/** * @license * Video.js 8.17.4 * Copyright Brightcove, Inc. * Available under Apache License Version 2.0 * * * Includes vtt.js * Available under Apache License Version 2.0 * */ (function (global, factory) { typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.videojs = factory()); })(this, (function () { 'use strict'; var version$5 = "8.17.4"; /** * An Object that contains lifecycle hooks as keys which point to an array * of functions that are run when a lifecycle is triggered * * @private */ const hooks_ = {}; /** * Get a list of hooks for a specific lifecycle * * @param {string} type * the lifecycle to get hooks from * * @param {Function|Function[]} [fn] * Optionally add a hook (or hooks) to the lifecycle that your are getting. * * @return {Array} * an array of hooks, or an empty array if there are none. */ const hooks = function (type, fn) { hooks_[type] = hooks_[type] || []; if (fn) { hooks_[type] = hooks_[type].concat(fn); } return hooks_[type]; }; /** * Add a function hook to a specific videojs lifecycle. * * @param {string} type * the lifecycle to hook the function to. * * @param {Function|Function[]} * The function or array of functions to attach. */ const hook = function (type, fn) { hooks(type, fn); }; /** * Remove a hook from a specific videojs lifecycle. * * @param {string} type * the lifecycle that the function hooked to * * @param {Function} fn * The hooked function to remove * * @return {boolean} * The function that was removed or undef */ const removeHook = function (type, fn) { const index = hooks(type).indexOf(fn); if (index <= -1) { return false; } hooks_[type] = hooks_[type].slice(); hooks_[type].splice(index, 1); return true; }; /** * Add a function hook that will only run once to a specific videojs lifecycle. * * @param {string} type * the lifecycle to hook the function to. * * @param {Function|Function[]} * The function or array of functions to attach. */ const hookOnce = function (type, fn) { hooks(type, [].concat(fn).map(original => { const wrapper = (...args) => { removeHook(type, wrapper); return original(...args); }; return wrapper; })); }; /** * @file fullscreen-api.js * @module fullscreen-api */ /** * Store the browser-specific methods for the fullscreen API. * * @type {Object} * @see [Specification]{@link https://fullscreen.spec.whatwg.org} * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js} */ const FullscreenApi = { prefixed: true }; // browser API methods const apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit ['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen']]; const specApi = apiMap[0]; let browserApi; // determine the supported set of functions for (let i = 0; i < apiMap.length; i++) { // check for exitFullscreen function if (apiMap[i][1] in document) { browserApi = apiMap[i]; break; } } // map the browser API names to the spec API names if (browserApi) { for (let i = 0; i < browserApi.length; i++) { FullscreenApi[specApi[i]] = browserApi[i]; } FullscreenApi.prefixed = browserApi[0] !== specApi[0]; } /** * @file create-logger.js * @module create-logger */ // This is the private tracking variable for the logging history. let history = []; /** * Log messages to the console and history based on the type of message * * @private * @param {string} name * The name of the console method to use. * * @param {Object} log * The arguments to be passed to the matching console method. * * @param {string} [styles] * styles for name */ const LogByTypeFactory = (name, log, styles) => (type, level, args) => { const lvl = log.levels[level]; const lvlRegExp = new RegExp(`^(${lvl})$`); let resultName = name; if (type !== 'log') { // Add the type to the front of the message when it's not "log". args.unshift(type.toUpperCase() + ':'); } if (styles) { resultName = `%c${name}`; args.unshift(styles); } // Add console prefix after adding to history. args.unshift(resultName + ':'); // Add a clone of the args at this point to history. if (history) { history.push([].concat(args)); // only store 1000 history entries const splice = history.length - 1000; history.splice(0, splice > 0 ? splice : 0); } // If there's no console then don't try to output messages, but they will // still be stored in history. if (!window.console) { return; } // Was setting these once outside of this function, but containing them // in the function makes it easier to test cases where console doesn't exist // when the module is executed. let fn = window.console[type]; if (!fn && type === 'debug') { // Certain browsers don't have support for console.debug. For those, we // should default to the closest comparable log. fn = window.console.info || window.console.log; } // Bail out if there's no console or if this type is not allowed by the // current logging level. if (!fn || !lvl || !lvlRegExp.test(type)) { return; } fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args); }; function createLogger$1(name, delimiter = ':', styles = '') { // This is the private tracking variable for logging level. let level = 'info'; // the curried logByType bound to the specific log and history let logByType; /** * Logs plain debug messages. Similar to `console.log`. * * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149) * of our JSDoc template, we cannot properly document this as both a function * and a namespace, so its function signature is documented here. * * #### Arguments * ##### *args * *[] * * Any combination of values that could be passed to `console.log()`. * * #### Return Value * * `undefined` * * @namespace * @param {...*} args * One or more messages or objects that should be logged. */ function log(...args) { logByType('log', level, args); } // This is the logByType helper that the logging methods below use logByType = LogByTypeFactory(name, log, styles); /** * Create a new subLogger which chains the old name to the new name. * * For example, doing `mylogger = videojs.log.createLogger('player')` and then using that logger will log the following: * ```js * mylogger('foo'); * // > VIDEOJS: player: foo * ``` * * @param {string} subName * The name to add call the new logger * @param {string} [subDelimiter] * Optional delimiter * @param {string} [subStyles] * Optional styles * @return {Object} */ log.createLogger = (subName, subDelimiter, subStyles) => { const resultDelimiter = subDelimiter !== undefined ? subDelimiter : delimiter; const resultStyles = subStyles !== undefined ? subStyles : styles; const resultName = `${name} ${resultDelimiter} ${subName}`; return createLogger$1(resultName, resultDelimiter, resultStyles); }; /** * Create a new logger. * * @param {string} newName * The name for the new logger * @param {string} [newDelimiter] * Optional delimiter * @param {string} [newStyles] * Optional styles * @return {Object} */ log.createNewLogger = (newName, newDelimiter, newStyles) => { return createLogger$1(newName, newDelimiter, newStyles); }; /** * Enumeration of available logging levels, where the keys are the level names * and the values are `|`-separated strings containing logging methods allowed * in that logging level. These strings are used to create a regular expression * matching the function name being called. * * Levels provided by Video.js are: * * - `off`: Matches no calls. Any value that can be cast to `false` will have * this effect. The most restrictive. * - `all`: Matches only Video.js-provided functions (`debug`, `log`, * `log.warn`, and `log.error`). * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls. * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls. * - `warn`: Matches `log.warn` and `log.error` calls. * - `error`: Matches only `log.error` calls. * * @type {Object} */ log.levels = { all: 'debug|log|warn|error', off: '', debug: 'debug|log|warn|error', info: 'log|warn|error', warn: 'warn|error', error: 'error', DEFAULT: level }; /** * Get or set the current logging level. * * If a string matching a key from {@link module:log.levels} is provided, acts * as a setter. * * @param {'all'|'debug'|'info'|'warn'|'error'|'off'} [lvl] * Pass a valid level to set a new logging level. * * @return {string} * The current logging level. */ log.level = lvl => { if (typeof lvl === 'string') { if (!log.levels.hasOwnProperty(lvl)) { throw new Error(`"${lvl}" in not a valid log level`); } level = lvl; } return level; }; /** * Returns an array containing everything that has been logged to the history. * * This array is a shallow clone of the internal history record. However, its * contents are _not_ cloned; so, mutating objects inside this array will * mutate them in history. * * @return {Array} */ log.history = () => history ? [].concat(history) : []; /** * Allows you to filter the history by the given logger name * * @param {string} fname * The name to filter by * * @return {Array} * The filtered list to return */ log.history.filter = fname => { return (history || []).filter(historyItem => { // if the first item in each historyItem includes `fname`, then it's a match return new RegExp(`.*${fname}.*`).test(historyItem[0]); }); }; /** * Clears the internal history tracking, but does not prevent further history * tracking. */ log.history.clear = () => { if (history) { history.length = 0; } }; /** * Disable history tracking if it is currently enabled. */ log.history.disable = () => { if (history !== null) { history.length = 0; history = null; } }; /** * Enable history tracking if it is currently disabled. */ log.history.enable = () => { if (history === null) { history = []; } }; /** * Logs error messages. Similar to `console.error`. * * @param {...*} args * One or more messages or objects that should be logged as an error */ log.error = (...args) => logByType('error', level, args); /** * Logs warning messages. Similar to `console.warn`. * * @param {...*} args * One or more messages or objects that should be logged as a warning. */ log.warn = (...args) => logByType('warn', level, args); /** * Logs debug messages. Similar to `console.debug`, but may also act as a comparable * log if `console.debug` is not available * * @param {...*} args * One or more messages or objects that should be logged as debug. */ log.debug = (...args) => logByType('debug', level, args); return log; } /** * @file log.js * @module log */ const log$1 = createLogger$1('VIDEOJS'); const createLogger = log$1.createLogger; /** * @file obj.js * @module obj */ /** * @callback obj:EachCallback * * @param {*} value * The current key for the object that is being iterated over. * * @param {string} key * The current key-value for object that is being iterated over */ /** * @callback obj:ReduceCallback * * @param {*} accum * The value that is accumulating over the reduce loop. * * @param {*} value * The current key for the object that is being iterated over. * * @param {string} key * The current key-value for object that is being iterated over * * @return {*} * The new accumulated value. */ const toString$1 = Object.prototype.toString; /** * Get the keys of an Object * * @param {Object} * The Object to get the keys from * * @return {string[]} * An array of the keys from the object. Returns an empty array if the * object passed in was invalid or had no keys. * * @private */ const keys = function (object) { return isObject$1(object) ? Object.keys(object) : []; }; /** * Array-like iteration for objects. * * @param {Object} object * The object to iterate over * * @param {obj:EachCallback} fn * The callback function which is called for each key in the object. */ function each(object, fn) { keys(object).forEach(key => fn(object[key], key)); } /** * Array-like reduce for objects. * * @param {Object} object * The Object that you want to reduce. * * @param {Function} fn * A callback function which is called for each key in the object. It * receives the accumulated value and the per-iteration value and key * as arguments. * * @param {*} [initial = 0] * Starting value * * @return {*} * The final accumulated value. */ function reduce(object, fn, initial = 0) { return keys(object).reduce((accum, key) => fn(accum, object[key], key), initial); } /** * Returns whether a value is an object of any kind - including DOM nodes, * arrays, regular expressions, etc. Not functions, though. * * This avoids the gotcha where using `typeof` on a `null` value * results in `'object'`. * * @param {Object} value * @return {boolean} */ function isObject$1(value) { return !!value && typeof value === 'object'; } /** * Returns whether an object appears to be a "plain" object - that is, a * direct instance of `Object`. * * @param {Object} value * @return {boolean} */ function isPlain(value) { return isObject$1(value) && toString$1.call(value) === '[object Object]' && value.constructor === Object; } /** * Merge two objects recursively. * * Performs a deep merge like * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges * plain objects (not arrays, elements, or anything else). * * Non-plain object values will be copied directly from the right-most * argument. * * @param {Object[]} sources * One or more objects to merge into a new object. * * @return {Object} * A new object that is the merged result of all sources. */ function merge$2(...sources) { const result = {}; sources.forEach(source => { if (!source) { return; } each(source, (value, key) => { if (!isPlain(value)) { result[key] = value; return; } if (!isPlain(result[key])) { result[key] = {}; } result[key] = merge$2(result[key], value); }); }); return result; } /** * Returns an array of values for a given object * * @param {Object} source - target object * @return {Array} - object values */ function values$1(source = {}) { const result = []; for (const key in source) { if (source.hasOwnProperty(key)) { const value = source[key]; result.push(value); } } return result; } /** * Object.defineProperty but "lazy", which means that the value is only set after * it is retrieved the first time, rather than being set right away. * * @param {Object} obj the object to set the property on * @param {string} key the key for the property to set * @param {Function} getValue the function used to get the value when it is needed. * @param {boolean} setter whether a setter should be allowed or not */ function defineLazyProperty(obj, key, getValue, setter = true) { const set = value => Object.defineProperty(obj, key, { value, enumerable: true, writable: true }); const options = { configurable: true, enumerable: true, get() { const value = getValue(); set(value); return value; } }; if (setter) { options.set = set; } return Object.defineProperty(obj, key, options); } var Obj = /*#__PURE__*/Object.freeze({ __proto__: null, each: each, reduce: reduce, isObject: isObject$1, isPlain: isPlain, merge: merge$2, values: values$1, defineLazyProperty: defineLazyProperty }); /** * @file browser.js * @module browser */ /** * Whether or not this device is an iPod. * * @static * @type {Boolean} */ let IS_IPOD = false; /** * The detected iOS version - or `null`. * * @static * @type {string|null} */ let IOS_VERSION = null; /** * Whether or not this is an Android device. * * @static * @type {Boolean} */ let IS_ANDROID = false; /** * The detected Android version - or `null` if not Android or indeterminable. * * @static * @type {number|string|null} */ let ANDROID_VERSION; /** * Whether or not this is Mozilla Firefox. * * @static * @type {Boolean} */ let IS_FIREFOX = false; /** * Whether or not this is Microsoft Edge. * * @static * @type {Boolean} */ let IS_EDGE = false; /** * Whether or not this is any Chromium Browser * * @static * @type {Boolean} */ let IS_CHROMIUM = false; /** * Whether or not this is any Chromium browser that is not Edge. * * This will also be `true` for Chrome on iOS, which will have different support * as it is actually Safari under the hood. * * Deprecated, as the behaviour to not match Edge was to prevent Legacy Edge's UA matching. * IS_CHROMIUM should be used instead. * "Chromium but not Edge" could be explicitly tested with IS_CHROMIUM && !IS_EDGE * * @static * @deprecated * @type {Boolean} */ let IS_CHROME = false; /** * The detected Chromium version - or `null`. * * @static * @type {number|null} */ let CHROMIUM_VERSION = null; /** * The detected Google Chrome version - or `null`. * This has always been the _Chromium_ version, i.e. would return on Chromium Edge. * Deprecated, use CHROMIUM_VERSION instead. * * @static * @deprecated * @type {number|null} */ let CHROME_VERSION = null; /** * Whether or not this is a Chromecast receiver application. * * @static * @type {Boolean} */ const IS_CHROMECAST_RECEIVER = Boolean(window.cast && window.cast.framework && window.cast.framework.CastReceiverContext); /** * The detected Internet Explorer version - or `null`. * * @static * @deprecated * @type {number|null} */ let IE_VERSION = null; /** * Whether or not this is desktop Safari. * * @static * @type {Boolean} */ let IS_SAFARI = false; /** * Whether or not this is a Windows machine. * * @static * @type {Boolean} */ let IS_WINDOWS = false; /** * Whether or not this device is an iPad. * * @static * @type {Boolean} */ let IS_IPAD = false; /** * Whether or not this device is an iPhone. * * @static * @type {Boolean} */ // The Facebook app's UIWebView identifies as both an iPhone and iPad, so // to identify iPhones, we need to exclude iPads. // http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/ let IS_IPHONE = false; /** * Whether or not this is a Tizen device. * * @static * @type {Boolean} */ let IS_TIZEN = false; /** * Whether or not this is a WebOS device. * * @static * @type {Boolean} */ let IS_WEBOS = false; /** * Whether or not this is a Smart TV (Tizen or WebOS) device. * * @static * @type {Boolean} */ let IS_SMART_TV = false; /** * Whether or not this device is touch-enabled. * * @static * @const * @type {Boolean} */ const TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch)); const UAD = window.navigator && window.navigator.userAgentData; if (UAD && UAD.platform && UAD.brands) { // If userAgentData is present, use it instead of userAgent to avoid warnings // Currently only implemented on Chromium // userAgentData does not expose Android version, so ANDROID_VERSION remains `null` IS_ANDROID = UAD.platform === 'Android'; IS_EDGE = Boolean(UAD.brands.find(b => b.brand === 'Microsoft Edge')); IS_CHROMIUM = Boolean(UAD.brands.find(b => b.brand === 'Chromium')); IS_CHROME = !IS_EDGE && IS_CHROMIUM; CHROMIUM_VERSION = CHROME_VERSION = (UAD.brands.find(b => b.brand === 'Chromium') || {}).version || null; IS_WINDOWS = UAD.platform === 'Windows'; } // If the browser is not Chromium, either userAgentData is not present which could be an old Chromium browser, // or it's a browser that has added userAgentData since that we don't have tests for yet. In either case, // the checks need to be made agiainst the regular userAgent string. if (!IS_CHROMIUM) { const USER_AGENT = window.navigator && window.navigator.userAgent || ''; IS_IPOD = /iPod/i.test(USER_AGENT); IOS_VERSION = function () { const match = USER_AGENT.match(/OS (\d+)_/i); if (match && match[1]) { return match[1]; } return null; }(); IS_ANDROID = /Android/i.test(USER_AGENT); ANDROID_VERSION = function () { // This matches Android Major.Minor.Patch versions // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned const match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i); if (!match) { return null; } const major = match[1] && parseFloat(match[1]); const minor = match[2] && parseFloat(match[2]); if (major && minor) { return parseFloat(match[1] + '.' + match[2]); } else if (major) { return major; } return null; }(); IS_FIREFOX = /Firefox/i.test(USER_AGENT); IS_EDGE = /Edg/i.test(USER_AGENT); IS_CHROMIUM = /Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT); IS_CHROME = !IS_EDGE && IS_CHROMIUM; CHROMIUM_VERSION = CHROME_VERSION = function () { const match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/); if (match && match[2]) { return parseFloat(match[2]); } return null; }(); IE_VERSION = function () { const result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT); let version = result && parseFloat(result[1]); if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) { // IE 11 has a different user agent string than other IE versions version = 11.0; } return version; }(); IS_TIZEN = /Tizen/i.test(USER_AGENT); IS_WEBOS = /Web0S/i.test(USER_AGENT); IS_SMART_TV = IS_TIZEN || IS_WEBOS; IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE && !IS_SMART_TV; IS_WINDOWS = /Windows/i.test(USER_AGENT); IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT); IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD; } /** * Whether or not this is an iOS device. * * @static * @const * @type {Boolean} */ const IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD; /** * Whether or not this is any flavor of Safari - including iOS. * * @static * @const * @type {Boolean} */ const IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME; var browser = /*#__PURE__*/Object.freeze({ __proto__: null, get IS_IPOD () { return IS_IPOD; }, get IOS_VERSION () { return IOS_VERSION; }, get IS_ANDROID () { return IS_ANDROID; }, get ANDROID_VERSION () { return ANDROID_VERSION; }, get IS_FIREFOX () { return IS_FIREFOX; }, get IS_EDGE () { return IS_EDGE; }, get IS_CHROMIUM () { return IS_CHROMIUM; }, get IS_CHROME () { return IS_CHROME; }, get CHROMIUM_VERSION () { return CHROMIUM_VERSION; }, get CHROME_VERSION () { return CHROME_VERSION; }, IS_CHROMECAST_RECEIVER: IS_CHROMECAST_RECEIVER, get IE_VERSION () { return IE_VERSION; }, get IS_SAFARI () { return IS_SAFARI; }, get IS_WINDOWS () { return IS_WINDOWS; }, get IS_IPAD () { return IS_IPAD; }, get IS_IPHONE () { return IS_IPHONE; }, get IS_TIZEN () { return IS_TIZEN; }, get IS_WEBOS () { return IS_WEBOS; }, get IS_SMART_TV () { return IS_SMART_TV; }, TOUCH_ENABLED: TOUCH_ENABLED, IS_IOS: IS_IOS, IS_ANY_SAFARI: IS_ANY_SAFARI }); /** * @file dom.js * @module dom */ /** * Detect if a value is a string with any non-whitespace characters. * * @private * @param {string} str * The string to check * * @return {boolean} * Will be `true` if the string is non-blank, `false` otherwise. * */ function isNonBlankString(str) { // we use str.trim as it will trim any whitespace characters // from the front or back of non-whitespace characters. aka // Any string that contains non-whitespace characters will // still contain them after `trim` but whitespace only strings // will have a length of 0, failing this check. return typeof str === 'string' && Boolean(str.trim()); } /** * Throws an error if the passed string has whitespace. This is used by * class methods to be relatively consistent with the classList API. * * @private * @param {string} str * The string to check for whitespace. * * @throws {Error} * Throws an error if there is whitespace in the string. */ function throwIfWhitespace(str) { // str.indexOf instead of regex because str.indexOf is faster performance wise. if (str.indexOf(' ') >= 0) { throw new Error('class has illegal whitespace characters'); } } /** * Whether the current DOM interface appears to be real (i.e. not simulated). * * @return {boolean} * Will be `true` if the DOM appears to be real, `false` otherwise. */ function isReal() { // Both document and window will never be undefined thanks to `global`. return document === window.document; } /** * Determines, via duck typing, whether or not a value is a DOM element. * * @param {*} value * The value to check. * * @return {boolean} * Will be `true` if the value is a DOM element, `false` otherwise. */ function isEl(value) { return isObject$1(value) && value.nodeType === 1; } /** * Determines if the current DOM is embedded in an iframe. * * @return {boolean} * Will be `true` if the DOM is embedded in an iframe, `false` * otherwise. */ function isInFrame() { // We need a try/catch here because Safari will throw errors when attempting // to get either `parent` or `self` try { return window.parent !== window.self; } catch (x) { return true; } } /** * Creates functions to query the DOM using a given method. * * @private * @param {string} method * The method to create the query with. * * @return {Function} * The query method */ function createQuerier(method) { return function (selector, context) { if (!isNonBlankString(selector)) { return document[method](null); } if (isNonBlankString(context)) { context = document.querySelector(context); } const ctx = isEl(context) ? context : document; return ctx[method] && ctx[method](selector); }; } /** * Creates an element and applies properties, attributes, and inserts content. * * @param {string} [tagName='div'] * Name of tag to be created. * * @param {Object} [properties={}] * Element properties to be applied. * * @param {Object} [attributes={}] * Element attributes to be applied. * * @param {ContentDescriptor} [content] * A content descriptor object. * * @return {Element} * The element that was created. */ function createEl(tagName = 'div', properties = {}, attributes = {}, content) { const el = document.createElement(tagName); Object.getOwnPropertyNames(properties).forEach(function (propName) { const val = properties[propName]; // Handle textContent since it's not supported everywhere and we have a // method for it. if (propName === 'textContent') { textContent(el, val); } else if (el[propName] !== val || propName === 'tabIndex') { el[propName] = val; } }); Object.getOwnPropertyNames(attributes).forEach(function (attrName) { el.setAttribute(attrName, attributes[attrName]); }); if (content) { appendContent(el, content); } return el; } /** * Injects text into an element, replacing any existing contents entirely. * * @param {HTMLElement} el * The element to add text content into * * @param {string} text * The text content to add. * * @return {Element} * The element with added text content. */ function textContent(el, text) { if (typeof el.textContent === 'undefined') { el.innerText = text; } else { el.textContent = text; } return el; } /** * Insert an element as the first child node of another * * @param {Element} child * Element to insert * * @param {Element} parent * Element to insert child into */ function prependTo(child, parent) { if (parent.firstChild) { parent.insertBefore(child, parent.firstChild); } else { parent.appendChild(child); } } /** * Check if an element has a class name. * * @param {Element} element * Element to check * * @param {string} classToCheck * Class name to check for * * @return {boolean} * Will be `true` if the element has a class, `false` otherwise. * * @throws {Error} * Throws an error if `classToCheck` has white space. */ function hasClass(element, classToCheck) { throwIfWhitespace(classToCheck); return element.classList.contains(classToCheck); } /** * Add a class name to an element. * * @param {Element} element * Element to add class name to. * * @param {...string} classesToAdd * One or more class name to add. * * @return {Element} * The DOM element with the added class name. */ function addClass(element, ...classesToAdd) { element.classList.add(...classesToAdd.reduce((prev, current) => prev.concat(current.split(/\s+/)), [])); return element; } /** * Remove a class name from an element. * * @param {Element} element * Element to remove a class name from. * * @param {...string} classesToRemove * One or more class name to remove. * * @return {Element} * The DOM element with class name removed. */ function removeClass(element, ...classesToRemove) { // Protect in case the player gets disposed if (!element) { log$1.warn("removeClass was called with an element that doesn't exist"); return null; } element.classList.remove(...classesToRemove.reduce((prev, current) => prev.concat(current.split(/\s+/)), [])); return element; } /** * The callback definition for toggleClass. * * @callback PredicateCallback * @param {Element} element * The DOM element of the Component. * * @param {string} classToToggle * The `className` that wants to be toggled * * @return {boolean|undefined} * If `true` is returned, the `classToToggle` will be added to the * `element`, but not removed. If `false`, the `classToToggle` will be removed from * the `element`, but not added. If `undefined`, the callback will be ignored. * */ /** * Adds or removes a class name to/from an element depending on an optional * condition or the presence/absence of the class name. * * @param {Element} element * The element to toggle a class name on. * * @param {string} classToToggle * The class that should be toggled. * * @param {boolean|PredicateCallback} [predicate] * See the return value for {@link module:dom~PredicateCallback} * * @return {Element} * The element with a class that has been toggled. */ function toggleClass(element, classToToggle, predicate) { if (typeof predicate === 'function') { predicate = predicate(element, classToToggle); } if (typeof predicate !== 'boolean') { predicate = undefined; } classToToggle.split(/\s+/).forEach(className => element.classList.toggle(className, predicate)); return element; } /** * Apply attributes to an HTML element. * * @param {Element} el * Element to add attributes to. * * @param {Object} [attributes] * Attributes to be applied. */ function setAttributes(el, attributes) { Object.getOwnPropertyNames(attributes).forEach(function (attrName) { const attrValue = attributes[attrName]; if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) { el.removeAttribute(attrName); } else { el.setAttribute(attrName, attrValue === true ? '' : attrValue); } }); } /** * Get an element's attribute values, as defined on the HTML tag. * * Attributes are not the same as properties. They're defined on the tag * or with setAttribute. * * @param {Element} tag * Element from which to get tag attributes. * * @return {Object} * All attributes of the element. Boolean attributes will be `true` or * `false`, others will be strings. */ function getAttributes(tag) { const obj = {}; // known boolean attributes // we can check for matching boolean properties, but not all browsers // and not all tags know about these attributes, so, we still want to check them manually const knownBooleans = ['autoplay', 'controls', 'playsinline', 'loop', 'muted', 'default', 'defaultMuted']; if (tag && tag.attributes && tag.attributes.length > 0) { const attrs = tag.attributes; for (let i = attrs.length - 1; i >= 0; i--) { const attrName = attrs[i].name; /** @type {boolean|string} */ let attrVal = attrs[i].value; // check for known booleans // the matching element property will return a value for typeof if (knownBooleans.includes(attrName)) { // the value of an included boolean attribute is typically an empty // string ('') which would equal false if we just check for a false value. // we also don't want support bad code like autoplay='false' attrVal = attrVal !== null ? true : false; } obj[attrName] = attrVal; } } return obj; } /** * Get the value of an element's attribute. * * @param {Element} el * A DOM element. * * @param {string} attribute * Attribute to get the value of. * * @return {string} * The value of the attribute. */ function getAttribute(el, attribute) { return el.getAttribute(attribute); } /** * Set the value of an element's attribute. * * @param {Element} el * A DOM element. * * @param {string} attribute * Attribute to set. * * @param {string} value * Value to set the attribute to. */ function setAttribute(el, attribute, value) { el.setAttribute(attribute, value); } /** * Remove an element's attribute. * * @param {Element} el * A DOM element. * * @param {string} attribute * Attribute to remove. */ function removeAttribute(el, attribute) { el.removeAttribute(attribute); } /** * Attempt to block the ability to select text. */ function blockTextSelection() { document.body.focus(); document.onselectstart = function () { return false; }; } /** * Turn off text selection blocking. */ function unblockTextSelection() { document.onselectstart = function () { return true; }; } /** * Identical to the native `getBoundingClientRect` function, but ensures that * the method is supported at all (it is in all browsers we claim to support) * and that the element is in the DOM before continuing. * * This wrapper function also shims properties which are not provided by some * older browsers (namely, IE8). * * Additionally, some browsers do not support adding properties to a * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard * properties (except `x` and `y` which are not widely supported). This helps * avoid implementations where keys are non-enumerable. * * @param {Element} el * Element whose `ClientRect` we want to calculate. * * @return {Object|undefined} * Always returns a plain object - or `undefined` if it cannot. */ function getBoundingClientRect(el) { if (el && el.getBoundingClientRect && el.parentNode) { const rect = el.getBoundingClientRect(); const result = {}; ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(k => { if (rect[k] !== undefined) { result[k] = rect[k]; } }); if (!result.height) { result.height = parseFloat(computedStyle(el, 'height')); } if (!result.width) { result.width = parseFloat(computedStyle(el, 'width')); } return result; } } /** * Represents the position of a DOM element on the page. * * @typedef {Object} module:dom~Position * * @property {number} left * Pixels to the left. * * @property {number} top * Pixels from the top. */ /** * Get the position of an element in the DOM. * * Uses `getBoundingClientRect` technique from John Resig. * * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/ * * @param {Element} el * Element from which to get offset. * * @return {module:dom~Position} * The position of the element that was passed in. */ function findPosition(el) { if (!el || el && !el.offsetParent) { return { left: 0, top: 0, width: 0, height: 0 }; } const width = el.offsetWidth; const height = el.offsetHeight; let left = 0; let top = 0; while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) { left += el.offsetLeft; top += el.offsetTop; el = el.offsetParent; } return { left, top, width, height }; } /** * Represents x and y coordinates for a DOM element or mouse pointer. * * @typedef {Object} module:dom~Coordinates * * @property {number} x * x coordinate in pixels * * @property {number} y * y coordinate in pixels */ /** * Get the pointer position within an element. * * The base on the coordinates are the bottom left of the element. * * @param {Element} el * Element on which to get the pointer position on. * * @param {Event} event * Event object. * * @return {module:dom~Coordinates} * A coordinates object corresponding to the mouse position. * */ function getPointerPosition(el, event) { const translated = { x: 0, y: 0 }; if (IS_IOS) { let item = el; while (item && item.nodeName.toLowerCase() !== 'html') { const transform = computedStyle(item, 'transform'); if (/^matrix/.test(transform)) { const values = transform.slice(7, -1).split(/,\s/).map(Number); translated.x += values[4]; translated.y += values[5]; } else if (/^matrix3d/.test(transform)) { const values = transform.slice(9, -1).split(/,\s/).map(Number); translated.x += values[12]; translated.y += values[13]; } if (item.assignedSlot && item.assignedSlot.parentElement && window.WebKitCSSMatrix) { const transformValue = window.getComputedStyle(item.assignedSlot.parentElement).transform; const matrix = new window.WebKitCSSMatrix(transformValue); translated.x += matrix.m41; translated.y += matrix.m42; } item = item.parentNode || item.host; } } const position = {}; const boxTarget = findPosition(event.target); const box = findPosition(el); const boxW = box.width; const boxH = box.height; let offsetY = event.offsetY - (box.top - boxTarget.top); let offsetX = event.offsetX - (box.left - boxTarget.left); if (event.changedTouches) { offsetX = event.changedTouches[0].pageX - box.left; offsetY = event.changedTouches[0].pageY + box.top; if (IS_IOS) { offsetX -= translated.x; offsetY -= translated.y; } } position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH)); position.x = Math.max(0, Math.min(1, offsetX / boxW)); return position; } /** * Determines, via duck typing, whether or not a value is a text node. * * @param {*} value * Check if this value is a text node. * * @return {boolean} * Will be `true` if the value is a text node, `false` otherwise. */ function isTextNode$1(value) { return isObject$1(value) && value.nodeType === 3; } /** * Empties the contents of an element. * * @param {Element} el * The element to empty children from * * @return {Element} * The element with no children */ function emptyEl(el) { while (el.firstChild) { el.removeChild(el.firstChild); } return el; } /** * This is a mixed value that describes content to be injected into the DOM * via some method. It can be of the following types: * * Type | Description * -----------|------------- * `string` | The value will be normalized into a text node. * `Element` | The value will be accepted as-is. * `Text` | A TextNode. The value will be accepted as-is. * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored). * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes. * * @typedef {string|Element|Text|Array|Function} ContentDescriptor */ /** * Normalizes content for eventual insertion into the DOM. * * This allows a wide range of content definition methods, but helps protect * from falling into the trap of simply writing to `innerHTML`, which could * be an XSS concern. * * The content for an element can be passed in multiple types and * combinations, whose behavior is as follows: * * @param {ContentDescriptor} content * A content descriptor value. * * @return {Array} * All of the content that was passed in, normalized to an array of * elements or text nodes. */ function normalizeContent(content) { // First, invoke content if it is a function. If it produces an array, // that needs to happen before normalization. if (typeof content === 'function') { content = content(); } // Next up, normalize to an array, so one or many items can be normalized, // filtered, and returned. return (Array.isArray(content) ? content : [content]).map(value => { // First, invoke value if it is a function to produce a new value, // which will be subsequently normalized to a Node of some kind. if (typeof value === 'function') { value = value(); } if (isEl(value) || isTextNode$1(value)) { return value; } if (typeof value === 'string' && /\S/.test(value)) { return document.createTextNode(value); } }).filter(value => value); } /** * Normalizes and appends content to an element. * * @param {Element} el * Element to append normalized content to. * * @param {ContentDescriptor} content * A content descriptor value. * * @return {Element} * The element with appended normalized content. */ function appendContent(el, content) { normalizeContent(content).forEach(node => el.appendChild(node)); return el; } /** * Normalizes and inserts content into an element; this is identical to * `appendContent()`, except it empties the element first. * * @param {Element} el * Element to insert normalized content into. * * @param {ContentDescriptor} content * A content descriptor value. * * @return {Element} * The element with inserted normalized content. */ function insertContent(el, content) { return appendContent(emptyEl(el), content); } /** * Check if an event was a single left click. * * @param {MouseEvent} event * Event object. * * @return {boolean} * Will be `true` if a single left click, `false` otherwise. */ function isSingleLeftClick(event) { // Note: if you create something draggable, be sure to // call it on both `mousedown` and `mousemove` event, // otherwise `mousedown` should be enough for a button if (event.button === undefined && event.buttons === undefined) { // Why do we need `buttons` ? // Because, middle mouse sometimes have this: // e.button === 0 and e.buttons === 4 // Furthermore, we want to prevent combination click, something like // HOLD middlemouse then left click, that would be // e.button === 0, e.buttons === 5 // just `button` is not gonna work // Alright, then what this block does ? // this is for chrome `simulate mobile devices` // I want to support this as well return true; } if (event.button === 0 && event.buttons === undefined) { // Touch screen, sometimes on some specific device, `buttons` // doesn't have anything (safari on ios, blackberry...) return true; } // `mouseup` event on a single left click has // `button` and `buttons` equal to 0 if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) { return true; } // MacOS Sonoma trackpad when "tap to click enabled" if (event.type === 'mousedown' && event.button === 0 && event.buttons === 0) { return true; } if (event.button !== 0 || event.buttons !== 1) { // This is the reason we have those if else block above // if any special case we can catch and let it slide // we do it above, when get to here, this definitely // is-not-left-click return false; } return true; } /** * Finds a single DOM element matching `selector` within the optional * `context` of another DOM element (defaulting to `document`). * * @param {string} selector * A valid CSS selector, which will be passed to `querySelector`. * * @param {Element|String} [context=document] * A DOM element within which to query. Can also be a selector * string in which case the first matching element will be used * as context. If missing (or no element matches selector), falls * back to `document`. * * @return {Element|null} * The element that was found or null. */ const $ = createQuerier('querySelector'); /** * Finds a all DOM elements matching `selector` within the optional * `context` of another DOM element (defaulting to `document`). * * @param {string} selector * A valid CSS selector, which will be passed to `querySelectorAll`. * * @param {Element|String} [context=document] * A DOM element within which to query. Can also be a selector * string in which case the first matching element will be used * as context. If missing (or no element matches selector), falls * back to `document`. * * @return {NodeList} * A element list of elements that were found. Will be empty if none * were found. * */ const $$ = createQuerier('querySelectorAll'); /** * A safe getComputedStyle. * * This is needed because in Firefox, if the player is loaded in an iframe with * `display:none`, then `getComputedStyle` returns `null`, so, we do a * null-check to make sure that the player doesn't break in these cases. * * @param {Element} el * The element you want the computed style of * * @param {string} prop * The property name you want * * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397 */ function computedStyle(el, prop) { if (!el || !prop) { return ''; } if (typeof window.getComputedStyle === 'function') { let computedStyleValue; try { computedStyleValue = window.getComputedStyle(el); } catch (e) { return ''; } return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : ''; } return ''; } /** * Copy document style sheets to another window. * * @param {Window} win * The window element you want to copy the document style sheets to. * */ function copyStyleSheetsToWindow(win) { [...document.styleSheets].forEach(styleSheet => { try { const cssRules = [...styleSheet.cssRules].map(rule => rule.cssText).join(''); const style = document.createElement('style'); style.textContent = cssRules; win.document.head.appendChild(style); } catch (e) { const link = document.createElement('link'); link.rel = 'stylesheet'; link.type = styleSheet.type; // For older Safari this has to be the string; on other browsers setting the MediaList works link.media = styleSheet.media.mediaText; link.href = styleSheet.href; win.document.head.appendChild(link); } }); } var Dom = /*#__PURE__*/Object.freeze({ __proto__: null, isReal: isReal, isEl: isEl, isInFrame: isInFrame, createEl: createEl, textContent: textContent, prependTo: prependTo, hasClass: hasClass, addClass: addClass, removeClass: removeClass, toggleClass: toggleClass, setAttributes: setAttributes, getAttributes: getAttributes, getAttribute: getAttribute, setAttribute: setAttribute, removeAttribute: removeAttribute, blockTextSelection: blockTextSelection, unblockTextSelection: unblockTextSelection, getBoundingClientRect: getBoundingClientRect, findPosition: findPosition, getPointerPosition: getPointerPosition, isTextNode: isTextNode$1, emptyEl: emptyEl, normalizeContent: normalizeContent, appendContent: appendContent, insertContent: insertContent, isSingleLeftClick: isSingleLeftClick, $: $, $$: $$, computedStyle: computedStyle, copyStyleSheetsToWindow: copyStyleSheetsToWindow }); /** * @file setup.js - Functions for setting up a player without * user interaction based on the data-setup `attribute` of the video tag. * * @module setup */ let _windowLoaded = false; let videojs$1; /** * Set up any tags that have a data-setup `attribute` when the player is started. */ const autoSetup = function () { if (videojs$1.options.autoSetup === false) { return; } const vids = Array.prototype.slice.call(document.getElementsByTagName('video')); const audios = Array.prototype.slice.call(document.getElementsByTagName('audio')); const divs = Array.prototype.slice.call(document.getElementsByTagName('video-js')); const mediaEls = vids.concat(audios, divs); // Check if any media elements exist if (mediaEls && mediaEls.length > 0) { for (let i = 0, e = mediaEls.length; i < e; i++) { const mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func. if (mediaEl && mediaEl.getAttribute) { // Make sure this player hasn't already been set up. if (mediaEl.player === undefined) { const options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists. // We only auto-setup if they've added the data-setup attr. if (options !== null) { // Create new video.js instance. videojs$1(mediaEl); } } // If getAttribute isn't defined, we need to wait for the DOM. } else { autoSetupTimeout(1); break; } } // No videos were found, so keep looping unless page is finished loading. } else if (!_windowLoaded) { autoSetupTimeout(1); } }; /** * Wait until the page is loaded before running autoSetup. This will be called in * autoSetup if `hasLoaded` returns false. * * @param {number} wait * How long to wait in ms * * @param {module:videojs} [vjs] * The videojs library function */ function autoSetupTimeout(wait, vjs) { // Protect against breakage in non-browser environments if (!isReal()) { return; } if (vjs) { videojs$1 = vjs; } window.setTimeout(autoSetup, wait); } /** * Used to set the internal tracking of window loaded state to true. * * @private */ function setWindowLoaded() { _windowLoaded = true; window.removeEventListener('load', setWindowLoaded); } if (isReal()) { if (document.readyState === 'complete') { setWindowLoaded(); } else { /** * Listen for the load event on window, and set _windowLoaded to true. * * We use a standard event listener here to avoid incrementing the GUID * before any players are created. * * @listens load */ window.addEventListener('load', setWindowLoaded); } } /** * @file stylesheet.js * @module stylesheet */ /** * Create a DOM style element given a className for it. * * @param {string} className * The className to add to the created style element. * * @return {Element} * The element that was created. */ const createStyleElement = function (className) { const style = document.createElement('style'); style.className = className; return style; }; /** * Add text to a DOM element. * * @param {Element} el * The Element to add text content to. * * @param {string} content * The text to add to the element. */ const setTextContent = function (el, content) { if (el.styleSheet) { el.styleSheet.cssText = content; } else { el.textContent = content; } }; /** * @file dom-data.js * @module dom-data */ /** * Element Data Store. * * Allows for binding data to an element without putting it directly on the * element. Ex. Event listeners are stored here. * (also from jsninja.com, slightly modified and updated for closure compiler) * * @type {Object} * @private */ var DomData = new WeakMap(); /** * @file guid.js * @module guid */ // Default value for GUIDs. This allows us to reset the GUID counter in tests. // // The initial GUID is 3 because some users have come to rely on the first // default player ID ending up as `vjs_video_3`. // // See: https://github.com/videojs/video.js/pull/6216 const _initialGuid = 3; /** * Unique ID for an element or function * * @type {Number} */ let _guid = _initialGuid; /** * Get a unique auto-incrementing ID by number that has not been returned before. * * @return {number} * A new unique ID. */ function newGUID() { return _guid++; } /** * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/) * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible) * This should work very similarly to jQuery's events, however it's based off the book version which isn't as * robust as jquery's, so there's probably some differences. * * @file events.js * @module events */ /** * Clean up the listener cache and dispatchers * * @param {Element|Object} elem * Element to clean up * * @param {string} type * Type of event to clean up */ function _cleanUpEvents(elem, type) { if (!DomData.has(elem)) { return; } const data = DomData.get(elem); // Remove the events of a particular type if there are none left if (data.handlers[type].length === 0) { delete data.handlers[type]; // data.handlers[type] = null; // Setting to null was causing an error with data.handlers // Remove the meta-handler from the element if (elem.removeEventListener) { elem.removeEventListener(type, data.dispatcher, false); } else if (elem.detachEvent) { elem.detachEvent('on' + type, data.dispatcher); } } // Remove the events object if there are no types left if (Object.getOwnPropertyNames(data.handlers).length <= 0) { delete data.handlers; delete data.dispatcher; delete data.disabled; } // Finally remove the element data if there is no data left if (Object.getOwnPropertyNames(data).length === 0) { DomData.delete(elem); } } /** * Loops through an array of event types and calls the requested method for each type. * * @param {Function} fn * The event method we want to use. * * @param {Element|Object} elem * Element or object to bind listeners to * * @param {string[]} types * Type of event to bind to. * * @param {Function} callback * Event listener. */ function _handleMultipleEvents(fn, elem, types, callback) { types.forEach(function (type) { // Call the event method for each one of the types fn(elem, type, callback); }); } /** * Fix a native event to have standard property values * * @param {Object} event * Event object to fix. * * @return {Object} * Fixed event object. */ function fixEvent(event) { if (event.fixed_) { return event; } function returnTrue() { return true; } function returnFalse() { return false; } // Test if fixing up is needed // Used to check if !event.stopPropagation instead of isPropagationStopped // But native events return true for stopPropagation, but don't have // other expected methods like isPropagationStopped. Seems to be a problem // with the Javascript Ninja code. So we're just overriding all events now. if (!event || !event.isPropagationStopped || !event.isImmediatePropagationStopped) { const old = event || window.event; event = {}; // Clone the old object so that we can modify the values event = {}; // IE8 Doesn't like when you mess with native event properties // Firefox returns false for event.hasOwnProperty('type') and other props // which makes copying more difficult. // TODO: Probably best to create an allowlist of event props const deprecatedProps = ['layerX', 'layerY', 'keyLocation', 'path', 'webkitMovementX', 'webkitMovementY', 'mozPressure', 'mozInputSource']; for (const key in old) { // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation // and webkitMovementX/Y // Lighthouse complains if Event.path is copied if (!deprecatedProps.includes(key)) { // Chrome 32+ warns if you try to copy deprecated returnValue, but // we still want to if preventDefault isn't supported (IE8). if (!(key === 'returnValue' && old.preventDefault)) { event[key] = old[key]; } } } // The event occurred on this element if (!event.target) { event.target = event.srcElement || document; } // Handle which other element the event is related to if (!event.relatedTarget) { event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement; } // Stop the default browser action event.preventDefault = function () { if (old.preventDefault) { old.preventDefault(); } event.returnValue = false; old.returnValue = false; event.defaultPrevented = true; }; event.defaultPrevented = false; // Stop the event from bubbling event.stopPropagation = function () { if (old.stopPropagation) { old.stopPropagation(); } event.cancelBubble = true; old.cancelBubble = true; event.isPropagationStopped = returnTrue; }; event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers event.stopImmediatePropagation = function () { if (old.stopImmediatePropagation) { old.stopImmediatePropagation(); } event.isImmediatePropagationStopped = returnTrue; event.stopPropagation(); }; event.isImmediatePropagationStopped = returnFalse; // Handle mouse position if (event.clientX !== null && event.clientX !== undefined) { const doc = document.documentElement; const body = document.body; event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0); event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0); } // Handle key presses event.which = event.charCode || event.keyCode; // Fix button for mouse clicks: // 0 == left; 1 == middle; 2 == right if (event.button !== null && event.button !== undefined) { // The following is disabled because it does not pass videojs-standard // and... yikes. /* eslint-disable */ event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0; /* eslint-enable */ } } event.fixed_ = true; // Returns fixed-up instance return event; } /** * Whether passive event listeners are supported */ let _supportsPassive; const supportsPassive = function () { if (typeof _supportsPassive !== 'boolean') { _supportsPassive = false; try { const opts = Object.defineProperty({}, 'passive', { get() { _supportsPassive = true; } }); window.addEventListener('test', null, opts); window.removeEventListener('test', null, opts); } catch (e) { // disregard } } return _supportsPassive; }; /** * Touch events Chrome expects to be passive */ const passiveEvents = ['touchstart', 'touchmove']; /** * Add an event listener to element * It stores the handler function in a separate cache object * and adds a generic handler to the element's event, * along with a unique id (guid) to the element. * * @param {Element|Object} elem * Element or object to bind listeners to * * @param {string|string[]} type * Type of event to bind to. * * @param {Function} fn * Event listener. */ function on(elem, type, fn) { if (Array.isArray(type)) { return _handleMultipleEvents(on, elem, type, fn); } if (!DomData.has(elem)) { DomData.set(elem, {}); } const data = DomData.get(elem); // We need a place to store all our handler data if (!data.handlers) { data.handlers = {}; } if (!data.handlers[type]) { data.handlers[type] = []; } if (!fn.guid) { fn.guid = newGUID(); } data.handlers[type].push(fn); if (!data.dispatcher) { data.disabled = false; data.dispatcher = function (event, hash) { if (data.disabled) { return; } event = fixEvent(event); const handlers = data.handlers[event.type]; if (handlers) { // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off. const handlersCopy = handlers.slice(0); for (let m = 0, n = handlersCopy.length; m < n; m++) { if (event.isImmediatePropagationStopped()) { break; } else { try { handlersCopy[m].call(elem, event, hash); } catch (e) { log$1.error(e); } } } } }; } if (data.handlers[type].length === 1) { if (elem.addEventListener) { let options = false; if (supportsPassive() && passiveEvents.indexOf(type) > -1) { options = { passive: true }; } elem.addEventListener(type, data.dispatcher, options); } else if (elem.attachEvent) { elem.attachEvent('on' + type, data.dispatcher); } } } /** * Removes event listeners from an element * * @param {Element|Object} elem * Object to remove listeners from. * * @param {string|string[]} [type] * Type of listener to remove. Don't include to remove all events from element. * * @param {Function} [fn] * Specific listener to remove. Don't include to remove listeners for an event * type. */ function off(elem, type, fn) { // Don't want to add a cache object through getElData if not needed if (!DomData.has(elem)) { return; } const data = DomData.get(elem); // If no events exist, nothing to unbind if (!data.handlers) { return; } if (Array.isArray(type)) { return _handleMultipleEvents(off, elem, type, fn); } // Utility function const removeType = function (el, t) { data.handlers[t] = []; _cleanUpEvents(el, t); }; // Are we removing all bound events? if (type === undefined) { for (const t in data.handlers) { if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) { removeType(elem, t); } } return; } const handlers = data.handlers[type]; // If no handlers exist, nothing to unbind if (!handlers) { return; } // If no listener was provided, remove all listeners for type if (!fn) { removeType(elem, type); return; } // We're only removing a single handler if (fn.guid) { for (let n = 0; n < handlers.length; n++) { if (handlers[n].guid === fn.guid) { handlers.splice(n--, 1); } } } _cleanUpEvents(elem, type); } /** * Trigger an event for an element * * @param {Element|Object} elem * Element to trigger an event on * * @param {EventTarget~Event|string} event * A string (the type) or an event object with a type attribute * * @param {Object} [hash] * data hash to pass along with the event * * @return {boolean|undefined} * Returns the opposite of `defaultPrevented` if default was * prevented. Otherwise, returns `undefined` */ function trigger(elem, event, hash) { // Fetches element data and a reference to the parent (for bubbling). // Don't want to add a data object to cache for every parent, // so checking hasElData first. const elemData = DomData.has(elem) ? DomData.get(elem) : {}; const parent = elem.parentNode || elem.ownerDocument; // type = event.type || event, // handler; // If an event name was passed as a string, creates an event out of it if (typeof event === 'string') { event = { type: event, target: elem }; } else if (!event.target) { event.target = elem; } // Normalizes the event properties. event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers. if (elemData.dispatcher) { elemData.dispatcher.call(elem, event, hash); } // Unless explicitly stopped or the event does not bubble (e.g. media events) // recursively calls this function to bubble the event up the DOM. if (parent && !event.isPropagationStopped() && event.bubbles === true) { trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled. } else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) { if (!DomData.has(event.target)) { DomData.set(event.target, {}); } const targetData = DomData.get(event.target); // Checks if the target has a default action for this event. if (event.target[event.type]) { // Temporarily disables event dispatching on the target as we have already executed the handler. targetData.disabled = true; // Executes the default action. if (typeof event.target[event.type] === 'function') { event.target[event.type](); } // Re-enables event dispatching. targetData.disabled = false; } } // Inform the triggerer if the default was prevented by returning false return !event.defaultPrevented; } /** * Trigger a listener only once for an event. * * @param {Element|Object} elem * Element or object to bind to. * * @param {string|string[]} type * Name/type of event * * @param {Event~EventListener} fn * Event listener function */ function one(elem, type, fn) { if (Array.isArray(type)) { return _handleMultipleEvents(one, elem, type, fn); } const func = function () { off(elem, type, func); fn.apply(this, arguments); }; // copy the guid to the new function so it can removed using the original function's ID func.guid = fn.guid = fn.guid || newGUID(); on(elem, type, func); } /** * Trigger a listener only once and then turn if off for all * configured events * * @param {Element|Object} elem * Element or object to bind to. * * @param {string|string[]} type * Name/type of event * * @param {Event~EventListener} fn * Event listener function */ function any(elem, type, fn) { const func = function () { off(elem, type, func); fn.apply(this, arguments); }; // copy the guid to the new function so it can removed using the original function's ID func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything on(elem, type, func); } var Events = /*#__PURE__*/Object.freeze({ __proto__: null, fixEvent: fixEvent, on: on, off: off, trigger: trigger, one: one, any: any }); /** * @file fn.js * @module fn */ const UPDATE_REFRESH_INTERVAL = 30; /** * A private, internal-only function for changing the context of a function. * * It also stores a unique id on the function so it can be easily removed from * events. * * @private * @function * @param {*} context * The object to bind as scope. * * @param {Function} fn * The function to be bound to a scope. * * @param {number} [uid] * An optional unique ID for the function to be set * * @return {Function} * The new function that will be bound into the context given */ const bind_ = function (context, fn, uid) { // Make sure the function has a unique ID if (!fn.guid) { fn.guid = newGUID(); } // Create the new function that changes the context const bound = fn.bind(context); // Allow for the ability to individualize this function // Needed in the case where multiple objects might share the same prototype // IF both items add an event listener with the same function, then you try to remove just one // it will remove both because they both have the same guid. // when using this, you need to use the bind method when you remove the listener as well. // currently used in text tracks bound.guid = uid ? uid + '_' + fn.guid : fn.guid; return bound; }; /** * Wraps the given function, `fn`, with a new function that only invokes `fn` * at most once per every `wait` milliseconds. * * @function * @param {Function} fn * The function to be throttled. * * @param {number} wait * The number of milliseconds by which to throttle. * * @return {Function} */ const throttle = function (fn, wait) { let last = window.performance.now(); const throttled = function (...args) { const now = window.performance.now(); if (now - last >= wait) { fn(...args); last = now; } }; return throttled; }; /** * Creates a debounced function that delays invoking `func` until after `wait` * milliseconds have elapsed since the last time the debounced function was * invoked. * * Inspired by lodash and underscore implementations. * * @function * @param {Function} func * The function to wrap with debounce behavior. * * @param {number} wait * The number of milliseconds to wait after the last invocation. * * @param {boolean} [immediate] * Whether or not to invoke the function immediately upon creation. * * @param {Object} [context=window] * The "context" in which the debounced function should debounce. For * example, if this function should be tied to a Video.js player, * the player can be passed here. Alternatively, defaults to the * global `window` object. * * @return {Function} * A debounced function. */ const debounce = function (func, wait, immediate, context = window) { let timeout; const cancel = () => { context.clearTimeout(timeout); timeout = null; }; /* eslint-disable consistent-this */ const debounced = function () { const self = this; const args = arguments; let later = function () { timeout = null; later = null; if (!immediate) { func.apply(self, args); } }; if (!timeout && immediate) { func.apply(self, args); } context.clearTimeout(timeout); timeout = context.setTimeout(later, wait); }; /* eslint-enable consistent-this */ debounced.cancel = cancel; return debounced; }; var Fn = /*#__PURE__*/Object.freeze({ __proto__: null, UPDATE_REFRESH_INTERVAL: UPDATE_REFRESH_INTERVAL, bind_: bind_, throttle: throttle, debounce: debounce }); /** * @file src/js/event-target.js */ let EVENT_MAP; /** * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It * adds shorthand functions that wrap around lengthy functions. For example: * the `on` function is a wrapper around `addEventListener`. * * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget} * @class EventTarget */ class EventTarget$2 { /** * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a * function that will get called when an event with a certain name gets triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to call with `EventTarget`s */ on(type, fn) { // Remove the addEventListener alias before calling Events.on // so we don't get into an infinite type loop const ael = this.addEventListener; this.addEventListener = () => {}; on(this, type, fn); this.addEventListener = ael; } /** * Removes an `event listener` for a specific event from an instance of `EventTarget`. * This makes it so that the `event listener` will no longer get called when the * named event happens. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to remove. */ off(type, fn) { off(this, type, fn); } /** * This function will add an `event listener` that gets triggered only once. After the * first trigger it will get removed. This is like adding an `event listener` * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to be called once for each event name. */ one(type, fn) { // Remove the addEventListener aliasing Events.on // so we don't get into an infinite type loop const ael = this.addEventListener; this.addEventListener = () => {}; one(this, type, fn); this.addEventListener = ael; } /** * This function will add an `event listener` that gets triggered only once and is * removed from all events. This is like adding an array of `event listener`s * with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the * first time it is triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to be called once for each event name. */ any(type, fn) { // Remove the addEventListener aliasing Events.on // so we don't get into an infinite type loop const ael = this.addEventListener; this.addEventListener = () => {}; any(this, type, fn); this.addEventListener = ael; } /** * This function causes an event to happen. This will then cause any `event listeners` * that are waiting for that event, to get called. If there are no `event listeners` * for an event then nothing will happen. * * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. * Trigger will also call the `on` + `uppercaseEventName` function. * * Example: * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call * `onClick` if it exists. * * @param {string|EventTarget~Event|Object} event * The name of the event, an `Event`, or an object with a key of type set to * an event name. */ trigger(event) { const type = event.type || event; // deprecation // In a future version we should default target to `this` // similar to how we default the target to `elem` in // `Events.trigger`. Right now the default `target` will be // `document` due to the `Event.fixEvent` call. if (typeof event === 'string') { event = { type }; } event = fixEvent(event); if (this.allowedEvents_[type] && this['on' + type]) { this['on' + type](event); } trigger(this, event); } queueTrigger(event) { // only set up EVENT_MAP if it'll be used if (!EVENT_MAP) { EVENT_MAP = new Map(); } const type = event.type || event; let map = EVENT_MAP.get(this); if (!map) { map = new Map(); EVENT_MAP.set(this, map); } const oldTimeout = map.get(type); map.delete(type); window.clearTimeout(oldTimeout); const timeout = window.setTimeout(() => { map.delete(type); // if we cleared out all timeouts for the current target, delete its map if (map.size === 0) { map = null; EVENT_MAP.delete(this); } this.trigger(event); }, 0); map.set(type, timeout); } } /** * A Custom DOM event. * * @typedef {CustomEvent} Event * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent} */ /** * All event listeners should follow the following format. * * @callback EventListener * @this {EventTarget} * * @param {Event} event * the event that triggered this function * * @param {Object} [hash] * hash of data sent during the event */ /** * An object containing event names as keys and booleans as values. * * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger} * will have extra functionality. See that function for more information. * * @property EventTarget.prototype.allowedEvents_ * @protected */ EventTarget$2.prototype.allowedEvents_ = {}; /** * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#on} */ EventTarget$2.prototype.addEventListener = EventTarget$2.prototype.on; /** * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#off} */ EventTarget$2.prototype.removeEventListener = EventTarget$2.prototype.off; /** * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic * the standard DOM API. * * @function * @see {@link EventTarget#trigger} */ EventTarget$2.prototype.dispatchEvent = EventTarget$2.prototype.trigger; /** * @file mixins/evented.js * @module evented */ const objName = obj => { if (typeof obj.name === 'function') { return obj.name(); } if (typeof obj.name === 'string') { return obj.name; } if (obj.name_) { return obj.name_; } if (obj.constructor && obj.constructor.name) { return obj.constructor.name; } return typeof obj; }; /** * Returns whether or not an object has had the evented mixin applied. * * @param {Object} object * An object to test. * * @return {boolean} * Whether or not the object appears to be evented. */ const isEvented = object => object instanceof EventTarget$2 || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(k => typeof object[k] === 'function'); /** * Adds a callback to run after the evented mixin applied. * * @param {Object} target * An object to Add * @param {Function} callback * The callback to run. */ const addEventedCallback = (target, callback) => { if (isEvented(target)) { callback(); } else { if (!target.eventedCallbacks) { target.eventedCallbacks = []; } target.eventedCallbacks.push(callback); } }; /** * Whether a value is a valid event type - non-empty string or array. * * @private * @param {string|Array} type * The type value to test. * * @return {boolean} * Whether or not the type is a valid event type. */ const isValidEventType = type => // The regex here verifies that the `type` contains at least one non- // whitespace character. typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length; /** * Validates a value to determine if it is a valid event target. Throws if not. * * @private * @throws {Error} * If the target does not appear to be a valid event target. * * @param {Object} target * The object to test. * * @param {Object} obj * The evented object we are validating for * * @param {string} fnName * The name of the evented mixin function that called this. */ const validateTarget = (target, obj, fnName) => { if (!target || !target.nodeName && !isEvented(target)) { throw new Error(`Invalid target for ${objName(obj)}#${fnName}; must be a DOM node or evented object.`); } }; /** * Validates a value to determine if it is a valid event target. Throws if not. * * @private * @throws {Error} * If the type does not appear to be a valid event type. * * @param {string|Array} type * The type to test. * * @param {Object} obj * The evented object we are validating for * * @param {string} fnName * The name of the evented mixin function that called this. */ const validateEventType = (type, obj, fnName) => { if (!isValidEventType(type)) { throw new Error(`Invalid event type for ${objName(obj)}#${fnName}; must be a non-empty string or array.`); } }; /** * Validates a value to determine if it is a valid listener. Throws if not. * * @private * @throws {Error} * If the listener is not a function. * * @param {Function} listener * The listener to test. * * @param {Object} obj * The evented object we are validating for * * @param {string} fnName * The name of the evented mixin function that called this. */ const validateListener = (listener, obj, fnName) => { if (typeof listener !== 'function') { throw new Error(`Invalid listener for ${objName(obj)}#${fnName}; must be a function.`); } }; /** * Takes an array of arguments given to `on()` or `one()`, validates them, and * normalizes them into an object. * * @private * @param {Object} self * The evented object on which `on()` or `one()` was called. This * object will be bound as the `this` value for the listener. * * @param {Array} args * An array of arguments passed to `on()` or `one()`. * * @param {string} fnName * The name of the evented mixin function that called this. * * @return {Object} * An object containing useful values for `on()` or `one()` calls. */ const normalizeListenArgs = (self, args, fnName) => { // If the number of arguments is less than 3, the target is always the // evented object itself. const isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_; let target; let type; let listener; if (isTargetingSelf) { target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to // the evented object itself. if (args.length >= 3) { args.shift(); } [type, listener] = args; } else { // This was `[target, type, listener] = args;` but this block needs more than // one statement to produce minified output compatible with Chrome 53. // See https://github.com/videojs/video.js/pull/8810 target = args[0]; type = args[1]; listener = args[2]; } validateTarget(target, self, fnName); validateEventType(type, self, fnName); validateListener(listener, self, fnName); listener = bind_(self, listener); return { isTargetingSelf, target, type, listener }; }; /** * Adds the listener to the event type(s) on the target, normalizing for * the type of target. * * @private * @param {Element|Object} target * A DOM node or evented object. * * @param {string} method * The event binding method to use ("on" or "one"). * * @param {string|Array} type * One or more event type(s). * * @param {Function} listener * A listener function. */ const listen = (target, method, type, listener) => { validateTarget(target, target, method); if (target.nodeName) { Events[method](target, type, listener); } else { target[method](type, listener); } }; /** * Contains methods that provide event capabilities to an object which is passed * to {@link module:evented|evented}. * * @mixin EventedMixin */ const EventedMixin = { /** * Add a listener to an event (or events) on this object or another evented * object. * * @param {string|Array|Element|Object} targetOrType * If this is a string or array, it represents the event type(s) * that will trigger the listener. * * Another evented object can be passed here instead, which will * cause the listener to listen for events on _that_ object. * * In either case, the listener's `this` value will be bound to * this object. * * @param {string|Array|Function} typeOrListener * If the first argument was a string or array, this should be the * listener function. Otherwise, this is a string or array of event * type(s). * * @param {Function} [listener] * If the first argument was another evented object, this will be * the listener function. */ on(...args) { const { isTargetingSelf, target, type, listener } = normalizeListenArgs(this, args, 'on'); listen(target, 'on', type, listener); // If this object is listening to another evented object. if (!isTargetingSelf) { // If this object is disposed, remove the listener. const removeListenerOnDispose = () => this.off(target, type, listener); // Use the same function ID as the listener so we can remove it later it // using the ID of the original listener. removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures // that if the target is disposed BEFORE this object, we remove the // removal listener that was just added. Otherwise, we create a memory leak. const removeRemoverOnTargetDispose = () => this.off('dispose', removeListenerOnDispose); // Use the same function ID as the listener so we can remove it later // it using the ID of the original listener. removeRemoverOnTargetDispose.guid = listener.guid; listen(this, 'on', 'dispose', removeListenerOnDispose); listen(target, 'on', 'dispose', removeRemoverOnTargetDispose); } }, /** * Add a listener to an event (or events) on this object or another evented * object. The listener will be called once per event and then removed. * * @param {string|Array|Element|Object} targetOrType * If this is a string or array, it represents the event type(s) * that will trigger the listener. * * Another evented object can be passed here instead, which will * cause the listener to listen for events on _that_ object. * * In either case, the listener's `this` value will be bound to * this object. * * @param {string|Array|Function} typeOrListener * If the first argument was a string or array, this should be the * listener function. Otherwise, this is a string or array of event * type(s). * * @param {Function} [listener] * If the first argument was another evented object, this will be * the listener function. */ one(...args) { const { isTargetingSelf, target, type, listener } = normalizeListenArgs(this, args, 'one'); // Targeting this evented object. if (isTargetingSelf) { listen(target, 'one', type, listener); // Targeting another evented object. } else { // TODO: This wrapper is incorrect! It should only // remove the wrapper for the event type that called it. // Instead all listeners are removed on the first trigger! // see https://github.com/videojs/video.js/issues/5962 const wrapper = (...largs) => { this.off(target, type, wrapper); listener.apply(null, largs); }; // Use the same function ID as the listener so we can remove it later // it using the ID of the original listener. wrapper.guid = listener.guid; listen(target, 'one', type, wrapper); } }, /** * Add a listener to an event (or events) on this object or another evented * object. The listener will only be called once for the first event that is triggered * then removed. * * @param {string|Array|Element|Object} targetOrType * If this is a string or array, it represents the event type(s) * that will trigger the listener. * * Another evented object can be passed here instead, which will * cause the listener to listen for events on _that_ object. * * In either case, the listener's `this` value will be bound to * this object. * * @param {string|Array|Function} typeOrListener * If the first argument was a string or array, this should be the * listener function. Otherwise, this is a string or array of event * type(s). * * @param {Function} [listener] * If the first argument was another evented object, this will be * the listener function. */ any(...args) { const { isTargetingSelf, target, type, listener } = normalizeListenArgs(this, args, 'any'); // Targeting this evented object. if (isTargetingSelf) { listen(target, 'any', type, listener); // Targeting another evented object. } else { const wrapper = (...largs) => { this.off(target, type, wrapper); listener.apply(null, largs); }; // Use the same function ID as the listener so we can remove it later // it using the ID of the original listener. wrapper.guid = listener.guid; listen(target, 'any', type, wrapper); } }, /** * Removes listener(s) from event(s) on an evented object. * * @param {string|Array|Element|Object} [targetOrType] * If this is a string or array, it represents the event type(s). * * Another evented object can be passed here instead, in which case * ALL 3 arguments are _required_. * * @param {string|Array|Function} [typeOrListener] * If the first argument was a string or array, this may be the * listener function. Otherwise, this is a string or array of event * type(s). * * @param {Function} [listener] * If the first argument was another evented object, this will be * the listener function; otherwise, _all_ listeners bound to the * event type(s) will be removed. */ off(targetOrType, typeOrListener, listener) { // Targeting this evented object. if (!targetOrType || isValidEventType(targetOrType)) { off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object. } else { const target = targetOrType; const type = typeOrListener; // Fail fast and in a meaningful way! validateTarget(target, this, 'off'); validateEventType(type, this, 'off'); validateListener(listener, this, 'off'); // Ensure there's at least a guid, even if the function hasn't been used listener = bind_(this, listener); // Remove the dispose listener on this evented object, which was given // the same guid as the event listener in on(). this.off('dispose', listener); if (target.nodeName) { off(target, type, listener); off(target, 'dispose', listener); } else if (isEvented(target)) { target.off(type, listener); target.off('dispose', listener); } } }, /** * Fire an event on this evented object, causing its listeners to be called. * * @param {string|Object} event * An event type or an object with a type property. * * @param {Object} [hash] * An additional object to pass along to listeners. * * @return {boolean} * Whether or not the default behavior was prevented. */ trigger(event, hash) { validateTarget(this.eventBusEl_, this, 'trigger'); const type = event && typeof event !== 'string' ? event.type : event; if (!isValidEventType(type)) { throw new Error(`Invalid event type for ${objName(this)}#trigger; ` + 'must be a non-empty string or object with a type key that has a non-empty value.'); } return trigger(this.eventBusEl_, event, hash); } }; /** * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object. * * @param {Object} target * The object to which to add event methods. * * @param {Object} [options={}] * Options for customizing the mixin behavior. * * @param {string} [options.eventBusKey] * By default, adds a `eventBusEl_` DOM element to the target object, * which is used as an event bus. If the target object already has a * DOM element that should be used, pass its key here. * * @return {Object} * The target object. */ function evented(target, options = {}) { const { eventBusKey } = options; // Set or create the eventBusEl_. if (eventBusKey) { if (!target[eventBusKey].nodeName) { throw new Error(`The eventBusKey "${eventBusKey}" does not refer to an element.`); } target.eventBusEl_ = target[eventBusKey]; } else { target.eventBusEl_ = createEl('span', { className: 'vjs-event-bus' }); } Object.assign(target, EventedMixin); if (target.eventedCallbacks) { target.eventedCallbacks.forEach(callback => { callback(); }); } // When any evented object is disposed, it removes all its listeners. target.on('dispose', () => { target.off(); [target, target.el_, target.eventBusEl_].forEach(function (val) { if (val && DomData.has(val)) { DomData.delete(val); } }); window.setTimeout(() => { target.eventBusEl_ = null; }, 0); }); return target; } /** * @file mixins/stateful.js * @module stateful */ /** * Contains methods that provide statefulness to an object which is passed * to {@link module:stateful}. * * @mixin StatefulMixin */ const StatefulMixin = { /** * A hash containing arbitrary keys and values representing the state of * the object. * * @type {Object} */ state: {}, /** * Set the state of an object by mutating its * {@link module:stateful~StatefulMixin.state|state} object in place. * * @fires module:stateful~StatefulMixin#statechanged * @param {Object|Function} stateUpdates * A new set of properties to shallow-merge into the plugin state. * Can be a plain object or a function returning a plain object. * * @return {Object|undefined} * An object containing changes that occurred. If no changes * occurred, returns `undefined`. */ setState(stateUpdates) { // Support providing the `stateUpdates` state as a function. if (typeof stateUpdates === 'function') { stateUpdates = stateUpdates(); } let changes; each(stateUpdates, (value, key) => { // Record the change if the value is different from what's in the // current state. if (this.state[key] !== value) { changes = changes || {}; changes[key] = { from: this.state[key], to: value }; } this.state[key] = value; }); // Only trigger "statechange" if there were changes AND we have a trigger // function. This allows us to not require that the target object be an // evented object. if (changes && isEvented(this)) { /** * An event triggered on an object that is both * {@link module:stateful|stateful} and {@link module:evented|evented} * indicating that its state has changed. * * @event module:stateful~StatefulMixin#statechanged * @type {Object} * @property {Object} changes * A hash containing the properties that were changed and * the values they were changed `from` and `to`. */ this.trigger({ changes, type: 'statechanged' }); } return changes; } }; /** * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target * object. * * If the target object is {@link module:evented|evented} and has a * `handleStateChanged` method, that method will be automatically bound to the * `statechanged` event on itself. * * @param {Object} target * The object to be made stateful. * * @param {Object} [defaultState] * A default set of properties to populate the newly-stateful object's * `state` property. * * @return {Object} * Returns the `target`. */ function stateful(target, defaultState) { Object.assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state` // added in that step. target.state = Object.assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists. if (typeof target.handleStateChanged === 'function' && isEvented(target)) { target.on('statechanged', target.handleStateChanged); } return target; } /** * @file str.js * @module to-lower-case */ /** * Lowercase the first letter of a string. * * @param {string} string * String to be lowercased * * @return {string} * The string with a lowercased first letter */ const toLowerCase = function (string) { if (typeof string !== 'string') { return string; } return string.replace(/./, w => w.toLowerCase()); }; /** * Uppercase the first letter of a string. * * @param {string} string * String to be uppercased * * @return {string} * The string with an uppercased first letter */ const toTitleCase$1 = function (string) { if (typeof string !== 'string') { return string; } return string.replace(/./, w => w.toUpperCase()); }; /** * Compares the TitleCase versions of the two strings for equality. * * @param {string} str1 * The first string to compare * * @param {string} str2 * The second string to compare * * @return {boolean} * Whether the TitleCase versions of the strings are equal */ const titleCaseEquals = function (str1, str2) { return toTitleCase$1(str1) === toTitleCase$1(str2); }; var Str = /*#__PURE__*/Object.freeze({ __proto__: null, toLowerCase: toLowerCase, toTitleCase: toTitleCase$1, titleCaseEquals: titleCaseEquals }); /** * Player Component - Base class for all UI objects * * @file component.js */ /** @import Player from './player' */ /** * A callback to be called if and when the component is ready. * `this` will be the Component instance. * * @callback ReadyCallback * @returns {void} */ /** * Base class for all UI Components. * Components are UI objects which represent both a javascript object and an element * in the DOM. They can be children of other components, and can have * children themselves. * * Components can also use methods from {@link EventTarget} */ class Component$1 { /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of component options. * * @param {Object[]} [options.children] * An array of children objects to initialize this component with. Children objects have * a name property that will be used if more than one component of the same type needs to be * added. * * @param {string} [options.className] * A class or space separated list of classes to add the component * * @param {ReadyCallback} [ready] * Function that gets called when the `Component` is ready. */ constructor(player, options, ready) { // The component might be the player itself and we can't pass `this` to super if (!player && this.play) { this.player_ = player = this; // eslint-disable-line } else { this.player_ = player; } this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults this.options_ = merge$2({}, this.options_); // Updated options with supplied options options = this.options_ = merge$2(this.options_, options); // Get ID from options or options element if one is supplied this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one if (!this.id_) { // Don't require the player ID function in the case of mock players const id = player && player.id && player.id() || 'no_player'; this.id_ = `${id}_component_${newGUID()}`; } this.name_ = options.name || null; // Create element if one wasn't provided in options if (options.el) { this.el_ = options.el; } else if (options.createEl !== false) { this.el_ = this.createEl(); } if (options.className && this.el_) { options.className.split(' ').forEach(c => this.addClass(c)); } // Remove the placeholder event methods. If the component is evented, the // real methods are added next ['on', 'off', 'one', 'any', 'trigger'].forEach(fn => { this[fn] = undefined; }); // if evented is anything except false, we want to mixin in evented if (options.evented !== false) { // Make this an evented object and use `el_`, if available, as its event bus evented(this, { eventBusKey: this.el_ ? 'el_' : null }); this.handleLanguagechange = this.handleLanguagechange.bind(this); this.on(this.player_, 'languagechange', this.handleLanguagechange); } stateful(this, this.constructor.defaultState); this.children_ = []; this.childIndex_ = {}; this.childNameIndex_ = {}; this.setTimeoutIds_ = new Set(); this.setIntervalIds_ = new Set(); this.rafIds_ = new Set(); this.namedRafs_ = new Map(); this.clearingTimersOnDispose_ = false; // Add any child components in options if (options.initChildren !== false) { this.initChildren(); } // Don't want to trigger ready here or it will go before init is actually // finished for all children that run this constructor this.ready(ready); if (options.reportTouchActivity !== false) { this.enableTouchActivity(); } } // `on`, `off`, `one`, `any` and `trigger` are here so tsc includes them in definitions. // They are replaced or removed in the constructor /** * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a * function that will get called when an event with a certain name gets triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to call with `EventTarget`s */ /** * Removes an `event listener` for a specific event from an instance of `EventTarget`. * This makes it so that the `event listener` will no longer get called when the * named event happens. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} [fn] * The function to remove. If not specified, all listeners managed by Video.js will be removed. */ /** * This function will add an `event listener` that gets triggered only once. After the * first trigger it will get removed. This is like adding an `event listener` * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to be called once for each event name. */ /** * This function will add an `event listener` that gets triggered only once and is * removed from all events. This is like adding an array of `event listener`s * with {@link EventTarget#on} that calls {@link EventTarget#off} on all events the * first time it is triggered. * * @param {string|string[]} type * An event name or an array of event names. * * @param {Function} fn * The function to be called once for each event name. */ /** * This function causes an event to happen. This will then cause any `event listeners` * that are waiting for that event, to get called. If there are no `event listeners` * for an event then nothing will happen. * * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`. * Trigger will also call the `on` + `uppercaseEventName` function. * * Example: * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call * `onClick` if it exists. * * @param {string|Event|Object} event * The name of the event, an `Event`, or an object with a key of type set to * an event name. * * @param {Object} [hash] * Optionally extra argument to pass through to an event listener */ /** * Dispose of the `Component` and all child components. * * @fires Component#dispose * * @param {Object} options * @param {Element} options.originalEl element with which to replace player element */ dispose(options = {}) { // Bail out if the component has already been disposed. if (this.isDisposed_) { return; } if (this.readyQueue_) { this.readyQueue_.length = 0; } /** * Triggered when a `Component` is disposed. * * @event Component#dispose * @type {Event} * * @property {boolean} [bubbles=false] * set to false so that the dispose event does not * bubble up */ this.trigger({ type: 'dispose', bubbles: false }); this.isDisposed_ = true; // Dispose all children. if (this.children_) { for (let i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i].dispose) { this.children_[i].dispose(); } } } // Delete child references this.children_ = null; this.childIndex_ = null; this.childNameIndex_ = null; this.parentComponent_ = null; if (this.el_) { // Remove element from DOM if (this.el_.parentNode) { if (options.restoreEl) { this.el_.parentNode.replaceChild(options.restoreEl, this.el_); } else { this.el_.parentNode.removeChild(this.el_); } } this.el_ = null; } // remove reference to the player after disposing of the element this.player_ = null; } /** * Determine whether or not this component has been disposed. * * @return {boolean} * If the component has been disposed, will be `true`. Otherwise, `false`. */ isDisposed() { return Boolean(this.isDisposed_); } /** * Return the {@link Player} that the `Component` has attached to. * * @return {Player} * The player that this `Component` has attached to. */ player() { return this.player_; } /** * Deep merge of options objects with new options. * > Note: When both `obj` and `options` contain properties whose values are objects. * The two properties get merged using {@link module:obj.merge} * * @param {Object} obj * The object that contains new options. * * @return {Object} * A new object of `this.options_` and `obj` merged together. */ options(obj) { if (!obj) { return this.options_; } this.options_ = merge$2(this.options_, obj); return this.options_; } /** * Get the `Component`s DOM element * * @return {Element} * The DOM element for this `Component`. */ el() { return this.el_; } /** * Create the `Component`s DOM element. * * @param {string} [tagName] * Element's DOM node type. e.g. 'div' * * @param {Object} [properties] * An object of properties that should be set. * * @param {Object} [attributes] * An object of attributes that should be set. * * @return {Element} * The element that gets created. */ createEl(tagName, properties, attributes) { return createEl(tagName, properties, attributes); } /** * Localize a string given the string in english. * * If tokens are provided, it'll try and run a simple token replacement on the provided string. * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array. * * If a `defaultValue` is provided, it'll use that over `string`, * if a value isn't found in provided language files. * This is useful if you want to have a descriptive key for token replacement * but have a succinct localized string and not require `en.json` to be included. * * Currently, it is used for the progress bar timing. * ```js * { * "progress bar timing: currentTime={1} duration={2}": "{1} of {2}" * } * ``` * It is then used like so: * ```js * this.localize('progress bar timing: currentTime={1} duration{2}', * [this.player_.currentTime(), this.player_.duration()], * '{1} of {2}'); * ``` * * Which outputs something like: `01:23 of 24:56`. * * * @param {string} string * The string to localize and the key to lookup in the language files. * @param {string[]} [tokens] * If the current item has token replacements, provide the tokens here. * @param {string} [defaultValue] * Defaults to `string`. Can be a default value to use for token replacement * if the lookup key is needed to be separate. * * @return {string} * The localized string or if no localization exists the english string. */ localize(string, tokens, defaultValue = string) { const code = this.player_.language && this.player_.language(); const languages = this.player_.languages && this.player_.languages(); const language = languages && languages[code]; const primaryCode = code && code.split('-')[0]; const primaryLang = languages && languages[primaryCode]; let localizedString = defaultValue; if (language && language[string]) { localizedString = language[string]; } else if (primaryLang && primaryLang[string]) { localizedString = primaryLang[string]; } if (tokens) { localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) { const value = tokens[index - 1]; let ret = value; if (typeof value === 'undefined') { ret = match; } return ret; }); } return localizedString; } /** * Handles language change for the player in components. Should be overridden by sub-components. * * @abstract */ handleLanguagechange() {} /** * Return the `Component`s DOM element. This is where children get inserted. * This will usually be the the same as the element returned in {@link Component#el}. * * @return {Element} * The content element for this `Component`. */ contentEl() { return this.contentEl_ || this.el_; } /** * Get this `Component`s ID * * @return {string} * The id of this `Component` */ id() { return this.id_; } /** * Get the `Component`s name. The name gets used to reference the `Component` * and is set during registration. * * @return {string} * The name of this `Component`. */ name() { return this.name_; } /** * Get an array of all child components * * @return {Array} * The children */ children() { return this.children_; } /** * Returns the child `Component` with the given `id`. * * @param {string} id * The id of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `id` or undefined. */ getChildById(id) { return this.childIndex_[id]; } /** * Returns the child `Component` with the given `name`. * * @param {string} name * The name of the child `Component` to get. * * @return {Component|undefined} * The child `Component` with the given `name` or undefined. */ getChild(name) { if (!name) { return; } return this.childNameIndex_[name]; } /** * Returns the descendant `Component` following the givent * descendant `names`. For instance ['foo', 'bar', 'baz'] would * try to get 'foo' on the current component, 'bar' on the 'foo' * component and 'baz' on the 'bar' component and return undefined * if any of those don't exist. * * @param {...string[]|...string} names * The name of the child `Component` to get. * * @return {Component|undefined} * The descendant `Component` following the given descendant * `names` or undefined. */ getDescendant(...names) { // flatten array argument into the main array names = names.reduce((acc, n) => acc.concat(n), []); let currentChild = this; for (let i = 0; i < names.length; i++) { currentChild = currentChild.getChild(names[i]); if (!currentChild || !currentChild.getChild) { return; } } return currentChild; } /** * Adds an SVG icon element to another element or component. * * @param {string} iconName * The name of icon. A list of all the icon names can be found at 'sandbox/svg-icons.html' * * @param {Element} [el=this.el()] * Element to set the title on. Defaults to the current Component's element. * * @return {Element} * The newly created icon element. */ setIcon(iconName, el = this.el()) { // TODO: In v9 of video.js, we will want to remove font icons entirely. // This means this check, as well as the others throughout the code, and // the unecessary CSS for font icons, will need to be removed. // See https://github.com/videojs/video.js/pull/8260 as to which components // need updating. if (!this.player_.options_.experimentalSvgIcons) { return; } const xmlnsURL = 'http://www.w3.org/2000/svg'; // The below creates an element in the format of: // .... const iconContainer = createEl('span', { className: 'vjs-icon-placeholder vjs-svg-icon' }, { 'aria-hidden': 'true' }); const svgEl = document.createElementNS(xmlnsURL, 'svg'); svgEl.setAttributeNS(null, 'viewBox', '0 0 512 512'); const useEl = document.createElementNS(xmlnsURL, 'use'); svgEl.appendChild(useEl); useEl.setAttributeNS(null, 'href', `#vjs-icon-${iconName}`); iconContainer.appendChild(svgEl); // Replace a pre-existing icon if one exists. if (this.iconIsSet_) { el.replaceChild(iconContainer, el.querySelector('.vjs-icon-placeholder')); } else { el.appendChild(iconContainer); } this.iconIsSet_ = true; return iconContainer; } /** * Add a child `Component` inside the current `Component`. * * @param {string|Component} child * The name or instance of a child to add. * * @param {Object} [options={}] * The key/value store of options that will get passed to children of * the child. * * @param {number} [index=this.children_.length] * The index to attempt to add a child into. * * * @return {Component} * The `Component` that gets added as a child. When using a string the * `Component` will get created by this process. */ addChild(child, options = {}, index = this.children_.length) { let component; let componentName; // If child is a string, create component with options if (typeof child === 'string') { componentName = toTitleCase$1(child); const componentClassName = options.componentClass || componentName; // Set name through options options.name = componentName; // Create a new object & element for this controls set // If there's no .player_, this is a player const ComponentClass = Component$1.getComponent(componentClassName); if (!ComponentClass) { throw new Error(`Component ${componentClassName} does not exist`); } // data stored directly on the videojs object may be // misidentified as a component to retain // backwards-compatibility with 4.x. check to make sure the // component class can be instantiated. if (typeof ComponentClass !== 'function') { return null; } component = new ComponentClass(this.player_ || this, options); // child is a component instance } else { component = child; } if (component.parentComponent_) { component.parentComponent_.removeChild(component); } this.children_.splice(index, 0, component); component.parentComponent_ = this; if (typeof component.id === 'function') { this.childIndex_[component.id()] = component; } // If a name wasn't used to create the component, check if we can use the // name function of the component componentName = componentName || component.name && toTitleCase$1(component.name()); if (componentName) { this.childNameIndex_[componentName] = component; this.childNameIndex_[toLowerCase(componentName)] = component; } // Add the UI object's element to the container div (box) // Having an element is not required if (typeof component.el === 'function' && component.el()) { // If inserting before a component, insert before that component's element let refNode = null; if (this.children_[index + 1]) { // Most children are components, but the video tech is an HTML element if (this.children_[index + 1].el_) { refNode = this.children_[index + 1].el_; } else if (isEl(this.children_[index + 1])) { refNode = this.children_[index + 1]; } } this.contentEl().insertBefore(component.el(), refNode); } // Return so it can stored on parent object if desired. return component; } /** * Remove a child `Component` from this `Component`s list of children. Also removes * the child `Component`s element from this `Component`s element. * * @param {Component} component * The child `Component` to remove. */ removeChild(component) { if (typeof component === 'string') { component = this.getChild(component); } if (!component || !this.children_) { return; } let childFound = false; for (let i = this.children_.length - 1; i >= 0; i--) { if (this.children_[i] === component) { childFound = true; this.children_.splice(i, 1); break; } } if (!childFound) { return; } component.parentComponent_ = null; this.childIndex_[component.id()] = null; this.childNameIndex_[toTitleCase$1(component.name())] = null; this.childNameIndex_[toLowerCase(component.name())] = null; const compEl = component.el(); if (compEl && compEl.parentNode === this.contentEl()) { this.contentEl().removeChild(component.el()); } } /** * Add and initialize default child `Component`s based upon options. */ initChildren() { const children = this.options_.children; if (children) { // `this` is `parent` const parentOptions = this.options_; const handleAdd = child => { const name = child.name; let opts = child.opts; // Allow options for children to be set at the parent options // e.g. videojs(id, { controlBar: false }); // instead of videojs(id, { children: { controlBar: false }); if (parentOptions[name] !== undefined) { opts = parentOptions[name]; } // Allow for disabling default components // e.g. options['children']['posterImage'] = false if (opts === false) { return; } // Allow options to be passed as a simple boolean if no configuration // is necessary. if (opts === true) { opts = {}; } // We also want to pass the original player options // to each component as well so they don't need to // reach back into the player for options later. opts.playerOptions = this.options_.playerOptions; // Create and add the child component. // Add a direct reference to the child by name on the parent instance. // If two of the same component are used, different names should be supplied // for each const newChild = this.addChild(name, opts); if (newChild) { this[name] = newChild; } }; // Allow for an array of children details to passed in the options let workingChildren; const Tech = Component$1.getComponent('Tech'); if (Array.isArray(children)) { workingChildren = children; } else { workingChildren = Object.keys(children); } workingChildren // children that are in this.options_ but also in workingChildren would // give us extra children we do not want. So, we want to filter them out. .concat(Object.keys(this.options_).filter(function (child) { return !workingChildren.some(function (wchild) { if (typeof wchild === 'string') { return child === wchild; } return child === wchild.name; }); })).map(child => { let name; let opts; if (typeof child === 'string') { name = child; opts = children[name] || this.options_[name] || {}; } else { name = child.name; opts = child; } return { name, opts }; }).filter(child => { // we have to make sure that child.name isn't in the techOrder since // techs are registered as Components but can't aren't compatible // See https://github.com/videojs/video.js/issues/2772 const c = Component$1.getComponent(child.opts.componentClass || toTitleCase$1(child.name)); return c && !Tech.isTech(c); }).forEach(handleAdd); } } /** * Builds the default DOM class name. Should be overridden by sub-components. * * @return {string} * The DOM class name for this object. * * @abstract */ buildCSSClass() { // Child classes can include a function that does: // return 'CLASS NAME' + this._super(); return ''; } /** * Bind a listener to the component's ready state. * Different from event listeners in that if the ready event has already happened * it will trigger the function immediately. * * @param {ReadyCallback} fn * Function that gets called when the `Component` is ready. */ ready(fn, sync = false) { if (!fn) { return; } if (!this.isReady_) { this.readyQueue_ = this.readyQueue_ || []; this.readyQueue_.push(fn); return; } if (sync) { fn.call(this); } else { // Call the function asynchronously by default for consistency this.setTimeout(fn, 1); } } /** * Trigger all the ready listeners for this `Component`. * * @fires Component#ready */ triggerReady() { this.isReady_ = true; // Ensure ready is triggered asynchronously this.setTimeout(function () { const readyQueue = this.readyQueue_; // Reset Ready Queue this.readyQueue_ = []; if (readyQueue && readyQueue.length > 0) { readyQueue.forEach(function (fn) { fn.call(this); }, this); } // Allow for using event listeners also /** * Triggered when a `Component` is ready. * * @event Component#ready * @type {Event} */ this.trigger('ready'); }, 1); } /** * Find a single DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelector`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {Element|null} * the dom element that was found, or null * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ $(selector, context) { return $(selector, context || this.contentEl()); } /** * Finds all DOM element matching a `selector`. This can be within the `Component`s * `contentEl()` or another custom context. * * @param {string} selector * A valid CSS selector, which will be passed to `querySelectorAll`. * * @param {Element|string} [context=this.contentEl()] * A DOM element within which to query. Can also be a selector string in * which case the first matching element will get used as context. If * missing `this.contentEl()` gets used. If `this.contentEl()` returns * nothing it falls back to `document`. * * @return {NodeList} * a list of dom elements that were found * * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors) */ $$(selector, context) { return $$(selector, context || this.contentEl()); } /** * Check if a component's element has a CSS class name. * * @param {string} classToCheck * CSS class name to check. * * @return {boolean} * - True if the `Component` has the class. * - False if the `Component` does not have the class` */ hasClass(classToCheck) { return hasClass(this.el_, classToCheck); } /** * Add a CSS class name to the `Component`s element. * * @param {...string} classesToAdd * One or more CSS class name to add. */ addClass(...classesToAdd) { addClass(this.el_, ...classesToAdd); } /** * Remove a CSS class name from the `Component`s element. * * @param {...string} classesToRemove * One or more CSS class name to remove. */ removeClass(...classesToRemove) { removeClass(this.el_, ...classesToRemove); } /** * Add or remove a CSS class name from the component's element. * - `classToToggle` gets added when {@link Component#hasClass} would return false. * - `classToToggle` gets removed when {@link Component#hasClass} would return true. * * @param {string} classToToggle * The class to add or remove. Passed to DOMTokenList's toggle() * * @param {boolean|Dom.PredicateCallback} [predicate] * A boolean or function that returns a boolean. Passed to DOMTokenList's toggle(). */ toggleClass(classToToggle, predicate) { toggleClass(this.el_, classToToggle, predicate); } /** * Show the `Component`s element if it is hidden by removing the * 'vjs-hidden' class name from it. */ show() { this.removeClass('vjs-hidden'); } /** * Hide the `Component`s element if it is currently showing by adding the * 'vjs-hidden` class name to it. */ hide() { this.addClass('vjs-hidden'); } /** * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing' * class name to it. Used during fadeIn/fadeOut. * * @private */ lockShowing() { this.addClass('vjs-lock-showing'); } /** * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing' * class name from it. Used during fadeIn/fadeOut. * * @private */ unlockShowing() { this.removeClass('vjs-lock-showing'); } /** * Get the value of an attribute on the `Component`s element. * * @param {string} attribute * Name of the attribute to get the value from. * * @return {string|null} * - The value of the attribute that was asked for. * - Can be an empty string on some browsers if the attribute does not exist * or has no value * - Most browsers will return null if the attribute does not exist or has * no value. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute} */ getAttribute(attribute) { return getAttribute(this.el_, attribute); } /** * Set the value of an attribute on the `Component`'s element * * @param {string} attribute * Name of the attribute to set. * * @param {string} value * Value to set the attribute to. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute} */ setAttribute(attribute, value) { setAttribute(this.el_, attribute, value); } /** * Remove an attribute from the `Component`s element. * * @param {string} attribute * Name of the attribute to remove. * * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute} */ removeAttribute(attribute) { removeAttribute(this.el_, attribute); } /** * Get or set the width of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The width that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the componentresize event trigger * * @return {number|undefined} * The width when getting, zero if there is no width */ width(num, skipListeners) { return this.dimension('width', num, skipListeners); } /** * Get or set the height of the component based upon the CSS styles. * See {@link Component#dimension} for more detailed information. * * @param {number|string} [num] * The height that you want to set postfixed with '%', 'px' or nothing. * * @param {boolean} [skipListeners] * Skip the componentresize event trigger * * @return {number|undefined} * The height when getting, zero if there is no height */ height(num, skipListeners) { return this.dimension('height', num, skipListeners); } /** * Set both the width and height of the `Component` element at the same time. * * @param {number|string} width * Width to set the `Component`s element to. * * @param {number|string} height * Height to set the `Component`s element to. */ dimensions(width, height) { // Skip componentresize listeners on width for optimization this.width(width, true); this.height(height); } /** * Get or set width or height of the `Component` element. This is the shared code * for the {@link Component#width} and {@link Component#height}. * * Things to know: * - If the width or height in an number this will return the number postfixed with 'px'. * - If the width/height is a percent this will return the percent postfixed with '%' * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`. * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/} * for more information * - If you want the computed style of the component, use {@link Component#currentWidth} * and {@link {Component#currentHeight} * * @fires Component#componentresize * * @param {string} widthOrHeight 8 'width' or 'height' * * @param {number|string} [num] 8 New dimension * * @param {boolean} [skipListeners] * Skip componentresize event trigger * * @return {number|undefined} * The dimension when getting or 0 if unset */ dimension(widthOrHeight, num, skipListeners) { if (num !== undefined) { // Set to zero if null or literally NaN (NaN !== NaN) if (num === null || num !== num) { num = 0; } // Check if using css width/height (% or px) and adjust if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) { this.el_.style[widthOrHeight] = num; } else if (num === 'auto') { this.el_.style[widthOrHeight] = ''; } else { this.el_.style[widthOrHeight] = num + 'px'; } // skipListeners allows us to avoid triggering the resize event when setting both width and height if (!skipListeners) { /** * Triggered when a component is resized. * * @event Component#componentresize * @type {Event} */ this.trigger('componentresize'); } return; } // Not setting a value, so getting it // Make sure element exists if (!this.el_) { return 0; } // Get dimension value from style const val = this.el_.style[widthOrHeight]; const pxIndex = val.indexOf('px'); if (pxIndex !== -1) { // Return the pixel value with no 'px' return parseInt(val.slice(0, pxIndex), 10); } // No px so using % or no style was set, so falling back to offsetWidth/height // If component has display:none, offset will return 0 // TODO: handle display:none and no dimension style using px return parseInt(this.el_['offset' + toTitleCase$1(widthOrHeight)], 10); } /** * Get the computed width or the height of the component's element. * * Uses `window.getComputedStyle`. * * @param {string} widthOrHeight * A string containing 'width' or 'height'. Whichever one you want to get. * * @return {number} * The dimension that gets asked for or 0 if nothing was set * for that dimension. */ currentDimension(widthOrHeight) { let computedWidthOrHeight = 0; if (widthOrHeight !== 'width' && widthOrHeight !== 'height') { throw new Error('currentDimension only accepts width or height value'); } computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying // and we want to check the offset values. // This code also runs wherever getComputedStyle doesn't exist. if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) { const rule = `offset${toTitleCase$1(widthOrHeight)}`; computedWidthOrHeight = this.el_[rule]; } return computedWidthOrHeight; } /** * An object that contains width and height values of the `Component`s * computed style. Uses `window.getComputedStyle`. * * @typedef {Object} Component~DimensionObject * * @property {number} width * The width of the `Component`s computed style. * * @property {number} height * The height of the `Component`s computed style. */ /** * Get an object that contains computed width and height values of the * component's element. * * Uses `window.getComputedStyle`. * * @return {Component~DimensionObject} * The computed dimensions of the component's element. */ currentDimensions() { return { width: this.currentDimension('width'), height: this.currentDimension('height') }; } /** * Get the computed width of the component's element. * * Uses `window.getComputedStyle`. * * @return {number} * The computed width of the component's element. */ currentWidth() { return this.currentDimension('width'); } /** * Get the computed height of the component's element. * * Uses `window.getComputedStyle`. * * @return {number} * The computed height of the component's element. */ currentHeight() { return this.currentDimension('height'); } /** * Retrieves the position and size information of the component's element. * * @return {Object} An object with `boundingClientRect` and `center` properties. * - `boundingClientRect`: An object with properties `x`, `y`, `width`, * `height`, `top`, `right`, `bottom`, and `left`, representing * the bounding rectangle of the element. * - `center`: An object with properties `x` and `y`, representing * the center point of the element. `width` and `height` are set to 0. */ getPositions() { const rect = this.el_.getBoundingClientRect(); // Creating objects that mirror DOMRectReadOnly for boundingClientRect and center const boundingClientRect = { x: rect.x, y: rect.y, width: rect.width, height: rect.height, top: rect.top, right: rect.right, bottom: rect.bottom, left: rect.left }; // Calculating the center position const center = { x: rect.left + rect.width / 2, y: rect.top + rect.height / 2, width: 0, height: 0, top: rect.top + rect.height / 2, right: rect.left + rect.width / 2, bottom: rect.top + rect.height / 2, left: rect.left + rect.width / 2 }; return { boundingClientRect, center }; } /** * Set the focus to this component */ focus() { this.el_.focus(); } /** * Remove the focus from this component */ blur() { this.el_.blur(); } /** * When this Component receives a `keydown` event which it does not process, * it passes the event to the Player for handling. * * @param {KeyboardEvent} event * The `keydown` event that caused this function to be called. */ handleKeyDown(event) { if (this.player_) { // We only stop propagation here because we want unhandled events to fall // back to the browser. Exclude Tab for focus trapping, exclude also when spatialNavigation is enabled. if (event.key !== 'Tab' && !(this.player_.options_.playerOptions.spatialNavigation && this.player_.options_.playerOptions.spatialNavigation.enabled)) { event.stopPropagation(); } this.player_.handleKeyDown(event); } } /** * Many components used to have a `handleKeyPress` method, which was poorly * named because it listened to a `keydown` event. This method name now * delegates to `handleKeyDown`. This means anyone calling `handleKeyPress` * will not see their method calls stop working. * * @param {KeyboardEvent} event * The event that caused this function to be called. */ handleKeyPress(event) { this.handleKeyDown(event); } /** * Emit a 'tap' events when touch event support gets detected. This gets used to * support toggling the controls through a tap on the video. They get enabled * because every sub-component would have extra overhead otherwise. * * @protected * @fires Component#tap * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchleave * @listens Component#touchcancel * @listens Component#touchend */ emitTapEvents() { // Track the start time so we can determine how long the touch lasted let touchStart = 0; let firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap // Other popular libs use anywhere from 2 (hammer.js) to 15, // so 10 seems like a nice, round number. const tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap const touchTimeThreshold = 200; let couldBeTap; this.on('touchstart', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length === 1) { // Copy pageX/pageY from the object firstTouch = { pageX: event.touches[0].pageX, pageY: event.touches[0].pageY }; // Record start time so we can detect a tap vs. "touch and hold" touchStart = window.performance.now(); // Reset couldBeTap tracking couldBeTap = true; } }); this.on('touchmove', function (event) { // If more than one finger, don't consider treating this as a click if (event.touches.length > 1) { couldBeTap = false; } else if (firstTouch) { // Some devices will throw touchmoves for all but the slightest of taps. // So, if we moved only a small distance, this could still be a tap const xdiff = event.touches[0].pageX - firstTouch.pageX; const ydiff = event.touches[0].pageY - firstTouch.pageY; const touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff); if (touchDistance > tapMovementThreshold) { couldBeTap = false; } } }); const noTap = function () { couldBeTap = false; }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s this.on('touchleave', noTap); this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate // event this.on('touchend', function (event) { firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen if (couldBeTap === true) { // Measure how long the touch lasted const touchTime = window.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap if (touchTime < touchTimeThreshold) { // Don't let browser turn this into a click event.preventDefault(); /** * Triggered when a `Component` is tapped. * * @event Component#tap * @type {MouseEvent} */ this.trigger('tap'); // It may be good to copy the touchend event object and change the // type to tap, if the other event properties aren't exact after // Events.fixEvent runs (e.g. event.target) } } }); } /** * This function reports user activity whenever touch events happen. This can get * turned off by any sub-components that wants touch events to act another way. * * Report user touch activity when touch events occur. User activity gets used to * determine when controls should show/hide. It is simple when it comes to mouse * events, because any mouse event should show the controls. So we capture mouse * events that bubble up to the player and report activity when that happens. * With touch events it isn't as easy as `touchstart` and `touchend` toggle player * controls. So touch events can't help us at the player level either. * * User activity gets checked asynchronously. So what could happen is a tap event * on the video turns the controls off. Then the `touchend` event bubbles up to * the player. Which, if it reported user activity, would turn the controls right * back on. We also don't want to completely block touch events from bubbling up. * Furthermore a `touchmove` event and anything other than a tap, should not turn * controls back on. * * @listens Component#touchstart * @listens Component#touchmove * @listens Component#touchend * @listens Component#touchcancel */ enableTouchActivity() { // Don't continue if the root player doesn't support reporting user activity if (!this.player() || !this.player().reportUserActivity) { return; } // listener for reporting that the user is active const report = bind_(this.player(), this.player().reportUserActivity); let touchHolding; this.on('touchstart', function () { report(); // For as long as the they are touching the device or have their mouse down, // we consider them active even if they're not moving their finger or mouse. // So we want to continue to update that they are active this.clearInterval(touchHolding); // report at the same interval as activityCheck touchHolding = this.setInterval(report, 250); }); const touchEnd = function (event) { report(); // stop the interval that maintains activity if the touch is holding this.clearInterval(touchHolding); }; this.on('touchmove', report); this.on('touchend', touchEnd); this.on('touchcancel', touchEnd); } /** * A callback that has no parameters and is bound into `Component`s context. * * @callback Component~GenericCallback * @this Component */ /** * Creates a function that runs after an `x` millisecond timeout. This function is a * wrapper around `window.setTimeout`. There are a few reasons to use this one * instead though: * 1. It gets cleared via {@link Component#clearTimeout} when * {@link Component#dispose} gets called. * 2. The function callback will gets turned into a {@link Component~GenericCallback} * * > Note: You can't use `window.clearTimeout` on the id returned by this function. This * will cause its dispose listener not to get cleaned up! Please use * {@link Component#clearTimeout} or {@link Component#dispose} instead. * * @param {Component~GenericCallback} fn * The function that will be run after `timeout`. * * @param {number} timeout * Timeout in milliseconds to delay before executing the specified function. * * @return {number} * Returns a timeout ID that gets used to identify the timeout. It can also * get used in {@link Component#clearTimeout} to clear the timeout that * was set. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout} */ setTimeout(fn, timeout) { // declare as variables so they are properly available in timeout function // eslint-disable-next-line var timeoutId; fn = bind_(this, fn); this.clearTimersOnDispose_(); timeoutId = window.setTimeout(() => { if (this.setTimeoutIds_.has(timeoutId)) { this.setTimeoutIds_.delete(timeoutId); } fn(); }, timeout); this.setTimeoutIds_.add(timeoutId); return timeoutId; } /** * Clears a timeout that gets created via `window.setTimeout` or * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout} * use this function instead of `window.clearTimout`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} timeoutId * The id of the timeout to clear. The return value of * {@link Component#setTimeout} or `window.setTimeout`. * * @return {number} * Returns the timeout id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout} */ clearTimeout(timeoutId) { if (this.setTimeoutIds_.has(timeoutId)) { this.setTimeoutIds_.delete(timeoutId); window.clearTimeout(timeoutId); } return timeoutId; } /** * Creates a function that gets run every `x` milliseconds. This function is a wrapper * around `window.setInterval`. There are a few reasons to use this one instead though. * 1. It gets cleared via {@link Component#clearInterval} when * {@link Component#dispose} gets called. * 2. The function callback will be a {@link Component~GenericCallback} * * @param {Component~GenericCallback} fn * The function to run every `x` seconds. * * @param {number} interval * Execute the specified function every `x` milliseconds. * * @return {number} * Returns an id that can be used to identify the interval. It can also be be used in * {@link Component#clearInterval} to clear the interval. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval} */ setInterval(fn, interval) { fn = bind_(this, fn); this.clearTimersOnDispose_(); const intervalId = window.setInterval(fn, interval); this.setIntervalIds_.add(intervalId); return intervalId; } /** * Clears an interval that gets created via `window.setInterval` or * {@link Component#setInterval}. If you set an interval via {@link Component#setInterval} * use this function instead of `window.clearInterval`. If you don't your dispose * listener will not get cleaned up until {@link Component#dispose}! * * @param {number} intervalId * The id of the interval to clear. The return value of * {@link Component#setInterval} or `window.setInterval`. * * @return {number} * Returns the interval id that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval} */ clearInterval(intervalId) { if (this.setIntervalIds_.has(intervalId)) { this.setIntervalIds_.delete(intervalId); window.clearInterval(intervalId); } return intervalId; } /** * Queues up a callback to be passed to requestAnimationFrame (rAF), but * with a few extra bonuses: * * - Supports browsers that do not support rAF by falling back to * {@link Component#setTimeout}. * * - The callback is turned into a {@link Component~GenericCallback} (i.e. * bound to the component). * * - Automatic cancellation of the rAF callback is handled if the component * is disposed before it is called. * * @param {Component~GenericCallback} fn * A function that will be bound to this component and executed just * before the browser's next repaint. * * @return {number} * Returns an rAF ID that gets used to identify the timeout. It can * also be used in {@link Component#cancelAnimationFrame} to cancel * the animation frame callback. * * @listens Component#dispose * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame} */ requestAnimationFrame(fn) { this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function // eslint-disable-next-line var id; fn = bind_(this, fn); id = window.requestAnimationFrame(() => { if (this.rafIds_.has(id)) { this.rafIds_.delete(id); } fn(); }); this.rafIds_.add(id); return id; } /** * Request an animation frame, but only one named animation * frame will be queued. Another will never be added until * the previous one finishes. * * @param {string} name * The name to give this requestAnimationFrame * * @param {Component~GenericCallback} fn * A function that will be bound to this component and executed just * before the browser's next repaint. */ requestNamedAnimationFrame(name, fn) { if (this.namedRafs_.has(name)) { this.cancelNamedAnimationFrame(name); } this.clearTimersOnDispose_(); fn = bind_(this, fn); const id = this.requestAnimationFrame(() => { fn(); if (this.namedRafs_.has(name)) { this.namedRafs_.delete(name); } }); this.namedRafs_.set(name, id); return name; } /** * Cancels a current named animation frame if it exists. * * @param {string} name * The name of the requestAnimationFrame to cancel. */ cancelNamedAnimationFrame(name) { if (!this.namedRafs_.has(name)) { return; } this.cancelAnimationFrame(this.namedRafs_.get(name)); this.namedRafs_.delete(name); } /** * Cancels a queued callback passed to {@link Component#requestAnimationFrame} * (rAF). * * If you queue an rAF callback via {@link Component#requestAnimationFrame}, * use this function instead of `window.cancelAnimationFrame`. If you don't, * your dispose listener will not get cleaned up until {@link Component#dispose}! * * @param {number} id * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}. * * @return {number} * Returns the rAF ID that was cleared. * * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame} */ cancelAnimationFrame(id) { if (this.rafIds_.has(id)) { this.rafIds_.delete(id); window.cancelAnimationFrame(id); } return id; } /** * A function to setup `requestAnimationFrame`, `setTimeout`, * and `setInterval`, clearing on dispose. * * > Previously each timer added and removed dispose listeners on it's own. * For better performance it was decided to batch them all, and use `Set`s * to track outstanding timer ids. * * @private */ clearTimersOnDispose_() { if (this.clearingTimersOnDispose_) { return; } this.clearingTimersOnDispose_ = true; this.one('dispose', () => { [['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(([idName, cancelName]) => { // for a `Set` key will actually be the value again // so forEach((val, val) =>` but for maps we want to use // the key. this[idName].forEach((val, key) => this[cancelName](key)); }); this.clearingTimersOnDispose_ = false; }); } /** * Decide whether an element is actually disabled or not. * * @function isActuallyDisabled * @param element {Node} * @return {boolean} * * @see {@link https://html.spec.whatwg.org/multipage/semantics-other.html#concept-element-disabled} */ getIsDisabled() { return Boolean(this.el_.disabled); } /** * Decide whether the element is expressly inert or not. * * @see {@link https://html.spec.whatwg.org/multipage/interaction.html#expressly-inert} * @function isExpresslyInert * @param element {Node} * @return {boolean} */ getIsExpresslyInert() { return this.el_.inert && !this.el_.ownerDocument.documentElement.inert; } /** * Determine whether or not this component can be considered as focusable component. * * @param {HTMLElement} el - The HTML element representing the component. * @return {boolean} * If the component can be focused, will be `true`. Otherwise, `false`. */ getIsFocusable(el) { const element = el || this.el_; return element.tabIndex >= 0 && !(this.getIsDisabled() || this.getIsExpresslyInert()); } /** * Determine whether or not this component is currently visible/enabled/etc... * * @param {HTMLElement} el - The HTML element representing the component. * @return {boolean} * If the component can is currently visible & enabled, will be `true`. Otherwise, `false`. */ getIsAvailableToBeFocused(el) { /** * Decide the style property of this element is specified whether it's visible or not. * * @function isVisibleStyleProperty * @param element {CSSStyleDeclaration} * @return {boolean} */ function isVisibleStyleProperty(element) { const elementStyle = window.getComputedStyle(element, null); const thisVisibility = elementStyle.getPropertyValue('visibility'); const thisDisplay = elementStyle.getPropertyValue('display'); const invisibleStyle = ['hidden', 'collapse']; return thisDisplay !== 'none' && !invisibleStyle.includes(thisVisibility); } /** * Decide whether the element is being rendered or not. * 1. If an element has the style as "visibility: hidden | collapse" or "display: none", it is not being rendered. * 2. If an element has the style as "opacity: 0", it is not being rendered.(that is, invisible). * 3. If width and height of an element are explicitly set to 0, it is not being rendered. * 4. If a parent element is hidden, an element itself is not being rendered. * (CSS visibility property and display property are inherited.) * * @see {@link https://html.spec.whatwg.org/multipage/rendering.html#being-rendered} * @function isBeingRendered * @param element {Node} * @return {boolean} */ function isBeingRendered(element) { if (!isVisibleStyleProperty(element.parentElement)) { return false; } if (!isVisibleStyleProperty(element) || element.style.opacity === '0' || window.getComputedStyle(element).height === '0px' || window.getComputedStyle(element).width === '0px') { return false; } return true; } /** * Determine if the element is visible for the user or not. * 1. If an element sum of its offsetWidth, offsetHeight, height and width is less than 1 is not visible. * 2. If elementCenter.x is less than is not visible. * 3. If elementCenter.x is more than the document's width is not visible. * 4. If elementCenter.y is less than 0 is not visible. * 5. If elementCenter.y is the document's height is not visible. * * @function isVisible * @param element {Node} * @return {boolean} */ function isVisible(element) { if (element.offsetWidth + element.offsetHeight + element.getBoundingClientRect().height + element.getBoundingClientRect().width === 0) { return false; } // Define elementCenter object with props of x and y // x: Left position relative to the viewport plus element's width (no margin) divided between 2. // y: Top position relative to the viewport plus element's height (no margin) divided between 2. const elementCenter = { x: element.getBoundingClientRect().left + element.offsetWidth / 2, y: element.getBoundingClientRect().top + element.offsetHeight / 2 }; if (elementCenter.x < 0) { return false; } if (elementCenter.x > (document.documentElement.clientWidth || window.innerWidth)) { return false; } if (elementCenter.y < 0) { return false; } if (elementCenter.y > (document.documentElement.clientHeight || window.innerHeight)) { return false; } let pointContainer = document.elementFromPoint(elementCenter.x, elementCenter.y); while (pointContainer) { if (pointContainer === element) { return true; } if (pointContainer.parentNode) { pointContainer = pointContainer.parentNode; } else { return false; } } } // If no DOM element was passed as argument use this component's element. if (!el) { el = this.el(); } // If element is visible, is being rendered & either does not have a parent element or its tabIndex is not negative. if (isVisible(el) && isBeingRendered(el) && (!el.parentElement || el.tabIndex >= 0)) { return true; } return false; } /** * Register a `Component` with `videojs` given the name and the component. * * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s * should be registered using {@link Tech.registerTech} or * {@link videojs:videojs.registerTech}. * * > NOTE: This function can also be seen on videojs as * {@link videojs:videojs.registerComponent}. * * @param {string} name * The name of the `Component` to register. * * @param {Component} ComponentToRegister * The `Component` class to register. * * @return {Component} * The `Component` that was registered. */ static registerComponent(name, ComponentToRegister) { if (typeof name !== 'string' || !name) { throw new Error(`Illegal component name, "${name}"; must be a non-empty string.`); } const Tech = Component$1.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered. const isTech = Tech && Tech.isTech(ComponentToRegister); const isComp = Component$1 === ComponentToRegister || Component$1.prototype.isPrototypeOf(ComponentToRegister.prototype); if (isTech || !isComp) { let reason; if (isTech) { reason = 'techs must be registered using Tech.registerTech()'; } else { reason = 'must be a Component subclass'; } throw new Error(`Illegal component, "${name}"; ${reason}.`); } name = toTitleCase$1(name); if (!Component$1.components_) { Component$1.components_ = {}; } const Player = Component$1.getComponent('Player'); if (name === 'Player' && Player && Player.players) { const players = Player.players; const playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be // in Players.players. So, we must loop through and verify that the value // for each item is not null. This allows registration of the Player component // after all players have been disposed or before any were created. if (players && playerNames.length > 0 && playerNames.map(pname => players[pname]).every(Boolean)) { throw new Error('Can not register Player component after player has been created.'); } } Component$1.components_[name] = ComponentToRegister; Component$1.components_[toLowerCase(name)] = ComponentToRegister; return ComponentToRegister; } /** * Get a `Component` based on the name it was registered with. * * @param {string} name * The Name of the component to get. * * @return {typeof Component} * The `Component` that got registered under the given name. */ static getComponent(name) { if (!name || !Component$1.components_) { return; } return Component$1.components_[name]; } } Component$1.registerComponent('Component', Component$1); /** * @file time.js * @module time */ /** * Returns the time for the specified index at the start or end * of a TimeRange object. * * @typedef {Function} TimeRangeIndex * * @param {number} [index=0] * The range number to return the time for. * * @return {number} * The time offset at the specified index. * * @deprecated The index argument must be provided. * In the future, leaving it out will throw an error. */ /** * An object that contains ranges of time, which mimics {@link TimeRanges}. * * @typedef {Object} TimeRange * * @property {number} length * The number of time ranges represented by this object. * * @property {module:time~TimeRangeIndex} start * Returns the time offset at which a specified time range begins. * * @property {module:time~TimeRangeIndex} end * Returns the time offset at which a specified time range ends. * * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges */ /** * Check if any of the time ranges are over the maximum index. * * @private * @param {string} fnName * The function name to use for logging * * @param {number} index * The index to check * * @param {number} maxIndex * The maximum possible index * * @throws {Error} if the timeRanges provided are over the maxIndex */ function rangeCheck(fnName, index, maxIndex) { if (typeof index !== 'number' || index < 0 || index > maxIndex) { throw new Error(`Failed to execute '${fnName}' on 'TimeRanges': The index provided (${index}) is non-numeric or out of bounds (0-${maxIndex}).`); } } /** * Get the time for the specified index at the start or end * of a TimeRange object. * * @private * @param {string} fnName * The function name to use for logging * * @param {string} valueIndex * The property that should be used to get the time. should be * 'start' or 'end' * * @param {Array} ranges * An array of time ranges * * @param {Array} [rangeIndex=0] * The index to start the search at * * @return {number} * The time that offset at the specified index. * * @deprecated rangeIndex must be set to a value, in the future this will throw an error. * @throws {Error} if rangeIndex is more than the length of ranges */ function getRange(fnName, valueIndex, ranges, rangeIndex) { rangeCheck(fnName, rangeIndex, ranges.length - 1); return ranges[rangeIndex][valueIndex]; } /** * Create a time range object given ranges of time. * * @private * @param {Array} [ranges] * An array of time ranges. * * @return {TimeRange} */ function createTimeRangesObj(ranges) { let timeRangesObj; if (ranges === undefined || ranges.length === 0) { timeRangesObj = { length: 0, start() { throw new Error('This TimeRanges object is empty'); }, end() { throw new Error('This TimeRanges object is empty'); } }; } else { timeRangesObj = { length: ranges.length, start: getRange.bind(null, 'start', 0, ranges), end: getRange.bind(null, 'end', 1, ranges) }; } if (window.Symbol && window.Symbol.iterator) { timeRangesObj[window.Symbol.iterator] = () => (ranges || []).values(); } return timeRangesObj; } /** * Create a `TimeRange` object which mimics an * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}. * * @param {number|Array[]} start * The start of a single range (a number) or an array of ranges (an * array of arrays of two numbers each). * * @param {number} end * The end of a single range. Cannot be used with the array form of * the `start` argument. * * @return {TimeRange} */ function createTimeRanges$1(start, end) { if (Array.isArray(start)) { return createTimeRangesObj(start); } else if (start === undefined || end === undefined) { return createTimeRangesObj(); } return createTimeRangesObj([[start, end]]); } /** * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in * seconds) will force a number of leading zeros to cover the length of the * guide. * * @private * @param {number} seconds * Number of seconds to be turned into a string * * @param {number} guide * Number (in seconds) to model the string after * * @return {string} * Time formatted as H:MM:SS or M:SS */ const defaultImplementation = function (seconds, guide) { seconds = seconds < 0 ? 0 : seconds; let s = Math.floor(seconds % 60); let m = Math.floor(seconds / 60 % 60); let h = Math.floor(seconds / 3600); const gm = Math.floor(guide / 60 % 60); const gh = Math.floor(guide / 3600); // handle invalid times if (isNaN(seconds) || seconds === Infinity) { // '-' is false for all relational operators (e.g. <, >=) so this setting // will add the minimum number of fields specified by the guide h = m = s = '-'; } // Check if we need to show hours h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero. // Always show at least one digit of minutes. m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds s = s < 10 ? '0' + s : s; return h + m + s; }; // Internal pointer to the current implementation. let implementation = defaultImplementation; /** * Replaces the default formatTime implementation with a custom implementation. * * @param {Function} customImplementation * A function which will be used in place of the default formatTime * implementation. Will receive the current time in seconds and the * guide (in seconds) as arguments. */ function setFormatTime(customImplementation) { implementation = customImplementation; } /** * Resets formatTime to the default implementation. */ function resetFormatTime() { implementation = defaultImplementation; } /** * Delegates to either the default time formatting function or a custom * function supplied via `setFormatTime`. * * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a * guide (in seconds) will force a number of leading zeros to cover the * length of the guide. * * @example formatTime(125, 600) === "02:05" * @param {number} seconds * Number of seconds to be turned into a string * * @param {number} guide * Number (in seconds) to model the string after * * @return {string} * Time formatted as H:MM:SS or M:SS */ function formatTime(seconds, guide = seconds) { return implementation(seconds, guide); } var Time = /*#__PURE__*/Object.freeze({ __proto__: null, createTimeRanges: createTimeRanges$1, createTimeRange: createTimeRanges$1, setFormatTime: setFormatTime, resetFormatTime: resetFormatTime, formatTime: formatTime }); /** * @file buffer.js * @module buffer */ /** @import { TimeRange } from './time' */ /** * Compute the percentage of the media that has been buffered. * * @param {TimeRange} buffered * The current `TimeRanges` object representing buffered time ranges * * @param {number} duration * Total duration of the media * * @return {number} * Percent buffered of the total duration in decimal form. */ function bufferedPercent(buffered, duration) { let bufferedDuration = 0; let start; let end; if (!duration) { return 0; } if (!buffered || !buffered.length) { buffered = createTimeRanges$1(0, 0); } for (let i = 0; i < buffered.length; i++) { start = buffered.start(i); end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction if (end > duration) { end = duration; } bufferedDuration += end - start; } return bufferedDuration / duration; } /** * @file media-error.js */ /** * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class. * * @param {number|string|Object|MediaError} value * This can be of multiple types: * - number: should be a standard error code * - string: an error message (the code will be 0) * - Object: arbitrary properties * - `MediaError` (native): used to populate a video.js `MediaError` object * - `MediaError` (video.js): will return itself if it's already a * video.js `MediaError` object. * * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror} * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes} * * @class MediaError */ function MediaError(value) { // Allow redundant calls to this constructor to avoid having `instanceof` // checks peppered around the code. if (value instanceof MediaError) { return value; } if (typeof value === 'number') { this.code = value; } else if (typeof value === 'string') { // default code is zero, so this is a custom error this.message = value; } else if (isObject$1(value)) { // We assign the `code` property manually because native `MediaError` objects // do not expose it as an own/enumerable property of the object. if (typeof value.code === 'number') { this.code = value.code; } Object.assign(this, value); } if (!this.message) { this.message = MediaError.defaultMessages[this.code] || ''; } } /** * The error code that refers two one of the defined `MediaError` types * * @type {Number} */ MediaError.prototype.code = 0; /** * An optional message that to show with the error. Message is not part of the HTML5 * video spec but allows for more informative custom errors. * * @type {String} */ MediaError.prototype.message = ''; /** * An optional status code that can be set by plugins to allow even more detail about * the error. For example a plugin might provide a specific HTTP status code and an * error message for that code. Then when the plugin gets that error this class will * know how to display an error message for it. This allows a custom message to show * up on the `Player` error overlay. * * @type {Array} */ MediaError.prototype.status = null; /** * An object containing an error type, as well as other information regarding the error. * * @typedef {{errorType: string, [key: string]: any}} ErrorMetadata */ /** * An optional object to give more detail about the error. This can be used to give * a higher level of specificity to an error versus the more generic MediaError codes. * `metadata` expects an `errorType` string that should align with the values from videojs.Error. * * @type {ErrorMetadata} */ MediaError.prototype.metadata = null; /** * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the * specification listed under {@link MediaError} for more information. * * @enum {array} * @readonly * @property {string} 0 - MEDIA_ERR_CUSTOM * @property {string} 1 - MEDIA_ERR_ABORTED * @property {string} 2 - MEDIA_ERR_NETWORK * @property {string} 3 - MEDIA_ERR_DECODE * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED * @property {string} 5 - MEDIA_ERR_ENCRYPTED */ MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED']; /** * The default `MediaError` messages based on the {@link MediaError.errorTypes}. * * @type {Array} * @constant */ MediaError.defaultMessages = { 1: 'You aborted the media playback', 2: 'A network error caused the media download to fail part-way.', 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.', 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.', 5: 'The media is encrypted and we do not have the keys to decrypt it.' }; /** * W3C error code for any custom error. * * @member MediaError#MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ MediaError.MEDIA_ERR_CUSTOM = 0; /** * W3C error code for any custom error. * * @member MediaError.MEDIA_ERR_CUSTOM * @constant {number} * @default 0 */ MediaError.prototype.MEDIA_ERR_CUSTOM = 0; /** * W3C error code for media error aborted. * * @member MediaError#MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ MediaError.MEDIA_ERR_ABORTED = 1; /** * W3C error code for media error aborted. * * @member MediaError.MEDIA_ERR_ABORTED * @constant {number} * @default 1 */ MediaError.prototype.MEDIA_ERR_ABORTED = 1; /** * W3C error code for any network error. * * @member MediaError#MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ MediaError.MEDIA_ERR_NETWORK = 2; /** * W3C error code for any network error. * * @member MediaError.MEDIA_ERR_NETWORK * @constant {number} * @default 2 */ MediaError.prototype.MEDIA_ERR_NETWORK = 2; /** * W3C error code for any decoding error. * * @member MediaError#MEDIA_ERR_DECODE * @constant {number} * @default 3 */ MediaError.MEDIA_ERR_DECODE = 3; /** * W3C error code for any decoding error. * * @member MediaError.MEDIA_ERR_DECODE * @constant {number} * @default 3 */ MediaError.prototype.MEDIA_ERR_DECODE = 3; /** * W3C error code for any time that a source is not supported. * * @member MediaError#MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; /** * W3C error code for any time that a source is not supported. * * @member MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED * @constant {number} * @default 4 */ MediaError.prototype.MEDIA_ERR_SRC_NOT_SUPPORTED = 4; /** * W3C error code for any time that a source is encrypted. * * @member MediaError#MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ MediaError.MEDIA_ERR_ENCRYPTED = 5; /** * W3C error code for any time that a source is encrypted. * * @member MediaError.MEDIA_ERR_ENCRYPTED * @constant {number} * @default 5 */ MediaError.prototype.MEDIA_ERR_ENCRYPTED = 5; /** * Returns whether an object is `Promise`-like (i.e. has a `then` method). * * @param {Object} value * An object that may or may not be `Promise`-like. * * @return {boolean} * Whether or not the object is `Promise`-like. */ function isPromise(value) { return value !== undefined && value !== null && typeof value.then === 'function'; } /** * Silence a Promise-like object. * * This is useful for avoiding non-harmful, but potentially confusing "uncaught * play promise" rejection error messages. * * @param {Object} value * An object that may or may not be `Promise`-like. */ function silencePromise(value) { if (isPromise(value)) { value.then(null, e => {}); } } /** * @file text-track-list-converter.js Utilities for capturing text track state and * re-creating tracks based on a capture. * * @module text-track-list-converter */ /** @import Tech from '../tech/tech' */ /** * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that * represents the {@link TextTrack}'s state. * * @param {TextTrack} track * The text track to query. * * @return {Object} * A serializable javascript representation of the TextTrack. * @private */ const trackToJson_ = function (track) { const ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce((acc, prop, i) => { if (track[prop]) { acc[prop] = track[prop]; } return acc; }, { cues: track.cues && Array.prototype.map.call(track.cues, function (cue) { return { startTime: cue.startTime, endTime: cue.endTime, text: cue.text, id: cue.id }; }) }); return ret; }; /** * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the * state of all {@link TextTrack}s currently configured. The return array is compatible with * {@link text-track-list-converter:jsonToTextTracks}. * * @param {Tech} tech * The tech object to query * * @return {Array} * A serializable javascript representation of the {@link Tech}s * {@link TextTrackList}. */ const textTracksToJson = function (tech) { const trackEls = tech.$$('track'); const trackObjs = Array.prototype.map.call(trackEls, t => t.track); const tracks = Array.prototype.map.call(trackEls, function (trackEl) { const json = trackToJson_(trackEl.track); if (trackEl.src) { json.src = trackEl.src; } return json; }); return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) { return trackObjs.indexOf(track) === -1; }).map(trackToJson_)); }; /** * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript * object {@link TextTrack} representations. * * @param {Array} json * An array of `TextTrack` representation objects, like those that would be * produced by `textTracksToJson`. * * @param {Tech} tech * The `Tech` to create the `TextTrack`s on. */ const jsonToTextTracks = function (json, tech) { json.forEach(function (track) { const addedTrack = tech.addRemoteTextTrack(track).track; if (!track.src && track.cues) { track.cues.forEach(cue => addedTrack.addCue(cue)); } }); return tech.textTracks(); }; var textTrackConverter = { textTracksToJson, jsonToTextTracks, trackToJson_ }; /** * @file modal-dialog.js */ /** @import Player from './player' */ /** @import { ContentDescriptor } from './utils/dom' */ const MODAL_CLASS_NAME = 'vjs-modal-dialog'; /** * The `ModalDialog` displays over the video and its controls, which blocks * interaction with the player until it is closed. * * Modal dialogs include a "Close" button and will close when that button * is activated - or when ESC is pressed anywhere. * * @extends Component */ class ModalDialog extends Component$1 { /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {ContentDescriptor} [options.content=undefined] * Provide customized content for this modal. * * @param {string} [options.description] * A text description for the modal, primarily for accessibility. * * @param {boolean} [options.fillAlways=false] * Normally, modals are automatically filled only the first time * they open. This tells the modal to refresh its content * every time it opens. * * @param {string} [options.label] * A text label for the modal, primarily for accessibility. * * @param {boolean} [options.pauseOnOpen=true] * If `true`, playback will will be paused if playing when * the modal opens, and resumed when it closes. * * @param {boolean} [options.temporary=true] * If `true`, the modal can only be opened once; it will be * disposed as soon as it's closed. * * @param {boolean} [options.uncloseable=false] * If `true`, the user will not be able to close the modal * through the UI in the normal ways. Programmatic closing is * still possible. */ constructor(player, options) { super(player, options); this.handleKeyDown_ = e => this.handleKeyDown(e); this.close_ = e => this.close(e); this.opened_ = this.hasBeenOpened_ = this.hasBeenFilled_ = false; this.closeable(!this.options_.uncloseable); this.content(this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized // because we only want the contents of the modal in the contentEl // (not the UI elements like the close button). this.contentEl_ = createEl('div', { className: `${MODAL_CLASS_NAME}-content` }, { role: 'document' }); this.descEl_ = createEl('p', { className: `${MODAL_CLASS_NAME}-description vjs-control-text`, id: this.el().getAttribute('aria-describedby') }); textContent(this.descEl_, this.description()); this.el_.appendChild(this.descEl_); this.el_.appendChild(this.contentEl_); } /** * Create the `ModalDialog`'s DOM element * * @return {Element} * The DOM element that gets created. */ createEl() { return super.createEl('div', { className: this.buildCSSClass(), tabIndex: -1 }, { 'aria-describedby': `${this.id()}_description`, 'aria-hidden': 'true', 'aria-label': this.label(), 'role': 'dialog', 'aria-live': 'polite' }); } dispose() { this.contentEl_ = null; this.descEl_ = null; this.previouslyActiveEl_ = null; super.dispose(); } /** * Builds the default DOM `className`. * * @return {string} * The DOM `className` for this object. */ buildCSSClass() { return `${MODAL_CLASS_NAME} vjs-hidden ${super.buildCSSClass()}`; } /** * Returns the label string for this modal. Primarily used for accessibility. * * @return {string} * the localized or raw label of this modal. */ label() { return this.localize(this.options_.label || 'Modal Window'); } /** * Returns the description string for this modal. Primarily used for * accessibility. * * @return {string} * The localized or raw description of this modal. */ description() { let desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable. if (this.closeable()) { desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.'); } return desc; } /** * Opens the modal. * * @fires ModalDialog#beforemodalopen * @fires ModalDialog#modalopen */ open() { if (this.opened_) { if (this.options_.fillAlways) { this.fill(); } return; } const player = this.player(); /** * Fired just before a `ModalDialog` is opened. * * @event ModalDialog#beforemodalopen * @type {Event} */ this.trigger('beforemodalopen'); this.opened_ = true; // Fill content if the modal has never opened before and // never been filled. if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) { this.fill(); } // If the player was playing, pause it and take note of its previously // playing state. this.wasPlaying_ = !player.paused(); if (this.options_.pauseOnOpen && this.wasPlaying_) { player.pause(); } this.on('keydown', this.handleKeyDown_); // Hide controls and note if they were enabled. this.hadControls_ = player.controls(); player.controls(false); this.show(); this.conditionalFocus_(); this.el().setAttribute('aria-hidden', 'false'); /** * Fired just after a `ModalDialog` is opened. * * @event ModalDialog#modalopen * @type {Event} */ this.trigger('modalopen'); this.hasBeenOpened_ = true; } /** * If the `ModalDialog` is currently open or closed. * * @param {boolean} [value] * If given, it will open (`true`) or close (`false`) the modal. * * @return {boolean} * the current open state of the modaldialog */ opened(value) { if (typeof value === 'boolean') { this[value ? 'open' : 'close'](); } return this.opened_; } /** * Closes the modal, does nothing if the `ModalDialog` is * not open. * * @fires ModalDialog#beforemodalclose * @fires ModalDialog#modalclose */ close() { if (!this.opened_) { return; } const player = this.player(); /** * Fired just before a `ModalDialog` is closed. * * @event ModalDialog#beforemodalclose * @type {Event} */ this.trigger('beforemodalclose'); this.opened_ = false; if (this.wasPlaying_ && this.options_.pauseOnOpen) { player.play(); } this.off('keydown', this.handleKeyDown_); if (this.hadControls_) { player.controls(true); } this.hide(); this.el().setAttribute('aria-hidden', 'true'); /** * Fired just after a `ModalDialog` is closed. * * @event ModalDialog#modalclose * @type {Event} * * @property {boolean} [bubbles=true] */ this.trigger({ type: 'modalclose', bubbles: true }); this.conditionalBlur_(); if (this.options_.temporary) { this.dispose(); } } /** * Check to see if the `ModalDialog` is closeable via the UI. * * @param {boolean} [value] * If given as a boolean, it will set the `closeable` option. * * @return {boolean} * Returns the final value of the closable option. */ closeable(value) { if (typeof value === 'boolean') { const closeable = this.closeable_ = !!value; let close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one. if (closeable && !close) { // The close button should be a child of the modal - not its // content element, so temporarily change the content element. const temp = this.contentEl_; this.contentEl_ = this.el_; close = this.addChild('closeButton', { controlText: 'Close Modal Dialog' }); this.contentEl_ = temp; this.on(close, 'close', this.close_); } // If this is being made uncloseable and has a close button, remove it. if (!closeable && close) { this.off(close, 'close', this.close_); this.removeChild(close); close.dispose(); } } return this.closeable_; } /** * Fill the modal's content element with the modal's "content" option. * The content element will be emptied before this change takes place. */ fill() { this.fillWith(this.content()); } /** * Fill the modal's content element with arbitrary content. * The content element will be emptied before this change takes place. * * @fires ModalDialog#beforemodalfill * @fires ModalDialog#modalfill * * @param {ContentDescriptor} [content] * The same rules apply to this as apply to the `content` option. */ fillWith(content) { const contentEl = this.contentEl(); const parentEl = contentEl.parentNode; const nextSiblingEl = contentEl.nextSibling; /** * Fired just before a `ModalDialog` is filled with content. * * @event ModalDialog#beforemodalfill * @type {Event} */ this.trigger('beforemodalfill'); this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing // manipulation to avoid modifying the live DOM multiple times. parentEl.removeChild(contentEl); this.empty(); insertContent(contentEl, content); /** * Fired just after a `ModalDialog` is filled with content. * * @event ModalDialog#modalfill * @type {Event} */ this.trigger('modalfill'); // Re-inject the re-filled content element. if (nextSiblingEl) { parentEl.insertBefore(contentEl, nextSiblingEl); } else { parentEl.appendChild(contentEl); } // make sure that the close button is last in the dialog DOM const closeButton = this.getChild('closeButton'); if (closeButton) { parentEl.appendChild(closeButton.el_); } /** * Fired after `ModalDialog` is re-filled with content & close button is appended. * * @event ModalDialog#aftermodalfill * @type {Event} */ this.trigger('aftermodalfill'); } /** * Empties the content element. This happens anytime the modal is filled. * * @fires ModalDialog#beforemodalempty * @fires ModalDialog#modalempty */ empty() { /** * Fired just before a `ModalDialog` is emptied. * * @event ModalDialog#beforemodalempty * @type {Event} */ this.trigger('beforemodalempty'); emptyEl(this.contentEl()); /** * Fired just after a `ModalDialog` is emptied. * * @event ModalDialog#modalempty * @type {Event} */ this.trigger('modalempty'); } /** * Gets or sets the modal content, which gets normalized before being * rendered into the DOM. * * This does not update the DOM or fill the modal, but it is called during * that process. * * @param {ContentDescriptor} [value] * If defined, sets the internal content value to be used on the * next call(s) to `fill`. This value is normalized before being * inserted. To "clear" the internal content value, pass `null`. * * @return {ContentDescriptor} * The current content of the modal dialog */ content(value) { if (typeof value !== 'undefined') { this.content_ = value; } return this.content_; } /** * conditionally focus the modal dialog if focus was previously on the player. * * @private */ conditionalFocus_() { const activeEl = document.activeElement; const playerEl = this.player_.el_; this.previouslyActiveEl_ = null; if (playerEl.contains(activeEl) || playerEl === activeEl) { this.previouslyActiveEl_ = activeEl; this.focus(); } } /** * conditionally blur the element and refocus the last focused element * * @private */ conditionalBlur_() { if (this.previouslyActiveEl_) { this.previouslyActiveEl_.focus(); this.previouslyActiveEl_ = null; } } /** * Keydown handler. Attached when modal is focused. * * @listens keydown */ handleKeyDown(event) { /** * Fired a custom keyDown event that bubbles. * * @event ModalDialog#modalKeydown * @type {Event} */ this.trigger({ type: 'modalKeydown', originalEvent: event, target: this, bubbles: true }); // Do not allow keydowns to reach out of the modal dialog. event.stopPropagation(); if (event.key === 'Escape' && this.closeable()) { event.preventDefault(); this.close(); return; } // exit early if it isn't a tab key if (event.key !== 'Tab') { return; } const focusableEls = this.focusableEls_(); const activeEl = this.el_.querySelector(':focus'); let focusIndex; for (let i = 0; i < focusableEls.length; i++) { if (activeEl === focusableEls[i]) { focusIndex = i; break; } } if (document.activeElement === this.el_) { focusIndex = 0; } if (event.shiftKey && focusIndex === 0) { focusableEls[focusableEls.length - 1].focus(); event.preventDefault(); } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) { focusableEls[0].focus(); event.preventDefault(); } } /** * get all focusable elements * * @private */ focusableEls_() { const allChildren = this.el_.querySelectorAll('*'); return Array.prototype.filter.call(allChildren, child => { return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable'); }); } } /** * Default options for `ModalDialog` default options. * * @type {Object} * @private */ ModalDialog.prototype.options_ = { pauseOnOpen: true, temporary: true }; Component$1.registerComponent('ModalDialog', ModalDialog); /** * @file track-list.js */ /** @import Track from './track' */ /** * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and * {@link VideoTrackList} * * @extends EventTarget */ class TrackList extends EventTarget$2 { /** * Create an instance of this class * * @param { Track[] } tracks * A list of tracks to initialize the list with. * * @abstract */ constructor(tracks = []) { super(); this.tracks_ = []; /** * @memberof TrackList * @member {number} length * The current number of `Track`s in the this Trackist. * @instance */ Object.defineProperty(this, 'length', { get() { return this.tracks_.length; } }); for (let i = 0; i < tracks.length; i++) { this.addTrack(tracks[i]); } } /** * Add a {@link Track} to the `TrackList` * * @param {Track} track * The audio, video, or text track to add to the list. * * @fires TrackList#addtrack */ addTrack(track) { const index = this.tracks_.length; if (!('' + index in this)) { Object.defineProperty(this, index, { get() { return this.tracks_[index]; } }); } // Do not add duplicate tracks if (this.tracks_.indexOf(track) === -1) { this.tracks_.push(track); /** * Triggered when a track is added to a track list. * * @event TrackList#addtrack * @type {Event} * @property {Track} track * A reference to track that was added. */ this.trigger({ track, type: 'addtrack', target: this }); } /** * Triggered when a track label is changed. * * @event TrackList#addtrack * @type {Event} * @property {Track} track * A reference to track that was added. */ track.labelchange_ = () => { this.trigger({ track, type: 'labelchange', target: this }); }; if (isEvented(track)) { track.addEventListener('labelchange', track.labelchange_); } } /** * Remove a {@link Track} from the `TrackList` * * @param {Track} rtrack * The audio, video, or text track to remove from the list. * * @fires TrackList#removetrack */ removeTrack(rtrack) { let track; for (let i = 0, l = this.length; i < l; i++) { if (this[i] === rtrack) { track = this[i]; if (track.off) { track.off(); } this.tracks_.splice(i, 1); break; } } if (!track) { return; } /** * Triggered when a track is removed from track list. * * @event TrackList#removetrack * @type {Event} * @property {Track} track * A reference to track that was removed. */ this.trigger({ track, type: 'removetrack', target: this }); } /** * Get a Track from the TrackList by a tracks id * * @param {string} id - the id of the track to get * @method getTrackById * @return {Track} * @private */ getTrackById(id) { let result = null; for (let i = 0, l = this.length; i < l; i++) { const track = this[i]; if (track.id === id) { result = track; break; } } return result; } } /** * Triggered when a different track is selected/enabled. * * @event TrackList#change * @type {Event} */ /** * Events that can be called with on + eventName. See {@link EventHandler}. * * @property {Object} TrackList#allowedEvents_ * @protected */ TrackList.prototype.allowedEvents_ = { change: 'change', addtrack: 'addtrack', removetrack: 'removetrack', labelchange: 'labelchange' }; // emulate attribute EventHandler support to allow for feature detection for (const event in TrackList.prototype.allowedEvents_) { TrackList.prototype['on' + event] = null; } /** * @file audio-track-list.js */ /** @import AudioTrack from './audio-track' */ /** * Anywhere we call this function we diverge from the spec * as we only support one enabled audiotrack at a time * * @param {AudioTrackList} list * list to work on * * @param {AudioTrack} track * The track to skip * * @private */ const disableOthers$1 = function (list, track) { for (let i = 0; i < list.length; i++) { if (!Object.keys(list[i]).length || track.id === list[i].id) { continue; } // another audio track is enabled, disable it list[i].enabled = false; } }; /** * The current list of {@link AudioTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist} * @extends TrackList */ class AudioTrackList extends TrackList { /** * Create an instance of this class. * * @param {AudioTrack[]} [tracks=[]] * A list of `AudioTrack` to instantiate the list with. */ constructor(tracks = []) { // make sure only 1 track is enabled // sorted from last index to first index for (let i = tracks.length - 1; i >= 0; i--) { if (tracks[i].enabled) { disableOthers$1(tracks, tracks[i]); break; } } super(tracks); this.changing_ = false; } /** * Add an {@link AudioTrack} to the `AudioTrackList`. * * @param {AudioTrack} track * The AudioTrack to add to the list * * @fires TrackList#addtrack */ addTrack(track) { if (track.enabled) { disableOthers$1(this, track); } super.addTrack(track); // native tracks don't have this if (!track.addEventListener) { return; } track.enabledChange_ = () => { // when we are disabling other tracks (since we don't support // more than one track at a time) we will set changing_ // to true so that we don't trigger additional change events if (this.changing_) { return; } this.changing_ = true; disableOthers$1(this, track); this.changing_ = false; this.trigger('change'); }; /** * @listens AudioTrack#enabledchange * @fires TrackList#change */ track.addEventListener('enabledchange', track.enabledChange_); } removeTrack(rtrack) { super.removeTrack(rtrack); if (rtrack.removeEventListener && rtrack.enabledChange_) { rtrack.removeEventListener('enabledchange', rtrack.enabledChange_); rtrack.enabledChange_ = null; } } } /** * @file video-track-list.js */ /** @import VideoTrack from './video-track' */ /** * Un-select all other {@link VideoTrack}s that are selected. * * @param {VideoTrackList} list * list to work on * * @param {VideoTrack} track * The track to skip * * @private */ const disableOthers = function (list, track) { for (let i = 0; i < list.length; i++) { if (!Object.keys(list[i]).length || track.id === list[i].id) { continue; } // another video track is enabled, disable it list[i].selected = false; } }; /** * The current list of {@link VideoTrack} for a video. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist} * @extends TrackList */ class VideoTrackList extends TrackList { /** * Create an instance of this class. * * @param {VideoTrack[]} [tracks=[]] * A list of `VideoTrack` to instantiate the list with. */ constructor(tracks = []) { // make sure only 1 track is enabled // sorted from last index to first index for (let i = tracks.length - 1; i >= 0; i--) { if (tracks[i].selected) { disableOthers(tracks, tracks[i]); break; } } super(tracks); this.changing_ = false; /** * @member {number} VideoTrackList#selectedIndex * The current index of the selected {@link VideoTrack`}. */ Object.defineProperty(this, 'selectedIndex', { get() { for (let i = 0; i < this.length; i++) { if (this[i].selected) { return i; } } return -1; }, set() {} }); } /** * Add a {@link VideoTrack} to the `VideoTrackList`. * * @param {VideoTrack} track * The VideoTrack to add to the list * * @fires TrackList#addtrack */ addTrack(track) { if (track.selected) { disableOthers(this, track); } super.addTrack(track); // native tracks don't have this if (!track.addEventListener) { return; } track.selectedChange_ = () => { if (this.changing_) { return; } this.changing_ = true; disableOthers(this, track); this.changing_ = false; this.trigger('change'); }; /** * @listens VideoTrack#selectedchange * @fires TrackList#change */ track.addEventListener('selectedchange', track.selectedChange_); } removeTrack(rtrack) { super.removeTrack(rtrack); if (rtrack.removeEventListener && rtrack.selectedChange_) { rtrack.removeEventListener('selectedchange', rtrack.selectedChange_); rtrack.selectedChange_ = null; } } } /** * @file text-track-list.js */ /** @import TextTrack from './text-track' */ /** * The current list of {@link TextTrack} for a media file. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist} * @extends TrackList */ class TextTrackList extends TrackList { /** * Add a {@link TextTrack} to the `TextTrackList` * * @param {TextTrack} track * The text track to add to the list. * * @fires TrackList#addtrack */ addTrack(track) { super.addTrack(track); if (!this.queueChange_) { this.queueChange_ = () => this.queueTrigger('change'); } if (!this.triggerSelectedlanguagechange) { this.triggerSelectedlanguagechange_ = () => this.trigger('selectedlanguagechange'); } /** * @listens TextTrack#modechange * @fires TrackList#change */ track.addEventListener('modechange', this.queueChange_); const nonLanguageTextTrackKind = ['metadata', 'chapters']; if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) { track.addEventListener('modechange', this.triggerSelectedlanguagechange_); } } removeTrack(rtrack) { super.removeTrack(rtrack); // manually remove the event handlers we added if (rtrack.removeEventListener) { if (this.queueChange_) { rtrack.removeEventListener('modechange', this.queueChange_); } if (this.selectedlanguagechange_) { rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_); } } } } /** * @file html-track-element-list.js */ /** * The current list of {@link HtmlTrackElement}s. */ class HtmlTrackElementList { /** * Create an instance of this class. * * @param {HtmlTrackElement[]} [tracks=[]] * A list of `HtmlTrackElement` to instantiate the list with. */ constructor(trackElements = []) { this.trackElements_ = []; /** * @memberof HtmlTrackElementList * @member {number} length * The current number of `Track`s in the this Trackist. * @instance */ Object.defineProperty(this, 'length', { get() { return this.trackElements_.length; } }); for (let i = 0, length = trackElements.length; i < length; i++) { this.addTrackElement_(trackElements[i]); } } /** * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to add to the list. * * @private */ addTrackElement_(trackElement) { const index = this.trackElements_.length; if (!('' + index in this)) { Object.defineProperty(this, index, { get() { return this.trackElements_[index]; } }); } // Do not add duplicate elements if (this.trackElements_.indexOf(trackElement) === -1) { this.trackElements_.push(trackElement); } } /** * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an * {@link TextTrack}. * * @param {TextTrack} track * The track associated with a track element. * * @return {HtmlTrackElement|undefined} * The track element that was found or undefined. * * @private */ getTrackElementByTrack_(track) { let trackElement_; for (let i = 0, length = this.trackElements_.length; i < length; i++) { if (track === this.trackElements_[i].track) { trackElement_ = this.trackElements_[i]; break; } } return trackElement_; } /** * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList` * * @param {HtmlTrackElement} trackElement * The track element to remove from the list. * * @private */ removeTrackElement_(trackElement) { for (let i = 0, length = this.trackElements_.length; i < length; i++) { if (trackElement === this.trackElements_[i]) { if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') { this.trackElements_[i].track.off(); } if (typeof this.trackElements_[i].off === 'function') { this.trackElements_[i].off(); } this.trackElements_.splice(i, 1); break; } } } } /** * @file text-track-cue-list.js */ /** * @typedef {Object} TextTrackCueList~TextTrackCue * * @property {string} id * The unique id for this text track cue * * @property {number} startTime * The start time for this text track cue * * @property {number} endTime * The end time for this text track cue * * @property {boolean} pauseOnExit * Pause when the end time is reached if true. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue} */ /** * A List of TextTrackCues. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist} */ class TextTrackCueList { /** * Create an instance of this class.. * * @param {Array} cues * A list of cues to be initialized with */ constructor(cues) { TextTrackCueList.prototype.setCues_.call(this, cues); /** * @memberof TextTrackCueList * @member {number} length * The current number of `TextTrackCue`s in the TextTrackCueList. * @instance */ Object.defineProperty(this, 'length', { get() { return this.length_; } }); } /** * A setter for cues in this list. Creates getters * an an index for the cues. * * @param {Array} cues * An array of cues to set * * @private */ setCues_(cues) { const oldLength = this.length || 0; let i = 0; const l = cues.length; this.cues_ = cues; this.length_ = cues.length; const defineProp = function (index) { if (!('' + index in this)) { Object.defineProperty(this, '' + index, { get() { return this.cues_[index]; } }); } }; if (oldLength < l) { i = oldLength; for (; i < l; i++) { defineProp.call(this, i); } } } /** * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id. * * @param {string} id * The id of the cue that should be searched for. * * @return {TextTrackCueList~TextTrackCue|null} * A single cue or null if none was found. */ getCueById(id) { let result = null; for (let i = 0, l = this.length; i < l; i++) { const cue = this[i]; if (cue.id === id) { result = cue; break; } } return result; } } /** * @file track-kinds.js */ /** * All possible `VideoTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind * @typedef VideoTrack~Kind * @enum */ const VideoTrackKind = { alternative: 'alternative', captions: 'captions', main: 'main', sign: 'sign', subtitles: 'subtitles', commentary: 'commentary' }; /** * All possible `AudioTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind * @typedef AudioTrack~Kind * @enum */ const AudioTrackKind = { 'alternative': 'alternative', 'descriptions': 'descriptions', 'main': 'main', 'main-desc': 'main-desc', 'translation': 'translation', 'commentary': 'commentary' }; /** * All possible `TextTrackKind`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind * @typedef TextTrack~Kind * @enum */ const TextTrackKind = { subtitles: 'subtitles', captions: 'captions', descriptions: 'descriptions', chapters: 'chapters', metadata: 'metadata' }; /** * All possible `TextTrackMode`s * * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode * @typedef TextTrack~Mode * @enum */ const TextTrackMode = { disabled: 'disabled', hidden: 'hidden', showing: 'showing' }; /** * @file track.js */ /** * A Track class that contains all of the common functionality for {@link AudioTrack}, * {@link VideoTrack}, and {@link TextTrack}. * * > Note: This class should not be used directly * * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html} * @extends EventTarget * @abstract */ class Track extends EventTarget$2 { /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {string} [options.kind=''] * A valid kind for the track type you are creating. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @abstract */ constructor(options = {}) { super(); const trackProps = { id: options.id || 'vjs_track_' + newGUID(), kind: options.kind || '', language: options.language || '' }; let label = options.label || ''; /** * @memberof Track * @member {string} id * The id of this track. Cannot be changed after creation. * @instance * * @readonly */ /** * @memberof Track * @member {string} kind * The kind of track that this is. Cannot be changed after creation. * @instance * * @readonly */ /** * @memberof Track * @member {string} language * The two letter language code for this track. Cannot be changed after * creation. * @instance * * @readonly */ for (const key in trackProps) { Object.defineProperty(this, key, { get() { return trackProps[key]; }, set() {} }); } /** * @memberof Track * @member {string} label * The label of this track. Cannot be changed after creation. * @instance * * @fires Track#labelchange */ Object.defineProperty(this, 'label', { get() { return label; }, set(newLabel) { if (newLabel !== label) { label = newLabel; /** * An event that fires when label changes on this track. * * > Note: This is not part of the spec! * * @event Track#labelchange * @type {Event} */ this.trigger('labelchange'); } } }); } } /** * @file url.js * @module url */ /** * Resolve and parse the elements of a URL. * * @function * @param {string} url * The url to parse * * @return {URL} * An object of url details */ const parseUrl = function (url) { return new URL(url, document.baseURI); }; /** * Get absolute version of relative URL. * * @function * @param {string} url * URL to make absolute * * @return {string} * Absolute URL */ const getAbsoluteURL = function (url) { return new URL(url, document.baseURI).href; }; /** * Returns the extension of the passed file name. It will return an empty string * if passed an invalid path. * * @function * @param {string} path * The fileName path like '/path/to/file.mp4' * * @return {string} * The extension in lower case or an empty string if no * extension could be found. */ const getFileExtension = function (path) { if (typeof path === 'string') { const splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/; const pathParts = splitPathRe.exec(path); if (pathParts) { return pathParts.pop().toLowerCase(); } } return ''; }; /** * Returns whether the url passed is a cross domain request or not. * * @function * @param {string} url * The url to check. * * @param {URL} [winLoc] * the domain to check the url against, defaults to window.location * * @return {boolean} * Whether it is a cross domain request or not. */ const isCrossOrigin = function (url, winLoc = window.location) { return parseUrl(url).origin !== winLoc.origin; }; var Url = /*#__PURE__*/Object.freeze({ __proto__: null, parseUrl: parseUrl, getAbsoluteURL: getAbsoluteURL, getFileExtension: getFileExtension, isCrossOrigin: isCrossOrigin }); var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; function unwrapExports (x) { return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; } function createCommonjsModule(fn, module) { return module = { exports: {} }, fn(module, module.exports), module.exports; } var win; if (typeof window !== "undefined") { win = window; } else if (typeof commonjsGlobal !== "undefined") { win = commonjsGlobal; } else if (typeof self !== "undefined") { win = self; } else { win = {}; } var window_1 = win; var _extends_1 = createCommonjsModule(function (module) { function _extends() { return (module.exports = _extends = Object.assign ? Object.assign.bind() : function (n) { for (var e = 1; e < arguments.length; e++) { var t = arguments[e]; for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]); } return n; }, module.exports.__esModule = true, module.exports["default"] = module.exports), _extends.apply(null, arguments); } module.exports = _extends, module.exports.__esModule = true, module.exports["default"] = module.exports; }); var _extends$1 = unwrapExports(_extends_1); var isFunction_1 = isFunction; var toString = Object.prototype.toString; function isFunction(fn) { if (!fn) { return false; } var string = toString.call(fn); return string === '[object Function]' || typeof fn === 'function' && string !== '[object RegExp]' || typeof window !== 'undefined' && ( // IE8 and below fn === window.setTimeout || fn === window.alert || fn === window.confirm || fn === window.prompt); } function _createForOfIteratorHelperLoose(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (it) return (it = it.call(o)).next.bind(it); if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; return function () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } var InterceptorsStorage = /*#__PURE__*/function () { function InterceptorsStorage() { this.typeToInterceptorsMap_ = new Map(); this.enabled_ = false; } var _proto = InterceptorsStorage.prototype; _proto.getIsEnabled = function getIsEnabled() { return this.enabled_; }; _proto.enable = function enable() { this.enabled_ = true; }; _proto.disable = function disable() { this.enabled_ = false; }; _proto.reset = function reset() { this.typeToInterceptorsMap_ = new Map(); this.enabled_ = false; }; _proto.addInterceptor = function addInterceptor(type, interceptor) { if (!this.typeToInterceptorsMap_.has(type)) { this.typeToInterceptorsMap_.set(type, new Set()); } var interceptorsSet = this.typeToInterceptorsMap_.get(type); if (interceptorsSet.has(interceptor)) { // already have this interceptor return false; } interceptorsSet.add(interceptor); return true; }; _proto.removeInterceptor = function removeInterceptor(type, interceptor) { var interceptorsSet = this.typeToInterceptorsMap_.get(type); if (interceptorsSet && interceptorsSet.has(interceptor)) { interceptorsSet.delete(interceptor); return true; } return false; }; _proto.clearInterceptorsByType = function clearInterceptorsByType(type) { var interceptorsSet = this.typeToInterceptorsMap_.get(type); if (!interceptorsSet) { return false; } this.typeToInterceptorsMap_.delete(type); this.typeToInterceptorsMap_.set(type, new Set()); return true; }; _proto.clear = function clear() { if (!this.typeToInterceptorsMap_.size) { return false; } this.typeToInterceptorsMap_ = new Map(); return true; }; _proto.getForType = function getForType(type) { return this.typeToInterceptorsMap_.get(type) || new Set(); }; _proto.execute = function execute(type, payload) { var interceptors = this.getForType(type); for (var _iterator = _createForOfIteratorHelperLoose(interceptors), _step; !(_step = _iterator()).done;) { var interceptor = _step.value; try { payload = interceptor(payload); } catch (e) {//ignore } } return payload; }; return InterceptorsStorage; }(); var interceptors = InterceptorsStorage; var RetryManager = /*#__PURE__*/function () { function RetryManager() { this.maxAttempts_ = 1; this.delayFactor_ = 0.1; this.fuzzFactor_ = 0.1; this.initialDelay_ = 1000; this.enabled_ = false; } var _proto = RetryManager.prototype; _proto.getIsEnabled = function getIsEnabled() { return this.enabled_; }; _proto.enable = function enable() { this.enabled_ = true; }; _proto.disable = function disable() { this.enabled_ = false; }; _proto.reset = function reset() { this.maxAttempts_ = 1; this.delayFactor_ = 0.1; this.fuzzFactor_ = 0.1; this.initialDelay_ = 1000; this.enabled_ = false; }; _proto.getMaxAttempts = function getMaxAttempts() { return this.maxAttempts_; }; _proto.setMaxAttempts = function setMaxAttempts(maxAttempts) { this.maxAttempts_ = maxAttempts; }; _proto.getDelayFactor = function getDelayFactor() { return this.delayFactor_; }; _proto.setDelayFactor = function setDelayFactor(delayFactor) { this.delayFactor_ = delayFactor; }; _proto.getFuzzFactor = function getFuzzFactor() { return this.fuzzFactor_; }; _proto.setFuzzFactor = function setFuzzFactor(fuzzFactor) { this.fuzzFactor_ = fuzzFactor; }; _proto.getInitialDelay = function getInitialDelay() { return this.initialDelay_; }; _proto.setInitialDelay = function setInitialDelay(initialDelay) { this.initialDelay_ = initialDelay; }; _proto.createRetry = function createRetry(_temp) { var _ref = _temp === void 0 ? {} : _temp, maxAttempts = _ref.maxAttempts, delayFactor = _ref.delayFactor, fuzzFactor = _ref.fuzzFactor, initialDelay = _ref.initialDelay; return new Retry({ maxAttempts: maxAttempts || this.maxAttempts_, delayFactor: delayFactor || this.delayFactor_, fuzzFactor: fuzzFactor || this.fuzzFactor_, initialDelay: initialDelay || this.initialDelay_ }); }; return RetryManager; }(); var Retry = /*#__PURE__*/function () { function Retry(options) { this.maxAttempts_ = options.maxAttempts; this.delayFactor_ = options.delayFactor; this.fuzzFactor_ = options.fuzzFactor; this.currentDelay_ = options.initialDelay; this.currentAttempt_ = 1; } var _proto2 = Retry.prototype; _proto2.moveToNextAttempt = function moveToNextAttempt() { this.currentAttempt_++; var delayDelta = this.currentDelay_ * this.delayFactor_; this.currentDelay_ = this.currentDelay_ + delayDelta; }; _proto2.shouldRetry = function shouldRetry() { return this.currentAttempt_ < this.maxAttempts_; }; _proto2.getCurrentDelay = function getCurrentDelay() { return this.currentDelay_; }; _proto2.getCurrentMinPossibleDelay = function getCurrentMinPossibleDelay() { return (1 - this.fuzzFactor_) * this.currentDelay_; }; _proto2.getCurrentMaxPossibleDelay = function getCurrentMaxPossibleDelay() { return (1 + this.fuzzFactor_) * this.currentDelay_; } /** * For example fuzzFactor is 0.1 * This means ±10% deviation * So if we have delay as 1000 * This function can generate any value from 900 to 1100 */; _proto2.getCurrentFuzzedDelay = function getCurrentFuzzedDelay() { var lowValue = this.getCurrentMinPossibleDelay(); var highValue = this.getCurrentMaxPossibleDelay(); return lowValue + Math.random() * (highValue - lowValue); }; return Retry; }(); var retry = RetryManager; var httpResponseHandler = function httpResponseHandler(callback, decodeResponseBody) { if (decodeResponseBody === void 0) { decodeResponseBody = false; } return function (err, response, responseBody) { // if the XHR failed, return that error if (err) { callback(err); return; } // if the HTTP status code is 4xx or 5xx, the request also failed if (response.statusCode >= 400 && response.statusCode <= 599) { var cause = responseBody; if (decodeResponseBody) { if (window_1.TextDecoder) { var charset = getCharset(response.headers && response.headers['content-type']); try { cause = new TextDecoder(charset).decode(responseBody); } catch (e) {} } else { cause = String.fromCharCode.apply(null, new Uint8Array(responseBody)); } } callback({ cause: cause }); return; } // otherwise, request succeeded callback(null, responseBody); }; }; function getCharset(contentTypeHeader) { if (contentTypeHeader === void 0) { contentTypeHeader = ''; } return contentTypeHeader.toLowerCase().split(';').reduce(function (charset, contentType) { var _contentType$split = contentType.split('='), type = _contentType$split[0], value = _contentType$split[1]; if (type.trim() === 'charset') { return value.trim(); } return charset; }, 'utf-8'); } var httpHandler = httpResponseHandler; createXHR.httpHandler = httpHandler; createXHR.requestInterceptorsStorage = new interceptors(); createXHR.responseInterceptorsStorage = new interceptors(); createXHR.retryManager = new retry(); /** * @license * slighly modified parse-headers 2.0.2 * Copyright (c) 2014 David Björklund * Available under the MIT license * */ var parseHeaders = function parseHeaders(headers) { var result = {}; if (!headers) { return result; } headers.trim().split('\n').forEach(function (row) { var index = row.indexOf(':'); var key = row.slice(0, index).trim().toLowerCase(); var value = row.slice(index + 1).trim(); if (typeof result[key] === 'undefined') { result[key] = value; } else if (Array.isArray(result[key])) { result[key].push(value); } else { result[key] = [result[key], value]; } }); return result; }; var lib = createXHR; // Allow use of default import syntax in TypeScript var default_1 = createXHR; createXHR.XMLHttpRequest = window_1.XMLHttpRequest || noop$1; createXHR.XDomainRequest = "withCredentials" in new createXHR.XMLHttpRequest() ? createXHR.XMLHttpRequest : window_1.XDomainRequest; forEachArray(["get", "put", "post", "patch", "head", "delete"], function (method) { createXHR[method === "delete" ? "del" : method] = function (uri, options, callback) { options = initParams(uri, options, callback); options.method = method.toUpperCase(); return _createXHR(options); }; }); function forEachArray(array, iterator) { for (var i = 0; i < array.length; i++) { iterator(array[i]); } } function isEmpty(obj) { for (var i in obj) { if (obj.hasOwnProperty(i)) return false; } return true; } function initParams(uri, options, callback) { var params = uri; if (isFunction_1(options)) { callback = options; if (typeof uri === "string") { params = { uri: uri }; } } else { params = _extends_1({}, options, { uri: uri }); } params.callback = callback; return params; } function createXHR(uri, options, callback) { options = initParams(uri, options, callback); return _createXHR(options); } function _createXHR(options) { if (typeof options.callback === "undefined") { throw new Error("callback argument missing"); } // call all registered request interceptors for a given request type: if (options.requestType && createXHR.requestInterceptorsStorage.getIsEnabled()) { var requestInterceptorPayload = { uri: options.uri || options.url, headers: options.headers || {}, body: options.body, metadata: options.metadata || {}, retry: options.retry, timeout: options.timeout }; var updatedPayload = createXHR.requestInterceptorsStorage.execute(options.requestType, requestInterceptorPayload); options.uri = updatedPayload.uri; options.headers = updatedPayload.headers; options.body = updatedPayload.body; options.metadata = updatedPayload.metadata; options.retry = updatedPayload.retry; options.timeout = updatedPayload.timeout; } var called = false; var callback = function cbOnce(err, response, body) { if (!called) { called = true; options.callback(err, response, body); } }; function readystatechange() { // do not call load 2 times when response interceptors are enabled // why do we even need this 2nd load? if (xhr.readyState === 4 && !createXHR.responseInterceptorsStorage.getIsEnabled()) { setTimeout(loadFunc, 0); } } function getBody() { // Chrome with requestType=blob throws errors arround when even testing access to responseText var body = undefined; if (xhr.response) { body = xhr.response; } else { body = xhr.responseText || getXml(xhr); } if (isJson) { try { body = JSON.parse(body); } catch (e) {} } return body; } function errorFunc(evt) { clearTimeout(timeoutTimer); clearTimeout(options.retryTimeout); if (!(evt instanceof Error)) { evt = new Error("" + (evt || "Unknown XMLHttpRequest Error")); } evt.statusCode = 0; // we would like to retry on error: if (!aborted && createXHR.retryManager.getIsEnabled() && options.retry && options.retry.shouldRetry()) { options.retryTimeout = setTimeout(function () { options.retry.moveToNextAttempt(); // we want to re-use the same options and the same xhr object: options.xhr = xhr; _createXHR(options); }, options.retry.getCurrentFuzzedDelay()); return; } // call all registered response interceptors for a given request type: if (options.requestType && createXHR.responseInterceptorsStorage.getIsEnabled()) { var responseInterceptorPayload = { headers: failureResponse.headers || {}, body: failureResponse.body, responseUrl: xhr.responseURL, responseType: xhr.responseType }; var _updatedPayload = createXHR.responseInterceptorsStorage.execute(options.requestType, responseInterceptorPayload); failureResponse.body = _updatedPayload.body; failureResponse.headers = _updatedPayload.headers; } return callback(evt, failureResponse); } // will load the data & process the response in a special response object function loadFunc() { if (aborted) return; var status; clearTimeout(timeoutTimer); clearTimeout(options.retryTimeout); if (options.useXDR && xhr.status === undefined) { //IE8 CORS GET successful response doesn't have a status field, but body is fine status = 200; } else { status = xhr.status === 1223 ? 204 : xhr.status; } var response = failureResponse; var err = null; if (status !== 0) { response = { body: getBody(), statusCode: status, method: method, headers: {}, url: uri, rawRequest: xhr }; if (xhr.getAllResponseHeaders) { //remember xhr can in fact be XDR for CORS in IE response.headers = parseHeaders(xhr.getAllResponseHeaders()); } } else { err = new Error("Internal XMLHttpRequest Error"); } // call all registered response interceptors for a given request type: if (options.requestType && createXHR.responseInterceptorsStorage.getIsEnabled()) { var responseInterceptorPayload = { headers: response.headers || {}, body: response.body, responseUrl: xhr.responseURL, responseType: xhr.responseType }; var _updatedPayload2 = createXHR.responseInterceptorsStorage.execute(options.requestType, responseInterceptorPayload); response.body = _updatedPayload2.body; response.headers = _updatedPayload2.headers; } return callback(err, response, response.body); } var xhr = options.xhr || null; if (!xhr) { if (options.cors || options.useXDR) { xhr = new createXHR.XDomainRequest(); } else { xhr = new createXHR.XMLHttpRequest(); } } var key; var aborted; var uri = xhr.url = options.uri || options.url; var method = xhr.method = options.method || "GET"; var body = options.body || options.data; var headers = xhr.headers = options.headers || {}; var sync = !!options.sync; var isJson = false; var timeoutTimer; var failureResponse = { body: undefined, headers: {}, statusCode: 0, method: method, url: uri, rawRequest: xhr }; if ("json" in options && options.json !== false) { isJson = true; headers["accept"] || headers["Accept"] || (headers["Accept"] = "application/json"); //Don't override existing accept header declared by user if (method !== "GET" && method !== "HEAD") { headers["content-type"] || headers["Content-Type"] || (headers["Content-Type"] = "application/json"); //Don't override existing accept header declared by user body = JSON.stringify(options.json === true ? body : options.json); } } xhr.onreadystatechange = readystatechange; xhr.onload = loadFunc; xhr.onerror = errorFunc; // IE9 must have onprogress be set to a unique function. xhr.onprogress = function () {// IE must die }; xhr.onabort = function () { aborted = true; clearTimeout(options.retryTimeout); }; xhr.ontimeout = errorFunc; xhr.open(method, uri, !sync, options.username, options.password); //has to be after open if (!sync) { xhr.withCredentials = !!options.withCredentials; } // Cannot set timeout with sync request // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent if (!sync && options.timeout > 0) { timeoutTimer = setTimeout(function () { if (aborted) return; aborted = true; //IE9 may still call readystatechange xhr.abort("timeout"); var e = new Error("XMLHttpRequest timeout"); e.code = "ETIMEDOUT"; errorFunc(e); }, options.timeout); } if (xhr.setRequestHeader) { for (key in headers) { if (headers.hasOwnProperty(key)) { xhr.setRequestHeader(key, headers[key]); } } } else if (options.headers && !isEmpty(options.headers)) { throw new Error("Headers cannot be set on an XDomainRequest object"); } if ("responseType" in options) { xhr.responseType = options.responseType; } if ("beforeSend" in options && typeof options.beforeSend === "function") { options.beforeSend(xhr); } // Microsoft Edge browser sends "undefined" when send is called with undefined value. // XMLHttpRequest spec says to pass null as body to indicate no body // See https://github.com/naugtur/xhr/issues/100. xhr.send(body || null); return xhr; } function getXml(xhr) { // xhr.responseXML will throw Exception "InvalidStateError" or "DOMException" // See https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/responseXML. try { if (xhr.responseType === "document") { return xhr.responseXML; } var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === "parsererror"; if (xhr.responseType === "" && !firefoxBugTakenEffect) { return xhr.responseXML; } } catch (e) {} return null; } function noop$1() {} lib.default = default_1; /** * @file text-track.js */ /** @import Tech from '../tech/tech' */ /** * Takes a webvtt file contents and parses it into cues * * @param {string} srcContent * webVTT file contents * * @param {TextTrack} track * TextTrack to add cues to. Cues come from the srcContent. * * @private */ const parseCues = function (srcContent, track) { const parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder()); const errors = []; parser.oncue = function (cue) { track.addCue(cue); }; parser.onparsingerror = function (error) { errors.push(error); }; parser.onflush = function () { track.trigger({ type: 'loadeddata', target: track }); }; parser.parse(srcContent); if (errors.length > 0) { if (window.console && window.console.groupCollapsed) { window.console.groupCollapsed(`Text Track parsing errors for ${track.src}`); } errors.forEach(error => log$1.error(error)); if (window.console && window.console.groupEnd) { window.console.groupEnd(); } } parser.flush(); }; /** * Load a `TextTrack` from a specified url. * * @param {string} src * Url to load track from. * * @param {TextTrack} track * Track to add cues to. Comes from the content at the end of `url`. * * @private */ const loadTrack = function (src, track) { const opts = { uri: src }; const crossOrigin = isCrossOrigin(src); if (crossOrigin) { opts.cors = crossOrigin; } const withCredentials = track.tech_.crossOrigin() === 'use-credentials'; if (withCredentials) { opts.withCredentials = withCredentials; } lib(opts, bind_(this, function (err, response, responseBody) { if (err) { return log$1.error(err, response); } track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading // NOTE: this is only used for the alt/video.novtt.js build if (typeof window.WebVTT !== 'function') { if (track.tech_) { // to prevent use before define eslint error, we define loadHandler // as a let here track.tech_.any(['vttjsloaded', 'vttjserror'], event => { if (event.type === 'vttjserror') { log$1.error(`vttjs failed to load, stopping trying to process ${track.src}`); return; } return parseCues(responseBody, track); }); } } else { parseCues(responseBody, track); } })); }; /** * A representation of a single `TextTrack`. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack} * @extends Track */ class TextTrack extends Track { /** * Create an instance of this class. * * @param {Object} options={} * Object of option names and values * * @param {Tech} options.tech * A reference to the tech that owns this TextTrack. * * @param {TextTrack~Kind} [options.kind='subtitles'] * A valid text track kind. * * @param {TextTrack~Mode} [options.mode='disabled'] * A valid text track mode. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this TextTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {string} [options.srclang=''] * A valid two character language code. An alternative, but deprioritized * version of `options.language` * * @param {string} [options.src] * A url to TextTrack cues. * * @param {boolean} [options.default] * If this track should default to on or off. */ constructor(options = {}) { if (!options.tech) { throw new Error('A tech was not provided.'); } const settings = merge$2(options, { kind: TextTrackKind[options.kind] || 'subtitles', language: options.language || options.srclang || '' }); let mode = TextTrackMode[settings.mode] || 'disabled'; const default_ = settings.default; if (settings.kind === 'metadata' || settings.kind === 'chapters') { mode = 'hidden'; } super(settings); this.tech_ = settings.tech; this.cues_ = []; this.activeCues_ = []; this.preload_ = this.tech_.preloadTextTracks !== false; const cues = new TextTrackCueList(this.cues_); const activeCues = new TextTrackCueList(this.activeCues_); let changed = false; this.timeupdateHandler = bind_(this, function (event = {}) { if (this.tech_.isDisposed()) { return; } if (!this.tech_.isReady_) { if (event.type !== 'timeupdate') { this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler); } return; } // Accessing this.activeCues for the side-effects of updating itself // due to its nature as a getter function. Do not remove or cues will // stop updating! // Use the setter to prevent deletion from uglify (pure_getters rule) this.activeCues = this.activeCues; if (changed) { this.trigger('cuechange'); changed = false; } if (event.type !== 'timeupdate') { this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler); } }); const disposeHandler = () => { this.stopTracking(); }; this.tech_.one('dispose', disposeHandler); if (mode !== 'disabled') { this.startTracking(); } Object.defineProperties(this, { /** * @memberof TextTrack * @member {boolean} default * If this track was set to be on or off by default. Cannot be changed after * creation. * @instance * * @readonly */ default: { get() { return default_; }, set() {} }, /** * @memberof TextTrack * @member {string} mode * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will * not be set if setting to an invalid mode. * @instance * * @fires TextTrack#modechange */ mode: { get() { return mode; }, set(newMode) { if (!TextTrackMode[newMode]) { return; } if (mode === newMode) { return; } mode = newMode; if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) { // On-demand load. loadTrack(this.src, this); } this.stopTracking(); if (mode !== 'disabled') { this.startTracking(); } /** * An event that fires when mode changes on this track. This allows * the TextTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! * * @event TextTrack#modechange * @type {Event} */ this.trigger('modechange'); } }, /** * @memberof TextTrack * @member {TextTrackCueList} cues * The text track cue list for this TextTrack. * @instance */ cues: { get() { if (!this.loaded_) { return null; } return cues; }, set() {} }, /** * @memberof TextTrack * @member {TextTrackCueList} activeCues * The list text track cues that are currently active for this TextTrack. * @instance */ activeCues: { get() { if (!this.loaded_) { return null; } // nothing to do if (this.cues.length === 0) { return activeCues; } const ct = this.tech_.currentTime(); const active = []; for (let i = 0, l = this.cues.length; i < l; i++) { const cue = this.cues[i]; if (cue.startTime <= ct && cue.endTime >= ct) { active.push(cue); } } changed = false; if (active.length !== this.activeCues_.length) { changed = true; } else { for (let i = 0; i < active.length; i++) { if (this.activeCues_.indexOf(active[i]) === -1) { changed = true; } } } this.activeCues_ = active; activeCues.setCues_(this.activeCues_); return activeCues; }, // /!\ Keep this setter empty (see the timeupdate handler above) set() {} } }); if (settings.src) { this.src = settings.src; if (!this.preload_) { // Tracks will load on-demand. // Act like we're loaded for other purposes. this.loaded_ = true; } if (this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') { loadTrack(this.src, this); } } else { this.loaded_ = true; } } startTracking() { // More precise cues based on requestVideoFrameCallback with a requestAnimationFram fallback this.rvf_ = this.tech_.requestVideoFrameCallback(this.timeupdateHandler); // Also listen to timeupdate in case rVFC/rAF stops (window in background, audio in video el) this.tech_.on('timeupdate', this.timeupdateHandler); } stopTracking() { if (this.rvf_) { this.tech_.cancelVideoFrameCallback(this.rvf_); this.rvf_ = undefined; } this.tech_.off('timeupdate', this.timeupdateHandler); } /** * Add a cue to the internal list of cues. * * @param {TextTrack~Cue} cue * The cue to add to our internal list */ addCue(originalCue) { let cue = originalCue; // Testing if the cue is a VTTCue in a way that survives minification if (!('getCueAsHTML' in cue)) { cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text); for (const prop in originalCue) { if (!(prop in cue)) { cue[prop] = originalCue[prop]; } } // make sure that `id` is copied over cue.id = originalCue.id; cue.originalCue_ = originalCue; } const tracks = this.tech_.textTracks(); for (let i = 0; i < tracks.length; i++) { if (tracks[i] !== this) { tracks[i].removeCue(cue); } } this.cues_.push(cue); this.cues.setCues_(this.cues_); } /** * Remove a cue from our internal list * * @param {TextTrack~Cue} removeCue * The cue to remove from our internal list */ removeCue(removeCue) { let i = this.cues_.length; while (i--) { const cue = this.cues_[i]; if (cue === removeCue || cue.originalCue_ && cue.originalCue_ === removeCue) { this.cues_.splice(i, 1); this.cues.setCues_(this.cues_); break; } } } } /** * cuechange - One or more cues in the track have become active or stopped being active. * * @protected */ TextTrack.prototype.allowedEvents_ = { cuechange: 'cuechange' }; /** * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList} * only one `AudioTrack` in the list will be enabled at a time. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack} * @extends Track */ class AudioTrack extends Track { /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {AudioTrack~Kind} [options.kind=''] * A valid audio track kind * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {boolean} [options.enabled] * If this track is the one that is currently playing. If this track is part of * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled. */ constructor(options = {}) { const settings = merge$2(options, { kind: AudioTrackKind[options.kind] || '' }); super(settings); let enabled = false; /** * @memberof AudioTrack * @member {boolean} enabled * If this `AudioTrack` is enabled or not. When setting this will * fire {@link AudioTrack#enabledchange} if the state of enabled is changed. * @instance * * @fires VideoTrack#selectedchange */ Object.defineProperty(this, 'enabled', { get() { return enabled; }, set(newEnabled) { // an invalid or unchanged value if (typeof newEnabled !== 'boolean' || newEnabled === enabled) { return; } enabled = newEnabled; /** * An event that fires when enabled changes on this track. This allows * the AudioTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! Native tracks will do * this internally without an event. * * @event AudioTrack#enabledchange * @type {Event} */ this.trigger('enabledchange'); } }); // if the user sets this track to selected then // set selected to that true value otherwise // we keep it false if (settings.enabled) { this.enabled = settings.enabled; } this.loaded_ = true; } } /** * A representation of a single `VideoTrack`. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack} * @extends Track */ class VideoTrack extends Track { /** * Create an instance of this class. * * @param {Object} [options={}] * Object of option names and values * * @param {string} [options.kind=''] * A valid {@link VideoTrack~Kind} * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this AudioTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {boolean} [options.selected] * If this track is the one that is currently playing. */ constructor(options = {}) { const settings = merge$2(options, { kind: VideoTrackKind[options.kind] || '' }); super(settings); let selected = false; /** * @memberof VideoTrack * @member {boolean} selected * If this `VideoTrack` is selected or not. When setting this will * fire {@link VideoTrack#selectedchange} if the state of selected changed. * @instance * * @fires VideoTrack#selectedchange */ Object.defineProperty(this, 'selected', { get() { return selected; }, set(newSelected) { // an invalid or unchanged value if (typeof newSelected !== 'boolean' || newSelected === selected) { return; } selected = newSelected; /** * An event that fires when selected changes on this track. This allows * the VideoTrackList that holds this track to act accordingly. * * > Note: This is not part of the spec! Native tracks will do * this internally without an event. * * @event VideoTrack#selectedchange * @type {Event} */ this.trigger('selectedchange'); } }); // if the user sets this track to selected then // set selected to that true value otherwise // we keep it false if (settings.selected) { this.selected = settings.selected; } } } /** * @file html-track-element.js */ /** @import Tech from '../tech/tech' */ /** * A single track represented in the DOM. * * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement} * @extends EventTarget */ class HTMLTrackElement extends EventTarget$2 { /** * Create an instance of this class. * * @param {Object} options={} * Object of option names and values * * @param {Tech} options.tech * A reference to the tech that owns this HTMLTrackElement. * * @param {TextTrack~Kind} [options.kind='subtitles'] * A valid text track kind. * * @param {TextTrack~Mode} [options.mode='disabled'] * A valid text track mode. * * @param {string} [options.id='vjs_track_' + Guid.newGUID()] * A unique id for this TextTrack. * * @param {string} [options.label=''] * The menu label for this track. * * @param {string} [options.language=''] * A valid two character language code. * * @param {string} [options.srclang=''] * A valid two character language code. An alternative, but deprioritized * version of `options.language` * * @param {string} [options.src] * A url to TextTrack cues. * * @param {boolean} [options.default] * If this track should default to on or off. */ constructor(options = {}) { super(); let readyState; const track = new TextTrack(options); this.kind = track.kind; this.src = track.src; this.srclang = track.language; this.label = track.label; this.default = track.default; Object.defineProperties(this, { /** * @memberof HTMLTrackElement * @member {HTMLTrackElement~ReadyState} readyState * The current ready state of the track element. * @instance */ readyState: { get() { return readyState; } }, /** * @memberof HTMLTrackElement * @member {TextTrack} track * The underlying TextTrack object. * @instance * */ track: { get() { return track; } } }); readyState = HTMLTrackElement.NONE; /** * @listens TextTrack#loadeddata * @fires HTMLTrackElement#load */ track.addEventListener('loadeddata', () => { readyState = HTMLTrackElement.LOADED; this.trigger({ type: 'load', target: this }); }); } } /** * @protected */ HTMLTrackElement.prototype.allowedEvents_ = { load: 'load' }; /** * The text track not loaded state. * * @type {number} * @static */ HTMLTrackElement.NONE = 0; /** * The text track loading state. * * @type {number} * @static */ HTMLTrackElement.LOADING = 1; /** * The text track loaded state. * * @type {number} * @static */ HTMLTrackElement.LOADED = 2; /** * The text track failed to load state. * * @type {number} * @static */ HTMLTrackElement.ERROR = 3; /* * This file contains all track properties that are used in * player.js, tech.js, html5.js and possibly other techs in the future. */ const NORMAL = { audio: { ListClass: AudioTrackList, TrackClass: AudioTrack, capitalName: 'Audio' }, video: { ListClass: VideoTrackList, TrackClass: VideoTrack, capitalName: 'Video' }, text: { ListClass: TextTrackList, TrackClass: TextTrack, capitalName: 'Text' } }; Object.keys(NORMAL).forEach(function (type) { NORMAL[type].getterName = `${type}Tracks`; NORMAL[type].privateName = `${type}Tracks_`; }); const REMOTE = { remoteText: { ListClass: TextTrackList, TrackClass: TextTrack, capitalName: 'RemoteText', getterName: 'remoteTextTracks', privateName: 'remoteTextTracks_' }, remoteTextEl: { ListClass: HtmlTrackElementList, TrackClass: HTMLTrackElement, capitalName: 'RemoteTextTrackEls', getterName: 'remoteTextTrackEls', privateName: 'remoteTextTrackEls_' } }; const ALL = Object.assign({}, NORMAL, REMOTE); REMOTE.names = Object.keys(REMOTE); NORMAL.names = Object.keys(NORMAL); ALL.names = [].concat(REMOTE.names).concat(NORMAL.names); var minDoc = {}; var topLevel = typeof commonjsGlobal !== 'undefined' ? commonjsGlobal : typeof window !== 'undefined' ? window : {}; var doccy; if (typeof document !== 'undefined') { doccy = document; } else { doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4']; if (!doccy) { doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc; } } var document_1 = doccy; /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ var _objCreate = Object.create || function () { function F() {} return function (o) { if (arguments.length !== 1) { throw new Error('Object.create shim only accepts one parameter.'); } F.prototype = o; return new F(); }; }(); // Creates a new ParserError object from an errorData object. The errorData // object should have default code and message properties. The default message // property can be overriden by passing in a message parameter. // See ParsingError.Errors below for acceptable errors. function ParsingError(errorData, message) { this.name = "ParsingError"; this.code = errorData.code; this.message = message || errorData.message; } ParsingError.prototype = _objCreate(Error.prototype); ParsingError.prototype.constructor = ParsingError; // ParsingError metadata for acceptable ParsingErrors. ParsingError.Errors = { BadSignature: { code: 0, message: "Malformed WebVTT signature." }, BadTimeStamp: { code: 1, message: "Malformed time stamp." } }; // Try to parse input as a time stamp. function parseTimeStamp(input) { function computeSeconds(h, m, s, f) { return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000; } var m = input.match(/^(\d+):(\d{1,2})(:\d{1,2})?\.(\d{3})/); if (!m) { return null; } if (m[3]) { // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds] return computeSeconds(m[1], m[2], m[3].replace(":", ""), m[4]); } else if (m[1] > 59) { // Timestamp takes the form of [hours]:[minutes].[milliseconds] // First position is hours as it's over 59. return computeSeconds(m[1], m[2], 0, m[4]); } else { // Timestamp takes the form of [minutes]:[seconds].[milliseconds] return computeSeconds(0, m[1], m[2], m[4]); } } // A settings object holds key/value pairs and will ignore anything but the first // assignment to a specific key. function Settings() { this.values = _objCreate(null); } Settings.prototype = { // Only accept the first assignment to any key. set: function (k, v) { if (!this.get(k) && v !== "") { this.values[k] = v; } }, // Return the value for a key, or a default value. // If 'defaultKey' is passed then 'dflt' is assumed to be an object with // a number of possible default values as properties where 'defaultKey' is // the key of the property that will be chosen; otherwise it's assumed to be // a single value. get: function (k, dflt, defaultKey) { if (defaultKey) { return this.has(k) ? this.values[k] : dflt[defaultKey]; } return this.has(k) ? this.values[k] : dflt; }, // Check whether we have a value for a key. has: function (k) { return k in this.values; }, // Accept a setting if its one of the given alternatives. alt: function (k, v, a) { for (var n = 0; n < a.length; ++n) { if (v === a[n]) { this.set(k, v); break; } } }, // Accept a setting if its a valid (signed) integer. integer: function (k, v) { if (/^-?\d+$/.test(v)) { // integer this.set(k, parseInt(v, 10)); } }, // Accept a setting if its a valid percentage. percent: function (k, v) { if (v.match(/^([\d]{1,3})(\.[\d]*)?%$/)) { v = parseFloat(v); if (v >= 0 && v <= 100) { this.set(k, v); return true; } } return false; } }; // Helper function to parse input into groups separated by 'groupDelim', and // interprete each group as a key/value pair separated by 'keyValueDelim'. function parseOptions(input, callback, keyValueDelim, groupDelim) { var groups = groupDelim ? input.split(groupDelim) : [input]; for (var i in groups) { if (typeof groups[i] !== "string") { continue; } var kv = groups[i].split(keyValueDelim); if (kv.length !== 2) { continue; } var k = kv[0].trim(); var v = kv[1].trim(); callback(k, v); } } function parseCue(input, cue, regionList) { // Remember the original input if we need to throw an error. var oInput = input; // 4.1 WebVTT timestamp function consumeTimeStamp() { var ts = parseTimeStamp(input); if (ts === null) { throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed timestamp: " + oInput); } // Remove time stamp from input. input = input.replace(/^[^\sa-zA-Z-]+/, ""); return ts; } // 4.4.2 WebVTT cue settings function consumeCueSettings(input, cue) { var settings = new Settings(); parseOptions(input, function (k, v) { switch (k) { case "region": // Find the last region we parsed with the same region id. for (var i = regionList.length - 1; i >= 0; i--) { if (regionList[i].id === v) { settings.set(k, regionList[i].region); break; } } break; case "vertical": settings.alt(k, v, ["rl", "lr"]); break; case "line": var vals = v.split(","), vals0 = vals[0]; settings.integer(k, vals0); settings.percent(k, vals0) ? settings.set("snapToLines", false) : null; settings.alt(k, vals0, ["auto"]); if (vals.length === 2) { settings.alt("lineAlign", vals[1], ["start", "center", "end"]); } break; case "position": vals = v.split(","); settings.percent(k, vals[0]); if (vals.length === 2) { settings.alt("positionAlign", vals[1], ["start", "center", "end"]); } break; case "size": settings.percent(k, v); break; case "align": settings.alt(k, v, ["start", "center", "end", "left", "right"]); break; } }, /:/, /\s/); // Apply default values for any missing fields. cue.region = settings.get("region", null); cue.vertical = settings.get("vertical", ""); try { cue.line = settings.get("line", "auto"); } catch (e) {} cue.lineAlign = settings.get("lineAlign", "start"); cue.snapToLines = settings.get("snapToLines", true); cue.size = settings.get("size", 100); // Safari still uses the old middle value and won't accept center try { cue.align = settings.get("align", "center"); } catch (e) { cue.align = settings.get("align", "middle"); } try { cue.position = settings.get("position", "auto"); } catch (e) { cue.position = settings.get("position", { start: 0, left: 0, center: 50, middle: 50, end: 100, right: 100 }, cue.align); } cue.positionAlign = settings.get("positionAlign", { start: "start", left: "start", center: "center", middle: "center", end: "end", right: "end" }, cue.align); } function skipWhitespace() { input = input.replace(/^\s+/, ""); } // 4.1 WebVTT cue timings. skipWhitespace(); cue.startTime = consumeTimeStamp(); // (1) collect cue start time skipWhitespace(); if (input.substr(0, 3) !== "-->") { // (3) next characters must match "-->" throw new ParsingError(ParsingError.Errors.BadTimeStamp, "Malformed time stamp (time stamps must be separated by '-->'): " + oInput); } input = input.substr(3); skipWhitespace(); cue.endTime = consumeTimeStamp(); // (5) collect cue end time // 4.1 WebVTT cue settings list. skipWhitespace(); consumeCueSettings(input, cue); } // When evaluating this file as part of a Webpack bundle for server // side rendering, `document` is an empty object. var TEXTAREA_ELEMENT = document_1.createElement && document_1.createElement("textarea"); var TAG_NAME = { c: "span", i: "i", b: "b", u: "u", ruby: "ruby", rt: "rt", v: "span", lang: "span" }; // 5.1 default text color // 5.2 default text background color is equivalent to text color with bg_ prefix var DEFAULT_COLOR_CLASS = { white: 'rgba(255,255,255,1)', lime: 'rgba(0,255,0,1)', cyan: 'rgba(0,255,255,1)', red: 'rgba(255,0,0,1)', yellow: 'rgba(255,255,0,1)', magenta: 'rgba(255,0,255,1)', blue: 'rgba(0,0,255,1)', black: 'rgba(0,0,0,1)' }; var TAG_ANNOTATION = { v: "title", lang: "lang" }; var NEEDS_PARENT = { rt: "ruby" }; // Parse content into a document fragment. function parseContent(window, input) { function nextToken() { // Check for end-of-string. if (!input) { return null; } // Consume 'n' characters from the input. function consume(result) { input = input.substr(result.length); return result; } var m = input.match(/^([^<]*)(<[^>]*>?)?/); // If there is some text before the next tag, return it, otherwise return // the tag. return consume(m[1] ? m[1] : m[2]); } function unescape(s) { TEXTAREA_ELEMENT.innerHTML = s; s = TEXTAREA_ELEMENT.textContent; TEXTAREA_ELEMENT.textContent = ""; return s; } function shouldAdd(current, element) { return !NEEDS_PARENT[element.localName] || NEEDS_PARENT[element.localName] === current.localName; } // Create an element for this tag. function createElement(type, annotation) { var tagName = TAG_NAME[type]; if (!tagName) { return null; } var element = window.document.createElement(tagName); var name = TAG_ANNOTATION[type]; if (name && annotation) { element[name] = annotation.trim(); } return element; } var rootDiv = window.document.createElement("div"), current = rootDiv, t, tagStack = []; while ((t = nextToken()) !== null) { if (t[0] === '<') { if (t[1] === "/") { // If the closing tag matches, move back up to the parent node. if (tagStack.length && tagStack[tagStack.length - 1] === t.substr(2).replace(">", "")) { tagStack.pop(); current = current.parentNode; } // Otherwise just ignore the end tag. continue; } var ts = parseTimeStamp(t.substr(1, t.length - 2)); var node; if (ts) { // Timestamps are lead nodes as well. node = window.document.createProcessingInstruction("timestamp", ts); current.appendChild(node); continue; } var m = t.match(/^<([^.\s/0-9>]+)(\.[^\s\\>]+)?([^>\\]+)?(\\?)>?$/); // If we can't parse the tag, skip to the next tag. if (!m) { continue; } // Try to construct an element, and ignore the tag if we couldn't. node = createElement(m[1], m[3]); if (!node) { continue; } // Determine if the tag should be added based on the context of where it // is placed in the cuetext. if (!shouldAdd(current, node)) { continue; } // Set the class list (as a list of classes, separated by space). if (m[2]) { var classes = m[2].split('.'); classes.forEach(function (cl) { var bgColor = /^bg_/.test(cl); // slice out `bg_` if it's a background color var colorName = bgColor ? cl.slice(3) : cl; if (DEFAULT_COLOR_CLASS.hasOwnProperty(colorName)) { var propName = bgColor ? 'background-color' : 'color'; var propValue = DEFAULT_COLOR_CLASS[colorName]; node.style[propName] = propValue; } }); node.className = classes.join(' '); } // Append the node to the current node, and enter the scope of the new // node. tagStack.push(m[1]); current.appendChild(node); current = node; continue; } // Text nodes are leaf nodes. current.appendChild(window.document.createTextNode(unescape(t))); } return rootDiv; } // This is a list of all the Unicode characters that have a strong // right-to-left category. What this means is that these characters are // written right-to-left for sure. It was generated by pulling all the strong // right-to-left characters out of the Unicode data table. That table can // found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt var strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6], [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d], [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6], [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5], [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815], [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858], [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f], [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c], [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1], [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc], [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808], [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855], [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f], [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13], [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58], [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72], [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f], [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32], [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42], [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f], [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59], [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62], [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77], [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b], [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]]; function isStrongRTLChar(charCode) { for (var i = 0; i < strongRTLRanges.length; i++) { var currentRange = strongRTLRanges[i]; if (charCode >= currentRange[0] && charCode <= currentRange[1]) { return true; } } return false; } function determineBidi(cueDiv) { var nodeStack = [], text = "", charCode; if (!cueDiv || !cueDiv.childNodes) { return "ltr"; } function pushNodes(nodeStack, node) { for (var i = node.childNodes.length - 1; i >= 0; i--) { nodeStack.push(node.childNodes[i]); } } function nextTextNode(nodeStack) { if (!nodeStack || !nodeStack.length) { return null; } var node = nodeStack.pop(), text = node.textContent || node.innerText; if (text) { // TODO: This should match all unicode type B characters (paragraph // separator characters). See issue #115. var m = text.match(/^.*(\n|\r)/); if (m) { nodeStack.length = 0; return m[0]; } return text; } if (node.tagName === "ruby") { return nextTextNode(nodeStack); } if (node.childNodes) { pushNodes(nodeStack, node); return nextTextNode(nodeStack); } } pushNodes(nodeStack, cueDiv); while (text = nextTextNode(nodeStack)) { for (var i = 0; i < text.length; i++) { charCode = text.charCodeAt(i); if (isStrongRTLChar(charCode)) { return "rtl"; } } } return "ltr"; } function computeLinePos(cue) { if (typeof cue.line === "number" && (cue.snapToLines || cue.line >= 0 && cue.line <= 100)) { return cue.line; } if (!cue.track || !cue.track.textTrackList || !cue.track.textTrackList.mediaElement) { return -1; } var track = cue.track, trackList = track.textTrackList, count = 0; for (var i = 0; i < trackList.length && trackList[i] !== track; i++) { if (trackList[i].mode === "showing") { count++; } } return ++count * -1; } function StyleBox() {} // Apply styles to a div. If there is no div passed then it defaults to the // div on 'this'. StyleBox.prototype.applyStyles = function (styles, div) { div = div || this.div; for (var prop in styles) { if (styles.hasOwnProperty(prop)) { div.style[prop] = styles[prop]; } } }; StyleBox.prototype.formatStyle = function (val, unit) { return val === 0 ? 0 : val + unit; }; // Constructs the computed display state of the cue (a div). Places the div // into the overlay which should be a block level element (usually a div). function CueStyleBox(window, cue, styleOptions) { StyleBox.call(this); this.cue = cue; // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will // have inline positioning and will function as the cue background box. this.cueDiv = parseContent(window, cue.text); var styles = { color: "rgba(255, 255, 255, 1)", backgroundColor: "rgba(0, 0, 0, 0.8)", position: "relative", left: 0, right: 0, top: 0, bottom: 0, display: "inline", writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl", unicodeBidi: "plaintext" }; this.applyStyles(styles, this.cueDiv); // Create an absolutely positioned div that will be used to position the cue // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS // mirrors of them except middle instead of center on Safari. this.div = window.document.createElement("div"); styles = { direction: determineBidi(this.cueDiv), writingMode: cue.vertical === "" ? "horizontal-tb" : cue.vertical === "lr" ? "vertical-lr" : "vertical-rl", unicodeBidi: "plaintext", textAlign: cue.align === "middle" ? "center" : cue.align, font: styleOptions.font, whiteSpace: "pre-line", position: "absolute" }; this.applyStyles(styles); this.div.appendChild(this.cueDiv); // Calculate the distance from the reference edge of the viewport to the text // position of the cue box. The reference edge will be resolved later when // the box orientation styles are applied. var textPos = 0; switch (cue.positionAlign) { case "start": case "line-left": textPos = cue.position; break; case "center": textPos = cue.position - cue.size / 2; break; case "end": case "line-right": textPos = cue.position - cue.size; break; } // Horizontal box orientation; textPos is the distance from the left edge of the // area to the left edge of the box and cue.size is the distance extending to // the right from there. if (cue.vertical === "") { this.applyStyles({ left: this.formatStyle(textPos, "%"), width: this.formatStyle(cue.size, "%") }); // Vertical box orientation; textPos is the distance from the top edge of the // area to the top edge of the box and cue.size is the height extending // downwards from there. } else { this.applyStyles({ top: this.formatStyle(textPos, "%"), height: this.formatStyle(cue.size, "%") }); } this.move = function (box) { this.applyStyles({ top: this.formatStyle(box.top, "px"), bottom: this.formatStyle(box.bottom, "px"), left: this.formatStyle(box.left, "px"), right: this.formatStyle(box.right, "px"), height: this.formatStyle(box.height, "px"), width: this.formatStyle(box.width, "px") }); }; } CueStyleBox.prototype = _objCreate(StyleBox.prototype); CueStyleBox.prototype.constructor = CueStyleBox; // Represents the co-ordinates of an Element in a way that we can easily // compute things with such as if it overlaps or intersects with another Element. // Can initialize it with either a StyleBox or another BoxPosition. function BoxPosition(obj) { // Either a BoxPosition was passed in and we need to copy it, or a StyleBox // was passed in and we need to copy the results of 'getBoundingClientRect' // as the object returned is readonly. All co-ordinate values are in reference // to the viewport origin (top left). var lh, height, width, top; if (obj.div) { height = obj.div.offsetHeight; width = obj.div.offsetWidth; top = obj.div.offsetTop; var rects = (rects = obj.div.childNodes) && (rects = rects[0]) && rects.getClientRects && rects.getClientRects(); obj = obj.div.getBoundingClientRect(); // In certain cases the outter div will be slightly larger then the sum of // the inner div's lines. This could be due to bold text, etc, on some platforms. // In this case we should get the average line height and use that. This will // result in the desired behaviour. lh = rects ? Math.max(rects[0] && rects[0].height || 0, obj.height / rects.length) : 0; } this.left = obj.left; this.right = obj.right; this.top = obj.top || top; this.height = obj.height || height; this.bottom = obj.bottom || top + (obj.height || height); this.width = obj.width || width; this.lineHeight = lh !== undefined ? lh : obj.lineHeight; } // Move the box along a particular axis. Optionally pass in an amount to move // the box. If no amount is passed then the default is the line height of the // box. BoxPosition.prototype.move = function (axis, toMove) { toMove = toMove !== undefined ? toMove : this.lineHeight; switch (axis) { case "+x": this.left += toMove; this.right += toMove; break; case "-x": this.left -= toMove; this.right -= toMove; break; case "+y": this.top += toMove; this.bottom += toMove; break; case "-y": this.top -= toMove; this.bottom -= toMove; break; } }; // Check if this box overlaps another box, b2. BoxPosition.prototype.overlaps = function (b2) { return this.left < b2.right && this.right > b2.left && this.top < b2.bottom && this.bottom > b2.top; }; // Check if this box overlaps any other boxes in boxes. BoxPosition.prototype.overlapsAny = function (boxes) { for (var i = 0; i < boxes.length; i++) { if (this.overlaps(boxes[i])) { return true; } } return false; }; // Check if this box is within another box. BoxPosition.prototype.within = function (container) { return this.top >= container.top && this.bottom <= container.bottom && this.left >= container.left && this.right <= container.right; }; // Check if this box is entirely within the container or it is overlapping // on the edge opposite of the axis direction passed. For example, if "+x" is // passed and the box is overlapping on the left edge of the container, then // return true. BoxPosition.prototype.overlapsOppositeAxis = function (container, axis) { switch (axis) { case "+x": return this.left < container.left; case "-x": return this.right > container.right; case "+y": return this.top < container.top; case "-y": return this.bottom > container.bottom; } }; // Find the percentage of the area that this box is overlapping with another // box. BoxPosition.prototype.intersectPercentage = function (b2) { var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)), y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)), intersectArea = x * y; return intersectArea / (this.height * this.width); }; // Convert the positions from this box to CSS compatible positions using // the reference container's positions. This has to be done because this // box's positions are in reference to the viewport origin, whereas, CSS // values are in referecne to their respective edges. BoxPosition.prototype.toCSSCompatValues = function (reference) { return { top: this.top - reference.top, bottom: reference.bottom - this.bottom, left: this.left - reference.left, right: reference.right - this.right, height: this.height, width: this.width }; }; // Get an object that represents the box's position without anything extra. // Can pass a StyleBox, HTMLElement, or another BoxPositon. BoxPosition.getSimpleBoxPosition = function (obj) { var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0; var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0; var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0; obj = obj.div ? obj.div.getBoundingClientRect() : obj.tagName ? obj.getBoundingClientRect() : obj; var ret = { left: obj.left, right: obj.right, top: obj.top || top, height: obj.height || height, bottom: obj.bottom || top + (obj.height || height), width: obj.width || width }; return ret; }; // Move a StyleBox to its specified, or next best, position. The containerBox // is the box that contains the StyleBox, such as a div. boxPositions are // a list of other boxes that the styleBox can't overlap with. function moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) { // Find the best position for a cue box, b, on the video. The axis parameter // is a list of axis, the order of which, it will move the box along. For example: // Passing ["+x", "-x"] will move the box first along the x axis in the positive // direction. If it doesn't find a good position for it there it will then move // it along the x axis in the negative direction. function findBestPosition(b, axis) { var bestPosition, specifiedPosition = new BoxPosition(b), percentage = 1; // Highest possible so the first thing we get is better. for (var i = 0; i < axis.length; i++) { while (b.overlapsOppositeAxis(containerBox, axis[i]) || b.within(containerBox) && b.overlapsAny(boxPositions)) { b.move(axis[i]); } // We found a spot where we aren't overlapping anything. This is our // best position. if (b.within(containerBox)) { return b; } var p = b.intersectPercentage(containerBox); // If we're outside the container box less then we were on our last try // then remember this position as the best position. if (percentage > p) { bestPosition = new BoxPosition(b); percentage = p; } // Reset the box position to the specified position. b = new BoxPosition(specifiedPosition); } return bestPosition || specifiedPosition; } var boxPosition = new BoxPosition(styleBox), cue = styleBox.cue, linePos = computeLinePos(cue), axis = []; // If we have a line number to align the cue to. if (cue.snapToLines) { var size; switch (cue.vertical) { case "": axis = ["+y", "-y"]; size = "height"; break; case "rl": axis = ["+x", "-x"]; size = "width"; break; case "lr": axis = ["-x", "+x"]; size = "width"; break; } var step = boxPosition.lineHeight, position = step * Math.round(linePos), maxPosition = containerBox[size] + step, initialAxis = axis[0]; // If the specified intial position is greater then the max position then // clamp the box to the amount of steps it would take for the box to // reach the max position. if (Math.abs(position) > maxPosition) { position = position < 0 ? -1 : 1; position *= Math.ceil(maxPosition / step) * step; } // If computed line position returns negative then line numbers are // relative to the bottom of the video instead of the top. Therefore, we // need to increase our initial position by the length or width of the // video, depending on the writing direction, and reverse our axis directions. if (linePos < 0) { position += cue.vertical === "" ? containerBox.height : containerBox.width; axis = axis.reverse(); } // Move the box to the specified position. This may not be its best // position. boxPosition.move(initialAxis, position); } else { // If we have a percentage line value for the cue. var calculatedPercentage = boxPosition.lineHeight / containerBox.height * 100; switch (cue.lineAlign) { case "center": linePos -= calculatedPercentage / 2; break; case "end": linePos -= calculatedPercentage; break; } // Apply initial line position to the cue box. switch (cue.vertical) { case "": styleBox.applyStyles({ top: styleBox.formatStyle(linePos, "%") }); break; case "rl": styleBox.applyStyles({ left: styleBox.formatStyle(linePos, "%") }); break; case "lr": styleBox.applyStyles({ right: styleBox.formatStyle(linePos, "%") }); break; } axis = ["+y", "-x", "+x", "-y"]; // Get the box position again after we've applied the specified positioning // to it. boxPosition = new BoxPosition(styleBox); } var bestPosition = findBestPosition(boxPosition, axis); styleBox.move(bestPosition.toCSSCompatValues(containerBox)); } function WebVTT$1() { // Nothing } // Helper to allow strings to be decoded instead of the default binary utf8 data. WebVTT$1.StringDecoder = function () { return { decode: function (data) { if (!data) { return ""; } if (typeof data !== "string") { throw new Error("Error - expected string data."); } return decodeURIComponent(encodeURIComponent(data)); } }; }; WebVTT$1.convertCueToDOMTree = function (window, cuetext) { if (!window || !cuetext) { return null; } return parseContent(window, cuetext); }; var FONT_SIZE_PERCENT = 0.05; var FONT_STYLE = "sans-serif"; var CUE_BACKGROUND_PADDING = "1.5%"; // Runs the processing model over the cues and regions passed to it. // @param overlay A block level element (usually a div) that the computed cues // and regions will be placed into. WebVTT$1.processCues = function (window, cues, overlay) { if (!window || !cues || !overlay) { return null; } // Remove all previous children. while (overlay.firstChild) { overlay.removeChild(overlay.firstChild); } var paddedOverlay = window.document.createElement("div"); paddedOverlay.style.position = "absolute"; paddedOverlay.style.left = "0"; paddedOverlay.style.right = "0"; paddedOverlay.style.top = "0"; paddedOverlay.style.bottom = "0"; paddedOverlay.style.margin = CUE_BACKGROUND_PADDING; overlay.appendChild(paddedOverlay); // Determine if we need to compute the display states of the cues. This could // be the case if a cue's state has been changed since the last computation or // if it has not been computed yet. function shouldCompute(cues) { for (var i = 0; i < cues.length; i++) { if (cues[i].hasBeenReset || !cues[i].displayState) { return true; } } return false; } // We don't need to recompute the cues' display states. Just reuse them. if (!shouldCompute(cues)) { for (var i = 0; i < cues.length; i++) { paddedOverlay.appendChild(cues[i].displayState); } return; } var boxPositions = [], containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay), fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100; var styleOptions = { font: fontSize + "px " + FONT_STYLE }; (function () { var styleBox, cue; for (var i = 0; i < cues.length; i++) { cue = cues[i]; // Compute the intial position and styles of the cue div. styleBox = new CueStyleBox(window, cue, styleOptions); paddedOverlay.appendChild(styleBox.div); // Move the cue div to it's correct line position. moveBoxToLinePosition(window, styleBox, containerBox, boxPositions); // Remember the computed div so that we don't have to recompute it later // if we don't have too. cue.displayState = styleBox.div; boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox)); } })(); }; WebVTT$1.Parser = function (window, vttjs, decoder) { if (!decoder) { decoder = vttjs; vttjs = {}; } if (!vttjs) { vttjs = {}; } this.window = window; this.vttjs = vttjs; this.state = "INITIAL"; this.buffer = ""; this.decoder = decoder || new TextDecoder("utf8"); this.regionList = []; }; WebVTT$1.Parser.prototype = { // If the error is a ParsingError then report it to the consumer if // possible. If it's not a ParsingError then throw it like normal. reportOrThrowError: function (e) { if (e instanceof ParsingError) { this.onparsingerror && this.onparsingerror(e); } else { throw e; } }, parse: function (data) { var self = this; // If there is no data then we won't decode it, but will just try to parse // whatever is in buffer already. This may occur in circumstances, for // example when flush() is called. if (data) { // Try to decode the data that we received. self.buffer += self.decoder.decode(data, { stream: true }); } function collectNextLine() { var buffer = self.buffer; var pos = 0; while (pos < buffer.length && buffer[pos] !== '\r' && buffer[pos] !== '\n') { ++pos; } var line = buffer.substr(0, pos); // Advance the buffer early in case we fail below. if (buffer[pos] === '\r') { ++pos; } if (buffer[pos] === '\n') { ++pos; } self.buffer = buffer.substr(pos); return line; } // 3.4 WebVTT region and WebVTT region settings syntax function parseRegion(input) { var settings = new Settings(); parseOptions(input, function (k, v) { switch (k) { case "id": settings.set(k, v); break; case "width": settings.percent(k, v); break; case "lines": settings.integer(k, v); break; case "regionanchor": case "viewportanchor": var xy = v.split(','); if (xy.length !== 2) { break; } // We have to make sure both x and y parse, so use a temporary // settings object here. var anchor = new Settings(); anchor.percent("x", xy[0]); anchor.percent("y", xy[1]); if (!anchor.has("x") || !anchor.has("y")) { break; } settings.set(k + "X", anchor.get("x")); settings.set(k + "Y", anchor.get("y")); break; case "scroll": settings.alt(k, v, ["up"]); break; } }, /=/, /\s/); // Create the region, using default values for any values that were not // specified. if (settings.has("id")) { var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)(); region.width = settings.get("width", 100); region.lines = settings.get("lines", 3); region.regionAnchorX = settings.get("regionanchorX", 0); region.regionAnchorY = settings.get("regionanchorY", 100); region.viewportAnchorX = settings.get("viewportanchorX", 0); region.viewportAnchorY = settings.get("viewportanchorY", 100); region.scroll = settings.get("scroll", ""); // Register the region. self.onregion && self.onregion(region); // Remember the VTTRegion for later in case we parse any VTTCues that // reference it. self.regionList.push({ id: settings.get("id"), region: region }); } } // draft-pantos-http-live-streaming-20 // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5 // 3.5 WebVTT function parseTimestampMap(input) { var settings = new Settings(); parseOptions(input, function (k, v) { switch (k) { case "MPEGT": settings.integer(k + 'S', v); break; case "LOCA": settings.set(k + 'L', parseTimeStamp(v)); break; } }, /[^\d]:/, /,/); self.ontimestampmap && self.ontimestampmap({ "MPEGTS": settings.get("MPEGTS"), "LOCAL": settings.get("LOCAL") }); } // 3.2 WebVTT metadata header syntax function parseHeader(input) { if (input.match(/X-TIMESTAMP-MAP/)) { // This line contains HLS X-TIMESTAMP-MAP metadata parseOptions(input, function (k, v) { switch (k) { case "X-TIMESTAMP-MAP": parseTimestampMap(v); break; } }, /=/); } else { parseOptions(input, function (k, v) { switch (k) { case "Region": // 3.3 WebVTT region metadata header syntax parseRegion(v); break; } }, /:/); } } // 5.1 WebVTT file parsing. try { var line; if (self.state === "INITIAL") { // We can't start parsing until we have the first line. if (!/\r\n|\n/.test(self.buffer)) { return this; } line = collectNextLine(); var m = line.match(/^WEBVTT([ \t].*)?$/); if (!m || !m[0]) { throw new ParsingError(ParsingError.Errors.BadSignature); } self.state = "HEADER"; } var alreadyCollectedLine = false; while (self.buffer) { // We can't parse a line until we have the full line. if (!/\r\n|\n/.test(self.buffer)) { return this; } if (!alreadyCollectedLine) { line = collectNextLine(); } else { alreadyCollectedLine = false; } switch (self.state) { case "HEADER": // 13-18 - Allow a header (metadata) under the WEBVTT line. if (/:/.test(line)) { parseHeader(line); } else if (!line) { // An empty line terminates the header and starts the body (cues). self.state = "ID"; } continue; case "NOTE": // Ignore NOTE blocks. if (!line) { self.state = "ID"; } continue; case "ID": // Check for the start of NOTE blocks. if (/^NOTE($|[ \t])/.test(line)) { self.state = "NOTE"; break; } // 19-29 - Allow any number of line terminators, then initialize new cue values. if (!line) { continue; } self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, ""); // Safari still uses the old middle value and won't accept center try { self.cue.align = "center"; } catch (e) { self.cue.align = "middle"; } self.state = "CUE"; // 30-39 - Check if self line contains an optional identifier or timing data. if (line.indexOf("-->") === -1) { self.cue.id = line; continue; } // Process line as start of a cue. /*falls through*/ case "CUE": // 40 - Collect cue timings and settings. try { parseCue(line, self.cue, self.regionList); } catch (e) { self.reportOrThrowError(e); // In case of an error ignore rest of the cue. self.cue = null; self.state = "BADCUE"; continue; } self.state = "CUETEXT"; continue; case "CUETEXT": var hasSubstring = line.indexOf("-->") !== -1; // 34 - If we have an empty line then report the cue. // 35 - If we have the special substring '-->' then report the cue, // but do not collect the line as we need to process the current // one as a new cue. if (!line || hasSubstring && (alreadyCollectedLine = true)) { // We are done parsing self cue. self.oncue && self.oncue(self.cue); self.cue = null; self.state = "ID"; continue; } if (self.cue.text) { self.cue.text += "\n"; } self.cue.text += line.replace(/\u2028/g, '\n').replace(/u2029/g, '\n'); continue; case "BADCUE": // BADCUE // 54-62 - Collect and discard the remaining cue. if (!line) { self.state = "ID"; } continue; } } } catch (e) { self.reportOrThrowError(e); // If we are currently parsing a cue, report what we have. if (self.state === "CUETEXT" && self.cue && self.oncue) { self.oncue(self.cue); } self.cue = null; // Enter BADWEBVTT state if header was not parsed correctly otherwise // another exception occurred so enter BADCUE state. self.state = self.state === "INITIAL" ? "BADWEBVTT" : "BADCUE"; } return this; }, flush: function () { var self = this; try { // Finish decoding the stream. self.buffer += self.decoder.decode(); // Synthesize the end of the current cue or region. if (self.cue || self.state === "HEADER") { self.buffer += "\n\n"; self.parse(); } // If we've flushed, parsed, and we're still on the INITIAL state then // that means we don't have enough of the stream to parse the first // line. if (self.state === "INITIAL") { throw new ParsingError(ParsingError.Errors.BadSignature); } } catch (e) { self.reportOrThrowError(e); } self.onflush && self.onflush(); return this; } }; var vtt = WebVTT$1; /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var autoKeyword = "auto"; var directionSetting = { "": 1, "lr": 1, "rl": 1 }; var alignSetting = { "start": 1, "center": 1, "end": 1, "left": 1, "right": 1, "auto": 1, "line-left": 1, "line-right": 1 }; function findDirectionSetting(value) { if (typeof value !== "string") { return false; } var dir = directionSetting[value.toLowerCase()]; return dir ? value.toLowerCase() : false; } function findAlignSetting(value) { if (typeof value !== "string") { return false; } var align = alignSetting[value.toLowerCase()]; return align ? value.toLowerCase() : false; } function VTTCue(startTime, endTime, text) { /** * Shim implementation specific properties. These properties are not in * the spec. */ // Lets us know when the VTTCue's data has changed in such a way that we need // to recompute its display state. This lets us compute its display state // lazily. this.hasBeenReset = false; /** * VTTCue and TextTrackCue properties * http://dev.w3.org/html5/webvtt/#vttcue-interface */ var _id = ""; var _pauseOnExit = false; var _startTime = startTime; var _endTime = endTime; var _text = text; var _region = null; var _vertical = ""; var _snapToLines = true; var _line = "auto"; var _lineAlign = "start"; var _position = "auto"; var _positionAlign = "auto"; var _size = 100; var _align = "center"; Object.defineProperties(this, { "id": { enumerable: true, get: function () { return _id; }, set: function (value) { _id = "" + value; } }, "pauseOnExit": { enumerable: true, get: function () { return _pauseOnExit; }, set: function (value) { _pauseOnExit = !!value; } }, "startTime": { enumerable: true, get: function () { return _startTime; }, set: function (value) { if (typeof value !== "number") { throw new TypeError("Start time must be set to a number."); } _startTime = value; this.hasBeenReset = true; } }, "endTime": { enumerable: true, get: function () { return _endTime; }, set: function (value) { if (typeof value !== "number") { throw new TypeError("End time must be set to a number."); } _endTime = value; this.hasBeenReset = true; } }, "text": { enumerable: true, get: function () { return _text; }, set: function (value) { _text = "" + value; this.hasBeenReset = true; } }, "region": { enumerable: true, get: function () { return _region; }, set: function (value) { _region = value; this.hasBeenReset = true; } }, "vertical": { enumerable: true, get: function () { return _vertical; }, set: function (value) { var setting = findDirectionSetting(value); // Have to check for false because the setting an be an empty string. if (setting === false) { throw new SyntaxError("Vertical: an invalid or illegal direction string was specified."); } _vertical = setting; this.hasBeenReset = true; } }, "snapToLines": { enumerable: true, get: function () { return _snapToLines; }, set: function (value) { _snapToLines = !!value; this.hasBeenReset = true; } }, "line": { enumerable: true, get: function () { return _line; }, set: function (value) { if (typeof value !== "number" && value !== autoKeyword) { throw new SyntaxError("Line: an invalid number or illegal string was specified."); } _line = value; this.hasBeenReset = true; } }, "lineAlign": { enumerable: true, get: function () { return _lineAlign; }, set: function (value) { var setting = findAlignSetting(value); if (!setting) { console.warn("lineAlign: an invalid or illegal string was specified."); } else { _lineAlign = setting; this.hasBeenReset = true; } } }, "position": { enumerable: true, get: function () { return _position; }, set: function (value) { if (value < 0 || value > 100) { throw new Error("Position must be between 0 and 100."); } _position = value; this.hasBeenReset = true; } }, "positionAlign": { enumerable: true, get: function () { return _positionAlign; }, set: function (value) { var setting = findAlignSetting(value); if (!setting) { console.warn("positionAlign: an invalid or illegal string was specified."); } else { _positionAlign = setting; this.hasBeenReset = true; } } }, "size": { enumerable: true, get: function () { return _size; }, set: function (value) { if (value < 0 || value > 100) { throw new Error("Size must be between 0 and 100."); } _size = value; this.hasBeenReset = true; } }, "align": { enumerable: true, get: function () { return _align; }, set: function (value) { var setting = findAlignSetting(value); if (!setting) { throw new SyntaxError("align: an invalid or illegal alignment string was specified."); } _align = setting; this.hasBeenReset = true; } } }); /** * Other spec defined properties */ // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state this.displayState = undefined; } /** * VTTCue methods */ VTTCue.prototype.getCueAsHTML = function () { // Assume WebVTT.convertCueToDOMTree is on the global. return WebVTT.convertCueToDOMTree(window, this.text); }; var vttcue = VTTCue; /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var scrollSetting = { "": true, "up": true }; function findScrollSetting(value) { if (typeof value !== "string") { return false; } var scroll = scrollSetting[value.toLowerCase()]; return scroll ? value.toLowerCase() : false; } function isValidPercentValue(value) { return typeof value === "number" && value >= 0 && value <= 100; } // VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface function VTTRegion() { var _width = 100; var _lines = 3; var _regionAnchorX = 0; var _regionAnchorY = 100; var _viewportAnchorX = 0; var _viewportAnchorY = 100; var _scroll = ""; Object.defineProperties(this, { "width": { enumerable: true, get: function () { return _width; }, set: function (value) { if (!isValidPercentValue(value)) { throw new Error("Width must be between 0 and 100."); } _width = value; } }, "lines": { enumerable: true, get: function () { return _lines; }, set: function (value) { if (typeof value !== "number") { throw new TypeError("Lines must be set to a number."); } _lines = value; } }, "regionAnchorY": { enumerable: true, get: function () { return _regionAnchorY; }, set: function (value) { if (!isValidPercentValue(value)) { throw new Error("RegionAnchorX must be between 0 and 100."); } _regionAnchorY = value; } }, "regionAnchorX": { enumerable: true, get: function () { return _regionAnchorX; }, set: function (value) { if (!isValidPercentValue(value)) { throw new Error("RegionAnchorY must be between 0 and 100."); } _regionAnchorX = value; } }, "viewportAnchorY": { enumerable: true, get: function () { return _viewportAnchorY; }, set: function (value) { if (!isValidPercentValue(value)) { throw new Error("ViewportAnchorY must be between 0 and 100."); } _viewportAnchorY = value; } }, "viewportAnchorX": { enumerable: true, get: function () { return _viewportAnchorX; }, set: function (value) { if (!isValidPercentValue(value)) { throw new Error("ViewportAnchorX must be between 0 and 100."); } _viewportAnchorX = value; } }, "scroll": { enumerable: true, get: function () { return _scroll; }, set: function (value) { var setting = findScrollSetting(value); // Have to check for false as an empty string is a legal value. if (setting === false) { console.warn("Scroll: an invalid or illegal string was specified."); } else { _scroll = setting; } } } }); } var vttregion = VTTRegion; var browserIndex = createCommonjsModule(function (module) { /** * Copyright 2013 vtt.js Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Default exports for Node. Export the extended versions of VTTCue and // VTTRegion in Node since we likely want the capability to convert back and // forth between JSON. If we don't then it's not that big of a deal since we're // off browser. var vttjs = module.exports = { WebVTT: vtt, VTTCue: vttcue, VTTRegion: vttregion }; window_1.vttjs = vttjs; window_1.WebVTT = vttjs.WebVTT; var cueShim = vttjs.VTTCue; var regionShim = vttjs.VTTRegion; var nativeVTTCue = window_1.VTTCue; var nativeVTTRegion = window_1.VTTRegion; vttjs.shim = function () { window_1.VTTCue = cueShim; window_1.VTTRegion = regionShim; }; vttjs.restore = function () { window_1.VTTCue = nativeVTTCue; window_1.VTTRegion = nativeVTTRegion; }; if (!window_1.VTTCue) { vttjs.shim(); } }); browserIndex.WebVTT; browserIndex.VTTCue; browserIndex.VTTRegion; /** * @file tech.js */ /** @import { TimeRange } from '../utils/time' */ /** * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string * that just contains the src url alone. * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};` * `var SourceString = 'http://example.com/some-video.mp4';` * * @typedef {Object|string} SourceObject * * @property {string} src * The url to the source * * @property {string} type * The mime type of the source */ /** * A function used by {@link Tech} to create a new {@link TextTrack}. * * @private * * @param {Tech} self * An instance of the Tech class. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @param {Object} [options={}] * An object with additional text track options * * @return {TextTrack} * The text track that was created. */ function createTrackHelper(self, kind, label, language, options = {}) { const tracks = self.textTracks(); options.kind = kind; if (label) { options.label = label; } if (language) { options.language = language; } options.tech = self; const track = new ALL.text.TrackClass(options); tracks.addTrack(track); return track; } /** * This is the base class for media playback technology controllers, such as * {@link HTML5} * * @extends Component */ class Tech extends Component$1 { /** * Create an instance of this Tech. * * @param {Object} [options] * The key/value store of player options. * * @param {Function} [ready] * Callback function to call when the `HTML5` Tech is ready. */ constructor(options = {}, ready = function () {}) { // we don't want the tech to report user activity automatically. // This is done manually in addControlsListeners options.reportTouchActivity = false; super(null, options, ready); this.onDurationChange_ = e => this.onDurationChange(e); this.trackProgress_ = e => this.trackProgress(e); this.trackCurrentTime_ = e => this.trackCurrentTime(e); this.stopTrackingCurrentTime_ = e => this.stopTrackingCurrentTime(e); this.disposeSourceHandler_ = e => this.disposeSourceHandler(e); this.queuedHanders_ = new Set(); // keep track of whether the current source has played at all to // implement a very limited played() this.hasStarted_ = false; this.on('playing', function () { this.hasStarted_ = true; }); this.on('loadstart', function () { this.hasStarted_ = false; }); ALL.names.forEach(name => { const props = ALL[name]; if (options && options[props.getterName]) { this[props.privateName] = options[props.getterName]; } }); // Manually track progress in cases where the browser/tech doesn't report it. if (!this.featuresProgressEvents) { this.manualProgressOn(); } // Manually track timeupdates in cases where the browser/tech doesn't report it. if (!this.featuresTimeupdateEvents) { this.manualTimeUpdatesOn(); } ['Text', 'Audio', 'Video'].forEach(track => { if (options[`native${track}Tracks`] === false) { this[`featuresNative${track}Tracks`] = false; } }); if (options.nativeCaptions === false || options.nativeTextTracks === false) { this.featuresNativeTextTracks = false; } else if (options.nativeCaptions === true || options.nativeTextTracks === true) { this.featuresNativeTextTracks = true; } if (!this.featuresNativeTextTracks) { this.emulateTextTracks(); } this.preloadTextTracks = options.preloadTextTracks !== false; this.autoRemoteTextTracks_ = new ALL.text.ListClass(); this.initTrackListeners(); // Turn on component tap events only if not using native controls if (!options.nativeControlsForTouch) { this.emitTapEvents(); } if (this.constructor) { this.name_ = this.constructor.name || 'Unknown Tech'; } } /** * A special function to trigger source set in a way that will allow player * to re-trigger if the player or tech are not ready yet. * * @fires Tech#sourceset * @param {string} src The source string at the time of the source changing. */ triggerSourceset(src) { if (!this.isReady_) { // on initial ready we have to trigger source set // 1ms after ready so that player can watch for it. this.one('ready', () => this.setTimeout(() => this.triggerSourceset(src), 1)); } /** * Fired when the source is set on the tech causing the media element * to reload. * * @see {@link Player#event:sourceset} * @event Tech#sourceset * @type {Event} */ this.trigger({ src, type: 'sourceset' }); } /* Fallbacks for unsupported event types ================================================================================ */ /** * Polyfill the `progress` event for browsers that don't support it natively. * * @see {@link Tech#trackProgress} */ manualProgressOn() { this.on('durationchange', this.onDurationChange_); this.manualProgress = true; // Trigger progress watching when a source begins loading this.one('ready', this.trackProgress_); } /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} */ manualProgressOff() { this.manualProgress = false; this.stopTrackingProgress(); this.off('durationchange', this.onDurationChange_); } /** * This is used to trigger a `progress` event when the buffered percent changes. It * sets an interval function that will be called every 500 milliseconds to check if the * buffer end percent has changed. * * > This function is called by {@link Tech#manualProgressOn} * * @param {Event} event * The `ready` event that caused this to run. * * @listens Tech#ready * @fires Tech#progress */ trackProgress(event) { this.stopTrackingProgress(); this.progressInterval = this.setInterval(bind_(this, function () { // Don't trigger unless buffered amount is greater than last time const numBufferedPercent = this.bufferedPercent(); if (this.bufferedPercent_ !== numBufferedPercent) { /** * See {@link Player#progress} * * @event Tech#progress * @type {Event} */ this.trigger('progress'); } this.bufferedPercent_ = numBufferedPercent; if (numBufferedPercent === 1) { this.stopTrackingProgress(); } }), 500); } /** * Update our internal duration on a `durationchange` event by calling * {@link Tech#duration}. * * @param {Event} event * The `durationchange` event that caused this to run. * * @listens Tech#durationchange */ onDurationChange(event) { this.duration_ = this.duration(); } /** * Get and create a `TimeRange` object for buffering. * * @return {TimeRange} * The time range object that was created. */ buffered() { return createTimeRanges$1(0, 0); } /** * Get the percentage of the current video that is currently buffered. * * @return {number} * A number from 0 to 1 that represents the decimal percentage of the * video that is buffered. * */ bufferedPercent() { return bufferedPercent(this.buffered(), this.duration_); } /** * Turn off the polyfill for `progress` events that was created in * {@link Tech#manualProgressOn} * Stop manually tracking progress events by clearing the interval that was set in * {@link Tech#trackProgress}. */ stopTrackingProgress() { this.clearInterval(this.progressInterval); } /** * Polyfill the `timeupdate` event for browsers that don't support it. * * @see {@link Tech#trackCurrentTime} */ manualTimeUpdatesOn() { this.manualTimeUpdates = true; this.on('play', this.trackCurrentTime_); this.on('pause', this.stopTrackingCurrentTime_); } /** * Turn off the polyfill for `timeupdate` events that was created in * {@link Tech#manualTimeUpdatesOn} */ manualTimeUpdatesOff() { this.manualTimeUpdates = false; this.stopTrackingCurrentTime(); this.off('play', this.trackCurrentTime_); this.off('pause', this.stopTrackingCurrentTime_); } /** * Sets up an interval function to track current time and trigger `timeupdate` every * 250 milliseconds. * * @listens Tech#play * @triggers Tech#timeupdate */ trackCurrentTime() { if (this.currentTimeInterval) { this.stopTrackingCurrentTime(); } this.currentTimeInterval = this.setInterval(function () { /** * Triggered at an interval of 250ms to indicated that time is passing in the video. * * @event Tech#timeupdate * @type {Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15 }, 250); } /** * Stop the interval function created in {@link Tech#trackCurrentTime} so that the * `timeupdate` event is no longer triggered. * * @listens {Tech#pause} */ stopTrackingCurrentTime() { this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen, // the progress bar won't make it all the way to the end this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); } /** * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList}, * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech. * * @fires Component#dispose */ dispose() { // clear out all tracks because we can't reuse them between techs this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking if (this.manualProgress) { this.manualProgressOff(); } if (this.manualTimeUpdates) { this.manualTimeUpdatesOff(); } super.dispose(); } /** * Clear out a single `TrackList` or an array of `TrackLists` given their names. * * > Note: Techs without source handlers should call this between sources for `video` * & `audio` tracks. You don't want to use them between tracks! * * @param {string[]|string} types * TrackList names to clear, valid names are `video`, `audio`, and * `text`. */ clearTracks(types) { types = [].concat(types); // clear out all tracks because we can't reuse them between techs types.forEach(type => { const list = this[`${type}Tracks`]() || []; let i = list.length; while (i--) { const track = list[i]; if (type === 'text') { this.removeRemoteTextTrack(track); } list.removeTrack(track); } }); } /** * Remove any TextTracks added via addRemoteTextTrack that are * flagged for automatic garbage collection */ cleanupAutoTextTracks() { const list = this.autoRemoteTextTracks_ || []; let i = list.length; while (i--) { const track = list[i]; this.removeRemoteTextTrack(track); } } /** * Reset the tech, which will removes all sources and reset the internal readyState. * * @abstract */ reset() {} /** * Get the value of `crossOrigin` from the tech. * * @abstract * * @see {Html5#crossOrigin} */ crossOrigin() {} /** * Set the value of `crossOrigin` on the tech. * * @abstract * * @param {string} crossOrigin the crossOrigin value * @see {Html5#setCrossOrigin} */ setCrossOrigin() {} /** * Get or set an error on the Tech. * * @param {MediaError} [err] * Error to set on the Tech * * @return {MediaError|null} * The current error object on the tech, or null if there isn't one. */ error(err) { if (err !== undefined) { this.error_ = new MediaError(err); this.trigger('error'); } return this.error_; } /** * Returns the `TimeRange`s that have been played through for the current source. * * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`. * It only checks whether the source has played at all or not. * * @return {TimeRange} * - A single time range if this video has played * - An empty set of ranges if not. */ played() { if (this.hasStarted_) { return createTimeRanges$1(0, 0); } return createTimeRanges$1(); } /** * Start playback * * @abstract * * @see {Html5#play} */ play() {} /** * Set whether we are scrubbing or not * * @abstract * @param {boolean} _isScrubbing * - true for we are currently scrubbing * - false for we are no longer scrubbing * * @see {Html5#setScrubbing} */ setScrubbing(_isScrubbing) {} /** * Get whether we are scrubbing or not * * @abstract * * @see {Html5#scrubbing} */ scrubbing() {} /** * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was * previously called. * * @param {number} _seconds * Set the current time of the media to this. * @fires Tech#timeupdate */ setCurrentTime(_seconds) { // improve the accuracy of manual timeupdates if (this.manualTimeUpdates) { /** * A manual `timeupdate` event. * * @event Tech#timeupdate * @type {Event} */ this.trigger({ type: 'timeupdate', target: this, manuallyTriggered: true }); } } /** * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and * {@link TextTrackList} events. * * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`. * * @fires Tech#audiotrackchange * @fires Tech#videotrackchange * @fires Tech#texttrackchange */ initTrackListeners() { /** * Triggered when tracks are added or removed on the Tech {@link AudioTrackList} * * @event Tech#audiotrackchange * @type {Event} */ /** * Triggered when tracks are added or removed on the Tech {@link VideoTrackList} * * @event Tech#videotrackchange * @type {Event} */ /** * Triggered when tracks are added or removed on the Tech {@link TextTrackList} * * @event Tech#texttrackchange * @type {Event} */ NORMAL.names.forEach(name => { const props = NORMAL[name]; const trackListChanges = () => { this.trigger(`${name}trackchange`); }; const tracks = this[props.getterName](); tracks.addEventListener('removetrack', trackListChanges); tracks.addEventListener('addtrack', trackListChanges); this.on('dispose', () => { tracks.removeEventListener('removetrack', trackListChanges); tracks.removeEventListener('addtrack', trackListChanges); }); }); } /** * Emulate TextTracks using vtt.js if necessary * * @fires Tech#vttjsloaded * @fires Tech#vttjserror */ addWebVttScript_() { if (window.WebVTT) { return; } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system // signals that the Tech is ready at which point Tech.el_ is part of the DOM // before inserting the WebVTT script if (document.body.contains(this.el())) { // load via require if available and vtt.js script location was not passed in // as an option. novtt builds will turn the above require call into an empty object // which will cause this if check to always fail. if (!this.options_['vtt.js'] && isPlain(browserIndex) && Object.keys(browserIndex).length > 0) { this.trigger('vttjsloaded'); return; } // load vtt.js via the script location option or the cdn of no location was // passed in const script = document.createElement('script'); script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js'; script.onload = () => { /** * Fired when vtt.js is loaded. * * @event Tech#vttjsloaded * @type {Event} */ this.trigger('vttjsloaded'); }; script.onerror = () => { /** * Fired when vtt.js was not loaded due to an error * * @event Tech#vttjsloaded * @type {Event} */ this.trigger('vttjserror'); }; this.on('dispose', () => { script.onload = null; script.onerror = null; }); // but have not loaded yet and we set it to true before the inject so that // we don't overwrite the injected window.WebVTT if it loads right away window.WebVTT = true; this.el().parentNode.appendChild(script); } else { this.ready(this.addWebVttScript_); } } /** * Emulate texttracks * */ emulateTextTracks() { const tracks = this.textTracks(); const remoteTracks = this.remoteTextTracks(); const handleAddTrack = e => tracks.addTrack(e.track); const handleRemoveTrack = e => tracks.removeTrack(e.track); remoteTracks.on('addtrack', handleAddTrack); remoteTracks.on('removetrack', handleRemoveTrack); this.addWebVttScript_(); const updateDisplay = () => this.trigger('texttrackchange'); const textTracksChanges = () => { updateDisplay(); for (let i = 0; i < tracks.length; i++) { const track = tracks[i]; track.removeEventListener('cuechange', updateDisplay); if (track.mode === 'showing') { track.addEventListener('cuechange', updateDisplay); } } }; textTracksChanges(); tracks.addEventListener('change', textTracksChanges); tracks.addEventListener('addtrack', textTracksChanges); tracks.addEventListener('removetrack', textTracksChanges); this.on('dispose', function () { remoteTracks.off('addtrack', handleAddTrack); remoteTracks.off('removetrack', handleRemoveTrack); tracks.removeEventListener('change', textTracksChanges); tracks.removeEventListener('addtrack', textTracksChanges); tracks.removeEventListener('removetrack', textTracksChanges); for (let i = 0; i < tracks.length; i++) { const track = tracks[i]; track.removeEventListener('cuechange', updateDisplay); } }); } /** * Create and returns a remote {@link TextTrack} object. * * @param {string} kind * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata) * * @param {string} [label] * Label to identify the text track * * @param {string} [language] * Two letter language abbreviation * * @return {TextTrack} * The TextTrack that gets created. */ addTextTrack(kind, label, language) { if (!kind) { throw new Error('TextTrack kind is required but was not provided'); } return createTrackHelper(this, kind, label, language); } /** * Create an emulated TextTrack for use by addRemoteTextTrack * * This is intended to be overridden by classes that inherit from * Tech in order to create native or custom TextTracks. * * @param {Object} options * The object should contain the options to initialize the TextTrack with. * * @param {string} [options.kind] * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata). * * @param {string} [options.label]. * Label to identify the text track * * @param {string} [options.language] * Two letter language abbreviation. * * @return {HTMLTrackElement} * The track element that gets created. */ createRemoteTextTrack(options) { const track = merge$2(options, { tech: this }); return new REMOTE.remoteTextEl.TrackClass(track); } /** * Creates a remote text track object and returns an html track element. * * > Note: This can be an emulated {@link HTMLTrackElement} or a native one. * * @param {Object} options * See {@link Tech#createRemoteTextTrack} for more detailed properties. * * @param {boolean} [manualCleanup=false] * - When false: the TextTrack will be automatically removed from the video * element whenever the source changes * - When True: The TextTrack will have to be cleaned up manually * * @return {HTMLTrackElement} * An Html Track Element. * */ addRemoteTextTrack(options = {}, manualCleanup) { const htmlTrackElement = this.createRemoteTextTrack(options); if (typeof manualCleanup !== 'boolean') { manualCleanup = false; } // store HTMLTrackElement and TextTrack to remote list this.remoteTextTrackEls().addTrackElement_(htmlTrackElement); this.remoteTextTracks().addTrack(htmlTrackElement.track); if (manualCleanup === false) { // create the TextTrackList if it doesn't exist this.ready(() => this.autoRemoteTextTracks_.addTrack(htmlTrackElement.track)); } return htmlTrackElement; } /** * Remove a remote text track from the remote `TextTrackList`. * * @param {TextTrack} track * `TextTrack` to remove from the `TextTrackList` */ removeRemoteTextTrack(track) { const trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list this.remoteTextTrackEls().removeTrackElement_(trackElement); this.remoteTextTracks().removeTrack(track); this.autoRemoteTextTracks_.removeTrack(track); } /** * Gets available media playback quality metrics as specified by the W3C's Media * Playback Quality API. * * @see [Spec]{@link https://wicg.github.io/media-playback-quality} * * @return {Object} * An object with supported media playback quality metrics * * @abstract */ getVideoPlaybackQuality() { return {}; } /** * Attempt to create a floating video window always on top of other windows * so that users may continue consuming media while they interact with other * content sites, or applications on their device. * * @see [Spec]{@link https://wicg.github.io/picture-in-picture} * * @return {Promise|undefined} * A promise with a Picture-in-Picture window if the browser supports * Promises (or one was passed in as an option). It returns undefined * otherwise. * * @abstract */ requestPictureInPicture() { return Promise.reject(); } /** * A method to check for the value of the 'disablePictureInPicture'