg',
jpeg: 'image/jpeg',
gif: 'image/gif',
png: 'image/png',
svg: 'image/svg+xml',
webp: 'image/webp'
};
/**
* Get the mimetype of a given src url if possible
*
* @param {string} src
* The url to the src
*
* @return {string}
* return the mimetype if it was known or empty string otherwise
*/
const getMimetype = function (src = '') {
const ext = getFileExtension(src);
const mimetype = MimetypesKind[ext.toLowerCase()];
return mimetype || '';
};
/**
* Find the mime type of a given source string if possible. Uses the player
* source cache.
*
* @param {Player} player
* The player object
*
* @param {string} src
* The source string
*
* @return {string}
* The type that was found
*/
const findMimetype = (player, src) => {
if (!src) {
return '';
}
// 1. check for the type in the `source` cache
if (player.cache_.source.src === src && player.cache_.source.type) {
return player.cache_.source.type;
}
// 2. see if we have this source in our `currentSources` cache
const matchingSources = player.cache_.sources.filter(s => s.src === src);
if (matchingSources.length) {
return matchingSources[0].type;
}
// 3. look for the src url in source elements and use the type there
const sources = player.$$('source');
for (let i = 0; i < sources.length; i++) {
const s = sources[i];
if (s.type && s.src && s.src === src) {
return s.type;
}
}
// 4. finally fallback to our list of mime types based on src url extension
return getMimetype(src);
};
/**
* @module filter-source
*/
/**
* Filter out single bad source objects or multiple source objects in an
* array. Also flattens nested source object arrays into a 1 dimensional
* array of source objects.
*
* @param {Tech~SourceObject|Tech~SourceObject[]} src
* The src object to filter
*
* @return {Tech~SourceObject[]}
* An array of sourceobjects containing only valid sources
*
* @private
*/
const filterSource = function (src) {
// traverse array
if (Array.isArray(src)) {
let newsrc = [];
src.forEach(function (srcobj) {
srcobj = filterSource(srcobj);
if (Array.isArray(srcobj)) {
newsrc = newsrc.concat(srcobj);
} else if (isObject(srcobj)) {
newsrc.push(srcobj);
}
});
src = newsrc;
} else if (typeof src === 'string' && src.trim()) {
// convert string into object
src = [fixSource({
src
})];
} else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {
// src is already valid
src = [fixSource(src)];
} else {
// invalid source, turn it into an empty array
src = [];
}
return src;
};
/**
* Checks src mimetype, adding it when possible
*
* @param {Tech~SourceObject} src
* The src object to check
* @return {Tech~SourceObject}
* src Object with known type
*/
function fixSource(src) {
if (!src.type) {
const mimetype = getMimetype(src.src);
if (mimetype) {
src.type = mimetype;
}
}
return src;
}
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// /**
// Determine the keycode for the 'back' key based on the platform
const backKeyCode = IS_TIZEN ? 10009 : IS_WEBOS ? 461 : 8;
const SpatialNavKeyCodes = {
codes: {
play: 415,
pause: 19,
ff: 417,
rw: 412,
back: backKeyCode
},
names: {
415: 'play',
19: 'pause',
417: 'ff',
412: 'rw',
[backKeyCode]: 'back'
},
isEventKey(event, keyName) {
keyName = keyName.toLowerCase();
if (this.names[event.keyCode] && this.names[event.keyCode] === keyName) {
return true;
}
return false;
},
getEventName(event) {
if (this.names[event.keyCode]) {
return this.names[event.keyCode];
} else if (this.codes[event.code]) {
const code = this.codes[event.code];
return this.names[code];
}
return null;
}
};
/**
* @file spatial-navigation.js
*/
/** @import Component from './component' */
/** @import Player from './player' */
// The number of seconds the `step*` functions move the timeline.
const STEP_SECONDS$1 = 5;
/**
* Spatial Navigation in Video.js enhances user experience and accessibility on smartTV devices,
* enabling seamless navigation through interactive elements within the player using remote control arrow keys.
* This functionality allows users to effortlessly navigate through focusable components.
*
* @extends EventTarget
*/
class SpatialNavigation extends EventTarget {
/**
* Constructs a SpatialNavigation instance with initial settings.
* Sets up the player instance, and prepares the spatial navigation system.
*
* @class
* @param {Player} player - The Video.js player instance to which the spatial navigation is attached.
*/
constructor(player) {
super();
this.player_ = player;
this.focusableComponents = [];
this.isListening_ = false;
this.isPaused_ = false;
this.onKeyDown_ = this.onKeyDown_.bind(this);
this.lastFocusedComponent_ = null;
}
/**
* Starts the spatial navigation by adding a keydown event listener to the video container.
* This method ensures that the event listener is added only once.
*/
start() {
// If the listener is already active, exit early.
if (this.isListening_) {
return;
}
// Add the event listener since the listener is not yet active.
this.player_.on('keydown', this.onKeyDown_);
this.player_.on('modalKeydown', this.onKeyDown_);
// Listen for source change events
this.player_.on('loadedmetadata', () => {
this.focus(this.updateFocusableComponents()[0]);
});
this.player_.on('modalclose', () => {
this.refocusComponent();
});
this.player_.on('focusin', this.handlePlayerFocus_.bind(this));
this.player_.on('focusout', this.handlePlayerBlur_.bind(this));
this.isListening_ = true;
if (this.player_.errorDisplay) {
this.player_.errorDisplay.on('aftermodalfill', () => {
this.updateFocusableComponents();
if (this.focusableComponents.length) {
// The modal has focusable components:
if (this.focusableComponents.length > 1) {
// The modal has close button + some additional buttons.
// Focusing first additional button:
this.focusableComponents[1].focus();
} else {
// The modal has only close button,
// Focusing it:
this.focusableComponents[0].focus();
}
}
});
}
}
/**
* Stops the spatial navigation by removing the keydown event listener from the video container.
* Also sets the `isListening_` flag to false.
*/
stop() {
this.player_.off('keydown', this.onKeyDown_);
this.isListening_ = false;
}
/**
* Responds to keydown events for spatial navigation and media control.
*
* Determines if spatial navigation or media control is active and handles key inputs accordingly.
*
* @param {KeyboardEvent} event - The keydown event to be handled.
*/
onKeyDown_(event) {
// Determine if the event is a custom modalKeydown event
const actualEvent = event.originalEvent ? event.originalEvent : event;
if (['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown'].includes(actualEvent.key)) {
// Handle directional navigation
if (this.isPaused_) {
return;
}
actualEvent.preventDefault();
// "ArrowLeft" => "left" etc
const direction = actualEvent.key.substring(5).toLowerCase();
this.move(direction);
} else if (SpatialNavKeyCodes.isEventKey(actualEvent, 'play') || SpatialNavKeyCodes.isEventKey(actualEvent, 'pause') || SpatialNavKeyCodes.isEventKey(actualEvent, 'ff') || SpatialNavKeyCodes.isEventKey(actualEvent, 'rw')) {
// Handle media actions
actualEvent.preventDefault();
const action = SpatialNavKeyCodes.getEventName(actualEvent);
this.performMediaAction_(action);
} else if (SpatialNavKeyCodes.isEventKey(actualEvent, 'Back') && event.target && event.target.closeable()) {
actualEvent.preventDefault();
event.target.close();
}
}
/**
* Performs media control actions based on the given key input.
*
* Controls the playback and seeking functionalities of the media player.
*
* @param {string} key - The key representing the media action to be performed.
* Accepted keys: 'play', 'pause', 'ff' (fast-forward), 'rw' (rewind).
*/
performMediaAction_(key) {
if (this.player_) {
switch (key) {
case 'play':
if (this.player_.paused()) {
this.player_.play();
}
break;
case 'pause':
if (!this.player_.paused()) {
this.player_.pause();
}
break;
case 'ff':
this.userSeek_(this.player_.currentTime() + STEP_SECONDS$1);
break;
case 'rw':
this.userSeek_(this.player_.currentTime() - STEP_SECONDS$1);
break;
}
}
}
/**
* Prevent liveThreshold from causing seeks to seem like they
* are not happening from a user perspective.
*
* @param {number} ct
* current time to seek to
*/
userSeek_(ct) {
if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
this.player_.liveTracker.nextSeekedFromUser();
}
this.player_.currentTime(ct);
}
/**
* Pauses the spatial navigation functionality.
* This method sets a flag that can be used to temporarily disable the navigation logic.
*/
pause() {
this.isPaused_ = true;
}
/**
* Resumes the spatial navigation functionality if it has been paused.
* This method resets the pause flag, re-enabling the navigation logic.
*/
resume() {
this.isPaused_ = false;
}
/**
* Handles Player Blur.
*
* @param {string|Event|Object} event
* The name of the event, an `Event`, or an object with a key of type set to
* an event name.
*
* Calls for handling of the Player Blur if:
* *The next focused element is not a child of current focused element &
* The next focused element is not a child of the Player.
* *There is no next focused element
*/
handlePlayerBlur_(event) {
const nextFocusedElement = event.relatedTarget;
let isChildrenOfPlayer = null;
const currentComponent = this.getCurrentComponent(event.target);
if (nextFocusedElement) {
isChildrenOfPlayer = Boolean(nextFocusedElement.closest('.video-js'));
// If nextFocusedElement is the 'TextTrackSettings' component
if (nextFocusedElement.classList.contains('vjs-text-track-settings') && !this.isPaused_) {
this.searchForTrackSelect_();
}
}
if (!event.currentTarget.contains(event.relatedTarget) && !isChildrenOfPlayer || !nextFocusedElement) {
if (currentComponent && currentComponent.name() === 'CloseButton') {
this.refocusComponent();
} else {
this.pause();
if (currentComponent && currentComponent.el()) {
// Store last focused component
this.lastFocusedComponent_ = currentComponent;
}
}
}
}
/**
* Handles the Player focus event.
*
* Calls for handling of the Player Focus if current element is focusable.
*/
handlePlayerFocus_() {
if (this.getCurrentComponent() && this.getCurrentComponent().getIsFocusable()) {
this.resume();
}
}
/**
* Gets a set of focusable components.
*
* @return {Array}
* Returns an array of focusable components.
*/
updateFocusableComponents() {
const player = this.player_;
const focusableComponents = [];
/**
* Searches for children candidates.
*
* Pushes Components to array of 'focusableComponents'.
* Calls itself if there is children elements inside iterated component.
*
* @param {Array} componentsArray - The array of components to search for focusable children.
*/
function searchForChildrenCandidates(componentsArray) {
for (const i of componentsArray) {
if (i.hasOwnProperty('el_') && i.getIsFocusable() && i.getIsAvailableToBeFocused(i.el())) {
focusableComponents.push(i);
}
if (i.hasOwnProperty('children_') && i.children_.length > 0) {
searchForChildrenCandidates(i.children_);
}
}
}
// Iterate inside all children components of the player.
player.children_.forEach(value => {
if (value.hasOwnProperty('el_')) {
// If component has required functions 'getIsFocusable' & 'getIsAvailableToBeFocused', is focusable & available to be focused.
if (value.getIsFocusable && value.getIsAvailableToBeFocused && value.getIsFocusable() && value.getIsAvailableToBeFocused(value.el())) {
focusableComponents.push(value);
return;
// If component has posible children components as candidates.
} else if (value.hasOwnProperty('children_') && value.children_.length > 0) {
searchForChildrenCandidates(value.children_);
// If component has posible item components as candidates.
} else if (value.hasOwnProperty('items') && value.items.length > 0) {
searchForChildrenCandidates(value.items);
// If there is a suitable child element within the component's DOM element.
} else if (this.findSuitableDOMChild(value)) {
focusableComponents.push(value);
}
}
// TODO - Refactor the following logic after refactor of videojs-errors elements to be components is done.
if (value.name_ === 'ErrorDisplay' && value.opened_) {
const buttonContainer = value.el_.querySelector('.vjs-errors-ok-button-container');
if (buttonContainer) {
const modalButtons = buttonContainer.querySelectorAll('button');
modalButtons.forEach((element, index) => {
// Add elements as objects to be handled by the spatial navigation
focusableComponents.push({
name: () => {
return 'ModalButton' + (index + 1);
},
el: () => element,
getPositions: () => {
const rect = element.getBoundingClientRect();
// Creating objects that mirror DOMRectReadOnly for boundingClientRect and center
const boundingClientRect = {
x: rect.x,
y: rect.y,
width: rect.width,
height: rect.height,
top: rect.top,
right: rect.right,
bottom: rect.bottom,
left: rect.left
};
// Calculating the center position
const center = {
x: rect.left + rect.width / 2,
y: rect.top + rect.height / 2,
width: 0,
height: 0,
top: rect.top + rect.height / 2,
right: rect.left + rect.width / 2,
bottom: rect.top + rect.height / 2,
left: rect.left + rect.width / 2
};
return {
boundingClientRect,
center
};
},
// Asume that the following are always focusable
getIsAvailableToBeFocused: () => true,
getIsFocusable: el => true,
focus: () => element.focus()
});
});
}
}
});
this.focusableComponents = focusableComponents;
return this.focusableComponents;
}
/**
* Finds a suitable child element within the provided component's DOM element.
*
* @param {Object} component - The component containing the DOM element to search within.
* @return {HTMLElement|null} Returns the suitable child element if found, or null if not found.
*/
findSuitableDOMChild(component) {
/**
* Recursively searches for a suitable child node that can be focused within a given component.
* It first checks if the provided node itself can be focused according to the component's
* `getIsFocusable` and `getIsAvailableToBeFocused` methods. If not, it recursively searches
* through the node's children to find a suitable child node that meets the focusability criteria.
*
* @param {HTMLElement} node - The DOM node to start the search from.
* @return {HTMLElement|null} The first child node that is focusable and available to be focused,
* or `null` if no suitable child is found.
*/
function searchForSuitableChild(node) {
if (component.getIsFocusable(node) && component.getIsAvailableToBeFocused(node)) {
return node;
}
for (let i = 0; i < node.children.length; i++) {
const child = node.children[i];
const suitableChild = searchForSuitableChild(child);
if (suitableChild) {
return suitableChild;
}
}
return null;
}
if (component.el()) {
return searchForSuitableChild(component.el());
}
return null;
}
/**
* Gets the currently focused component from the list of focusable components.
* If a target element is provided, it uses that element to find the corresponding
* component. If no target is provided, it defaults to using the document's currently
* active element.
*
* @param {HTMLElement} [target] - The DOM element to check against the focusable components.
* If not provided, `document.activeElement` is used.
* @return {Component|null} - Returns the focused component if found among the focusable components,
* otherwise returns null if no matching component is found.
*/
getCurrentComponent(target) {
this.updateFocusableComponents();
// eslint-disable-next-line
const curComp = target || document.activeElement;
if (this.focusableComponents.length) {
for (const i of this.focusableComponents) {
// If component Node is equal to the current active element.
if (i.el() === curComp) {
return i;
}
}
}
}
/**
* Adds a component to the array of focusable components.
*
* @param {Component} component
* The `Component` to be added.
*/
add(component) {
const focusableComponents = [...this.focusableComponents];
if (component.hasOwnProperty('el_') && component.getIsFocusable() && component.getIsAvailableToBeFocused(component.el())) {
focusableComponents.push(component);
}
this.focusableComponents = focusableComponents;
// Trigger the notification manually
this.trigger({
type: 'focusableComponentsChanged',
focusableComponents: this.focusableComponents
});
}
/**
* Removes component from the array of focusable components.
*
* @param {Component} component - The component to be removed from the focusable components array.
*/
remove(component) {
for (let i = 0; i < this.focusableComponents.length; i++) {
if (this.focusableComponents[i].name() === component.name()) {
this.focusableComponents.splice(i, 1);
// Trigger the notification manually
this.trigger({
type: 'focusableComponentsChanged',
focusableComponents: this.focusableComponents
});
return;
}
}
}
/**
* Clears array of focusable components.
*/
clear() {
// Check if the array is already empty to avoid unnecessary event triggering
if (this.focusableComponents.length > 0) {
// Clear the array
this.focusableComponents = [];
// Trigger the notification manually
this.trigger({
type: 'focusableComponentsChanged',
focusableComponents: this.focusableComponents
});
}
}
/**
* Navigates to the next focusable component based on the specified direction.
*
* @param {string} direction 'up', 'down', 'left', 'right'
*/
move(direction) {
const currentFocusedComponent = this.getCurrentComponent();
if (!currentFocusedComponent) {
return;
}
const currentPositions = currentFocusedComponent.getPositions();
const candidates = this.focusableComponents.filter(component => component !== currentFocusedComponent && this.isInDirection_(currentPositions.boundingClientRect, component.getPositions().boundingClientRect, direction));
const bestCandidate = this.findBestCandidate_(currentPositions.center, candidates, direction);
if (bestCandidate) {
this.focus(bestCandidate);
} else {
this.trigger({
type: 'endOfFocusableComponents',
direction,
focusedComponent: currentFocusedComponent
});
}
}
/**
* Finds the best candidate on the current center position,
* the list of candidates, and the specified navigation direction.
*
* @param {Object} currentCenter The center position of the current focused component element.
* @param {Array} candidates An array of candidate components to receive focus.
* @param {string} direction The direction of navigation ('up', 'down', 'left', 'right').
* @return {Object|null} The component that is the best candidate for receiving focus.
*/
findBestCandidate_(currentCenter, candidates, direction) {
let minDistance = Infinity;
let bestCandidate = null;
for (const candidate of candidates) {
const candidateCenter = candidate.getPositions().center;
const distance = this.calculateDistance_(currentCenter, candidateCenter, direction);
if (distance < minDistance) {
minDistance = distance;
bestCandidate = candidate;
}
}
return bestCandidate;
}
/**
* Determines if a target rectangle is in the specified navigation direction
* relative to a source rectangle.
*
* @param {Object} srcRect The bounding rectangle of the source element.
* @param {Object} targetRect The bounding rectangle of the target element.
* @param {string} direction The navigation direction ('up', 'down', 'left', 'right').
* @return {boolean} True if the target is in the specified direction relative to the source.
*/
isInDirection_(srcRect, targetRect, direction) {
switch (direction) {
case 'right':
return targetRect.left >= srcRect.right;
case 'left':
return targetRect.right <= srcRect.left;
case 'down':
return targetRect.top >= srcRect.bottom;
case 'up':
return targetRect.bottom <= srcRect.top;
default:
return false;
}
}
/**
* Focus the last focused component saved before blur on player.
*/
refocusComponent() {
if (this.lastFocusedComponent_) {
// If user is not active, set it to active.
if (!this.player_.userActive()) {
this.player_.userActive(true);
}
this.updateFocusableComponents();
// Search inside array of 'focusableComponents' for a match of name of
// the last focused component.
for (let i = 0; i < this.focusableComponents.length; i++) {
if (this.focusableComponents[i].name() === this.lastFocusedComponent_.name()) {
this.focus(this.focusableComponents[i]);
return;
}
}
} else {
this.focus(this.updateFocusableComponents()[0]);
}
}
/**
* Focuses on a given component.
* If the component is available to be focused, it focuses on the component.
* If not, it attempts to find a suitable DOM child within the component and focuses on it.
*
* @param {Component} component - The component to be focused.
*/
focus(component) {
if (typeof component !== 'object') {
return;
}
if (component.getIsAvailableToBeFocused(component.el())) {
component.focus();
} else if (this.findSuitableDOMChild(component)) {
this.findSuitableDOMChild(component).focus();
}
}
/**
* Calculates the distance between two points, adjusting the calculation based on
* the specified navigation direction.
*
* @param {Object} center1 The center point of the first element.
* @param {Object} center2 The center point of the second element.
* @param {string} direction The direction of navigation ('up', 'down', 'left', 'right').
* @return {number} The calculated distance between the two centers.
*/
calculateDistance_(center1, center2, direction) {
const dx = Math.abs(center1.x - center2.x);
const dy = Math.abs(center1.y - center2.y);
let distance;
switch (direction) {
case 'right':
case 'left':
// Higher weight for vertical distance in horizontal navigation.
distance = dx + dy * 100;
break;
case 'up':
// Strongly prioritize vertical proximity for UP navigation.
// Adjust the weight to ensure that elements directly above are favored.
distance = dy * 2 + dx * 0.5;
break;
case 'down':
// More balanced weight for vertical and horizontal distances.
// Adjust the weights here to find the best balance.
distance = dy * 5 + dx;
break;
default:
distance = dx + dy;
}
return distance;
}
/**
* This gets called by 'handlePlayerBlur_' if 'spatialNavigation' is enabled.
* Searches for the first 'TextTrackSelect' inside of modal to focus.
*
* @private
*/
searchForTrackSelect_() {
const spatialNavigation = this;
for (const component of spatialNavigation.updateFocusableComponents()) {
if (component.constructor.name === 'TextTrackSelect') {
spatialNavigation.focus(component);
break;
}
}
}
}
/**
* @file loader.js
*/
/** @import Player from '../player' */
/**
* The `MediaLoader` is the `Component` that decides which playback technology to load
* when a player is initialized.
*
* @extends Component
*/
class MediaLoader extends Component {
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should attach to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function that is run when this component is ready.
*/
constructor(player, options, ready) {
// MediaLoader has no element
const options_ = merge({
createEl: false
}, options);
super(player, options_, ready);
// If there are no sources when the player is initialized,
// load the first supported playback technology.
if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {
for (let i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {
const techName = toTitleCase(j[i]);
let tech = Tech.getTech(techName);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!techName) {
tech = Component.getComponent(techName);
}
// Check if the browser supports this technology
if (tech && tech.isSupported()) {
player.loadTech_(techName);
break;
}
}
} else {
// Loop through playback technologies (e.g. HTML5) and check for support.
// Then load the best source.
// A few assumptions here:
// All playback technologies respect preload false.
player.src(options.playerOptions.sources);
}
}
}
Component.registerComponent('MediaLoader', MediaLoader);
/**
* @file clickable-component.js
*/
/** @import Player from './player' */
/**
* Component which is clickable or keyboard actionable, but is not a
* native HTML button.
*
* @extends Component
*/
class ClickableComponent extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of component options.
*
* @param {function} [options.clickHandler]
* The function to call when the button is clicked / activated
*
* @param {string} [options.controlText]
* The text to set on the button
*
* @param {string} [options.className]
* A class or space separated list of classes to add the component
*
*/
constructor(player, options) {
super(player, options);
if (this.options_.controlText) {
this.controlText(this.options_.controlText);
}
this.handleMouseOver_ = e => this.handleMouseOver(e);
this.handleMouseOut_ = e => this.handleMouseOut(e);
this.handleClick_ = e => this.handleClick(e);
this.handleKeyDown_ = e => this.handleKeyDown(e);
this.emitTapEvents();
this.enable();
}
/**
* Create the `ClickableComponent`s DOM element.
*
* @param {string} [tag=div]
* The element's node type.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element.
*
* @param {Object} [attributes={}]
* An object of attributes that should be set on the element.
*
* @return {Element}
* The element that gets created.
*/
createEl(tag = 'div', props = {}, attributes = {}) {
props = Object.assign({
className: this.buildCSSClass(),
tabIndex: 0
}, props);
if (tag === 'button') {
log.error(`Creating a ClickableComponent with an HTML element of ${tag} is not supported; use a Button instead.`);
}
// Add ARIA attributes for clickable element which is not a native HTML button
attributes = Object.assign({
role: 'button'
}, attributes);
this.tabIndex_ = props.tabIndex;
const el = createEl(tag, props, attributes);
if (!this.player_.options_.experimentalSvgIcons) {
el.appendChild(createEl('span', {
className: 'vjs-icon-placeholder'
}, {
'aria-hidden': true
}));
}
this.createControlTextEl(el);
return el;
}
dispose() {
// remove controlTextEl_ on dispose
this.controlTextEl_ = null;
super.dispose();
}
/**
* Create a control text element on this `ClickableComponent`
*
* @param {Element} [el]
* Parent element for the control text.
*
* @return {Element}
* The control text element that gets created.
*/
createControlTextEl(el) {
this.controlTextEl_ = createEl('span', {
className: 'vjs-control-text'
}, {
// let the screen reader user know that the text of the element may change
'aria-live': 'polite'
});
if (el) {
el.appendChild(this.controlTextEl_);
}
this.controlText(this.controlText_, el);
return this.controlTextEl_;
}
/**
* Get or set the localize text to use for the controls on the `ClickableComponent`.
*
* @param {string} [text]
* Control text for element.
*
* @param {Element} [el=this.el()]
* Element to set the title on.
*
* @return {string}
* - The control text when getting
*/
controlText(text, el = this.el()) {
if (text === undefined) {
return this.controlText_ || 'Need Text';
}
const localizedText = this.localize(text);
/** @protected */
this.controlText_ = text;
textContent(this.controlTextEl_, localizedText);
if (!this.nonIconControl && !this.player_.options_.noUITitleAttributes) {
// Set title attribute if only an icon is shown
el.setAttribute('title', localizedText);
}
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-control vjs-button ${super.buildCSSClass()}`;
}
/**
* Enable this `ClickableComponent`
*/
enable() {
if (!this.enabled_) {
this.enabled_ = true;
this.removeClass('vjs-disabled');
this.el_.setAttribute('aria-disabled', 'false');
if (typeof this.tabIndex_ !== 'undefined') {
this.el_.setAttribute('tabIndex', this.tabIndex_);
}
this.on(['tap', 'click'], this.handleClick_);
this.on('keydown', this.handleKeyDown_);
}
}
/**
* Disable this `ClickableComponent`
*/
disable() {
this.enabled_ = false;
this.addClass('vjs-disabled');
this.el_.setAttribute('aria-disabled', 'true');
if (typeof this.tabIndex_ !== 'undefined') {
this.el_.removeAttribute('tabIndex');
}
this.off('mouseover', this.handleMouseOver_);
this.off('mouseout', this.handleMouseOut_);
this.off(['tap', 'click'], this.handleClick_);
this.off('keydown', this.handleKeyDown_);
}
/**
* Handles language change in ClickableComponent for the player in components
*
*
*/
handleLanguagechange() {
this.controlText(this.controlText_);
}
/**
* Event handler that is called when a `ClickableComponent` receives a
* `click` or `tap` event.
*
* @param {Event} event
* The `tap` or `click` event that caused this function to be called.
*
* @listens tap
* @listens click
* @abstract
*/
handleClick(event) {
if (this.options_.clickHandler) {
this.options_.clickHandler.call(this, arguments);
}
}
/**
* Event handler that is called when a `ClickableComponent` receives a
* `keydown` event.
*
* By default, if the key is Space or Enter, it will trigger a `click` event.
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Support Space or Enter key operation to fire a click event. Also,
// prevent the event from propagating through the DOM and triggering
// Player hotkeys.
if (event.key === ' ' || event.key === 'Enter') {
event.preventDefault();
event.stopPropagation();
this.trigger('click');
} else {
// Pass keypress handling up for unsupported keys
super.handleKeyDown(event);
}
}
}
Component.registerComponent('ClickableComponent', ClickableComponent);
/**
* @file poster-image.js
*/
/** @import Player from './player' */
/**
* A `ClickableComponent` that handles showing the poster image for the player.
*
* @extends ClickableComponent
*/
class PosterImage extends ClickableComponent {
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should attach to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.update();
this.update_ = e => this.update(e);
player.on('posterchange', this.update_);
}
/**
* Clean up and dispose of the `PosterImage`.
*/
dispose() {
this.player().off('posterchange', this.update_);
super.dispose();
}
/**
* Create the `PosterImage`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
createEl() {
// The el is an empty div to keep position in the DOM
// A picture and img el will be inserted when a source is set
return createEl('div', {
className: 'vjs-poster'
});
}
/**
* Get or set the `PosterImage`'s crossOrigin option.
*
* @param {string|null} [value]
* The value to set the crossOrigin to. If an argument is
* given, must be one of `'anonymous'` or `'use-credentials'`, or 'null'.
*
* @return {string|null}
* - The current crossOrigin value of the `Player` when getting.
* - undefined when setting
*/
crossOrigin(value) {
// `null` can be set to unset a value
if (typeof value === 'undefined') {
if (this.$('img')) {
// If the poster's element exists, give its value
return this.$('img').crossOrigin;
} else if (this.player_.tech_ && this.player_.tech_.isReady_) {
// If not but the tech is ready, query the tech
return this.player_.crossOrigin();
}
// Otherwise check options as the poster is usually set before the state of crossorigin
// can be retrieved by the getter
return this.player_.options_.crossOrigin || this.player_.options_.crossorigin || null;
}
if (value !== null && value !== 'anonymous' && value !== 'use-credentials') {
this.player_.log.warn(`crossOrigin must be null, "anonymous" or "use-credentials", given "${value}"`);
return;
}
if (this.$('img')) {
this.$('img').crossOrigin = value;
}
return;
}
/**
* An {@link EventTarget~EventListener} for {@link Player#posterchange} events.
*
* @listens Player#posterchange
*
* @param {Event} [event]
* The `Player#posterchange` event that triggered this function.
*/
update(event) {
const url = this.player().poster();
this.setSrc(url);
// If there's no poster source we should display:none on this component
// so it's not still clickable or right-clickable
if (url) {
this.show();
} else {
this.hide();
}
}
/**
* Set the source of the `PosterImage` depending on the display method. (Re)creates
* the inner picture and img elementss when needed.
*
* @param {string} [url]
* The URL to the source for the `PosterImage`. If not specified or falsy,
* any source and ant inner picture/img are removed.
*/
setSrc(url) {
if (!url) {
this.el_.textContent = '';
return;
}
if (!this.$('img')) {
this.el_.appendChild(createEl('picture', {
className: 'vjs-poster',
// Don't want poster to be tabbable.
tabIndex: -1
}, {}, createEl('img', {
loading: 'lazy',
crossOrigin: this.crossOrigin()
}, {
alt: ''
})));
}
this.$('img').src = url;
}
/**
* An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See
* {@link ClickableComponent#handleClick} for instances where this will be triggered.
*
* @listens tap
* @listens click
* @listens keydown
*
* @param {Event} event
+ The `click`, `tap` or `keydown` event that caused this function to be called.
*/
handleClick(event) {
// We don't want a click to trigger playback when controls are disabled
if (!this.player_.controls()) {
return;
}
if (this.player_.tech(true)) {
this.player_.tech(true).focus();
}
if (this.player_.paused()) {
silencePromise(this.player_.play());
} else {
this.player_.pause();
}
}
}
/**
* Get or set the `PosterImage`'s crossorigin option. For the HTML5 player, this
* sets the `crossOrigin` property on the `<img>` tag to control the CORS
* behavior.
*
* @param {string|null} [value]
* The value to set the `PosterImages`'s crossorigin to. If an argument is
* given, must be one of `anonymous` or `use-credentials`.
*
* @return {string|null|undefined}
* - The current crossorigin value of the `Player` when getting.
* - undefined when setting
*/
PosterImage.prototype.crossorigin = PosterImage.prototype.crossOrigin;
Component.registerComponent('PosterImage', PosterImage);
/**
* @file text-track-display.js
*/
/** @import Player from '../player' */
const darkGray = '#222';
const lightGray = '#ccc';
const fontMap = {
monospace: 'monospace',
sansSerif: 'sans-serif',
serif: 'serif',
monospaceSansSerif: '"Andale Mono", "Lucida Console", monospace',
monospaceSerif: '"Courier New", monospace',
proportionalSansSerif: 'sans-serif',
proportionalSerif: 'serif',
casual: '"Comic Sans MS", Impact, fantasy',
script: '"Monotype Corsiva", cursive',
smallcaps: '"Andale Mono", "Lucida Console", monospace, sans-serif'
};
/**
* Construct an rgba color from a given hex color code.
*
* @param {number} color
* Hex number for color, like #f0e or #f604e2.
*
* @param {number} opacity
* Value for opacity, 0.0 - 1.0.
*
* @return {string}
* The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.
*/
function constructColor(color, opacity) {
let hex;
if (color.length === 4) {
// color looks like "#f0e"
hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];
} else if (color.length === 7) {
// color looks like "#f604e2"
hex = color.slice(1);
} else {
throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');
}
return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';
}
/**
* Try to update the style of a DOM element. Some style changes will throw an error,
* particularly in IE8. Those should be noops.
*
* @param {Element} el
* The DOM element to be styled.
*
* @param {string} style
* The CSS property on the element that should be styled.
*
* @param {string} rule
* The style rule that should be applied to the property.
*
* @private
*/
function tryUpdateStyle(el, style, rule) {
try {
el.style[style] = rule;
} catch (e) {
// Satisfies linter.
return;
}
}
/**
* Converts the CSS top/right/bottom/left property numeric value to string in pixels.
*
* @param {number} position
* The CSS top/right/bottom/left property value.
*
* @return {string}
* The CSS property value that was created, like '10px'.
*
* @private
*/
function getCSSPositionValue(position) {
return position ? `${position}px` : '';
}
/**
* The component for displaying text track cues.
*
* @extends Component
*/
class TextTrackDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when `TextTrackDisplay` is ready.
*/
constructor(player, options, ready) {
super(player, options, ready);
const updateDisplayTextHandler = e => this.updateDisplay(e);
const updateDisplayHandler = e => {
this.updateDisplayOverlay();
this.updateDisplay(e);
};
player.on('loadstart', e => this.toggleDisplay(e));
player.on('texttrackchange', updateDisplayTextHandler);
player.on('loadedmetadata', e => {
this.updateDisplayOverlay();
this.preselectTrack(e);
});
// This used to be called during player init, but was causing an error
// if a track should show by default and the display hadn't loaded yet.
// Should probably be moved to an external track loader when we support
// tracks that don't need a display.
player.ready(bind_(this, function () {
if (player.tech_ && player.tech_.featuresNativeTextTracks) {
this.hide();
return;
}
player.on('fullscreenchange', updateDisplayHandler);
player.on('playerresize', updateDisplayHandler);
const screenOrientation = window.screen.orientation || window;
const changeOrientationEvent = window.screen.orientation ? 'change' : 'orientationchange';
screenOrientation.addEventListener(changeOrientationEvent, updateDisplayHandler);
player.on('dispose', () => screenOrientation.removeEventListener(changeOrientationEvent, updateDisplayHandler));
const tracks = this.options_.playerOptions.tracks || [];
for (let i = 0; i < tracks.length; i++) {
this.player_.addRemoteTextTrack(tracks[i], true);
}
this.preselectTrack();
}));
}
/**
* Preselect a track following this precedence:
* - matches the previously selected {@link TextTrack}'s language and kind
* - matches the previously selected {@link TextTrack}'s language only
* - is the first default captions track
* - is the first default descriptions track
*
* @listens Player#loadstart
*/
preselectTrack() {
const modes = {
captions: 1,
subtitles: 1
};
const trackList = this.player_.textTracks();
const userPref = this.player_.cache_.selectedLanguage;
let firstDesc;
let firstCaptions;
let preferredTrack;
for (let i = 0; i < trackList.length; i++) {
const track = trackList[i];
if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {
// Always choose the track that matches both language and kind
if (track.kind === userPref.kind) {
preferredTrack = track;
// or choose the first track that matches language
} else if (!preferredTrack) {
preferredTrack = track;
}
// clear everything if offTextTrackMenuItem was clicked
} else if (userPref && !userPref.enabled) {
preferredTrack = null;
firstDesc = null;
firstCaptions = null;
} else if (track.default) {
if (track.kind === 'descriptions' && !firstDesc) {
firstDesc = track;
} else if (track.kind in modes && !firstCaptions) {
firstCaptions = track;
}
}
}
// The preferredTrack matches the user preference and takes
// precedence over all the other tracks.
// So, display the preferredTrack before the first default track
// and the subtitles/captions track before the descriptions track
if (preferredTrack) {
preferredTrack.mode = 'showing';
} else if (firstCaptions) {
firstCaptions.mode = 'showing';
} else if (firstDesc) {
firstDesc.mode = 'showing';
}
}
/**
* Turn display of {@link TextTrack}'s from the current state into the other state.
* There are only two states:
* - 'shown'
* - 'hidden'
*
* @listens Player#loadstart
*/
toggleDisplay() {
if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {
this.hide();
} else {
this.show();
}
}
/**
* Create the {@link Component}'s DOM element.
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-text-track-display'
}, {
'translate': 'yes',
'aria-live': 'off',
'aria-atomic': 'true'
});
}
/**
* Clear all displayed {@link TextTrack}s.
*/
clearDisplay() {
if (typeof window.WebVTT === 'function') {
window.WebVTT.processCues(window, [], this.el_);
}
}
/**
* Update the displayed TextTrack when a either a {@link Player#texttrackchange} or
* a {@link Player#fullscreenchange} is fired.
*
* @listens Player#texttrackchange
* @listens Player#fullscreenchange
*/
updateDisplay() {
const tracks = this.player_.textTracks();
const allowMultipleShowingTracks = this.options_.allowMultipleShowingTracks;
this.clearDisplay();
if (allowMultipleShowingTracks) {
const showingTracks = [];
for (let i = 0; i < tracks.length; ++i) {
const track = tracks[i];
if (track.mode !== 'showing') {
continue;
}
showingTracks.push(track);
}
this.updateForTrack(showingTracks);
return;
}
// Track display prioritization model: if multiple tracks are 'showing',
// display the first 'subtitles' or 'captions' track which is 'showing',
// otherwise display the first 'descriptions' track which is 'showing'
let descriptionsTrack = null;
let captionsSubtitlesTrack = null;
let i = tracks.length;
while (i--) {
const track = tracks[i];
if (track.mode === 'showing') {
if (track.kind === 'descriptions') {
descriptionsTrack = track;
} else {
captionsSubtitlesTrack = track;
}
}
}
if (captionsSubtitlesTrack) {
if (this.getAttribute('aria-live') !== 'off') {
this.setAttribute('aria-live', 'off');
}
this.updateForTrack(captionsSubtitlesTrack);
} else if (descriptionsTrack) {
if (this.getAttribute('aria-live') !== 'assertive') {
this.setAttribute('aria-live', 'assertive');
}
this.updateForTrack(descriptionsTrack);
}
if (!window.CSS.supports('inset', '10px')) {
const textTrackDisplay = this.el_;
const vjsTextTrackCues = textTrackDisplay.querySelectorAll('.vjs-text-track-cue');
const controlBarHeight = this.player_.controlBar.el_.getBoundingClientRect().height;
const playerHeight = this.player_.el_.getBoundingClientRect().height;
// Clear inline style before getting actual height of textTrackDisplay
textTrackDisplay.style = '';
// textrack style updates, this styles are required to be inline
tryUpdateStyle(textTrackDisplay, 'position', 'relative');
tryUpdateStyle(textTrackDisplay, 'height', playerHeight - controlBarHeight + 'px');
tryUpdateStyle(textTrackDisplay, 'top', 'unset');
if (IS_SMART_TV) {
tryUpdateStyle(textTrackDisplay, 'bottom', playerHeight + 'px');
} else {
tryUpdateStyle(textTrackDisplay, 'bottom', '0px');
}
// vjsTextTrackCue style updates
if (vjsTextTrackCues.length > 0) {
vjsTextTrackCues.forEach(vjsTextTrackCue => {
// verify if inset styles are inline
if (vjsTextTrackCue.style.inset) {
const insetStyles = vjsTextTrackCue.style.inset.split(' ');
// expected value is always 3
if (insetStyles.length === 3) {
Object.assign(vjsTextTrackCue.style, {
top: insetStyles[0],
right: insetStyles[1],
bottom: insetStyles[2],
left: 'unset'
});
}
}
});
}
}
}
/**
* Updates the displayed TextTrack to be sure it overlays the video when a either
* a {@link Player#texttrackchange} or a {@link Player#fullscreenchange} is fired.
*/
updateDisplayOverlay() {
// inset-inline and inset-block are not supprted on old chrome, but these are
// only likely to be used on TV devices
if (!this.player_.videoHeight() || !window.CSS.supports('inset-inline: 10px')) {
return;
}
const playerWidth = this.player_.currentWidth();
const playerHeight = this.player_.currentHeight();
const playerAspectRatio = playerWidth / playerHeight;
const videoAspectRatio = this.player_.videoWidth() / this.player_.videoHeight();
let insetInlineMatch = 0;
let insetBlockMatch = 0;
if (Math.abs(playerAspectRatio - videoAspectRatio) > 0.1) {
if (playerAspectRatio > videoAspectRatio) {
insetInlineMatch = Math.round((playerWidth - playerHeight * videoAspectRatio) / 2);
} else {
insetBlockMatch = Math.round((playerHeight - playerWidth / videoAspectRatio) / 2);
}
}
tryUpdateStyle(this.el_, 'insetInline', getCSSPositionValue(insetInlineMatch));
tryUpdateStyle(this.el_, 'insetBlock', getCSSPositionValue(insetBlockMatch));
}
/**
* Style {@Link TextTrack} activeCues according to {@Link TextTrackSettings}.
*
* @param {TextTrack} track
* Text track object containing active cues to style.
*/
updateDisplayState(track) {
const overrides = this.player_.textTrackSettings.getValues();
const cues = track.activeCues;
let i = cues.length;
while (i--) {
const cue = cues[i];
if (!cue) {
continue;
}
const cueDiv = cue.displayState;
if (overrides.color) {
cueDiv.firstChild.style.color = overrides.color;
}
if (overrides.textOpacity) {
tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));
}
if (overrides.backgroundColor) {
cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;
}
if (overrides.backgroundOpacity) {
tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));
}
if (overrides.windowColor) {
if (overrides.windowOpacity) {
tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));
} else {
cueDiv.style.backgroundColor = overrides.windowColor;
}
}
if (overrides.edgeStyle) {
if (overrides.edgeStyle === 'dropshadow') {
cueDiv.firstChild.style.textShadow = `2px 2px 3px ${darkGray}, 2px 2px 4px ${darkGray}, 2px 2px 5px ${darkGray}`;
} else if (overrides.edgeStyle === 'raised') {
cueDiv.firstChild.style.textShadow = `1px 1px ${darkGray}, 2px 2px ${darkGray}, 3px 3px ${darkGray}`;
} else if (overrides.edgeStyle === 'depressed') {
cueDiv.firstChild.style.textShadow = `1px 1px ${lightGray}, 0 1px ${lightGray}, -1px -1px ${darkGray}, 0 -1px ${darkGray}`;
} else if (overrides.edgeStyle === 'uniform') {
cueDiv.firstChild.style.textShadow = `0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}, 0 0 4px ${darkGray}`;
}
}
if (overrides.fontPercent && overrides.fontPercent !== 1) {
const fontSize = window.parseFloat(cueDiv.style.fontSize);
cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';
cueDiv.style.height = 'auto';
cueDiv.style.top = 'auto';
}
if (overrides.fontFamily && overrides.fontFamily !== 'default') {
if (overrides.fontFamily === 'small-caps') {
cueDiv.firstChild.style.fontVariant = 'small-caps';
} else {
cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];
}
}
}
}
/**
* Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.
*
* @param {TextTrack|TextTrack[]} tracks
* Text track object or text track array to be added to the list.
*/
updateForTrack(tracks) {
if (!Array.isArray(tracks)) {
tracks = [tracks];
}
if (typeof window.WebVTT !== 'function' || tracks.every(track => {
return !track.activeCues;
})) {
return;
}
const cues = [];
// push all active track cues
for (let i = 0; i < tracks.length; ++i) {
const track = tracks[i];
for (let j = 0; j < track.activeCues.length; ++j) {
cues.push(track.activeCues[j]);
}
}
// removes all cues before it processes new ones
window.WebVTT.processCues(window, cues, this.el_);
// add unique class to each language text track & add settings styling if necessary
for (let i = 0; i < tracks.length; ++i) {
const track = tracks[i];
for (let j = 0; j < track.activeCues.length; ++j) {
const cueEl = track.activeCues[j].displayState;
addClass(cueEl, 'vjs-text-track-cue', 'vjs-text-track-cue-' + (track.language ? track.language : i));
if (track.language) {
setAttribute(cueEl, 'lang', track.language);
}
}
if (this.player_.textTrackSettings) {
this.updateDisplayState(track);
}
}
}
}
Component.registerComponent('TextTrackDisplay', TextTrackDisplay);
/**
* @file loading-spinner.js
*/
/**
* A loading spinner for use during waiting/loading events.
*
* @extends Component
*/
class LoadingSpinner extends Component {
/**
* Create the `LoadingSpinner`s DOM element.
*
* @return {Element}
* The dom element that gets created.
*/
createEl() {
const isAudio = this.player_.isAudio();
const playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');
const controlText = createEl('span', {
className: 'vjs-control-text',
textContent: this.localize('{1} is loading.', [playerType])
});
const el = super.createEl('div', {
className: 'vjs-loading-spinner',
dir: 'ltr'
});
el.appendChild(controlText);
return el;
}
/**
* Update control text on languagechange
*/
handleLanguagechange() {
this.$('.vjs-control-text').textContent = this.localize('{1} is loading.', [this.player_.isAudio() ? 'Audio Player' : 'Video Player']);
}
}
Component.registerComponent('LoadingSpinner', LoadingSpinner);
/**
* @file button.js
*/
/**
* Base class for all buttons.
*
* @extends ClickableComponent
*/
class Button extends ClickableComponent {
/**
* Create the `Button`s DOM element.
*
* @param {string} [tag="button"]
* The element's node type. This argument is IGNORED: no matter what
* is passed, it will always create a `button` element.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element.
*
* @param {Object} [attributes={}]
* An object of attributes that should be set on the element.
*
* @return {Element}
* The element that gets created.
*/
createEl(tag, props = {}, attributes = {}) {
tag = 'button';
props = Object.assign({
className: this.buildCSSClass()
}, props);
// Add attributes for button element
attributes = Object.assign({
// Necessary since the default button type is "submit"
type: 'button'
}, attributes);
const el = createEl(tag, props, attributes);
if (!this.player_.options_.experimentalSvgIcons) {
el.appendChild(createEl('span', {
className: 'vjs-icon-placeholder'
}, {
'aria-hidden': true
}));
}
this.createControlTextEl(el);
return el;
}
/**
* Add a child `Component` inside of this `Button`.
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*
* @deprecated since version 5
*/
addChild(child, options = {}) {
const className = this.constructor.name;
log.warn(`Adding an actionable (user controllable) child to a Button (${className}) is not supported; use a ClickableComponent instead.`);
// Avoid the error message generated by ClickableComponent's addChild method
return Component.prototype.addChild.call(this, child, options);
}
/**
* Enable the `Button` element so that it can be activated or clicked. Use this with
* {@link Button#disable}.
*/
enable() {
super.enable();
this.el_.removeAttribute('disabled');
}
/**
* Disable the `Button` element so that it cannot be activated or clicked. Use this with
* {@link Button#enable}.
*/
disable() {
super.disable();
this.el_.setAttribute('disabled', 'disabled');
}
/**
* This gets called when a `Button` has focus and `keydown` is triggered via a key
* press.
*
* @param {KeyboardEvent} event
* The event that caused this function to get called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Ignore Space or Enter key operation, which is handled by the browser for
// a button - though not for its super class, ClickableComponent. Also,
// prevent the event from propagating through the DOM and triggering Player
// hotkeys. We do not preventDefault here because we _want_ the browser to
// handle it.
if (event.key === ' ' || event.key === 'Enter') {
event.stopPropagation();
return;
}
// Pass keypress handling up for unsupported keys
super.handleKeyDown(event);
}
}
Component.registerComponent('Button', Button);
/**
* @file big-play-button.js
*/
/**
* The initial play button that shows before the video has played. The hiding of the
* `BigPlayButton` get done via CSS and `Player` states.
*
* @extends Button
*/
class BigPlayButton extends Button {
constructor(player, options) {
super(player, options);
this.mouseused_ = false;
this.setIcon('play');
this.on('mousedown', e => this.handleMouseDown(e));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object. Always returns 'vjs-big-play-button'.
*/
buildCSSClass() {
return 'vjs-big-play-button';
}
/**
* This gets called when a `BigPlayButton` "clicked". See {@link ClickableComponent}
* for more detailed information on what a click can be.
*
* @param {KeyboardEvent|MouseEvent|TouchEvent} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
const playPromise = this.player_.play();
// exit early if clicked via the mouse
if (this.mouseused_ && 'clientX' in event && 'clientY' in event) {
silencePromise(playPromise);
if (this.player_.tech(true)) {
this.player_.tech(true).focus();
}
return;
}
const cb = this.player_.getChild('controlBar');
const playToggle = cb && cb.getChild('playToggle');
if (!playToggle) {
this.player_.tech(true).focus();
return;
}
const playFocus = () => playToggle.focus();
if (isPromise(playPromise)) {
playPromise.then(playFocus, () => {});
} else {
this.setTimeout(playFocus, 1);
}
}
/**
* Event handler that is called when a `BigPlayButton` receives a
* `keydown` event.
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
this.mouseused_ = false;
super.handleKeyDown(event);
}
/**
* Handle `mousedown` events on the `BigPlayButton`.
*
* @param {MouseEvent} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
*/
handleMouseDown(event) {
this.mouseused_ = true;
}
}
/**
* The text that should display over the `BigPlayButton`s controls. Added to for localization.
*
* @type {string}
* @protected
*/
BigPlayButton.prototype.controlText_ = 'Play Video';
Component.registerComponent('BigPlayButton', BigPlayButton);
/**
* @file close-button.js
*/
/** @import Player from './player' */
/**
* The `CloseButton` is a `{@link Button}` that fires a `close` event when
* it gets clicked.
*
* @extends Button
*/
class CloseButton extends Button {
/**
* Creates an instance of the this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.setIcon('cancel');
this.controlText(options && options.controlText || this.localize('Close'));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-close-button ${super.buildCSSClass()}`;
}
/**
* This gets called when a `CloseButton` gets clicked. See
* {@link ClickableComponent#handleClick} for more information on when
* this will be triggered
*
* @param {Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
* @fires CloseButton#close
*/
handleClick(event) {
/**
* Triggered when the a `CloseButton` is clicked.
*
* @event CloseButton#close
* @type {Event}
*
* @property {boolean} [bubbles=false]
* set to false so that the close event does not
* bubble up to parents if there is no listener
*/
this.trigger({
type: 'close',
bubbles: false
});
}
/**
* Event handler that is called when a `CloseButton` receives a
* `keydown` event.
*
* By default, if the key is Esc, it will trigger a `click` event.
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Esc button will trigger `click` event
if (event.key === 'Escape') {
event.preventDefault();
event.stopPropagation();
this.trigger('click');
} else {
// Pass keypress handling up for unsupported keys
super.handleKeyDown(event);
}
}
}
Component.registerComponent('CloseButton', CloseButton);
/**
* @file play-toggle.js
*/
/** @import Player from './player' */
/**
* Button to toggle between play and pause.
*
* @extends Button
*/
class PlayToggle extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
super(player, options);
// show or hide replay icon
options.replay = options.replay === undefined || options.replay;
this.setIcon('play');
this.on(player, 'play', e => this.handlePlay(e));
this.on(player, 'pause', e => this.handlePause(e));
if (options.replay) {
this.on(player, 'ended', e => this.handleEnded(e));
}
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-play-control ${super.buildCSSClass()}`;
}
/**
* This gets called when an `PlayToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
if (this.player_.paused()) {
silencePromise(this.player_.play());
} else {
this.player_.pause();
}
}
/**
* This gets called once after the video has ended and the user seeks so that
* we can change the replay button back to a play button.
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#seeked
*/
handleSeeked(event) {
this.removeClass('vjs-ended');
if (this.player_.paused()) {
this.handlePause(event);
} else {
this.handlePlay(event);
}
}
/**
* Add the vjs-playing class to the element so it can change appearance.
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#play
*/
handlePlay(event) {
this.removeClass('vjs-ended', 'vjs-paused');
this.addClass('vjs-playing');
// change the button text to "Pause"
this.setIcon('pause');
this.controlText('Pause');
}
/**
* Add the vjs-paused class to the element so it can change appearance.
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#pause
*/
handlePause(event) {
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
// change the button text to "Play"
this.setIcon('play');
this.controlText('Play');
}
/**
* Add the vjs-ended class to the element so it can change appearance
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#ended
*/
handleEnded(event) {
this.removeClass('vjs-playing');
this.addClass('vjs-ended');
// change the button text to "Replay"
this.setIcon('replay');
this.controlText('Replay');
// on the next seek remove the replay button
this.one(this.player_, 'seeked', e => this.handleSeeked(e));
}
}
/**
* The text that should display over the `PlayToggle`s controls. Added for localization.
*
* @type {string}
* @protected
*/
PlayToggle.prototype.controlText_ = 'Play';
Component.registerComponent('PlayToggle', PlayToggle);
/**
* @file time-display.js
*/
/** @import Player from '../../player' */
/**
* Displays time information about the video
*
* @extends Component
*/
class TimeDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on(player, ['timeupdate', 'ended', 'seeking'], e => this.update(e));
this.updateTextNode_();
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const className = this.buildCSSClass();
const el = super.createEl('div', {
className: `${className} vjs-time-control vjs-control`
});
const span = createEl('span', {
className: 'vjs-control-text',
textContent: `${this.localize(this.labelText_)}\u00a0`
}, {
role: 'presentation'
});
el.appendChild(span);
this.contentEl_ = createEl('span', {
className: `${className}-display`
}, {
// span elements have no implicit role, but some screen readers (notably VoiceOver)
// treat them as a break between items in the DOM when using arrow keys
// (or left-to-right swipes on iOS) to read contents of a page. Using
// role='presentation' causes VoiceOver to NOT treat this span as a break.
role: 'presentation'
});
el.appendChild(this.contentEl_);
return el;
}
dispose() {
this.contentEl_ = null;
this.textNode_ = null;
super.dispose();
}
/**
* Updates the displayed time according to the `updateContent` function which is defined in the child class.
*
* @param {Event} [event]
* The `timeupdate`, `ended` or `seeking` (if enableSmoothSeeking is true) event that caused this function to be called.
*/
update(event) {
if (!this.player_.options_.enableSmoothSeeking && event.type === 'seeking') {
return;
}
this.updateContent(event);
}
/**
* Updates the time display text node with a new time
*
* @param {number} [time=0] the time to update to
*
* @private
*/
updateTextNode_(time = 0) {
time = formatTime(time);
if (this.formattedTime_ === time) {
return;
}
this.formattedTime_ = time;
this.requestNamedAnimationFrame('TimeDisplay#updateTextNode_', () => {
if (!this.contentEl_) {
return;
}
let oldNode = this.textNode_;
if (oldNode && this.contentEl_.firstChild !== oldNode) {
oldNode = null;
log.warn('TimeDisplay#updateTextnode_: Prevented replacement of text node element since it was no longer a child of this node. Appending a new node instead.');
}
this.textNode_ = document.createTextNode(this.formattedTime_);
if (!this.textNode_) {
return;
}
if (oldNode) {
this.contentEl_.replaceChild(this.textNode_, oldNode);
} else {
this.contentEl_.appendChild(this.textNode_);
}
});
}
/**
* To be filled out in the child class, should update the displayed time
* in accordance with the fact that the current time has changed.
*
* @param {Event} [event]
* The `timeupdate` event that caused this to run.
*
* @listens Player#timeupdate
*/
updateContent(event) {}
}
/**
* The text that is added to the `TimeDisplay` for screen reader users.
*
* @type {string}
* @private
*/
TimeDisplay.prototype.labelText_ = 'Time';
/**
* The text that should display over the `TimeDisplay`s controls. Added to for localization.
*
* @type {string}
* @protected
*
* @deprecated in v7; controlText_ is not used in non-active display Components
*/
TimeDisplay.prototype.controlText_ = 'Time';
Component.registerComponent('TimeDisplay', TimeDisplay);
/**
* @file current-time-display.js
*/
/**
* Displays the current time
*
* @extends Component
*/
class CurrentTimeDisplay extends TimeDisplay {
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return 'vjs-current-time';
}
/**
* Update current time display
*
* @param {Event} [event]
* The `timeupdate` event that caused this function to run.
*
* @listens Player#timeupdate
*/
updateContent(event) {
// Allows for smooth scrubbing, when player can't keep up.
let time;
if (this.player_.ended()) {
time = this.player_.duration();
} else {
time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
}
this.updateTextNode_(time);
}
}
/**
* The text that is added to the `CurrentTimeDisplay` for screen reader users.
*
* @type {string}
* @private
*/
CurrentTimeDisplay.prototype.labelText_ = 'Current Time';
/**
* The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.
*
* @type {string}
* @protected
*
* @deprecated in v7; controlText_ is not used in non-active display Components
*/
CurrentTimeDisplay.prototype.controlText_ = 'Current Time';
Component.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);
/**
* @file duration-display.js
*/
/** @import Player from '../../player' */
/**
* Displays the duration
*
* @extends Component
*/
class DurationDisplay extends TimeDisplay {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
const updateContent = e => this.updateContent(e);
// we do not want to/need to throttle duration changes,
// as they should always display the changed duration as
// it has changed
this.on(player, 'durationchange', updateContent);
// Listen to loadstart because the player duration is reset when a new media element is loaded,
// but the durationchange on the user agent will not fire.
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
this.on(player, 'loadstart', updateContent);
// Also listen for timeupdate (in the parent) and loadedmetadata because removing those
// listeners could have broken dependent applications/libraries. These
// can likely be removed for 7.0.
this.on(player, 'loadedmetadata', updateContent);
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return 'vjs-duration';
}
/**
* Update duration time display.
*
* @param {Event} [event]
* The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused
* this function to be called.
*
* @listens Player#durationchange
* @listens Player#timeupdate
* @listens Player#loadedmetadata
*/
updateContent(event) {
const duration = this.player_.duration();
this.updateTextNode_(duration);
}
}
/**
* The text that is added to the `DurationDisplay` for screen reader users.
*
* @type {string}
* @private
*/
DurationDisplay.prototype.labelText_ = 'Duration';
/**
* The text that should display over the `DurationDisplay`s controls. Added to for localization.
*
* @type {string}
* @protected
*
* @deprecated in v7; controlText_ is not used in non-active display Components
*/
DurationDisplay.prototype.controlText_ = 'Duration';
Component.registerComponent('DurationDisplay', DurationDisplay);
/**
* @file time-divider.js
*/
/**
* The separator between the current time and duration.
* Can be hidden if it's not needed in the design.
*
* @extends Component
*/
class TimeDivider extends Component {
/**
* Create the component's DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('div', {
className: 'vjs-time-control vjs-time-divider'
}, {
// this element and its contents can be hidden from assistive techs since
// it is made extraneous by the announcement of the control text
// for the current time and duration displays
'aria-hidden': true
});
const div = super.createEl('div');
const span = super.createEl('span', {
textContent: '/'
});
div.appendChild(span);
el.appendChild(div);
return el;
}
}
Component.registerComponent('TimeDivider', TimeDivider);
/**
* @file remaining-time-display.js
*/
/** @import Player from '../../player' */
/**
* Displays the time left in the video
*
* @extends Component
*/
class RemainingTimeDisplay extends TimeDisplay {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on(player, 'durationchange', e => this.updateContent(e));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return 'vjs-remaining-time';
}
/**
* Create the `Component`'s DOM element with the "minus" character prepend to the time
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl();
if (this.options_.displayNegative !== false) {
el.insertBefore(createEl('span', {}, {
'aria-hidden': true
}, '-'), this.contentEl_);
}
return el;
}
/**
* Update remaining time display.
*
* @param {Event} [event]
* The `timeupdate` or `durationchange` event that caused this to run.
*
* @listens Player#timeupdate
* @listens Player#durationchange
*/
updateContent(event) {
if (typeof this.player_.duration() !== 'number') {
return;
}
let time;
// @deprecated We should only use remainingTimeDisplay
// as of video.js 7
if (this.player_.ended()) {
time = 0;
} else if (this.player_.remainingTimeDisplay) {
time = this.player_.remainingTimeDisplay();
} else {
time = this.player_.remainingTime();
}
this.updateTextNode_(time);
}
}
/**
* The text that is added to the `RemainingTimeDisplay` for screen reader users.
*
* @type {string}
* @private
*/
RemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';
/**
* The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.
*
* @type {string}
* @protected
*
* @deprecated in v7; controlText_ is not used in non-active display Components
*/
RemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';
Component.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);
/**
* @file live-display.js
*/
/** @import Player from './player' */
// TODO - Future make it click to snap to live
/**
* Displays the live indicator when duration is Infinity.
*
* @extends Component
*/
class LiveDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.updateShowing();
this.on(this.player(), 'durationchange', e => this.updateShowing(e));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('div', {
className: 'vjs-live-control vjs-control'
});
this.contentEl_ = createEl('div', {
className: 'vjs-live-display'
}, {
'aria-live': 'off'
});
this.contentEl_.appendChild(createEl('span', {
className: 'vjs-control-text',
textContent: `${this.localize('Stream Type')}\u00a0`
}));
this.contentEl_.appendChild(document.createTextNode(this.localize('LIVE')));
el.appendChild(this.contentEl_);
return el;
}
dispose() {
this.contentEl_ = null;
super.dispose();
}
/**
* Check the duration to see if the LiveDisplay should be showing or not. Then show/hide
* it accordingly
*
* @param {Event} [event]
* The {@link Player#durationchange} event that caused this function to run.
*
* @listens Player#durationchange
*/
updateShowing(event) {
if (this.player().duration() === Infinity) {
this.show();
} else {
this.hide();
}
}
}
Component.registerComponent('LiveDisplay', LiveDisplay);
/**
* @file seek-to-live.js
*/
/** @import Player from './player' */
/**
* Displays the live indicator when duration is Infinity.
*
* @extends Component
*/
class SeekToLive extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.updateLiveEdgeStatus();
if (this.player_.liveTracker) {
this.updateLiveEdgeStatusHandler_ = e => this.updateLiveEdgeStatus(e);
this.on(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
}
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('button', {
className: 'vjs-seek-to-live-control vjs-control'
});
this.setIcon('circle', el);
this.textEl_ = createEl('span', {
className: 'vjs-seek-to-live-text',
textContent: this.localize('LIVE')
}, {
'aria-hidden': 'true'
});
el.appendChild(this.textEl_);
return el;
}
/**
* Update the state of this button if we are at the live edge
* or not
*/
updateLiveEdgeStatus() {
// default to live edge
if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {
this.setAttribute('aria-disabled', true);
this.addClass('vjs-at-live-edge');
this.controlText('Seek to live, currently playing live');
} else {
this.setAttribute('aria-disabled', false);
this.removeClass('vjs-at-live-edge');
this.controlText('Seek to live, currently behind live');
}
}
/**
* On click bring us as near to the live point as possible.
* This requires that we wait for the next `live-seekable-change`
* event which will happen every segment length seconds.
*/
handleClick() {
this.player_.liveTracker.seekToLiveEdge();
}
/**
* Dispose of the element and stop tracking
*/
dispose() {
if (this.player_.liveTracker) {
this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatusHandler_);
}
this.textEl_ = null;
super.dispose();
}
}
/**
* The text that should display over the `SeekToLive`s control. Added for localization.
*
* @type {string}
* @protected
*/
SeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';
Component.registerComponent('SeekToLive', SeekToLive);
/**
* @file num.js
* @module num
*/
/**
* Keep a number between a min and a max value
*
* @param {number} number
* The number to clamp
*
* @param {number} min
* The minimum value
* @param {number} max
* The maximum value
*
* @return {number}
* the clamped number
*/
function clamp(number, min, max) {
number = Number(number);
return Math.min(max, Math.max(min, isNaN(number) ? min : number));
}
var Num = /*#__PURE__*/Object.freeze({
__proto__: null,
clamp: clamp
});
/**
* @file slider.js
*/
/** @import Player from '../player' */
/**
* The base functionality for a slider. Can be vertical or horizontal.
* For instance the volume bar or the seek bar on a video is a slider.
*
* @extends Component
*/
class Slider extends Component {
/**
* Create an instance of this class
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.handleMouseDown_ = e => this.handleMouseDown(e);
this.handleMouseUp_ = e => this.handleMouseUp(e);
this.handleKeyDown_ = e => this.handleKeyDown(e);
this.handleClick_ = e => this.handleClick(e);
this.handleMouseMove_ = e => this.handleMouseMove(e);
this.update_ = e => this.update(e);
// Set property names to bar to match with the child Slider class is looking for
this.bar = this.getChild(this.options_.barName);
// Set a horizontal or vertical class on the slider depending on the slider type
this.vertical(!!this.options_.vertical);
this.enable();
}
/**
* Are controls are currently enabled for this slider or not.
*
* @return {boolean}
* true if controls are enabled, false otherwise
*/
enabled() {
return this.enabled_;
}
/**
* Enable controls for this slider if they are disabled
*/
enable() {
if (this.enabled()) {
return;
}
this.on('mousedown', this.handleMouseDown_);
this.on('touchstart', this.handleMouseDown_);
this.on('keydown', this.handleKeyDown_);
this.on('click', this.handleClick_);
// TODO: deprecated, controlsvisible does not seem to be fired
this.on(this.player_, 'controlsvisible', this.update);
if (this.playerEvent) {
this.on(this.player_, this.playerEvent, this.update);
}
this.removeClass('disabled');
this.setAttribute('tabindex', 0);
this.enabled_ = true;
}
/**
* Disable controls for this slider if they are enabled
*/
disable() {
if (!this.enabled()) {
return;
}
const doc = this.bar.el_.ownerDocument;
this.off('mousedown', this.handleMouseDown_);
this.off('touchstart', this.handleMouseDown_);
this.off('keydown', this.handleKeyDown_);
this.off('click', this.handleClick_);
this.off(this.player_, 'controlsvisible', this.update_);
this.off(doc, 'mousemove', this.handleMouseMove_);
this.off(doc, 'mouseup', this.handleMouseUp_);
this.off(doc, 'touchmove', this.handleMouseMove_);
this.off(doc, 'touchend', this.handleMouseUp_);
this.removeAttribute('tabindex');
this.addClass('disabled');
if (this.playerEvent) {
this.off(this.player_, this.playerEvent, this.update);
}
this.enabled_ = false;
}
/**
* Create the `Slider`s DOM element.
*
* @param {string} type
* Type of element to create.
*
* @param {Object} [props={}]
* List of properties in Object form.
*
* @param {Object} [attributes={}]
* list of attributes in Object form.
*
* @return {Element}
* The element that gets created.
*/
createEl(type, props = {}, attributes = {}) {
// Add the slider element class to all sub classes
props.className = props.className + ' vjs-slider';
props = Object.assign({
tabIndex: 0
}, props);
attributes = Object.assign({
'role': 'slider',
'aria-valuenow': 0,
'aria-valuemin': 0,
'aria-valuemax': 100
}, attributes);
return super.createEl(type, props, attributes);
}
/**
* Handle `mousedown` or `touchstart` events on the `Slider`.
*
* @param {MouseEvent} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
* @fires Slider#slideractive
*/
handleMouseDown(event) {
const doc = this.bar.el_.ownerDocument;
if (event.type === 'mousedown') {
event.preventDefault();
}
// Do not call preventDefault() on touchstart in Chrome
// to avoid console warnings. Use a 'touch-action: none' style
// instead to prevent unintended scrolling.
// https://developers.google.com/web/updates/2017/01/scrolling-intervention
if (event.type === 'touchstart' && !IS_CHROME) {
event.preventDefault();
}
blockTextSelection();
this.addClass('vjs-sliding');
/**
* Triggered when the slider is in an active state
*
* @event Slider#slideractive
* @type {MouseEvent}
*/
this.trigger('slideractive');
this.on(doc, 'mousemove', this.handleMouseMove_);
this.on(doc, 'mouseup', this.handleMouseUp_);
this.on(doc, 'touchmove', this.handleMouseMove_);
this.on(doc, 'touchend', this.handleMouseUp_);
this.handleMouseMove(event, true);
}
/**
* Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.
* The `mousemove` and `touchmove` events will only only trigger this function during
* `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and
* {@link Slider#handleMouseUp}.
*
* @param {MouseEvent} event
* `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered
* this function
* @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false.
*
* @listens mousemove
* @listens touchmove
*/
handleMouseMove(event) {}
/**
* Handle `mouseup` or `touchend` events on the `Slider`.
*
* @param {MouseEvent} event
* `mouseup` or `touchend` event that triggered this function.
*
* @listens touchend
* @listens mouseup
* @fires Slider#sliderinactive
*/
handleMouseUp(event) {
const doc = this.bar.el_.ownerDocument;
unblockTextSelection();
this.removeClass('vjs-sliding');
/**
* Triggered when the slider is no longer in an active state.
*
* @event Slider#sliderinactive
* @type {Event}
*/
this.trigger('sliderinactive');
this.off(doc, 'mousemove', this.handleMouseMove_);
this.off(doc, 'mouseup', this.handleMouseUp_);
this.off(doc, 'touchmove', this.handleMouseMove_);
this.off(doc, 'touchend', this.handleMouseUp_);
this.update();
}
/**
* Update the progress bar of the `Slider`.
*
* @return {number}
* The percentage of progress the progress bar represents as a
* number from 0 to 1.
*/
update() {
// In VolumeBar init we have a setTimeout for update that pops and update
// to the end of the execution stack. The player is destroyed before then
// update will cause an error
// If there's no bar...
if (!this.el_ || !this.bar) {
return;
}
// clamp progress between 0 and 1
// and only round to four decimal places, as we round to two below
const progress = this.getProgress();
if (progress === this.progress_) {
return progress;
}
this.progress_ = progress;
this.requestNamedAnimationFrame('Slider#update', () => {
// Set the new bar width or height
const sizeKey = this.vertical() ? 'height' : 'width';
// Convert to a percentage for css value
this.bar.el().style[sizeKey] = (progress * 100).toFixed(2) + '%';
});
return progress;
}
/**
* Get the percentage of the bar that should be filled
* but clamped and rounded.
*
* @return {number}
* percentage filled that the slider is
*/
getProgress() {
return Number(clamp(this.getPercent(), 0, 1).toFixed(4));
}
/**
* Calculate distance for slider
*
* @param {Event} event
* The event that caused this function to run.
*
* @return {number}
* The current position of the Slider.
* - position.x for vertical `Slider`s
* - position.y for horizontal `Slider`s
*/
calculateDistance(event) {
const position = getPointerPosition(this.el_, event);
if (this.vertical()) {
return position.y;
}
return position.x;
}
/**
* Handle a `keydown` event on the `Slider`. Watches for left, right, up, and down
* arrow keys. This function will only be called when the slider has focus. See
* {@link Slider#handleFocus} and {@link Slider#handleBlur}.
*
* @param {KeyboardEvent} event
* the `keydown` event that caused this function to run.
*
* @listens keydown
*/
handleKeyDown(event) {
const spatialNavOptions = this.options_.playerOptions.spatialNavigation;
const spatialNavEnabled = spatialNavOptions && spatialNavOptions.enabled;
const horizontalSeek = spatialNavOptions && spatialNavOptions.horizontalSeek;
if (spatialNavEnabled) {
if (horizontalSeek && event.key === 'ArrowLeft' || !horizontalSeek && event.key === 'ArrowDown') {
event.preventDefault();
event.stopPropagation();
this.stepBack();
} else if (horizontalSeek && event.key === 'ArrowRight' || !horizontalSeek && event.key === 'ArrowUp') {
event.preventDefault();
event.stopPropagation();
this.stepForward();
} else {
super.handleKeyDown(event);
}
// Left and Down Arrows
} else if (event.key === 'ArrowLeft' || event.key === 'ArrowDown') {
event.preventDefault();
event.stopPropagation();
this.stepBack();
// Up and Right Arrows
} else if (event.key === 'ArrowUp' || event.key === 'ArrowRight') {
event.preventDefault();
event.stopPropagation();
this.stepForward();
} else {
// Pass keydown handling up for unsupported keys
super.handleKeyDown(event);
}
}
/**
* Listener for click events on slider, used to prevent clicks
* from bubbling up to parent elements like button menus.
*
* @param {Object} event
* Event that caused this object to run
*/
handleClick(event) {
event.stopPropagation();
event.preventDefault();
}
/**
* Get/set if slider is horizontal for vertical
*
* @param {boolean} [bool]
* - true if slider is vertical,
* - false is horizontal
*
* @return {boolean}
* - true if slider is vertical, and getting
* - false if the slider is horizontal, and getting
*/
vertical(bool) {
if (bool === undefined) {
return this.vertical_ || false;
}
this.vertical_ = !!bool;
if (this.vertical_) {
this.addClass('vjs-slider-vertical');
} else {
this.addClass('vjs-slider-horizontal');
}
}
}
Component.registerComponent('Slider', Slider);
/**
* @file load-progress-bar.js
*/
/** @import Player from '../../player' */
// get the percent width of a time compared to the total end
const percentify = (time, end) => clamp(time / end * 100, 0, 100).toFixed(2) + '%';
/**
* Shows loading progress
*
* @extends Component
*/
class LoadProgressBar extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.partEls_ = [];
this.on(player, 'progress', e => this.update(e));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('div', {
className: 'vjs-load-progress'
});
const wrapper = createEl('span', {
className: 'vjs-control-text'
});
const loadedText = createEl('span', {
textContent: this.localize('Loaded')
});
const separator = document.createTextNode(': ');
this.percentageEl_ = createEl('span', {
className: 'vjs-control-text-loaded-percentage',
textContent: '0%'
});
el.appendChild(wrapper);
wrapper.appendChild(loadedText);
wrapper.appendChild(separator);
wrapper.appendChild(this.percentageEl_);
return el;
}
dispose() {
this.partEls_ = null;
this.percentageEl_ = null;
super.dispose();
}
/**
* Update progress bar
*
* @param {Event} [event]
* The `progress` event that caused this function to run.
*
* @listens Player#progress
*/
update(event) {
this.requestNamedAnimationFrame('LoadProgressBar#update', () => {
const liveTracker = this.player_.liveTracker;
const buffered = this.player_.buffered();
const duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();
const bufferedEnd = this.player_.bufferedEnd();
const children = this.partEls_;
const percent = percentify(bufferedEnd, duration);
if (this.percent_ !== percent) {
// update the width of the progress bar
this.el_.style.width = percent;
// update the control-text
textContent(this.percentageEl_, percent);
this.percent_ = percent;
}
// add child elements to represent the individual buffered time ranges
for (let i = 0; i < buffered.length; i++) {
const start = buffered.start(i);
const end = buffered.end(i);
let part = children[i];
if (!part) {
part = this.el_.appendChild(createEl());
children[i] = part;
}
// only update if changed
if (part.dataset.start === start && part.dataset.end === end) {
continue;
}
part.dataset.start = start;
part.dataset.end = end;
// set the percent based on the width of the progress bar (bufferedEnd)
part.style.left = percentify(start, bufferedEnd);
part.style.width = percentify(end - start, bufferedEnd);
}
// remove unused buffered range elements
for (let i = children.length; i > buffered.length; i--) {
this.el_.removeChild(children[i - 1]);
}
children.length = buffered.length;
});
}
}
Component.registerComponent('LoadProgressBar', LoadProgressBar);
/**
* @file time-tooltip.js
*/
/** @import Player from '../../player' */
/**
* Time tooltips display a time above the progress bar.
*
* @extends Component
*/
class TimeTooltip extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The {@link Player} that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
}
/**
* Create the time tooltip DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-time-tooltip'
}, {
'aria-hidden': 'true'
});
}
/**
* Updates the position of the time tooltip relative to the `SeekBar`.
*
* @param {Object} seekBarRect
* The `ClientRect` for the {@link SeekBar} element.
*
* @param {number} seekBarPoint
* A number from 0 to 1, representing a horizontal reference point
* from the left edge of the {@link SeekBar}
*/
update(seekBarRect, seekBarPoint, content) {
const tooltipRect = findPosition(this.el_);
const playerRect = getBoundingClientRect(this.player_.el());
const seekBarPointPx = seekBarRect.width * seekBarPoint;
// do nothing if either rect isn't available
// for example, if the player isn't in the DOM for testing
if (!playerRect || !tooltipRect) {
return;
}
// This is the space left of the `seekBarPoint` available within the bounds
// of the player. We calculate any gap between the left edge of the player
// and the left edge of the `SeekBar` and add the number of pixels in the
// `SeekBar` before hitting the `seekBarPoint`
let spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx;
// This is the space right of the `seekBarPoint` available within the bounds
// of the player. We calculate the number of pixels from the `seekBarPoint`
// to the right edge of the `SeekBar` and add to that any gap between the
// right edge of the `SeekBar` and the player.
let spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right);
// spaceRightOfPoint is always NaN for mouse time display
// because the seekbarRect does not have a right property. This causes
// the mouse tool tip to be truncated when it's close to the right edge of the player.
// In such cases, we ignore the `playerRect.right - seekBarRect.right` value when calculating.
// For the sake of consistency, we ignore seekBarRect.left - playerRect.left for the left edge.
if (!spaceRightOfPoint) {
spaceRightOfPoint = seekBarRect.width - seekBarPointPx;
spaceLeftOfPoint = seekBarPointPx;
}
// This is the number of pixels by which the tooltip will need to be pulled
// further to the right to center it over the `seekBarPoint`.
let pullTooltipBy = tooltipRect.width / 2;
// Adjust the `pullTooltipBy` distance to the left or right depending on
// the results of the space calculations above.
if (spaceLeftOfPoint < pullTooltipBy) {
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
} else if (spaceRightOfPoint < pullTooltipBy) {
pullTooltipBy = spaceRightOfPoint;
}
// Due to the imprecision of decimal/ratio based calculations and varying
// rounding behaviors, there are cases where the spacing adjustment is off
// by a pixel or two. This adds insurance to these calculations.
if (pullTooltipBy < 0) {
pullTooltipBy = 0;
} else if (pullTooltipBy > tooltipRect.width) {
pullTooltipBy = tooltipRect.width;
}
// prevent small width fluctuations within 0.4px from
// changing the value below.
// This really helps for live to prevent the play
// progress time tooltip from jittering
pullTooltipBy = Math.round(pullTooltipBy);
this.el_.style.right = `-${pullTooltipBy}px`;
this.write(content);
}
/**
* Write the time to the tooltip DOM element.
*
* @param {string} content
* The formatted time for the tooltip.
*/
write(content) {
textContent(this.el_, content);
}
/**
* Updates the position of the time tooltip relative to the `SeekBar`.
*
* @param {Object} seekBarRect
* The `ClientRect` for the {@link SeekBar} element.
*
* @param {number} seekBarPoint
* A number from 0 to 1, representing a horizontal reference point
* from the left edge of the {@link SeekBar}
*
* @param {number} time
* The time to update the tooltip to, not used during live playback
*
* @param {Function} cb
* A function that will be called during the request animation frame
* for tooltips that need to do additional animations from the default
*/
updateTime(seekBarRect, seekBarPoint, time, cb) {
this.requestNamedAnimationFrame('TimeTooltip#updateTime', () => {
let content;
const duration = this.player_.duration();
if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
const liveWindow = this.player_.liveTracker.liveWindow();
const secondsBehind = liveWindow - seekBarPoint * liveWindow;
content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);
} else {
content = formatTime(time, duration);
}
this.update(seekBarRect, seekBarPoint, content);
if (cb) {
cb();
}
});
}
}
Component.registerComponent('TimeTooltip', TimeTooltip);
/**
* @file play-progress-bar.js
*/
/**
* Used by {@link SeekBar} to display media playback progress as part of the
* {@link ProgressControl}.
*
* @extends Component
*/
class PlayProgressBar extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The {@link Player} that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.setIcon('circle');
this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
}
/**
* Create the the DOM element for this class.
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-play-progress vjs-slider-bar'
}, {
'aria-hidden': 'true'
});
}
/**
* Enqueues updates to its own DOM as well as the DOM of its
* {@link TimeTooltip} child.
*
* @param {Object} seekBarRect
* The `ClientRect` for the {@link SeekBar} element.
*
* @param {number} seekBarPoint
* A number from 0 to 1, representing a horizontal reference point
* from the left edge of the {@link SeekBar}
*/
update(seekBarRect, seekBarPoint) {
const timeTooltip = this.getChild('timeTooltip');
if (!timeTooltip) {
return;
}
const time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
timeTooltip.updateTime(seekBarRect, seekBarPoint, time);
}
}
/**
* Default options for {@link PlayProgressBar}.
*
* @type {Object}
* @private
*/
PlayProgressBar.prototype.options_ = {
children: []
};
// Time tooltips should not be added to a player on mobile devices
if (!IS_IOS && !IS_ANDROID) {
PlayProgressBar.prototype.options_.children.push('timeTooltip');
}
Component.registerComponent('PlayProgressBar', PlayProgressBar);
/**
* @file mouse-time-display.js
*/
/**
* The {@link MouseTimeDisplay} component tracks mouse movement over the
* {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}
* indicating the time which is represented by a given point in the
* {@link ProgressControl}.
*
* @extends Component
*/
class MouseTimeDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The {@link Player} that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
}
/**
* Create the DOM element for this class.
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-mouse-display'
});
}
/**
* Enqueues updates to its own DOM as well as the DOM of its
* {@link TimeTooltip} child.
*
* @param {Object} seekBarRect
* The `ClientRect` for the {@link SeekBar} element.
*
* @param {number} seekBarPoint
* A number from 0 to 1, representing a horizontal reference point
* from the left edge of the {@link SeekBar}
*/
update(seekBarRect, seekBarPoint) {
const time = seekBarPoint * this.player_.duration();
this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, () => {
this.el_.style.left = `${seekBarRect.width * seekBarPoint}px`;
});
}
}
/**
* Default options for `MouseTimeDisplay`
*
* @type {Object}
* @private
*/
MouseTimeDisplay.prototype.options_ = {
children: ['timeTooltip']
};
Component.registerComponent('MouseTimeDisplay', MouseTimeDisplay);
/**
* @file seek-bar.js
*/
// The number of seconds the `step*` functions move the timeline.
const STEP_SECONDS = 5;
// The multiplier of STEP_SECONDS that PgUp/PgDown move the timeline.
const PAGE_KEY_MULTIPLIER = 12;
/**
* Seek bar and container for the progress bars. Uses {@link PlayProgressBar}
* as its `bar`.
*
* @extends Slider
*/
class SeekBar extends Slider {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.setEventHandlers_();
}
/**
* Sets the event handlers
*
* @private
*/
setEventHandlers_() {
this.update_ = bind_(this, this.update);
this.update = throttle(this.update_, UPDATE_REFRESH_INTERVAL);
this.on(this.player_, ['durationchange', 'timeupdate'], this.update);
this.on(this.player_, ['ended'], this.update_);
if (this.player_.liveTracker) {
this.on(this.player_.liveTracker, 'liveedgechange', this.update);
}
// when playing, let's ensure we smoothly update the play progress bar
// via an interval
this.updateInterval = null;
this.enableIntervalHandler_ = e => this.enableInterval_(e);
this.disableIntervalHandler_ = e => this.disableInterval_(e);
this.on(this.player_, ['playing'], this.enableIntervalHandler_);
this.on(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_);
// we don't need to update the play progress if the document is hidden,
// also, this causes the CPU to spike and eventually crash the page on IE11.
if ('hidden' in document && 'visibilityState' in document) {
this.on(document, 'visibilitychange', this.toggleVisibility_);
}
}
toggleVisibility_(e) {
if (document.visibilityState === 'hidden') {
this.cancelNamedAnimationFrame('SeekBar#update');
this.cancelNamedAnimationFrame('Slider#update');
this.disableInterval_(e);
} else {
if (!this.player_.ended() && !this.player_.paused()) {
this.enableInterval_();
}
// we just switched back to the page and someone may be looking, so, update ASAP
this.update();
}
}
enableInterval_() {
if (this.updateInterval) {
return;
}
this.updateInterval = this.setInterval(this.update, UPDATE_REFRESH_INTERVAL);
}
disableInterval_(e) {
if (this.player_.liveTracker && this.player_.liveTracker.isLive() && e && e.type !== 'ended') {
return;
}
if (!this.updateInterval) {
return;
}
this.clearInterval(this.updateInterval);
this.updateInterval = null;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-progress-holder'
}, {
'aria-label': this.localize('Progress Bar')
});
}
/**
* This function updates the play progress bar and accessibility
* attributes to whatever is passed in.
*
* @param {Event} [event]
* The `timeupdate` or `ended` event that caused this to run.
*
* @listens Player#timeupdate
*
* @return {number}
* The current percent at a number from 0-1
*/
update(event) {
// ignore updates while the tab is hidden
if (document.visibilityState === 'hidden') {
return;
}
const percent = super.update();
this.requestNamedAnimationFrame('SeekBar#update', () => {
const currentTime = this.player_.ended() ? this.player_.duration() : this.getCurrentTime_();
const liveTracker = this.player_.liveTracker;
let duration = this.player_.duration();
if (liveTracker && liveTracker.isLive()) {
duration = this.player_.liveTracker.liveCurrentTime();
}
if (this.percent_ !== percent) {
// machine readable value of progress bar (percentage complete)
this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2));
this.percent_ = percent;
}
if (this.currentTime_ !== currentTime || this.duration_ !== duration) {
// human readable value of progress bar (time complete)
this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}'));
this.currentTime_ = currentTime;
this.duration_ = duration;
}
// update the progress bar time tooltip with the current time
if (this.bar) {
this.bar.update(getBoundingClientRect(this.el()), this.getProgress());
}
});
return percent;
}
/**
* Prevent liveThreshold from causing seeks to seem like they
* are not happening from a user perspective.
*
* @param {number} ct
* current time to seek to
*/
userSeek_(ct) {
if (this.player_.liveTracker && this.player_.liveTracker.isLive()) {
this.player_.liveTracker.nextSeekedFromUser();
}
this.player_.currentTime(ct);
}
/**
* Get the value of current time but allows for smooth scrubbing,
* when player can't keep up.
*
* @return {number}
* The current time value to display
*
* @private
*/
getCurrentTime_() {
return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();
}
/**
* Get the percentage of media played so far.
*
* @return {number}
* The percentage of media played so far (0 to 1).
*/
getPercent() {
const currentTime = this.getCurrentTime_();
let percent;
const liveTracker = this.player_.liveTracker;
if (liveTracker && liveTracker.isLive()) {
percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow();
// prevent the percent from changing at the live edge
if (liveTracker.atLiveEdge()) {
percent = 1;
}
} else {
percent = currentTime / this.player_.duration();
}
return percent;
}
/**
* Handle mouse down on seek bar
*
* @param {MouseEvent} event
* The `mousedown` event that caused this to run.
*
* @listens mousedown
*/
handleMouseDown(event) {
if (!isSingleLeftClick(event)) {
return;
}
// Stop event propagation to prevent double fire in progress-control.js
event.stopPropagation();
this.videoWasPlaying = !this.player_.paused();
this.player_.pause();
super.handleMouseDown(event);
}
/**
* Handle mouse move on seek bar
*
* @param {MouseEvent} event
* The `mousemove` event that caused this to run.
* @param {boolean} mouseDown this is a flag that should be set to true if `handleMouseMove` is called directly. It allows us to skip things that should not happen if coming from mouse down but should happen on regular mouse move handler. Defaults to false
*
* @listens mousemove
*/
handleMouseMove(event, mouseDown = false) {
if (!isSingleLeftClick(event) || isNaN(this.player_.duration())) {
return;
}
if (!mouseDown && !this.player_.scrubbing()) {
this.player_.scrubbing(true);
}
let newTime;
const distance = this.calculateDistance(event);
const liveTracker = this.player_.liveTracker;
if (!liveTracker || !liveTracker.isLive()) {
newTime = distance * this.player_.duration();
// Don't let video end while scrubbing.
if (newTime === this.player_.duration()) {
newTime = newTime - 0.1;
}
} else {
if (distance >= 0.99) {
liveTracker.seekToLiveEdge();
return;
}
const seekableStart = liveTracker.seekableStart();
const seekableEnd = liveTracker.liveCurrentTime();
newTime = seekableStart + distance * liveTracker.liveWindow();
// Don't let video end while scrubbing.
if (newTime >= seekableEnd) {
newTime = seekableEnd;
}
// Compensate for precision differences so that currentTime is not less
// than seekable start
if (newTime <= seekableStart) {
newTime = seekableStart + 0.1;
}
// On android seekableEnd can be Infinity sometimes,
// this will cause newTime to be Infinity, which is
// not a valid currentTime.
if (newTime === Infinity) {
return;
}
}
// Set new time (tell player to seek to new time)
this.userSeek_(newTime);
if (this.player_.options_.enableSmoothSeeking) {
this.update();
}
}
enable() {
super.enable();
const mouseTimeDisplay = this.getChild('mouseTimeDisplay');
if (!mouseTimeDisplay) {
return;
}
mouseTimeDisplay.show();
}
disable() {
super.disable();
const mouseTimeDisplay = this.getChild('mouseTimeDisplay');
if (!mouseTimeDisplay) {
return;
}
mouseTimeDisplay.hide();
}
/**
* Handle mouse up on seek bar
*
* @param {MouseEvent} event
* The `mouseup` event that caused this to run.
*
* @listens mouseup
*/
handleMouseUp(event) {
super.handleMouseUp(event);
// Stop event propagation to prevent double fire in progress-control.js
if (event) {
event.stopPropagation();
}
this.player_.scrubbing(false);
/**
* Trigger timeupdate because we're done seeking and the time has changed.
* This is particularly useful for if the player is paused to time the time displays.
*
* @event Tech#timeupdate
* @type {Event}
*/
this.player_.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
if (this.videoWasPlaying) {
silencePromise(this.player_.play());
} else {
// We're done seeking and the time has changed.
// If the player is paused, make sure we display the correct time on the seek bar.
this.update_();
}
}
/**
* Move more quickly fast forward for keyboard-only users
*/
stepForward() {
this.userSeek_(this.player_.currentTime() + STEP_SECONDS);
}
/**
* Move more quickly rewind for keyboard-only users
*/
stepBack() {
this.userSeek_(this.player_.currentTime() - STEP_SECONDS);
}
/**
* Toggles the playback state of the player
* This gets called when enter or space is used on the seekbar
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called
*
*/
handleAction(event) {
if (this.player_.paused()) {
this.player_.play();
} else {
this.player_.pause();
}
}
/**
* Called when this SeekBar has focus and a key gets pressed down.
* Supports the following keys:
*
* Space or Enter key fire a click event
* Home key moves to start of the timeline
* End key moves to end of the timeline
* Digit "0" through "9" keys move to 0%, 10% ... 80%, 90% of the timeline
* PageDown key moves back a larger step than ArrowDown
* PageUp key moves forward a large step
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
const liveTracker = this.player_.liveTracker;
if (event.key === ' ' || event.key === 'Enter') {
event.preventDefault();
event.stopPropagation();
this.handleAction(event);
} else if (event.key === 'Home') {
event.preventDefault();
event.stopPropagation();
this.userSeek_(0);
} else if (event.key === 'End') {
event.preventDefault();
event.stopPropagation();
if (liveTracker && liveTracker.isLive()) {
this.userSeek_(liveTracker.liveCurrentTime());
} else {
this.userSeek_(this.player_.duration());
}
} else if (/^[0-9]$/.test(event.key)) {
event.preventDefault();
event.stopPropagation();
const gotoFraction = parseInt(event.key, 10) * 0.1;
if (liveTracker && liveTracker.isLive()) {
this.userSeek_(liveTracker.seekableStart() + liveTracker.liveWindow() * gotoFraction);
} else {
this.userSeek_(this.player_.duration() * gotoFraction);
}
} else if (event.key === 'PageDown') {
event.preventDefault();
event.stopPropagation();
this.userSeek_(this.player_.currentTime() - STEP_SECONDS * PAGE_KEY_MULTIPLIER);
} else if (event.key === 'PageUp') {
event.preventDefault();
event.stopPropagation();
this.userSeek_(this.player_.currentTime() + STEP_SECONDS * PAGE_KEY_MULTIPLIER);
} else {
// Pass keydown handling up for unsupported keys
super.handleKeyDown(event);
}
}
dispose() {
this.disableInterval_();
this.off(this.player_, ['durationchange', 'timeupdate'], this.update);
this.off(this.player_, ['ended'], this.update_);
if (this.player_.liveTracker) {
this.off(this.player_.liveTracker, 'liveedgechange', this.update);
}
this.off(this.player_, ['playing'], this.enableIntervalHandler_);
this.off(this.player_, ['ended', 'pause', 'waiting'], this.disableIntervalHandler_);
// we don't need to update the play progress if the document is hidden,
// also, this causes the CPU to spike and eventually crash the page on IE11.
if ('hidden' in document && 'visibilityState' in document) {
this.off(document, 'visibilitychange', this.toggleVisibility_);
}
super.dispose();
}
}
/**
* Default options for the `SeekBar`
*
* @type {Object}
* @private
*/
SeekBar.prototype.options_ = {
children: ['loadProgressBar', 'playProgressBar'],
barName: 'playProgressBar'
};
// MouseTimeDisplay tooltips should not be added to a player on mobile devices
if (!IS_IOS && !IS_ANDROID) {
SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');
}
Component.registerComponent('SeekBar', SeekBar);
/**
* @file progress-control.js
*/
/**
* The Progress Control component contains the seek bar, load progress,
* and play progress.
*
* @extends Component
*/
class ProgressControl extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.handleMouseMove = throttle(bind_(this, this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
this.throttledHandleMouseSeek = throttle(bind_(this, this.handleMouseSeek), UPDATE_REFRESH_INTERVAL);
this.handleMouseUpHandler_ = e => this.handleMouseUp(e);
this.handleMouseDownHandler_ = e => this.handleMouseDown(e);
this.enable();
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-progress-control vjs-control'
});
}
/**
* When the mouse moves over the `ProgressControl`, the pointer position
* gets passed down to the `MouseTimeDisplay` component.
*
* @param {Event} event
* The `mousemove` event that caused this function to run.
*
* @listen mousemove
*/
handleMouseMove(event) {
const seekBar = this.getChild('seekBar');
if (!seekBar) {
return;
}
const playProgressBar = seekBar.getChild('playProgressBar');
const mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');
if (!playProgressBar && !mouseTimeDisplay) {
return;
}
const seekBarEl = seekBar.el();
const seekBarRect = findPosition(seekBarEl);
let seekBarPoint = getPointerPosition(seekBarEl, event).x;
// The default skin has a gap on either side of the `SeekBar`. This means
// that it's possible to trigger this behavior outside the boundaries of
// the `SeekBar`. This ensures we stay within it at all times.
seekBarPoint = clamp(seekBarPoint, 0, 1);
if (mouseTimeDisplay) {
mouseTimeDisplay.update(seekBarRect, seekBarPoint);
}
if (playProgressBar) {
playProgressBar.update(seekBarRect, seekBar.getProgress());
}
}
/**
* A throttled version of the {@link ProgressControl#handleMouseSeek} listener.
*
* @method ProgressControl#throttledHandleMouseSeek
* @param {Event} event
* The `mousemove` event that caused this function to run.
*
* @listen mousemove
* @listen touchmove
*/
/**
* Handle `mousemove` or `touchmove` events on the `ProgressControl`.
*
* @param {Event} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousemove
* @listens touchmove
*/
handleMouseSeek(event) {
const seekBar = this.getChild('seekBar');
if (seekBar) {
seekBar.handleMouseMove(event);
}
}
/**
* Are controls are currently enabled for this progress control.
*
* @return {boolean}
* true if controls are enabled, false otherwise
*/
enabled() {
return this.enabled_;
}
/**
* Disable all controls on the progress control and its children
*/
disable() {
this.children().forEach(child => child.disable && child.disable());
if (!this.enabled()) {
return;
}
this.off(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
this.off(this.el_, 'mousemove', this.handleMouseMove);
this.removeListenersAddedOnMousedownAndTouchstart();
this.addClass('disabled');
this.enabled_ = false;
// Restore normal playback state if controls are disabled while scrubbing
if (this.player_.scrubbing()) {
const seekBar = this.getChild('seekBar');
this.player_.scrubbing(false);
if (seekBar.videoWasPlaying) {
silencePromise(this.player_.play());
}
}
}
/**
* Enable all controls on the progress control and its children
*/
enable() {
this.children().forEach(child => child.enable && child.enable());
if (this.enabled()) {
return;
}
this.on(['mousedown', 'touchstart'], this.handleMouseDownHandler_);
this.on(this.el_, 'mousemove', this.handleMouseMove);
this.removeClass('disabled');
this.enabled_ = true;
}
/**
* Cleanup listeners after the user finishes interacting with the progress controls
*/
removeListenersAddedOnMousedownAndTouchstart() {
const doc = this.el_.ownerDocument;
this.off(doc, 'mousemove', this.throttledHandleMouseSeek);
this.off(doc, 'touchmove', this.throttledHandleMouseSeek);
this.off(doc, 'mouseup', this.handleMouseUpHandler_);
this.off(doc, 'touchend', this.handleMouseUpHandler_);
}
/**
* Handle `mousedown` or `touchstart` events on the `ProgressControl`.
*
* @param {Event} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
*/
handleMouseDown(event) {
const doc = this.el_.ownerDocument;
const seekBar = this.getChild('seekBar');
if (seekBar) {
seekBar.handleMouseDown(event);
}
this.on(doc, 'mousemove', this.throttledHandleMouseSeek);
this.on(doc, 'touchmove', this.throttledHandleMouseSeek);
this.on(doc, 'mouseup', this.handleMouseUpHandler_);
this.on(doc, 'touchend', this.handleMouseUpHandler_);
}
/**
* Handle `mouseup` or `touchend` events on the `ProgressControl`.
*
* @param {Event} event
* `mouseup` or `touchend` event that triggered this function.
*
* @listens touchend
* @listens mouseup
*/
handleMouseUp(event) {
const seekBar = this.getChild('seekBar');
if (seekBar) {
seekBar.handleMouseUp(event);
}
this.removeListenersAddedOnMousedownAndTouchstart();
}
}
/**
* Default options for `ProgressControl`
*
* @type {Object}
* @private
*/
ProgressControl.prototype.options_ = {
children: ['seekBar']
};
Component.registerComponent('ProgressControl', ProgressControl);
/**
* @file picture-in-picture-toggle.js
*/
/** @import Player from './player' */
/**
* Toggle Picture-in-Picture mode
*
* @extends Button
*/
class PictureInPictureToggle extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @listens Player#enterpictureinpicture
* @listens Player#leavepictureinpicture
*/
constructor(player, options) {
super(player, options);
this.setIcon('picture-in-picture-enter');
this.on(player, ['enterpictureinpicture', 'leavepictureinpicture'], e => this.handlePictureInPictureChange(e));
this.on(player, ['disablepictureinpicturechanged', 'loadedmetadata'], e => this.handlePictureInPictureEnabledChange(e));
this.on(player, ['loadedmetadata', 'audioonlymodechange', 'audiopostermodechange'], () => this.handlePictureInPictureAudioModeChange());
// TODO: Deactivate button on player emptied event.
this.disable();
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-picture-in-picture-control vjs-hidden ${super.buildCSSClass()}`;
}
/**
* Displays or hides the button depending on the audio mode detection.
* Exits picture-in-picture if it is enabled when switching to audio mode.
*/
handlePictureInPictureAudioModeChange() {
// This audio detection will not detect HLS or DASH audio-only streams because there was no reliable way to detect them at the time
const isSourceAudio = this.player_.currentType().substring(0, 5) === 'audio';
const isAudioMode = isSourceAudio || this.player_.audioPosterMode() || this.player_.audioOnlyMode();
if (!isAudioMode) {
this.show();
return;
}
if (this.player_.isInPictureInPicture()) {
this.player_.exitPictureInPicture();
}
this.hide();
}
/**
* Enables or disables button based on availability of a Picture-In-Picture mode.
*
* Enabled if
* - `player.options().enableDocumentPictureInPicture` is true and
* window.documentPictureInPicture is available; or
* - `player.disablePictureInPicture()` is false and
* element.requestPictureInPicture is available
*/
handlePictureInPictureEnabledChange() {
if (document.pictureInPictureEnabled && this.player_.disablePictureInPicture() === false || this.player_.options_.enableDocumentPictureInPicture && 'documentPictureInPicture' in window) {
this.enable();
} else {
this.disable();
}
}
/**
* Handles enterpictureinpicture and leavepictureinpicture on the player and change control text accordingly.
*
* @param {Event} [event]
* The {@link Player#enterpictureinpicture} or {@link Player#leavepictureinpicture} event that caused this function to be
* called.
*
* @listens Player#enterpictureinpicture
* @listens Player#leavepictureinpicture
*/
handlePictureInPictureChange(event) {
if (this.player_.isInPictureInPicture()) {
this.setIcon('picture-in-picture-exit');
this.controlText('Exit Picture-in-Picture');
} else {
this.setIcon('picture-in-picture-enter');
this.controlText('Picture-in-Picture');
}
this.handlePictureInPictureEnabledChange();
}
/**
* This gets called when an `PictureInPictureToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
if (!this.player_.isInPictureInPicture()) {
this.player_.requestPictureInPicture();
} else {
this.player_.exitPictureInPicture();
}
}
/**
* Show the `Component`s element if it is hidden by removing the
* 'vjs-hidden' class name from it only in browsers that support the Picture-in-Picture API.
*/
show() {
// Does not allow to display the pictureInPictureToggle in browsers that do not support the Picture-in-Picture API, e.g. Firefox.
if (typeof document.exitPictureInPicture !== 'function') {
return;
}
super.show();
}
}
/**
* The text that should display over the `PictureInPictureToggle`s controls. Added for localization.
*
* @type {string}
* @protected
*/
PictureInPictureToggle.prototype.controlText_ = 'Picture-in-Picture';
Component.registerComponent('PictureInPictureToggle', PictureInPictureToggle);
/**
* @file fullscreen-toggle.js
*/
/** @import Player from './player' */
/**
* Toggle fullscreen video
*
* @extends Button
*/
class FullscreenToggle extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.setIcon('fullscreen-enter');
this.on(player, 'fullscreenchange', e => this.handleFullscreenChange(e));
if (document[player.fsApi_.fullscreenEnabled] === false) {
this.disable();
}
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-fullscreen-control ${super.buildCSSClass()}`;
}
/**
* Handles fullscreenchange on the player and change control text accordingly.
*
* @param {Event} [event]
* The {@link Player#fullscreenchange} event that caused this function to be
* called.
*
* @listens Player#fullscreenchange
*/
handleFullscreenChange(event) {
if (this.player_.isFullscreen()) {
this.controlText('Exit Fullscreen');
this.setIcon('fullscreen-exit');
} else {
this.controlText('Fullscreen');
this.setIcon('fullscreen-enter');
}
}
/**
* This gets called when an `FullscreenToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
if (!this.player_.isFullscreen()) {
this.player_.requestFullscreen();
} else {
this.player_.exitFullscreen();
}
}
}
/**
* The text that should display over the `FullscreenToggle`s controls. Added for localization.
*
* @type {string}
* @protected
*/
FullscreenToggle.prototype.controlText_ = 'Fullscreen';
Component.registerComponent('FullscreenToggle', FullscreenToggle);
/** @import Component from '../../component' */
/** @import Player from '../../player' */
/**
* Check if volume control is supported and if it isn't hide the
* `Component` that was passed using the `vjs-hidden` class.
*
* @param {Component} self
* The component that should be hidden if volume is unsupported
*
* @param {Player} player
* A reference to the player
*
* @private
*/
const checkVolumeSupport = function (self, player) {
// hide volume controls when they're not supported by the current tech
if (player.tech_ && !player.tech_.featuresVolumeControl) {
self.addClass('vjs-hidden');
}
self.on(player, 'loadstart', function () {
if (!player.tech_.featuresVolumeControl) {
self.addClass('vjs-hidden');
} else {
self.removeClass('vjs-hidden');
}
});
};
/**
* @file volume-level.js
*/
/**
* Shows volume level
*
* @extends Component
*/
class VolumeLevel extends Component {
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl('div', {
className: 'vjs-volume-level'
});
this.setIcon('circle', el);
el.appendChild(super.createEl('span', {
className: 'vjs-control-text'
}));
return el;
}
}
Component.registerComponent('VolumeLevel', VolumeLevel);
/**
* @file volume-level-tooltip.js
*/
/** @import Player from '../../player' */
/**
* Volume level tooltips display a volume above or side by side the volume bar.
*
* @extends Component
*/
class VolumeLevelTooltip extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The {@link Player} that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
}
/**
* Create the volume tooltip DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-volume-tooltip'
}, {
'aria-hidden': 'true'
});
}
/**
* Updates the position of the tooltip relative to the `VolumeBar` and
* its content text.
*
* @param {Object} rangeBarRect
* The `ClientRect` for the {@link VolumeBar} element.
*
* @param {number} rangeBarPoint
* A number from 0 to 1, representing a horizontal/vertical reference point
* from the left edge of the {@link VolumeBar}
*
* @param {boolean} vertical
* Referees to the Volume control position
* in the control bar{@link VolumeControl}
*
*/
update(rangeBarRect, rangeBarPoint, vertical, content) {
if (!vertical) {
const tooltipRect = getBoundingClientRect(this.el_);
const playerRect = getBoundingClientRect(this.player_.el());
const volumeBarPointPx = rangeBarRect.width * rangeBarPoint;
if (!playerRect || !tooltipRect) {
return;
}
const spaceLeftOfPoint = rangeBarRect.left - playerRect.left + volumeBarPointPx;
const spaceRightOfPoint = rangeBarRect.width - volumeBarPointPx + (playerRect.right - rangeBarRect.right);
let pullTooltipBy = tooltipRect.width / 2;
if (spaceLeftOfPoint < pullTooltipBy) {
pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;
} else if (spaceRightOfPoint < pullTooltipBy) {
pullTooltipBy = spaceRightOfPoint;
}
if (pullTooltipBy < 0) {
pullTooltipBy = 0;
} else if (pullTooltipBy > tooltipRect.width) {
pullTooltipBy = tooltipRect.width;
}
this.el_.style.right = `-${pullTooltipBy}px`;
}
this.write(`${content}%`);
}
/**
* Write the volume to the tooltip DOM element.
*
* @param {string} content
* The formatted volume for the tooltip.
*/
write(content) {
textContent(this.el_, content);
}
/**
* Updates the position of the volume tooltip relative to the `VolumeBar`.
*
* @param {Object} rangeBarRect
* The `ClientRect` for the {@link VolumeBar} element.
*
* @param {number} rangeBarPoint
* A number from 0 to 1, representing a horizontal/vertical reference point
* from the left edge of the {@link VolumeBar}
*
* @param {boolean} vertical
* Referees to the Volume control position
* in the control bar{@link VolumeControl}
*
* @param {number} volume
* The volume level to update the tooltip to
*
* @param {Function} cb
* A function that will be called during the request animation frame
* for tooltips that need to do additional animations from the default
*/
updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, cb) {
this.requestNamedAnimationFrame('VolumeLevelTooltip#updateVolume', () => {
this.update(rangeBarRect, rangeBarPoint, vertical, volume.toFixed(0));
if (cb) {
cb();
}
});
}
}
Component.registerComponent('VolumeLevelTooltip', VolumeLevelTooltip);
/**
* @file mouse-volume-level-display.js
*/
/**
* The {@link MouseVolumeLevelDisplay} component tracks mouse movement over the
* {@link VolumeControl}. It displays an indicator and a {@link VolumeLevelTooltip}
* indicating the volume level which is represented by a given point in the
* {@link VolumeBar}.
*
* @extends Component
*/
class MouseVolumeLevelDisplay extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The {@link Player} that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.update = throttle(bind_(this, this.update), UPDATE_REFRESH_INTERVAL);
}
/**
* Create the DOM element for this class.
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-mouse-display'
});
}
/**
* Enquires updates to its own DOM as well as the DOM of its
* {@link VolumeLevelTooltip} child.
*
* @param {Object} rangeBarRect
* The `ClientRect` for the {@link VolumeBar} element.
*
* @param {number} rangeBarPoint
* A number from 0 to 1, representing a horizontal/vertical reference point
* from the left edge of the {@link VolumeBar}
*
* @param {boolean} vertical
* Referees to the Volume control position
* in the control bar{@link VolumeControl}
*
*/
update(rangeBarRect, rangeBarPoint, vertical) {
const volume = 100 * rangeBarPoint;
this.getChild('volumeLevelTooltip').updateVolume(rangeBarRect, rangeBarPoint, vertical, volume, () => {
if (vertical) {
this.el_.style.bottom = `${rangeBarRect.height * rangeBarPoint}px`;
} else {
this.el_.style.left = `${rangeBarRect.width * rangeBarPoint}px`;
}
});
}
}
/**
* Default options for `MouseVolumeLevelDisplay`
*
* @type {Object}
* @private
*/
MouseVolumeLevelDisplay.prototype.options_ = {
children: ['volumeLevelTooltip']
};
Component.registerComponent('MouseVolumeLevelDisplay', MouseVolumeLevelDisplay);
/**
* @file volume-bar.js
*/
/**
* The bar that contains the volume level and can be clicked on to adjust the level
*
* @extends Slider
*/
class VolumeBar extends Slider {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on('slideractive', e => this.updateLastVolume_(e));
this.on(player, 'volumechange', e => this.updateARIAAttributes(e));
player.ready(() => this.updateARIAAttributes());
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-volume-bar vjs-slider-bar'
}, {
'aria-label': this.localize('Volume Level'),
'aria-live': 'polite'
});
}
/**
* Handle mouse down on volume bar
*
* @param {Event} event
* The `mousedown` event that caused this to run.
*
* @listens mousedown
*/
handleMouseDown(event) {
if (!isSingleLeftClick(event)) {
return;
}
super.handleMouseDown(event);
}
/**
* Handle movement events on the {@link VolumeMenuButton}.
*
* @param {Event} event
* The event that caused this function to run.
*
* @listens mousemove
*/
handleMouseMove(event) {
const mouseVolumeLevelDisplay = this.getChild('mouseVolumeLevelDisplay');
if (mouseVolumeLevelDisplay) {
const volumeBarEl = this.el();
const volumeBarRect = getBoundingClientRect(volumeBarEl);
const vertical = this.vertical();
let volumeBarPoint = getPointerPosition(volumeBarEl, event);
volumeBarPoint = vertical ? volumeBarPoint.y : volumeBarPoint.x;
// The default skin has a gap on either side of the `VolumeBar`. This means
// that it's possible to trigger this behavior outside the boundaries of
// the `VolumeBar`. This ensures we stay within it at all times.
volumeBarPoint = clamp(volumeBarPoint, 0, 1);
mouseVolumeLevelDisplay.update(volumeBarRect, volumeBarPoint, vertical);
}
if (!isSingleLeftClick(event)) {
return;
}
this.checkMuted();
this.player_.volume(this.calculateDistance(event));
}
/**
* If the player is muted unmute it.
*/
checkMuted() {
if (this.player_.muted()) {
this.player_.muted(false);
}
}
/**
* Get percent of volume level
*
* @return {number}
* Volume level percent as a decimal number.
*/
getPercent() {
if (this.player_.muted()) {
return 0;
}
return this.player_.volume();
}
/**
* Increase volume level for keyboard users
*/
stepForward() {
this.checkMuted();
this.player_.volume(this.player_.volume() + 0.1);
}
/**
* Decrease volume level for keyboard users
*/
stepBack() {
this.checkMuted();
this.player_.volume(this.player_.volume() - 0.1);
}
/**
* Update ARIA accessibility attributes
*
* @param {Event} [event]
* The `volumechange` event that caused this function to run.
*
* @listens Player#volumechange
*/
updateARIAAttributes(event) {
const ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();
this.el_.setAttribute('aria-valuenow', ariaValue);
this.el_.setAttribute('aria-valuetext', ariaValue + '%');
}
/**
* Returns the current value of the player volume as a percentage
*
* @private
*/
volumeAsPercentage_() {
return Math.round(this.player_.volume() * 100);
}
/**
* When user starts dragging the VolumeBar, store the volume and listen for
* the end of the drag. When the drag ends, if the volume was set to zero,
* set lastVolume to the stored volume.
*
* @listens slideractive
* @private
*/
updateLastVolume_() {
const volumeBeforeDrag = this.player_.volume();
this.one('sliderinactive', () => {
if (this.player_.volume() === 0) {
this.player_.lastVolume_(volumeBeforeDrag);
}
});
}
}
/**
* Default options for the `VolumeBar`
*
* @type {Object}
* @private
*/
VolumeBar.prototype.options_ = {
children: ['volumeLevel'],
barName: 'volumeLevel'
};
// MouseVolumeLevelDisplay tooltip should not be added to a player on mobile devices
if (!IS_IOS && !IS_ANDROID) {
VolumeBar.prototype.options_.children.splice(0, 0, 'mouseVolumeLevelDisplay');
}
/**
* Call the update event for this Slider when this event happens on the player.
*
* @type {string}
*/
VolumeBar.prototype.playerEvent = 'volumechange';
Component.registerComponent('VolumeBar', VolumeBar);
/**
* @file volume-control.js
*/
/**
* The component for controlling the volume level
*
* @extends Component
*/
class VolumeControl extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
options.vertical = options.vertical || false;
// Pass the vertical option down to the VolumeBar if
// the VolumeBar is turned on.
if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {
options.volumeBar = options.volumeBar || {};
options.volumeBar.vertical = options.vertical;
}
super(player, options);
// hide this control if volume support is missing
checkVolumeSupport(this, player);
this.throttledHandleMouseMove = throttle(bind_(this, this.handleMouseMove), UPDATE_REFRESH_INTERVAL);
this.handleMouseUpHandler_ = e => this.handleMouseUp(e);
this.on('mousedown', e => this.handleMouseDown(e));
this.on('touchstart', e => this.handleMouseDown(e));
this.on('mousemove', e => this.handleMouseMove(e));
// while the slider is active (the mouse has been pressed down and
// is dragging) or in focus we do not want to hide the VolumeBar
this.on(this.volumeBar, ['focus', 'slideractive'], () => {
this.volumeBar.addClass('vjs-slider-active');
this.addClass('vjs-slider-active');
this.trigger('slideractive');
});
this.on(this.volumeBar, ['blur', 'sliderinactive'], () => {
this.volumeBar.removeClass('vjs-slider-active');
this.removeClass('vjs-slider-active');
this.trigger('sliderinactive');
});
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
let orientationClass = 'vjs-volume-horizontal';
if (this.options_.vertical) {
orientationClass = 'vjs-volume-vertical';
}
return super.createEl('div', {
className: `vjs-volume-control vjs-control ${orientationClass}`
});
}
/**
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
*
* @param {Event} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
*/
handleMouseDown(event) {
const doc = this.el_.ownerDocument;
this.on(doc, 'mousemove', this.throttledHandleMouseMove);
this.on(doc, 'touchmove', this.throttledHandleMouseMove);
this.on(doc, 'mouseup', this.handleMouseUpHandler_);
this.on(doc, 'touchend', this.handleMouseUpHandler_);
}
/**
* Handle `mouseup` or `touchend` events on the `VolumeControl`.
*
* @param {Event} event
* `mouseup` or `touchend` event that triggered this function.
*
* @listens touchend
* @listens mouseup
*/
handleMouseUp(event) {
const doc = this.el_.ownerDocument;
this.off(doc, 'mousemove', this.throttledHandleMouseMove);
this.off(doc, 'touchmove', this.throttledHandleMouseMove);
this.off(doc, 'mouseup', this.handleMouseUpHandler_);
this.off(doc, 'touchend', this.handleMouseUpHandler_);
}
/**
* Handle `mousedown` or `touchstart` events on the `VolumeControl`.
*
* @param {Event} event
* `mousedown` or `touchstart` event that triggered this function
*
* @listens mousedown
* @listens touchstart
*/
handleMouseMove(event) {
this.volumeBar.handleMouseMove(event);
}
}
/**
* Default options for the `VolumeControl`
*
* @type {Object}
* @private
*/
VolumeControl.prototype.options_ = {
children: ['volumeBar']
};
Component.registerComponent('VolumeControl', VolumeControl);
/** @import Component from '../../component' */
/** @import Player from '../../player' */
/**
* Check if muting volume is supported and if it isn't hide the mute toggle
* button.
*
* @param {Component} self
* A reference to the mute toggle button
*
* @param {Player} player
* A reference to the player
*
* @private
*/
const checkMuteSupport = function (self, player) {
// hide mute toggle button if it's not supported by the current tech
if (player.tech_ && !player.tech_.featuresMuteControl) {
self.addClass('vjs-hidden');
}
self.on(player, 'loadstart', function () {
if (!player.tech_.featuresMuteControl) {
self.addClass('vjs-hidden');
} else {
self.removeClass('vjs-hidden');
}
});
};
/**
* @file mute-toggle.js
*/
/** @import Player from './player' */
/**
* A button component for muting the audio.
*
* @extends Button
*/
class MuteToggle extends Button {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
// hide this control if volume support is missing
checkMuteSupport(this, player);
this.on(player, ['loadstart', 'volumechange'], e => this.update(e));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-mute-control ${super.buildCSSClass()}`;
}
/**
* This gets called when an `MuteToggle` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
const vol = this.player_.volume();
const lastVolume = this.player_.lastVolume_();
if (vol === 0) {
const volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;
this.player_.volume(volumeToSet);
this.player_.muted(false);
} else {
this.player_.muted(this.player_.muted() ? false : true);
}
}
/**
* Update the `MuteToggle` button based on the state of `volume` and `muted`
* on the player.
*
* @param {Event} [event]
* The {@link Player#loadstart} event if this function was called
* through an event.
*
* @listens Player#loadstart
* @listens Player#volumechange
*/
update(event) {
this.updateIcon_();
this.updateControlText_();
}
/**
* Update the appearance of the `MuteToggle` icon.
*
* Possible states (given `level` variable below):
* - 0: crossed out
* - 1: zero bars of volume
* - 2: one bar of volume
* - 3: two bars of volume
*
* @private
*/
updateIcon_() {
const vol = this.player_.volume();
let level = 3;
this.setIcon('volume-high');
// in iOS when a player is loaded with muted attribute
// and volume is changed with a native mute button
// we want to make sure muted state is updated
if (IS_IOS && this.player_.tech_ && this.player_.tech_.el_) {
this.player_.muted(this.player_.tech_.el_.muted);
}
if (vol === 0 || this.player_.muted()) {
this.setIcon('volume-mute');
level = 0;
} else if (vol < 0.33) {
this.setIcon('volume-low');
level = 1;
} else if (vol < 0.67) {
this.setIcon('volume-medium');
level = 2;
}
removeClass(this.el_, [0, 1, 2, 3].reduce((str, i) => str + `${i ? ' ' : ''}vjs-vol-${i}`, ''));
addClass(this.el_, `vjs-vol-${level}`);
}
/**
* If `muted` has changed on the player, update the control text
* (`title` attribute on `vjs-mute-control` element and content of
* `vjs-control-text` element).
*
* @private
*/
updateControlText_() {
const soundOff = this.player_.muted() || this.player_.volume() === 0;
const text = soundOff ? 'Unmute' : 'Mute';
if (this.controlText() !== text) {
this.controlText(text);
}
}
}
/**
* The text that should display over the `MuteToggle`s controls. Added for localization.
*
* @type {string}
* @protected
*/
MuteToggle.prototype.controlText_ = 'Mute';
Component.registerComponent('MuteToggle', MuteToggle);
/**
* @file volume-control.js
*/
/**
* A Component to contain the MuteToggle and VolumeControl so that
* they can work together.
*
* @extends Component
*/
class VolumePanel extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
if (typeof options.inline !== 'undefined') {
options.inline = options.inline;
} else {
options.inline = true;
}
// pass the inline option down to the VolumeControl as vertical if
// the VolumeControl is on.
if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {
options.volumeControl = options.volumeControl || {};
options.volumeControl.vertical = !options.inline;
}
super(player, options);
// this handler is used by mouse handler methods below
this.handleKeyPressHandler_ = e => this.handleKeyPress(e);
this.on(player, ['loadstart'], e => this.volumePanelState_(e));
this.on(this.muteToggle, 'keyup', e => this.handleKeyPress(e));
this.on(this.volumeControl, 'keyup', e => this.handleVolumeControlKeyUp(e));
this.on('keydown', e => this.handleKeyPress(e));
this.on('mouseover', e => this.handleMouseOver(e));
this.on('mouseout', e => this.handleMouseOut(e));
// while the slider is active (the mouse has been pressed down and
// is dragging) we do not want to hide the VolumeBar
this.on(this.volumeControl, ['slideractive'], this.sliderActive_);
this.on(this.volumeControl, ['sliderinactive'], this.sliderInactive_);
}
/**
* Add vjs-slider-active class to the VolumePanel
*
* @listens VolumeControl#slideractive
* @private
*/
sliderActive_() {
this.addClass('vjs-slider-active');
}
/**
* Removes vjs-slider-active class to the VolumePanel
*
* @listens VolumeControl#sliderinactive
* @private
*/
sliderInactive_() {
this.removeClass('vjs-slider-active');
}
/**
* Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel
* depending on MuteToggle and VolumeControl state
*
* @listens Player#loadstart
* @private
*/
volumePanelState_() {
// hide volume panel if neither volume control or mute toggle
// are displayed
if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {
this.addClass('vjs-hidden');
}
// if only mute toggle is visible we don't want
// volume panel expanding when hovered or active
if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {
this.addClass('vjs-mute-toggle-only');
}
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
let orientationClass = 'vjs-volume-panel-horizontal';
if (!this.options_.inline) {
orientationClass = 'vjs-volume-panel-vertical';
}
return super.createEl('div', {
className: `vjs-volume-panel vjs-control ${orientationClass}`
});
}
/**
* Dispose of the `volume-panel` and all child components.
*/
dispose() {
this.handleMouseOut();
super.dispose();
}
/**
* Handles `keyup` events on the `VolumeControl`, looking for ESC, which closes
* the volume panel and sets focus on `MuteToggle`.
*
* @param {Event} event
* The `keyup` event that caused this function to be called.
*
* @listens keyup
*/
handleVolumeControlKeyUp(event) {
if (event.key === 'Escape') {
this.muteToggle.focus();
}
}
/**
* This gets called when a `VolumePanel` gains hover via a `mouseover` event.
* Turns on listening for `mouseover` event. When they happen it
* calls `this.handleMouseOver`.
*
* @param {Event} event
* The `mouseover` event that caused this function to be called.
*
* @listens mouseover
*/
handleMouseOver(event) {
this.addClass('vjs-hover');
on(document, 'keyup', this.handleKeyPressHandler_);
}
/**
* This gets called when a `VolumePanel` gains hover via a `mouseout` event.
* Turns on listening for `mouseout` event. When they happen it
* calls `this.handleMouseOut`.
*
* @param {Event} event
* The `mouseout` event that caused this function to be called.
*
* @listens mouseout
*/
handleMouseOut(event) {
this.removeClass('vjs-hover');
off(document, 'keyup', this.handleKeyPressHandler_);
}
/**
* Handles `keyup` event on the document or `keydown` event on the `VolumePanel`,
* looking for ESC, which hides the `VolumeControl`.
*
* @param {Event} event
* The keypress that triggered this event.
*
* @listens keydown | keyup
*/
handleKeyPress(event) {
if (event.key === 'Escape') {
this.handleMouseOut();
}
}
}
/**
* Default options for the `VolumeControl`
*
* @type {Object}
* @private
*/
VolumePanel.prototype.options_ = {
children: ['muteToggle', 'volumeControl']
};
Component.registerComponent('VolumePanel', VolumePanel);
/**
* Button to skip forward a configurable amount of time
* through a video. Renders in the control bar.
*
* e.g. options: {controlBar: {skipButtons: forward: 5}}
*
* @extends Button
*/
class SkipForward extends Button {
constructor(player, options) {
super(player, options);
this.validOptions = [5, 10, 30];
this.skipTime = this.getSkipForwardTime();
if (this.skipTime && this.validOptions.includes(this.skipTime)) {
this.setIcon(`forward-${this.skipTime}`);
this.controlText(this.localize('Skip forward {1} seconds', [this.skipTime.toLocaleString(player.language())]));
this.show();
} else {
this.hide();
}
}
getSkipForwardTime() {
const playerOptions = this.options_.playerOptions;
return playerOptions.controlBar && playerOptions.controlBar.skipButtons && playerOptions.controlBar.skipButtons.forward;
}
buildCSSClass() {
return `vjs-skip-forward-${this.getSkipForwardTime()} ${super.buildCSSClass()}`;
}
/**
* On click, skips forward in the duration/seekable range by a configurable amount of seconds.
* If the time left in the duration/seekable range is less than the configured 'skip forward' time,
* skips to end of duration/seekable range.
*
* Handle a click on a `SkipForward` button
*
* @param {EventTarget~Event} event
* The `click` event that caused this function
* to be called
*/
handleClick(event) {
if (isNaN(this.player_.duration())) {
return;
}
const currentVideoTime = this.player_.currentTime();
const liveTracker = this.player_.liveTracker;
const duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();
let newTime;
if (currentVideoTime + this.skipTime <= duration) {
newTime = currentVideoTime + this.skipTime;
} else {
newTime = duration;
}
this.player_.currentTime(newTime);
}
/**
* Update control text on languagechange
*/
handleLanguagechange() {
this.controlText(this.localize('Skip forward {1} seconds', [this.skipTime]));
}
}
SkipForward.prototype.controlText_ = 'Skip Forward';
Component.registerComponent('SkipForward', SkipForward);
/**
* Button to skip backward a configurable amount of time
* through a video. Renders in the control bar.
*
* * e.g. options: {controlBar: {skipButtons: backward: 5}}
*
* @extends Button
*/
class SkipBackward extends Button {
constructor(player, options) {
super(player, options);
this.validOptions = [5, 10, 30];
this.skipTime = this.getSkipBackwardTime();
if (this.skipTime && this.validOptions.includes(this.skipTime)) {
this.setIcon(`replay-${this.skipTime}`);
this.controlText(this.localize('Skip backward {1} seconds', [this.skipTime.toLocaleString(player.language())]));
this.show();
} else {
this.hide();
}
}
getSkipBackwardTime() {
const playerOptions = this.options_.playerOptions;
return playerOptions.controlBar && playerOptions.controlBar.skipButtons && playerOptions.controlBar.skipButtons.backward;
}
buildCSSClass() {
return `vjs-skip-backward-${this.getSkipBackwardTime()} ${super.buildCSSClass()}`;
}
/**
* On click, skips backward in the video by a configurable amount of seconds.
* If the current time in the video is less than the configured 'skip backward' time,
* skips to beginning of video or seekable range.
*
* Handle a click on a `SkipBackward` button
*
* @param {EventTarget~Event} event
* The `click` event that caused this function
* to be called
*/
handleClick(event) {
const currentVideoTime = this.player_.currentTime();
const liveTracker = this.player_.liveTracker;
const seekableStart = liveTracker && liveTracker.isLive() && liveTracker.seekableStart();
let newTime;
if (seekableStart && currentVideoTime - this.skipTime <= seekableStart) {
newTime = seekableStart;
} else if (currentVideoTime >= this.skipTime) {
newTime = currentVideoTime - this.skipTime;
} else {
newTime = 0;
}
this.player_.currentTime(newTime);
}
/**
* Update control text on languagechange
*/
handleLanguagechange() {
this.controlText(this.localize('Skip backward {1} seconds', [this.skipTime]));
}
}
SkipBackward.prototype.controlText_ = 'Skip Backward';
Component.registerComponent('SkipBackward', SkipBackward);
/**
* @file menu.js
*/
/** @import Player from '../player' */
/**
* The Menu component is used to build popup menus, including subtitle and
* captions selection menus.
*
* @extends Component
*/
class Menu extends Component {
/**
* Create an instance of this class.
*
* @param {Player} player
* the player that this component should attach to
*
* @param {Object} [options]
* Object of option names and values
*
*/
constructor(player, options) {
super(player, options);
if (options) {
this.menuButton_ = options.menuButton;
}
this.focusedChild_ = -1;
this.on('keydown', e => this.handleKeyDown(e));
// All the menu item instances share the same blur handler provided by the menu container.
this.boundHandleBlur_ = e => this.handleBlur(e);
this.boundHandleTapClick_ = e => this.handleTapClick(e);
}
/**
* Add event listeners to the {@link MenuItem}.
*
* @param {Object} component
* The instance of the `MenuItem` to add listeners to.
*
*/
addEventListenerForItem(component) {
if (!(component instanceof Component)) {
return;
}
this.on(component, 'blur', this.boundHandleBlur_);
this.on(component, ['tap', 'click'], this.boundHandleTapClick_);
}
/**
* Remove event listeners from the {@link MenuItem}.
*
* @param {Object} component
* The instance of the `MenuItem` to remove listeners.
*
*/
removeEventListenerForItem(component) {
if (!(component instanceof Component)) {
return;
}
this.off(component, 'blur', this.boundHandleBlur_);
this.off(component, ['tap', 'click'], this.boundHandleTapClick_);
}
/**
* This method will be called indirectly when the component has been added
* before the component adds to the new menu instance by `addItem`.
* In this case, the original menu instance will remove the component
* by calling `removeChild`.
*
* @param {Object} component
* The instance of the `MenuItem`
*/
removeChild(component) {
if (typeof component === 'string') {
component = this.getChild(component);
}
this.removeEventListenerForItem(component);
super.removeChild(component);
}
/**
* Add a {@link MenuItem} to the menu.
*
* @param {Object|string} component
* The name or instance of the `MenuItem` to add.
*
*/
addItem(component) {
const childComponent = this.addChild(component);
if (childComponent) {
this.addEventListenerForItem(childComponent);
}
}
/**
* Create the `Menu`s DOM element.
*
* @return {Element}
* the element that was created
*/
createEl() {
const contentElType = this.options_.contentElType || 'ul';
this.contentEl_ = createEl(contentElType, {
className: 'vjs-menu-content'
});
this.contentEl_.setAttribute('role', 'menu');
const el = super.createEl('div', {
append: this.contentEl_,
className: 'vjs-menu'
});
el.appendChild(this.contentEl_);
// Prevent clicks from bubbling up. Needed for Menu Buttons,
// where a click on the parent is significant
on(el, 'click', function (event) {
event.preventDefault();
event.stopImmediatePropagation();
});
return el;
}
dispose() {
this.contentEl_ = null;
this.boundHandleBlur_ = null;
this.boundHandleTapClick_ = null;
super.dispose();
}
/**
* Called when a `MenuItem` loses focus.
*
* @param {Event} event
* The `blur` event that caused this function to be called.
*
* @listens blur
*/
handleBlur(event) {
const relatedTarget = event.relatedTarget || document.activeElement;
// Close menu popup when a user clicks outside the menu
if (!this.children().some(element => {
return element.el() === relatedTarget;
})) {
const btn = this.menuButton_;
if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {
btn.unpressButton();
}
}
}
/**
* Called when a `MenuItem` gets clicked or tapped.
*
* @param {Event} event
* The `click` or `tap` event that caused this function to be called.
*
* @listens click,tap
*/
handleTapClick(event) {
// Unpress the associated MenuButton, and move focus back to it
if (this.menuButton_) {
this.menuButton_.unpressButton();
const childComponents = this.children();
if (!Array.isArray(childComponents)) {
return;
}
const foundComponent = childComponents.filter(component => component.el() === event.target)[0];
if (!foundComponent) {
return;
}
// don't focus menu button if item is a caption settings item
// because focus will move elsewhere
if (foundComponent.name() !== 'CaptionSettingsMenuItem') {
this.menuButton_.focus();
}
}
}
/**
* Handle a `keydown` event on this menu. This listener is added in the constructor.
*
* @param {KeyboardEvent} event
* A `keydown` event that happened on the menu.
*
* @listens keydown
*/
handleKeyDown(event) {
// Left and Down Arrows
if (event.key === 'ArrowLeft' || event.key === 'ArrowDown') {
event.preventDefault();
event.stopPropagation();
this.stepForward();
// Up and Right Arrows
} else if (event.key === 'ArrowRight' || event.key === 'ArrowUp') {
event.preventDefault();
event.stopPropagation();
this.stepBack();
}
}
/**
* Move to next (lower) menu item for keyboard users.
*/
stepForward() {
let stepChild = 0;
if (this.focusedChild_ !== undefined) {
stepChild = this.focusedChild_ + 1;
}
this.focus(stepChild);
}
/**
* Move to previous (higher) menu item for keyboard users.
*/
stepBack() {
let stepChild = 0;
if (this.focusedChild_ !== undefined) {
stepChild = this.focusedChild_ - 1;
}
this.focus(stepChild);
}
/**
* Set focus on a {@link MenuItem} in the `Menu`.
*
* @param {Object|string} [item=0]
* Index of child item set focus on.
*/
focus(item = 0) {
const children = this.children().slice();
const haveTitle = children.length && children[0].hasClass('vjs-menu-title');
if (haveTitle) {
children.shift();
}
if (children.length > 0) {
if (item < 0) {
item = 0;
} else if (item >= children.length) {
item = children.length - 1;
}
this.focusedChild_ = item;
children[item].el_.focus();
}
}
}
Component.registerComponent('Menu', Menu);
/**
* @file menu-button.js
*/
/** @import Player from '../player' */
/**
* A `MenuButton` class for any popup {@link Menu}.
*
* @extends Component
*/
class MenuButton extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
super(player, options);
this.menuButton_ = new Button(player, options);
this.menuButton_.controlText(this.controlText_);
this.menuButton_.el_.setAttribute('aria-haspopup', 'true');
// Add buildCSSClass values to the button, not the wrapper
const buttonClass = Button.prototype.buildCSSClass();
this.menuButton_.el_.className = this.buildCSSClass() + ' ' + buttonClass;
this.menuButton_.removeClass('vjs-control');
this.addChild(this.menuButton_);
this.update();
this.enabled_ = true;
const handleClick = e => this.handleClick(e);
this.handleMenuKeyUp_ = e => this.handleMenuKeyUp(e);
this.on(this.menuButton_, 'tap', handleClick);
this.on(this.menuButton_, 'click', handleClick);
this.on(this.menuButton_, 'keydown', e => this.handleKeyDown(e));
this.on(this.menuButton_, 'mouseenter', () => {
this.addClass('vjs-hover');
this.menu.show();
on(document, 'keyup', this.handleMenuKeyUp_);
});
this.on('mouseleave', e => this.handleMouseLeave(e));
this.on('keydown', e => this.handleSubmenuKeyDown(e));
}
/**
* Update the menu based on the current state of its items.
*/
update() {
const menu = this.createMenu();
if (this.menu) {
this.menu.dispose();
this.removeChild(this.menu);
}
this.menu = menu;
this.addChild(menu);
/**
* Track the state of the menu button
*
* @type {Boolean}
* @private
*/
this.buttonPressed_ = false;
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
if (this.items && this.items.length <= this.hideThreshold_) {
this.hide();
this.menu.contentEl_.removeAttribute('role');
} else {
this.show();
this.menu.contentEl_.setAttribute('role', 'menu');
}
}
/**
* Create the menu and add all items to it.
*
* @return {Menu}
* The constructed menu
*/
createMenu() {
const menu = new Menu(this.player_, {
menuButton: this
});
/**
* Hide the menu if the number of items is less than or equal to this threshold. This defaults
* to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list
* it here because every time we run `createMenu` we need to reset the value.
*
* @protected
* @type {Number}
*/
this.hideThreshold_ = 0;
// Add a title list item to the top
if (this.options_.title) {
const titleEl = createEl('li', {
className: 'vjs-menu-title',
textContent: toTitleCase(this.options_.title),
tabIndex: -1
});
const titleComponent = new Component(this.player_, {
el: titleEl
});
menu.addItem(titleComponent);
}
this.items = this.createItems();
if (this.items) {
// Add menu items to the menu
for (let i = 0; i < this.items.length; i++) {
menu.addItem(this.items[i]);
}
}
return menu;
}
/**
* Create the list of menu items. Specific to each subclass.
*
* @abstract
*/
createItems() {}
/**
* Create the `MenuButtons`s DOM element.
*
* @return {Element}
* The element that gets created.
*/
createEl() {
return super.createEl('div', {
className: this.buildWrapperCSSClass()
}, {});
}
/**
* Overwrites the `setIcon` method from `Component`.
* In this case, we want the icon to be appended to the menuButton.
*
* @param {string} name
* The icon name to be added.
*/
setIcon(name) {
super.setIcon(name, this.menuButton_.el_);
}
/**
* Allow sub components to stack CSS class names for the wrapper element
*
* @return {string}
* The constructed wrapper DOM `className`
*/
buildWrapperCSSClass() {
let menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
// TODO: Fix the CSS so that this isn't necessary
const buttonClass = Button.prototype.buildCSSClass();
return `vjs-menu-button ${menuButtonClass} ${buttonClass} ${super.buildCSSClass()}`;
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
let menuButtonClass = 'vjs-menu-button';
// If the inline option is passed, we want to use different styles altogether.
if (this.options_.inline === true) {
menuButtonClass += '-inline';
} else {
menuButtonClass += '-popup';
}
return `vjs-menu-button ${menuButtonClass} ${super.buildCSSClass()}`;
}
/**
* Get or set the localized control text that will be used for accessibility.
*
* > NOTE: This will come from the internal `menuButton_` element.
*
* @param {string} [text]
* Control text for element.
*
* @param {Element} [el=this.menuButton_.el()]
* Element to set the title on.
*
* @return {string}
* - The control text when getting
*/
controlText(text, el = this.menuButton_.el()) {
return this.menuButton_.controlText(text, el);
}
/**
* Dispose of the `menu-button` and all child components.
*/
dispose() {
this.handleMouseLeave();
super.dispose();
}
/**
* Handle a click on a `MenuButton`.
* See {@link ClickableComponent#handleClick} for instances where this is called.
*
* @param {Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
if (this.buttonPressed_) {
this.unpressButton();
} else {
this.pressButton();
}
}
/**
* Handle `mouseleave` for `MenuButton`.
*
* @param {Event} event
* The `mouseleave` event that caused this function to be called.
*
* @listens mouseleave
*/
handleMouseLeave(event) {
this.removeClass('vjs-hover');
off(document, 'keyup', this.handleMenuKeyUp_);
}
/**
* Set the focus to the actual button, not to this element
*/
focus() {
this.menuButton_.focus();
}
/**
* Remove the focus from the actual button, not this element
*/
blur() {
this.menuButton_.blur();
}
/**
* Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See
* {@link ClickableComponent#handleKeyDown} for instances where this is called.
*
* @param {Event} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
// Escape or Tab unpress the 'button'
if (event.key === 'Esc' || event.key === 'Tab') {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (!event.key === 'Tab') {
event.preventDefault();
// Set focus back to the menu button's button
this.menuButton_.focus();
}
// Up Arrow or Down Arrow also 'press' the button to open the menu
} else if (event.key === 'Up' || event.key === 'Down' && !(this.player_.options_.playerOptions.spatialNavigation && this.player_.options_.playerOptions.spatialNavigation.enabled)) {
if (!this.buttonPressed_) {
event.preventDefault();
this.pressButton();
}
}
}
/**
* Handle a `keyup` event on a `MenuButton`. The listener for this is added in
* the constructor.
*
* @param {Event} event
* Key press event
*
* @listens keyup
*/
handleMenuKeyUp(event) {
// Escape hides popup menu
if (event.key === 'Esc' || event.key === 'Tab') {
this.removeClass('vjs-hover');
}
}
/**
* This method name now delegates to `handleSubmenuKeyDown`. This means
* anyone calling `handleSubmenuKeyPress` will not see their method calls
* stop working.
*
* @param {Event} event
* The event that caused this function to be called.
*/
handleSubmenuKeyPress(event) {
this.handleSubmenuKeyDown(event);
}
/**
* Handle a `keydown` event on a sub-menu. The listener for this is added in
* the constructor.
*
* @param {Event} event
* Key press event
*
* @listens keydown
*/
handleSubmenuKeyDown(event) {
// Escape or Tab unpress the 'button'
if (event.key === 'Esc' || event.key === 'Tab') {
if (this.buttonPressed_) {
this.unpressButton();
}
// Don't preventDefault for Tab key - we still want to lose focus
if (!event.key === 'Tab') {
event.preventDefault();
// Set focus back to the menu button's button
this.menuButton_.focus();
}
}
}
/**
* Put the current `MenuButton` into a pressed state.
*/
pressButton() {
if (this.enabled_) {
this.buttonPressed_ = true;
this.menu.show();
this.menu.lockShowing();
this.menuButton_.el_.setAttribute('aria-expanded', 'true');
// set the focus into the submenu, except on iOS where it is resulting in
// undesired scrolling behavior when the player is in an iframe
if (IS_IOS && isInFrame()) {
// Return early so that the menu isn't focused
return;
}
this.menu.focus();
}
}
/**
* Take the current `MenuButton` out of a pressed state.
*/
unpressButton() {
if (this.enabled_) {
this.buttonPressed_ = false;
this.menu.unlockShowing();
this.menu.hide();
this.menuButton_.el_.setAttribute('aria-expanded', 'false');
}
}
/**
* Disable the `MenuButton`. Don't allow it to be clicked.
*/
disable() {
this.unpressButton();
this.enabled_ = false;
this.addClass('vjs-disabled');
this.menuButton_.disable();
}
/**
* Enable the `MenuButton`. Allow it to be clicked.
*/
enable() {
this.enabled_ = true;
this.removeClass('vjs-disabled');
this.menuButton_.enable();
}
}
Component.registerComponent('MenuButton', MenuButton);
/**
* @file track-button.js
*/
/** @import Player from './player' */
/**
* The base class for buttons that toggle specific track types (e.g. subtitles).
*
* @extends MenuButton
*/
class TrackButton extends MenuButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const tracks = options.tracks;
super(player, options);
if (this.items.length <= 1) {
this.hide();
}
if (!tracks) {
return;
}
const updateHandler = bind_(this, this.update);
tracks.addEventListener('removetrack', updateHandler);
tracks.addEventListener('addtrack', updateHandler);
tracks.addEventListener('labelchange', updateHandler);
this.player_.on('ready', updateHandler);
this.player_.on('dispose', function () {
tracks.removeEventListener('removetrack', updateHandler);
tracks.removeEventListener('addtrack', updateHandler);
tracks.removeEventListener('labelchange', updateHandler);
});
}
}
Component.registerComponent('TrackButton', TrackButton);
/**
* @file menu-item.js
*/
/** @import Player from '../player' */
/**
* The component for a menu item. `<li>`
*
* @extends ClickableComponent
*/
class MenuItem extends ClickableComponent {
/**
* Creates an instance of the this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*
*/
constructor(player, options) {
super(player, options);
this.selectable = options.selectable;
this.isSelected_ = options.selected || false;
this.multiSelectable = options.multiSelectable;
this.selected(this.isSelected_);
if (this.selectable) {
if (this.multiSelectable) {
this.el_.setAttribute('role', 'menuitemcheckbox');
} else {
this.el_.setAttribute('role', 'menuitemradio');
}
} else {
this.el_.setAttribute('role', 'menuitem');
}
}
/**
* Create the `MenuItem's DOM element
*
* @param {string} [type=li]
* Element's node type, not actually used, always set to `li`.
*
* @param {Object} [props={}]
* An object of properties that should be set on the element
*
* @param {Object} [attrs={}]
* An object of attributes that should be set on the element
*
* @return {Element}
* The element that gets created.
*/
createEl(type, props, attrs) {
// The control is textual, not just an icon
this.nonIconControl = true;
const el = super.createEl('li', Object.assign({
className: 'vjs-menu-item',
tabIndex: -1
}, props), attrs);
// swap icon with menu item text.
const menuItemEl = createEl('span', {
className: 'vjs-menu-item-text',
textContent: this.localize(this.options_.label)
});
// If using SVG icons, the element with vjs-icon-placeholder will be added separately.
if (this.player_.options_.experimentalSvgIcons) {
el.appendChild(menuItemEl);
} else {
el.replaceChild(menuItemEl, el.querySelector('.vjs-icon-placeholder'));
}
return el;
}
/**
* Ignore keys which are used by the menu, but pass any other ones up. See
* {@link ClickableComponent#handleKeyDown} for instances where this is called.
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
if (!['Tab', 'Escape', 'ArrowUp', 'ArrowLeft', 'ArrowRight', 'ArrowDown'].includes(event.key)) {
// Pass keydown handling up for unused keys
super.handleKeyDown(event);
}
}
/**
* Any click on a `MenuItem` puts it into the selected state.
* See {@link ClickableComponent#handleClick} for instances where this is called.
*
* @param {Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
this.selected(true);
}
/**
* Set the state for this menu item as selected or not.
*
* @param {boolean} selected
* if the menu item is selected or not
*/
selected(selected) {
if (this.selectable) {
if (selected) {
this.addClass('vjs-selected');
this.el_.setAttribute('aria-checked', 'true');
// aria-checked isn't fully supported by browsers/screen readers,
// so indicate selected state to screen reader in the control text.
this.controlText(', selected');
this.isSelected_ = true;
} else {
this.removeClass('vjs-selected');
this.el_.setAttribute('aria-checked', 'false');
// Indicate un-selected state to screen reader
this.controlText('');
this.isSelected_ = false;
}
}
}
}
Component.registerComponent('MenuItem', MenuItem);
/**
* @file text-track-menu-item.js
*/
/** @import Player from '../../player' */
/**
* The specific menu item type for selecting a language within a text track kind
*
* @extends MenuItem
*/
class TextTrackMenuItem extends MenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const track = options.track;
const tracks = player.textTracks();
// Modify options for parent MenuItem class's init.
options.label = track.label || track.language || 'Unknown';
options.selected = track.mode === 'showing';
super(player, options);
this.track = track;
// Determine the relevant kind(s) of tracks for this component and filter
// out empty kinds.
this.kinds = (options.kinds || [options.kind || this.track.kind]).filter(Boolean);
const changeHandler = (...args) => {
this.handleTracksChange.apply(this, args);
};
const selectedLanguageChangeHandler = (...args) => {
this.handleSelectedLanguageChange.apply(this, args);
};
player.on(['loadstart', 'texttrackchange'], changeHandler);
tracks.addEventListener('change', changeHandler);
tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
this.on('dispose', function () {
player.off(['loadstart', 'texttrackchange'], changeHandler);
tracks.removeEventListener('change', changeHandler);
tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);
});
// iOS7 doesn't dispatch change events to TextTrackLists when an
// associated track's mode changes. Without something like
// Object.observe() (also not present on iOS7), it's not
// possible to detect changes to the mode attribute and polyfill
// the change event. As a poor substitute, we manually dispatch
// change events whenever the controls modify the mode.
if (tracks.onchange === undefined) {
let event;
this.on(['tap', 'click'], function () {
if (typeof window.Event !== 'object') {
// Android 2.3 throws an Illegal Constructor error for window.Event
try {
event = new window.Event('change');
} catch (err) {
// continue regardless of error
}
}
if (!event) {
event = document.createEvent('Event');
event.initEvent('change', true, true);
}
tracks.dispatchEvent(event);
});
}
// set the default state based on current tracks
this.handleTracksChange();
}
/**
* This gets called when an `TextTrackMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} event
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
const referenceTrack = this.track;
const tracks = this.player_.textTracks();
super.handleClick(event);
if (!tracks) {
return;
}
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
// If the track from the text tracks list is not of the right kind,
// skip it. We do not want to affect tracks of incompatible kind(s).
if (this.kinds.indexOf(track.kind) === -1) {
continue;
}
// If this text track is the component's track and it is not showing,
// set it to showing.
if (track === referenceTrack) {
if (track.mode !== 'showing') {
track.mode = 'showing';
}
// If this text track is not the component's track and it is not
// disabled, set it to disabled.
} else if (track.mode !== 'disabled') {
track.mode = 'disabled';
}
}
}
/**
* Handle text track list change
*
* @param {Event} event
* The `change` event that caused this function to be called.
*
* @listens TextTrackList#change
*/
handleTracksChange(event) {
const shouldBeSelected = this.track.mode === 'showing';
// Prevent redundant selected() calls because they may cause
// screen readers to read the appended control text unnecessarily
if (shouldBeSelected !== this.isSelected_) {
this.selected(shouldBeSelected);
}
}
handleSelectedLanguageChange(event) {
if (this.track.mode === 'showing') {
const selectedLanguage = this.player_.cache_.selectedLanguage;
// Don't replace the kind of track across the same language
if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {
return;
}
this.player_.cache_.selectedLanguage = {
enabled: true,
language: this.track.language,
kind: this.track.kind
};
}
}
dispose() {
// remove reference to track object on dispose
this.track = null;
super.dispose();
}
}
Component.registerComponent('TextTrackMenuItem', TextTrackMenuItem);
/**
* @file off-text-track-menu-item.js
*/
/** @import Player from '../../player' */
/**
* A special menu item for turning off a specific type of text track
*
* @extends TextTrackMenuItem
*/
class OffTextTrackMenuItem extends TextTrackMenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
// Create pseudo track info
// Requires options['kind']
options.track = {
player,
// it is no longer necessary to store `kind` or `kinds` on the track itself
// since they are now stored in the `kinds` property of all instances of
// TextTrackMenuItem, but this will remain for backwards compatibility
kind: options.kind,
kinds: options.kinds,
default: false,
mode: 'disabled'
};
if (!options.kinds) {
options.kinds = [options.kind];
}
if (options.label) {
options.track.label = options.label;
} else {
options.track.label = options.kinds.join(' and ') + ' off';
}
// MenuItem is selectable
options.selectable = true;
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
options.multiSelectable = false;
super(player, options);
}
/**
* Handle text track change
*
* @param {Event} event
* The event that caused this function to run
*/
handleTracksChange(event) {
const tracks = this.player().textTracks();
let shouldBeSelected = true;
for (let i = 0, l = tracks.length; i < l; i++) {
const track = tracks[i];
if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {
shouldBeSelected = false;
break;
}
}
// Prevent redundant selected() calls because they may cause
// screen readers to read the appended control text unnecessarily
if (shouldBeSelected !== this.isSelected_) {
this.selected(shouldBeSelected);
}
}
handleSelectedLanguageChange(event) {
const tracks = this.player().textTracks();
let allHidden = true;
for (let i = 0, l = tracks.length; i < l; i++) {
const track = tracks[i];
if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {
allHidden = false;
break;
}
}
if (allHidden) {
this.player_.cache_.selectedLanguage = {
enabled: false
};
}
}
/**
* Update control text and label on languagechange
*/
handleLanguagechange() {
this.$('.vjs-menu-item-text').textContent = this.player_.localize(this.options_.label);
super.handleLanguagechange();
}
}
Component.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);
/**
* @file text-track-button.js
*/
/** @import Player from '../../player' */
/**
* The base class for buttons that toggle specific text track types (e.g. subtitles)
*
* @extends MenuButton
*/
class TextTrackButton extends TrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
options.tracks = player.textTracks();
super(player, options);
}
/**
* Create a menu item for each text track
*
* @param {TextTrackMenuItem[]} [items=[]]
* Existing array of items to use during creation
*
* @return {TextTrackMenuItem[]}
* Array of menu items that were created
*/
createItems(items = [], TrackMenuItem = TextTrackMenuItem) {
// Label is an override for the [track] off label
// USed to localise captions/subtitles
let label;
if (this.label_) {
label = `${this.label_} off`;
}
// Add an OFF menu item to turn all tracks off
items.push(new OffTextTrackMenuItem(this.player_, {
kinds: this.kinds_,
kind: this.kind_,
label
}));
this.hideThreshold_ += 1;
const tracks = this.player_.textTracks();
if (!Array.isArray(this.kinds_)) {
this.kinds_ = [this.kind_];
}
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
// only add tracks that are of an appropriate kind and have a label
if (this.kinds_.indexOf(track.kind) > -1) {
const item = new TrackMenuItem(this.player_, {
track,
kinds: this.kinds_,
kind: this.kind_,
// MenuItem is selectable
selectable: true,
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
multiSelectable: false
});
item.addClass(`vjs-${track.kind}-menu-item`);
items.push(item);
}
}
return items;
}
}
Component.registerComponent('TextTrackButton', TextTrackButton);
/**
* @file chapters-track-menu-item.js
*/
/** @import Player from '../../player' */
/**
* The chapter track menu item
*
* @extends MenuItem
*/
class ChaptersTrackMenuItem extends MenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const track = options.track;
const cue = options.cue;
const currentTime = player.currentTime();
// Modify options for parent MenuItem class's init.
options.selectable = true;
options.multiSelectable = false;
options.label = cue.text;
options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;
super(player, options);
this.track = track;
this.cue = cue;
}
/**
* This gets called when an `ChaptersTrackMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
super.handleClick();
this.player_.currentTime(this.cue.startTime);
}
}
Component.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);
/**
* @file chapters-button.js
*/
/** @import Player from '../../player' */
/** @import Menu from '../../menu/menu' */
/** @import TextTrack from '../../tracks/text-track' */
/** @import TextTrackMenuItem from '../text-track-controls/text-track-menu-item' */
/**
* The button component for toggling and selecting chapters
* Chapters act much differently than other text tracks
* Cues are navigation vs. other tracks of alternative languages
*
* @extends TextTrackButton
*/
class ChaptersButton extends TextTrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when this function is ready.
*/
constructor(player, options, ready) {
super(player, options, ready);
this.setIcon('chapters');
this.selectCurrentItem_ = () => {
this.items.forEach(item => {
item.selected(this.track_.activeCues[0] === item.cue);
});
};
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-chapters-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-chapters-button ${super.buildWrapperCSSClass()}`;
}
/**
* Update the menu based on the current state of its items.
*
* @param {Event} [event]
* An event that triggered this function to run.
*
* @listens TextTrackList#addtrack
* @listens TextTrackList#removetrack
* @listens TextTrackList#change
*/
update(event) {
if (event && event.track && event.track.kind !== 'chapters') {
return;
}
const track = this.findChaptersTrack();
if (track !== this.track_) {
this.setTrack(track);
super.update();
} else if (!this.items || track && track.cues && track.cues.length !== this.items.length) {
// Update the menu initially or if the number of cues has changed since set
super.update();
}
}
/**
* Set the currently selected track for the chapters button.
*
* @param {TextTrack} track
* The new track to select. Nothing will change if this is the currently selected
* track.
*/
setTrack(track) {
if (this.track_ === track) {
return;
}
if (!this.updateHandler_) {
this.updateHandler_ = this.update.bind(this);
}
// here this.track_ refers to the old track instance
if (this.track_) {
const remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
if (remoteTextTrackEl) {
remoteTextTrackEl.removeEventListener('load', this.updateHandler_);
}
this.track_.removeEventListener('cuechange', this.selectCurrentItem_);
this.track_ = null;
}
this.track_ = track;
// here this.track_ refers to the new track instance
if (this.track_) {
this.track_.mode = 'hidden';
const remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);
if (remoteTextTrackEl) {
remoteTextTrackEl.addEventListener('load', this.updateHandler_);
}
this.track_.addEventListener('cuechange', this.selectCurrentItem_);
}
}
/**
* Find the track object that is currently in use by this ChaptersButton
*
* @return {TextTrack|undefined}
* The current track or undefined if none was found.
*/
findChaptersTrack() {
const tracks = this.player_.textTracks() || [];
for (let i = tracks.length - 1; i >= 0; i--) {
// We will always choose the last track as our chaptersTrack
const track = tracks[i];
if (track.kind === this.kind_) {
return track;
}
}
}
/**
* Get the caption for the ChaptersButton based on the track label. This will also
* use the current tracks localized kind as a fallback if a label does not exist.
*
* @return {string}
* The tracks current label or the localized track kind.
*/
getMenuCaption() {
if (this.track_ && this.track_.label) {
return this.track_.label;
}
return this.localize(toTitleCase(this.kind_));
}
/**
* Create menu from chapter track
*
* @return {Menu}
* New menu for the chapter buttons
*/
createMenu() {
this.options_.title = this.getMenuCaption();
return super.createMenu();
}
/**
* Create a menu item for each text track
*
* @return {TextTrackMenuItem[]}
* Array of menu items
*/
createItems() {
const items = [];
if (!this.track_) {
return items;
}
const cues = this.track_.cues;
if (!cues) {
return items;
}
for (let i = 0, l = cues.length; i < l; i++) {
const cue = cues[i];
const mi = new ChaptersTrackMenuItem(this.player_, {
track: this.track_,
cue
});
items.push(mi);
}
return items;
}
}
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
ChaptersButton.prototype.kind_ = 'chapters';
/**
* The text that should display over the `ChaptersButton`s controls. Added for localization.
*
* @type {string}
* @protected
*/
ChaptersButton.prototype.controlText_ = 'Chapters';
Component.registerComponent('ChaptersButton', ChaptersButton);
/**
* @file descriptions-button.js
*/
/** @import Player from '../../player' */
/**
* The button component for toggling and selecting descriptions
*
* @extends TextTrackButton
*/
class DescriptionsButton extends TextTrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when this component is ready.
*/
constructor(player, options, ready) {
super(player, options, ready);
this.setIcon('audio-description');
const tracks = player.textTracks();
const changeHandler = bind_(this, this.handleTracksChange);
tracks.addEventListener('change', changeHandler);
this.on('dispose', function () {
tracks.removeEventListener('change', changeHandler);
});
}
/**
* Handle text track change
*
* @param {Event} event
* The event that caused this function to run
*
* @listens TextTrackList#change
*/
handleTracksChange(event) {
const tracks = this.player().textTracks();
let disabled = false;
// Check whether a track of a different kind is showing
for (let i = 0, l = tracks.length; i < l; i++) {
const track = tracks[i];
if (track.kind !== this.kind_ && track.mode === 'showing') {
disabled = true;
break;
}
}
// If another track is showing, disable this menu button
if (disabled) {
this.disable();
} else {
this.enable();
}
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-descriptions-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-descriptions-button ${super.buildWrapperCSSClass()}`;
}
}
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
DescriptionsButton.prototype.kind_ = 'descriptions';
/**
* The text that should display over the `DescriptionsButton`s controls. Added for localization.
*
* @type {string}
* @protected
*/
DescriptionsButton.prototype.controlText_ = 'Descriptions';
Component.registerComponent('DescriptionsButton', DescriptionsButton);
/**
* @file subtitles-button.js
*/
/** @import Player from '../../player' */
/**
* The button component for toggling and selecting subtitles
*
* @extends TextTrackButton
*/
class SubtitlesButton extends TextTrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when this component is ready.
*/
constructor(player, options, ready) {
super(player, options, ready);
this.setIcon('subtitles');
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-subtitles-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-subtitles-button ${super.buildWrapperCSSClass()}`;
}
}
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
SubtitlesButton.prototype.kind_ = 'subtitles';
/**
* The text that should display over the `SubtitlesButton`s controls. Added for localization.
*
* @type {string}
* @protected
*/
SubtitlesButton.prototype.controlText_ = 'Subtitles';
Component.registerComponent('SubtitlesButton', SubtitlesButton);
/**
* @file caption-settings-menu-item.js
*/
/** @import Player from '../../player' */
/**
* The menu item for caption track settings menu
*
* @extends TextTrackMenuItem
*/
class CaptionSettingsMenuItem extends TextTrackMenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
options.track = {
player,
kind: options.kind,
label: options.kind + ' settings',
selectable: false,
default: false,
mode: 'disabled'
};
// CaptionSettingsMenuItem has no concept of 'selected'
options.selectable = false;
options.name = 'CaptionSettingsMenuItem';
super(player, options);
this.addClass('vjs-texttrack-settings');
this.controlText(', opens ' + options.kind + ' settings dialog');
}
/**
* This gets called when an `CaptionSettingsMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
this.player().getChild('textTrackSettings').open();
}
/**
* Update control text and label on languagechange
*/
handleLanguagechange() {
this.$('.vjs-menu-item-text').textContent = this.player_.localize(this.options_.kind + ' settings');
super.handleLanguagechange();
}
}
Component.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);
/**
* @file captions-button.js
*/
/** @import Player from '../../player' */
/**
* The button component for toggling and selecting captions
*
* @extends TextTrackButton
*/
class CaptionsButton extends TextTrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when this component is ready.
*/
constructor(player, options, ready) {
super(player, options, ready);
this.setIcon('captions');
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-captions-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-captions-button ${super.buildWrapperCSSClass()}`;
}
/**
* Create caption menu items
*
* @return {CaptionSettingsMenuItem[]}
* The array of current menu items.
*/
createItems() {
const items = [];
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
items.push(new CaptionSettingsMenuItem(this.player_, {
kind: this.kind_
}));
this.hideThreshold_ += 1;
}
return super.createItems(items);
}
}
/**
* `kind` of TextTrack to look for to associate it with this menu.
*
* @type {string}
* @private
*/
CaptionsButton.prototype.kind_ = 'captions';
/**
* The text that should display over the `CaptionsButton`s controls. Added for localization.
*
* @type {string}
* @protected
*/
CaptionsButton.prototype.controlText_ = 'Captions';
Component.registerComponent('CaptionsButton', CaptionsButton);
/**
* @file subs-caps-menu-item.js
*/
/**
* SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles
* in the SubsCapsMenu.
*
* @extends TextTrackMenuItem
*/
class SubsCapsMenuItem extends TextTrackMenuItem {
createEl(type, props, attrs) {
const el = super.createEl(type, props, attrs);
const parentSpan = el.querySelector('.vjs-menu-item-text');
if (this.options_.track.kind === 'captions') {
if (this.player_.options_.experimentalSvgIcons) {
this.setIcon('captions', el);
} else {
parentSpan.appendChild(createEl('span', {
className: 'vjs-icon-placeholder'
}, {
'aria-hidden': true
}));
}
parentSpan.appendChild(createEl('span', {
className: 'vjs-control-text',
// space added as the text will visually flow with the
// label
textContent: ` ${this.localize('Captions')}`
}));
}
return el;
}
}
Component.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);
/**
* @file sub-caps-button.js
*/
/** @import Player from '../../player' */
/**
* The button component for toggling and selecting captions and/or subtitles
*
* @extends TextTrackButton
*/
class SubsCapsButton extends TextTrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* The function to call when this component is ready.
*/
constructor(player, options = {}) {
super(player, options);
// Although North America uses "captions" in most cases for
// "captions and subtitles" other locales use "subtitles"
this.label_ = 'subtitles';
this.setIcon('subtitles');
if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(this.player_.language_) > -1) {
this.label_ = 'captions';
this.setIcon('captions');
}
this.menuButton_.controlText(toTitleCase(this.label_));
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-subs-caps-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-subs-caps-button ${super.buildWrapperCSSClass()}`;
}
/**
* Create caption/subtitles menu items
*
* @return {CaptionSettingsMenuItem[]}
* The array of current menu items.
*/
createItems() {
let items = [];
if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {
items.push(new CaptionSettingsMenuItem(this.player_, {
kind: this.label_
}));
this.hideThreshold_ += 1;
}
items = super.createItems(items, SubsCapsMenuItem);
return items;
}
}
/**
* `kind`s of TextTrack to look for to associate it with this menu.
*
* @type {array}
* @private
*/
SubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];
/**
* The text that should display over the `SubsCapsButton`s controls.
*
*
* @type {string}
* @protected
*/
SubsCapsButton.prototype.controlText_ = 'Subtitles';
Component.registerComponent('SubsCapsButton', SubsCapsButton);
/**
* @file audio-track-menu-item.js
*/
/** @import Player from '../../player' */
/**
* An {@link AudioTrack} {@link MenuItem}
*
* @extends MenuItem
*/
class AudioTrackMenuItem extends MenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const track = options.track;
const tracks = player.audioTracks();
// Modify options for parent MenuItem class's init.
options.label = track.label || track.language || 'Unknown';
options.selected = track.enabled;
super(player, options);
this.track = track;
this.addClass(`vjs-${track.kind}-menu-item`);
const changeHandler = (...args) => {
this.handleTracksChange.apply(this, args);
};
tracks.addEventListener('change', changeHandler);
this.on('dispose', () => {
tracks.removeEventListener('change', changeHandler);
});
}
createEl(type, props, attrs) {
const el = super.createEl(type, props, attrs);
const parentSpan = el.querySelector('.vjs-menu-item-text');
if (['main-desc', 'descriptions'].indexOf(this.options_.track.kind) >= 0) {
parentSpan.appendChild(createEl('span', {
className: 'vjs-icon-placeholder'
}, {
'aria-hidden': true
}));
parentSpan.appendChild(createEl('span', {
className: 'vjs-control-text',
textContent: ' ' + this.localize('Descriptions')
}));
}
return el;
}
/**
* This gets called when an `AudioTrackMenuItem is "clicked". See {@link ClickableComponent}
* for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
super.handleClick(event);
// the audio track list will automatically toggle other tracks
// off for us.
this.track.enabled = true;
// when native audio tracks are used, we want to make sure that other tracks are turned off
if (this.player_.tech_.featuresNativeAudioTracks) {
const tracks = this.player_.audioTracks();
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
// skip the current track since we enabled it above
if (track === this.track) {
continue;
}
track.enabled = track === this.track;
}
}
}
/**
* Handle any {@link AudioTrack} change.
*
* @param {Event} [event]
* The {@link AudioTrackList#change} event that caused this to run.
*
* @listens AudioTrackList#change
*/
handleTracksChange(event) {
this.selected(this.track.enabled);
}
}
Component.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);
/**
* @file audio-track-button.js
*/
/**
* The base class for buttons that toggle specific {@link AudioTrack} types.
*
* @extends TrackButton
*/
class AudioTrackButton extends TrackButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options={}]
* The key/value store of player options.
*/
constructor(player, options = {}) {
options.tracks = player.audioTracks();
super(player, options);
this.setIcon('audio');
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-audio-button ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-audio-button ${super.buildWrapperCSSClass()}`;
}
/**
* Create a menu item for each audio track
*
* @param {AudioTrackMenuItem[]} [items=[]]
* An array of existing menu items to use.
*
* @return {AudioTrackMenuItem[]}
* An array of menu items
*/
createItems(items = []) {
// if there's only one audio track, there no point in showing it
this.hideThreshold_ = 1;
const tracks = this.player_.audioTracks();
for (let i = 0; i < tracks.length; i++) {
const track = tracks[i];
items.push(new AudioTrackMenuItem(this.player_, {
track,
// MenuItem is selectable
selectable: true,
// MenuItem is NOT multiSelectable (i.e. only one can be marked "selected" at a time)
multiSelectable: false
}));
}
return items;
}
}
/**
* The text that should display over the `AudioTrackButton`s controls. Added for localization.
*
* @type {string}
* @protected
*/
AudioTrackButton.prototype.controlText_ = 'Audio Track';
Component.registerComponent('AudioTrackButton', AudioTrackButton);
/**
* @file playback-rate-menu-item.js
*/
/** @import Player from '../../player' */
/**
* The specific menu item type for selecting a playback rate.
*
* @extends MenuItem
*/
class PlaybackRateMenuItem extends MenuItem {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
const label = options.rate;
const rate = parseFloat(label, 10);
// Modify options for parent MenuItem class's init.
options.label = label;
options.selected = rate === player.playbackRate();
options.selectable = true;
options.multiSelectable = false;
super(player, options);
this.label = label;
this.rate = rate;
this.on(player, 'ratechange', e => this.update(e));
}
/**
* This gets called when an `PlaybackRateMenuItem` is "clicked". See
* {@link ClickableComponent} for more detailed information on what a click can be.
*
* @param {Event} [event]
* The `keydown`, `tap`, or `click` event that caused this function to be
* called.
*
* @listens tap
* @listens click
*/
handleClick(event) {
super.handleClick();
this.player().playbackRate(this.rate);
}
/**
* Update the PlaybackRateMenuItem when the playbackrate changes.
*
* @param {Event} [event]
* The `ratechange` event that caused this function to run.
*
* @listens Player#ratechange
*/
update(event) {
this.selected(this.player().playbackRate() === this.rate);
}
}
/**
* The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.
*
* @type {string}
* @private
*/
PlaybackRateMenuItem.prototype.contentElType = 'button';
Component.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);
/**
* @file playback-rate-menu-button.js
*/
/** @import Player from '../../player' */
/**
* The component for controlling the playback rate.
*
* @extends MenuButton
*/
class PlaybackRateMenuButton extends MenuButton {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.menuButton_.el_.setAttribute('aria-describedby', this.labelElId_);
this.updateVisibility();
this.updateLabel();
this.on(player, 'loadstart', e => this.updateVisibility(e));
this.on(player, 'ratechange', e => this.updateLabel(e));
this.on(player, 'playbackrateschange', e => this.handlePlaybackRateschange(e));
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
const el = super.createEl();
this.labelElId_ = 'vjs-playback-rate-value-label-' + this.id_;
this.labelEl_ = createEl('div', {
className: 'vjs-playback-rate-value',
id: this.labelElId_,
textContent: '1x'
});
el.appendChild(this.labelEl_);
return el;
}
dispose() {
this.labelEl_ = null;
super.dispose();
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-playback-rate ${super.buildCSSClass()}`;
}
buildWrapperCSSClass() {
return `vjs-playback-rate ${super.buildWrapperCSSClass()}`;
}
/**
* Create the list of menu items. Specific to each subclass.
*
*/
createItems() {
const rates = this.playbackRates();
const items = [];
for (let i = rates.length - 1; i >= 0; i--) {
items.push(new PlaybackRateMenuItem(this.player(), {
rate: rates[i] + 'x'
}));
}
return items;
}
/**
* On playbackrateschange, update the menu to account for the new items.
*
* @listens Player#playbackrateschange
*/
handlePlaybackRateschange(event) {
this.update();
}
/**
* Get possible playback rates
*
* @return {Array}
* All possible playback rates
*/
playbackRates() {
const player = this.player();
return player.playbackRates && player.playbackRates() || [];
}
/**
* Get whether playback rates is supported by the tech
* and an array of playback rates exists
*
* @return {boolean}
* Whether changing playback rate is supported
*/
playbackRateSupported() {
return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;
}
/**
* Hide playback rate controls when they're no playback rate options to select
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#loadstart
*/
updateVisibility(event) {
if (this.playbackRateSupported()) {
this.removeClass('vjs-hidden');
} else {
this.addClass('vjs-hidden');
}
}
/**
* Update button label when rate changed
*
* @param {Event} [event]
* The event that caused this function to run.
*
* @listens Player#ratechange
*/
updateLabel(event) {
if (this.playbackRateSupported()) {
this.labelEl_.textContent = this.player().playbackRate() + 'x';
}
}
}
/**
* The text that should display over the `PlaybackRateMenuButton`s controls.
*
* Added for localization.
*
* @type {string}
* @protected
*/
PlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';
Component.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);
/**
* @file spacer.js
*/
/**
* Just an empty spacer element that can be used as an append point for plugins, etc.
* Also can be used to create space between elements when necessary.
*
* @extends Component
*/
class Spacer extends Component {
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-spacer ${super.buildCSSClass()}`;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl(tag = 'div', props = {}, attributes = {}) {
if (!props.className) {
props.className = this.buildCSSClass();
}
return super.createEl(tag, props, attributes);
}
}
Component.registerComponent('Spacer', Spacer);
/**
* @file custom-control-spacer.js
*/
/**
* Spacer specifically meant to be used as an insertion point for new plugins, etc.
*
* @extends Spacer
*/
class CustomControlSpacer extends Spacer {
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
buildCSSClass() {
return `vjs-custom-control-spacer ${super.buildCSSClass()}`;
}
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: this.buildCSSClass(),
// No-flex/table-cell mode requires there be some content
// in the cell to fill the remaining space of the table.
textContent: '\u00a0'
});
}
}
Component.registerComponent('CustomControlSpacer', CustomControlSpacer);
/**
* @file control-bar.js
*/
/**
* Container of main controls.
*
* @extends Component
*/
class ControlBar extends Component {
/**
* Create the `Component`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
return super.createEl('div', {
className: 'vjs-control-bar',
dir: 'ltr'
});
}
}
/**
* Default options for `ControlBar`
*
* @type {Object}
* @private
*/
ControlBar.prototype.options_ = {
children: ['playToggle', 'skipBackward', 'skipForward', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'pictureInPictureToggle', 'fullscreenToggle']
};
Component.registerComponent('ControlBar', ControlBar);
/**
* @file error-display.js
*/
/** @import Player from './player' */
/**
* A display that indicates an error has occurred. This means that the video
* is unplayable.
*
* @extends ModalDialog
*/
class ErrorDisplay extends ModalDialog {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
super(player, options);
this.on(player, 'error', e => {
this.open(e);
});
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*
* @deprecated Since version 5.
*/
buildCSSClass() {
return `vjs-error-display ${super.buildCSSClass()}`;
}
/**
* Gets the localized error message based on the `Player`s error.
*
* @return {string}
* The `Player`s error message localized or an empty string.
*/
content() {
const error = this.player().error();
return error ? this.localize(error.message) : '';
}
}
/**
* The default options for an `ErrorDisplay`.
*
* @private
*/
ErrorDisplay.prototype.options_ = Object.assign({}, ModalDialog.prototype.options_, {
pauseOnOpen: false,
fillAlways: true,
temporary: false,
uncloseable: true
});
Component.registerComponent('ErrorDisplay', ErrorDisplay);
/** @import Player from './player' */
/** @import { ContentDescriptor } from '../utils/dom' */
/**
* Creates DOM element of 'select' & its options.
*
* @extends Component
*/
class TextTrackSelect extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {ContentDescriptor} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {string} [options.legendId]
* A text with part of an string to create atribute of aria-labelledby.
*
* @param {string} [options.id]
* A text with part of an string to create atribute of aria-labelledby.
*
* @param {Array} [options.SelectOptions]
* Array that contains the value & textContent of for each of the
* options elements.
*/
constructor(player, options = {}) {
super(player, options);
this.el_.setAttribute('aria-labelledby', this.selectLabelledbyIds);
}
/**
* Create the `TextTrackSelect`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
this.selectLabelledbyIds = [this.options_.legendId, this.options_.labelId].join(' ').trim();
// Create select & inner options
const selectoptions = createEl('select', {
id: this.options_.id
}, {}, this.options_.SelectOptions.map(optionText => {
// Constructs an id for the <option>.
// For the colour settings that have two <selects> with a <label> each, generates an id based off the label value
// For font size/family and edge style with one <select> and no <label>, generates an id with a guid
const optionId = (this.options_.labelId ? this.options_.labelId : `vjs-track-option-${newGUID()}`) + '-' + optionText[1].replace(/\W+/g, '');
const option = createEl('option', {
id: optionId,
value: this.localize(optionText[0]),
textContent: optionText[1]
});
option.setAttribute('aria-labelledby', `${this.selectLabelledbyIds} ${optionId}`);
return option;
}));
return selectoptions;
}
}
Component.registerComponent('TextTrackSelect', TextTrackSelect);
/** @import Player from './player' */
/** @import { ContentDescriptor } from '../utils/dom' */
/**
* Creates fieldset section of 'TextTrackSettings'.
* Manganes two versions of fieldsets, one for type of 'colors'
* & the other for 'font', Component adds diferent DOM elements
* to that fieldset depending on the type.
*
* @extends Component
*/
class TextTrackFieldset extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {ContentDescriptor} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {string} [options.legendId]
* A text with part of an string to create atribute of aria-labelledby.
* It passes to 'TextTrackSelect'.
*
* @param {string} [options.id]
* A text with part of an string to create atribute of aria-labelledby.
* It passes to 'TextTrackSelect'.
*
* @param {string} [options.legendText]
* A text to use as the text content of the legend element.
*
* @param {Array} [options.selects]
* Array that contains the selects that are use to create 'selects'
* components.
*
* @param {Array} [options.SelectOptions]
* Array that contains the value & textContent of for each of the
* options elements, it passes to 'TextTrackSelect'.
*
* @param {string} [options.type]
* Conditions if some DOM elements will be added to the fieldset
* component.
*
* @param {Object} [options.selectConfigs]
* Object with the following properties that are the selects configurations:
* backgroundColor, backgroundOpacity, color, edgeStyle, fontFamily,
* fontPercent, textOpacity, windowColor, windowOpacity.
* These properties are use to configure the 'TextTrackSelect' Component.
*/
constructor(player, options = {}) {
super(player, options);
// Add Components & DOM Elements
const legendElement = createEl('legend', {
textContent: this.localize(this.options_.legendText),
id: this.options_.legendId
});
this.el().appendChild(legendElement);
const selects = this.options_.selects;
// Iterate array of selects to create 'selects' components
for (const i of selects) {
const selectConfig = this.options_.selectConfigs[i];
const selectClassName = selectConfig.className;
const id = selectConfig.id.replace('%s', this.options_.id_);
let span = null;
const guid = `vjs_select_${newGUID()}`;
// Conditionally create span to add on the component
if (this.options_.type === 'colors') {
span = createEl('span', {
className: selectClassName
});
const label = createEl('label', {
id,
className: 'vjs-label',
textContent: selectConfig.label
});
label.setAttribute('for', guid);
span.appendChild(label);
}
const textTrackSelect = new TextTrackSelect(player, {
SelectOptions: selectConfig.options,
legendId: this.options_.legendId,
id: guid,
labelId: id
});
this.addChild(textTrackSelect);
// Conditionally append to 'select' component to conditionally created span
if (this.options_.type === 'colors') {
span.appendChild(textTrackSelect.el());
this.el().appendChild(span);
}
}
}
/**
* Create the `TextTrackFieldset`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
const el = createEl('fieldset', {
// Prefixing classes of elements within a player with "vjs-"
// is a convention used in Video.js.
className: this.options_.className
});
return el;
}
}
Component.registerComponent('TextTrackFieldset', TextTrackFieldset);
/** @import Player from './player' */
/** @import { ContentDescriptor } from '../utils/dom' */
/**
* The component 'TextTrackSettingsColors' displays a set of 'fieldsets'
* using the component 'TextTrackFieldset'.
*
* @extends Component
*/
class TextTrackSettingsColors extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {ContentDescriptor} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {Array} [options.fieldSets]
* Array that contains the configurations for the selects.
*
* @param {Object} [options.selectConfigs]
* Object with the following properties that are the select confugations:
* backgroundColor, backgroundOpacity, color, edgeStyle, fontFamily,
* fontPercent, textOpacity, windowColor, windowOpacity.
* it passes to 'TextTrackFieldset'.
*/
constructor(player, options = {}) {
super(player, options);
const id_ = this.options_.textTrackComponentid;
// createElFgColor_
const ElFgColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-text-legend-${id_}`,
legendText: this.localize('Text'),
className: 'vjs-fg vjs-track-setting',
selects: this.options_.fieldSets[0],
selectConfigs: this.options_.selectConfigs,
type: 'colors'
});
this.addChild(ElFgColorFieldset);
// createElBgColor_
const ElBgColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-background-${id_}`,
legendText: this.localize('Text Background'),
className: 'vjs-bg vjs-track-setting',
selects: this.options_.fieldSets[1],
selectConfigs: this.options_.selectConfigs,
type: 'colors'
});
this.addChild(ElBgColorFieldset);
// createElWinColor_
const ElWinColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-window-${id_}`,
legendText: this.localize('Caption Area Background'),
className: 'vjs-window vjs-track-setting',
selects: this.options_.fieldSets[2],
selectConfigs: this.options_.selectConfigs,
type: 'colors'
});
this.addChild(ElWinColorFieldset);
}
/**
* Create the `TextTrackSettingsColors`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
const el = createEl('div', {
className: 'vjs-track-settings-colors'
});
return el;
}
}
Component.registerComponent('TextTrackSettingsColors', TextTrackSettingsColors);
/** @import Player from './player' */
/** @import { ContentDescriptor } from '../utils/dom' */
/**
* The component 'TextTrackSettingsFont' displays a set of 'fieldsets'
* using the component 'TextTrackFieldset'.
*
* @extends Component
*/
class TextTrackSettingsFont extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {ContentDescriptor} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {Array} [options.fieldSets]
* Array that contains the configurations for the selects.
*
* @param {Object} [options.selectConfigs]
* Object with the following properties that are the select confugations:
* backgroundColor, backgroundOpacity, color, edgeStyle, fontFamily,
* fontPercent, textOpacity, windowColor, windowOpacity.
* it passes to 'TextTrackFieldset'.
*/
constructor(player, options = {}) {
super(player, options);
const id_ = this.options_.textTrackComponentid;
const ElFgColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-font-size-${id_}`,
legendText: 'Font Size',
className: 'vjs-font-percent vjs-track-setting',
selects: this.options_.fieldSets[0],
selectConfigs: this.options_.selectConfigs,
type: 'font'
});
this.addChild(ElFgColorFieldset);
const ElBgColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-edge-style-${id_}`,
legendText: this.localize('Text Edge Style'),
className: 'vjs-edge-style vjs-track-setting',
selects: this.options_.fieldSets[1],
selectConfigs: this.options_.selectConfigs,
type: 'font'
});
this.addChild(ElBgColorFieldset);
const ElWinColorFieldset = new TextTrackFieldset(player, {
id_,
legendId: `captions-font-family-${id_}`,
legendText: this.localize('Font Family'),
className: 'vjs-font-family vjs-track-setting',
selects: this.options_.fieldSets[2],
selectConfigs: this.options_.selectConfigs,
type: 'font'
});
this.addChild(ElWinColorFieldset);
}
/**
* Create the `TextTrackSettingsFont`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
const el = createEl('div', {
className: 'vjs-track-settings-font'
});
return el;
}
}
Component.registerComponent('TextTrackSettingsFont', TextTrackSettingsFont);
/**
* Buttons of reset & done that modal 'TextTrackSettings'
* uses as part of its content.
*
* 'Reset': Resets all settings on 'TextTrackSettings'.
* 'Done': Closes 'TextTrackSettings' modal.
*
* @extends Component
*/
class TrackSettingsControls extends Component {
constructor(player, options = {}) {
super(player, options);
// Create DOM elements
const defaultsDescription = this.localize('restore all settings to the default values');
const resetButton = new Button(player, {
controlText: defaultsDescription,
className: 'vjs-default-button'
});
resetButton.el().classList.remove('vjs-control', 'vjs-button');
resetButton.el().textContent = this.localize('Reset');
this.addChild(resetButton);
const doneButton = new Button(player, {
controlText: defaultsDescription,
className: 'vjs-done-button'
});
// Remove unrequired style classes
doneButton.el().classList.remove('vjs-control', 'vjs-button');
doneButton.el().textContent = this.localize('Done');
this.addChild(doneButton);
}
/**
* Create the `TrackSettingsControls`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
const el = createEl('div', {
className: 'vjs-track-settings-controls'
});
return el;
}
}
Component.registerComponent('TrackSettingsControls', TrackSettingsControls);
/**
* @file text-track-settings.js
*/
/** @import Player from '../player' */
const LOCAL_STORAGE_KEY = 'vjs-text-track-settings';
const COLOR_BLACK = ['#000', 'Black'];
const COLOR_BLUE = ['#00F', 'Blue'];
const COLOR_CYAN = ['#0FF', 'Cyan'];
const COLOR_GREEN = ['#0F0', 'Green'];
const COLOR_MAGENTA = ['#F0F', 'Magenta'];
const COLOR_RED = ['#F00', 'Red'];
const COLOR_WHITE = ['#FFF', 'White'];
const COLOR_YELLOW = ['#FF0', 'Yellow'];
const OPACITY_OPAQUE = ['1', 'Opaque'];
const OPACITY_SEMI = ['0.5', 'Semi-Transparent'];
const OPACITY_TRANS = ['0', 'Transparent'];
// Configuration for the various <select> elements in the DOM of this component.
//
// Possible keys include:
//
// `default`:
// The default option index. Only needs to be provided if not zero.
// `parser`:
// A function which is used to parse the value from the selected option in
// a customized way.
// `selector`:
// The selector used to find the associated <select> element.
const selectConfigs = {
backgroundColor: {
selector: '.vjs-bg-color > select',
id: 'captions-background-color-%s',
label: 'Color',
options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN],
className: 'vjs-bg-color'
},
backgroundOpacity: {
selector: '.vjs-bg-opacity > select',
id: 'captions-background-opacity-%s',
label: 'Opacity',
options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS],
className: 'vjs-bg-opacity vjs-opacity'
},
color: {
selector: '.vjs-text-color > select',
id: 'captions-foreground-color-%s',
label: 'Color',
options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN],
className: 'vjs-text-color'
},
edgeStyle: {
selector: '.vjs-edge-style > select',
id: '',
label: 'Text Edge Style',
options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Drop shadow']]
},
fontFamily: {
selector: '.vjs-font-family > select',
id: '',
label: 'Font Family',
options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]
},
fontPercent: {
selector: '.vjs-font-percent > select',
id: '',
label: 'Font Size',
options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],
default: 2,
parser: v => v === '1.00' ? null : Number(v)
},
textOpacity: {
selector: '.vjs-text-opacity > select',
id: 'captions-foreground-opacity-%s',
label: 'Opacity',
options: [OPACITY_OPAQUE, OPACITY_SEMI],
className: 'vjs-text-opacity vjs-opacity'
},
// Options for this object are defined below.
windowColor: {
selector: '.vjs-window-color > select',
id: 'captions-window-color-%s',
label: 'Color',
className: 'vjs-window-color'
},
// Options for this object are defined below.
windowOpacity: {
selector: '.vjs-window-opacity > select',
id: 'captions-window-opacity-%s',
label: 'Opacity',
options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE],
className: 'vjs-window-opacity vjs-opacity'
}
};
selectConfigs.windowColor.options = selectConfigs.backgroundColor.options;
/**
* Get the actual value of an option.
*
* @param {string} value
* The value to get
*
* @param {Function} [parser]
* Optional function to adjust the value.
*
* @return {*}
* - Will be `undefined` if no value exists
* - Will be `undefined` if the given value is "none".
* - Will be the actual value otherwise.
*
* @private
*/
function parseOptionValue(value, parser) {
if (parser) {
value = parser(value);
}
if (value && value !== 'none') {
return value;
}
}
/**
* Gets the value of the selected <option> element within a <select> element.
*
* @param {Element} el
* the element to look in
*
* @param {Function} [parser]
* Optional function to adjust the value.
*
* @return {*}
* - Will be `undefined` if no value exists
* - Will be `undefined` if the given value is "none".
* - Will be the actual value otherwise.
*
* @private
*/
function getSelectedOptionValue(el, parser) {
const value = el.options[el.options.selectedIndex].value;
return parseOptionValue(value, parser);
}
/**
* Sets the selected <option> element within a <select> element based on a
* given value.
*
* @param {Element} el
* The element to look in.
*
* @param {string} value
* the property to look on.
*
* @param {Function} [parser]
* Optional function to adjust the value before comparing.
*
* @private
*/
function setSelectedOption(el, value, parser) {
if (!value) {
return;
}
for (let i = 0; i < el.options.length; i++) {
if (parseOptionValue(el.options[i].value, parser) === value) {
el.selectedIndex = i;
break;
}
}
}
/**
* Manipulate Text Tracks settings.
*
* @extends ModalDialog
*/
class TextTrackSettings extends ModalDialog {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*/
constructor(player, options) {
options.temporary = false;
super(player, options);
this.updateDisplay = this.updateDisplay.bind(this);
// fill the modal and pretend we have opened it
this.fill();
this.hasBeenOpened_ = this.hasBeenFilled_ = true;
this.renderModalComponents(player);
this.endDialog = createEl('p', {
className: 'vjs-control-text',
textContent: this.localize('End of dialog window.')
});
this.el().appendChild(this.endDialog);
this.setDefaults();
// Grab `persistTextTrackSettings` from the player options if not passed in child options
if (options.persistTextTrackSettings === undefined) {
this.options_.persistTextTrackSettings = this.options_.playerOptions.persistTextTrackSettings;
}
this.bindFunctionsToSelectsAndButtons();
if (this.options_.persistTextTrackSettings) {
this.restoreSettings();
}
}
renderModalComponents(player) {
const textTrackSettingsColors = new TextTrackSettingsColors(player, {
textTrackComponentid: this.id_,
selectConfigs,
fieldSets: [['color', 'textOpacity'], ['backgroundColor', 'backgroundOpacity'], ['windowColor', 'windowOpacity']]
});
this.addChild(textTrackSettingsColors);
const textTrackSettingsFont = new TextTrackSettingsFont(player, {
textTrackComponentid: this.id_,
selectConfigs,
fieldSets: [['fontPercent'], ['edgeStyle'], ['fontFamily']]
});
this.addChild(textTrackSettingsFont);
const trackSettingsControls = new TrackSettingsControls(player);
this.addChild(trackSettingsControls);
}
bindFunctionsToSelectsAndButtons() {
this.on(this.$('.vjs-done-button'), ['click', 'tap'], () => {
this.saveSettings();
this.close();
});
this.on(this.$('.vjs-default-button'), ['click', 'tap'], () => {
this.setDefaults();
this.updateDisplay();
});
each(selectConfigs, config => {
this.on(this.$(config.selector), 'change', this.updateDisplay);
});
}
dispose() {
this.endDialog = null;
super.dispose();
}
label() {
return this.localize('Caption Settings Dialog');
}
description() {
return this.localize('Beginning of dialog window. Escape will cancel and close the window.');
}
buildCSSClass() {
return super.buildCSSClass() + ' vjs-text-track-settings';
}
/**
* Gets an object of text track settings (or null).
*
* @return {Object}
* An object with config values parsed from the DOM or localStorage.
*/
getValues() {
return reduce(selectConfigs, (accum, config, key) => {
const value = getSelectedOptionValue(this.$(config.selector), config.parser);
if (value !== undefined) {
accum[key] = value;
}
return accum;
}, {});
}
/**
* Sets text track settings from an object of values.
*
* @param {Object} values
* An object with config values parsed from the DOM or localStorage.
*/
setValues(values) {
each(selectConfigs, (config, key) => {
setSelectedOption(this.$(config.selector), values[key], config.parser);
});
}
/**
* Sets all `<select>` elements to their default values.
*/
setDefaults() {
each(selectConfigs, config => {
const index = config.hasOwnProperty('default') ? config.default : 0;
this.$(config.selector).selectedIndex = index;
});
}
/**
* Restore texttrack settings from localStorage
*/
restoreSettings() {
let values;
try {
values = JSON.parse(window.localStorage.getItem(LOCAL_STORAGE_KEY));
} catch (err) {
log.warn(err);
}
if (values) {
this.setValues(values);
}
}
/**
* Save text track settings to localStorage
*/
saveSettings() {
if (!this.options_.persistTextTrackSettings) {
return;
}
const values = this.getValues();
try {
if (Object.keys(values).length) {
window.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));
} else {
window.localStorage.removeItem(LOCAL_STORAGE_KEY);
}
} catch (err) {
log.warn(err);
}
}
/**
* Update display of text track settings
*/
updateDisplay() {
const ttDisplay = this.player_.getChild('textTrackDisplay');
if (ttDisplay) {
ttDisplay.updateDisplay();
}
}
/**
* Repopulate dialog with new localizations on languagechange
*/
handleLanguagechange() {
this.fill();
this.renderModalComponents(this.player_);
this.bindFunctionsToSelectsAndButtons();
}
}
Component.registerComponent('TextTrackSettings', TextTrackSettings);
/**
* @file resize-manager.js
*/
/**
* A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.
*
* It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.
*
* If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.
* If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.
*
* @example <caption>How to disable the resize manager</caption>
* const player = videojs('#vid', {
* resizeManager: false
* });
*
* @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}
*
* @extends Component
*/
class ResizeManager extends Component {
/**
* Create the ResizeManager.
*
* @param {Object} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of ResizeManager options.
*
* @param {Object} [options.ResizeObserver]
* A polyfill for ResizeObserver can be passed in here.
* If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.
*/
constructor(player, options) {
let RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window.ResizeObserver;
// if `null` was passed, we want to disable the ResizeObserver
if (options.ResizeObserver === null) {
RESIZE_OBSERVER_AVAILABLE = false;
}
// Only create an element when ResizeObserver isn't available
const options_ = merge({
createEl: !RESIZE_OBSERVER_AVAILABLE,
reportTouchActivity: false
}, options);
super(player, options_);
this.ResizeObserver = options.ResizeObserver || window.ResizeObserver;
this.loadListener_ = null;
this.resizeObserver_ = null;
this.debouncedHandler_ = debounce(() => {
this.resizeHandler();
}, 100, false, this);
if (RESIZE_OBSERVER_AVAILABLE) {
this.resizeObserver_ = new this.ResizeObserver(this.debouncedHandler_);
this.resizeObserver_.observe(player.el());
} else {
this.loadListener_ = () => {
if (!this.el_ || !this.el_.contentWindow) {
return;
}
const debouncedHandler_ = this.debouncedHandler_;
let unloadListener_ = this.unloadListener_ = function () {
off(this, 'resize', debouncedHandler_);
off(this, 'unload', unloadListener_);
unloadListener_ = null;
};
// safari and edge can unload the iframe before resizemanager dispose
// we have to dispose of event handlers correctly before that happens
on(this.el_.contentWindow, 'unload', unloadListener_);
on(this.el_.contentWindow, 'resize', debouncedHandler_);
};
this.one('load', this.loadListener_);
}
}
createEl() {
return super.createEl('iframe', {
className: 'vjs-resize-manager',
tabIndex: -1,
title: this.localize('No content')
}, {
'aria-hidden': 'true'
});
}
/**
* Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver
*
* @fires Player#playerresize
*/
resizeHandler() {
/**
* Called when the player size has changed
*
* @event Player#playerresize
* @type {Event}
*/
// make sure player is still around to trigger
// prevents this from causing an error after dispose
if (!this.player_ || !this.player_.trigger) {
return;
}
this.player_.trigger('playerresize');
}
dispose() {
if (this.debouncedHandler_) {
this.debouncedHandler_.cancel();
}
if (this.resizeObserver_) {
if (this.player_.el()) {
this.resizeObserver_.unobserve(this.player_.el());
}
this.resizeObserver_.disconnect();
}
if (this.loadListener_) {
this.off('load', this.loadListener_);
}
if (this.el_ && this.el_.contentWindow && this.unloadListener_) {
this.unloadListener_.call(this.el_.contentWindow);
}
this.ResizeObserver = null;
this.resizeObserver = null;
this.debouncedHandler_ = null;
this.loadListener_ = null;
super.dispose();
}
}
Component.registerComponent('ResizeManager', ResizeManager);
/** @import Player from './player' */
const defaults$1 = {
trackingThreshold: 20,
liveTolerance: 15
};
/*
track when we are at the live edge, and other helpers for live playback */
/**
* A class for checking live current time and determining when the player
* is at or behind the live edge.
*/
class LiveTracker extends Component {
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {number} [options.trackingThreshold=20]
* Number of seconds of live window (seekableEnd - seekableStart) that
* media needs to have before the liveui will be shown.
*
* @param {number} [options.liveTolerance=15]
* Number of seconds behind live that we have to be
* before we will be considered non-live. Note that this will only
* be used when playing at the live edge. This allows large seekable end
* changes to not effect whether we are live or not.
*/
constructor(player, options) {
// LiveTracker does not need an element
const options_ = merge(defaults$1, options, {
createEl: false
});
super(player, options_);
this.trackLiveHandler_ = () => this.trackLive_();
this.handlePlay_ = e => this.handlePlay(e);
this.handleFirstTimeupdate_ = e => this.handleFirstTimeupdate(e);
this.handleSeeked_ = e => this.handleSeeked(e);
this.seekToLiveEdge_ = e => this.seekToLiveEdge(e);
this.reset_();
this.on(this.player_, 'durationchange', e => this.handleDurationchange(e));
// we should try to toggle tracking on canplay as native playback engines, like Safari
// may not have the proper values for things like seekableEnd until then
this.on(this.player_, 'canplay', () => this.toggleTracking());
}
/**
* all the functionality for tracking when seek end changes
* and for tracking how far past seek end we should be
*/
trackLive_() {
const seekable = this.player_.seekable();
// skip undefined seekable
if (!seekable || !seekable.length) {
return;
}
const newTime = Number(window.performance.now().toFixed(4));
const deltaTime = this.lastTime_ === -1 ? 0 : (newTime - this.lastTime_) / 1000;
this.lastTime_ = newTime;
this.pastSeekEnd_ = this.pastSeekEnd() + deltaTime;
const liveCurrentTime = this.liveCurrentTime();
const currentTime = this.player_.currentTime();
// we are behind live if any are true
// 1. the player is paused
// 2. the user seeked to a location 2 seconds away from live
// 3. the difference between live and current time is greater
// liveTolerance which defaults to 15s
let isBehind = this.player_.paused() || this.seekedBehindLive_ || Math.abs(liveCurrentTime - currentTime) > this.options_.liveTolerance;
// we cannot be behind if
// 1. until we have not seen a timeupdate yet
// 2. liveCurrentTime is Infinity, which happens on Android and Native Safari
if (!this.timeupdateSeen_ || liveCurrentTime === Infinity) {
isBehind = false;
}
if (isBehind !== this.behindLiveEdge_) {
this.behindLiveEdge_ = isBehind;
this.trigger('liveedgechange');
}
}
/**
* handle a durationchange event on the player
* and start/stop tracking accordingly.
*/
handleDurationchange() {
this.toggleTracking();
}
/**
* start/stop tracking
*/
toggleTracking() {
if (this.player_.duration() === Infinity && this.liveWindow() >= this.options_.trackingThreshold) {
if (this.player_.options_.liveui) {
this.player_.addClass('vjs-liveui');
}
this.startTracking();
} else {
this.player_.removeClass('vjs-liveui');
this.stopTracking();
}
}
/**
* start tracking live playback
*/
startTracking() {
if (this.isTracking()) {
return;
}
// If we haven't seen a timeupdate, we need to check whether playback
// began before this component started tracking. This can happen commonly
// when using autoplay.
if (!this.timeupdateSeen_) {
this.timeupdateSeen_ = this.player_.hasStarted();
}
this.trackingInterval_ = this.setInterval(this.trackLiveHandler_, UPDATE_REFRESH_INTERVAL);
this.trackLive_();
this.on(this.player_, ['play', 'pause'], this.trackLiveHandler_);
if (!this.timeupdateSeen_) {
this.one(this.player_, 'play', this.handlePlay_);
this.one(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
} else {
this.on(this.player_, 'seeked', this.handleSeeked_);
}
}
/**
* handle the first timeupdate on the player if it wasn't already playing
* when live tracker started tracking.
*/
handleFirstTimeupdate() {
this.timeupdateSeen_ = true;
this.on(this.player_, 'seeked', this.handleSeeked_);
}
/**
* Keep track of what time a seek starts, and listen for seeked
* to find where a seek ends.
*/
handleSeeked() {
const timeDiff = Math.abs(this.liveCurrentTime() - this.player_.currentTime());
this.seekedBehindLive_ = this.nextSeekedFromUser_ && timeDiff > 2;
this.nextSeekedFromUser_ = false;
this.trackLive_();
}
/**
* handle the first play on the player, and make sure that we seek
* right to the live edge.
*/
handlePlay() {
this.one(this.player_, 'timeupdate', this.seekToLiveEdge_);
}
/**
* Stop tracking, and set all internal variables to
* their initial value.
*/
reset_() {
this.lastTime_ = -1;
this.pastSeekEnd_ = 0;
this.lastSeekEnd_ = -1;
this.behindLiveEdge_ = true;
this.timeupdateSeen_ = false;
this.seekedBehindLive_ = false;
this.nextSeekedFromUser_ = false;
this.clearInterval(this.trackingInterval_);
this.trackingInterval_ = null;
this.off(this.player_, ['play', 'pause'], this.trackLiveHandler_);
this.off(this.player_, 'seeked', this.handleSeeked_);
this.off(this.player_, 'play', this.handlePlay_);
this.off(this.player_, 'timeupdate', this.handleFirstTimeupdate_);
this.off(this.player_, 'timeupdate', this.seekToLiveEdge_);
}
/**
* The next seeked event is from the user. Meaning that any seek
* > 2s behind live will be considered behind live for real and
* liveTolerance will be ignored.
*/
nextSeekedFromUser() {
this.nextSeekedFromUser_ = true;
}
/**
* stop tracking live playback
*/
stopTracking() {
if (!this.isTracking()) {
return;
}
this.reset_();
this.trigger('liveedgechange');
}
/**
* A helper to get the player seekable end
* so that we don't have to null check everywhere
*
* @return {number}
* The furthest seekable end or Infinity.
*/
seekableEnd() {
const seekable = this.player_.seekable();
const seekableEnds = [];
let i = seekable ? seekable.length : 0;
while (i--) {
seekableEnds.push(seekable.end(i));
}
// grab the furthest seekable end after sorting, or if there are none
// default to Infinity
return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;
}
/**
* A helper to get the player seekable start
* so that we don't have to null check everywhere
*
* @return {number}
* The earliest seekable start or 0.
*/
seekableStart() {
const seekable = this.player_.seekable();
const seekableStarts = [];
let i = seekable ? seekable.length : 0;
while (i--) {
seekableStarts.push(seekable.start(i));
}
// grab the first seekable start after sorting, or if there are none
// default to 0
return seekableStarts.length ? seekableStarts.sort()[0] : 0;
}
/**
* Get the live time window aka
* the amount of time between seekable start and
* live current time.
*
* @return {number}
* The amount of seconds that are seekable in
* the live video.
*/
liveWindow() {
const liveCurrentTime = this.liveCurrentTime();
// if liveCurrenTime is Infinity then we don't have a liveWindow at all
if (liveCurrentTime === Infinity) {
return 0;
}
return liveCurrentTime - this.seekableStart();
}
/**
* Determines if the player is live, only checks if this component
* is tracking live playback or not
*
* @return {boolean}
* Whether liveTracker is tracking
*/
isLive() {
return this.isTracking();
}
/**
* Determines if currentTime is at the live edge and won't fall behind
* on each seekableendchange
*
* @return {boolean}
* Whether playback is at the live edge
*/
atLiveEdge() {
return !this.behindLiveEdge();
}
/**
* get what we expect the live current time to be
*
* @return {number}
* The expected live current time
*/
liveCurrentTime() {
return this.pastSeekEnd() + this.seekableEnd();
}
/**
* The number of seconds that have occurred after seekable end
* changed. This will be reset to 0 once seekable end changes.
*
* @return {number}
* Seconds past the current seekable end
*/
pastSeekEnd() {
const seekableEnd = this.seekableEnd();
if (this.lastSeekEnd_ !== -1 && seekableEnd !== this.lastSeekEnd_) {
this.pastSeekEnd_ = 0;
}
this.lastSeekEnd_ = seekableEnd;
return this.pastSeekEnd_;
}
/**
* If we are currently behind the live edge, aka currentTime will be
* behind on a seekableendchange
*
* @return {boolean}
* If we are behind the live edge
*/
behindLiveEdge() {
return this.behindLiveEdge_;
}
/**
* Whether live tracker is currently tracking or not.
*/
isTracking() {
return typeof this.trackingInterval_ === 'number';
}
/**
* Seek to the live edge if we are behind the live edge
*/
seekToLiveEdge() {
this.seekedBehindLive_ = false;
if (this.atLiveEdge()) {
return;
}
this.nextSeekedFromUser_ = false;
this.player_.currentTime(this.liveCurrentTime());
}
/**
* Dispose of liveTracker
*/
dispose() {
this.stopTracking();
super.dispose();
}
}
Component.registerComponent('LiveTracker', LiveTracker);
/**
* Displays an element over the player which contains an optional title and
* description for the current content.
*
* Much of the code for this component originated in the now obsolete
* videojs-dock plugin: https://github.com/brightcove/videojs-dock/
*
* @extends Component
*/
class TitleBar extends Component {
constructor(player, options) {
super(player, options);
this.on('statechanged', e => this.updateDom_());
this.updateDom_();
}
/**
* Create the `TitleBar`'s DOM element
*
* @return {Element}
* The element that was created.
*/
createEl() {
this.els = {
title: createEl('div', {
className: 'vjs-title-bar-title',
id: `vjs-title-bar-title-${newGUID()}`
}),
description: createEl('div', {
className: 'vjs-title-bar-description',
id: `vjs-title-bar-description-${newGUID()}`
})
};
return createEl('div', {
className: 'vjs-title-bar'
}, {}, values(this.els));
}
/**
* Updates the DOM based on the component's state object.
*/
updateDom_() {
const tech = this.player_.tech_;
const techEl = tech && tech.el_;
const techAriaAttrs = {
title: 'aria-labelledby',
description: 'aria-describedby'
};
['title', 'description'].forEach(k => {
const value = this.state[k];
const el = this.els[k];
const techAriaAttr = techAriaAttrs[k];
emptyEl(el);
if (value) {
textContent(el, value);
}
// If there is a tech element available, update its ARIA attributes
// according to whether a title and/or description have been provided.
if (techEl) {
techEl.removeAttribute(techAriaAttr);
if (value) {
techEl.setAttribute(techAriaAttr, el.id);
}
}
});
if (this.state.title || this.state.description) {
this.show();
} else {
this.hide();
}
}
/**
* Update the contents of the title bar component with new title and
* description text.
*
* If both title and description are missing, the title bar will be hidden.
*
* If either title or description are present, the title bar will be visible.
*
* NOTE: Any previously set value will be preserved. To unset a previously
* set value, you must pass an empty string or null.
*
* For example:
*
* ```
* update({title: 'foo', description: 'bar'}) // title: 'foo', description: 'bar'
* update({description: 'bar2'}) // title: 'foo', description: 'bar2'
* update({title: ''}) // title: '', description: 'bar2'
* update({title: 'foo', description: null}) // title: 'foo', description: null
* ```
*
* @param {Object} [options={}]
* An options object. When empty, the title bar will be hidden.
*
* @param {string} [options.title]
* A title to display in the title bar.
*
* @param {string} [options.description]
* A description to display in the title bar.
*/
update(options) {
this.setState(options);
}
/**
* Dispose the component.
*/
dispose() {
const tech = this.player_.tech_;
const techEl = tech && tech.el_;
if (techEl) {
techEl.removeAttribute('aria-labelledby');
techEl.removeAttribute('aria-describedby');
}
super.dispose();
this.els = null;
}
}
Component.registerComponent('TitleBar', TitleBar);
/** @import Player from './player' */
/**
* @typedef {object} TransientButtonOptions
* @property {string} [controlText] Control text, usually visible for these buttons
* @property {number} [initialDisplay=4000] Time in ms that button should initially remain visible
* @property {Array<'top'|'neartop'|'bottom'|'left'|'right'>} [position] Array of position strings to add basic styles for positioning
* @property {string} [className] Class(es) to add
* @property {boolean} [takeFocus=false] Whether element sohuld take focus when shown
* @property {Function} [clickHandler] Function called on button activation
*/
/** @type {TransientButtonOptions} */
const defaults = {
initialDisplay: 4000,
position: [],
takeFocus: false
};
/**
* A floating transient button.
* It's recommended to insert these buttons _before_ the control bar with the this argument to `addChild`
* for a logical tab order.
*
* @example
* ```
* player.addChild(
* 'TransientButton',
* options,
* player.children().indexOf(player.getChild("ControlBar"))
* )
* ```
*
* @extends Button
*/
class TransientButton extends Button {
/**
* TransientButton constructor
*
* @param {Player} player The button's player
* @param {TransientButtonOptions} options Options for the transient button
*/
constructor(player, options) {
options = merge(defaults, options);
super(player, options);
this.controlText(options.controlText);
this.hide();
// When shown, the float button will be visible even if the user is inactive.
// Clear this if there is any interaction.
this.on(this.player_, ['useractive', 'userinactive'], e => {
this.removeClass('force-display');
});
}
/**
* Return CSS class including position classes
*
* @return {string} CSS class list
*/
buildCSSClass() {
return `vjs-transient-button focus-visible ${this.options_.position.map(c => `vjs-${c}`).join(' ')}`;
}
/**
* Create the button element
*
* @return {HTMLButtonElement} The button element
*/
createEl() {
/** @type HTMLButtonElement */
const el = createEl('button', {}, {
type: 'button',
class: this.buildCSSClass()
}, createEl('span'));
this.controlTextEl_ = el.querySelector('span');
return el;
}
/**
* Show the button. The button will remain visible for the `initialDisplay` time, default 4s,
* and when there is user activity.
*/
show() {
super.show();
this.addClass('force-display');
if (this.options_.takeFocus) {
this.el().focus({
preventScroll: true
});
}
this.forceDisplayTimeout = this.player_.setTimeout(() => {
this.removeClass('force-display');
}, this.options_.initialDisplay);
}
/**
* Hide the display, even if during the `initialDisplay` time.
*/
hide() {
this.removeClass('force-display');
super.hide();
}
/**
* Dispose the component
*/
dispose() {
this.player_.clearTimeout(this.forceDisplayTimeout);
super.dispose();
}
}
Component.registerComponent('TransientButton', TransientButton);
/** @import Html5 from './html5' */
/**
* This function is used to fire a sourceset when there is something
* similar to `mediaEl.load()` being called. It will try to find the source via
* the `src` attribute and then the `<source>` elements. It will then fire `sourceset`
* with the source that was found or empty string if we cannot know. If it cannot
* find a source then `sourceset` will not be fired.
*
* @param {Html5} tech
* The tech object that sourceset was setup on
*
* @return {boolean}
* returns false if the sourceset was not fired and true otherwise.
*/
const sourcesetLoad = tech => {
const el = tech.el();
// if `el.src` is set, that source will be loaded.
if (el.hasAttribute('src')) {
tech.triggerSourceset(el.src);
return true;
}
/**
* Since there isn't a src property on the media element, source elements will be used for
* implementing the source selection algorithm. This happens asynchronously and
* for most cases were there is more than one source we cannot tell what source will
* be loaded, without re-implementing the source selection algorithm. At this time we are not
* going to do that. There are three special cases that we do handle here though:
*
* 1. If there are no sources, do not fire `sourceset`.
* 2. If there is only one `<source>` with a `src` property/attribute that is our `src`
* 3. If there is more than one `<source>` but all of them have the same `src` url.
* That will be our src.
*/
const sources = tech.$$('source');
const srcUrls = [];
let src = '';
// if there are no sources, do not fire sourceset
if (!sources.length) {
return false;
}
// only count valid/non-duplicate source elements
for (let i = 0; i < sources.length; i++) {
const url = sources[i].src;
if (url && srcUrls.indexOf(url) === -1) {
srcUrls.push(url);
}
}
// there were no valid sources
if (!srcUrls.length) {
return false;
}
// there is only one valid source element url
// use that
if (srcUrls.length === 1) {
src = srcUrls[0];
}
tech.triggerSourceset(src);
return true;
};
/**
* our implementation of an `innerHTML` descriptor for browsers
* that do not have one.
*/
const innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {
get() {
return this.cloneNode(true).innerHTML;
},
set(v) {
// make a dummy node to use innerHTML on
const dummy = document.createElement(this.nodeName.toLowerCase());
// set innerHTML to the value provided
dummy.innerHTML = v;
// make a document fragment to hold the nodes from dummy
const docFrag = document.createDocumentFragment();
// copy all of the nodes created by the innerHTML on dummy
// to the document fragment
while (dummy.childNodes.length) {
docFrag.appendChild(dummy.childNodes[0]);
}
// remove content
this.innerText = '';
// now we add all of that html in one by appending the
// document fragment. This is how innerHTML does it.
window.Element.prototype.appendChild.call(this, docFrag);
// then return the result that innerHTML's setter would
return this.innerHTML;
}
});
/**
* Get a property descriptor given a list of priorities and the
* property to get.
*/
const getDescriptor = (priority, prop) => {
let descriptor = {};
for (let i = 0; i < priority.length; i++) {
descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);
if (descriptor && descriptor.set && descriptor.get) {
break;
}
}
descriptor.enumerable = true;
descriptor.configurable = true;
return descriptor;
};
const getInnerHTMLDescriptor = tech => getDescriptor([tech.el(), window.HTMLMediaElement.prototype, window.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');
/**
* Patches browser internal functions so that we can tell synchronously
* if a `<source>` was appended to the media element. For some reason this
* causes a `sourceset` if the the media element is ready and has no source.
* This happens when:
* - The page has just loaded and the media element does not have a source.
* - The media element was emptied of all sources, then `load()` was called.
*
* It does this by patching the following functions/properties when they are supported:
*
* - `append()` - can be used to add a `<source>` element to the media element
* - `appendChild()` - can be used to add a `<source>` element to the media element
* - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element
* - `innerHTML` - can be used to add a `<source>` element to the media element
*
* @param {Html5} tech
* The tech object that sourceset is being setup on.
*/
const firstSourceWatch = function (tech) {
const el = tech.el();
// make sure firstSourceWatch isn't setup twice.
if (el.resetSourceWatch_) {
return;
}
const old = {};
const innerDescriptor = getInnerHTMLDescriptor(tech);
const appendWrapper = appendFn => (...args) => {
const retval = appendFn.apply(el, args);
sourcesetLoad(tech);
return retval;
};
['append', 'appendChild', 'insertAdjacentHTML'].forEach(k => {
if (!el[k]) {
return;
}
// store the old function
old[k] = el[k];
// call the old function with a sourceset if a source
// was loaded
el[k] = appendWrapper(old[k]);
});
Object.defineProperty(el, 'innerHTML', merge(innerDescriptor, {
set: appendWrapper(innerDescriptor.set)
}));
el.resetSourceWatch_ = () => {
el.resetSourceWatch_ = null;
Object.keys(old).forEach(k => {
el[k] = old[k];
});
Object.defineProperty(el, 'innerHTML', innerDescriptor);
};
// on the first sourceset, we need to revert our changes
tech.one('sourceset', el.resetSourceWatch_);
};
/**
* our implementation of a `src` descriptor for browsers
* that do not have one
*/
const srcDescriptorPolyfill = Object.defineProperty({}, 'src', {
get() {
if (this.hasAttribute('src')) {
return getAbsoluteURL(window.Element.prototype.getAttribute.call(this, 'src'));
}
return '';
},
set(v) {
window.Element.prototype.setAttribute.call(this, 'src', v);
return v;
}
});
const getSrcDescriptor = tech => getDescriptor([tech.el(), window.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');
/**
* setup `sourceset` handling on the `Html5` tech. This function
* patches the following element properties/functions:
*
* - `src` - to determine when `src` is set
* - `setAttribute()` - to determine when `src` is set
* - `load()` - this re-triggers the source selection algorithm, and can
* cause a sourceset.
*
* If there is no source when we are adding `sourceset` support or during a `load()`
* we also patch the functions listed in `firstSourceWatch`.
*
* @param {Html5} tech
* The tech to patch
*/
const setupSourceset = function (tech) {
if (!tech.featuresSourceset) {
return;
}
const el = tech.el();
// make sure sourceset isn't setup twice.
if (el.resetSourceset_) {
return;
}
const srcDescriptor = getSrcDescriptor(tech);
const oldSetAttribute = el.setAttribute;
const oldLoad = el.load;
Object.defineProperty(el, 'src', merge(srcDescriptor, {
set: v => {
const retval = srcDescriptor.set.call(el, v);
// we use the getter here to get the actual value set on src
tech.triggerSourceset(el.src);
return retval;
}
}));
el.setAttribute = (n, v) => {
const retval = oldSetAttribute.call(el, n, v);
if (/src/i.test(n)) {
tech.triggerSourceset(el.src);
}
return retval;
};
el.load = () => {
const retval = oldLoad.call(el);
// if load was called, but there was no source to fire
// sourceset on. We have to watch for a source append
// as that can trigger a `sourceset` when the media element
// has no source
if (!sourcesetLoad(tech)) {
tech.triggerSourceset('');
firstSourceWatch(tech);
}
return retval;
};
if (el.currentSrc) {
tech.triggerSourceset(el.currentSrc);
} else if (!sourcesetLoad(tech)) {
firstSourceWatch(tech);
}
el.resetSourceset_ = () => {
el.resetSourceset_ = null;
el.load = oldLoad;
el.setAttribute = oldSetAttribute;
Object.defineProperty(el, 'src', srcDescriptor);
if (el.resetSourceWatch_) {
el.resetSourceWatch_();
}
};
};
/**
* @file html5.js
*/
/**
* HTML5 Media Controller - Wrapper for HTML5 Media API
*
* @mixes Tech~SourceHandlerAdditions
* @extends Tech
*/
class Html5 extends Tech {
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Function} [ready]
* Callback function to call when the `HTML5` Tech is ready.
*/
constructor(options, ready) {
super(options, ready);
const source = options.source;
let crossoriginTracks = false;
this.featuresVideoFrameCallback = this.featuresVideoFrameCallback && this.el_.tagName === 'VIDEO';
// Set the source if one is provided
// 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)
// 2) Check to see if the network state of the tag was failed at init, and if so, reset the source
// anyway so the error gets fired.
if (source && (this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {
this.setSource(source);
} else {
this.handleLateInit_(this.el_);
}
// setup sourceset after late sourceset/init
if (options.enableSourceset) {
this.setupSourcesetHandling_();
}
this.isScrubbing_ = false;
if (this.el_.hasChildNodes()) {
const nodes = this.el_.childNodes;
let nodesLength = nodes.length;
const removeNodes = [];
while (nodesLength--) {
const node = nodes[nodesLength];
const nodeName = node.nodeName.toLowerCase();
if (nodeName === 'track') {
if (!this.featuresNativeTextTracks) {
// Empty video tag tracks so the built-in player doesn't use them also.
// This may not be fast enough to stop HTML5 browsers from reading the tags
// so we'll need to turn off any default tracks if we're manually doing
// captions and subtitles. videoElement.textTracks
removeNodes.push(node);
} else {
// store HTMLTrackElement and TextTrack to remote list
this.remoteTextTrackEls().addTrackElement_(node);
this.remoteTextTracks().addTrack(node.track);
this.textTracks().addTrack(node.track);
if (!crossoriginTracks && !this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {
crossoriginTracks = true;
}
}
}
}
for (let i = 0; i < removeNodes.length; i++) {
this.el_.removeChild(removeNodes[i]);
}
}
this.proxyNativeTracks_();
if (this.featuresNativeTextTracks && crossoriginTracks) {
log.warn('Text Tracks are being loaded from another origin but the crossorigin attribute isn\'t used.\n' + 'This may prevent text tracks from loading.');
}
// prevent iOS Safari from disabling metadata text tracks during native playback
this.restoreMetadataTracksInIOSNativePlayer_();
// Determine if native controls should be used
// Our goal should be to get the custom controls on mobile solid everywhere
// so we can remove this all together. Right now this will block custom
// controls on touch enabled laptops like the Chrome Pixel
if ((TOUCH_ENABLED || IS_IPHONE) && options.nativeControlsForTouch === true) {
this.setControls(true);
}
// on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`
// into a `fullscreenchange` event
this.proxyWebkitFullscreen_();
this.triggerReady();
}
/**
* Dispose of `HTML5` media element and remove all tracks.
*/
dispose() {
if (this.el_ && this.el_.resetSourceset_) {
this.el_.resetSourceset_();
}
Html5.disposeMediaElement(this.el_);
this.options_ = null;
// tech will handle clearing of the emulated track list
super.dispose();
}
/**
* Modify the media element so that we can detect when
* the source is changed. Fires `sourceset` just after the source has changed
*/
setupSourcesetHandling_() {
setupSourceset(this);
}
/**
* When a captions track is enabled in the iOS Safari native player, all other
* tracks are disabled (including metadata tracks), which nulls all of their
* associated cue points. This will restore metadata tracks to their pre-fullscreen
* state in those cases so that cue points are not needlessly lost.
*
* @private
*/
restoreMetadataTracksInIOSNativePlayer_() {
const textTracks = this.textTracks();
let metadataTracksPreFullscreenState;
// captures a snapshot of every metadata track's current state
const takeMetadataTrackSnapshot = () => {
metadataTracksPreFullscreenState = [];
for (let i = 0; i < textTracks.length; i++) {
const track = textTracks[i];
if (track.kind === 'metadata') {
metadataTracksPreFullscreenState.push({
track,
storedMode: track.mode
});
}
}
};
// snapshot each metadata track's initial state, and update the snapshot
// each time there is a track 'change' event
takeMetadataTrackSnapshot();
textTracks.addEventListener('change', takeMetadataTrackSnapshot);
this.on('dispose', () => textTracks.removeEventListener('change', takeMetadataTrackSnapshot));
const restoreTrackMode = () => {
for (let i = 0; i < metadataTracksPreFullscreenState.length; i++) {
const storedTrack = metadataTracksPreFullscreenState[i];
if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {
storedTrack.track.mode = storedTrack.storedMode;
}
}
// we only want this handler to be executed on the first 'change' event
textTracks.removeEventListener('change', restoreTrackMode);
};
// when we enter fullscreen playback, stop updating the snapshot and
// restore all track modes to their pre-fullscreen state
this.on('webkitbeginfullscreen', () => {
textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
// remove the listener before adding it just in case it wasn't previously removed
textTracks.removeEventListener('change', restoreTrackMode);
textTracks.addEventListener('change', restoreTrackMode);
});
// start updating the snapshot again after leaving fullscreen
this.on('webkitendfullscreen', () => {
// remove the listener before adding it just in case it wasn't previously removed
textTracks.removeEventListener('change', takeMetadataTrackSnapshot);
textTracks.addEventListener('change', takeMetadataTrackSnapshot);
// remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback
textTracks.removeEventListener('change', restoreTrackMode);
});
}
/**
* Attempt to force override of tracks for the given type
*
* @param {string} type - Track type to override, possible values include 'Audio',
* 'Video', and 'Text'.
* @param {boolean} override - If set to true native audio/video will be overridden,
* otherwise native audio/video will potentially be used.
* @private
*/
overrideNative_(type, override) {
// If there is no behavioral change don't add/remove listeners
if (override !== this[`featuresNative${type}Tracks`]) {
return;
}
const lowerCaseType = type.toLowerCase();
if (this[`${lowerCaseType}TracksListeners_`]) {
Object.keys(this[`${lowerCaseType}TracksListeners_`]).forEach(eventName => {
const elTracks = this.el()[`${lowerCaseType}Tracks`];
elTracks.removeEventListener(eventName, this[`${lowerCaseType}TracksListeners_`][eventName]);
});
}
this[`featuresNative${type}Tracks`] = !override;
this[`${lowerCaseType}TracksListeners_`] = null;
this.proxyNativeTracksForType_(lowerCaseType);
}
/**
* Attempt to force override of native audio tracks.
*
* @param {boolean} override - If set to true native audio will be overridden,
* otherwise native audio will potentially be used.
*/
overrideNativeAudioTracks(override) {
this.overrideNative_('Audio', override);
}
/**
* Attempt to force override of native video tracks.
*
* @param {boolean} override - If set to true native video will be overridden,
* otherwise native video will potentially be used.
*/
overrideNativeVideoTracks(override) {
this.overrideNative_('Video', override);
}
/**
* Proxy native track list events for the given type to our track
* lists if the browser we are playing in supports that type of track list.
*
* @param {string} name - Track type; values include 'audio', 'video', and 'text'
* @private
*/
proxyNativeTracksForType_(name) {
const props = NORMAL[name];
const elTracks = this.el()[props.getterName];
const techTracks = this[props.getterName]();
if (!this[`featuresNative${props.capitalName}Tracks`] || !elTracks || !elTracks.addEventListener) {
return;
}
const listeners = {
change: e => {
const event = {
type: 'change',
target: techTracks,
currentTarget: techTracks,
srcElement: techTracks
};
techTracks.trigger(event);
// if we are a text track change event, we should also notify the
// remote text track list. This can potentially cause a false positive
// if we were to get a change event on a non-remote track and
// we triggered the event on the remote text track list which doesn't
// contain that track. However, best practices mean looping through the
// list of tracks and searching for the appropriate mode value, so,
// this shouldn't pose an issue
if (name === 'text') {
this[REMOTE.remoteText.getterName]().trigger(event);
}
},
addtrack(e) {
techTracks.addTrack(e.track);
},
removetrack(e) {
techTracks.removeTrack(e.track);
}
};
const removeOldTracks = function () {
const removeTracks = [];
for (let i = 0; i < techTracks.length; i++) {
let found = false;
for (let j = 0; j < elTracks.length; j++) {
if (elTracks[j] === techTracks[i]) {
found = true;
break;
}
}
if (!found) {
removeTracks.push(techTracks[i]);
}
}
while (removeTracks.length) {
techTracks.removeTrack(removeTracks.shift());
}
};
this[props.getterName + 'Listeners_'] = listeners;
Object.keys(listeners).forEach(eventName => {
const listener = listeners[eventName];
elTracks.addEventListener(eventName, listener);
this.on('dispose', e => elTracks.removeEventListener(eventName, listener));
});
// Remove (native) tracks that are not used anymore
this.on('loadstart', removeOldTracks);
this.on('dispose', e => this.off('loadstart', removeOldTracks));
}
/**
* Proxy all native track list events to our track lists if the browser we are playing
* in supports that type of track list.
*
* @private
*/
proxyNativeTracks_() {
NORMAL.names.forEach(name => {
this.proxyNativeTracksForType_(name);
});
}
/**
* Create the `Html5` Tech's DOM element.
*
* @return {Element}
* The element that gets created.
*/
createEl() {
let el = this.options_.tag;
// Check if this browser supports moving the element into the box.
// On the iPhone video will break if you move the element,
// So we have to create a brand new element.
// If we ingested the player div, we do not need to move the media element.
if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {
// If the original tag is still there, clone and remove it.
if (el) {
const clone = el.cloneNode(true);
if (el.parentNode) {
el.parentNode.insertBefore(clone, el);
}
Html5.disposeMediaElement(el);
el = clone;
} else {
el = document.createElement('video');
// determine if native controls should be used
const tagAttributes = this.options_.tag && getAttributes(this.options_.tag);
const attributes = merge({}, tagAttributes);
if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {
delete attributes.controls;
}
setAttributes(el, Object.assign(attributes, {
id: this.options_.techId,
class: 'vjs-tech'
}));
}
el.playerId = this.options_.playerId;
}
if (typeof this.options_.preload !== 'undefined') {
setAttribute(el, 'preload', this.options_.preload);
}
if (this.options_.disablePictureInPicture !== undefined) {
el.disablePictureInPicture = this.options_.disablePictureInPicture;
}
// Update specific tag settings, in case they were overridden
// `autoplay` has to be *last* so that `muted` and `playsinline` are present
// when iOS/Safari or other browsers attempt to autoplay.
const settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];
for (let i = 0; i < settingsAttrs.length; i++) {
const attr = settingsAttrs[i];
const value = this.options_[attr];
if (typeof value !== 'undefined') {
if (value) {
setAttribute(el, attr, attr);
} else {
removeAttribute(el, attr);
}
el[attr] = value;
}
}
return el;
}
/**
* This will be triggered if the loadstart event has already fired, before videojs was
* ready. Two known examples of when this can happen are:
* 1. If we're loading the playback object after it has started loading
* 2. The media is already playing the (often with autoplay on) then
*
* This function will fire another loadstart so that videojs can catchup.
*
* @fires Tech#loadstart
*
* @return {undefined}
* returns nothing.
*/
handleLateInit_(el) {
if (el.networkState === 0 || el.networkState === 3) {
// The video element hasn't started loading the source yet
// or didn't find a source
return;
}
if (el.readyState === 0) {
// NetworkState is set synchronously BUT loadstart is fired at the
// end of the current stack, usually before setInterval(fn, 0).
// So at this point we know loadstart may have already fired or is
// about to fire, and either way the player hasn't seen it yet.
// We don't want to fire loadstart prematurely here and cause a
// double loadstart so we'll wait and see if it happens between now
// and the next loop, and fire it if not.
// HOWEVER, we also want to make sure it fires before loadedmetadata
// which could also happen between now and the next loop, so we'll
// watch for that also.
let loadstartFired = false;
const setLoadstartFired = function () {
loadstartFired = true;
};
this.on('loadstart', setLoadstartFired);
const triggerLoadstart = function () {
// We did miss the original loadstart. Make sure the player
// sees loadstart before loadedmetadata
if (!loadstartFired) {
this.trigger('loadstart');
}
};
this.on('loadedmetadata', triggerLoadstart);
this.ready(function () {
this.off('loadstart', setLoadstartFired);
this.off('loadedmetadata', triggerLoadstart);
if (!loadstartFired) {
// We did miss the original native loadstart. Fire it now.
this.trigger('loadstart');
}
});
return;
}
// From here on we know that loadstart already fired and we missed it.
// The other readyState events aren't as much of a problem if we double
// them, so not going to go to as much trouble as loadstart to prevent
// that unless we find reason to.
const eventsToTrigger = ['loadstart'];
// loadedmetadata: newly equal to HAVE_METADATA (1) or greater
eventsToTrigger.push('loadedmetadata');
// loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater
if (el.readyState >= 2) {
eventsToTrigger.push('loadeddata');
}
// canplay: newly increased to HAVE_FUTURE_DATA (3) or greater
if (el.readyState >= 3) {
eventsToTrigger.push('canplay');
}
// canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)
if (el.readyState >= 4) {
eventsToTrigger.push('canplaythrough');
}
// We still need to give the player time to add event listeners
this.ready(function () {
eventsToTrigger.forEach(function (type) {
this.trigger(type);
}, this);
});
}
/**
* Set whether we are scrubbing or not.
* This is used to decide whether we should use `fastSeek` or not.
* `fastSeek` is used to provide trick play on Safari browsers.
*
* @param {boolean} isScrubbing
* - true for we are currently scrubbing
* - false for we are no longer scrubbing
*/
setScrubbing(isScrubbing) {
this.isScrubbing_ = isScrubbing;
}
/**
* Get whether we are scrubbing or not.
*
* @return {boolean} isScrubbing
* - true for we are currently scrubbing
* - false for we are no longer scrubbing
*/
scrubbing() {
return this.isScrubbing_;
}
/**
* Set current time for the `HTML5` tech.
*
* @param {number} seconds
* Set the current time of the media to this.
*/
setCurrentTime(seconds) {
try {
if (this.isScrubbing_ && this.el_.fastSeek && IS_ANY_SAFARI) {
this.el_.fastSeek(seconds);
} else {
this.el_.currentTime = seconds;
}
} catch (e) {
log(e, 'Video is not ready. (Video.js)');
// this.warning(VideoJS.warnings.videoNotReady);
}
}
/**
* Get the current duration of the HTML5 media element.
*
* @return {number}
* The duration of the media or 0 if there is no duration.
*/
duration() {
// Android Chrome will report duration as Infinity for VOD HLS until after
// playback has started, which triggers the live display erroneously.
// Return NaN if playback has not started and trigger a durationupdate once
// the duration can be reliably known.
if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {
// Wait for the first `timeupdate` with currentTime > 0 - there may be
// several with 0
const checkProgress = () => {
if (this.el_.currentTime > 0) {
// Trigger durationchange for genuinely live video
if (this.el_.duration === Infinity) {
this.trigger('durationchange');
}
this.off('timeupdate', checkProgress);
}
};
this.on('timeupdate', checkProgress);
return NaN;
}
return this.el_.duration || NaN;
}
/**
* Get the current width of the HTML5 media element.
*
* @return {number}
* The width of the HTML5 media element.
*/
width() {
return this.el_.offsetWidth;
}
/**
* Get the current height of the HTML5 media element.
*
* @return {number}
* The height of the HTML5 media element.
*/
height() {
return this.el_.offsetHeight;
}
/**
* Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into
* `fullscreenchange` event.
*
* @private
* @fires fullscreenchange
* @listens webkitendfullscreen
* @listens webkitbeginfullscreen
* @listens webkitbeginfullscreen
*/
proxyWebkitFullscreen_() {
if (!('webkitDisplayingFullscreen' in this.el_)) {
return;
}
const endFn = function () {
this.trigger('fullscreenchange', {
isFullscreen: false
});
// Safari will sometimes set controls on the videoelement when existing fullscreen.
if (this.el_.controls && !this.options_.nativeControlsForTouch && this.controls()) {
this.el_.controls = false;
}
};
const beginFn = function () {
if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {
this.one('webkitendfullscreen', endFn);
this.trigger('fullscreenchange', {
isFullscreen: true,
// set a flag in case another tech triggers fullscreenchange
nativeIOSFullscreen: true
});
}
};
this.on('webkitbeginfullscreen', beginFn);
this.on('dispose', () => {
this.off('webkitbeginfullscreen', beginFn);
this.off('webkitendfullscreen', endFn);
});
}
/**
* Check if fullscreen is supported on the video el.
*
* @return {boolean}
* - True if fullscreen is supported.
* - False if fullscreen is not supported.
*/
supportsFullScreen() {
return typeof this.el_.webkitEnterFullScreen === 'function';
}
/**
* Request that the `HTML5` Tech enter fullscreen.
*/
enterFullScreen() {
const video = this.el_;
if (video.paused && video.networkState <= video.HAVE_METADATA) {
// attempt to prime the video element for programmatic access
// this isn't necessary on the desktop but shouldn't hurt
silencePromise(this.el_.play());
// playing and pausing synchronously during the transition to fullscreen
// can get iOS ~6.1 devices into a play/pause loop
this.setTimeout(function () {
video.pause();
try {
video.webkitEnterFullScreen();
} catch (e) {
this.trigger('fullscreenerror', e);
}
}, 0);
} else {
try {
video.webkitEnterFullScreen();
} catch (e) {
this.trigger('fullscreenerror', e);
}
}
}
/**
* Request that the `HTML5` Tech exit fullscreen.
*/
exitFullScreen() {
if (!this.el_.webkitDisplayingFullscreen) {
this.trigger('fullscreenerror', new Error('The video is not fullscreen'));
return;
}
this.el_.webkitExitFullScreen();
}
/**
* Create a floating video window always on top of other windows so that users may
* continue consuming media while they interact with other content sites, or
* applications on their device.
*
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
*
* @return {Promise}
* A promise with a Picture-in-Picture window.
*/
requestPictureInPicture() {
return this.el_.requestPictureInPicture();
}
/**
* Native requestVideoFrameCallback if supported by browser/tech, or fallback
* Don't use rVCF on Safari when DRM is playing, as it doesn't fire
* Needs to be checked later than the constructor
* This will be a false positive for clear sources loaded after a Fairplay source
*
* @param {function} cb function to call
* @return {number} id of request
*/
requestVideoFrameCallback(cb) {
if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
return this.el_.requestVideoFrameCallback(cb);
}
return super.requestVideoFrameCallback(cb);
}
/**
* Native or fallback requestVideoFrameCallback
*
* @param {number} id request id to cancel
*/
cancelVideoFrameCallback(id) {
if (this.featuresVideoFrameCallback && !this.el_.webkitKeys) {
this.el_.cancelVideoFrameCallback(id);
} else {
super.cancelVideoFrameCallback(id);
}
}
/**
* A getter/setter for the `Html5` Tech's source object.
* > Note: Please use {@link Html5#setSource}
*
* @param {Tech~SourceObject} [src]
* The source object you want to set on the `HTML5` techs element.
*
* @return {Tech~SourceObject|undefined}
* - The current source object when a source is not passed in.
* - undefined when setting
*
* @deprecated Since version 5.
*/
src(src) {
if (src === undefined) {
return this.el_.src;
}
// Setting src through `src` instead of `setSrc` will be deprecated
this.setSrc(src);
}
/**
* Reset the tech by removing all sources and then calling
* {@link Html5.resetMediaElement}.
*/
reset() {
Html5.resetMediaElement(this.el_);
}
/**
* Get the current source on the `HTML5` Tech. Falls back to returning the source from
* the HTML5 media element.
*
* @return {Tech~SourceObject}
* The current source object from the HTML5 tech. With a fallback to the
* elements source.
*/
currentSrc() {
if (this.currentSource_) {
return this.currentSource_.src;
}
return this.el_.currentSrc;
}
/**
* Set controls attribute for the HTML5 media Element.
*
* @param {string} val
* Value to set the controls attribute to
*/
setControls(val) {
this.el_.controls = !!val;
}
/**
* Create and returns a remote {@link TextTrack} object.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @return {TextTrack}
* The TextTrack that gets created.
*/
addTextTrack(kind, label, language) {
if (!this.featuresNativeTextTracks) {
return super.addTextTrack(kind, label, language);
}
return this.el_.addTextTrack(kind, label, language);
}
/**
* Creates either native TextTrack or an emulated TextTrack depending
* on the value of `featuresNativeTextTracks`
*
* @param {Object} options
* The object should contain the options to initialize the TextTrack with.
*
* @param {string} [options.kind]
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
*
* @param {string} [options.label]
* Label to identify the text track
*
* @param {string} [options.language]
* Two letter language abbreviation.
*
* @param {boolean} [options.default]
* Default this track to on.
*
* @param {string} [options.id]
* The internal id to assign this track.
*
* @param {string} [options.src]
* A source url for the track.
*
* @return {HTMLTrackElement}
* The track element that gets created.
*/
createRemoteTextTrack(options) {
if (!this.featuresNativeTextTracks) {
return super.createRemoteTextTrack(options);
}
const htmlTrackElement = document.createElement('track');
if (options.kind) {
htmlTrackElement.kind = options.kind;
}
if (options.label) {
htmlTrackElement.label = options.label;
}
if (options.language || options.srclang) {
htmlTrackElement.srclang = options.language || options.srclang;
}
if (options.default) {
htmlTrackElement.default = options.default;
}
if (options.id) {
htmlTrackElement.id = options.id;
}
if (options.src) {
htmlTrackElement.src = options.src;
}
return htmlTrackElement;
}
/**
* Creates a remote text track object and returns an html track element.
*
* @param {Object} options The object should contain values for
* kind, language, label, and src (location of the WebVTT file)
* @param {boolean} [manualCleanup=false] if set to true, the TextTrack
* will not be removed from the TextTrackList and HtmlTrackElementList
* after a source change
* @return {HTMLTrackElement} An Html Track Element.
* This can be an emulated {@link HTMLTrackElement} or a native one.
*
*/
addRemoteTextTrack(options, manualCleanup) {
const htmlTrackElement = super.addRemoteTextTrack(options, manualCleanup);
if (this.featuresNativeTextTracks) {
this.el().appendChild(htmlTrackElement);
}
return htmlTrackElement;
}
/**
* Remove remote `TextTrack` from `TextTrackList` object
*
* @param {TextTrack} track
* `TextTrack` object to remove
*/
removeRemoteTextTrack(track) {
super.removeRemoteTextTrack(track);
if (this.featuresNativeTextTracks) {
const tracks = this.$$('track');
let i = tracks.length;
while (i--) {
if (track === tracks[i] || track === tracks[i].track) {
this.el().removeChild(tracks[i]);
}
}
}
}
/**
* Gets available media playback quality metrics as specified by the W3C's Media
* Playback Quality API.
*
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
*
* @return {Object}
* An object with supported media playback quality metrics
*/
getVideoPlaybackQuality() {
if (typeof this.el().getVideoPlaybackQuality === 'function') {
return this.el().getVideoPlaybackQuality();
}
const videoPlaybackQuality = {};
if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {
videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;
videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;
}
if (window.performance) {
videoPlaybackQuality.creationTime = window.performance.now();
}
return videoPlaybackQuality;
}
}
/* HTML5 Support Testing ---------------------------------------------------- */
/**
* Element for testing browser HTML5 media capabilities
*
* @type {Element}
* @constant
* @private
*/
defineLazyProperty(Html5, 'TEST_VID', function () {
if (!isReal()) {
return;
}
const video = document.createElement('video');
const track = document.createElement('track');
track.kind = 'captions';
track.srclang = 'en';
track.label = 'English';
video.appendChild(track);
return video;
});
/**
* Check if HTML5 media is supported by this browser/device.
*
* @return {boolean}
* - True if HTML5 media is supported.
* - False if HTML5 media is not supported.
*/
Html5.isSupported = function () {
// IE with no Media Player is a LIAR! (#984)
try {
Html5.TEST_VID.volume = 0.5;
} catch (e) {
return false;
}
return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);
};
/**
* Check if the tech can support the given type
*
* @param {string} type
* The mimetype to check
* @return {string} 'probably', 'maybe', or '' (empty string)
*/
Html5.canPlayType = function (type) {
return Html5.TEST_VID.canPlayType(type);
};
/**
* Check if the tech can support the given source
*
* @param {Object} srcObj
* The source object
* @param {Object} options
* The options passed to the tech
* @return {string} 'probably', 'maybe', or '' (empty string)
*/
Html5.canPlaySource = function (srcObj, options) {
return Html5.canPlayType(srcObj.type);
};
/**
* Check if the volume can be changed in this browser/device.
* Volume cannot be changed in a lot of mobile devices.
* Specifically, it can't be changed from 1 on iOS.
*
* @return {boolean}
* - True if volume can be controlled
* - False otherwise
*/
Html5.canControlVolume = function () {
// IE will error if Windows Media Player not installed #3315
try {
const volume = Html5.TEST_VID.volume;
Html5.TEST_VID.volume = volume / 2 + 0.1;
const canControl = volume !== Html5.TEST_VID.volume;
// With the introduction of iOS 15, there are cases where the volume is read as
// changed but reverts back to its original state at the start of the next tick.
// To determine whether volume can be controlled on iOS,
// a timeout is set and the volume is checked asynchronously.
// Since `features` doesn't currently work asynchronously, the value is manually set.
if (canControl && IS_IOS) {
window.setTimeout(() => {
if (Html5 && Html5.prototype) {
Html5.prototype.featuresVolumeControl = volume !== Html5.TEST_VID.volume;
}
});
// default iOS to false, which will be updated in the timeout above.
return false;
}
return canControl;
} catch (e) {
return false;
}
};
/**
* Check if the volume can be muted in this browser/device.
* Some devices, e.g. iOS, don't allow changing volume
* but permits muting/unmuting.
*
* @return {boolean}
* - True if volume can be muted
* - False otherwise
*/
Html5.canMuteVolume = function () {
try {
const muted = Html5.TEST_VID.muted;
// in some versions of iOS muted property doesn't always
// work, so we want to set both property and attribute
Html5.TEST_VID.muted = !muted;
if (Html5.TEST_VID.muted) {
setAttribute(Html5.TEST_VID, 'muted', 'muted');
} else {
removeAttribute(Html5.TEST_VID, 'muted', 'muted');
}
return muted !== Html5.TEST_VID.muted;
} catch (e) {
return false;
}
};
/**
* Check if the playback rate can be changed in this browser/device.
*
* @return {boolean}
* - True if playback rate can be controlled
* - False otherwise
*/
Html5.canControlPlaybackRate = function () {
// Playback rate API is implemented in Android Chrome, but doesn't do anything
// https://github.com/videojs/video.js/issues/3180
if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {
return false;
}
// IE will error if Windows Media Player not installed #3315
try {
const playbackRate = Html5.TEST_VID.playbackRate;
Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;
return playbackRate !== Html5.TEST_VID.playbackRate;
} catch (e) {
return false;
}
};
/**
* Check if we can override a video/audio elements attributes, with
* Object.defineProperty.
*
* @return {boolean}
* - True if builtin attributes can be overridden
* - False otherwise
*/
Html5.canOverrideAttributes = function () {
// if we cannot overwrite the src/innerHTML property, there is no support
// iOS 7 safari for instance cannot do this.
try {
const noop = () => {};
Object.defineProperty(document.createElement('video'), 'src', {
get: noop,
set: noop
});
Object.defineProperty(document.createElement('audio'), 'src', {
get: noop,
set: noop
});
Object.defineProperty(document.createElement('video'), 'innerHTML', {
get: noop,
set: noop
});
Object.defineProperty(document.createElement('audio'), 'innerHTML', {
get: noop,
set: noop
});
} catch (e) {
return false;
}
return true;
};
/**
* Check to see if native `TextTrack`s are supported by this browser/device.
*
* @return {boolean}
* - True if native `TextTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeTextTracks = function () {
return IS_ANY_SAFARI || IS_IOS && IS_CHROME;
};
/**
* Check to see if native `VideoTrack`s are supported by this browser/device
*
* @return {boolean}
* - True if native `VideoTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeVideoTracks = function () {
return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);
};
/**
* Check to see if native `AudioTrack`s are supported by this browser/device
*
* @return {boolean}
* - True if native `AudioTrack`s are supported.
* - False otherwise
*/
Html5.supportsNativeAudioTracks = function () {
return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);
};
/**
* An array of events available on the Html5 tech.
*
* @private
* @type {Array}
*/
Html5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];
/**
* Boolean indicating whether the `Tech` supports volume control.
*
* @type {boolean}
* @default {@link Html5.canControlVolume}
*/
/**
* Boolean indicating whether the `Tech` supports muting volume.
*
* @type {boolean}
* @default {@link Html5.canMuteVolume}
*/
/**
* Boolean indicating whether the `Tech` supports changing the speed at which the media
* plays. Examples:
* - Set player to play 2x (twice) as fast
* - Set player to play 0.5x (half) as fast
*
* @type {boolean}
* @default {@link Html5.canControlPlaybackRate}
*/
/**
* Boolean indicating whether the `Tech` supports the `sourceset` event.
*
* @type {boolean}
* @default
*/
/**
* Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeTextTracks}
*/
/**
* Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeVideoTracks}
*/
/**
* Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.
*
* @type {boolean}
* @default {@link Html5.supportsNativeAudioTracks}
*/
[['featuresMuteControl', 'canMuteVolume'], ['featuresPlaybackRate', 'canControlPlaybackRate'], ['featuresSourceset', 'canOverrideAttributes'], ['featuresNativeTextTracks', 'supportsNativeTextTracks'], ['featuresNativeVideoTracks', 'supportsNativeVideoTracks'], ['featuresNativeAudioTracks', 'supportsNativeAudioTracks']].forEach(function ([key, fn]) {
defineLazyProperty(Html5.prototype, key, () => Html5[fn](), true);
});
Html5.prototype.featuresVolumeControl = Html5.canControlVolume();
/**
* Boolean indicating whether the `HTML5` tech currently supports the media element
* moving in the DOM. iOS breaks if you move the media element, so this is set this to
* false there. Everywhere else this should be true.
*
* @type {boolean}
* @default
*/
Html5.prototype.movingMediaElementInDOM = !IS_IOS;
// TODO: Previous comment: No longer appears to be used. Can probably be removed.
// Is this true?
/**
* Boolean indicating whether the `HTML5` tech currently supports automatic media resize
* when going into fullscreen.
*
* @type {boolean}
* @default
*/
Html5.prototype.featuresFullscreenResize = true;
/**
* Boolean indicating whether the `HTML5` tech currently supports the progress event.
* If this is false, manual `progress` events will be triggered instead.
*
* @type {boolean}
* @default
*/
Html5.prototype.featuresProgressEvents = true;
/**
* Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.
* If this is false, manual `timeupdate` events will be triggered instead.
*
* @default
*/
Html5.prototype.featuresTimeupdateEvents = true;
/**
* Whether the HTML5 el supports `requestVideoFrameCallback`
*
* @type {boolean}
*/
Html5.prototype.featuresVideoFrameCallback = !!(Html5.TEST_VID && Html5.TEST_VID.requestVideoFrameCallback);
Html5.disposeMediaElement = function (el) {
if (!el) {
return;
}
if (el.parentNode) {
el.parentNode.removeChild(el);
}
// remove any child track or source nodes to prevent their loading
while (el.hasChildNodes()) {
el.removeChild(el.firstChild);
}
// remove any src reference. not setting `src=''` because that causes a warning
// in firefox
el.removeAttribute('src');
// force the media element to update its loading state by calling load()
// however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)
if (typeof el.load === 'function') {
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
(function () {
try {
el.load();
} catch (e) {
// not supported
}
})();
}
};
Html5.resetMediaElement = function (el) {
if (!el) {
return;
}
const sources = el.querySelectorAll('source');
let i = sources.length;
while (i--) {
el.removeChild(sources[i]);
}
// remove any src reference.
// not setting `src=''` because that throws an error
el.removeAttribute('src');
if (typeof el.load === 'function') {
// wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)
(function () {
try {
el.load();
} catch (e) {
// satisfy linter
}
})();
}
};
/* Native HTML5 element property wrapping ----------------------------------- */
// Wrap native boolean attributes with getters that check both property and attribute
// The list is as followed:
// muted, defaultMuted, autoplay, controls, loop, playsinline
[
/**
* Get the value of `muted` from the media element. `muted` indicates
* that the volume for the media should be set to silent. This does not actually change
* the `volume` attribute.
*
* @method Html5#muted
* @return {boolean}
* - True if the value of `volume` should be ignored and the audio set to silent.
* - False if the value of `volume` should be used.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
*/
'muted',
/**
* Get the value of `defaultMuted` from the media element. `defaultMuted` indicates
* whether the media should start muted or not. Only changes the default state of the
* media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the
* current state.
*
* @method Html5#defaultMuted
* @return {boolean}
* - The value of `defaultMuted` from the media element.
* - True indicates that the media should start muted.
* - False indicates that the media should not start muted
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
*/
'defaultMuted',
/**
* Get the value of `autoplay` from the media element. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Html5#autoplay
* @return {boolean}
* - The value of `autoplay` from the media element.
* - True indicates that the media should start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
*/
'autoplay',
/**
* Get the value of `controls` from the media element. `controls` indicates
* whether the native media controls should be shown or hidden.
*
* @method Html5#controls
* @return {boolean}
* - The value of `controls` from the media element.
* - True indicates that native controls should be showing.
* - False indicates that native controls should be hidden.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}
*/
'controls',
/**
* Get the value of `loop` from the media element. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Html5#loop
* @return {boolean}
* - The value of `loop` from the media element.
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
*/
'loop',
/**
* Get the value of `playsinline` from the media element. `playsinline` indicates
* to the browser that non-fullscreen playback is preferred when fullscreen
* playback is the native default, such as in iOS Safari.
*
* @method Html5#playsinline
* @return {boolean}
* - The value of `playsinline` from the media element.
* - True indicates that the media should play inline.
* - False indicates that the media should not play inline.
*
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
*/
'playsinline'].forEach(function (prop) {
Html5.prototype[prop] = function () {
return this.el_[prop] || this.el_.hasAttribute(prop);
};
});
// Wrap native boolean attributes with setters that set both property and attribute
// The list is as followed:
// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline
// setControls is special-cased above
[
/**
* Set the value of `muted` on the media element. `muted` indicates that the current
* audio level should be silent.
*
* @method Html5#setMuted
* @param {boolean} muted
* - True if the audio should be set to silent
* - False otherwise
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}
*/
'muted',
/**
* Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current
* audio level should be silent, but will only effect the muted level on initial playback..
*
* @method Html5.prototype.setDefaultMuted
* @param {boolean} defaultMuted
* - True if the audio should be set to silent
* - False otherwise
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}
*/
'defaultMuted',
/**
* Set the value of `autoplay` on the media element. `autoplay` indicates
* that the media should start to play as soon as the page is ready.
*
* @method Html5#setAutoplay
* @param {boolean} autoplay
* - True indicates that the media should start as soon as the page loads.
* - False indicates that the media should not start as soon as the page loads.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}
*/
'autoplay',
/**
* Set the value of `loop` on the media element. `loop` indicates
* that the media should return to the start of the media and continue playing once
* it reaches the end.
*
* @method Html5#setLoop
* @param {boolean} loop
* - True indicates that playback should seek back to start once
* the end of a media is reached.
* - False indicates that playback should not loop back to the start when the
* end of the media is reached.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}
*/
'loop',
/**
* Set the value of `playsinline` from the media element. `playsinline` indicates
* to the browser that non-fullscreen playback is preferred when fullscreen
* playback is the native default, such as in iOS Safari.
*
* @method Html5#setPlaysinline
* @param {boolean} playsinline
* - True indicates that the media should play inline.
* - False indicates that the media should not play inline.
*
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
*/
'playsinline'].forEach(function (prop) {
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
this.el_[prop] = v;
if (v) {
this.el_.setAttribute(prop, prop);
} else {
this.el_.removeAttribute(prop);
}
};
});
// Wrap native properties with a getter
// The list is as followed
// paused, currentTime, buffered, volume, poster, preload, error, seeking
// seekable, ended, playbackRate, defaultPlaybackRate, disablePictureInPicture
// played, networkState, readyState, videoWidth, videoHeight, crossOrigin
[
/**
* Get the value of `paused` from the media element. `paused` indicates whether the media element
* is currently paused or not.
*
* @method Html5#paused
* @return {boolean}
* The value of `paused` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}
*/
'paused',
/**
* Get the value of `currentTime` from the media element. `currentTime` indicates
* the current second that the media is at in playback.
*
* @method Html5#currentTime
* @return {number}
* The value of `currentTime` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}
*/
'currentTime',
/**
* Get the value of `buffered` from the media element. `buffered` is a `TimeRange`
* object that represents the parts of the media that are already downloaded and
* available for playback.
*
* @method Html5#buffered
* @return {TimeRange}
* The value of `buffered` from the media element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}
*/
'buffered',
/**
* Get the value of `volume` from the media element. `volume` indicates
* the current playback volume of audio for a media. `volume` will be a value from 0
* (silent) to 1 (loudest and default).
*
* @method Html5#volume
* @return {number}
* The value of `volume` from the media element. Value will be between 0-1.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
*/
'volume',
/**
* Get the value of `poster` from the media element. `poster` indicates
* that the url of an image file that can/will be shown when no media data is available.
*
* @method Html5#poster
* @return {string}
* The value of `poster` from the media element. Value will be a url to an
* image.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}
*/
'poster',
/**
* Get the value of `preload` from the media element. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Html5#preload
* @return {string}
* The value of `preload` from the media element. Will be 'none', 'metadata',
* or 'auto'.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
*/
'preload',
/**
* Get the value of the `error` from the media element. `error` indicates any
* MediaError that may have occurred during playback. If error returns null there is no
* current error.
*
* @method Html5#error
* @return {MediaError|null}
* The value of `error` from the media element. Will be `MediaError` if there
* is a current error and null otherwise.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}
*/
'error',
/**
* Get the value of `seeking` from the media element. `seeking` indicates whether the
* media is currently seeking to a new position or not.
*
* @method Html5#seeking
* @return {boolean}
* - The value of `seeking` from the media element.
* - True indicates that the media is currently seeking to a new position.
* - False indicates that the media is not seeking to a new position at this time.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}
*/
'seeking',
/**
* Get the value of `seekable` from the media element. `seekable` returns a
* `TimeRange` object indicating ranges of time that can currently be `seeked` to.
*
* @method Html5#seekable
* @return {TimeRange}
* The value of `seekable` from the media element. A `TimeRange` object
* indicating the current ranges of time that can be seeked to.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}
*/
'seekable',
/**
* Get the value of `ended` from the media element. `ended` indicates whether
* the media has reached the end or not.
*
* @method Html5#ended
* @return {boolean}
* - The value of `ended` from the media element.
* - True indicates that the media has ended.
* - False indicates that the media has not ended.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}
*/
'ended',
/**
* Get the value of `playbackRate` from the media element. `playbackRate` indicates
* the rate at which the media is currently playing back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Html5#playbackRate
* @return {number}
* The value of `playbackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
*/
'playbackRate',
/**
* Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates
* the rate at which the media is currently playing back. This value will not indicate the current
* `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.
*
* Examples:
* - if defaultPlaybackRate is set to 2, media will play twice as fast.
* - if defaultPlaybackRate is set to 0.5, media will play half as fast.
*
* @method Html5.prototype.defaultPlaybackRate
* @return {number}
* The value of `defaultPlaybackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
*/
'defaultPlaybackRate',
/**
* Get the value of 'disablePictureInPicture' from the video element.
*
* @method Html5#disablePictureInPicture
* @return {boolean} value
* - The value of `disablePictureInPicture` from the video element.
* - True indicates that the video can't be played in Picture-In-Picture mode
* - False indicates that the video can be played in Picture-In-Picture mode
*
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
*/
'disablePictureInPicture',
/**
* Get the value of `played` from the media element. `played` returns a `TimeRange`
* object representing points in the media timeline that have been played.
*
* @method Html5#played
* @return {TimeRange}
* The value of `played` from the media element. A `TimeRange` object indicating
* the ranges of time that have been played.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}
*/
'played',
/**
* Get the value of `networkState` from the media element. `networkState` indicates
* the current network state. It returns an enumeration from the following list:
* - 0: NETWORK_EMPTY
* - 1: NETWORK_IDLE
* - 2: NETWORK_LOADING
* - 3: NETWORK_NO_SOURCE
*
* @method Html5#networkState
* @return {number}
* The value of `networkState` from the media element. This will be a number
* from the list in the description.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}
*/
'networkState',
/**
* Get the value of `readyState` from the media element. `readyState` indicates
* the current state of the media element. It returns an enumeration from the
* following list:
* - 0: HAVE_NOTHING
* - 1: HAVE_METADATA
* - 2: HAVE_CURRENT_DATA
* - 3: HAVE_FUTURE_DATA
* - 4: HAVE_ENOUGH_DATA
*
* @method Html5#readyState
* @return {number}
* The value of `readyState` from the media element. This will be a number
* from the list in the description.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}
*/
'readyState',
/**
* Get the value of `videoWidth` from the video element. `videoWidth` indicates
* the current width of the video in css pixels.
*
* @method Html5#videoWidth
* @return {number}
* The value of `videoWidth` from the video element. This will be a number
* in css pixels.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
*/
'videoWidth',
/**
* Get the value of `videoHeight` from the video element. `videoHeight` indicates
* the current height of the video in css pixels.
*
* @method Html5#videoHeight
* @return {number}
* The value of `videoHeight` from the video element. This will be a number
* in css pixels.
*
* @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}
*/
'videoHeight',
/**
* Get the value of `crossOrigin` from the media element. `crossOrigin` indicates
* to the browser that should sent the cookies along with the requests for the
* different assets/playlists
*
* @method Html5#crossOrigin
* @return {string}
* - anonymous indicates that the media should not sent cookies.
* - use-credentials indicates that the media should sent cookies along the requests.
*
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
*/
'crossOrigin'].forEach(function (prop) {
Html5.prototype[prop] = function () {
return this.el_[prop];
};
});
// Wrap native properties with a setter in this format:
// set + toTitleCase(name)
// The list is as follows:
// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate,
// setDisablePictureInPicture, setCrossOrigin
[
/**
* Set the value of `volume` on the media element. `volume` indicates the current
* audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and
* so on.
*
* @method Html5#setVolume
* @param {number} percentAsDecimal
* The volume percent as a decimal. Valid range is from 0-1.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}
*/
'volume',
/**
* Set the value of `src` on the media element. `src` indicates the current
* {@link Tech~SourceObject} for the media.
*
* @method Html5#setSrc
* @param {Tech~SourceObject} src
* The source object to set as the current source.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}
*/
'src',
/**
* Set the value of `poster` on the media element. `poster` is the url to
* an image file that can/will be shown when no media data is available.
*
* @method Html5#setPoster
* @param {string} poster
* The url to an image that should be used as the `poster` for the media
* element.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}
*/
'poster',
/**
* Set the value of `preload` on the media element. `preload` indicates
* what should download before the media is interacted with. It can have the following
* values:
* - none: nothing should be downloaded
* - metadata: poster and the first few frames of the media may be downloaded to get
* media dimensions and other metadata
* - auto: allow the media and metadata for the media to be downloaded before
* interaction
*
* @method Html5#setPreload
* @param {string} preload
* The value of `preload` to set on the media element. Must be 'none', 'metadata',
* or 'auto'.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}
*/
'preload',
/**
* Set the value of `playbackRate` on the media element. `playbackRate` indicates
* the rate at which the media should play back. Examples:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Html5#setPlaybackRate
* @return {number}
* The value of `playbackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}
*/
'playbackRate',
/**
* Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates
* the rate at which the media should play back upon initial startup. Changing this value
* after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.
*
* Example Values:
* - if playbackRate is set to 2, media will play twice as fast.
* - if playbackRate is set to 0.5, media will play half as fast.
*
* @method Html5.prototype.setDefaultPlaybackRate
* @return {number}
* The value of `defaultPlaybackRate` from the media element. A number indicating
* the current playback speed of the media, where 1 is normal speed.
*
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}
*/
'defaultPlaybackRate',
/**
* Prevents the browser from suggesting a Picture-in-Picture context menu
* or to request Picture-in-Picture automatically in some cases.
*
* @method Html5#setDisablePictureInPicture
* @param {boolean} value
* The true value will disable Picture-in-Picture mode.
*
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/#disable-pip}
*/
'disablePictureInPicture',
/**
* Set the value of `crossOrigin` from the media element. `crossOrigin` indicates
* to the browser that should sent the cookies along with the requests for the
* different assets/playlists
*
* @method Html5#setCrossOrigin
* @param {string} crossOrigin
* - anonymous indicates that the media should not sent cookies.
* - use-credentials indicates that the media should sent cookies along the requests.
*
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-media-crossorigin}
*/
'crossOrigin'].forEach(function (prop) {
Html5.prototype['set' + toTitleCase(prop)] = function (v) {
this.el_[prop] = v;
};
});
// wrap native functions with a function
// The list is as follows:
// pause, load, play
[
/**
* A wrapper around the media elements `pause` function. This will call the `HTML5`
* media elements `pause` function.
*
* @method Html5#pause
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}
*/
'pause',
/**
* A wrapper around the media elements `load` function. This will call the `HTML5`s
* media element `load` function.
*
* @method Html5#load
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}
*/
'load',
/**
* A wrapper around the media elements `play` function. This will call the `HTML5`s
* media element `play` function.
*
* @method Html5#play
* @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}
*/
'play'].forEach(function (prop) {
Html5.prototype[prop] = function () {
return this.el_[prop]();
};
});
Tech.withSourceHandlers(Html5);
/**
* Native source handler for Html5, simply passes the source to the media element.
*
* @property {Tech~SourceObject} source
* The source object
*
* @property {Html5} tech
* The instance of the HTML5 tech.
*/
Html5.nativeSourceHandler = {};
/**
* Check if the media element can play the given mime type.
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
Html5.nativeSourceHandler.canPlayType = function (type) {
// IE without MediaPlayer throws an error (#519)
try {
return Html5.TEST_VID.canPlayType(type);
} catch (e) {
return '';
}
};
/**
* Check if the media element can handle a source natively.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Object} [options]
* Options to be passed to the tech.
*
* @return {string}
* 'probably', 'maybe', or '' (empty string).
*/
Html5.nativeSourceHandler.canHandleSource = function (source, options) {
// If a type was provided we should rely on that
if (source.type) {
return Html5.nativeSourceHandler.canPlayType(source.type);
// If no type, fall back to checking 'video/[EXTENSION]'
} else if (source.src) {
const ext = getFileExtension(source.src);
return Html5.nativeSourceHandler.canPlayType(`video/${ext}`);
}
return '';
};
/**
* Pass the source to the native media element.
*
* @param {Tech~SourceObject} source
* The source object
*
* @param {Html5} tech
* The instance of the Html5 tech
*
* @param {Object} [options]
* The options to pass to the source
*/
Html5.nativeSourceHandler.handleSource = function (source, tech, options) {
tech.setSrc(source.src);
};
/**
* A noop for the native dispose function, as cleanup is not needed.
*/
Html5.nativeSourceHandler.dispose = function () {};
// Register the native source handler
Html5.registerSourceHandler(Html5.nativeSourceHandler);
Tech.registerTech('Html5', Html5);
/**
* @file player.js
*/
/** @import { TimeRange } from './utils/time' */
/** @import HtmlTrackElement from './tracks/html-track-element' */
/**
* @callback PlayerReadyCallback
* @this {Player}
* @returns {void}
*/
// The following tech events are simply re-triggered
// on the player when they happen
const TECH_EVENTS_RETRIGGER = [
/**
* Fired while the user agent is downloading media data.
*
* @event Player#progress
* @type {Event}
*/
/**
* Retrigger the `progress` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechProgress_
* @fires Player#progress
* @listens Tech#progress
*/
'progress',
/**
* Fires when the loading of an audio/video is aborted.
*
* @event Player#abort
* @type {Event}
*/
/**
* Retrigger the `abort` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechAbort_
* @fires Player#abort
* @listens Tech#abort
*/
'abort',
/**
* Fires when the browser is intentionally not getting media data.
*
* @event Player#suspend
* @type {Event}
*/
/**
* Retrigger the `suspend` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechSuspend_
* @fires Player#suspend
* @listens Tech#suspend
*/
'suspend',
/**
* Fires when the current playlist is empty.
*
* @event Player#emptied
* @type {Event}
*/
/**
* Retrigger the `emptied` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechEmptied_
* @fires Player#emptied
* @listens Tech#emptied
*/
'emptied',
/**
* Fires when the browser is trying to get media data, but data is not available.
*
* @event Player#stalled
* @type {Event}
*/
/**
* Retrigger the `stalled` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechStalled_
* @fires Player#stalled
* @listens Tech#stalled
*/
'stalled',
/**
* Fires when the browser has loaded meta data for the audio/video.
*
* @event Player#loadedmetadata
* @type {Event}
*/
/**
* Retrigger the `loadedmetadata` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechLoadedmetadata_
* @fires Player#loadedmetadata
* @listens Tech#loadedmetadata
*/
'loadedmetadata',
/**
* Fires when the browser has loaded the current frame of the audio/video.
*
* @event Player#loadeddata
* @type {event}
*/
/**
* Retrigger the `loadeddata` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechLoaddeddata_
* @fires Player#loadeddata
* @listens Tech#loadeddata
*/
'loadeddata',
/**
* Fires when the current playback position has changed.
*
* @event Player#timeupdate
* @type {event}
*/
/**
* Retrigger the `timeupdate` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechTimeUpdate_
* @fires Player#timeupdate
* @listens Tech#timeupdate
*/
'timeupdate',
/**
* Fires when the video's intrinsic dimensions change
*
* @event Player#resize
* @type {event}
*/
/**
* Retrigger the `resize` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechResize_
* @fires Player#resize
* @listens Tech#resize
*/
'resize',
/**
* Fires when the volume has been changed
*
* @event Player#volumechange
* @type {event}
*/
/**
* Retrigger the `volumechange` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechVolumechange_
* @fires Player#volumechange
* @listens Tech#volumechange
*/
'volumechange',
/**
* Fires when the text track has been changed
*
* @event Player#texttrackchange
* @type {event}
*/
/**
* Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.
*
* @private
* @method Player#handleTechTexttrackchange_
* @fires Player#texttrackchange
* @listens Tech#texttrackchange
*/
'texttrackchange'];
// events to queue when playback rate is zero
// this is a hash for the sole purpose of mapping non-camel-cased event names
// to camel-cased function names
const TECH_EVENTS_QUEUE = {
canplay: 'CanPlay',
canplaythrough: 'CanPlayThrough',
playing: 'Playing',
seeked: 'Seeked'
};
const BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];
const BREAKPOINT_CLASSES = {};
// grep: vjs-layout-tiny
// grep: vjs-layout-x-small
// grep: vjs-layout-small
// grep: vjs-layout-medium
// grep: vjs-layout-large
// grep: vjs-layout-x-large
// grep: vjs-layout-huge
BREAKPOINT_ORDER.forEach(k => {
const v = k.charAt(0) === 'x' ? `x-${k.substring(1)}` : k;
BREAKPOINT_CLASSES[k] = `vjs-layout-${v}`;
});
const DEFAULT_BREAKPOINTS = {
tiny: 210,
xsmall: 320,
small: 425,
medium: 768,
large: 1440,
xlarge: 2560,
huge: Infinity
};
/**
* An instance of the `Player` class is created when any of the Video.js setup methods
* are used to initialize a video.
*
* After an instance has been created it can be accessed globally in three ways:
* 1. By calling `videojs.getPlayer('example_video_1');`
* 2. By calling `videojs('example_video_1');` (not recommended)
* 2. By using it directly via `videojs.players.example_video_1;`
*
* @extends Component
* @global
*/
class Player extends Component {
/**
* Create an instance of this class.
*
* @param {Element} tag
* The original video DOM element used for configuring options.
*
* @param {Object} [options]
* Object of option names and values.
*
* @param {PlayerReadyCallback} [ready]
* Ready callback function.
*/
constructor(tag, options, ready) {
// Make sure tag ID exists
// also here.. probably better
tag.id = tag.id || options.id || `vjs_video_${newGUID()}`;
// Set Options
// The options argument overrides options set in the video tag
// which overrides globally set options.
// This latter part coincides with the load order
// (tag must exist before Player)
options = Object.assign(Player.getTagSettings(tag), options);
// Delay the initialization of children because we need to set up
// player properties first, and can't use `this` before `super()`
options.initChildren = false;
// Same with creating the element
options.createEl = false;
// don't auto mixin the evented mixin
options.evented = false;
// we don't want the player to report touch activity on itself
// see enableTouchActivity in Component
options.reportTouchActivity = false;
// If language is not set, get the closest lang attribute
if (!options.language) {
const closest = tag.closest('[lang]');
if (closest) {
options.language = closest.getAttribute('lang');
}
}
// Run base component initializing with new options
super(null, options, ready);
// Create bound methods for document listeners.
this.boundDocumentFullscreenChange_ = e => this.documentFullscreenChange_(e);
this.boundFullWindowOnEscKey_ = e => this.fullWindowOnEscKey(e);
this.boundUpdateStyleEl_ = e => this.updateStyleEl_(e);
this.boundApplyInitTime_ = e => this.applyInitTime_(e);
this.boundUpdateCurrentBreakpoint_ = e => this.updateCurrentBreakpoint_(e);
this.boundHandleTechClick_ = e => this.handleTechClick_(e);
this.boundHandleTechDoubleClick_ = e => this.handleTechDoubleClick_(e);
this.boundHandleTechTouchStart_ = e => this.handleTechTouchStart_(e);
this.boundHandleTechTouchMove_ = e => this.handleTechTouchMove_(e);
this.boundHandleTechTouchEnd_ = e => this.handleTechTouchEnd_(e);
this.boundHandleTechTap_ = e => this.handleTechTap_(e);
this.boundUpdatePlayerHeightOnAudioOnlyMode_ = e => this.updatePlayerHeightOnAudioOnlyMode_(e);
// default isFullscreen_ to false
this.isFullscreen_ = false;
// create logger
this.log = createLogger(this.id_);
// Hold our own reference to fullscreen api so it can be mocked in tests
this.fsApi_ = FullscreenApi;
// Tracks when a tech changes the poster
this.isPosterFromTech_ = false;
// Holds callback info that gets queued when playback rate is zero
// and a seek is happening
this.queuedCallbacks_ = [];
// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady_ = false;
// Init state hasStarted_
this.hasStarted_ = false;
// Init state userActive_
this.userActive_ = false;
// Init debugEnabled_
this.debugEnabled_ = false;
// Init state audioOnlyMode_
this.audioOnlyMode_ = false;
// Init state audioPosterMode_
this.audioPosterMode_ = false;
// Init state audioOnlyCache_
this.audioOnlyCache_ = {
controlBarHeight: null,
playerHeight: null,
hiddenChildren: []
};
// if the global option object was accidentally blown away by
// someone, bail early with an informative error
if (!this.options_ || !this.options_.techOrder || !this.options_.techOrder.length) {
throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');
}
// Store the original tag used to set options
this.tag = tag;
// Store the tag attributes used to restore html5 element
this.tagAttributes = tag && getAttributes(tag);
// Update current language
this.language(this.options_.language);
// Update Supported Languages
if (options.languages) {
// Normalise player option languages to lowercase
const languagesToLower = {};
Object.getOwnPropertyNames(options.languages).forEach(function (name) {
languagesToLower[name.toLowerCase()] = options.languages[name];
});
this.languages_ = languagesToLower;
} else {
this.languages_ = Player.prototype.options_.languages;
}
this.resetCache_();
// Set poster
/** @type string */
this.poster_ = options.poster || '';
// Set controls
/** @type {boolean} */
this.controls_ = !!options.controls;
// Original tag settings stored in options
// now remove immediately so native controls don't flash.
// May be turned back on by HTML5 tech if nativeControlsForTouch is true
tag.controls = false;
tag.removeAttribute('controls');
this.changingSrc_ = false;
this.playCallbacks_ = [];
this.playTerminatedQueue_ = [];
// the attribute overrides the option
if (tag.hasAttribute('autoplay')) {
this.autoplay(true);
} else {
// otherwise use the setter to validate and
// set the correct value.
this.autoplay(this.options_.autoplay);
}
// check plugins
if (options.plugins) {
Object.keys(options.plugins).forEach(name => {
if (typeof this[name] !== 'function') {
throw new Error(`plugin "${name}" does not exist`);
}
});
}
/*
* Store the internal state of scrubbing
*
* @private
* @return {Boolean} True if the user is scrubbing
*/
this.scrubbing_ = false;
this.el_ = this.createEl();
// Make this an evented object and use `el_` as its event bus.
evented(this, {
eventBusKey: 'el_'
});
// listen to document and player fullscreenchange handlers so we receive those events
// before a user can receive them so we can update isFullscreen appropriately.
// make sure that we listen to fullscreenchange events before everything else to make sure that
// our isFullscreen method is updated properly for internal components as well as external.
if (this.fsApi_.requestFullscreen) {
on(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
this.on(this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
}
if (this.fluid_) {
this.on(['playerreset', 'resize'], this.boundUpdateStyleEl_);
}
// We also want to pass the original player options to each component and plugin
// as well so they don't need to reach back into the player for options later.
// We also need to do another copy of this.options_ so we don't end up with
// an infinite loop.
const playerOptionsCopy = merge(this.options_);
// Load plugins
if (options.plugins) {
Object.keys(options.plugins).forEach(name => {
this[name](options.plugins[name]);
});
}
// Enable debug mode to fire debugon event for all plugins.
if (options.debug) {
this.debug(true);
}
this.options_.playerOptions = playerOptionsCopy;
this.middleware_ = [];
this.playbackRates(options.playbackRates);
if (options.experimentalSvgIcons) {
// Add SVG Sprite to the DOM
const parser = new window.DOMParser();
const parsedSVG = parser.parseFromString(icons, 'image/svg+xml');
const errorNode = parsedSVG.querySelector('parsererror');
if (errorNode) {
log.warn('Failed to load SVG Icons. Falling back to Font Icons.');
this.options_.experimentalSvgIcons = null;
} else {
const sprite = parsedSVG.documentElement;
sprite.style.display = 'none';
this.el_.appendChild(sprite);
this.addClass('vjs-svg-icons-enabled');
}
}
this.initChildren();
// Set isAudio based on whether or not an audio tag was used
this.isAudio(tag.nodeName.toLowerCase() === 'audio');
// Update controls className. Can't do this when the controls are initially
// set because the element doesn't exist yet.
if (this.controls()) {
this.addClass('vjs-controls-enabled');
} else {
this.addClass('vjs-controls-disabled');
}
// Set ARIA label and region role depending on player type
this.el_.setAttribute('role', 'region');
if (this.isAudio()) {
this.el_.setAttribute('aria-label', this.localize('Audio Player'));
} else {
this.el_.setAttribute('aria-label', this.localize('Video Player'));
}
if (this.isAudio()) {
this.addClass('vjs-audio');
}
// Check if spatial navigation is enabled in the options.
// If enabled, instantiate the SpatialNavigation class.
if (options.spatialNavigation && options.spatialNavigation.enabled) {
this.spatialNavigation = new SpatialNavigation(this);
this.addClass('vjs-spatial-navigation-enabled');
}
// TODO: Make this smarter. Toggle user state between touching/mousing
// using events, since devices can have both touch and mouse events.
// TODO: Make this check be performed again when the window switches between monitors
// (See https://github.com/videojs/video.js/issues/5683)
if (TOUCH_ENABLED) {
this.addClass('vjs-touch-enabled');
}
// iOS Safari has broken hover handling
if (!IS_IOS) {
this.addClass('vjs-workinghover');
}
// Make player easily findable by ID
Player.players[this.id_] = this;
// Add a major version class to aid css in plugins
const majorVersion = version.split('.')[0];
this.addClass(`vjs-v${majorVersion}`);
// When the player is first initialized, trigger activity so components
// like the control bar show themselves if needed
this.userActive(true);
this.reportUserActivity();
this.one('play', e => this.listenForUserActivity_(e));
this.on('keydown', e => this.handleKeyDown(e));
this.on('languagechange', e => this.handleLanguagechange(e));
this.breakpoints(this.options_.breakpoints);
this.responsive(this.options_.responsive);
// Calling both the audio mode methods after the player is fully
// setup to be able to listen to the events triggered by them
this.on('ready', () => {
// Calling the audioPosterMode method first so that
// the audioOnlyMode can take precedence when both options are set to true
this.audioPosterMode(this.options_.audioPosterMode);
this.audioOnlyMode(this.options_.audioOnlyMode);
});
}
/**
* Destroys the video player and does any necessary cleanup.
*
* This is especially helpful if you are dynamically adding and removing videos
* to/from the DOM.
*
* @fires Player#dispose
*/
dispose() {
/**
* Called when the player is being disposed of.
*
* @event Player#dispose
* @type {Event}
*/
this.trigger('dispose');
// prevent dispose from being called twice
this.off('dispose');
// Make sure all player-specific document listeners are unbound. This is
off(document, this.fsApi_.fullscreenchange, this.boundDocumentFullscreenChange_);
off(document, 'keydown', this.boundFullWindowOnEscKey_);
if (this.styleEl_ && this.styleEl_.parentNode) {
this.styleEl_.parentNode.removeChild(this.styleEl_);
this.styleEl_ = null;
}
// Kill reference to this player
Player.players[this.id_] = null;
if (this.tag && this.tag.player) {
this.tag.player = null;
}
if (this.el_ && this.el_.player) {
this.el_.player = null;
}
if (this.tech_) {
this.tech_.dispose();
this.isPosterFromTech_ = false;
this.poster_ = '';
}
if (this.playerElIngest_) {
this.playerElIngest_ = null;
}
if (this.tag) {
this.tag = null;
}
clearCacheForPlayer(this);
// remove all event handlers for track lists
// all tracks and track listeners are removed on
// tech dispose
ALL.names.forEach(name => {
const props = ALL[name];
const list = this[props.getterName]();
// if it is not a native list
// we have to manually remove event listeners
if (list && list.off) {
list.off();
}
});
// the actual .el_ is removed here, or replaced if
super.dispose({
restoreEl: this.options_.restoreEl
});
}
/**
* Create the `Player`'s DOM element.
*
* @return {Element}
* The DOM element that gets created.
*/
createEl() {
let tag = this.tag;
let el;
let playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');
const divEmbed = this.tag.tagName.toLowerCase() === 'video-js';
if (playerElIngest) {
el = this.el_ = tag.parentNode;
} else if (!divEmbed) {
el = this.el_ = super.createEl('div');
}
// Copy over all the attributes from the tag, including ID and class
// ID will now reference player box, not the video tag
const attrs = getAttributes(tag);
if (divEmbed) {
el = this.el_ = tag;
tag = this.tag = document.createElement('video');
while (el.children.length) {
tag.appendChild(el.firstChild);
}
if (!hasClass(el, 'video-js')) {
addClass(el, 'video-js');
}
el.appendChild(tag);
playerElIngest = this.playerElIngest_ = el;
// move properties over from our custom `video-js` element
// to our new `video` element. This will move things like
// `src` or `controls` that were set via js before the player
// was initialized.
Object.keys(el).forEach(k => {
try {
tag[k] = el[k];
} catch (e) {
// we got a a property like outerHTML which we can't actually copy, ignore it
}
});
}
// set tabindex to -1 to remove the video element from the focus order
tag.setAttribute('tabindex', '-1');
attrs.tabindex = '-1';
// Workaround for #4583 on Chrome (on Windows) with JAWS.
// See https://github.com/FreedomScientific/VFO-standards-support/issues/78
// Note that we can't detect if JAWS is being used, but this ARIA attribute
// doesn't change behavior of Chrome if JAWS is not being used
if (IS_CHROME && IS_WINDOWS) {
tag.setAttribute('role', 'application');
attrs.role = 'application';
}
// Remove width/height attrs from tag so CSS can make it 100% width/height
tag.removeAttribute('width');
tag.removeAttribute('height');
if ('width' in attrs) {
delete attrs.width;
}
if ('height' in attrs) {
delete attrs.height;
}
Object.getOwnPropertyNames(attrs).forEach(function (attr) {
// don't copy over the class attribute to the player element when we're in a div embed
// the class is already set up properly in the divEmbed case
// and we want to make sure that the `video-js` class doesn't get lost
if (!(divEmbed && attr === 'class')) {
el.setAttribute(attr, attrs[attr]);
}
if (divEmbed) {
tag.setAttribute(attr, attrs[attr]);
}
});
// Update tag id/class for use as HTML5 playback tech
// Might think we should do this after embedding in container so .vjs-tech class
// doesn't flash 100% width/height, but class only applies with .video-js parent
tag.playerId = tag.id;
tag.id += '_html5_api';
tag.className = 'vjs-tech';
// Make player findable on elements
tag.player = el.player = this;
// Default state of video is paused
this.addClass('vjs-paused');
const deviceClassNames = ['IS_SMART_TV', 'IS_TIZEN', 'IS_WEBOS', 'IS_ANDROID', 'IS_IPAD', 'IS_IPHONE', 'IS_CHROMECAST_RECEIVER'].filter(key => browser[key]).map(key => {
return 'vjs-device-' + key.substring(3).toLowerCase().replace(/\_/g, '-');
});
this.addClass(...deviceClassNames);
// Add a style element in the player that we'll use to set the width/height
// of the player in a way that's still overridable by CSS, just like the
// video element
if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true) {
this.styleEl_ = createStyleElement('vjs-styles-dimensions');
const defaultsStyleEl = $('.vjs-styles-defaults');
const head = $('head');
head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);
}
this.fill_ = false;
this.fluid_ = false;
// Pass in the width/height/aspectRatio options which will update the style el
this.width(this.options_.width);
this.height(this.options_.height);
this.fill(this.options_.fill);
this.fluid(this.options_.fluid);
this.aspectRatio(this.options_.aspectRatio);
// support both crossOrigin and crossorigin to reduce confusion and issues around the name
this.crossOrigin(this.options_.crossOrigin || this.options_.crossorigin);
// Hide any links within the video/audio tag,
// because IE doesn't hide them completely from screen readers.
const links = tag.getElementsByTagName('a');
for (let i = 0; i < links.length; i++) {
const linkEl = links.item(i);
addClass(linkEl, 'vjs-hidden');
linkEl.setAttribute('hidden', 'hidden');
}
// insertElFirst seems to cause the networkState to flicker from 3 to 2, so
// keep track of the original for later so we can know if the source originally failed
tag.initNetworkState_ = tag.networkState;
// Wrap video tag in div (el/box) container
if (tag.parentNode && !playerElIngest) {
tag.parentNode.insertBefore(el, tag);
}
// insert the tag as the first child of the player element
// then manually add it to the children array so that this.addChild
// will work properly for other components
//
// Breaks iPhone, fixed in HTML5 setup.
prependTo(tag, el);
this.children_.unshift(tag);
// Set lang attr on player to ensure CSS :lang() in consistent with player
// if it's been set to something different to the doc
this.el_.setAttribute('lang', this.language_);
this.el_.setAttribute('translate', 'no');
this.el_ = el;
return el;
}
/**
* Get or set the `Player`'s crossOrigin option. For the HTML5 player, this
* sets the `crossOrigin` property on the `<video>` tag to control the CORS
* behavior.
*
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
*
* @param {string|null} [value]
* The value to set the `Player`'s crossOrigin to. If an argument is
* given, must be one of `'anonymous'` or `'use-credentials'`, or 'null'.
*
* @return {string|null|undefined}
* - The current crossOrigin value of the `Player` when getting.
* - undefined when setting
*/
crossOrigin(value) {
// `null` can be set to unset a value
if (typeof value === 'undefined') {
return this.techGet_('crossOrigin');
}
if (value !== null && value !== 'anonymous' && value !== 'use-credentials') {
log.warn(`crossOrigin must be null, "anonymous" or "use-credentials", given "${value}"`);
return;
}
this.techCall_('setCrossOrigin', value);
if (this.posterImage) {
this.posterImage.crossOrigin(value);
}
return;
}
/**
* A getter/setter for the `Player`'s width. Returns the player's configured value.
* To get the current width use `currentWidth()`.
*
* @param {number|string} [value]
* CSS value to set the `Player`'s width to.
*
* @return {number|undefined}
* - The current width of the `Player` when getting.
* - Nothing when setting
*/
width(value) {
return this.dimension('width', value);
}
/**
* A getter/setter for the `Player`'s height. Returns the player's configured value.
* To get the current height use `currentheight()`.
*
* @param {number|string} [value]
* CSS value to set the `Player`'s height to.
*
* @return {number|undefined}
* - The current height of the `Player` when getting.
* - Nothing when setting
*/
height(value) {
return this.dimension('height', value);
}
/**
* A getter/setter for the `Player`'s width & height.
*
* @param {string} dimension
* This string can be:
* - 'width'
* - 'height'
*
* @param {number|string} [value]
* Value for dimension specified in the first argument.
*
* @return {number}
* The dimension arguments value when getting (width/height).
*/
dimension(dimension, value) {
const privDimension = dimension + '_';
if (value === undefined) {
return this[privDimension] || 0;
}
if (value === '' || value === 'auto') {
// If an empty string is given, reset the dimension to be automatic
this[privDimension] = undefined;
this.updateStyleEl_();
return;
}
const parsedVal = parseFloat(value);
if (isNaN(parsedVal)) {
log.error(`Improper value "${value}" supplied for for ${dimension}`);
return;
}
this[privDimension] = parsedVal;
this.updateStyleEl_();
}
/**
* A getter/setter/toggler for the vjs-fluid `className` on the `Player`.
*
* Turning this on will turn off fill mode.
*
* @param {boolean} [bool]
* - A value of true adds the class.
* - A value of false removes the class.
* - No value will be a getter.
*
* @return {boolean|undefined}
* - The value of fluid when getting.
* - `undefined` when setting.
*/
fluid(bool) {
if (bool === undefined) {
return !!this.fluid_;
}
this.fluid_ = !!bool;
if (isEvented(this)) {
this.off(['playerreset', 'resize'], this.boundUpdateStyleEl_);
}
if (bool) {
this.addClass('vjs-fluid');
this.fill(false);
addEventedCallback(this, () => {
this.on(['playerreset', 'resize'], this.boundUpdateStyleEl_);
});
} else {
this.removeClass('vjs-fluid');
}
this.updateStyleEl_();
}
/**
* A getter/setter/toggler for the vjs-fill `className` on the `Player`.
*
* Turning this on will turn off fluid mode.
*
* @param {boolean} [bool]
* - A value of true adds the class.
* - A value of false removes the class.
* - No value will be a getter.
*
* @return {boolean|undefined}
* - The value of fluid when getting.
* - `undefined` when setting.
*/
fill(bool) {
if (bool === undefined) {
return !!this.fill_;
}
this.fill_ = !!bool;
if (bool) {
this.addClass('vjs-fill');
this.fluid(false);
} else {
this.removeClass('vjs-fill');
}
}
/**
* Get/Set the aspect ratio
*
* @param {string} [ratio]
* Aspect ratio for player
*
* @return {string|undefined}
* returns the current aspect ratio when getting
*/
/**
* A getter/setter for the `Player`'s aspect ratio.
*
* @param {string} [ratio]
* The value to set the `Player`'s aspect ratio to.
*
* @return {string|undefined}
* - The current aspect ratio of the `Player` when getting.
* - undefined when setting
*/
aspectRatio(ratio) {
if (ratio === undefined) {
return this.aspectRatio_;
}
// Check for width:height format
if (!/^\d+\:\d+$/.test(ratio)) {
throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');
}
this.aspectRatio_ = ratio;
// We're assuming if you set an aspect ratio you want fluid mode,
// because in fixed mode you could calculate width and height yourself.
this.fluid(true);
this.updateStyleEl_();
}
/**
* Update styles of the `Player` element (height, width and aspect ratio).
*
* @private
* @listens Tech#loadedmetadata
*/
updateStyleEl_() {
if (window.VIDEOJS_NO_DYNAMIC_STYLE === true) {
const width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;
const height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;
const techEl = this.tech_ && this.tech_.el();
if (techEl) {
if (width >= 0) {
techEl.width = width;
}
if (height >= 0) {
techEl.height = height;
}
}
return;
}
let width;
let height;
let aspectRatio;
let idClass;
// The aspect ratio is either used directly or to calculate width and height.
if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {
// Use any aspectRatio that's been specifically set
aspectRatio = this.aspectRatio_;
} else if (this.videoWidth() > 0) {
// Otherwise try to get the aspect ratio from the video metadata
aspectRatio = this.videoWidth() + ':' + this.videoHeight();
} else {
// Or use a default. The video element's is 2:1, but 16:9 is more common.
aspectRatio = '16:9';
}
// Get the ratio as a decimal we can use to calculate dimensions
const ratioParts = aspectRatio.split(':');
const ratioMultiplier = ratioParts[1] / ratioParts[0];
if (this.width_ !== undefined) {
// Use any width that's been specifically set
width = this.width_;
} else if (this.height_ !== undefined) {
// Or calculate the width from the aspect ratio if a height has been set
width = this.height_ / ratioMultiplier;
} else {
// Or use the video's metadata, or use the video el's default of 300
width = this.videoWidth() || 300;
}
if (this.height_ !== undefined) {
// Use any height that's been specifically set
height = this.height_;
} else {
// Otherwise calculate the height from the ratio and the width
height = width * ratioMultiplier;
}
// Ensure the CSS class is valid by starting with an alpha character
if (/^[^a-zA-Z]/.test(this.id())) {
idClass = 'dimensions-' + this.id();
} else {
idClass = this.id() + '-dimensions';
}
// Ensure the right class is still on the player for the style element
this.addClass(idClass);
setTextContent(this.styleEl_, `
.${idClass} {
width: ${width}px;
height: ${height}px;
}
.${idClass}.vjs-fluid:not(.vjs-audio-only-mode) {
padding-top: ${ratioMultiplier * 100}%;
}
`);
}
/**
* Load/Create an instance of playback {@link Tech} including element
* and API methods. Then append the `Tech` element in `Player` as a child.
*
* @param {string} techName
* name of the playback technology
*
* @param {string} source
* video source
*
* @private
*/
loadTech_(techName, source) {
// Pause and remove current playback technology
if (this.tech_) {
this.unloadTech_();
}
const titleTechName = toTitleCase(techName);
const camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1);
// get rid of the HTML5 video tag as soon as we are using another tech
if (titleTechName !== 'Html5' && this.tag) {
Tech.getTech('Html5').disposeMediaElement(this.tag);
this.tag.player = null;
this.tag = null;
}
this.techName_ = titleTechName;
// Turn off API access because we're loading a new tech that might load asynchronously
this.isReady_ = false;
let autoplay = this.autoplay();
// if autoplay is a string (or `true` with normalizeAutoplay: true) we pass false to the tech
// because the player is going to handle autoplay on `loadstart`
if (typeof this.autoplay() === 'string' || this.autoplay() === true && this.options_.normalizeAutoplay) {
autoplay = false;
}
// Grab tech-specific options from player options and add source and parent element to use.
const techOptions = {
source,
autoplay,
'nativeControlsForTouch': this.options_.nativeControlsForTouch,
'playerId': this.id(),
'techId': `${this.id()}_${camelTechName}_api`,
'playsinline': this.options_.playsinline,
'preload': this.options_.preload,
'loop': this.options_.loop,
'disablePictureInPicture': this.options_.disablePictureInPicture,
'muted': this.options_.muted,
'poster': this.poster(),
'language': this.language(),
'playerElIngest': this.playerElIngest_ || false,
'vtt.js': this.options_['vtt.js'],
'canOverridePoster': !!this.options_.techCanOverridePoster,
'enableSourceset': this.options_.enableSourceset
};
ALL.names.forEach(name => {
const props = ALL[name];
techOptions[props.getterName] = this[props.privateName];
});
Object.assign(techOptions, this.options_[titleTechName]);
Object.assign(techOptions, this.options_[camelTechName]);
Object.assign(techOptions, this.options_[techName.toLowerCase()]);
if (this.tag) {
techOptions.tag = this.tag;
}
if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {
techOptions.startTime = this.cache_.currentTime;
}
// Initialize tech instance
const TechClass = Tech.getTech(techName);
if (!TechClass) {
throw new Error(`No Tech named '${titleTechName}' exists! '${titleTechName}' should be registered using videojs.registerTech()'`);
}
this.tech_ = new TechClass(techOptions);
// player.triggerReady is always async, so don't need this to be async
this.tech_.ready(bind_(this, this.handleTechReady_), true);
textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_);
// Listen to all HTML5-defined events and trigger them on the player
TECH_EVENTS_RETRIGGER.forEach(event => {
this.on(this.tech_, event, e => this[`handleTech${toTitleCase(event)}_`](e));
});
Object.keys(TECH_EVENTS_QUEUE).forEach(event => {
this.on(this.tech_, event, eventObj => {
if (this.tech_.playbackRate() === 0 && this.tech_.seeking()) {
this.queuedCallbacks_.push({
callback: this[`handleTech${TECH_EVENTS_QUEUE[event]}_`].bind(this),
event: eventObj
});
return;
}
this[`handleTech${TECH_EVENTS_QUEUE[event]}_`](eventObj);
});
});
this.on(this.tech_, 'loadstart', e => this.handleTechLoadStart_(e));
this.on(this.tech_, 'sourceset', e => this.handleTechSourceset_(e));
this.on(this.tech_, 'waiting', e => this.handleTechWaiting_(e));
this.on(this.tech_, 'ended', e => this.handleTechEnded_(e));
this.on(this.tech_, 'seeking', e => this.handleTechSeeking_(e));
this.on(this.tech_, 'play', e => this.handleTechPlay_(e));
this.on(this.tech_, 'pause', e => this.handleTechPause_(e));
this.on(this.tech_, 'durationchange', e => this.handleTechDurationChange_(e));
this.on(this.tech_, 'fullscreenchange', (e, data) => this.handleTechFullscreenChange_(e, data));
this.on(this.tech_, 'fullscreenerror', (e, err) => this.handleTechFullscreenError_(e, err));
this.on(this.tech_, 'enterpictureinpicture', e => this.handleTechEnterPictureInPicture_(e));
this.on(this.tech_, 'leavepictureinpicture', e => this.handleTechLeavePictureInPicture_(e));
this.on(this.tech_, 'error', e => this.handleTechError_(e));
this.on(this.tech_, 'posterchange', e => this.handleTechPosterChange_(e));
this.on(this.tech_, 'textdata', e => this.handleTechTextData_(e));
this.on(this.tech_, 'ratechange', e => this.handleTechRateChange_(e));
this.on(this.tech_, 'loadedmetadata', this.boundUpdateStyleEl_);
this.usingNativeControls(this.techGet_('controls'));
if (this.controls() && !this.usingNativeControls()) {
this.addTechControlsListeners_();
}
// Add the tech element in the DOM if it was not already there
// Make sure to not insert the original video element if using Html5
if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {
prependTo(this.tech_.el(), this.el());
}
// Get rid of the original video tag reference after the first tech is loaded
if (this.tag) {
this.tag.player = null;
this.tag = null;
}
}
/**
* Unload and dispose of the current playback {@link Tech}.
*
* @private
*/
unloadTech_() {
// Save the current text tracks so that we can reuse the same text tracks with the next tech
ALL.names.forEach(name => {
const props = ALL[name];
this[props.privateName] = this[props.getterName]();
});
this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);
this.isReady_ = false;
this.tech_.dispose();
this.tech_ = false;
if (this.isPosterFromTech_) {
this.poster_ = '';
this.trigger('posterchange');
}
this.isPosterFromTech_ = false;
}
/**
* Return a reference to the current {@link Tech}.
* It will print a warning by default about the danger of using the tech directly
* but any argument that is passed in will silence the warning.
*
* @param {*} [safety]
* Anything passed in to silence the warning
*
* @return {Tech}
* The Tech
*/
tech(safety) {
if (safety === undefined) {
log.warn('Using the tech directly can be dangerous. I hope you know what you\'re doing.\n' + 'See https://github.com/videojs/video.js/issues/2617 for more info.\n');
}
return this.tech_;
}
/**
* An object that contains Video.js version.
*
* @typedef {Object} PlayerVersion
*
* @property {string} 'video.js' - Video.js version
*/
/**
* Returns an object with Video.js version.
*
* @return {PlayerVersion}
* An object with Video.js version.
*/
version() {
return {
'video.js': version
};
}
/**
* Set up click and touch listeners for the playback element
*
* - On desktops: a click on the video itself will toggle playback
* - On mobile devices: a click on the video toggles controls
* which is done by toggling the user state between active and
* inactive
* - A tap can signal that a user has become active or has become inactive
* e.g. a quick tap on an iPhone movie should reveal the controls. Another
* quick tap should hide them again (signaling the user is in an inactive
* viewing state)
* - In addition to this, we still want the user to be considered inactive after
* a few seconds of inactivity.
*
* > Note: the only part of iOS interaction we can't mimic with this setup
* is a touch and hold on the video element counting as activity in order to
* keep the controls showing, but that shouldn't be an issue. A touch and hold
* on any controls will still keep the user active
*
* @private
*/
addTechControlsListeners_() {
// Make sure to remove all the previous listeners in case we are called multiple times.
this.removeTechControlsListeners_();
this.on(this.tech_, 'click', this.boundHandleTechClick_);
this.on(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
// If the controls were hidden we don't want that to change without a tap event
// so we'll check if the controls were already showing before reporting user
// activity
this.on(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
this.on(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
this.on(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
// The tap listener needs to come after the touchend listener because the tap
// listener cancels out any reportedUserActivity when setting userActive(false)
this.on(this.tech_, 'tap', this.boundHandleTechTap_);
}
/**
* Remove the listeners used for click and tap controls. This is needed for
* toggling to controls disabled, where a tap/touch should do nothing.
*
* @private
*/
removeTechControlsListeners_() {
// We don't want to just use `this.off()` because there might be other needed
// listeners added by techs that extend this.
this.off(this.tech_, 'tap', this.boundHandleTechTap_);
this.off(this.tech_, 'touchstart', this.boundHandleTechTouchStart_);
this.off(this.tech_, 'touchmove', this.boundHandleTechTouchMove_);
this.off(this.tech_, 'touchend', this.boundHandleTechTouchEnd_);
this.off(this.tech_, 'click', this.boundHandleTechClick_);
this.off(this.tech_, 'dblclick', this.boundHandleTechDoubleClick_);
}
/**
* Player waits for the tech to be ready
*
* @private
*/
handleTechReady_() {
this.triggerReady();
// Keep the same volume as before
if (this.cache_.volume) {
this.techCall_('setVolume', this.cache_.volume);
}
// Look if the tech found a higher resolution poster while loading
this.handleTechPosterChange_();
// Update the duration if available
this.handleTechDurationChange_();
}
/**
* Retrigger the `loadstart` event that was triggered by the {@link Tech}.
*
* @fires Player#loadstart
* @listens Tech#loadstart
* @private
*/
handleTechLoadStart_() {
// TODO: Update to use `emptied` event instead. See #1277.
this.removeClass('vjs-ended', 'vjs-seeking');
// reset the error state
this.error(null);
// Update the duration
this.handleTechDurationChange_();
if (!this.paused()) {
/**
* Fired when the user agent begins looking for media data
*
* @event Player#loadstart
* @type {Event}
*/
this.trigger('loadstart');
} else {
// reset the hasStarted state
this.hasStarted(false);
this.trigger('loadstart');
}
// autoplay happens after loadstart for the browser,
// so we mimic that behavior
this.manualAutoplay_(this.autoplay() === true && this.options_.normalizeAutoplay ? 'play' : this.autoplay());
}
/**
* Handle autoplay string values, rather than the typical boolean
* values that should be handled by the tech. Note that this is not
* part of any specification. Valid values and what they do can be
* found on the autoplay getter at Player#autoplay()
*/
manualAutoplay_(type) {
if (!this.tech_ || typeof type !== 'string') {
return;
}
// Save original muted() value, set muted to true, and attempt to play().
// On promise rejection, restore muted from saved value
const resolveMuted = () => {
const previouslyMuted = this.muted();
this.muted(true);
const restoreMuted = () => {
this.muted(previouslyMuted);
};
// restore muted on play terminatation
this.playTerminatedQueue_.push(restoreMuted);
const mutedPromise = this.play();
if (!isPromise(mutedPromise)) {
return;
}
return mutedPromise.catch(err => {
restoreMuted();
throw new Error(`Rejection at manualAutoplay. Restoring muted value. ${err ? err : ''}`);
});
};
let promise;
// if muted defaults to true
// the only thing we can do is call play
if (type === 'any' && !this.muted()) {
promise = this.play();
if (isPromise(promise)) {
promise = promise.catch(resolveMuted);
}
} else if (type === 'muted' && !this.muted()) {
promise = resolveMuted();
} else {
promise = this.play();
}
if (!isPromise(promise)) {
return;
}
return promise.then(() => {
this.trigger({
type: 'autoplay-success',
autoplay: type
});
}).catch(() => {
this.trigger({
type: 'autoplay-failure',
autoplay: type
});
});
}
/**
* Update the internal source caches so that we return the correct source from
* `src()`, `currentSource()`, and `currentSources()`.
*
* > Note: `currentSources` will not be updated if the source that is passed in exists
* in the current `currentSources` cache.
*
*
* @param {Tech~SourceObject} srcObj
* A string or object source to update our caches to.
*/
updateSourceCaches_(srcObj = '') {
let src = srcObj;
let type = '';
if (typeof src !== 'string') {
src = srcObj.src;
type = srcObj.type;
}
// make sure all the caches are set to default values
// to prevent null checking
this.cache_.source = this.cache_.source || {};
this.cache_.sources = this.cache_.sources || [];
// try to get the type of the src that was passed in
if (src && !type) {
type = findMimetype(this, src);
}
// update `currentSource` cache always
this.cache_.source = merge({}, srcObj, {
src,
type
});
const matchingSources = this.cache_.sources.filter(s => s.src && s.src === src);
const sourceElSources = [];
const sourceEls = this.$$('source');
const matchingSourceEls = [];
for (let i = 0; i < sourceEls.length; i++) {
const sourceObj = getAttributes(sourceEls[i]);
sourceElSources.push(sourceObj);
if (sourceObj.src && sourceObj.src === src) {
matchingSourceEls.push(sourceObj.src);
}
}
// if we have matching source els but not matching sources
// the current source cache is not up to date
if (matchingSourceEls.length && !matchingSources.length) {
this.cache_.sources = sourceElSources;
// if we don't have matching source or source els set the
// sources cache to the `currentSource` cache
} else if (!matchingSources.length) {
this.cache_.sources = [this.cache_.source];
}
// update the tech `src` cache
this.cache_.src = src;
}
/**
* *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}
* causing the media element to reload.
*
* It will fire for the initial source and each subsequent source.
* This event is a custom event from Video.js and is triggered by the {@link Tech}.
*
* The event object for this event contains a `src` property that will contain the source
* that was available when the event was triggered. This is generally only necessary if Video.js
* is switching techs while the source was being changed.
*
* It is also fired when `load` is called on the player (or media element)
* because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}
* says that the resource selection algorithm needs to be aborted and restarted.
* In this case, it is very likely that the `src` property will be set to the
* empty string `""` to indicate we do not know what the source will be but
* that it is changing.
*
* *This event is currently still experimental and may change in minor releases.*
* __To use this, pass `enableSourceset` option to the player.__
*
* @event Player#sourceset
* @type {Event}
* @prop {string} src
* The source url available when the `sourceset` was triggered.
* It will be an empty string if we cannot know what the source is
* but know that the source will change.
*/
/**
* Retrigger the `sourceset` event that was triggered by the {@link Tech}.
*
* @fires Player#sourceset
* @listens Tech#sourceset
* @private
*/
handleTechSourceset_(event) {
// only update the source cache when the source
// was not updated using the player api
if (!this.changingSrc_) {
let updateSourceCaches = src => this.updateSourceCaches_(src);
const playerSrc = this.currentSource().src;
const eventSrc = event.src;
// if we have a playerSrc that is not a blob, and a tech src that is a blob
if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {
// if both the tech source and the player source were updated we assume
// something like @videojs/http-streaming did the sourceset and skip updating the source cache.
if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {
updateSourceCaches = () => {};
}
}
// update the source to the initial source right away
// in some cases this will be empty string
updateSourceCaches(eventSrc);
// if the `sourceset` `src` was an empty string
// wait for a `loadstart` to update the cache to `currentSrc`.
// If a sourceset happens before a `loadstart`, we reset the state
if (!event.src) {
this.tech_.any(['sourceset', 'loadstart'], e => {
// if a sourceset happens before a `loadstart` there
// is nothing to do as this `handleTechSourceset_`
// will be called again and this will be handled there.
if (e.type === 'sourceset') {
return;
}
const techSrc = this.techGet_('currentSrc');
this.lastSource_.tech = techSrc;
this.updateSourceCaches_(techSrc);
});
}
}
this.lastSource_ = {
player: this.currentSource().src,
tech: event.src
};
this.trigger({
src: event.src,
type: 'sourceset'
});
}
/**
* Add/remove the vjs-has-started class
*
*
* @param {boolean} request
* - true: adds the class
* - false: remove the class
*
* @return {boolean}
* the boolean value of hasStarted_
*/
hasStarted(request) {
if (request === undefined) {
// act as getter, if we have no request to change
return this.hasStarted_;
}
if (request === this.hasStarted_) {
return;
}
this.hasStarted_ = request;
if (this.hasStarted_) {
this.addClass('vjs-has-started');
} else {
this.removeClass('vjs-has-started');
}
}
/**
* Fired whenever the media begins or resumes playback
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}
* @fires Player#play
* @listens Tech#play
* @private
*/
handleTechPlay_() {
this.removeClass('vjs-ended', 'vjs-paused');
this.addClass('vjs-playing');
// hide the poster when the user hits play
this.hasStarted(true);
/**
* Triggered whenever an {@link Tech#play} event happens. Indicates that
* playback has started or resumed.
*
* @event Player#play
* @type {Event}
*/
this.trigger('play');
}
/**
* Retrigger the `ratechange` event that was triggered by the {@link Tech}.
*
* If there were any events queued while the playback rate was zero, fire
* those events now.
*
* @private
* @method Player#handleTechRateChange_
* @fires Player#ratechange
* @listens Tech#ratechange
*/
handleTechRateChange_() {
if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {
this.queuedCallbacks_.forEach(queued => queued.callback(queued.event));
this.queuedCallbacks_ = [];
}
this.cache_.lastPlaybackRate = this.tech_.playbackRate();
/**
* Fires when the playing speed of the audio/video is changed
*
* @event Player#ratechange
* @type {event}
*/
this.trigger('ratechange');
}
/**
* Retrigger the `waiting` event that was triggered by the {@link Tech}.
*
* @fires Player#waiting
* @listens Tech#waiting
* @private
*/
handleTechWaiting_() {
this.addClass('vjs-waiting');
/**
* A readyState change on the DOM element has caused playback to stop.
*
* @event Player#waiting
* @type {Event}
*/
this.trigger('waiting');
// Browsers may emit a timeupdate event after a waiting event. In order to prevent
// premature removal of the waiting class, wait for the time to change.
const timeWhenWaiting = this.currentTime();
const timeUpdateListener = () => {
if (timeWhenWaiting !== this.currentTime()) {
this.removeClass('vjs-waiting');
this.off('timeupdate', timeUpdateListener);
}
};
this.on('timeupdate', timeUpdateListener);
}
/**
* Retrigger the `canplay` event that was triggered by the {@link Tech}.
* > Note: This is not consistent between browsers. See #1351
*
* @fires Player#canplay
* @listens Tech#canplay
* @private
*/
handleTechCanPlay_() {
this.removeClass('vjs-waiting');
/**
* The media has a readyState of HAVE_FUTURE_DATA or greater.
*
* @event Player#canplay
* @type {Event}
*/
this.trigger('canplay');
}
/**
* Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.
*
* @fires Player#canplaythrough
* @listens Tech#canplaythrough
* @private
*/
handleTechCanPlayThrough_() {
this.removeClass('vjs-waiting');
/**
* The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the
* entire media file can be played without buffering.
*
* @event Player#canplaythrough
* @type {Event}
*/
this.trigger('canplaythrough');
}
/**
* Retrigger the `playing` event that was triggered by the {@link Tech}.
*
* @fires Player#playing
* @listens Tech#playing
* @private
*/
handleTechPlaying_() {
this.removeClass('vjs-waiting');
/**
* The media is no longer blocked from playback, and has started playing.
*
* @event Player#playing
* @type {Event}
*/
this.trigger('playing');
}
/**
* Retrigger the `seeking` event that was triggered by the {@link Tech}.
*
* @fires Player#seeking
* @listens Tech#seeking
* @private
*/
handleTechSeeking_() {
this.addClass('vjs-seeking');
/**
* Fired whenever the player is jumping to a new time
*
* @event Player#seeking
* @type {Event}
*/
this.trigger('seeking');
}
/**
* Retrigger the `seeked` event that was triggered by the {@link Tech}.
*
* @fires Player#seeked
* @listens Tech#seeked
* @private
*/
handleTechSeeked_() {
this.removeClass('vjs-seeking', 'vjs-ended');
/**
* Fired when the player has finished jumping to a new time
*
* @event Player#seeked
* @type {Event}
*/
this.trigger('seeked');
}
/**
* Retrigger the `pause` event that was triggered by the {@link Tech}.
*
* @fires Player#pause
* @listens Tech#pause
* @private
*/
handleTechPause_() {
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
/**
* Fired whenever the media has been paused
*
* @event Player#pause
* @type {Event}
*/
this.trigger('pause');
}
/**
* Retrigger the `ended` event that was triggered by the {@link Tech}.
*
* @fires Player#ended
* @listens Tech#ended
* @private
*/
handleTechEnded_() {
this.addClass('vjs-ended');
this.removeClass('vjs-waiting');
if (this.options_.loop) {
this.currentTime(0);
this.play();
} else if (!this.paused()) {
this.pause();
}
/**
* Fired when the end of the media resource is reached (currentTime == duration)
*
* @event Player#ended
* @type {Event}
*/
this.trigger('ended');
}
/**
* Fired when the duration of the media resource is first known or changed
*
* @listens Tech#durationchange
* @private
*/
handleTechDurationChange_() {
this.duration(this.techGet_('duration'));
}
/**
* Handle a click on the media element to play/pause
*
* @param {Event} event
* the event that caused this function to trigger
*
* @listens Tech#click
* @private
*/
handleTechClick_(event) {
// When controls are disabled a click should not toggle playback because
// the click is considered a control
if (!this.controls_) {
return;
}
if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.click === undefined || this.options_.userActions.click !== false) {
if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.click === 'function') {
this.options_.userActions.click.call(this, event);
} else if (this.paused()) {
silencePromise(this.play());
} else {
this.pause();
}
}
}
/**
* Handle a double-click on the media element to enter/exit fullscreen
*
* @param {Event} event
* the event that caused this function to trigger
*
* @listens Tech#dblclick
* @private
*/
handleTechDoubleClick_(event) {
if (!this.controls_) {
return;
}
// we do not want to toggle fullscreen state
// when double-clicking inside a control bar or a modal
const inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), el => el.contains(event.target));
if (!inAllowedEls) {
/*
* options.userActions.doubleClick
*
* If `undefined` or `true`, double-click toggles fullscreen if controls are present
* Set to `false` to disable double-click handling
* Set to a function to substitute an external double-click handler
*/
if (this.options_ === undefined || this.options_.userActions === undefined || this.options_.userActions.doubleClick === undefined || this.options_.userActions.doubleClick !== false) {
if (this.options_ !== undefined && this.options_.userActions !== undefined && typeof this.options_.userActions.doubleClick === 'function') {
this.options_.userActions.doubleClick.call(this, event);
} else if (this.isFullscreen()) {
this.exitFullscreen();
} else {
this.requestFullscreen();
}
}
}
}
/**
* Handle a tap on the media element. It will toggle the user
* activity state, which hides and shows the controls.
*
* @listens Tech#tap
* @private
*/
handleTechTap_() {
this.userActive(!this.userActive());
}
/**
* Handle touch to start
*
* @listens Tech#touchstart
* @private
*/
handleTechTouchStart_() {
this.userWasActive = this.userActive();
}
/**
* Handle touch to move
*
* @listens Tech#touchmove
* @private
*/
handleTechTouchMove_() {
if (this.userWasActive) {
this.reportUserActivity();
}
}
/**
* Handle touch to end
*
* @param {Event} event
* the touchend event that triggered
* this function
*
* @listens Tech#touchend
* @private
*/
handleTechTouchEnd_(event) {
// Stop the mouse events from also happening
if (event.cancelable) {
event.preventDefault();
}
}
/**
* @private
*/
toggleFullscreenClass_() {
if (this.isFullscreen()) {
this.addClass('vjs-fullscreen');
} else {
this.removeClass('vjs-fullscreen');
}
}
/**
* when the document fschange event triggers it calls this
*/
documentFullscreenChange_(e) {
const targetPlayer = e.target.player;
// if another player was fullscreen
// do a null check for targetPlayer because older firefox's would put document as e.target
if (targetPlayer && targetPlayer !== this) {
return;
}
const el = this.el();
let isFs = document[this.fsApi_.fullscreenElement] === el;
if (!isFs && el.matches) {
isFs = el.matches(':' + this.fsApi_.fullscreen);
}
this.isFullscreen(isFs);
}
/**
* Handle Tech Fullscreen Change
*
* @param {Event} event
* the fullscreenchange event that triggered this function
*
* @param {Object} data
* the data that was sent with the event
*
* @private
* @listens Tech#fullscreenchange
* @fires Player#fullscreenchange
*/
handleTechFullscreenChange_(event, data) {
if (data) {
if (data.nativeIOSFullscreen) {
this.addClass('vjs-ios-native-fs');
this.tech_.one('webkitendfullscreen', () => {
this.removeClass('vjs-ios-native-fs');
});
}
this.isFullscreen(data.isFullscreen);
}
}
handleTechFullscreenError_(event, err) {
this.trigger('fullscreenerror', err);
}
/**
* @private
*/
togglePictureInPictureClass_() {
if (this.isInPictureInPicture()) {
this.addClass('vjs-picture-in-picture');
} else {
this.removeClass('vjs-picture-in-picture');
}
}
/**
* Handle Tech Enter Picture-in-Picture.
*
* @param {Event} event
* the enterpictureinpicture event that triggered this function
*
* @private
* @listens Tech#enterpictureinpicture
*/
handleTechEnterPictureInPicture_(event) {
this.isInPictureInPicture(true);
}
/**
* Handle Tech Leave Picture-in-Picture.
*
* @param {Event} event
* the leavepictureinpicture event that triggered this function
*
* @private
* @listens Tech#leavepictureinpicture
*/
handleTechLeavePictureInPicture_(event) {
this.isInPictureInPicture(false);
}
/**
* Fires when an error occurred during the loading of an audio/video.
*
* @private
* @listens Tech#error
*/
handleTechError_() {
const error = this.tech_.error();
if (error) {
this.error(error);
}
}
/**
* Retrigger the `textdata` event that was triggered by the {@link Tech}.
*
* @fires Player#textdata
* @listens Tech#textdata
* @private
*/
handleTechTextData_() {
let data = null;
if (arguments.length > 1) {
data = arguments[1];
}
/**
* Fires when we get a textdata event from tech
*
* @event Player#textdata
* @type {Event}
*/
this.trigger('textdata', data);
}
/**
* Get object for cached values.
*
* @return {Object}
* get the current object cache
*/
getCache() {
return this.cache_;
}
/**
* Resets the internal cache object.
*
* Using this function outside the player constructor or reset method may
* have unintended side-effects.
*
* @private
*/
resetCache_() {
this.cache_ = {
// Right now, the currentTime is not _really_ cached because it is always
// retrieved from the tech (see: currentTime). However, for completeness,
// we set it to zero here to ensure that if we do start actually caching
// it, we reset it along with everything else.
currentTime: 0,
initTime: 0,
inactivityTimeout: this.options_.inactivityTimeout,
duration: NaN,
lastVolume: 1,
lastPlaybackRate: this.defaultPlaybackRate(),
media: null,
src: '',
source: {},
sources: [],
playbackRates: [],
volume: 1
};
}
/**
* Pass values to the playback tech
*
* @param {string} [method]
* the method to call
*
* @param {Object} [arg]
* the argument to pass
*
* @private
*/
techCall_(method, arg) {
// If it's not ready yet, call method when it is
this.ready(function () {
if (method in allowedSetters) {
return set(this.middleware_, this.tech_, method, arg);
} else if (method in allowedMediators) {
return mediate(this.middleware_, this.tech_, method, arg);
}
try {
if (this.tech_) {
this.tech_[method](arg);
}
} catch (e) {
log(e);
throw e;
}
}, true);
}
/**
* Mediate attempt to call playback tech method
* and return the value of the method called.
*
* @param {string} method
* Tech method
*
* @return {*}
* Value returned by the tech method called, undefined if tech
* is not ready or tech method is not present
*
* @private
*/
techGet_(method) {
if (!this.tech_ || !this.tech_.isReady_) {
return;
}
if (method in allowedGetters) {
return get(this.middleware_, this.tech_, method);
} else if (method in allowedMediators) {
return mediate(this.middleware_, this.tech_, method);
}
// Log error when playback tech object is present but method
// is undefined or unavailable
try {
return this.tech_[method]();
} catch (e) {
// When building additional tech libs, an expected method may not be defined yet
if (this.tech_[method] === undefined) {
log(`Video.js: ${method} method not defined for ${this.techName_} playback technology.`, e);
throw e;
}
// When a method isn't available on the object it throws a TypeError
if (e.name === 'TypeError') {
log(`Video.js: ${method} unavailable on ${this.techName_} playback technology element.`, e);
this.tech_.isReady_ = false;
throw e;
}
// If error unknown, just log and throw
log(e);
throw e;
}
}
/**
* Attempt to begin playback at the first opportunity.
*
* @return {Promise|undefined}
* Returns a promise if the browser supports Promises (or one
* was passed in as an option). This promise will be resolved on
* the return value of play. If this is undefined it will fulfill the
* promise chain otherwise the promise chain will be fulfilled when
* the promise from play is fulfilled.
*/
play() {
return new Promise(resolve => {
this.play_(resolve);
});
}
/**
* The actual logic for play, takes a callback that will be resolved on the
* return value of play. This allows us to resolve to the play promise if there
* is one on modern browsers.
*
* @private
* @param {Function} [callback]
* The callback that should be called when the techs play is actually called
*/
play_(callback = silencePromise) {
this.playCallbacks_.push(callback);
const isSrcReady = Boolean(!this.changingSrc_ && (this.src() || this.currentSrc()));
const isSafariOrIOS = Boolean(IS_ANY_SAFARI || IS_IOS);
// treat calls to play_ somewhat like the `one` event function
if (this.waitToPlay_) {
this.off(['ready', 'loadstart'], this.waitToPlay_);
this.waitToPlay_ = null;
}
// if the player/tech is not ready or the src itself is not ready
// queue up a call to play on `ready` or `loadstart`
if (!this.isReady_ || !isSrcReady) {
this.waitToPlay_ = e => {
this.play_();
};
this.one(['ready', 'loadstart'], this.waitToPlay_);
// if we are in Safari, there is a high chance that loadstart will trigger after the gesture timeperiod
// in that case, we need to prime the video element by calling load so it'll be ready in time
if (!isSrcReady && isSafariOrIOS) {
this.load();
}
return;
}
// If the player/tech is ready and we have a source, we can attempt playback.
const val = this.techGet_('play');
// For native playback, reset the progress bar if we get a play call from a replay.
const isNativeReplay = isSafariOrIOS && this.hasClass('vjs-ended');
if (isNativeReplay) {
this.resetProgressBar_();
}
// play was terminated if the returned value is null
if (val === null) {
this.runPlayTerminatedQueue_();
} else {
this.runPlayCallbacks_(val);
}
}
/**
* These functions will be run when if play is terminated. If play
* runPlayCallbacks_ is run these function will not be run. This allows us
* to differentiate between a terminated play and an actual call to play.
*/
runPlayTerminatedQueue_() {
const queue = this.playTerminatedQueue_.slice(0);
this.playTerminatedQueue_ = [];
queue.forEach(function (q) {
q();
});
}
/**
* When a callback to play is delayed we have to run these
* callbacks when play is actually called on the tech. This function
* runs the callbacks that were delayed and accepts the return value
* from the tech.
*
* @param {undefined|Promise} val
* The return value from the tech.
*/
runPlayCallbacks_(val) {
const callbacks = this.playCallbacks_.slice(0);
this.playCallbacks_ = [];
// clear play terminatedQueue since we finished a real play
this.playTerminatedQueue_ = [];
callbacks.forEach(function (cb) {
cb(val);
});
}
/**
* Pause the video playback
*/
pause() {
this.techCall_('pause');
}
/**
* Check if the player is paused or has yet to play
*
* @return {boolean}
* - false: if the media is currently playing
* - true: if media is not currently playing
*/
paused() {
// The initial state of paused should be true (in Safari it's actually false)
return this.techGet_('paused') === false ? false : true;
}
/**
* Get a TimeRange object representing the current ranges of time that the user
* has played.
*
* @return {TimeRange}
* A time range object that represents all the increments of time that have
* been played.
*/
played() {
return this.techGet_('played') || createTimeRanges(0, 0);
}
/**
* Sets or returns whether or not the user is "scrubbing". Scrubbing is
* when the user has clicked the progress bar handle and is
* dragging it along the progress bar.
*
* @param {boolean} [isScrubbing]
* whether the user is or is not scrubbing
*
* @return {boolean|undefined}
* - The value of scrubbing when getting
* - Nothing when setting
*/
scrubbing(isScrubbing) {
if (typeof isScrubbing === 'undefined') {
return this.scrubbing_;
}
this.scrubbing_ = !!isScrubbing;
this.techCall_('setScrubbing', this.scrubbing_);
if (isScrubbing) {
this.addClass('vjs-scrubbing');
} else {
this.removeClass('vjs-scrubbing');
}
}
/**
* Get or set the current time (in seconds)
*
* @param {number|string} [seconds]
* The time to seek to in seconds
*
* @return {number|undefined}
* - the current time in seconds when getting
* - Nothing when setting
*/
currentTime(seconds) {
if (seconds === undefined) {
// cache last currentTime and return. default to 0 seconds
//
// Caching the currentTime is meant to prevent a massive amount of reads on the tech's
// currentTime when scrubbing, but may not provide much performance benefit after all.
// Should be tested. Also something has to read the actual current time or the cache will
// never get updated.
this.cache_.currentTime = this.techGet_('currentTime') || 0;
return this.cache_.currentTime;
}
if (seconds < 0) {
seconds = 0;
}
if (!this.isReady_ || this.changingSrc_ || !this.tech_ || !this.tech_.isReady_) {
this.cache_.initTime = seconds;
this.off('canplay', this.boundApplyInitTime_);
this.one('canplay', this.boundApplyInitTime_);
return;
}
this.techCall_('setCurrentTime', seconds);
this.cache_.initTime = 0;
if (isFinite(seconds)) {
this.cache_.currentTime = Number(seconds);
}
}
/**
* Apply the value of initTime stored in cache as currentTime.
*
* @private
*/
applyInitTime_() {
this.currentTime(this.cache_.initTime);
}
/**
* Normally gets the length in time of the video in seconds;
* in all but the rarest use cases an argument will NOT be passed to the method
*
* > **NOTE**: The video must have started loading before the duration can be
* known, and depending on preload behaviour may not be known until the video starts
* playing.
*
* @fires Player#durationchange
*
* @param {number} [seconds]
* The duration of the video to set in seconds
*
* @return {number|undefined}
* - The duration of the video in seconds when getting
* - Nothing when setting
*/
duration(seconds) {
if (seconds === undefined) {
// return NaN if the duration is not known
return this.cache_.duration !== undefined ? this.cache_.duration : NaN;
}
seconds = parseFloat(seconds);
// Standardize on Infinity for signaling video is live
if (seconds < 0) {
seconds = Infinity;
}
if (seconds !== this.cache_.duration) {
// Cache the last set value for optimized scrubbing
this.cache_.duration = seconds;
if (seconds === Infinity) {
this.addClass('vjs-live');
} else {
this.removeClass('vjs-live');
}
if (!isNaN(seconds)) {
// Do not fire durationchange unless the duration value is known.
// @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}
/**
* @event Player#durationchange
* @type {Event}
*/
this.trigger('durationchange');
}
}
}
/**
* Calculates how much time is left in the video. Not part
* of the native video API.
*
* @return {number}
* The time remaining in seconds
*/
remainingTime() {
return this.duration() - this.currentTime();
}
/**
* A remaining time function that is intended to be used when
* the time is to be displayed directly to the user.
*
* @return {number}
* The rounded time remaining in seconds
*/
remainingTimeDisplay() {
return Math.floor(this.duration()) - Math.floor(this.currentTime());
}
//
// Kind of like an array of portions of the video that have been downloaded.
/**
* Get a TimeRange object with an array of the times of the video
* that have been downloaded. If you just want the percent of the
* video that's been downloaded, use bufferedPercent.
*
* @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}
*
* @return {TimeRange}
* A mock {@link TimeRanges} object (following HTML spec)
*/
buffered() {
let buffered = this.techGet_('buffered');
if (!buffered || !buffered.length) {
buffered = createTimeRanges(0, 0);
}
return buffered;
}
/**
* Get the TimeRanges of the media that are currently available
* for seeking to.
*
* @see [Seekable Spec]{@link https://html.spec.whatwg.org/multipage/media.html#dom-media-seekable}
*
* @return {TimeRange}
* A mock {@link TimeRanges} object (following HTML spec)
*/
seekable() {
let seekable = this.techGet_('seekable');
if (!seekable || !seekable.length) {
seekable = createTimeRanges(0, 0);
}
return seekable;
}
/**
* Returns whether the player is in the "seeking" state.
*
* @return {boolean} True if the player is in the seeking state, false if not.
*/
seeking() {
return this.techGet_('seeking');
}
/**
* Returns whether the player is in the "ended" state.
*
* @return {boolean} True if the player is in the ended state, false if not.
*/
ended() {
return this.techGet_('ended');
}
/**
* Returns the current state of network activity for the element, from
* the codes in the list below.
* - NETWORK_EMPTY (numeric value 0)
* The element has not yet been initialised. All attributes are in
* their initial states.
* - NETWORK_IDLE (numeric value 1)
* The element's resource selection algorithm is active and has
* selected a resource, but it is not actually using the network at
* this time.
* - NETWORK_LOADING (numeric value 2)
* The user agent is actively trying to download data.
* - NETWORK_NO_SOURCE (numeric value 3)
* The element's resource selection algorithm is active, but it has
* not yet found a resource to use.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states
* @return {number} the current network activity state
*/
networkState() {
return this.techGet_('networkState');
}
/**
* Returns a value that expresses the current state of the element
* with respect to rendering the current playback position, from the
* codes in the list below.
* - HAVE_NOTHING (numeric value 0)
* No information regarding the media resource is available.
* - HAVE_METADATA (numeric value 1)
* Enough of the resource has been obtained that the duration of the
* resource is available.
* - HAVE_CURRENT_DATA (numeric value 2)
* Data for the immediate current playback position is available.
* - HAVE_FUTURE_DATA (numeric value 3)
* Data for the immediate current playback position is available, as
* well as enough data for the user agent to advance the current
* playback position in the direction of playback.
* - HAVE_ENOUGH_DATA (numeric value 4)
* The user agent estimates that enough data is available for
* playback to proceed uninterrupted.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate
* @return {number} the current playback rendering state
*/
readyState() {
return this.techGet_('readyState');
}
/**
* Get the percent (as a decimal) of the video that's been downloaded.
* This method is not a part of the native HTML video API.
*
* @return {number}
* A decimal between 0 and 1 representing the percent
* that is buffered 0 being 0% and 1 being 100%
*/
bufferedPercent() {
return bufferedPercent(this.buffered(), this.duration());
}
/**
* Get the ending time of the last buffered time range
* This is used in the progress bar to encapsulate all time ranges.
*
* @return {number}
* The end of the last buffered time range
*/
bufferedEnd() {
const buffered = this.buffered();
const duration = this.duration();
let end = buffered.end(buffered.length - 1);
if (end > duration) {
end = duration;
}
return end;
}
/**
* Get or set the current volume of the media
*
* @param {number} [percentAsDecimal]
* The new volume as a decimal percent:
* - 0 is muted/0%/off
* - 1.0 is 100%/full
* - 0.5 is half volume or 50%
*
* @return {number|undefined}
* The current volume as a percent when getting
*/
volume(percentAsDecimal) {
let vol;
if (percentAsDecimal !== undefined) {
// Force value to between 0 and 1
vol = Math.max(0, Math.min(1, percentAsDecimal));
this.cache_.volume = vol;
this.techCall_('setVolume', vol);
if (vol > 0) {
this.lastVolume_(vol);
}
return;
}
// Default to 1 when returning current volume.
vol = parseFloat(this.techGet_('volume'));
return isNaN(vol) ? 1 : vol;
}
/**
* Get the current muted state, or turn mute on or off
*
* @param {boolean} [muted]
* - true to mute
* - false to unmute
*
* @return {boolean|undefined}
* - true if mute is on and getting
* - false if mute is off and getting
* - nothing if setting
*/
muted(muted) {
if (muted !== undefined) {
this.techCall_('setMuted', muted);
return;
}
return this.techGet_('muted') || false;
}
/**
* Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted
* indicates the state of muted on initial playback.
*
* ```js
* var myPlayer = videojs('some-player-id');
*
* myPlayer.src("http://www.example.com/path/to/video.mp4");
*
* // get, should be false
* console.log(myPlayer.defaultMuted());
* // set to true
* myPlayer.defaultMuted(true);
* // get should be true
* console.log(myPlayer.defaultMuted());
* ```
*
* @param {boolean} [defaultMuted]
* - true to mute
* - false to unmute
*
* @return {boolean|undefined}
* - true if defaultMuted is on and getting
* - false if defaultMuted is off and getting
* - Nothing when setting
*/
defaultMuted(defaultMuted) {
if (defaultMuted !== undefined) {
this.techCall_('setDefaultMuted', defaultMuted);
}
return this.techGet_('defaultMuted') || false;
}
/**
* Get the last volume, or set it
*
* @param {number} [percentAsDecimal]
* The new last volume as a decimal percent:
* - 0 is muted/0%/off
* - 1.0 is 100%/full
* - 0.5 is half volume or 50%
*
* @return {number|undefined}
* - The current value of lastVolume as a percent when getting
* - Nothing when setting
*
* @private
*/
lastVolume_(percentAsDecimal) {
if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {
this.cache_.lastVolume = percentAsDecimal;
return;
}
return this.cache_.lastVolume;
}
/**
* Check if current tech can support native fullscreen
* (e.g. with built in controls like iOS)
*
* @return {boolean}
* if native fullscreen is supported
*/
supportsFullScreen() {
return this.techGet_('supportsFullScreen') || false;
}
/**
* Check if the player is in fullscreen mode or tell the player that it
* is or is not in fullscreen mode.
*
* > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official
* property and instead document.fullscreenElement is used. But isFullscreen is
* still a valuable property for internal player workings.
*
* @param {boolean} [isFS]
* Set the players current fullscreen state
*
* @return {boolean|undefined}
* - true if fullscreen is on and getting
* - false if fullscreen is off and getting
* - Nothing when setting
*/
isFullscreen(isFS) {
if (isFS !== undefined) {
const oldValue = this.isFullscreen_;
this.isFullscreen_ = Boolean(isFS);
// if we changed fullscreen state and we're in prefixed mode, trigger fullscreenchange
// this is the only place where we trigger fullscreenchange events for older browsers
// fullWindow mode is treated as a prefixed event and will get a fullscreenchange event as well
if (this.isFullscreen_ !== oldValue && this.fsApi_.prefixed) {
/**
* @event Player#fullscreenchange
* @type {Event}
*/
this.trigger('fullscreenchange');
}
this.toggleFullscreenClass_();
return;
}
return this.isFullscreen_;
}
/**
* Increase the size of the video to full screen
* In some browsers, full screen is not supported natively, so it enters
* "full window mode", where the video fills the browser window.
* In browsers and devices that support native full screen, sometimes the
* browser's default controls will be shown, and not the Video.js custom skin.
* This includes most mobile devices (iOS, Android) and older versions of
* Safari.
*
* @param {Object} [fullscreenOptions]
* Override the player fullscreen options
*
* @fires Player#fullscreenchange
*/
requestFullscreen(fullscreenOptions) {
if (this.isInPictureInPicture()) {
this.exitPictureInPicture();
}
const self = this;
return new Promise((resolve, reject) => {
function offHandler() {
self.off('fullscreenerror', errorHandler);
self.off('fullscreenchange', changeHandler);
}
function changeHandler() {
offHandler();
resolve();
}
function errorHandler(e, err) {
offHandler();
reject(err);
}
self.one('fullscreenchange', changeHandler);
self.one('fullscreenerror', errorHandler);
const promise = self.requestFullscreenHelper_(fullscreenOptions);
if (promise) {
promise.then(offHandler, offHandler);
promise.then(resolve, reject);
}
});
}
requestFullscreenHelper_(fullscreenOptions) {
let fsOptions;
// Only pass fullscreen options to requestFullscreen in spec-compliant browsers.
// Use defaults or player configured option unless passed directly to this method.
if (!this.fsApi_.prefixed) {
fsOptions = this.options_.fullscreen && this.options_.fullscreen.options || {};
if (fullscreenOptions !== undefined) {
fsOptions = fullscreenOptions;
}
}
// This method works as follows:
// 1. if a fullscreen api is available, use it
// 1. call requestFullscreen with potential options
// 2. if we got a promise from above, use it to update isFullscreen()
// 2. otherwise, if the tech supports fullscreen, call `enterFullScreen` on it.
// This is particularly used for iPhone, older iPads, and non-safari browser on iOS.
// 3. otherwise, use "fullWindow" mode
if (this.fsApi_.requestFullscreen) {
const promise = this.el_[this.fsApi_.requestFullscreen](fsOptions);
// Even on browsers with promise support this may not return a promise
if (promise) {
promise.then(() => this.isFullscreen(true), () => this.isFullscreen(false));
}
return promise;
} else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
// we can't take the video.js controls fullscreen but we can go fullscreen
// with native controls
this.techCall_('enterFullScreen');
} else {
// fullscreen isn't supported so we'll just stretch the video element to
// fill the viewport
this.enterFullWindow();
}
}
/**
* Return the video to its normal size after having been in full screen mode
*
* @fires Player#fullscreenchange
*/
exitFullscreen() {
const self = this;
return new Promise((resolve, reject) => {
function offHandler() {
self.off('fullscreenerror', errorHandler);
self.off('fullscreenchange', changeHandler);
}
function changeHandler() {
offHandler();
resolve();
}
function errorHandler(e, err) {
offHandler();
reject(err);
}
self.one('fullscreenchange', changeHandler);
self.one('fullscreenerror', errorHandler);
const promise = self.exitFullscreenHelper_();
if (promise) {
promise.then(offHandler, offHandler);
// map the promise to our resolve/reject methods
promise.then(resolve, reject);
}
});
}
exitFullscreenHelper_() {
if (this.fsApi_.requestFullscreen) {
const promise = document[this.fsApi_.exitFullscreen]();
// Even on browsers with promise support this may not return a promise
if (promise) {
// we're splitting the promise here, so, we want to catch the
// potential error so that this chain doesn't have unhandled errors
silencePromise(promise.then(() => this.isFullscreen(false)));
}
return promise;
} else if (this.tech_.supportsFullScreen() && !this.options_.preferFullWindow === true) {
this.techCall_('exitFullScreen');
} else {
this.exitFullWindow();
}
}
/**
* When fullscreen isn't supported we can stretch the
* video container to as wide as the browser will let us.
*
* @fires Player#enterFullWindow
*/
enterFullWindow() {
this.isFullscreen(true);
this.isFullWindow = true;
// Storing original doc overflow value to return to when fullscreen is off
this.docOrigOverflow = document.documentElement.style.overflow;
// Add listener for esc key to exit fullscreen
on(document, 'keydown', this.boundFullWindowOnEscKey_);
// Hide any scroll bars
document.documentElement.style.overflow = 'hidden';
// Apply fullscreen styles
addClass(document.body, 'vjs-full-window');
/**
* @event Player#enterFullWindow
* @type {Event}
*/
this.trigger('enterFullWindow');
}
/**
* Check for call to either exit full window or
* full screen on ESC key
*
* @param {string} event
* Event to check for key press
*/
fullWindowOnEscKey(event) {
if (event.key === 'Escape') {
if (this.isFullscreen() === true) {
if (!this.isFullWindow) {
this.exitFullscreen();
} else {
this.exitFullWindow();
}
}
}
}
/**
* Exit full window
*
* @fires Player#exitFullWindow
*/
exitFullWindow() {
this.isFullscreen(false);
this.isFullWindow = false;
off(document, 'keydown', this.boundFullWindowOnEscKey_);
// Unhide scroll bars.
document.documentElement.style.overflow = this.docOrigOverflow;
// Remove fullscreen styles
removeClass(document.body, 'vjs-full-window');
// Resize the box, controller, and poster to original sizes
// this.positionAll();
/**
* @event Player#exitFullWindow
* @type {Event}
*/
this.trigger('exitFullWindow');
}
/**
* Get or set disable Picture-in-Picture mode.
*
* @param {boolean} [value]
* - true will disable Picture-in-Picture mode
* - false will enable Picture-in-Picture mode
*/
disablePictureInPicture(value) {
if (value === undefined) {
return this.techGet_('disablePictureInPicture');
}
this.techCall_('setDisablePictureInPicture', value);
this.options_.disablePictureInPicture = value;
this.trigger('disablepictureinpicturechanged');
}
/**
* Check if the player is in Picture-in-Picture mode or tell the player that it
* is or is not in Picture-in-Picture mode.
*
* @param {boolean} [isPiP]
* Set the players current Picture-in-Picture state
*
* @return {boolean|undefined}
* - true if Picture-in-Picture is on and getting
* - false if Picture-in-Picture is off and getting
* - nothing if setting
*/
isInPictureInPicture(isPiP) {
if (isPiP !== undefined) {
this.isInPictureInPicture_ = !!isPiP;
this.togglePictureInPictureClass_();
return;
}
return !!this.isInPictureInPicture_;
}
/**
* Create a floating video window always on top of other windows so that users may
* continue consuming media while they interact with other content sites, or
* applications on their device.
*
* This can use document picture-in-picture or element picture in picture
*
* Set `enableDocumentPictureInPicture` to `true` to use docPiP on a supported browser
* Else set `disablePictureInPicture` to `false` to disable elPiP on a supported browser
*
*
* @see [Spec]{@link https://w3c.github.io/picture-in-picture/}
* @see [Spec]{@link https://wicg.github.io/document-picture-in-picture/}
*
* @fires Player#enterpictureinpicture
*
* @return {Promise}
* A promise with a Picture-in-Picture window.
*/
requestPictureInPicture() {
if (this.options_.enableDocumentPictureInPicture && window.documentPictureInPicture) {
const pipContainer = document.createElement(this.el().tagName);
pipContainer.classList = this.el().classList;
pipContainer.classList.add('vjs-pip-container');
if (this.posterImage) {
pipContainer.appendChild(this.posterImage.el().cloneNode(true));
}
if (this.titleBar) {
pipContainer.appendChild(this.titleBar.el().cloneNode(true));
}
pipContainer.appendChild(createEl('p', {
className: 'vjs-pip-text'
}, {}, this.localize('Playing in picture-in-picture')));
return window.documentPictureInPicture.requestWindow({
// The aspect ratio won't be correct, Chrome bug https://crbug.com/1407629
width: this.videoWidth(),
height: this.videoHeight()
}).then(pipWindow => {
copyStyleSheetsToWindow(pipWindow);
this.el_.parentNode.insertBefore(pipContainer, this.el_);
pipWindow.document.body.appendChild(this.el_);
pipWindow.document.body.classList.add('vjs-pip-window');
this.player_.isInPictureInPicture(true);
this.player_.trigger({
type: 'enterpictureinpicture',
pipWindow
});
// Listen for the PiP closing event to move the video back.
pipWindow.addEventListener('pagehide', event => {
const pipVideo = event.target.querySelector('.video-js');
pipContainer.parentNode.replaceChild(pipVideo, pipContainer);
this.player_.isInPictureInPicture(false);
this.player_.trigger('leavepictureinpicture');
});
return pipWindow;
});
}
if ('pictureInPictureEnabled' in document && this.disablePictureInPicture() === false) {
/**
* This event fires when the player enters picture in picture mode
*
* @event Player#enterpictureinpicture
* @type {Event}
*/
return this.techGet_('requestPictureInPicture');
}
return Promise.reject('No PiP mode is available');
}
/**
* Exit Picture-in-Picture mode.
*
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
*
* @fires Player#leavepictureinpicture
*
* @return {Promise}
* A promise.
*/
exitPictureInPicture() {
if (window.documentPictureInPicture && window.documentPictureInPicture.window) {
// With documentPictureInPicture, Player#leavepictureinpicture is fired in the pagehide handler
window.documentPictureInPicture.window.close();
return Promise.resolve();
}
if ('pictureInPictureEnabled' in document) {
/**
* This event fires when the player leaves picture in picture mode
*
* @event Player#leavepictureinpicture
* @type {Event}
*/
return document.exitPictureInPicture();
}
}
/**
* Called when this Player has focus and a key gets pressed down, or when
* any Component of this player receives a key press that it doesn't handle.
* This allows player-wide hotkeys (either as defined below, or optionally
* by an external function).
*
* @param {KeyboardEvent} event
* The `keydown` event that caused this function to be called.
*
* @listens keydown
*/
handleKeyDown(event) {
const {
userActions
} = this.options_;
// Bail out if hotkeys are not configured.
if (!userActions || !userActions.hotkeys) {
return;
}
// Function that determines whether or not to exclude an element from
// hotkeys handling.
const excludeElement = el => {
const tagName = el.tagName.toLowerCase();
// The first and easiest test is for `contenteditable` elements.
if (el.isContentEditable) {
return true;
}
// Inputs matching these types will still trigger hotkey handling as
// they are not text inputs.
const allowedInputTypes = ['button', 'checkbox', 'hidden', 'radio', 'reset', 'submit'];
if (tagName === 'input') {
return allowedInputTypes.indexOf(el.type) === -1;
}
// The final test is by tag name. These tags will be excluded entirely.
const excludedTags = ['textarea'];
return excludedTags.indexOf(tagName) !== -1;
};
// Bail out if the user is focused on an interactive form element.
if (excludeElement(this.el_.ownerDocument.activeElement)) {
return;
}
if (typeof userActions.hotkeys === 'function') {
userActions.hotkeys.call(this, event);
} else {
this.handleHotkeys(event);
}
}
/**
* Called when this Player receives a hotkey keydown event.
* Supported player-wide hotkeys are:
*
* f - toggle fullscreen
* m - toggle mute
* k or Space - toggle play/pause
*
* @param {Event} event
* The `keydown` event that caused this function to be called.
*/
handleHotkeys(event) {
const hotkeys = this.options_.userActions ? this.options_.userActions.hotkeys : {};
// set fullscreenKey, muteKey, playPauseKey from `hotkeys`, use defaults if not set
const {
fullscreenKey = keydownEvent => event.key.toLowerCase() === 'f',
muteKey = keydownEvent => event.key.toLowerCase() === 'm',
playPauseKey = keydownEvent => event.key.toLowerCase() === 'k' || event.key.toLowerCase() === ' '
} = hotkeys;
if (fullscreenKey.call(this, event)) {
event.preventDefault();
event.stopPropagation();
const FSToggle = Component.getComponent('FullscreenToggle');
if (document[this.fsApi_.fullscreenEnabled] !== false) {
FSToggle.prototype.handleClick.call(this, event);
}
} else if (muteKey.call(this, event)) {
event.preventDefault();
event.stopPropagation();
const MuteToggle = Component.getComponent('MuteToggle');
MuteToggle.prototype.handleClick.call(this, event);
} else if (playPauseKey.call(this, event)) {
event.preventDefault();
event.stopPropagation();
const PlayToggle = Component.getComponent('PlayToggle');
PlayToggle.prototype.handleClick.call(this, event);
}
}
/**
* Check whether the player can play a given mimetype
*
* @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype
*
* @param {string} type
* The mimetype to check
*
* @return {string}
* 'probably', 'maybe', or '' (empty string)
*/
canPlayType(type) {
let can;
// Loop through each playback technology in the options order
for (let i = 0, j = this.options_.techOrder; i < j.length; i++) {
const techName = j[i];
let tech = Tech.getTech(techName);
// Support old behavior of techs being registered as components.
// Remove once that deprecated behavior is removed.
if (!tech) {
tech = Component.getComponent(techName);
}
// Check if the current tech is defined before continuing
if (!tech) {
log.error(`The "${techName}" tech is undefined. Skipped browser support check for that tech.`);
continue;
}
// Check if the browser supports this technology
if (tech.isSupported()) {
can = tech.canPlayType(type);
if (can) {
return can;
}
}
}
return '';
}
/**
* Select source based on tech-order or source-order
* Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,
* defaults to tech-order selection
*
* @param {Array} sources
* The sources for a media asset
*
* @return {Object|boolean}
* Object of source and tech order or false
*/
selectSource(sources) {
// Get only the techs specified in `techOrder` that exist and are supported by the
// current platform
const techs = this.options_.techOrder.map(techName => {
return [techName, Tech.getTech(techName)];
}).filter(([techName, tech]) => {
// Check if the current tech is defined before continuing
if (tech) {
// Check if the browser supports this technology
return tech.isSupported();
}
log.error(`The "${techName}" tech is undefined. Skipped browser support check for that tech.`);
return false;
});
// Iterate over each `innerArray` element once per `outerArray` element and execute
// `tester` with both. If `tester` returns a non-falsy value, exit early and return
// that value.
const findFirstPassingTechSourcePair = function (outerArray, innerArray, tester) {
let found;
outerArray.some(outerChoice => {
return innerArray.some(innerChoice => {
found = tester(outerChoice, innerChoice);
if (found) {
return true;
}
});
});
return found;
};
let foundSourceAndTech;
const flip = fn => (a, b) => fn(b, a);
const finder = ([techName, tech], source) => {
if (tech.canPlaySource(source, this.options_[techName.toLowerCase()])) {
return {
source,
tech: techName
};
}
};
// Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources
// to select from them based on their priority.
if (this.options_.sourceOrder) {
// Source-first ordering
foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));
} else {
// Tech-first ordering
foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);
}
return foundSourceAndTech || false;
}
/**
* Executes source setting and getting logic
*
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
* A SourceObject, an array of SourceObjects, or a string referencing
* a URL to a media source. It is _highly recommended_ that an object
* or array of objects is used here, so that source selection
* algorithms can take the `type` into account.
*
* If not provided, this method acts as a getter.
* @param {boolean} [isRetry]
* Indicates whether this is being called internally as a result of a retry
*
* @return {string|undefined}
* If the `source` argument is missing, returns the current source
* URL. Otherwise, returns nothing/undefined.
*/
handleSrc_(source, isRetry) {
// getter usage
if (typeof source === 'undefined') {
return this.cache_.src || '';
}
// Reset retry behavior for new source
if (this.resetRetryOnError_) {
this.resetRetryOnError_();
}
// filter out invalid sources and turn our source into
// an array of source objects
const sources = filterSource(source);
// if a source was passed in then it is invalid because
// it was filtered to a zero length Array. So we have to
// show an error
if (!sources.length) {
this.setTimeout(function () {
this.error({
code: 4,
message: this.options_.notSupportedMessage
});
}, 0);
return;
}
// initial sources
this.changingSrc_ = true;
// Only update the cached source list if we are not retrying a new source after error,
// since in that case we want to include the failed source(s) in the cache
if (!isRetry) {
this.cache_.sources = sources;
}
this.updateSourceCaches_(sources[0]);
// middlewareSource is the source after it has been changed by middleware
setSource(this, sources[0], (middlewareSource, mws) => {
this.middleware_ = mws;
// since sourceSet is async we have to update the cache again after we select a source since
// the source that is selected could be out of order from the cache update above this callback.
if (!isRetry) {
this.cache_.sources = sources;
}
this.updateSourceCaches_(middlewareSource);
const err = this.src_(middlewareSource);
if (err) {
if (sources.length > 1) {
return this.handleSrc_(sources.slice(1));
}
this.changingSrc_ = false;
// We need to wrap this in a timeout to give folks a chance to add error event handlers
this.setTimeout(function () {
this.error({
code: 4,
message: this.options_.notSupportedMessage
});
}, 0);
// we could not find an appropriate tech, but let's still notify the delegate that this is it
// this needs a better comment about why this is needed
this.triggerReady();
return;
}
setTech(mws, this.tech_);
});
// Try another available source if this one fails before playback.
if (sources.length > 1) {
const retry = () => {
// Remove the error modal
this.error(null);
this.handleSrc_(sources.slice(1), true);
};
const stopListeningForErrors = () => {
this.off('error', retry);
};
this.one('error', retry);
this.one('playing', stopListeningForErrors);
this.resetRetryOnError_ = () => {
this.off('error', retry);
this.off('playing', stopListeningForErrors);
};
}
}
/**
* Get or set the video source.
*
* @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]
* A SourceObject, an array of SourceObjects, or a string referencing
* a URL to a media source. It is _highly recommended_ that an object
* or array of objects is used here, so that source selection
* algorithms can take the `type` into account.
*
* If not provided, this method acts as a getter.
*
* @return {string|undefined}
* If the `source` argument is missing, returns the current source
* URL. Otherwise, returns nothing/undefined.
*/
src(source) {
return this.handleSrc_(source, false);
}
/**
* Set the source object on the tech, returns a boolean that indicates whether
* there is a tech that can play the source or not
*
* @param {Tech~SourceObject} source
* The source object to set on the Tech
*
* @return {boolean}
* - True if there is no Tech to playback this source
* - False otherwise
*
* @private
*/
src_(source) {
const sourceTech = this.selectSource([source]);
if (!sourceTech) {
return true;
}
if (!titleCaseEquals(sourceTech.tech, this.techName_)) {
this.changingSrc_ = true;
// load this technology with the chosen source
this.loadTech_(sourceTech.tech, sourceTech.source);
this.tech_.ready(() => {
this.changingSrc_ = false;
});
return false;
}
// wait until the tech is ready to set the source
// and set it synchronously if possible (#2326)
this.ready(function () {
// The setSource tech method was added with source handlers
// so older techs won't support it
// We need to check the direct prototype for the case where subclasses
// of the tech do not support source handlers
if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {
this.techCall_('setSource', source);
} else {
this.techCall_('src', source.src);
}
this.changingSrc_ = false;
}, true);
return false;
}
/**
* Begin loading the src data.
*/
load() {
// Workaround to use the load method with the VHS.
// Does not cover the case when the load method is called directly from the mediaElement.
if (this.tech_ && this.tech_.vhs) {
this.src(this.currentSource());
return;
}
this.techCall_('load');
}
/**
* Reset the player. Loads the first tech in the techOrder,
* removes all the text tracks in the existing `tech`,
* and calls `reset` on the `tech`.
*/
reset() {
if (this.paused()) {
this.doReset_();
} else {
const playPromise = this.play();
silencePromise(playPromise.then(() => this.doReset_()));
}
}
doReset_() {
if (this.tech_) {
this.tech_.clearTracks('text');
}
this.removeClass('vjs-playing');
this.addClass('vjs-paused');
this.resetCache_();
this.poster('');
this.loadTech_(this.options_.techOrder[0], null);
this.techCall_('reset');
this.resetControlBarUI_();
this.error(null);
if (this.titleBar) {
this.titleBar.update({
title: undefined,
description: undefined
});
}
if (isEvented(this)) {
this.trigger('playerreset');
}
}
/**
* Reset Control Bar's UI by calling sub-methods that reset
* all of Control Bar's components
*/
resetControlBarUI_() {
this.resetProgressBar_();
this.resetPlaybackRate_();
this.resetVolumeBar_();
}
/**
* Reset tech's progress so progress bar is reset in the UI
*/
resetProgressBar_() {
this.currentTime(0);
const {
currentTimeDisplay,
durationDisplay,
progressControl,
remainingTimeDisplay
} = this.controlBar || {};
const {
seekBar
} = progressControl || {};
if (currentTimeDisplay) {
currentTimeDisplay.updateContent();
}
if (durationDisplay) {
durationDisplay.updateContent();
}
if (remainingTimeDisplay) {
remainingTimeDisplay.updateContent();
}
if (seekBar) {
seekBar.update();
if (seekBar.loadProgressBar) {
seekBar.loadProgressBar.update();
}
}
}
/**
* Reset Playback ratio
*/
resetPlaybackRate_() {
this.playbackRate(this.defaultPlaybackRate());
this.handleTechRateChange_();
}
/**
* Reset Volume bar
*/
resetVolumeBar_() {
this.volume(1.0);
this.trigger('volumechange');
}
/**
* Returns all of the current source objects.
*
* @return {Tech~SourceObject[]}
* The current source objects
*/
currentSources() {
const source = this.currentSource();
const sources = [];
// assume `{}` or `{ src }`
if (Object.keys(source).length !== 0) {
sources.push(source);
}
return this.cache_.sources || sources;
}
/**
* Returns the current source object.
*
* @return {Tech~SourceObject}
* The current source object
*/
currentSource() {
return this.cache_.source || {};
}
/**
* Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4
* Can be used in conjunction with `currentType` to assist in rebuilding the current source object.
*
* @return {string}
* The current source
*/
currentSrc() {
return this.currentSource() && this.currentSource().src || '';
}
/**
* Get the current source type e.g. video/mp4
* This can allow you rebuild the current source object so that you could load the same
* source and tech later
*
* @return {string}
* The source MIME type
*/
currentType() {
return this.currentSource() && this.currentSource().type || '';
}
/**
* Get or set the preload attribute
*
* @param {'none'|'auto'|'metadata'} [value]
* Preload mode to pass to tech
*
* @return {string|undefined}
* - The preload attribute value when getting
* - Nothing when setting
*/
preload(value) {
if (value !== undefined) {
this.techCall_('setPreload', value);
this.options_.preload = value;
return;
}
return this.techGet_('preload');
}
/**
* Get or set the autoplay option. When this is a boolean it will
* modify the attribute on the tech. When this is a string the attribute on
* the tech will be removed and `Player` will handle autoplay on loadstarts.
*
* @param {boolean|'play'|'muted'|'any'} [value]
* - true: autoplay using the browser behavior
* - false: do not autoplay
* - 'play': call play() on every loadstart
* - 'muted': call muted() then play() on every loadstart
* - 'any': call play() on every loadstart. if that fails call muted() then play().
* - *: values other than those listed here will be set `autoplay` to true
*
* @return {boolean|string|undefined}
* - The current value of autoplay when getting
* - Nothing when setting
*/
autoplay(value) {
// getter usage
if (value === undefined) {
return this.options_.autoplay || false;
}
let techAutoplay;
// if the value is a valid string set it to that, or normalize `true` to 'play', if need be
if (typeof value === 'string' && /(any|play|muted)/.test(value) || value === true && this.options_.normalizeAutoplay) {
this.options_.autoplay = value;
this.manualAutoplay_(typeof value === 'string' ? value : 'play');
techAutoplay = false;
// any falsy value sets autoplay to false in the browser,
// lets do the same
} else if (!value) {
this.options_.autoplay = false;
// any other value (ie truthy) sets autoplay to true
} else {
this.options_.autoplay = true;
}
techAutoplay = typeof techAutoplay === 'undefined' ? this.options_.autoplay : techAutoplay;
// if we don't have a tech then we do not queue up
// a setAutoplay call on tech ready. We do this because the
// autoplay option will be passed in the constructor and we
// do not need to set it twice
if (this.tech_) {
this.techCall_('setAutoplay', techAutoplay);
}
}
/**
* Set or unset the playsinline attribute.
* Playsinline tells the browser that non-fullscreen playback is preferred.
*
* @param {boolean} [value]
* - true means that we should try to play inline by default
* - false means that we should use the browser's default playback mode,
* which in most cases is inline. iOS Safari is a notable exception
* and plays fullscreen by default.
*
* @return {string|undefined}
* - the current value of playsinline
* - Nothing when setting
*
* @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}
*/
playsinline(value) {
if (value !== undefined) {
this.techCall_('setPlaysinline', value);
this.options_.playsinline = value;
}
return this.techGet_('playsinline');
}
/**
* Get or set the loop attribute on the video element.
*
* @param {boolean} [value]
* - true means that we should loop the video
* - false means that we should not loop the video
*
* @return {boolean|undefined}
* - The current value of loop when getting
* - Nothing when setting
*/
loop(value) {
if (value !== undefined) {
this.techCall_('setLoop', value);
this.options_.loop = value;
return;
}
return this.techGet_('loop');
}
/**
* Get or set the poster image source url
*
* @fires Player#posterchange
*
* @param {string} [src]
* Poster image source URL
*
* @return {string|undefined}
* - The current value of poster when getting
* - Nothing when setting
*/
poster(src) {
if (src === undefined) {
return this.poster_;
}
// The correct way to remove a poster is to set as an empty string
// other falsey values will throw errors
if (!src) {
src = '';
}
if (src === this.poster_) {
return;
}
// update the internal poster variable
this.poster_ = src;
// update the tech's poster
this.techCall_('setPoster', src);
this.isPosterFromTech_ = false;
// alert components that the poster has been set
/**
* This event fires when the poster image is changed on the player.
*
* @event Player#posterchange
* @type {Event}
*/
this.trigger('posterchange');
}
/**
* Some techs (e.g. YouTube) can provide a poster source in an
* asynchronous way. We want the poster component to use this
* poster source so that it covers up the tech's controls.
* (YouTube's play button). However we only want to use this
* source if the player user hasn't set a poster through
* the normal APIs.
*
* @fires Player#posterchange
* @listens Tech#posterchange
* @private
*/
handleTechPosterChange_() {
if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {
const newPoster = this.tech_.poster() || '';
if (newPoster !== this.poster_) {
this.poster_ = newPoster;
this.isPosterFromTech_ = true;
// Let components know the poster has changed
this.trigger('posterchange');
}
}
}
/**
* Get or set whether or not the controls are showing.
*
* @fires Player#controlsenabled
*
* @param {boolean} [bool]
* - true to turn controls on
* - false to turn controls off
*
* @return {boolean|undefined}
* - The current value of controls when getting
* - Nothing when setting
*/
controls(bool) {
if (bool === undefined) {
return !!this.controls_;
}
bool = !!bool;
// Don't trigger a change event unless it actually changed
if (this.controls_ === bool) {
return;
}
this.controls_ = bool;
if (this.usingNativeControls()) {
this.techCall_('setControls', bool);
}
if (this.controls_) {
this.removeClass('vjs-controls-disabled');
this.addClass('vjs-controls-enabled');
/**
* @event Player#controlsenabled
* @type {Event}
*/
this.trigger('controlsenabled');
if (!this.usingNativeControls()) {
this.addTechControlsListeners_();
}
} else {
this.removeClass('vjs-controls-enabled');
this.addClass('vjs-controls-disabled');
/**
* @event Player#controlsdisabled
* @type {Event}
*/
this.trigger('controlsdisabled');
if (!this.usingNativeControls()) {
this.removeTechControlsListeners_();
}
}
}
/**
* Toggle native controls on/off. Native controls are the controls built into
* devices (e.g. default iPhone controls) or other techs
* (e.g. Vimeo Controls)
* **This should only be set by the current tech, because only the tech knows
* if it can support native controls**
*
* @fires Player#usingnativecontrols
* @fires Player#usingcustomcontrols
*
* @param {boolean} [bool]
* - true to turn native controls on
* - false to turn native controls off
*
* @return {boolean|undefined}
* - The current value of native controls when getting
* - Nothing when setting
*/
usingNativeControls(bool) {
if (bool === undefined) {
return !!this.usingNativeControls_;
}
bool = !!bool;
// Don't trigger a change event unless it actually changed
if (this.usingNativeControls_ === bool) {
return;
}
this.usingNativeControls_ = bool;
if (this.usingNativeControls_) {
this.addClass('vjs-using-native-controls');
/**
* player is using the native device controls
*
* @event Player#usingnativecontrols
* @type {Event}
*/
this.trigger('usingnativecontrols');
} else {
this.removeClass('vjs-using-native-controls');
/**
* player is using the custom HTML controls
*
* @event Player#usingcustomcontrols
* @type {Event}
*/
this.trigger('usingcustomcontrols');
}
}
/**
* Set or get the current MediaError
*
* @fires Player#error
*
* @param {MediaError|string|number} [err]
* A MediaError or a string/number to be turned
* into a MediaError
*
* @return {MediaError|null|undefined}
* - The current MediaError when getting (or null)
* - Nothing when setting
*/
error(err) {
if (err === undefined) {
return this.error_ || null;
}
// allow hooks to modify error object
hooks('beforeerror').forEach(hookFunction => {
const newErr = hookFunction(this, err);
if (!(isObject(newErr) && !Array.isArray(newErr) || typeof newErr === 'string' || typeof newErr === 'number' || newErr === null)) {
this.log.error('please return a value that MediaError expects in beforeerror hooks');
return;
}
err = newErr;
});
// Suppress the first error message for no compatible source until
// user interaction
if (this.options_.suppressNotSupportedError && err && err.code === 4) {
const triggerSuppressedError = function () {
this.error(err);
};
this.options_.suppressNotSupportedError = false;
this.any(['click', 'touchstart'], triggerSuppressedError);
this.one('loadstart', function () {
this.off(['click', 'touchstart'], triggerSuppressedError);
});
return;
}
// restoring to default
if (err === null) {
this.error_ = null;
this.removeClass('vjs-error');
if (this.errorDisplay) {
this.errorDisplay.close();
}
return;
}
this.error_ = new MediaError(err);
// add the vjs-error classname to the player
this.addClass('vjs-error');
// log the name of the error type and any message
// IE11 logs "[object object]" and required you to expand message to see error object
log.error(`(CODE:${this.error_.code} ${MediaError.errorTypes[this.error_.code]})`, this.error_.message, this.error_);
/**
* @event Player#error
* @type {Event}
*/
this.trigger('error');
// notify hooks of the per player error
hooks('error').forEach(hookFunction => hookFunction(this, this.error_));
return;
}
/**
* Report user activity
*
* @param {Object} event
* Event object
*/
reportUserActivity(event) {
this.userActivity_ = true;
}
/**
* Get/set if user is active
*
* @fires Player#useractive
* @fires Player#userinactive
*
* @param {boolean} [bool]
* - true if the user is active
* - false if the user is inactive
*
* @return {boolean|undefined}
* - The current value of userActive when getting
* - Nothing when setting
*/
userActive(bool) {
if (bool === undefined) {
return this.userActive_;
}
bool = !!bool;
if (bool === this.userActive_) {
return;
}
this.userActive_ = bool;
if (this.userActive_) {
this.userActivity_ = true;
this.removeClass('vjs-user-inactive');
this.addClass('vjs-user-active');
/**
* @event Player#useractive
* @type {Event}
*/
this.trigger('useractive');
return;
}
// Chrome/Safari/IE have bugs where when you change the cursor it can
// trigger a mousemove event. This causes an issue when you're hiding
// the cursor when the user is inactive, and a mousemove signals user
// activity. Making it impossible to go into inactive mode. Specifically
// this happens in fullscreen when we really need to hide the cursor.
//
// When this gets resolved in ALL browsers it can be removed
// https://code.google.com/p/chromium/issues/detail?id=103041
if (this.tech_) {
this.tech_.one('mousemove', function (e) {
e.stopPropagation();
e.preventDefault();
});
}
this.userActivity_ = false;
this.removeClass('vjs-user-active');
this.addClass('vjs-user-inactive');
/**
* @event Player#userinactive
* @type {Event}
*/
this.trigger('userinactive');
}
/**
* Listen for user activity based on timeout value
*
* @private
*/
listenForUserActivity_() {
let mouseInProgress;
let lastMoveX;
let lastMoveY;
const handleActivity = bind_(this, this.reportUserActivity);
const handleMouseMove = function (e) {
// #1068 - Prevent mousemove spamming
// Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970
if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {
lastMoveX = e.screenX;
lastMoveY = e.screenY;
handleActivity();
}
};
const handleMouseDown = function () {
handleActivity();
// For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(mouseInProgress);
// Setting userActivity=true now and setting the interval to the same time
// as the activityCheck interval (250) should ensure we never miss the
// next activityCheck
mouseInProgress = this.setInterval(handleActivity, 250);
};
const handleMouseUpAndMouseLeave = function (event) {
handleActivity();
// Stop the interval that maintains activity if the mouse/touch is down
this.clearInterval(mouseInProgress);
};
// Any mouse movement will be considered user activity
this.on('mousedown', handleMouseDown);
this.on('mousemove', handleMouseMove);
this.on('mouseup', handleMouseUpAndMouseLeave);
this.on('mouseleave', handleMouseUpAndMouseLeave);
const controlBar = this.getChild('controlBar');
// Fixes bug on Android & iOS where when tapping progressBar (when control bar is displayed)
// controlBar would no longer be hidden by default timeout.
if (controlBar && !IS_IOS && !IS_ANDROID) {
controlBar.on('mouseenter', function (event) {
if (this.player().options_.inactivityTimeout !== 0) {
this.player().cache_.inactivityTimeout = this.player().options_.inactivityTimeout;
}
this.player().options_.inactivityTimeout = 0;
});
controlBar.on('mouseleave', function (event) {
this.player().options_.inactivityTimeout = this.player().cache_.inactivityTimeout;
});
}
// Listen for keyboard navigation
// Shouldn't need to use inProgress interval because of key repeat
this.on('keydown', handleActivity);
this.on('keyup', handleActivity);
// Run an interval every 250 milliseconds instead of stuffing everything into
// the mousemove/touchmove function itself, to prevent performance degradation.
// `this.reportUserActivity` simply sets this.userActivity_ to true, which
// then gets picked up by this loop
// http://ejohn.org/blog/learning-from-twitter/
let inactivityTimeout;
/** @this Player */
const activityCheck = function () {
// Check to see if mouse/touch activity has happened
if (!this.userActivity_) {
return;
}
// Reset the activity tracker
this.userActivity_ = false;
// If the user state was inactive, set the state to active
this.userActive(true);
// Clear any existing inactivity timeout to start the timer over
this.clearTimeout(inactivityTimeout);
const timeout = this.options_.inactivityTimeout;
if (timeout <= 0) {
return;
}
// In <timeout> milliseconds, if no more activity has occurred the
// user will be considered inactive
inactivityTimeout = this.setTimeout(function () {
// Protect against the case where the inactivityTimeout can trigger just
// before the next user activity is picked up by the activity check loop
// causing a flicker
if (!this.userActivity_) {
this.userActive(false);
}
}, timeout);
};
this.setInterval(activityCheck, 250);
}
/**
* Gets or sets the current playback rate. A playback rate of
* 1.0 represents normal speed and 0.5 would indicate half-speed
* playback, for instance.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate
*
* @param {number} [rate]
* New playback rate to set.
*
* @return {number|undefined}
* - The current playback rate when getting or 1.0
* - Nothing when setting
*/
playbackRate(rate) {
if (rate !== undefined) {
// NOTE: this.cache_.lastPlaybackRate is set from the tech handler
// that is registered above
this.techCall_('setPlaybackRate', rate);
return;
}
if (this.tech_ && this.tech_.featuresPlaybackRate) {
return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');
}
return 1.0;
}
/**
* Gets or sets the current default playback rate. A default playback rate of
* 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.
* defaultPlaybackRate will only represent what the initial playbackRate of a video was, not
* not the current playbackRate.
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate
*
* @param {number} [rate]
* New default playback rate to set.
*
* @return {number|undefined}
* - The default playback rate when getting or 1.0
* - Nothing when setting
*/
defaultPlaybackRate(rate) {
if (rate !== undefined) {
return this.techCall_('setDefaultPlaybackRate', rate);
}
if (this.tech_ && this.tech_.featuresPlaybackRate) {
return this.techGet_('defaultPlaybackRate');
}
return 1.0;
}
/**
* Gets or sets the audio flag
*
* @param {boolean} [bool]
* - true signals that this is an audio player
* - false signals that this is not an audio player
*
* @return {boolean|undefined}
* - The current value of isAudio when getting
* - Nothing when setting
*/
isAudio(bool) {
if (bool !== undefined) {
this.isAudio_ = !!bool;
return;
}
return !!this.isAudio_;
}
updatePlayerHeightOnAudioOnlyMode_() {
const controlBar = this.getChild('ControlBar');
if (!controlBar || this.audioOnlyCache_.controlBarHeight === controlBar.currentHeight()) {
return;
}
this.audioOnlyCache_.controlBarHeight = controlBar.currentHeight();
this.height(this.audioOnlyCache_.controlBarHeight);
}
enableAudioOnlyUI_() {
// Update styling immediately to show the control bar so we can get its height
this.addClass('vjs-audio-only-mode');
const playerChildren = this.children();
const controlBar = this.getChild('ControlBar');
const controlBarHeight = controlBar && controlBar.currentHeight();
// Hide all player components except the control bar. Control bar components
// needed only for video are hidden with CSS
playerChildren.forEach(child => {
if (child === controlBar) {
return;
}
if (child.el_ && !child.hasClass('vjs-hidden')) {
child.hide();
this.audioOnlyCache_.hiddenChildren.push(child);
}
});
this.audioOnlyCache_.playerHeight = this.currentHeight();
this.audioOnlyCache_.controlBarHeight = controlBarHeight;
this.on('playerresize', this.boundUpdatePlayerHeightOnAudioOnlyMode_);
// Set the player height the same as the control bar
this.height(controlBarHeight);
this.trigger('audioonlymodechange');
}
disableAudioOnlyUI_() {
this.removeClass('vjs-audio-only-mode');
this.off('playerresize', this.boundUpdatePlayerHeightOnAudioOnlyMode_);
// Show player components that were previously hidden
this.audioOnlyCache_.hiddenChildren.forEach(child => child.show());
// Reset player height
this.height(this.audioOnlyCache_.playerHeight);
this.trigger('audioonlymodechange');
}
/**
* Get the current audioOnlyMode state or set audioOnlyMode to true or false.
*
* Setting this to `true` will hide all player components except the control bar,
* as well as control bar components needed only for video.
*
* @param {boolean} [value]
* The value to set audioOnlyMode to.
*
* @return {Promise|boolean}
* A Promise is returned when setting the state, and a boolean when getting
* the present state
*/
audioOnlyMode(value) {
if (typeof value !== 'boolean' || value === this.audioOnlyMode_) {
return this.audioOnlyMode_;
}
this.audioOnlyMode_ = value;
// Enable Audio Only Mode
if (value) {
const exitPromises = [];
// Fullscreen and PiP are not supported in audioOnlyMode, so exit if we need to.
if (this.isInPictureInPicture()) {
exitPromises.push(this.exitPictureInPicture());
}
if (this.isFullscreen()) {
exitPromises.push(this.exitFullscreen());
}
if (this.audioPosterMode()) {
exitPromises.push(this.audioPosterMode(false));
}
return Promise.all(exitPromises).then(() => this.enableAudioOnlyUI_());
}
// Disable Audio Only Mode
return Promise.resolve().then(() => this.disableAudioOnlyUI_());
}
enablePosterModeUI_() {
// Hide the video element and show the poster image to enable posterModeUI
const tech = this.tech_ && this.tech_;
tech.hide();
this.addClass('vjs-audio-poster-mode');
this.trigger('audiopostermodechange');
}
disablePosterModeUI_() {
// Show the video element and hide the poster image to disable posterModeUI
const tech = this.tech_ && this.tech_;
tech.show();
this.removeClass('vjs-audio-poster-mode');
this.trigger('audiopostermodechange');
}
/**
* Get the current audioPosterMode state or set audioPosterMode to true or false
*
* @param {boolean} [value]
* The value to set audioPosterMode to.
*
* @return {Promise|boolean}
* A Promise is returned when setting the state, and a boolean when getting
* the present state
*/
audioPosterMode(value) {
if (typeof value !== 'boolean' || value === this.audioPosterMode_) {
return this.audioPosterMode_;
}
this.audioPosterMode_ = value;
if (value) {
if (this.audioOnlyMode()) {
const audioOnlyModePromise = this.audioOnlyMode(false);
return audioOnlyModePromise.then(() => {
// enable audio poster mode after audio only mode is disabled
this.enablePosterModeUI_();
});
}
return Promise.resolve().then(() => {
// enable audio poster mode
this.enablePosterModeUI_();
});
}
return Promise.resolve().then(() => {
// disable audio poster mode
this.disablePosterModeUI_();
});
}
/**
* A helper method for adding a {@link TextTrack} to our
* {@link TextTrackList}.
*
* In addition to the W3C settings we allow adding additional info through options.
*
* @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack
*
* @param {string} [kind]
* the kind of TextTrack you are adding
*
* @param {string} [label]
* the label to give the TextTrack label
*
* @param {string} [language]
* the language to set on the TextTrack
*
* @return {TextTrack|undefined}
* the TextTrack that was added or undefined
* if there is no tech
*/
addTextTrack(kind, label, language) {
if (this.tech_) {
return this.tech_.addTextTrack(kind, label, language);
}
}
/**
* Create a remote {@link TextTrack} and an {@link HTMLTrackElement}.
*
* @param {Object} options
* Options to pass to {@link HTMLTrackElement} during creation. See
* {@link HTMLTrackElement} for object properties that you should use.
*
* @param {boolean} [manualCleanup=false] if set to true, the TextTrack will not be removed
* from the TextTrackList and HtmlTrackElementList
* after a source change
*
* @return {HtmlTrackElement}
* the HTMLTrackElement that was created and added
* to the HtmlTrackElementList and the remote
* TextTrackList
*
*/
addRemoteTextTrack(options, manualCleanup) {
if (this.tech_) {
return this.tech_.addRemoteTextTrack(options, manualCleanup);
}
}
/**
* Remove a remote {@link TextTrack} from the respective
* {@link TextTrackList} and {@link HtmlTrackElementList}.
*
* @param {Object} track
* Remote {@link TextTrack} to remove
*
* @return {undefined}
* does not return anything
*/
removeRemoteTextTrack(obj = {}) {
let {
track
} = obj;
if (!track) {
track = obj;
}
// destructure the input into an object with a track argument, defaulting to arguments[0]
// default the whole argument to an empty object if nothing was passed in
if (this.tech_) {
return this.tech_.removeRemoteTextTrack(track);
}
}
/**
* Gets available media playback quality metrics as specified by the W3C's Media
* Playback Quality API.
*
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
*
* @return {Object|undefined}
* An object with supported media playback quality metrics or undefined if there
* is no tech or the tech does not support it.
*/
getVideoPlaybackQuality() {
return this.techGet_('getVideoPlaybackQuality');
}
/**
* Get video width
*
* @return {number}
* current video width
*/
videoWidth() {
return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;
}
/**
* Get video height
*
* @return {number}
* current video height
*/
videoHeight() {
return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;
}
/**
* Set or get the player's language code.
*
* Changing the language will trigger
* [languagechange]{@link Player#event:languagechange}
* which Components can use to update control text.
* ClickableComponent will update its control text by default on
* [languagechange]{@link Player#event:languagechange}.
*
* @fires Player#languagechange
*
* @param {string} [code]
* the language code to set the player to
*
* @return {string|undefined}
* - The current language code when getting
* - Nothing when setting
*/
language(code) {
if (code === undefined) {
return this.language_;
}
if (this.language_ !== String(code).toLowerCase()) {
this.language_ = String(code).toLowerCase();
// during first init, it's possible some things won't be evented
if (isEvented(this)) {
/**
* fires when the player language change
*
* @event Player#languagechange
* @type {Event}
*/
this.trigger('languagechange');
}
}
}
/**
* Get the player's language dictionary
* Merge every time, because a newly added plugin might call videojs.addLanguage() at any time
* Languages specified directly in the player options have precedence
*
* @return {Array}
* An array of of supported languages
*/
languages() {
return merge(Player.prototype.options_.languages, this.languages_);
}
/**
* returns a JavaScript object representing the current track
* information. **DOES not return it as JSON**
*
* @return {Object}
* Object representing the current of track info
*/
toJSON() {
const options = merge(this.options_);
const tracks = options.tracks;
options.tracks = [];
for (let i = 0; i < tracks.length; i++) {
let track = tracks[i];
// deep merge tracks and null out player so no circular references
track = merge(track);
track.player = undefined;
options.tracks[i] = track;
}
return options;
}
/**
* Creates a simple modal dialog (an instance of the {@link ModalDialog}
* component) that immediately overlays the player with arbitrary
* content and removes itself when closed.
*
* @param {string|Function|Element|Array|null} content
* Same as {@link ModalDialog#content}'s param of the same name.
* The most straight-forward usage is to provide a string or DOM
* element.
*
* @param {Object} [options]
* Extra options which will be passed on to the {@link ModalDialog}.
*
* @return {ModalDialog}
* the {@link ModalDialog} that was created
*/
createModal(content, options) {
options = options || {};
options.content = content || '';
const modal = new ModalDialog(this, options);
this.addChild(modal);
modal.on('dispose', () => {
this.removeChild(modal);
});
modal.open();
return modal;
}
/**
* Change breakpoint classes when the player resizes.
*
* @private
*/
updateCurrentBreakpoint_() {
if (!this.responsive()) {
return;
}
const currentBreakpoint = this.currentBreakpoint();
const currentWidth = this.currentWidth();
for (let i = 0; i < BREAKPOINT_ORDER.length; i++) {
const candidateBreakpoint = BREAKPOINT_ORDER[i];
const maxWidth = this.breakpoints_[candidateBreakpoint];
if (currentWidth <= maxWidth) {
// The current breakpoint did not change, nothing to do.
if (currentBreakpoint === candidateBreakpoint) {
return;
}
// Only remove a class if there is a current breakpoint.
if (currentBreakpoint) {
this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);
}
this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);
this.breakpoint_ = candidateBreakpoint;
break;
}
}
}
/**
* Removes the current breakpoint.
*
* @private
*/
removeCurrentBreakpoint_() {
const className = this.currentBreakpointClass();
this.breakpoint_ = '';
if (className) {
this.removeClass(className);
}
}
/**
* Get or set breakpoints on the player.
*
* Calling this method with an object or `true` will remove any previous
* custom breakpoints and start from the defaults again.
*
* @param {Object|boolean} [breakpoints]
* If an object is given, it can be used to provide custom
* breakpoints. If `true` is given, will set default breakpoints.
* If this argument is not given, will simply return the current
* breakpoints.
*
* @param {number} [breakpoints.tiny]
* The maximum width for the "vjs-layout-tiny" class.
*
* @param {number} [breakpoints.xsmall]
* The maximum width for the "vjs-layout-x-small" class.
*
* @param {number} [breakpoints.small]
* The maximum width for the "vjs-layout-small" class.
*
* @param {number} [breakpoints.medium]
* The maximum width for the "vjs-layout-medium" class.
*
* @param {number} [breakpoints.large]
* The maximum width for the "vjs-layout-large" class.
*
* @param {number} [breakpoints.xlarge]
* The maximum width for the "vjs-layout-x-large" class.
*
* @param {number} [breakpoints.huge]
* The maximum width for the "vjs-layout-huge" class.
*
* @return {Object}
* An object mapping breakpoint names to maximum width values.
*/
breakpoints(breakpoints) {
// Used as a getter.
if (breakpoints === undefined) {
return Object.assign(this.breakpoints_);
}
this.breakpoint_ = '';
this.breakpoints_ = Object.assign({}, DEFAULT_BREAKPOINTS, breakpoints);
// When breakpoint definitions change, we need to update the currently
// selected breakpoint.
this.updateCurrentBreakpoint_();
// Clone the breakpoints before returning.
return Object.assign(this.breakpoints_);
}
/**
* Get or set a flag indicating whether or not this player should adjust
* its UI based on its dimensions.
*
* @param {boolean} [value]
* Should be `true` if the player should adjust its UI based on its
* dimensions; otherwise, should be `false`.
*
* @return {boolean|undefined}
* Will be `true` if this player should adjust its UI based on its
* dimensions; otherwise, will be `false`.
* Nothing if setting
*/
responsive(value) {
// Used as a getter.
if (value === undefined) {
return this.responsive_;
}
value = Boolean(value);
const current = this.responsive_;
// Nothing changed.
if (value === current) {
return;
}
// The value actually changed, set it.
this.responsive_ = value;
// Start listening for breakpoints and set the initial breakpoint if the
// player is now responsive.
if (value) {
this.on('playerresize', this.boundUpdateCurrentBreakpoint_);
this.updateCurrentBreakpoint_();
// Stop listening for breakpoints if the player is no longer responsive.
} else {
this.off('playerresize', this.boundUpdateCurrentBreakpoint_);
this.removeCurrentBreakpoint_();
}
return value;
}
/**
* Get current breakpoint name, if any.
*
* @return {string}
* If there is currently a breakpoint set, returns a the key from the
* breakpoints object matching it. Otherwise, returns an empty string.
*/
currentBreakpoint() {
return this.breakpoint_;
}
/**
* Get the current breakpoint class name.
*
* @return {string}
* The matching class name (e.g. `"vjs-layout-tiny"` or
* `"vjs-layout-large"`) for the current breakpoint. Empty string if
* there is no current breakpoint.
*/
currentBreakpointClass() {
return BREAKPOINT_CLASSES[this.breakpoint_] || '';
}
/**
* An object that describes a single piece of media.
*
* Properties that are not part of this type description will be retained; so,
* this can be viewed as a generic metadata storage mechanism as well.
*
* @see {@link https://wicg.github.io/mediasession/#the-mediametadata-interface}
* @typedef {Object} Player~MediaObject
*
* @property {string} [album]
* Unused, except if this object is passed to the `MediaSession`
* API.
*
* @property {string} [artist]
* Unused, except if this object is passed to the `MediaSession`
* API.
*
* @property {Object[]} [artwork]
* Unused, except if this object is passed to the `MediaSession`
* API. If not specified, will be populated via the `poster`, if
* available.
*
* @property {string} [poster]
* URL to an image that will display before playback.
*
* @property {Tech~SourceObject|Tech~SourceObject[]|string} [src]
* A single source object, an array of source objects, or a string
* referencing a URL to a media source. It is _highly recommended_
* that an object or array of objects is used here, so that source
* selection algorithms can take the `type` into account.
*
* @property {string} [title]
* Unused, except if this object is passed to the `MediaSession`
* API.
*
* @property {Object[]} [textTracks]
* An array of objects to be used to create text tracks, following
* the {@link https://www.w3.org/TR/html50/embedded-content-0.html#the-track-element|native track element format}.
* For ease of removal, these will be created as "remote" text
* tracks and set to automatically clean up on source changes.
*
* These objects may have properties like `src`, `kind`, `label`,
* and `language`, see {@link Tech#createRemoteTextTrack}.
*/
/**
* Populate the player using a {@link Player~MediaObject|MediaObject}.
*
* @param {Player~MediaObject} media
* A media object.
*
* @param {Function} ready
* A callback to be called when the player is ready.
*/
loadMedia(media, ready) {
if (!media || typeof media !== 'object') {
return;
}
const crossOrigin = this.crossOrigin();
this.reset();
// Clone the media object so it cannot be mutated from outside.
this.cache_.media = merge(media);
const {
artist,
artwork,
description,
poster,
src,
textTracks,
title
} = this.cache_.media;
// If `artwork` is not given, create it using `poster`.
if (!artwork && poster) {
this.cache_.media.artwork = [{
src: poster,
type: getMimetype(poster)
}];
}
if (crossOrigin) {
this.crossOrigin(crossOrigin);
}
if (src) {
this.src(src);
}
if (poster) {
this.poster(poster);
}
if (Array.isArray(textTracks)) {
textTracks.forEach(tt => this.addRemoteTextTrack(tt, false));
}
if (this.titleBar) {
this.titleBar.update({
title,
description: description || artist || ''
});
}
this.ready(ready);
}
/**
* Get a clone of the current {@link Player~MediaObject} for this player.
*
* If the `loadMedia` method has not been used, will attempt to return a
* {@link Player~MediaObject} based on the current state of the player.
*
* @return {Player~MediaObject}
*/
getMedia() {
if (!this.cache_.media) {
const poster = this.poster();
const src = this.currentSources();
const textTracks = Array.prototype.map.call(this.remoteTextTracks(), tt => ({
kind: tt.kind,
label: tt.label,
language: tt.language,
src: tt.src
}));
const media = {
src,
textTracks
};
if (poster) {
media.poster = poster;
media.artwork = [{
src: media.poster,
type: getMimetype(media.poster)
}];
}
return media;
}
return merge(this.cache_.media);
}
/**
* Gets tag settings
*
* @param {Element} tag
* The player tag
*
* @return {Object}
* An object containing all of the settings
* for a player tag
*/
static getTagSettings(tag) {
const baseOptions = {
sources: [],
tracks: []
};
const tagOptions = getAttributes(tag);
const dataSetup = tagOptions['data-setup'];
if (hasClass(tag, 'vjs-fill')) {
tagOptions.fill = true;
}
if (hasClass(tag, 'vjs-fluid')) {
tagOptions.fluid = true;
}
// Check if data-setup attr exists.
if (dataSetup !== null) {
// Parse options JSON
try {
// If empty string, make it a parsable json object.
Object.assign(tagOptions, JSON.parse(dataSetup || '{}'));
} catch (e) {
log.error('data-setup', e);
}
}
Object.assign(baseOptions, tagOptions);
// Get tag children settings
if (tag.hasChildNodes()) {
const children = tag.childNodes;
for (let i = 0, j = children.length; i < j; i++) {
const child = children[i];
// Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/
const childName = child.nodeName.toLowerCase();
if (childName === 'source') {
baseOptions.sources.push(getAttributes(child));
} else if (childName === 'track') {
baseOptions.tracks.push(getAttributes(child));
}
}
}
return baseOptions;
}
/**
* Set debug mode to enable/disable logs at info level.
*
* @param {boolean} enabled
* @fires Player#debugon
* @fires Player#debugoff
* @return {boolean|undefined}
*/
debug(enabled) {
if (enabled === undefined) {
return this.debugEnabled_;
}
if (enabled) {
this.trigger('debugon');
this.previousLogLevel_ = this.log.level;
this.log.level('debug');
this.debugEnabled_ = true;
} else {
this.trigger('debugoff');
this.log.level(this.previousLogLevel_);
this.previousLogLevel_ = undefined;
this.debugEnabled_ = false;
}
}
/**
* Set or get current playback rates.
* Takes an array and updates the playback rates menu with the new items.
* Pass in an empty array to hide the menu.
* Values other than arrays are ignored.
*
* @fires Player#playbackrateschange
* @param {number[]} [newRates]
* The new rates that the playback rates menu should update to.
* An empty array will hide the menu
* @return {number[]} When used as a getter will return the current playback rates
*/
playbackRates(newRates) {
if (newRates === undefined) {
return this.cache_.playbackRates;
}
// ignore any value that isn't an array
if (!Array.isArray(newRates)) {
return;
}
// ignore any arrays that don't only contain numbers
if (!newRates.every(rate => typeof rate === 'number')) {
return;
}
this.cache_.playbackRates = newRates;
/**
* fires when the playback rates in a player are changed
*
* @event Player#playbackrateschange
* @type {Event}
*/
this.trigger('playbackrateschange');
}
/**
* Reports whether or not a player has a plugin available.
*
* This does not report whether or not the plugin has ever been initialized
* on this player. For that, [usingPlugin]{@link Player#usingPlugin}.
*
* @method hasPlugin
* @param {string} name
* The name of a plugin.
*
* @return {boolean}
* Whether or not this player has the requested plugin available.
*/
/**
* Reports whether or not a player is using a plugin by name.
*
* For basic plugins, this only reports whether the plugin has _ever_ been
* initialized on this player.
*
* @method Player#usingPlugin
* @param {string} name
* The name of a plugin.
*
* @return {boolean}
* Whether or not this player is using the requested plugin.
*/
}
/**
* Get the {@link VideoTrackList}
*
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist
*
* @return {VideoTrackList}
* the current video track list
*
* @method Player.prototype.videoTracks
*/
/**
* Get the {@link AudioTrackList}
*
* @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist
*
* @return {AudioTrackList}
* the current audio track list
*
* @method Player.prototype.audioTracks
*/
/**
* Get the {@link TextTrackList}
*
* @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks
*
* @return {TextTrackList}
* the current text track list
*
* @method Player.prototype.textTracks
*/
/**
* Get the remote {@link TextTrackList}
*
* @return {TextTrackList}
* The current remote text track list
*
* @method Player.prototype.remoteTextTracks
*/
/**
* Get the remote {@link HtmlTrackElementList} tracks.
*
* @return {HtmlTrackElementList}
* The current remote text track element list
*
* @method Player.prototype.remoteTextTrackEls
*/
ALL.names.forEach(function (name) {
const props = ALL[name];
Player.prototype[props.getterName] = function () {
if (this.tech_) {
return this.tech_[props.getterName]();
}
// if we have not yet loadTech_, we create {video,audio,text}Tracks_
// these will be passed to the tech during loading
this[props.privateName] = this[props.privateName] || new props.ListClass();
return this[props.privateName];
};
});
/**
* Get or set the `Player`'s crossorigin option. For the HTML5 player, this
* sets the `crossOrigin` property on the `<video>` tag to control the CORS
* behavior.
*
* @see [Video Element Attributes]{@link https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video#attr-crossorigin}
*
* @param {string} [value]
* The value to set the `Player`'s crossorigin to. If an argument is
* given, must be one of `anonymous` or `use-credentials`.
*
* @return {string|undefined}
* - The current crossorigin value of the `Player` when getting.
* - undefined when setting
*/
Player.prototype.crossorigin = Player.prototype.crossOrigin;
/**
* Global enumeration of players.
*
* The keys are the player IDs and the values are either the {@link Player}
* instance or `null` for disposed players.
*
* @type {Object}
*/
Player.players = {};
const navigator = window.navigator;
/*
* Player instance options, surfaced using options
* options = Player.prototype.options_
* Make changes in options, not here.
*
* @type {Object}
* @private
*/
Player.prototype.options_ = {
// Default order of fallback technology
techOrder: Tech.defaultTechOrder_,
html5: {},
// enable sourceset by default
enableSourceset: true,
// default inactivity timeout
inactivityTimeout: 2000,
// default playback rates
playbackRates: [],
// Add playback rate selection by adding rates
// 'playbackRates': [0.5, 1, 1.5, 2],
liveui: false,
// Included control sets
children: ['mediaLoader', 'posterImage', 'titleBar', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],
language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',
// locales and their language translations
languages: {},
// Default message to show when a video cannot be played.
notSupportedMessage: 'No compatible source was found for this media.',
normalizeAutoplay: false,
fullscreen: {
options: {
navigationUI: 'hide'
}
},
breakpoints: {},
responsive: false,
audioOnlyMode: false,
audioPosterMode: false,
spatialNavigation: {
enabled: false,
horizontalSeek: false
},
// Default smooth seeking to false
enableSmoothSeeking: false
};
TECH_EVENTS_RETRIGGER.forEach(function (event) {
Player.prototype[`handleTech${toTitleCase(event)}_`] = function () {
return this.trigger(event);
};
});
/**
* Fired when the player has initial duration and dimension information
*
* @event Player#loadedmetadata
* @type {Event}
*/
/**
* Fired when the player has downloaded data at the current playback position
*
* @event Player#loadeddata
* @type {Event}
*/
/**
* Fired when the current playback position has changed *
* During playback this is fired every 15-250 milliseconds, depending on the
* playback technology in use.
*
* @event Player#timeupdate
* @type {Event}
*/
/**
* Fired when the volume changes
*
* @event Player#volumechange
* @type {Event}
*/
Component.registerComponent('Player', Player);
/**
* @file plugin.js
*/
/**
* The base plugin name.
*
* @private
* @constant
* @type {string}
*/
const BASE_PLUGIN_NAME = 'plugin';
/**
* The key on which a player's active plugins cache is stored.
*
* @private
* @constant
* @type {string}
*/
const PLUGIN_CACHE_KEY = 'activePlugins_';
/**
* Stores registered plugins in a private space.
*
* @private
* @type {Object}
*/
const pluginStorage = {};
/**
* Reports whether or not a plugin has been registered.
*
* @private
* @param {string} name
* The name of a plugin.
*
* @return {boolean}
* Whether or not the plugin has been registered.
*/
const pluginExists = name => pluginStorage.hasOwnProperty(name);
/**
* Get a single registered plugin by name.
*
* @private
* @param {string} name
* The name of a plugin.
*
* @return {typeof Plugin|Function|undefined}
* The plugin (or undefined).
*/
const getPlugin = name => pluginExists(name) ? pluginStorage[name] : undefined;
/**
* Marks a plugin as "active" on a player.
*
* Also, ensures that the player has an object for tracking active plugins.
*
* @private
* @param {Player} player
* A Video.js player instance.
*
* @param {string} name
* The name of a plugin.
*/
const markPluginAsActive = (player, name) => {
player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};
player[PLUGIN_CACHE_KEY][name] = true;
};
/**
* Triggers a pair of plugin setup events.
*
* @private
* @param {Player} player
* A Video.js player instance.
*
* @param {PluginEventHash} hash
* A plugin event hash.
*
* @param {boolean} [before]
* If true, prefixes the event name with "before". In other words,
* use this to trigger "beforepluginsetup" instead of "pluginsetup".
*/
const triggerSetupEvent = (player, hash, before) => {
const eventName = (before ? 'before' : '') + 'pluginsetup';
player.trigger(eventName, hash);
player.trigger(eventName + ':' + hash.name, hash);
};
/**
* Takes a basic plugin function and returns a wrapper function which marks
* on the player that the plugin has been activated.
*
* @private
* @param {string} name
* The name of the plugin.
*
* @param {Function} plugin
* The basic plugin.
*
* @return {Function}
* A wrapper function for the given plugin.
*/
const createBasicPlugin = function (name, plugin) {
const basicPluginWrapper = function () {
// We trigger the "beforepluginsetup" and "pluginsetup" events on the player
// regardless, but we want the hash to be consistent with the hash provided
// for advanced plugins.
//
// The only potentially counter-intuitive thing here is the `instance` in
// the "pluginsetup" event is the value returned by the `plugin` function.
triggerSetupEvent(this, {
name,
plugin,
instance: null
}, true);
const instance = plugin.apply(this, arguments);
markPluginAsActive(this, name);
triggerSetupEvent(this, {
name,
plugin,
instance
});
return instance;
};
Object.keys(plugin).forEach(function (prop) {
basicPluginWrapper[prop] = plugin[prop];
});
return basicPluginWrapper;
};
/**
* Takes a plugin sub-class and returns a factory function for generating
* instances of it.
*
* This factory function will replace itself with an instance of the requested
* sub-class of Plugin.
*
* @private
* @param {string} name
* The name of the plugin.
*
* @param {Plugin} PluginSubClass
* The advanced plugin.
*
* @return {Function}
*/
const createPluginFactory = (name, PluginSubClass) => {
// Add a `name` property to the plugin prototype so that each plugin can
// refer to itself by name.
PluginSubClass.prototype.name = name;
return function (...args) {
triggerSetupEvent(this, {
name,
plugin: PluginSubClass,
instance: null
}, true);
const instance = new PluginSubClass(...[this, ...args]);
// The plugin is replaced by a function that returns the current instance.
this[name] = () => instance;
triggerSetupEvent(this, instance.getEventHash());
return instance;
};
};
/**
* Parent class for all advanced plugins.
*
* @mixes module:evented~EventedMixin
* @mixes module:stateful~StatefulMixin
* @fires Player#beforepluginsetup
* @fires Player#beforepluginsetup:$name
* @fires Player#pluginsetup
* @fires Player#pluginsetup:$name
* @listens Player#dispose
* @throws {Error}
* If attempting to instantiate the base {@link Plugin} class
* directly instead of via a sub-class.
*/
class Plugin {
/**
* Creates an instance of this class.
*
* Sub-classes should call `super` to ensure plugins are properly initialized.
*
* @param {Player} player
* A Video.js player instance.
*/
constructor(player) {
if (this.constructor === Plugin) {
throw new Error('Plugin must be sub-classed; not directly instantiated.');
}
this.player = player;
if (!this.log) {
this.log = this.player.log.createLogger(this.name);
}
// Make this object evented, but remove the added `trigger` method so we
// use the prototype version instead.
evented(this);
delete this.trigger;
stateful(this, this.constructor.defaultState);
markPluginAsActive(player, this.name);
// Auto-bind the dispose method so we can use it as a listener and unbind
// it later easily.
this.dispose = this.dispose.bind(this);
// If the player is disposed, dispose the plugin.
player.on('dispose', this.dispose);
}
/**
* Get the version of the plugin that was set on <pluginName>.VERSION
*/
version() {
return this.constructor.VERSION;
}
/**
* Each event triggered by plugins includes a hash of additional data with
* conventional properties.
*
* This returns that object or mutates an existing hash.
*
* @param {Object} [hash={}]
* An object to be used as event an event hash.
*
* @return {PluginEventHash}
* An event hash object with provided properties mixed-in.
*/
getEventHash(hash = {}) {
hash.name = this.name;
hash.plugin = this.constructor;
hash.instance = this;
return hash;
}
/**
* Triggers an event on the plugin object and overrides
* {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.
*
* @param {string|Object} event
* An event type or an object with a type property.
*
* @param {Object} [hash={}]
* Additional data hash to merge with a
* {@link PluginEventHash|PluginEventHash}.
*
* @return {boolean}
* Whether or not default was prevented.
*/
trigger(event, hash = {}) {
return trigger(this.eventBusEl_, event, this.getEventHash(hash));
}
/**
* Handles "statechanged" events on the plugin. No-op by default, override by
* subclassing.
*
* @abstract
* @param {Event} e
* An event object provided by a "statechanged" event.
*
* @param {Object} e.changes
* An object describing changes that occurred with the "statechanged"
* event.
*/
handleStateChanged(e) {}
/**
* Disposes a plugin.
*
* Subclasses can override this if they want, but for the sake of safety,
* it's probably best to subscribe the "dispose" event.
*
* @fires Plugin#dispose
*/
dispose() {
const {
name,
player
} = this;
/**
* Signals that a advanced plugin is about to be disposed.
*
* @event Plugin#dispose
* @type {Event}
*/
this.trigger('dispose');
this.off();
player.off('dispose', this.dispose);
// Eliminate any possible sources of leaking memory by clearing up
// references between the player and the plugin instance and nulling out
// the plugin's state and replacing methods with a function that throws.
player[PLUGIN_CACHE_KEY][name] = false;
this.player = this.state = null;
// Finally, replace the plugin name on the player with a new factory
// function, so that the plugin is ready to be set up again.
player[name] = createPluginFactory(name, pluginStorage[name]);
}
/**
* Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).
*
* @param {string|Function} plugin
* If a string, matches the name of a plugin. If a function, will be
* tested directly.
*
* @return {boolean}
* Whether or not a plugin is a basic plugin.
*/
static isBasic(plugin) {
const p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;
return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);
}
/**
* Register a Video.js plugin.
*
* @param {string} name
* The name of the plugin to be registered. Must be a string and
* must not match an existing plugin or a method on the `Player`
* prototype.
*
* @param {typeof Plugin|Function} plugin
* A sub-class of `Plugin` or a function for basic plugins.
*
* @return {typeof Plugin|Function}
* For advanced plugins, a factory function for that plugin. For
* basic plugins, a wrapper function that initializes the plugin.
*/
static registerPlugin(name, plugin) {
if (typeof name !== 'string') {
throw new Error(`Illegal plugin name, "${name}", must be a string, was ${typeof name}.`);
}
if (pluginExists(name)) {
log.warn(`A plugin named "${name}" already exists. You may want to avoid re-registering plugins!`);
} else if (Player.prototype.hasOwnProperty(name)) {
throw new Error(`Illegal plugin name, "${name}", cannot share a name with an existing player method!`);
}
if (typeof plugin !== 'function') {
throw new Error(`Illegal plugin for "${name}", must be a function, was ${typeof plugin}.`);
}
pluginStorage[name] = plugin;
// Add a player prototype method for all sub-classed plugins (but not for
// the base Plugin class).
if (name !== BASE_PLUGIN_NAME) {
if (Plugin.isBasic(plugin)) {
Player.prototype[name] = createBasicPlugin(name, plugin);
} else {
Player.prototype[name] = createPluginFactory(name, plugin);
}
}
return plugin;
}
/**
* De-register a Video.js plugin.
*
* @param {string} name
* The name of the plugin to be de-registered. Must be a string that
* matches an existing plugin.
*
* @throws {Error}
* If an attempt is made to de-register the base plugin.
*/
static deregisterPlugin(name) {
if (name === BASE_PLUGIN_NAME) {
throw new Error('Cannot de-register base plugin.');
}
if (pluginExists(name)) {
delete pluginStorage[name];
delete Player.prototype[name];
}
}
/**
* Gets an object containing multiple Video.js plugins.
*
* @param {Array} [names]
* If provided, should be an array of plugin names. Defaults to _all_
* plugin names.
*
* @return {Object|undefined}
* An object containing plugin(s) associated with their name(s) or
* `undefined` if no matching plugins exist).
*/
static getPlugins(names = Object.keys(pluginStorage)) {
let result;
names.forEach(name => {
const plugin = getPlugin(name);
if (plugin) {
result = result || {};
result[name] = plugin;
}
});
return result;
}
/**
* Gets a plugin's version, if available
*
* @param {string} name
* The name of a plugin.
*
* @return {string}
* The plugin's version or an empty string.
*/
static getPluginVersion(name) {
const plugin = getPlugin(name);
return plugin && plugin.VERSION || '';
}
}
/**
* Gets a plugin by name if it exists.
*
* @static
* @method getPlugin
* @memberOf Plugin
* @param {string} name
* The name of a plugin.
*
* @returns {typeof Plugin|Function|undefined}
* The plugin (or `undefined`).
*/
Plugin.getPlugin = getPlugin;
/**
* The name of the base plugin class as it is registered.
*
* @type {string}
*/
Plugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;
Plugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);
/**
* Documented in player.js
*
* @ignore
*/
Player.prototype.usingPlugin = function (name) {
return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;
};
/**
* Documented in player.js
*
* @ignore
*/
Player.prototype.hasPlugin = function (name) {
return !!pluginExists(name);
};
/**
* Signals that a plugin is about to be set up on a player.
*
* @event Player#beforepluginsetup
* @type {PluginEventHash}
*/
/**
* Signals that a plugin is about to be set up on a player - by name. The name
* is the name of the plugin.
*
* @event Player#beforepluginsetup:$name
* @type {PluginEventHash}
*/
/**
* Signals that a plugin has just been set up on a player.
*
* @event Player#pluginsetup
* @type {PluginEventHash}
*/
/**
* Signals that a plugin has just been set up on a player - by name. The name
* is the name of the plugin.
*
* @event Player#pluginsetup:$name
* @type {PluginEventHash}
*/
/**
* @typedef {Object} PluginEventHash
*
* @property {string} instance
* For basic plugins, the return value of the plugin function. For
* advanced plugins, the plugin instance on which the event is fired.
*
* @property {string} name
* The name of the plugin.
*
* @property {string} plugin
* For basic plugins, the plugin function. For advanced plugins, the
* plugin class/constructor.
*/
/**
* @file deprecate.js
* @module deprecate
*/
/**
* Decorate a function with a deprecation message the first time it is called.
*
* @param {string} message
* A deprecation message to log the first time the returned function
* is called.
*
* @param {Function} fn
* The function to be deprecated.
*
* @return {Function}
* A wrapper function that will log a deprecation warning the first
* time it is called. The return value will be the return value of
* the wrapped function.
*/
function deprecate(message, fn) {
let warned = false;
return function (...args) {
if (!warned) {
log.warn(message);
}
warned = true;
return fn.apply(this, args);
};
}
/**
* Internal function used to mark a function as deprecated in the next major
* version with consistent messaging.
*
* @param {number} major The major version where it will be removed
* @param {string} oldName The old function name
* @param {string} newName The new function name
* @param {Function} fn The function to deprecate
* @return {Function} The decorated function
*/
function deprecateForMajor(major, oldName, newName, fn) {
return deprecate(`${oldName} is deprecated and will be removed in ${major}.0; please use ${newName} instead.`, fn);
}
var VjsErrors = {
NetworkBadStatus: 'networkbadstatus',
NetworkRequestFailed: 'networkrequestfailed',
NetworkRequestAborted: 'networkrequestaborted',
NetworkRequestTimeout: 'networkrequesttimeout',
NetworkBodyParserFailed: 'networkbodyparserfailed',
StreamingHlsPlaylistParserError: 'streaminghlsplaylistparsererror',
StreamingDashManifestParserError: 'streamingdashmanifestparsererror',
StreamingContentSteeringParserError: 'streamingcontentsteeringparsererror',
StreamingVttParserError: 'streamingvttparsererror',
StreamingFailedToSelectNextSegment: 'streamingfailedtoselectnextsegment',
StreamingFailedToDecryptSegment: 'streamingfailedtodecryptsegment',
StreamingFailedToTransmuxSegment: 'streamingfailedtotransmuxsegment',
StreamingFailedToAppendSegment: 'streamingfailedtoappendsegment',
StreamingCodecsChangeError: 'streamingcodecschangeerror'
};
/**
* @file video.js
* @module videojs
*/
/** @import { PlayerReadyCallback } from './player' */
/**
* Normalize an `id` value by trimming off a leading `#`
*
* @private
* @param {string} id
* A string, maybe with a leading `#`.
*
* @return {string}
* The string, without any leading `#`.
*/
const normalizeId = id => id.indexOf('#') === 0 ? id.slice(1) : id;
/**
* The `videojs()` function doubles as the main function for users to create a
* {@link Player} instance as well as the main library namespace.
*
* It can also be used as a getter for a pre-existing {@link Player} instance.
* However, we _strongly_ recommend using `videojs.getPlayer()` for this
* purpose because it avoids any potential for unintended initialization.
*
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
* of our JSDoc template, we cannot properly document this as both a function
* and a namespace, so its function signature is documented here.
*
* #### Arguments
* ##### id
* string|Element, **required**
*
* Video element or video element ID.
*
* ##### options
* Object, optional
*
* Options object for providing settings.
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
*
* ##### ready
* {@link Component~ReadyCallback}, optional
*
* A function to be called when the {@link Player} and {@link Tech} are ready.
*
* #### Return Value
*
* The `videojs()` function returns a {@link Player} instance.
*
* @namespace
*
* @borrows AudioTrack as AudioTrack
* @borrows Component.getComponent as getComponent
* @borrows module:events.on as on
* @borrows module:events.one as one
* @borrows module:events.off as off
* @borrows module:events.trigger as trigger
* @borrows EventTarget as EventTarget
* @borrows module:middleware.use as use
* @borrows Player.players as players
* @borrows Plugin.registerPlugin as registerPlugin
* @borrows Plugin.deregisterPlugin as deregisterPlugin
* @borrows Plugin.getPlugins as getPlugins
* @borrows Plugin.getPlugin as getPlugin
* @borrows Plugin.getPluginVersion as getPluginVersion
* @borrows Tech.getTech as getTech
* @borrows Tech.registerTech as registerTech
* @borrows TextTrack as TextTrack
* @borrows VideoTrack as VideoTrack
*
* @param {string|Element} id
* Video element or video element ID.
*
* @param {Object} [options]
* Options object for providing settings.
* See: [Options Guide](https://docs.videojs.com/tutorial-options.html).
*
* @param {PlayerReadyCallback} [ready]
* A function to be called when the {@link Player} and {@link Tech} are
* ready.
*
* @return {Player}
* The `videojs()` function returns a {@link Player|Player} instance.
*/
function videojs(id, options, ready) {
let player = videojs.getPlayer(id);
if (player) {
if (options) {
log.warn(`Player "${id}" is already initialised. Options will not be applied.`);
}
if (ready) {
player.ready(ready);
}
return player;
}
const el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;
if (!isEl(el)) {
throw new TypeError('The element or ID supplied is not valid. (videojs)');
}
// document.body.contains(el) will only check if el is contained within that one document.
// This causes problems for elements in iframes.
// Instead, use the element's ownerDocument instead of the global document.
// This will make sure that the element is indeed in the dom of that document.
// Additionally, check that the document in question has a default view.
// If the document is no longer attached to the dom, the defaultView of the document will be null.
// If element is inside Shadow DOM (e.g. is part of a Custom element), ownerDocument.body
// always returns false. Instead, use the Shadow DOM root.
const inShadowDom = 'getRootNode' in el ? el.getRootNode() instanceof window.ShadowRoot : false;
const rootNode = inShadowDom ? el.getRootNode() : el.ownerDocument.body;
if (!el.ownerDocument.defaultView || !rootNode.contains(el)) {
log.warn('The element supplied is not included in the DOM');
}
options = options || {};
// Store a copy of the el before modification, if it is to be restored in destroy()
// If div ingest, store the parent div
if (options.restoreEl === true) {
options.restoreEl = (el.parentNode && el.parentNode.hasAttribute && el.parentNode.hasAttribute('data-vjs-player') ? el.parentNode : el).cloneNode(true);
}
hooks('beforesetup').forEach(hookFunction => {
const opts = hookFunction(el, merge(options));
if (!isObject(opts) || Array.isArray(opts)) {
log.error('please return an object in beforesetup hooks');
return;
}
options = merge(options, opts);
});
// We get the current "Player" component here in case an integration has
// replaced it with a custom player.
const PlayerComponent = Component.getComponent('Player');
player = new PlayerComponent(el, options, ready);
hooks('setup').forEach(hookFunction => hookFunction(player));
return player;
}
videojs.hooks_ = hooks_;
videojs.hooks = hooks;
videojs.hook = hook;
videojs.hookOnce = hookOnce;
videojs.removeHook = removeHook;
// Add default styles
if (window.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {
let style = $('.vjs-styles-defaults');
if (!style) {
style = createStyleElement('vjs-styles-defaults');
const head = $('head');
if (head) {
head.insertBefore(style, head.firstChild);
}
setTextContent(style, `
.video-js {
width: 300px;
height: 150px;
}
.vjs-fluid:not(.vjs-audio-only-mode) {
padding-top: 56.25%
}
`);
}
}
// Run Auto-load players
// You have to wait at least once in case this script is loaded after your
// video in the DOM (weird behavior only with minified version)
autoSetupTimeout(1, videojs);
/**
* Current Video.js version. Follows [semantic versioning](https://semver.org/).
*
* @type {string}
*/
videojs.VERSION = version;
/**
* The global options object. These are the settings that take effect
* if no overrides are specified when the player is created.
*
* @type {Object}
*/
videojs.options = Player.prototype.options_;
/**
* Get an object with the currently created players, keyed by player ID
*
* @return {Object}
* The created players
*/
videojs.getPlayers = () => Player.players;
/**
* Get a single player based on an ID or DOM element.
*
* This is useful if you want to check if an element or ID has an associated
* Video.js player, but not create one if it doesn't.
*
* @param {string|Element} id
* An HTML element - `<video>`, `<audio>`, or `<video-js>` -
* or a string matching the `id` of such an element.
*
* @return {Player|undefined}
* A player instance or `undefined` if there is no player instance
* matching the argument.
*/
videojs.getPlayer = id => {
const players = Player.players;
let tag;
if (typeof id === 'string') {
const nId = normalizeId(id);
const player = players[nId];
if (player) {
return player;
}
tag = $('#' + nId);
} else {
tag = id;
}
if (isEl(tag)) {
const {
player,
playerId
} = tag;
// Element may have a `player` property referring to an already created
// player instance. If so, return that.
if (player || players[playerId]) {
return player || players[playerId];
}
}
};
/**
* Returns an array of all current players.
*
* @return {Array}
* An array of all players. The array will be in the order that
* `Object.keys` provides, which could potentially vary between
* JavaScript engines.
*
*/
videojs.getAllPlayers = () =>
// Disposed players leave a key with a `null` value, so we need to make sure
// we filter those out.
Object.keys(Player.players).map(k => Player.players[k]).filter(Boolean);
videojs.players = Player.players;
videojs.getComponent = Component.getComponent;
/**
* Register a component so it can referred to by name. Used when adding to other
* components, either through addChild `component.addChild('myComponent')` or through
* default children options `{ children: ['myComponent'] }`.
*
* > NOTE: You could also just initialize the component before adding.
* `component.addChild(new MyComponent());`
*
* @param {string} name
* The class name of the component
*
* @param {typeof Component} comp
* The component class
*
* @return {typeof Component}
* The newly registered component
*/
videojs.registerComponent = (name, comp) => {
if (Tech.isTech(comp)) {
log.warn(`The ${name} tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)`);
}
return Component.registerComponent.call(Component, name, comp);
};
videojs.getTech = Tech.getTech;
videojs.registerTech = Tech.registerTech;
videojs.use = use;
/**
* An object that can be returned by a middleware to signify
* that the middleware is being terminated.
*
* @type {object}
* @property {object} middleware.TERMINATOR
*/
Object.defineProperty(videojs, 'middleware', {
value: {},
writeable: false,
enumerable: true
});
Object.defineProperty(videojs.middleware, 'TERMINATOR', {
value: TERMINATOR,
writeable: false,
enumerable: true
});
/**
* A reference to the {@link module:browser|browser utility module} as an object.
*
* @type {Object}
* @see {@link module:browser|browser}
*/
videojs.browser = browser;
/**
* A reference to the {@link module:obj|obj utility module} as an object.
*
* @type {Object}
* @see {@link module:obj|obj}
*/
videojs.obj = Obj;
/**
* Deprecated reference to the {@link module:obj.merge|merge function}
*
* @type {Function}
* @see {@link module:obj.merge|merge}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.obj.merge instead.
*/
videojs.mergeOptions = deprecateForMajor(9, 'videojs.mergeOptions', 'videojs.obj.merge', merge);
/**
* Deprecated reference to the {@link module:obj.defineLazyProperty|defineLazyProperty function}
*
* @type {Function}
* @see {@link module:obj.defineLazyProperty|defineLazyProperty}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.obj.defineLazyProperty instead.
*/
videojs.defineLazyProperty = deprecateForMajor(9, 'videojs.defineLazyProperty', 'videojs.obj.defineLazyProperty', defineLazyProperty);
/**
* Deprecated reference to the {@link module:fn.bind_|fn.bind_ function}
*
* @type {Function}
* @see {@link module:fn.bind_|fn.bind_}
* @deprecated Deprecated and will be removed in 9.0. Please use native Function.prototype.bind instead.
*/
videojs.bind = deprecateForMajor(9, 'videojs.bind', 'native Function.prototype.bind', bind_);
videojs.registerPlugin = Plugin.registerPlugin;
videojs.deregisterPlugin = Plugin.deregisterPlugin;
/**
* Deprecated method to register a plugin with Video.js
*
* @deprecated Deprecated and will be removed in 9.0. Use videojs.registerPlugin() instead.
*
* @param {string} name
* The plugin name
*
* @param {typeof Plugin|Function} plugin
* The plugin sub-class or function
*
* @return {typeof Plugin|Function}
*/
videojs.plugin = (name, plugin) => {
log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');
return Plugin.registerPlugin(name, plugin);
};
videojs.getPlugins = Plugin.getPlugins;
videojs.getPlugin = Plugin.getPlugin;
videojs.getPluginVersion = Plugin.getPluginVersion;
/**
* Adding languages so that they're available to all players.
* Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`
*
* @param {string} code
* The language code or dictionary property
*
* @param {Object} data
* The data values to be translated
*
* @return {Object}
* The resulting language dictionary object
*/
videojs.addLanguage = function (code, data) {
code = ('' + code).toLowerCase();
videojs.options.languages = merge(videojs.options.languages, {
[code]: data
});
return videojs.options.languages[code];
};
/**
* A reference to the {@link module:log|log utility module} as an object.
*
* @type {Function}
* @see {@link module:log|log}
*/
videojs.log = log;
videojs.createLogger = createLogger;
/**
* A reference to the {@link module:time|time utility module} as an object.
*
* @type {Object}
* @see {@link module:time|time}
*/
videojs.time = Time;
/**
* Deprecated reference to the {@link module:time.createTimeRanges|createTimeRanges function}
*
* @type {Function}
* @see {@link module:time.createTimeRanges|createTimeRanges}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.createTimeRanges instead.
*/
videojs.createTimeRange = deprecateForMajor(9, 'videojs.createTimeRange', 'videojs.time.createTimeRanges', createTimeRanges);
/**
* Deprecated reference to the {@link module:time.createTimeRanges|createTimeRanges function}
*
* @type {Function}
* @see {@link module:time.createTimeRanges|createTimeRanges}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.createTimeRanges instead.
*/
videojs.createTimeRanges = deprecateForMajor(9, 'videojs.createTimeRanges', 'videojs.time.createTimeRanges', createTimeRanges);
/**
* Deprecated reference to the {@link module:time.formatTime|formatTime function}
*
* @type {Function}
* @see {@link module:time.formatTime|formatTime}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.format instead.
*/
videojs.formatTime = deprecateForMajor(9, 'videojs.formatTime', 'videojs.time.formatTime', formatTime);
/**
* Deprecated reference to the {@link module:time.setFormatTime|setFormatTime function}
*
* @type {Function}
* @see {@link module:time.setFormatTime|setFormatTime}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.setFormat instead.
*/
videojs.setFormatTime = deprecateForMajor(9, 'videojs.setFormatTime', 'videojs.time.setFormatTime', setFormatTime);
/**
* Deprecated reference to the {@link module:time.resetFormatTime|resetFormatTime function}
*
* @type {Function}
* @see {@link module:time.resetFormatTime|resetFormatTime}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.time.resetFormat instead.
*/
videojs.resetFormatTime = deprecateForMajor(9, 'videojs.resetFormatTime', 'videojs.time.resetFormatTime', resetFormatTime);
/**
* Deprecated reference to the {@link module:url.parseUrl|Url.parseUrl function}
*
* @type {Function}
* @see {@link module:url.parseUrl|parseUrl}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.url.parseUrl instead.
*/
videojs.parseUrl = deprecateForMajor(9, 'videojs.parseUrl', 'videojs.url.parseUrl', parseUrl);
/**
* Deprecated reference to the {@link module:url.isCrossOrigin|Url.isCrossOrigin function}
*
* @type {Function}
* @see {@link module:url.isCrossOrigin|isCrossOrigin}
* @deprecated Deprecated and will be removed in 9.0. Please use videojs.url.isCrossOrigin instead.
*/
videojs.isCrossOrigin = deprecateForMajor(9, 'videojs.isCrossOrigin', 'videojs.url.isCrossOrigin', isCrossOrigin);
videojs.EventTarget = EventTarget;
videojs.any = any;
videojs.on = on;
videojs.one = one;
videojs.off = off;
videojs.trigger = trigger;
/**
* A cross-browser XMLHttpRequest wrapper.
*
* @function
* @param {Object} options
* Settings for the request.
*
* @return {XMLHttpRequest|XDomainRequest}
* The request object.
*
* @see https://github.com/Raynos/xhr
*/
videojs.xhr = lib;
videojs.TextTrack = TextTrack;
videojs.AudioTrack = AudioTrack;
videojs.VideoTrack = VideoTrack;
['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(k => {
videojs[k] = function () {
log.warn(`videojs.${k}() is deprecated; use videojs.dom.${k}() instead`);
return Dom[k].apply(null, arguments);
};
});
videojs.computedStyle = deprecateForMajor(9, 'videojs.computedStyle', 'videojs.dom.computedStyle', computedStyle);
/**
* A reference to the {@link module:dom|DOM utility module} as an object.
*
* @type {Object}
* @see {@link module:dom|dom}
*/
videojs.dom = Dom;
/**
* A reference to the {@link module:fn|fn utility module} as an object.
*
* @type {Object}
* @see {@link module:fn|fn}
*/
videojs.fn = Fn;
/**
* A reference to the {@link module:num|num utility module} as an object.
*
* @type {Object}
* @see {@link module:num|num}
*/
videojs.num = Num;
/**
* A reference to the {@link module:str|str utility module} as an object.
*
* @type {Object}
* @see {@link module:str|str}
*/
videojs.str = Str;
/**
* A reference to the {@link module:url|URL utility module} as an object.
*
* @type {Object}
* @see {@link module:url|url}
*/
videojs.url = Url;
// The list of possible error types to occur in video.js
videojs.Error = VjsErrors;
return videojs;
}));